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    pacifiersboard

    @pacifiersboard

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    Best posts made by pacifiersboard

    • RE: League General Discussion Thread

      @Amon-Sul

      2023
      overall
      123 Axis : 101 Allies
      OOB
      34 X : 19 L
      BM
      60 : 59
      PTV
      29 : 23

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer

      I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!

      PS: have not checked on UHD :)

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01

      apologies to all for my sudden absence! Short heads-up:
      Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.

      HF

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @Panther

      second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)

      posted in League
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    • RE: League General Discussion Thread

      @mikawagunichi
      @Stucifer @max334 @gamerman01 @Adam514

      I had a rough read here and remembered that
      @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

      @pacifiersboard

      No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

      So to sum it up in my words it is about ending a movement not about ending a movement phase.

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @simon33 @gamerman01 and all dear fellows!

      More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year

      posted in League
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      pacifiersboard
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @farmboy
      awesome - take a moment and enjoy!

      @Adam514
      it probably will a short while only until you got another opportunity to celebrate!

      posted in League
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      pacifiersboard
    • RE: New TripleA Map UHD World War II Global

      Thx a lot for that work! Can I play with your map but default unit images?

      posted in TripleA Support
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      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are

      • focus on fun and fellowship even more than victory

      • don’t let someone bore out by playing only Russia

      • Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99

      • Have transports with ground units with your fleets just for creating threats!!

      • I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.

      • Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)

      posted in Axis & Allies Global 1940
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    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.

      posted in League
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      pacifiersboard

    Latest posts made by pacifiersboard

    • RE: Post League Game Results Here

      @axis-dominion scores in L26 PTV axis-dominion (+6) vs pacifier

      thx for the teaching

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion 😍

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      kk, gg!!

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      i.e. I wanna change mind from not scrambling three planes to scrambling them

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      this is generous and I would agree if I had resisted the pacific battles last round. But given the board I think we can just go on - but with scrambling the 3 possible Ftr to normandy

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      five

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      oh, thx again! I missed that too, so no scramble

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      yes, fully

      posted in League
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      pacifiersboard
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Russians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Russians
              Russians buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Timguska to Evenkiyskiy
                    Russians take Evenkiyskiy from Germans
              1 armour and 1 mech_infantry moved from Ukraine to Romania
                    Russians take Bessarabia from Germans
                    Russians take Romania from Germans
              1 artillery and 1 infantry moved from Ukraine to Western Ukraine
              1 armour moved from Bulgaria to Yugoslavia
              1 tactical_bomber moved from Greece to Yugoslavia
              1 fighter moved from Greece to Smolensk
              2 infantry moved from Archangel to Smolensk
              2 infantry moved from Archangel to Belarus
              1 fighter moved from Russia to Belarus
              1 infantry moved from Archangel to Novgorod
                    Russians take Novgorod from Germans
              1 infantry moved from Archangel to Belarus
              1 submarine moved from 91 Sea Zone to 110 Sea Zone
      
          Combat - Russians
              Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
              Battle in Smolensk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 110 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 destroyer and 3 fighters
                      Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                      1 submarine owned by the Russians lost in 110 Sea Zone
                  Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
              Battle in Belarus
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 3/4 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Yugoslavia
                  Russians attack with 1 armour and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour and 1 tactical_bomber in Yugoslavia, round 2 : 1/2 hits, 1,17 expected hits
                      Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Yugoslavia
                  Russians win, taking Yugoslavia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Western Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Russians lost in Western Ukraine
                      1 artillery owned by the Germans lost in Western Ukraine
                  Germans win with no units remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 artillery
              Moving scrambled unit from 110 Sea Zone  back to originating territory: United Kingdom
              Moving scrambled unit from 110 Sea Zone  back to originating territory: United Kingdom
              Moving scrambled unit from 110 Sea Zone  back to originating territory: United Kingdom
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Russia
              1 fighter moved from Smolensk to Russia
              2 artilleries and 24 infantry moved from Archangel to Novgorod
              1 aaGun moved from Archangel to Novgorod
              1 armour and 1 mech_infantry moved from Archangel to Russia
              1 mech_infantry moved from Nenetsia to Russia
              1 armour and 3 mech_infantrys moved from Urals to Russia
              1 artillery, 1 infantry and 1 mech_infantry moved from Samara to Russia
              1 infantry moved from Novosibirsk to Samara
              1 infantry moved from Kazakhstan to Samara
              1 mech_infantry moved from Ukraine to Tambov
              1 infantry moved from Ukraine to Rostov
              2 aaGuns, 3 artilleries and 6 infantry moved from Ukraine to Bessarabia
              1 tactical_bomber moved from Yugoslavia to Greece
              1 mech_infantry moved from Northwest Persia to Trans-Jordan
      
          Place Units - Russians
              1 airfield placed in Archangel
              2 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,67
      Russians regular : 1,33
      

      Savegame

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              3 infantry moved from New South Wales to Queensland
              1 fighter moved from Queensland to Hawaiian Islands
              1 fighter moved from Shan State to Burma
      
          Place Units - ANZAC
              1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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