I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
French defend with 1 cruiser
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French lost in 92 Sea Zone
Italians win, taking Tunisia from French with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 carrier and 2 transports
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
2 transports owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer
Casualties for British: 1 carrier and 2 transports
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.50
Italians regular : 0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Leningrad to Karelia
1 marine moved from Leningrad to 118 Sea Zone
1 marine moved from 118 Sea Zone to Finland
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Karelia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Karelia
Russians win, taking Finland from Germans, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Non Combat Move - Russians
1 tactical_bomber moved from Leningrad to Russia
1 armour and 1 mech_infantry moved from Gorky to Stalingrad
7 infantry moved from Russia to Samara
1 armour moved from Leningrad to Finland
2 aaGuns moved from Smolensk to Bryansk
10 infantry moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 aaGun and 6 infantry moved from Smolensk to Russia
1 artillery and 14 infantry moved from Kursk to Bryansk
2 infantry moved from Rostov to Stalingrad
1 armour moved from Gorky to Bryansk
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
3 infantry placed in Urals
1 armour, 7 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 44 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 46 Optional[PUs]
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 48 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
@Booper They are very valuable, I thought it was worth it to kill off your northern force given your buy and fleet position. Losing Norway & Finland always feels horrible to me. But you’re set up well for pressure on both Moscow & Stalingrad so I’m excited to see how this plays out
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 65 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 74 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Booper Yes. Gotta love all the exceptions! 😅
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 9 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
3 armour, 1 artillery and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 artilleries moved from Western Germany to 115 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 107 Sea Zone
4 artilleries and 4 infantry moved from 107 Sea Zone to Portugal
1 infantry moved from Southern Spain to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Central America
4 carriers and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 93 Sea Zone
1 battleship and 1 carrier moved from 72 Sea Zone to 85 Sea Zone
1 destroyer moved from 94 Sea Zone to 85 Sea Zone
1 submarine moved from 89 Sea Zone to 85 Sea Zone
1 carrier moved from 94 Sea Zone to 107 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 115 Sea Zone to 107 Sea Zone
5 fighters and 1 tactical_bomber moved from Northern Spain to 93 Sea Zone
1 fighter and 4 tactical_bombers moved from Southern Spain to 93 Sea Zone
20 infantry moved from Northern Spain to Portugal
1 artillery moved from Sweden to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from 107 Sea Zone to Portugal
Combat - Germans
Battle in Central America
Battle in Portugal
Germans attack with 5 artilleries and 25 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 5 artilleries and 25 infantry in Portugal, round 2 : 6/30 hits, 6.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Central America from Americans, taking Portugal from Neutral_True with 5 artilleries and 25 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Western Ukraine, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 destroyer, 6 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 93 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Germans win with 1 destroyer, 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to 85 Sea Zone
3 fighters and 4 tactical_bombers moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
1 aaGun moved from Southern Spain to Northern Spain
2 fighters moved from Western Germany to 107 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Belarus to Northern Belarus
2 infantry moved from Leningrad to Northern Belarus
1 armour moved from Leningrad to Northern Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Vologda to Leningrad
1 infantry moved from Leningrad to Northern Belarus
1 aaGun moved from Vyborg to Leningrad
2 infantry moved from Nenetsia to Archangel
2 infantry and 1 transport moved from 115 Sea Zone to 107 Sea Zone
2 infantry moved from 107 Sea Zone to Northern Spain
1 infantry moved from Normandy Bordeaux to Northern Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Sweden to 116 Sea Zone
3 infantry and 5 transports moved from 116 Sea Zone to 107 Sea Zone
3 infantry moved from 107 Sea Zone to Northern Spain
4 infantry moved from Southern Caucasus to Northwest Persia
12 infantry moved from Sweden to Finland
Place Units - Germans
2 artilleries and 1 infantry placed in Leningrad
3 transports placed in 95 Sea Zone
8 infantry placed in Germany
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.17
Neutral_True regular : -0.67
British regular : -0.17
@Booper
The formerly French pro-axis neutrals do have a minor rule difference because they’re treated as having been active already (so you can fly planes over them). But just like any other territory including pro-Your Team neutrals, you cant land fighters on them unless they were controlled by your alliance at the start of the turn.