Ghost over Daaras
Congrats to our PTV League Champion!!!
Ghost over Daaras
Congrats to our PTV League Champion!!!
@crockett36 I’m totally fine with no trophies. I do enjoy some casual play. It would be fun to actually put faces to all the forum names. I also just miss actually rolling dice. I rarely actually bust out my boards anymore. I can’t wait for the kids to be old enough to battle lol
@Stucifer @gamerman01 It was a glorious weekend for sure. I was definitely nervous about playing PTV over the board, but it actually worked out quite well. Lots to keep track of, but immensely fun.
North Africa is such a glorious game. It is so much fun, we probably played like 8 games of Operation Torch over the weekend. Swapping countries every time.
Hoping to get back together when Stalingrad comes out!
Mik beats Daaras
https://www.axisandallies.org/forums/topic/40801/l24-ptv-mikawagunichi-x-12-vs-daaras/90
league games are not where to try new strategies lol
@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
@VictoryFirst Yes I am, I’ll set both games up and I’ll be the axis vs you if that’s okay. So I can get one game vs both sides.
@mikawagunichi @Matt-Hyra @Stucifer We played like 3 to 4 incomplete games with the wrong rules lol.
Then i think 2 games of Operation Torch with the correct ones. Allies won both, but it seemed like the Axis wouldve/couldve won the second game if managed better. The above referenced encirclement certainly didn’t help.
I think North Africa is my favorite edition, it’s so good.
I have only played 2 games, the first of which was an absolute slaughter by the soviets. This was to be expected though, as with most AAA games the axis generally lose until the proper strategies are “figured out”. Plus learning game mechanics is a huge part as this game is more unique.
The second game was much much closer, and the germans did win, but there was a relatively large misplay by the soviets (not realizing how operation Winter Storm works) and we had bad weather the first 4 rounds after operation Uranus was launched, so none of those new soviet planes could attack.
Time will certainly tell, but I definitely think the Germans are harder to play and have to blitzkrieg harder than you’ve ever blitzkrieg’d before.
I’ll play a game of PTV is anyone wants to battle.
@Matt-Hyra Yeah, we had a lot of rules learning to do, but we seem to know them now. I can’t wait for the next AAA weekend!
@axis-dominion I forgot to unload the dudes onto iceland, so I edited that. If you care I can undo it.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Western India to Eastern India
1 infantry moved from Burma to Eastern India
2 artilleries and 4 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,3,4,3,3,5,3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Iceland
EDIT: 1 armour and 1 infantry moved from 126 Sea Zone to Iceland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 5 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Eastern Sinkiang to Northern Sinkiang
4 fighters and 4 tactical_bombers moved from Tsinghai to Northern Sinkiang
2 bombers moved from Anhwe to Northern Sinkiang
6 infantry moved from Southern Manchuria to Jehol
Combat - Japanese
Battle in Northern Sinkiang
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 17 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Northern Sinkiang, round 2 : 8/21 hits, 8.50 expected hits
Chinese roll dice for 17 infantry in Northern Sinkiang, round 2 : 3/17 hits, 5.67 expected hits
3 infantry owned by the Japanese lost in Northern Sinkiang
8 infantry owned by the Chinese lost in Northern Sinkiang
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Northern Sinkiang, round 3 : 13/18 hits, 8.00 expected hits
Chinese roll dice for 9 infantry in Northern Sinkiang, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese lost in Northern Sinkiang
9 infantry owned by the Chinese lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 5 infantry
Casualties for Chinese: 17 infantry
Non Combat Move - Japanese
8 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 8 infantry and 4 transports moved from 6 Sea Zone to 37 Sea Zone
8 infantry moved from 37 Sea Zone to French Indo China
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to Japan
1 fighter moved from Northern Sinkiang to Inner Mongolia
1 tactical_bomber moved from Northern Sinkiang to Inner Mongolia
2 bombers, 3 fighters and 3 tactical_bombers moved from Northern Sinkiang to Tsinghai
1 armour moved from Szechwan to Hunan
1 infantry moved from Hunan to Szechwan
1 artillery moved from Tsinghai to Hopei
1 infantry moved from Hopei to Tsinghai
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Southern Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67
Japanese regular : 4.50
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Novgorod
3 armour and 2 artilleries moved from Baltic States to Novgorod
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 3 artilleries and 3 infantry moved from Poland to Baltic States
4 armour and 7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour and 1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Romania to Poland
1 armour moved from Western Germany to Poland
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 artillery, 3 infantry and 6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 50 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to Tunisia
1 fighter moved from Greece to Tobruk
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northern Italy to Albania
Combat - Italians
Battle in Syria
Battle in Tunisia
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Syria from British, taking Tunisia from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tobruk
Italians attack with 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Libya
2 fighters moved from Tunisia to Libya
1 fighter moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.67
British regular : -2.17
These german aaa guns need to calm down
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 5 submarines; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Southeast Mexico to 66 Sea Zone
2 marines moved from Central America to 66 Sea Zone
2 aaGuns, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 destroyer and 1 submarine moved from 52 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
3 fighters moved from Western United States to 28 Sea Zone
2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 2 marines moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Southeast Mexico to Central United States
1 mech_infantry moved from Central America to Central United States
2 artilleries and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery and 2 infantry moved from Central America to 66 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 66 Sea Zone to 91 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 3 destroyers and 5 submarines placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 50 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Inner Mongolia
16 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Inner Mongolia, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
2 fighters moved from Eastern India to Yunnan
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 artillery moved from Italian Somaliland to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 83 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Normandy Bordeaux
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in French Madagascar
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to Eastern India
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun and 5 infantry moved from Burma to Eastern India
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 126 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 aaGun, 1 artillery and 5 infantry moved from Egypt to Alexandria
Place Units - British
1 carrier and 2 fighters placed in 100 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 1.33
Germans AA : 0.83
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 bomber and 1 fighter moved from Northern Italy to Tobruk
1 mech_infantry moved from Tunisia to Libya
1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/9 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 aaGun
EDIT: Changing ownership of Malta from British to Italians
EDIT: Removing units owned by Italians from Tobruk: 2 infantry
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Tobruk to Southern Italy
EDIT: 2 infantry moved from Tobruk to Malta
EDIT: 2 fighters, 2 infantry and 1 tactical_bomber moved from Tobruk to Libya
EDIT: Italians undo move 3.
EDIT: Italians undo move 2.
EDIT: Italians undo move 1.
EDIT: 2 infantry moved from Tobruk to Malta
1 bomber and 1 fighter moved from Tobruk to Southern Italy
2 fighters and 1 tactical_bomber moved from Tobruk to Libya
1 armour moved from Albania to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Baltic States
2 armour moved from Germany to Baltic States
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 119 Sea Zone
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Germany to Belarus
1 fighter moved from Romania to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 3 artilleries and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Baltic States, round 2 : 7/10 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 119 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 119 Sea Zone
1 transport owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Slovakia Hungary
1 armour and 1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
1 aaGun, 3 artilleries, 1 fighter and 3 infantry moved from Germany to Poland
1 fighter moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Southern France to Yugoslavia
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Greece to Romania
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from Belarus to Poland
1 armour moved from Western Germany to Germany
2 armour moved from France to Germany
1 infantry moved from Greater Southern Germany to Western Germany
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 5.83
British regular : -0.67
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 113 Sea Zone to Norway
5 fighters and 4 tactical_bombers moved from Western Germany to Norway
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
3 armour and 9 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Vyborg to Finland
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Bryansk
5 armour, 5 artilleries, 3 infantry and 10 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
4 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
Combat - Germans
Battle in Algeria
Battle in Rostov
Germans attack with 5 armour, 5 artilleries, 3 infantry and 10 mech_infantrys
Russians defend with 1 aaGun and 1 armour
Germans roll dice for 5 armour, 5 artilleries, 3 infantry and 10 mech_infantrys in Rostov, round 2 : 11/23 hits, 7.17 expected hits
Russians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Algeria from French, taking Rostov from Russians with 5 armour, 5 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 1 armour
Battle in Norway
Germans attack with 6 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Norway, round 2 : 8/13 hits, 6.67 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters and 5 tactical_bombers moved from Norway to Western Germany
1 aaGun moved from Poland to Germany
1 bomber moved from Bryansk to Western Germany
EDIT: 1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from France to Southern France
EDIT: 1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to Denmark
7 infantry moved from Western Germany to Denmark
6 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in France
2 fighters and 8 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -1.17
Germans regular : 4.67