Ghost over Daaras
Congrats to our PTV League Champion!!!
Ghost over Daaras
Congrats to our PTV League Champion!!!
@crockett36 I’m totally fine with no trophies. I do enjoy some casual play. It would be fun to actually put faces to all the forum names. I also just miss actually rolling dice. I rarely actually bust out my boards anymore. I can’t wait for the kids to be old enough to battle lol
@Stucifer @gamerman01 It was a glorious weekend for sure. I was definitely nervous about playing PTV over the board, but it actually worked out quite well. Lots to keep track of, but immensely fun.
North Africa is such a glorious game. It is so much fun, we probably played like 8 games of Operation Torch over the weekend. Swapping countries every time.
Hoping to get back together when Stalingrad comes out!
Mik beats Daaras
https://www.axisandallies.org/forums/topic/40801/l24-ptv-mikawagunichi-x-12-vs-daaras/90
league games are not where to try new strategies lol
@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
@VictoryFirst Yes I am, I’ll set both games up and I’ll be the axis vs you if that’s okay. So I can get one game vs both sides.
@mikawagunichi @Matt-Hyra @Stucifer We played like 3 to 4 incomplete games with the wrong rules lol.
Then i think 2 games of Operation Torch with the correct ones. Allies won both, but it seemed like the Axis wouldve/couldve won the second game if managed better. The above referenced encirclement certainly didn’t help.
I think North Africa is my favorite edition, it’s so good.
I have only played 2 games, the first of which was an absolute slaughter by the soviets. This was to be expected though, as with most AAA games the axis generally lose until the proper strategies are “figured out”. Plus learning game mechanics is a huge part as this game is more unique.
The second game was much much closer, and the germans did win, but there was a relatively large misplay by the soviets (not realizing how operation Winter Storm works) and we had bad weather the first 4 rounds after operation Uranus was launched, so none of those new soviet planes could attack.
Time will certainly tell, but I definitely think the Germans are harder to play and have to blitzkrieg harder than you’ve ever blitzkrieg’d before.
I’ll play a game of PTV is anyone wants to battle.
@Matt-Hyra Yeah, we had a lot of rules learning to do, but we seem to know them now. I can’t wait for the next AAA weekend!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Queensland
1 fighter moved from 11 Sea Zone to Hawaiian Islands
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,3,5,2,2,5
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
1 fighter moved from Egypt to Malta
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
my power went out so i had to redo my turn, but the guy in africa hit me twice, so thats why i edited my dudes away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 103 Sea Zone
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 aaGuns, 1 artillery and 4 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 11 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
2 aaGuns and 11 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 artillery and 4 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Malta to British Guiana
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to United Kingdom
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 106 Sea Zone
1 infantry and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : 0.67
Germans regular : 0.50
Neutral_Axis regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 armour, 13 artilleries, 32 infantry, 1 marine and 1 mech_infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 carrier, 1 destroyer, 2 fighters and 6 transports moved from 132 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 3 submarines, 7 tactical_bombers and 3 transports moved from 35 Sea Zone to 132 Sea Zone
3 infantry moved from Japan to Kyushu
3 infantry moved from Southern Manchuria to Jehol
Combat - Japanese
Battle in Burma
Japanese attack with 3 armour, 13 artilleries, 33 infantry, 1 marine and 2 mech_infantrys
Chinese defend with 1 fighter
Japanese roll dice for 3 armour, 13 artilleries, 33 infantry, 1 marine and 2 mech_infantrys in Burma, round 2 : 13/52 hits, 14.33 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 13 artilleries, 32 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
2 aaGuns, 3 artilleries and 9 infantry moved from Northern Manchuria to Southern Manchuria
2 artilleries and 2 infantry moved from 132 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 20 Sea Zone
1 infantry placed in Southern Manchuria
2 fighters, 2 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 3 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 2 infantry moved from Western Turkey to 101 Sea Zone
1 marine moved from Cyprus to 101 Sea Zone
4 carriers, 2 destroyers, 1 submarine, 2 tactical_bombers and 6 transports moved from 93 Sea Zone to 107 Sea Zone
9 infantry moved from Southern Spain to Northern Spain
1 artillery and 2 infantry moved from Portugal to Northern Spain
1 artillery and 2 infantry moved from Venezuela to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 107 Sea Zone
1 artillery, 3 infantry and 2 tactical_bombers moved from 107 Sea Zone to Northern Spain
2 fighters moved from Eastern United States to 107 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 107 Sea Zone
4 infantry moved from 107 Sea Zone to Northern Spain
1 fighter moved from Brazil to 107 Sea Zone
3 fighters moved from Gibraltar to 107 Sea Zone
1 bomber moved from Brazil to Gibraltar
1 infantry moved from Argentina to 87 Sea Zone
1 infantry and 2 transports moved from 87 Sea Zone to 90 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Chile to 67 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 67 Sea Zone to 66 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 91 Sea Zone
2 infantry moved from Aleutian Islands to 9 Sea Zone
1 fighter moved from 9 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 6 fighters, 1 submarine and 10 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 107 Sea Zone
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 4 carriers, 2 destroyers, 6 fighters and 10 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Northern Spain
Americans attack with 2 artilleries, 18 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Americans roll dice for 2 artilleries, 18 infantry and 2 tactical_bombers in Northern Spain, round 2 : 5/22 hits, 5.00 expected hits
Germans roll dice for 3 infantry in Northern Spain, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Northern Spain
3 infantry owned by the Germans lost in Northern Spain
Americans win, taking Northern Spain from Germans with 2 artilleries, 17 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 50 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Central America
1 infantry moved from 90 Sea Zone to French Guiana
4 artilleries, 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 4 tactical_bombers and 7 transports moved from 101 Sea Zone to 94 Sea Zone
3 fighters moved from 94 Sea Zone to Gibraltar
4 artilleries, 2 infantry and 1 marine moved from 94 Sea Zone to Southern Spain
2 tactical_bombers moved from Northern Spain to 107 Sea Zone
EDIT: 6 transports moved from 107 Sea Zone to 104 Sea Zone
EDIT: 1 artillery moved from Greece to Southern Spain
8 fighters and 4 tactical_bombers moved from Egypt to Malta
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Southern Spain
4 artilleries and 6 infantry placed in Central United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 infantry placed in Eastern United States
Americans undo move 5.
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
9 fighters and 2 tactical_bombers moved from Russia to Leningrad
Combat - British
Battle in Leningrad
British attack with 9 fighters and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 9 fighters and 2 tactical_bombers in Leningrad, round 2 : 6/11 hits, 5.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Leningrad
British win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
9 fighters and 2 tactical_bombers moved from Leningrad to Archangel
2 artilleries and 4 infantry moved from Eastern Turkey to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 94 Sea Zone
2 artilleries and 4 infantry moved from 94 Sea Zone to Southern Spain
3 aaGuns and 15 infantry moved from Eastern Turkey to Western Turkey
6 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Gibraltar to 93 Sea Zone
1 aaGun moved from Morocco to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 107 Sea Zone
1 aaGun and 1 infantry moved from 107 Sea Zone to Northern Spain
1 infantry moved from Gibraltar to Southern Spain
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 5,6
British collect 22 PUs; end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Gorky to Komi
Russians take Komi from Germans
1 armour moved from Gorky to Archangel
Russians take Nenetsia from Germans
Russians take Archangel from Germans
1 infantry moved from Gorky to Vologda
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Saratov to Tula
2 fighters and 1 tactical_bomber moved from Russia to Yaroslavl
2 fighters and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Tula
18 artilleries and 44 infantry moved from Samara to Stalingrad
2 armour moved from Southern Caucasus to Western Turkey
2 artilleries and 21 infantry moved from Northwest Persia to Eastern Turkey
10 armour and 5 mech_infantrys moved from Southern Caucasus to Stalingrad
9 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber moved from Northern Caucasus to Stalingrad
Combat - Russians
Battle in Tula
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yaroslavl
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
1 infantry owned by the Germans lost in Yaroslavl
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 10 armour, 27 artilleries, 1 fighter, 60 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 10 armour, 27 artilleries, 1 fighter, 60 infantry, 5 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 31/104 hits, 31.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 10 armour, 27 artilleries, 1 fighter, 60 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Stalingrad to Eastern Turkey
2 aaGuns moved from Northern Caucasus to Stalingrad
2 fighters and 1 tactical_bomber moved from Yaroslavl to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tula to Russia
Place Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -2.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Finland to Norway
Germans take Norway from Americans
1 infantry moved from Normandy Bordeaux to France
2 fighters and 2 tactical_bombers moved from France to Southern Italy
4 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 100 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Leningrad to Ukraine
1 armour and 1 mech_infantry moved from Poland to Leningrad
11 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Finland to Vyborg
5 infantry moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Western Germany to Germany
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Germany to Poland
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
Place Units - Germans
3 artilleries placed in Leningrad
1 fighter and 1 tactical_bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
6 infantry moved from New South Wales to 64 Sea Zone
1 cruiser moved from 64 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 50 Sea Zone
6 infantry and 3 transports moved from 64 Sea Zone to 68 Sea Zone
1 fighter moved from 27 Sea Zone to 9 Sea Zone
4 fighters and 2 tactical_bombers moved from 27 Sea Zone to Queensland
3 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from South Australia to New South Wales
3 fighters and 1 tactical_bomber moved from Queensland to 27 Sea Zone
6 infantry moved from 68 Sea Zone to Argentina
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3,1,2,5,1,6,4,1,1,3,1,1,5,4,3,1,4,1,5,5,2,4,2,5,5,3,1,5,3,3,3,3,3,2,3,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 68 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Daaras hold on a sec. im a dumb dumb