mikawagunichi
@mikawagunichi
Best posts made by mikawagunichi
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RE: League General Discussion Threadposted in League
I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.
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RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.
I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.
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RE: Video interviews of league players by Crockett36posted in League
@crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)
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RE: Axis & Allies .org 2024 Support Driveposted in Website/Forum Discussion
@djensen In for gold for my first year. Hopefully we can get those numbers back up.
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RE: Spending supply to defendposted in Axis & Allies North Africa
@Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).
In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.
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RE: Post League Game Results Hereposted in League
L24 PTV 666 over mikawagunichi (X+11)
Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.
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RE: WW2 Path to Victory - Strategiesposted in Other Axis & Allies Variants
I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.
I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:
3 fig, 3 tac, 1 SS, 1 DD to Pearl
CA + marine to SZ 33/Gilbert Islands
TT from SZ 7 to SZ 32/Wake Island
2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territoriesNC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)
1 DD to SZ 27 to block
1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.
Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.
The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.
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RE: Post League Game Results Hereposted in League
L24 PTV
@Stucifer over MikawaGunichi
I respectfully request a search of the Hall of Records and to have my name added if I am the first Axis player to lose in a game whilst having sacked London, Moscow, and India ;)
Latest posts made by mikawagunichi
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RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
@Daaras I edited the french west african up one move towards egypt, forgot to ncm him r1
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RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 3 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 11 infantry moved from India to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter and 1 tactical_bomber moved from India to Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from United Kingdom to Scotland 2 tactical_bombers moved from Gibraltar to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Persia 2 transports placed in 109 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 3 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 11 infantry moved from India to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter and 1 tactical_bomber moved from India to Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from United Kingdom to Scotland 2 tactical_bombers moved from Gibraltar to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Persia 2 transports placed in 109 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
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RE: Stucifer vs Mikawagunichi G42 Testingposted in Play Boardgames
TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries and 4 infantry moved from Ukraine to Western Ukraine 2 artilleries and 13 infantry moved from Bryansk to Western Ukraine 9 mech_infantrys moved from Russia to Western Ukraine 6 armour and 1 mech_infantry moved from Smolensk to Western Ukraine 2 fighters moved from Bessarabia to Russia 1 aaGun moved from Belarus to Smolensk 2 aaGuns, 3 artilleries and 3 infantry moved from Archangel to Smolensk 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from India to Iraq 2 infantry moved from Buryatia to Sakha Place Units - Russians 3 infantry placed in Ukraine 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.67 -
RE: Stucifer vs Mikawagunichi G42 Testingposted in Play Boardgames
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Vologda to Archangel 2 artilleries moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus Russians take Rostov from Italians 2 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Caucasus Russians attack with 3 armour, 3 artilleries and 3 mech_infantrys Germans defend with 2 fighters and 2 infantry; Italians defend with 1 fighter and 1 tactical_bomber Russians roll dice for 3 armour, 3 artilleries and 3 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 3.17 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus 1 tactical_bomber owned by the Italians and 2 infantry owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits, 2.83 expected hits Germans roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 2.00 expected hits 2 mech_infantrys owned by the Russians lost in Caucasus 2 fighters owned by the Germans and 1 fighter owned by the Italians lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour and 2 artilleries remaining. Battle score for attacker is 31 Casualties for Russians: 1 artillery and 3 mech_infantrys Casualties for Germans: 2 fighters and 2 infantry Casualties for Italians: 1 fighter and 1 tactical_bomber Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 3 armour, 1 artillery, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 11 armour and 11 mech_infantrys Russians roll dice for 3 armour, 1 artillery, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/26 hits, 6.83 expected hits Germans roll dice for 11 armour and 11 mech_infantrys in Western Ukraine, round 2 : 7/22 hits, 9.17 expected hits 7 infantry owned by the Russians lost in Western Ukraine 7 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour, 1 artillery, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 7/19 hits, 5.67 expected hits Germans roll dice for 11 armour and 4 mech_infantrys in Western Ukraine, round 3 : 9/15 hits, 6.83 expected hits 1 mech_infantry owned by the Russians and 8 infantry owned by the Russians lost in Western Ukraine 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 5/10 hits, 4.17 expected hits Germans roll dice for 8 armour in Western Ukraine, round 4 : 4/8 hits, 4.00 expected hits 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 5 armour owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 4/6 hits, 3.17 expected hits Germans roll dice for 3 armour in Western Ukraine, round 5 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians lost in Western Ukraine 3 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Russians: 2 armour, 1 artillery, 15 infantry and 4 mech_infantrys Casualties for Germans: 11 armour and 11 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine 3 artilleries and 5 infantry moved from Russia to Smolensk 1 aaGun moved from Vologda to Archangel 1 aaGun moved from Vologda to Archangel 1 aaGun moved from Vologda to Archangel 1 armour and 1 infantry moved from India to West India Place Units - Russians 1 aaGun and 2 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Removing units owned by Russians from Russia: 7 infantry EDIT: Adding units owned by Russians to Russia: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 4.33 -
RE: L26 PTV Mikawagunichi (X+12) vs Dawgoneit 2026 Game 2posted in League
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries moved from Southern Italy to 99 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 83 Sea Zone 3 artilleries and 3 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 battleship moved from 99 Sea Zone to 83 Sea Zone 3 cruisers moved from 99 Sea Zone to 83 Sea Zone 1 armour moved from Southern Belarus to Kursk Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 3 artilleries and 3 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 3 cruisers in Anglo-Egyptian Sudan, round 2 : 4/4 hits, 2.17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Kursk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Kursk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone Place Units - Italians 2 tactical_bombers placed in 99 Sea Zone 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 2.33 Russians regular : -0.33 British regular : 0.33 -
RE: L26 PTV axis-dominion (+12) vs mikawa rematchposted in League
@axis-dominion no rush lol I’m off to bed

