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    axis-dominion

    @axis-dominion

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    Best posts made by axis-dominion

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      gamer, you have been nothing short of amazing all these years, and you’ve put up with sometimes a very tough crowd. we’ll definitely be missing you as moderator, but hopefully we will have you back as a casual player one day once difficulties clear up for you. I will pray for your complete recovery, and please don’t hesitate to message me in here ANY time for anything you need, even if it’s just for a chat because you’re bored or whatever.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Post League Game Results Here

      @MrRoboto said in Post League Game Results Here:

      farmboy advances to the next BM playoff round

      https://www.axisandallies.org/forums/topic/40466/farmboy-x-vs-mrroboto-l-10-2023-bm-playoffs/101?_=1710333058146&page=5

      He’s no longer a boy, ever since he won the championship he is now farm man

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.

      anyway, for me, besides more balance and a more reasonable bid, i like bm because

      1. i never liked the re-looting rules in the original where if you regain your capital and then lose it again, the money again goes to the captor
      2. the intercepting rules that simon pointed out, how dumb is it that a bomber and a fighter both fight at a 1?
      3. vichy adds some historic realism to the game very nicely, while also adding more opening strategies and variability… it’s just a very fun aspect of the game imo
      4. same for the chinese guerillas, gives china a standing chance will also opening up another potential strategy for the allies (via american airstrikes… love this option)
      5. LOVE the new marine unit, gives back some much needed love to those capital ships and who doesn’t like cool new units? when has anyone ever complained about having artillery when they came out, or any of the other numerous new units that rolled out over time with new editions?
      6. bomber cost at 14, altho i resisted it at first, did away with that stupid utterly ridiculous dark skies that some ppl exploited in the past… so i welcome it, but cost of units is easily negotiable between players and i’ve been experimenting with costs of cruisers and battleships being cheaper, making them great again

      anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      I completely agree with trulpen and ksmckay on this one, we need to be real and make what really is the predominant variant be the default. Great arguments have already been made which I won’t repeat here. I for one will automatically resign my game in protest if any of my playoff opponents insists on OOB instead of BM3. And I won’t ever participate in this league again, until we are heard on this properly. This is not like the first or even second time we’ve been asking for this, after all, and man it’s such a simple and logical request.

      Simple rule change: game variant played most in the league year shall determine the default for the playoffs. Done.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @dawgoneit said in League General Discussion Thread:

      @dawgoneit how can i get people to join the league that play oob and tell them that they wont be playing the game they no. 2 of them i play on saturdays wont join because of the changes. isn’t getting people to join so we can keep the site going anyways. should we do seperate leagues?

      You are arguing a completely different point here. No one is stopping people from playing whatever they want in the league. We’re talking about playoffs only. Your friends can advertise exactly what they want and see if anyone is a go (including tech, dice or low luck, combat first, OOB, p2v, heck I bet they could play as revised in this league and gamer would be ok with it).

      posted in League
      axis-dominionA
      axis-dominion
    • RE: The new ELO-based ranking system

      @gamerman01 got busy working for a startup, then when that didn’t go as planned i joined another one… also, i have been playing a lot of Twilight Imperium 4th ed (TI4), and that’s quite a game! here’s a pic yesterday’s game with a group of friends (I was the pink faction): IMG_5211.jpg

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Find League Opponents Thread

      Hello, would like to play a bm4 game. It’s been a while… might have a hard time remembering how to play.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      so sad!! i had many fun games with him, he’s going to be missed a lot… when i came back from my long break, i was wondering where he had gone, figured he’d be back eventually. i did know a little about his battle with cancer, it was something he had mentioned once while we were in a match. i believe @Pejon_88 was pretty close to him, not sure if irl or just online. anyone have any links to his chess blogs?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @Adam514 said in League General Discussion Thread:

      @axis-dominion said in League General Discussion Thread:

      anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

      5205128d-bd3d-4cf6-9de1-3cd125be71bb-image.png

      and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348

      only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case

      There should be an at war clause as well.

      maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

      posted in League
      axis-dominionA
      axis-dominion

    Latest posts made by axis-dominion

    • RE: L26 PTV axis-dominion (+12) vs mikawa rematch

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Kansu to Northern Sinkiang
                    Japanese take Northern Sinkiang from Chinese
              2 infantry moved from Honan to Tsinghai
              1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
              2 bombers moved from Kwangsi to Tsinghai
              1 infantry moved from Kwangsi to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Kwangsi to Yunnan
                    Japanese take Yunnan from Chinese
              1 infantry moved from Kwangsi to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Malaya to Shan State
              1 marine moved from Celebes to 45 Sea Zone
              1 cruiser and 1 marine moved from 45 Sea Zone to 22 Sea Zone
              1 marine moved from 22 Sea Zone to Guam
              1 infantry moved from Sumatra to 38 Sea Zone
              1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
              1 infantry moved from 132 Sea Zone to Shan State
              1 transport moved from 37 Sea Zone to 21 Sea Zone
              1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
              1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
              1 artillery moved from Borneo to 37 Sea Zone
              1 infantry moved from Kwangsi to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Davao
              1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Davao
              1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
              1 fighter and 1 tactical_bomber moved from Kwangsi to Manilla
              1 battleship moved from 56 Sea Zone to 36 Sea Zone
              1 cruiser moved from 56 Sea Zone to 36 Sea Zone
              1 battleship and 1 cruiser moved from 38 Sea Zone to 132 Sea Zone
              1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Davao
              1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
              1 tactical_bomber moved from Kwangsi to Shan State
              1 fighter moved from 37 Sea Zone to Shan State
              1 fighter moved from 37 Sea Zone to Manilla
      
          Combat - Japanese
              Battle in Guam
              Battle in Tsinghai
                  Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/8 hits, 3.67 expected hits
                      Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Guam from Americans, taking Tsinghai from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Manilla
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 5/5 hits, 2.33 expected hits
                      Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Manilla
                  Japanese win, taking Manilla from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Davao
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                  Americans defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Davao
                  Japanese win, taking Davao from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Shan State
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              2 carriers moved from 56 Sea Zone to 36 Sea Zone
              2 fighters and 2 tactical_bombers moved from Davao to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
              1 carrier moved from 37 Sea Zone to 36 Sea Zone
              1 carrier and 2 submarines moved from 6 Sea Zone to 7 Sea Zone
              1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 aaGun and 3 infantry moved from 20 Sea Zone to Jehol
              1 infantry moved from Inner Mongolia to Kansu
              1 infantry moved from Shansi to Inner Mongolia
              1 infantry moved from Anhwe to Shansi
              2 fighters and 2 tactical_bombers moved from Tsinghai to Honan
              2 bombers moved from Tsinghai to Kwangsi
              1 submarine moved from 38 Sea Zone to 76 Sea Zone
              1 carrier moved from 43 Sea Zone to 132 Sea Zone
              1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone
              1 destroyer moved from 38 Sea Zone to 132 Sea Zone
              1 transport moved from 38 Sea Zone to 36 Sea Zone
              1 artillery moved from Java to 43 Sea Zone
              1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone
              1 artillery moved from 132 Sea Zone to Shan State
              1 aaGun and 2 infantry moved from Kwangsi to French Indo China
              1 artillery moved from Kwangsi to French Indo China
              1 artillery moved from Kwangtung to Kwangsi
              1 mech_infantry moved from Kwangtung to Kwangsi
              1 armour moved from Jehol to Kiangsi
              1 destroyer moved from 37 Sea Zone to 21 Sea Zone
              1 destroyer moved from 56 Sea Zone to 36 Sea Zone
              1 submarine moved from 55 Sea Zone to 35 Sea Zone
              1 destroyer moved from 21 Sea Zone to 20 Sea Zone
              1 carrier moved from 7 Sea Zone to 20 Sea Zone
              1 tactical_bomber moved from Kwangsi to 20 Sea Zone
              1 fighter moved from Manilla to 20 Sea Zone
              1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
              1 infantry moved from Hunan to Kwangsi
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Anhwe to Kiangsi
              1 aaGun moved from Anhwe to Honan
              1 submarine moved from 7 Sea Zone to 6 Sea Zone
              2 fighters moved from 43 Sea Zone to Kwangsi
              1 destroyer moved from 43 Sea Zone to 132 Sea Zone
      
          Place Units - Japanese
              3 artilleries placed in Southern Manchuria
              6 infantry and 1 marine placed in Japan
              1 fighter placed in Japan
              1 battleship and 1 destroyer placed in 6 Sea Zone
              Japanese undo move 4.
              1 battleship and 1 destroyer placed in 7 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 63 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.67
      Japanese regular : 5.17
      UK_Pacific regular : -0.33
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      3 uk figs on US carriers in 95

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 2 fighters, 12 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              4 fighters and 3 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
              1 fighter moved from New South Wales to 47 Sea Zone
              2 infantry moved from Hawaiian Islands to 27 Sea Zone
              2 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
              3 submarines moved from 31 Sea Zone to 50 Sea Zone
              1 destroyer moved from 31 Sea Zone to 50 Sea Zone
              2 carriers moved from 31 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Solomon Islands
              4 fighters moved from New South Wales to 50 Sea Zone
              1 tactical_bomber moved from Johnston Island to 50 Sea Zone
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in 50 Sea Zone
                  Americans attack with 2 carriers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 50 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 50 Sea Zone
                  Americans win with 2 carriers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 98 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                  Germans defend with 1 destroyer; Italians defend with 1 transport
                      Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                      Germans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 98 Sea Zone
                      1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
                  Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer
                  Casualties for Italians: 1 transport
              Battle in Solomon Islands
      
          Non Combat Move - Americans
              3 carriers moved from 31 Sea Zone to 50 Sea Zone
              1 destroyer moved from 31 Sea Zone to 55 Sea Zone
              1 fighter moved from 47 Sea Zone to 50 Sea Zone
              1 tactical_bomber moved from 50 Sea Zone to Johnston Island
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Central United States to 104 Sea Zone
              2 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              1 destroyer moved from 93 Sea Zone to 95 Sea Zone
              1 transport moved from 92 Sea Zone to 104 Sea Zone
              1 transport moved from 93 Sea Zone to 104 Sea Zone
              4 fighters and 3 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
              1 destroyer and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
              1 bomber moved from Southern Persia to Eastern India
              2 infantry moved from 93 Sea Zone to Gibraltar
              1 infantry moved from Morocco to 94 Sea Zone
              1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 infantry moved from 95 Sea Zone to Southern France
              1 destroyer and 2 submarines moved from 31 Sea Zone to 50 Sea Zone
              2 infantry moved from Western United States to 11 Sea Zone
              1 aaGun moved from Johnston Island to 31 Sea Zone
              1 aaGun and 1 transport moved from 31 Sea Zone to 50 Sea Zone
              1 aaGun moved from 50 Sea Zone to Solomon Islands
              2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Johnston Island
              2 tactical_bombers moved from New South Wales to 50 Sea Zone
              3 fighters moved from Western United States to Johnston Island
              1 destroyer moved from 50 Sea Zone to 31 Sea Zone
              1 fighter moved from Johnston Island to 50 Sea Zone
      
          Place Units - Americans
              3 infantry placed in Southern France
              3 infantry placed in Normandy Bordeaux
              4 infantry placed in Central United States
              2 infantry placed in Western United States
              1 fighter placed in Eastern United States
              1 fighter placed in Western United States
              1 destroyer and 1 submarine placed in 104 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Inner Mongolia
              1 infantry moved from Tsinghai to Inner Mongolia
              1 fighter moved from Eastern Sinkiang to Inner Mongolia
              5 infantry moved from Tsinghai to Hopei
              6 infantry moved from Tsinghai to Szechwan
      
          Combat - Chinese
              Battle in Inner Mongolia
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Inner Mongolia
                  Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 5 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 5 infantry in Hopei, round 4 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Eastern Sinkiang to Tsinghai
              1 fighter moved from Inner Mongolia to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 harbour, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; 
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Iraq to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 infantry moved from Belgian Congo to French Equatorial Africa
                    British take French Equatorial Africa from Italians
              1 infantry moved from Kenya to Anglo-Egyptian Sudan
              2 artilleries moved from Belgian Congo to Anglo-Egyptian Sudan
              1 fighter and 1 tactical_bomber moved from Southern Persia to Anglo-Egyptian Sudan
              1 fighter moved from Kenya to Anglo-Egyptian Sudan
              3 infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
      
          Combat - British
              Battle in Anglo-Egyptian Sudan
                  British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/6 hits, 2.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                  1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                  2 artilleries owned by the British and 1 infantry owned by the British retreated to Belgian Congo
                  Italians win with 1 artillery remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Shan State
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 5 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 marine moved from Eastern India to 40 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 2 transports moved from 40 Sea Zone to 82 Sea Zone
              1 marine moved from 82 Sea Zone to Iraq
              1 infantry moved from Southern Persia to Iraq
              1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
              1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
              2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Belgian Congo
              1 infantry moved from Rhodesia to Belgian Congo
              2 infantry moved from Yunnan to Szechwan
              1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
              1 artillery and 15 infantry moved from Yunnan to Burma
              1 aaGun moved from Eastern India to Burma
              4 artilleries moved from Eastern India to Burma
              3 infantry moved from Eastern India to Burma
              2 infantry moved from Eastern India to Burma
              1 infantry moved from Eastern India to Burma
              1 infantry moved from Eastern India to Burma
              1 armour and 1 mech_infantry moved from Yunnan to Eastern India
              3 fighters moved from Southern France to 95 Sea Zone
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              2 infantry moved from Gibraltar to 94 Sea Zone
              2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 transport moved from 93 Sea Zone to 95 Sea Zone
              2 infantry moved from 95 Sea Zone to Southern France
      
          Place Units - British
              1 harbour placed in Southern Persia
              2 artilleries and 1 marine placed in Southern Persia
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in Eastern India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Americans regular : -0.33
      Italians regular : -1.00
      Japanese regular : -0.67
      Germans regular : 0.67
      British regular : -4.50
      

      Savegame

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    • RE: L26 PTV axis-dominion (+12) vs mikawa rematch

      sorry for the delay, will get to my turn later today.

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      how did you like PTV?

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

      @axis-dominion

      kk, gg!!

      good game!!!

      you took too many chances that didn’t pay off, but that’s typical of your play style. hoping to win by luck even tho you have the skill and don’t need to do that!

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              1 infantry moved from Slovakia Hungary to Romania
                    Germans take Romania from Russians
              1 artillery and 6 infantry moved from France to Normandy Bordeaux
              8 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
              2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
              2 tactical_bombers moved from 97 Sea Zone to Normandy Bordeaux
              3 fighters moved from Western Germany to Normandy Bordeaux
              2 fighters moved from 115 Sea Zone to Normandy Bordeaux
              4 fighters moved from United Kingdom to Normandy Bordeaux
      
          Combat - Germans
              Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
              Battle in Normandy Bordeaux
                  Germans attack with 8 armour, 1 artillery, 11 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
                  British defend with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber; Americans defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
                      Germans roll dice for 8 armour, 1 artillery, 11 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 17/30 hits, 13.33 expected hits
                      Americans roll dice for 2 armour, 1 artillery, 7 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/20 hits, 9.83 expected hits
                      1 artillery owned by the Germans, 6 infantry owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                      1 tactical_bomber owned by the British, 2 armour owned by the Americans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                      Germans roll dice for 6 armour, 11 fighters and 3 tactical_bombers in Normandy Bordeaux, round 3 : 13/20 hits, 10.50 expected hits
                      Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 2.00 expected hits
                      2 armour owned by the Germans lost in Normandy Bordeaux
                      3 fighters owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 4 armour, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 76
                  Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 1 mech_infantry
                  Casualties for British: 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                  Casualties for Americans: 2 armour, 3 fighters, 4 infantry and 2 mech_infantrys
      
          Non Combat Move - Germans
              3 tactical_bombers moved from Normandy Bordeaux to France
              1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
              2 armour moved from Poland to Slovakia Hungary
              1 mech_infantry moved from Poland to Slovakia Hungary
              1 aaGun moved from Poland to Slovakia Hungary
              1 fighter moved from Normandy Bordeaux to Germany
              1 fighter moved from Normandy Bordeaux to Germany
              1 fighter moved from Normandy Bordeaux to Germany
              3 carriers moved from 115 Sea Zone to 116 Sea Zone
              2 destroyers moved from 115 Sea Zone to 116 Sea Zone
              1 submarine moved from 115 Sea Zone to 116 Sea Zone
              1 submarine moved from 128 Sea Zone to 116 Sea Zone
              1 battleship and 1 cruiser moved from 115 Sea Zone to 116 Sea Zone
              2 infantry moved from Karelia to Vyborg
              9 transports moved from 115 Sea Zone to 116 Sea Zone
              1 fighter moved from Normandy Bordeaux to Western Germany
              3 fighters moved from Normandy Bordeaux to France
              1 armour and 1 mech_infantry moved from Karelia to Finland
              1 marine moved from Western Germany to Denmark
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 fighter moved from France to 116 Sea Zone
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 fighter moved from Normandy Bordeaux to France
      
          Place Units - Germans
              3 infantry placed in France
              3 infantry placed in United Kingdom
              1 artillery and 9 infantry placed in Germany
              6 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 48 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Germans regular : 6.17
      

      Savegame

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      ouch, score of 76 for axis

      silver lining is at least it helps russia on the other front!

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

      @axis-dominion

      five

      ok, i mean even with 5 scrambles odds are terrible for you and major tuv losses. not sure what you were after here with normandy. but since you didn’t understand the rules, i’m willing for you to redo your US-UK turn but keep the pacific results. basically redo european side. lmk if you want that, or you prefer to just keep going with no scramble here.

      bca3ecd4-e28b-4f97-813d-6184a57099a9-image.png

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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

      @axis-dominion

      oh, thx again! I missed that too, so no scramble

      how many did you think you could scramble?

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