Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Adam514
    0% for April
    • Profile
    • Following 0
    • Followers 6
    • Topics 113
    • Posts 16,242
    • Best 195
    • Controversial 0
    • Groups 2

    Adam514

    @Adam514

    19 17

    305
    Reputation
    1.5k
    Profile views
    16.2k
    Posts
    6
    Followers
    0
    Following
    Joined Last Online
    Age 25

    Adam514 Unfollow Follow
    19 17

    Best posts made by Adam514

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      @Adam514 OK… Adam, I didn’t realize you went this many years back in the league.
      I gave a short and exciting bio on MrRoboto as he returned, here’s yours.

      2015, 25-5
      2016, 42-1
      2017, 18-2
      2018, 25-3
      2nd place in playoff, losing only to JDOW who won back to back championships (was in his prime)

      2019, 17-1
      Won the championship, going through 666, ksmckay, and our very own Axis-Dominion

      2020, 13-1
      2021, 10-1
      2022, took a break
      2023, 5-0

      That adds up to 155-14, a 91.7% win%
      93.75% since January 1, 2019

      That is unquestionably the best record the league has ever seen. Each of those losses were against top competition, proving my experienced observation that strategy/skills/experience can overcome all kinds of luck. I didn’t see a single loss to a less than great player.

      Thank you for the bio gamer, it’s good to be back.

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      2023 BM championship won by farmboy!

      https://www.axisandallies.org/forums/topic/41099/l24-bm4-playoff-finals-adam514-axis-vs-farmboy-allies-22/182?page=8

      posted in League
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @666 said in League General Discussion Thread:

      Could AI beat our top players in BM or PTV, low luck, no tech? I say no way….

      Maybe in 15 years there’ll be off-the-shelf AI that you can tell to learn and practice the game and it’ll be 3000 ELO. Perhaps unbeatable in low luck.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      Interesting, many things to like here.

      Re: Mongolia the change makes it simple but it also nullifies Mongolia if the USSR wants to help China. Perhaps the new rule is too simple.

      At first glance, I would have thought these changes would make it hard to win as Axis. But your play testing is that it is quite competitive? Hmm.

      Are you sure you want to allow ICs to be built on Sumatra, Java, Borneo and Manilla? Perhaps unlikely to happen, unless Japan is getting hammered.

      Don’t really follow why N Italy no longer connects to W Germany or France. Was the former just to prevent the W Germany -> Egypt flight? Or why Iwo Jima was moved to be a border island. Or why each of the money islands is now worth 1 less. I doubt making Siciily <-> Rome a walkable connection was a good move.

      A couple of things I don’t think went far enough. No convoy zone in SZ5? No Canada as a playable power? Keeping plunder on first capture? No paratroopers? Still able to produce non-capital ships without naval bases?

      Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

      Particularly like the Med changes though. Crete & Malta become more important.

      That was the thinking behind the new Mongolia rule. Everything should hinge on the DOW. Plus it’s simpler.

      Balancing comes later. From our preliminary playtests, Allies have the advantage. But as time passes and more Axis strategies are discovered, that may change. Same thing happened with Global and BM.

      ICs cannot be built on islands, same rule as G40.

      N Italy not connecting to Western Germany is for a bunch of reasons. Namely, it makes the Western Germany aircraft placement worse for Med operations. It puts a bit more room between territories in Western Europe which was necessary especially with the new scramble rules. Iwo Jima offers a decent base of operation in some cases for the Allies in the North. DEI got a reduction in production value because they were worth too much in our opinion. Too much of a swing depended on the DEI. Why is the Sicily-Rome connection not a good move?

      There is a convoy zone in SZ5. Canada as a playable power is a very bad idea, it further splits the Allies for no good reason. If UK Pacific and UK Europe are still essentially the same nation, it doesn’t make sense for Canada to be separate. Not good for gameplay either. Plunder rules stay yes. No paratroopers for now, if you have a suggestion for their implementation we’ll read it. Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @gamerman01 said in 2024 League Rules:

      Bidding - is normally used to ensure that both players are satisfied with the side they will play.

      Default settings for bidding:

      Limit one bid unit in a territory or sea zone.
      The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      China can only add infantry
      The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

      According to the bidding rules, they don’t explicitly prevent the bidding of land units in sea zones with transports/cruiser/BB. Is it legal to bid land units in sea zones?

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Martin said in League General Discussion Thread:

      I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.

      How did that work? Were the saved games only shared by email and not posted?

      Re-creating must be a nightmare with millions of edits…

      They were deleted to make space on the site.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      @wizmark said in WW2 Path to Victory - Feedback Thread:

      @simon33 as a interested observer I’ve noticed before your antipathy to that particular NO. What’s your reasoning if you don’t mind me asking?
      It’s a small amount of ipcs, not too hard for the US to remove so doesn’t seem a game breaker?

      Perhaps because it was the last one to be added - it was the change from BM2 to BM3, with the reasoning that Axis were getting bids and needed some help to rebalance the game. Then as game play evolved, allied bids started going up and up. So the entire rationale for it being added is no longer valid.

      The changes we made are mainly for gameplay, not for balance. I haven’t thought that Allies were superior to Axis at any point in the development of BM. We started from unbalanced G40, changed rules and NOs to improve the game and end up with BM4 which is more balanced than G40 for sure, but perfect balance was never our Nerd Herd objective. Whatever imbalance exists is perfectly handled by the bidding process between both players, and a decent bid (10+) is a positive aspect and keeps the game fresh.

      The Iwo Jima and Okinawa NO adds a bit of importance to otherwise ignored portions of the map, and is in line with the rest of the Pacific island NOs with the same goal.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      2025 PTV Playoffs Stucifer (X+13) wins against Adam514 (Allies)

      https://www.axisandallies.org/forums/topic/42231/2025-ptv-playoffs-stucifer-x-13-vs-adam514/229?page=10

      posted in League
      Adam514A
      Adam514
    • RE: How many G40 games have you played?

      @barnee Very different, so interesting in its own way. Online pushes strategies a lot further.

      posted in Axis & Allies Global 1940
      Adam514A
      Adam514

    Latest posts made by Adam514

    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Italians round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Italians
              Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Nigeria to French West Africa
                    Italians take French West Africa from Americans
              1 infantry moved from Tanganyika Territory to Rhodesia
                    Italians take Rhodesia from British
              2 infantry moved from Northern Italy to Southern France
              4 fighters moved from Southern Italy to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 4 fighters and 2 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
                      British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      1 infantry owned by the British lost in Southern France
                  Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              4 fighters moved from Southern France to Southern Italy
              1 aaGun, 1 artillery and 11 infantry moved from Northern Italy to Southern Italy
              2 fighters moved from Germany to Southern Italy
              1 fighter moved from Greece to Southern Italy
              1 transport moved from 81 Sea Zone to 97 Sea Zone
              2 infantry moved from Greece to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Southern Italy
              1 cruiser moved from 81 Sea Zone to 94 Sea Zone
              1 destroyer moved from 81 Sea Zone to 95 Sea Zone
              2 infantry moved from Trans-Jordan to Egypt
              6 infantry moved from Anglo Egyptian Sudan to Egypt
              9 artilleries and 19 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 artillery and 2 infantry moved from French Central Africa to French Equatorial Africa
              1 submarine moved from 81 Sea Zone to 75 Sea Zone
              1 mech_infantry moved from Romania to Northern Italy
              1 infantry moved from Germany to Western Germany
              1 bomber moved from Egypt to Southern Italy
              1 infantry moved from Eastern Persia to Persia
              1 infantry moved from Urals to Timguska
      
          Place Units - Italians
              1 airfield placed in Bryansk
              3 infantry placed in Egypt
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6,3,5,5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1,3,4
              Italians collect 24 PUs (7 lost to blockades); end with 24 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British regular : 0.67
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 armour moved from Evenkiyskiy to Timguska
              1 infantry moved from Buyant-Uhaa to Chahar
              1 infantry moved from Jehol to Anhwe
              1 artillery and 2 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Kwangtung to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsi to Chahar
              2 fighters moved from Kiangsi to Kwangsi
              1 fighter moved from 20 Sea Zone to Kwangsi
              8 artilleries and 41 infantry moved from Kiangsi to Anhwe
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              5 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
              1 bomber moved from Dzavhan to Chahar
      
          Combat - Japanese
              Battle in Johnston Island
              Battle in 54 Sea Zone
                  Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 5 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                      Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 54 Sea Zone
                  Japanese win, taking Johnston Island from Americans, taking 54 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Anhwe
                  Japanese attack with 9 artilleries and 44 infantry
                  Chinese defend with 1 artillery and 2 infantry
                      Japanese roll dice for 9 artilleries and 44 infantry in Anhwe, round 2 : 17/53 hits, 11.83 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 9 artilleries and 43 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 artillery and 2 infantry
              Battle in Kwangsi
                  Japanese attack with 3 fighters and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              5 fighters and 2 tactical_bombers moved from 54 Sea Zone to 30 Sea Zone
              2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 3 marines moved from 45 Sea Zone to 30 Sea Zone
              5 fighters and 4 tactical_bombers moved from Philippines to 30 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 81 Sea Zone to 72 Sea Zone
              2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe
              1 mech_infantry moved from Kwangtung to Anhwe
              1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
              3 fighters moved from Kwangsi to Kiangsu
              1 bomber moved from Chahar to Guam
              1 fighter moved from Japan to Caroline Islands
              1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
              1 transport moved from 20 Sea Zone to 35 Sea Zone
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kiangsi
              2 fighters and 2 tactical_bombers moved from Sumatra to Celebes
              1 fighter moved from 20 Sea Zone to 6 Sea Zone
              1 fighter moved from Philippines to Japan
              3 transports moved from 20 Sea Zone to 6 Sea Zone
              5 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Amur to Buyant-Uhaa
              1 infantry moved from Korea to Amur
              1 infantry moved from Korea to Manchuria
              1 infantry moved from Central Mongolia to Tsagaan Olom
              5 infantry moved from 6 Sea Zone to Korea
              1 destroyer moved from 20 Sea Zone to 6 Sea Zone
              1 fighter moved from Philippines to Guam
      
          Place Units - Japanese
              3 infantry placed in Kwangtung
              3 infantry placed in Kiangsu
              1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
              2 artilleries and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 62 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.33
      Japanese regular : 3.33
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 17 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Kazakhstan to Samara
              1 infantry moved from Archangel to Vologda
                    Germans take Vologda from Russians
              2 infantry moved from Baltic States to Novgorod
              1 fighter and 1 tactical_bomber moved from Bryansk to Samara
              2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
              1 fighter moved from Bryansk to Novgorod
              1 bomber moved from Greece to Novgorod
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from France to Holland Belgium
              2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
              2 fighters moved from Germany to Holland Belgium
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                  Americans defend with 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 3.83 expected hits
                      Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Holland Belgium
                  Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  Americans defend with 2 infantry
                      Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits
                      Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Samara
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Samara to Bryansk
              3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
              1 fighter and 1 tactical_bomber moved from Ukraine to Greece
              1 mech_infantry moved from Western Ukraine to Ukraine
              3 artilleries moved from Ukraine to Bryansk
              1 mech_infantry moved from Belarus to Bryansk
              8 mech_infantrys moved from Baltic States to Bryansk
              1 artillery and 5 infantry moved from Baltic States to Belarus
              4 infantry moved from Poland to Baltic States
              3 mech_infantrys moved from Poland to Belarus
              1 mech_infantry moved from Germany to Eastern Poland
              1 mech_infantry moved from Germany to Baltic States
              1 mech_infantry moved from Western Germany to Poland
              2 infantry moved from Germany to Poland
              1 artillery moved from Germany to Western Germany
              3 infantry moved from Persia to Eastern Persia
              2 infantry moved from Caucasus to Rostov
              1 mech_infantry moved from Kazakhstan to Rostov
              2 infantry moved from Tambov to Bryansk
              3 infantry moved from Volgograd to Tambov
              1 bomber moved from Guam to Japan
              1 bomber moved from Novgorod to Bryansk
              3 artilleries and 7 infantry moved from Western Germany to France
              1 infantry moved from Western Germany to France
              4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
              1 aaGun moved from Germany to Western Germany
              1 infantry moved from Smolensk to Bryansk
              1 aaGun moved from Belarus to Baltic States
              1 aaGun moved from Archangel to Belarus
              1 fighter moved from Ukraine to Germany
              1 fighter and 1 tactical_bomber moved from Ukraine to Greece
              1 fighter moved from Western Germany to Greece
              1 tactical_bomber moved from Western Germany to Greece
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              3 infantry placed in Volgograd
              3 infantry placed in Persia
              3 infantry placed in France
              1 infantry and 1 mech_infantry placed in Germany
              1 infantry placed in Germany
              1 artillery, 6 infantry and 3 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 58 PUs; end with 58 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Russians regular : -1.00
      Germans regular : 0.00
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Italians round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Italians
              Italians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from 95 Sea Zone to Southern France
              2 fighters moved from Southern Italy to Southern France
              1 fighter moved from Greece to Southern France
              2 infantry moved from Northern Italy to Southern France
              1 infantry moved from French Equatorial Africa to Nigeria
                    Italians take Nigeria from British
              1 artillery, 1 fighter and 3 infantry moved from French Equatorial Africa to French Central Africa
              1 infantry moved from Novosibirsk to Urals
                    Italians take Urals from Russians
              1 bomber moved from Egypt to French Central Africa
      
          Combat - Italians
              Battle in French Central Africa
                  Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                  Americans defend with 1 artillery
                      Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in French Central Africa, round 2 : 2/6 hits, 2.17 expected hits
                      Americans roll dice for 1 artillery in French Central Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in French Central Africa
                      1 artillery owned by the Americans lost in French Central Africa
                  Italians win, taking French Central Africa from Americans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 artillery
              Battle in Southern France
                  Italians attack with 4 fighters and 2 infantry
                  British defend with 1 factory_minor, 1 harbour and 2 infantry
                      Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
                      British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Southern France
                  Italians win, taking Southern France from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Italians
              1 bomber moved from French Central Africa to Egypt
              1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo
              2 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 infantry moved from Belgian Congo to Tanganyika Territory
              4 infantry moved from Egypt to Anglo Egyptian Sudan
              4 infantry moved from Northern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 fighter moved from French Central Africa to Egypt
              2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
              1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
              4 fighters moved from Southern France to Southern Italy
              1 infantry moved from Western Germany to Germany
              1 mech_infantry moved from Northern Italy to Romania
              1 fighter moved from Germany to Greece
              1 mech_infantry moved from Ukraine to Bryansk
      
          Place Units - Italians
              1 armour, 1 infantry and 1 mech_infantry placed in Egypt
              1 infantry placed in Southern Italy
              7 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
              EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
              Italians collect 23 PUs (6 lost to blockades); end with 23 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : 0.50
      British regular : -0.67
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 42 Sea Zone to 39 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 armour moved from Kiangsi to Kwangsi
                    Japanese take Kwangsi from Chinese
              1 armour moved from Kwangsi to Kiangsi
              1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
              1 bomber moved from Kiangsi to Yenisey
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Olgiy to Yenisey
              1 armour moved from Kansu to Yenisey
              1 infantry moved from Timguska to Yenisey
              2 infantry moved from Kiangsu to Anhwe
              1 fighter moved from Kiangsi to Kwangtung
              3 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
      
          Combat - Japanese
              Japanese creates battle in territory 63 Sea Zone
              Japanese creates battle in territory 54 Sea Zone
              Battle in 39 Sea Zone
                  Japanese attack with 2 fighters, 3 submarines and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 39 Sea Zone
                      1 destroyer owned by the Americans lost in 39 Sea Zone
                  Japanese win, taking 54 Sea Zone from Americans, taking 39 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Anhwe
                  Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yenisey
                  Japanese attack with 1 armour, 1 bomber and 3 infantry
                  Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                      Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Yenisey, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Japanese lost in Yenisey
                      1 infantry owned by the Russians lost in Yenisey
                      Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Yenisey, round 3 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Yenisey
                      1 mech_infantry owned by the Russians lost in Yenisey
                      Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 0/2 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 5 : 2/2 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Yenisey, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Yenisey
                  Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 3 infantry
                  Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
              Battle in Kwangtung
                  Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                      Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Yenisey to Dzavhan
              1 infantry moved from Ulaanbaatar to Central Mongolia
              1 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Kiangsu to Kiangsi
              3 fighters moved from Anhwe to Kiangsi
              1 tactical_bomber moved from Anhwe to Kiangsi
              2 fighters and 1 tactical_bomber moved from Kwangtung to Philippines
              1 fighter moved from Japan to 20 Sea Zone
              1 carrier, 3 destroyers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
              2 submarines moved from 20 Sea Zone to 37 Sea Zone
              2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra
              1 marine moved from Java to 42 Sea Zone
              2 battleships and 2 marines moved from 42 Sea Zone to 45 Sea Zone
              2 cruisers and 1 marine moved from 42 Sea Zone to 45 Sea Zone
              8 carriers and 4 destroyers moved from 42 Sea Zone to 45 Sea Zone
              4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
              2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsi
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Korea to Manchuria
              1 infantry moved from Korea to Amur
              1 infantry moved from Amur to Buyant-Uhaa
              1 bomber moved from Caroline Islands to Guam
              1 fighter moved from Japan to 45 Sea Zone
      
          Place Units - Japanese
              1 destroyer and 1 submarine placed in 6 Sea Zone
              1 artillery and 2 infantry placed in Kiangsu
              2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 57 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.67
      Japanese regular : -1.83
      UK_Pacific regular : -0.33
      Russians regular : -0.00
      

      Savegame

      posted in League
      Adam514A
      Adam514