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    Adam514

    @Adam514

    '19 '17

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    Adam514 Unfollow Follow
    '19 '17

    Best posts made by Adam514

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      @Adam514 OK… Adam, I didn’t realize you went this many years back in the league.
      I gave a short and exciting bio on MrRoboto as he returned, here’s yours.

      2015, 25-5
      2016, 42-1
      2017, 18-2
      2018, 25-3
      2nd place in playoff, losing only to JDOW who won back to back championships (was in his prime)

      2019, 17-1
      Won the championship, going through 666, ksmckay, and our very own Axis-Dominion

      2020, 13-1
      2021, 10-1
      2022, took a break
      2023, 5-0

      That adds up to 155-14, a 91.7% win%
      93.75% since January 1, 2019

      That is unquestionably the best record the league has ever seen. Each of those losses were against top competition, proving my experienced observation that strategy/skills/experience can overcome all kinds of luck. I didn’t see a single loss to a less than great player.

      Thank you for the bio gamer, it’s good to be back.

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      2023 BM championship won by farmboy!

      https://www.axisandallies.org/forums/topic/41099/l24-bm4-playoff-finals-adam514-axis-vs-farmboy-allies-22/182?page=8

      posted in League
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @666 said in League General Discussion Thread:

      Could AI beat our top players in BM or PTV, low luck, no tech? I say no way….

      Maybe in 15 years there’ll be off-the-shelf AI that you can tell to learn and practice the game and it’ll be 3000 ELO. Perhaps unbeatable in low luck.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      Interesting, many things to like here.

      Re: Mongolia the change makes it simple but it also nullifies Mongolia if the USSR wants to help China. Perhaps the new rule is too simple.

      At first glance, I would have thought these changes would make it hard to win as Axis. But your play testing is that it is quite competitive? Hmm.

      Are you sure you want to allow ICs to be built on Sumatra, Java, Borneo and Manilla? Perhaps unlikely to happen, unless Japan is getting hammered.

      Don’t really follow why N Italy no longer connects to W Germany or France. Was the former just to prevent the W Germany -> Egypt flight? Or why Iwo Jima was moved to be a border island. Or why each of the money islands is now worth 1 less. I doubt making Siciily <-> Rome a walkable connection was a good move.

      A couple of things I don’t think went far enough. No convoy zone in SZ5? No Canada as a playable power? Keeping plunder on first capture? No paratroopers? Still able to produce non-capital ships without naval bases?

      Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

      Particularly like the Med changes though. Crete & Malta become more important.

      That was the thinking behind the new Mongolia rule. Everything should hinge on the DOW. Plus it’s simpler.

      Balancing comes later. From our preliminary playtests, Allies have the advantage. But as time passes and more Axis strategies are discovered, that may change. Same thing happened with Global and BM.

      ICs cannot be built on islands, same rule as G40.

      N Italy not connecting to Western Germany is for a bunch of reasons. Namely, it makes the Western Germany aircraft placement worse for Med operations. It puts a bit more room between territories in Western Europe which was necessary especially with the new scramble rules. Iwo Jima offers a decent base of operation in some cases for the Allies in the North. DEI got a reduction in production value because they were worth too much in our opinion. Too much of a swing depended on the DEI. Why is the Sicily-Rome connection not a good move?

      There is a convoy zone in SZ5. Canada as a playable power is a very bad idea, it further splits the Allies for no good reason. If UK Pacific and UK Europe are still essentially the same nation, it doesn’t make sense for Canada to be separate. Not good for gameplay either. Plunder rules stay yes. No paratroopers for now, if you have a suggestion for their implementation we’ll read it. Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @gamerman01 said in 2024 League Rules:

      Bidding - is normally used to ensure that both players are satisfied with the side they will play.

      Default settings for bidding:

      Limit one bid unit in a territory or sea zone.
      The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      China can only add infantry
      The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

      According to the bidding rules, they don’t explicitly prevent the bidding of land units in sea zones with transports/cruiser/BB. Is it legal to bid land units in sea zones?

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Martin said in League General Discussion Thread:

      I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.

      How did that work? Were the saved games only shared by email and not posted?

      Re-creating must be a nightmare with millions of edits…

      They were deleted to make space on the site.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      @wizmark said in WW2 Path to Victory - Feedback Thread:

      @simon33 as a interested observer I’ve noticed before your antipathy to that particular NO. What’s your reasoning if you don’t mind me asking?
      It’s a small amount of ipcs, not too hard for the US to remove so doesn’t seem a game breaker?

      Perhaps because it was the last one to be added - it was the change from BM2 to BM3, with the reasoning that Axis were getting bids and needed some help to rebalance the game. Then as game play evolved, allied bids started going up and up. So the entire rationale for it being added is no longer valid.

      The changes we made are mainly for gameplay, not for balance. I haven’t thought that Allies were superior to Axis at any point in the development of BM. We started from unbalanced G40, changed rules and NOs to improve the game and end up with BM4 which is more balanced than G40 for sure, but perfect balance was never our Nerd Herd objective. Whatever imbalance exists is perfectly handled by the bidding process between both players, and a decent bid (10+) is a positive aspect and keeps the game fresh.

      The Iwo Jima and Okinawa NO adds a bit of importance to otherwise ignored portions of the map, and is in line with the rest of the Pacific island NOs with the same goal.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: How many G40 games have you played?

      @barnee Very different, so interesting in its own way. Online pushes strategies a lot further.

      posted in Axis & Allies Global 1940
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Pejon_88 As oysteilo said, you need to have a chance of picking up the fighter after combat, or else the move is illegal. So you need to sent at least 1 combat unit against the hostile sea zone to be able to send out that fighter.

      posted in League
      Adam514A
      Adam514

    Latest posts made by Adam514

    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      Sure, I’ll use the same bid.

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Norway to Novgorod
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              2 infantry moved from Guam to 21 Sea Zone
              2 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Iwo Jima
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
              1 bomber moved from India to French Indo China
      
          Combat - Americans
              Strategic bombing raid in Novgorod
                      Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 6 damage total. 
              Strategic bombing raid in French Indo China
                      Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 6 damage total. 
              Battle in Iwo Jima
              Battle in Marshall Islands
      
          Non Combat Move - Americans
              1 bomber moved from French Indo China to India
              1 bomber moved from Novgorod to Norway
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
              4 transports moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 112 Sea Zone to 109 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters and 10 submarines moved from 21 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
              4 fighters moved from Midway to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to Wake Island
              1 aaGun moved from Central United States to Eastern United States
              1 aaGun moved from Western United States to Central United States
      
          Place Units - Americans
              1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
              Americans undo move 1.
              1 submarine placed in 93 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Southern France: 1 infantry
              EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
              EDIT: Turning off Edit Mode
              1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              3 infantry placed in Norway
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              12 infantry moved from Shensi to Tsinghai
              1 fighter moved from Kansu to Tsinghai
              1 infantry moved from Kansu to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Manchuria
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 fighter moved from Norway to 115 Sea Zone
              1 submarine moved from 92 Sea Zone to 95 Sea Zone
              1 submarine moved from 92 Sea Zone to 96 Sea Zone
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 bomber moved from Iraq to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
              Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 115 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber
                  Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 2 fighters
                      British roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                      1 tactical_bomber owned by the British, 3 submarines owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                      1 destroyer owned by the Italians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
                  1 bomber owned by the British retreated
                  Italians win with 2 fighters remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter, 3 submarines and 1 tactical_bomber
                  Casualties for Italians: 1 destroyer and 1 fighter
                  Casualties for Germans: 1 tactical_bomber
              Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
      
          Non Combat Move - British
              1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
              1 submarine moved from 110 Sea Zone to 92 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria
              1 armour moved from Iraq to Syria
              1 infantry moved from Eastern Persia to Persia
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              2 transports moved from 112 Sea Zone to 110 Sea Zone
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              4 infantry moved from 112 Sea Zone to Norway
              1 fighter moved from 112 Sea Zone to Norway
              1 fighter moved from 115 Sea Zone to Norway
              1 bomber moved from 97 Sea Zone to Syria
              1 infantry moved from Tobruk to Alexandria
              1 submarine moved from 79 Sea Zone to 80 Sea Zone
              1 destroyer moved from 79 Sea Zone to 39 Sea Zone
              1 artillery moved from Eastern Persia to West India
              1 armour and 1 mech_infantry moved from India to West India
              1 infantry moved from India to West India
              1 artillery and 15 infantry moved from India to West India
              2 fighters moved from United Kingdom to Norway
              1 submarine moved from 112 Sea Zone to 109 Sea Zone
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
              2 fighters and 4 infantry placed in United Kingdom
              1 submarine placed in 110 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 1 aaGun
              EDIT: Adding units owned by British to West India: 1 aaGun
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              1 artillery and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 1 artillery and 3 infantry
      

      Combat Hit Differential Summary :

      Italians regular : 2.17
      Japanese AA : -0.17
      Germans AA : -0.17
      British regular : 2.17
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      Scramble sz97?

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Move Summary: British round 8

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Combat Move - British
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 fighter moved from Norway to 115 Sea Zone
              1 submarine moved from 92 Sea Zone to 95 Sea Zone
              1 submarine moved from 92 Sea Zone to 96 Sea Zone
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 bomber moved from Iraq to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Move Summary: British round 8

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Combat Move - British
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              1 submarine moved from 92 Sea Zone to 96 Sea Zone
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 bomber moved from Iraq to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Bryansk
                    Russians take Bryansk from Italians
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Samara
              1 artillery and 3 infantry moved from Russia to Smolensk
              1 artillery and 3 infantry moved from Russia to Vologda
              2 fighters and 2 infantry moved from Russia to Tambov
              1 submarine moved from 97 Sea Zone to 99 Sea Zone
              1 infantry moved from Amur to Siberia
                    Russians take Siberia from Japanese
              8 infantry moved from Amur to Korea
              8 infantry moved from Amur to Manchuria
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 8 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 8 infantry in Manchuria, round 2 : 3/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Samara
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Korea
                  Russians attack with 8 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 7 infantry in Korea, round 3 : 3/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Korea
                      1 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Vologda
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Tambov to Russia
              1 fighter and 1 tactical_bomber moved from Samara to Russia
              1 aaGun moved from Russia to Vologda
              1 aaGun moved from Russia to Tambov
              1 aaGun and 64 infantry moved from Russia to Bryansk
              11 artilleries moved from Russia to Bryansk
              1 aaGun moved from Amur to Manchuria
              1 aaGun moved from Amur to Korea
      
          Place Units - Russians
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,3
              Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      Germans regular : 0.67
      Russians regular : 3.33
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 fighter moved from 21 Sea Zone to 19 Sea Zone
      
          Combat - ANZAC
              Battle in Celebes
              Battle in 19 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 19 Sea Zone
                  ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
              1 infantry moved from 30 Sea Zone to Johnston Island
              1 cruiser and 4 destroyers moved from 54 Sea Zone to 21 Sea Zone
              1 destroyer moved from 62 Sea Zone to 30 Sea Zone
              1 fighter moved from Queensland to Guam
              1 fighter moved from 21 Sea Zone to Guam
              1 fighter moved from 19 Sea Zone to Guam
              1 infantry moved from Northwest Persia to Iraq
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Libya to Tobruk
              1 infantry moved from Northwest Persia to Iraq
              1 destroyer moved from 39 Sea Zone to 78 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
              2 infantry moved from 21 Sea Zone to Guam
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Italians
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Germany causes 4 damage total. 
              Battle in Guam
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Norway
              1 bomber moved from Iraq to India
              1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
              4 transports moved from 112 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 21 Sea Zone
              1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
              2 fighters moved from Wake Island to Midway
              2 fighters moved from Western United States to Midway
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 airfield and 1 factory_minor placed in Norway
              1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Tsinghai to Suiyuyan
              12 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 artillery owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Shensi
                  Chinese attack with 12 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 12 infantry in Shensi, round 2 : 3/12 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 2 fighters, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 92 Sea Zone to 95 Sea Zone
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 submarine moved from 98 Sea Zone to 99 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
              1 bomber moved from Syria to 97 Sea Zone
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 artillery and 1 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - British
              Battle in Sumatra
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sumatra
                  British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Holland Belgium
                  British attack with 2 fighters and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
                  Italians defend with 1 destroyer
                      British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in 97 Sea Zone
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for British: 1 submarine
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
              1 bomber moved from 97 Sea Zone to Iraq
              1 infantry moved from Syria to Iraq
              1 armour moved from Egypt to Iraq
              1 submarine moved from 39 Sea Zone to 79 Sea Zone
              3 aaGuns, 1 armour, 1 artillery, 25 infantry and 1 mech_infantry moved from Burma to India
              1 infantry moved from West India to India
              1 infantry moved from Libya to Tobruk
              1 artillery moved from Persia to Eastern Persia
              1 infantry moved from Persia to Northwest Persia
              2 fighters moved from Holland Belgium to Norway
              2 transports moved from 112 Sea Zone to 110 Sea Zone
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              4 infantry moved from 112 Sea Zone to Norway
              2 submarines moved from 110 Sea Zone to 92 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
              1 fighter moved from 112 Sea Zone to Norway
              1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
      
          Place Units - British
              1 submarine placed in 110 Sea Zone
              2 fighters and 3 infantry placed in United Kingdom
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 37 PUs; end with 39 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 2 artilleries and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Italians regular : 0.67
      Japanese regular : 1.00
      Germans AA : -0.17
      Germans regular : -0.67
      British regular : -0.50
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      Scramble sz97?

      posted in League
      Adam514A
      Adam514
    • RE: Adam514 (Allies+15) vs Simon33 (X) BM

      TripleA Move Summary: British round 7

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Combat Move - British
              1 submarine moved from 92 Sea Zone to 95 Sea Zone
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 submarine moved from 98 Sea Zone to 99 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
              1 bomber moved from Syria to 97 Sea Zone
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 artillery and 1 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
      

      Savegame

      posted in League
      Adam514A
      Adam514