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    Adam514

    @Adam514

    19 17

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    19 17

    Best posts made by Adam514

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      @Adam514 OK… Adam, I didn’t realize you went this many years back in the league.
      I gave a short and exciting bio on MrRoboto as he returned, here’s yours.

      2015, 25-5
      2016, 42-1
      2017, 18-2
      2018, 25-3
      2nd place in playoff, losing only to JDOW who won back to back championships (was in his prime)

      2019, 17-1
      Won the championship, going through 666, ksmckay, and our very own Axis-Dominion

      2020, 13-1
      2021, 10-1
      2022, took a break
      2023, 5-0

      That adds up to 155-14, a 91.7% win%
      93.75% since January 1, 2019

      That is unquestionably the best record the league has ever seen. Each of those losses were against top competition, proving my experienced observation that strategy/skills/experience can overcome all kinds of luck. I didn’t see a single loss to a less than great player.

      Thank you for the bio gamer, it’s good to be back.

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      2023 BM championship won by farmboy!

      https://www.axisandallies.org/forums/topic/41099/l24-bm4-playoff-finals-adam514-axis-vs-farmboy-allies-22/182?page=8

      posted in League
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @666 said in League General Discussion Thread:

      Could AI beat our top players in BM or PTV, low luck, no tech? I say no way….

      Maybe in 15 years there’ll be off-the-shelf AI that you can tell to learn and practice the game and it’ll be 3000 ELO. Perhaps unbeatable in low luck.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      Interesting, many things to like here.

      Re: Mongolia the change makes it simple but it also nullifies Mongolia if the USSR wants to help China. Perhaps the new rule is too simple.

      At first glance, I would have thought these changes would make it hard to win as Axis. But your play testing is that it is quite competitive? Hmm.

      Are you sure you want to allow ICs to be built on Sumatra, Java, Borneo and Manilla? Perhaps unlikely to happen, unless Japan is getting hammered.

      Don’t really follow why N Italy no longer connects to W Germany or France. Was the former just to prevent the W Germany -> Egypt flight? Or why Iwo Jima was moved to be a border island. Or why each of the money islands is now worth 1 less. I doubt making Siciily <-> Rome a walkable connection was a good move.

      A couple of things I don’t think went far enough. No convoy zone in SZ5? No Canada as a playable power? Keeping plunder on first capture? No paratroopers? Still able to produce non-capital ships without naval bases?

      Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

      Particularly like the Med changes though. Crete & Malta become more important.

      That was the thinking behind the new Mongolia rule. Everything should hinge on the DOW. Plus it’s simpler.

      Balancing comes later. From our preliminary playtests, Allies have the advantage. But as time passes and more Axis strategies are discovered, that may change. Same thing happened with Global and BM.

      ICs cannot be built on islands, same rule as G40.

      N Italy not connecting to Western Germany is for a bunch of reasons. Namely, it makes the Western Germany aircraft placement worse for Med operations. It puts a bit more room between territories in Western Europe which was necessary especially with the new scramble rules. Iwo Jima offers a decent base of operation in some cases for the Allies in the North. DEI got a reduction in production value because they were worth too much in our opinion. Too much of a swing depended on the DEI. Why is the Sicily-Rome connection not a good move?

      There is a convoy zone in SZ5. Canada as a playable power is a very bad idea, it further splits the Allies for no good reason. If UK Pacific and UK Europe are still essentially the same nation, it doesn’t make sense for Canada to be separate. Not good for gameplay either. Plunder rules stay yes. No paratroopers for now, if you have a suggestion for their implementation we’ll read it. Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @gamerman01 said in 2024 League Rules:

      Bidding - is normally used to ensure that both players are satisfied with the side they will play.

      Default settings for bidding:

      Limit one bid unit in a territory or sea zone.
      The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      China can only add infantry
      The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

      According to the bidding rules, they don’t explicitly prevent the bidding of land units in sea zones with transports/cruiser/BB. Is it legal to bid land units in sea zones?

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Martin said in League General Discussion Thread:

      I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.

      How did that work? Were the saved games only shared by email and not posted?

      Re-creating must be a nightmare with millions of edits…

      They were deleted to make space on the site.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      @wizmark said in WW2 Path to Victory - Feedback Thread:

      @simon33 as a interested observer I’ve noticed before your antipathy to that particular NO. What’s your reasoning if you don’t mind me asking?
      It’s a small amount of ipcs, not too hard for the US to remove so doesn’t seem a game breaker?

      Perhaps because it was the last one to be added - it was the change from BM2 to BM3, with the reasoning that Axis were getting bids and needed some help to rebalance the game. Then as game play evolved, allied bids started going up and up. So the entire rationale for it being added is no longer valid.

      The changes we made are mainly for gameplay, not for balance. I haven’t thought that Allies were superior to Axis at any point in the development of BM. We started from unbalanced G40, changed rules and NOs to improve the game and end up with BM4 which is more balanced than G40 for sure, but perfect balance was never our Nerd Herd objective. Whatever imbalance exists is perfectly handled by the bidding process between both players, and a decent bid (10+) is a positive aspect and keeps the game fresh.

      The Iwo Jima and Okinawa NO adds a bit of importance to otherwise ignored portions of the map, and is in line with the rest of the Pacific island NOs with the same goal.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      2025 PTV Playoffs Stucifer (X+13) wins against Adam514 (Allies)

      https://www.axisandallies.org/forums/topic/42231/2025-ptv-playoffs-stucifer-x-13-vs-adam514/229?page=10

      posted in League
      Adam514A
      Adam514
    • RE: How many G40 games have you played?

      @barnee Very different, so interesting in its own way. Online pushes strategies a lot further.

      posted in Axis & Allies Global 1940
      Adam514A
      Adam514

    Latest posts made by Adam514

    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to Sumatra
              1 infantry moved from Malaya to Shan State
              2 aaGuns and 2 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 fighter moved from New Zealand to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 fighter moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
              Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    French take Holland Belgium from Germans
      
          Combat - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from French West Africa to Nigeria
              1 infantry moved from Tunisia to Algeria
              1 infantry moved from Morocco to Algeria
              1 cruiser moved from 93 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 infantry moved from Southern France to Normandy Bordeaux
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      Kill DD.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from Hawaiian Islands to Queensland
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from Western United States to Eastern United States
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              2 aaGuns and 1 infantry moved from Eastern United States to Central United States
              1 bomber moved from Central United States to New Zealand
      
          Place Units - Americans
              1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
              1 infantry and 1 marine placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 fighter moved from Burma to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 cruiser moved from 39 Sea Zone to 43 Sea Zone
              1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 106 Sea Zone
              1 bomber moved from United Kingdom to 106 Sea Zone
              1 cruiser moved from 91 Sea Zone to 106 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Gibraltar to 110 Sea Zone
              1 fighter moved from India to 37 Sea Zone
      
          Combat - British
              Battle in 43 Sea Zone
                  British attack with 1 cruiser
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  British win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      2 submarines owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 2 submarines
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 4 fighters
                  Germans defend with 1 battleship and 1 submarine
                      British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 destroyer owned by the British lost in 110 Sea Zone
                      1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 4 fighters remaining. Battle score for attacker is 18
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 battleship and 1 submarine
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
              3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
              1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from 106 Sea Zone to 101 Sea Zone
              1 bomber moved from 106 Sea Zone to Iceland
              1 artillery and 1 infantry moved from Ontario to Quebec
              2 fighters moved from 110 Sea Zone to 92 Sea Zone
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
              1 fighter moved from 110 Sea Zone to Gibraltar
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 transport placed in 106 Sea Zone
              1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 12 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
              Some Units in India change ownership: 5 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from Malaya: 1 infantry
              EDIT: Adding units owned by British to Shan State: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Italians regular : -0.33
      Japanese regular : -0.17
      Germans regular : 0.83
      British regular : 2.17
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      No scramble.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 fighter moved from Novgorod to Russia
              2 infantry moved from Caucasus to Rostov
              3 infantry moved from Ukraine to Bryansk
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              2 infantry moved from Eastern Poland to Belarus
              2 infantry moved from Bessarabia to Ukraine
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Vyborg to Novgorod
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Archangel to Belarus
              5 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 111 Sea Zone
              1 armour moved from Russia to Novosibirsk
              1 mech_infantry moved from Russia to Kazakhstan
              1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
              1 aaGun moved from Novgorod to Belarus
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 Playoff-final - Ghostglider vs Adam514 (allied +22)

      No scramble. Sub fights. If you get a hit first, kill the DD.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Good game, and thanks!

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Go for it.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      Turn complete.

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      TripleA Turn Summary: Japanese round 25

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 25
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 harbour, 8 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 battleships and 1 marine moved from 33 Sea Zone to 49 Sea Zone
              1 submarine moved from 37 Sea Zone to 46 Sea Zone
              1 destroyer moved from 33 Sea Zone to 46 Sea Zone
              4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
              1 infantry moved from New South Wales to Victoria
                    Japanese take Victoria from ANZAC
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
              1 infantry moved from Kiangsi to Kwangsi
              2 fighters and 1 tactical_bomber moved from Guam to Kwangtung
              2 infantry moved from Kiangsi to Kwangtung
              1 tactical_bomber moved from Japan to Kwangtung
              2 bombers moved from Guam to Yakut S.S.R.
              1 armour moved from Dzavhan to Yenisey
                    Japanese take Yenisey from Russians
              1 armour moved from Yenisey to Yakut S.S.R.
              2 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Jehol to Anhwe
              1 fighter and 1 tactical_bomber moved from Japan to Anhwe
              1 tactical_bomber moved from Japan to Anhwe
              1 fighter moved from Guam to Anhwe
              1 fighter moved from Guam to Kwangtung
              2 destroyers and 4 submarines moved from 33 Sea Zone to 49 Sea Zone
              2 fighters and 2 tactical_bombers moved from Guam to 49 Sea Zone
              4 fighters moved from 33 Sea Zone to 49 Sea Zone
      
          Combat - Japanese
              Battle in Kwangsi
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                      Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
                      1 infantry owned by the Chinese lost in Kwangtung
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 2/5 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in Kwangtung
                      1 infantry owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -17
                  Casualties for Japanese: 2 fighters and 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Anhwe
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 49 Sea Zone
                  Japanese attack with 2 battleships, 2 destroyers, 6 fighters, 1 marine, 4 submarines and 2 tactical_bombers
                  Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 destroyer
                      Japanese roll dice for 4 submarines in 49 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 battleships, 2 destroyers, 6 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
                      Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 destroyers in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 49 Sea Zone
                  Japanese win with 2 battleships, 2 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
                  Casualties for Americans: 1 destroyer and 1 submarine
                  Casualties for ANZAC: 1 destroyer
              Battle in Yakut S.S.R.
                  Japanese attack with 1 armour, 2 bombers and 2 infantry
                  Russians defend with 1 armour and 1 mech_infantry
                      Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Yakut S.S.R.
                      1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 armour and 1 mech_infantry
              Battle in 46 Sea Zone
                  Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                  Americans defend with 2 destroyers
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                      Americans roll dice for 2 destroyers in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                      2 destroyers owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 2 destroyers
      
          Non Combat Move - Japanese
              1 destroyer moved from 33 Sea Zone to 55 Sea Zone
              1 infantry moved from South Australia to Western Australia
              4 fighters and 4 tactical_bombers moved from 46 Sea Zone to 49 Sea Zone
              2 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
              2 fighters moved from Guam to 49 Sea Zone
              2 carriers moved from 35 Sea Zone to 49 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
              8 carriers, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 49 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
              1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
              1 tactical_bomber moved from Kwangtung to Kiangsi
              2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
              1 infantry moved from Buyant-Uhaa to Jehol
              2 bombers moved from Yakut S.S.R. to Ulaanbaatar
              2 infantry moved from Korea to Manchuria
              4 transports moved from 33 Sea Zone to 6 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 submarine moved from 37 Sea Zone to 54 Sea Zone
              1 submarine moved from 37 Sea Zone to 45 Sea Zone
              2 submarines moved from 36 Sea Zone to 45 Sea Zone
              1 submarine moved from 77 Sea Zone to 40 Sea Zone
              1 cruiser moved from 33 Sea Zone to 6 Sea Zone
              1 destroyer moved from 16 Sea Zone to 6 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 62 Sea Zone
              1 submarine moved from 33 Sea Zone to 63 Sea Zone
              1 submarine moved from 33 Sea Zone to 49 Sea Zone
              3 infantry moved from Kiangsu to Kiangsi
              1 armour and 2 mech_infantrys moved from Kiangsi to Kiangsu
              1 fighter moved from Japan to Kiangsu
              1 tactical_bomber moved from Japan to Guam
              1 fighter moved from Guam to Solomon Islands
      
          Place Units - Japanese
              1 harbour placed in Solomon Islands
              3 infantry placed in Kiangsu
              2 artilleries, 1 fighter, 4 infantry and 1 marine placed in Japan
              2 destroyers placed in 6 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - Japanese
              Japanese collect 59 PUs; end with 59 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.50
      Japanese regular : -5.67
      UK_Pacific regular : 2.00
      Russians regular : 0.17
      

      Savegame

      posted in League
      Adam514A
      Adam514