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    Adam514

    @Adam514

    19 17

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    19 17

    Best posts made by Adam514

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      @Adam514 OK… Adam, I didn’t realize you went this many years back in the league.
      I gave a short and exciting bio on MrRoboto as he returned, here’s yours.

      2015, 25-5
      2016, 42-1
      2017, 18-2
      2018, 25-3
      2nd place in playoff, losing only to JDOW who won back to back championships (was in his prime)

      2019, 17-1
      Won the championship, going through 666, ksmckay, and our very own Axis-Dominion

      2020, 13-1
      2021, 10-1
      2022, took a break
      2023, 5-0

      That adds up to 155-14, a 91.7% win%
      93.75% since January 1, 2019

      That is unquestionably the best record the league has ever seen. Each of those losses were against top competition, proving my experienced observation that strategy/skills/experience can overcome all kinds of luck. I didn’t see a single loss to a less than great player.

      Thank you for the bio gamer, it’s good to be back.

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      2023 BM championship won by farmboy!

      https://www.axisandallies.org/forums/topic/41099/l24-bm4-playoff-finals-adam514-axis-vs-farmboy-allies-22/182?page=8

      posted in League
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @666 said in League General Discussion Thread:

      Could AI beat our top players in BM or PTV, low luck, no tech? I say no way….

      Maybe in 15 years there’ll be off-the-shelf AI that you can tell to learn and practice the game and it’ll be 3000 ELO. Perhaps unbeatable in low luck.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      Interesting, many things to like here.

      Re: Mongolia the change makes it simple but it also nullifies Mongolia if the USSR wants to help China. Perhaps the new rule is too simple.

      At first glance, I would have thought these changes would make it hard to win as Axis. But your play testing is that it is quite competitive? Hmm.

      Are you sure you want to allow ICs to be built on Sumatra, Java, Borneo and Manilla? Perhaps unlikely to happen, unless Japan is getting hammered.

      Don’t really follow why N Italy no longer connects to W Germany or France. Was the former just to prevent the W Germany -> Egypt flight? Or why Iwo Jima was moved to be a border island. Or why each of the money islands is now worth 1 less. I doubt making Siciily <-> Rome a walkable connection was a good move.

      A couple of things I don’t think went far enough. No convoy zone in SZ5? No Canada as a playable power? Keeping plunder on first capture? No paratroopers? Still able to produce non-capital ships without naval bases?

      Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

      Particularly like the Med changes though. Crete & Malta become more important.

      That was the thinking behind the new Mongolia rule. Everything should hinge on the DOW. Plus it’s simpler.

      Balancing comes later. From our preliminary playtests, Allies have the advantage. But as time passes and more Axis strategies are discovered, that may change. Same thing happened with Global and BM.

      ICs cannot be built on islands, same rule as G40.

      N Italy not connecting to Western Germany is for a bunch of reasons. Namely, it makes the Western Germany aircraft placement worse for Med operations. It puts a bit more room between territories in Western Europe which was necessary especially with the new scramble rules. Iwo Jima offers a decent base of operation in some cases for the Allies in the North. DEI got a reduction in production value because they were worth too much in our opinion. Too much of a swing depended on the DEI. Why is the Sicily-Rome connection not a good move?

      There is a convoy zone in SZ5. Canada as a playable power is a very bad idea, it further splits the Allies for no good reason. If UK Pacific and UK Europe are still essentially the same nation, it doesn’t make sense for Canada to be separate. Not good for gameplay either. Plunder rules stay yes. No paratroopers for now, if you have a suggestion for their implementation we’ll read it. Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @gamerman01 said in 2024 League Rules:

      Bidding - is normally used to ensure that both players are satisfied with the side they will play.

      Default settings for bidding:

      Limit one bid unit in a territory or sea zone.
      The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      China can only add infantry
      The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

      According to the bidding rules, they don’t explicitly prevent the bidding of land units in sea zones with transports/cruiser/BB. Is it legal to bid land units in sea zones?

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Martin said in League General Discussion Thread:

      I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.

      How did that work? Were the saved games only shared by email and not posted?

      Re-creating must be a nightmare with millions of edits…

      They were deleted to make space on the site.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      @wizmark said in WW2 Path to Victory - Feedback Thread:

      @simon33 as a interested observer I’ve noticed before your antipathy to that particular NO. What’s your reasoning if you don’t mind me asking?
      It’s a small amount of ipcs, not too hard for the US to remove so doesn’t seem a game breaker?

      Perhaps because it was the last one to be added - it was the change from BM2 to BM3, with the reasoning that Axis were getting bids and needed some help to rebalance the game. Then as game play evolved, allied bids started going up and up. So the entire rationale for it being added is no longer valid.

      The changes we made are mainly for gameplay, not for balance. I haven’t thought that Allies were superior to Axis at any point in the development of BM. We started from unbalanced G40, changed rules and NOs to improve the game and end up with BM4 which is more balanced than G40 for sure, but perfect balance was never our Nerd Herd objective. Whatever imbalance exists is perfectly handled by the bidding process between both players, and a decent bid (10+) is a positive aspect and keeps the game fresh.

      The Iwo Jima and Okinawa NO adds a bit of importance to otherwise ignored portions of the map, and is in line with the rest of the Pacific island NOs with the same goal.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      2025 PTV Playoffs Stucifer (X+13) wins against Adam514 (Allies)

      https://www.axisandallies.org/forums/topic/42231/2025-ptv-playoffs-stucifer-x-13-vs-adam514/229?page=10

      posted in League
      Adam514A
      Adam514
    • RE: How many G40 games have you played?

      @barnee Very different, so interesting in its own way. Online pushes strategies a lot further.

      posted in Axis & Allies Global 1940
      Adam514A
      Adam514

    Latest posts made by Adam514

    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 artilleries, 1 carrier, 1 fighter and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Urals to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              1 mech_infantry moved from Novosibirsk to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Volgograd to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Caucasus
              7 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
              1 fighter moved from Southern Italy to 91 Sea Zone
              1 submarine moved from 112 Sea Zone to 91 Sea Zone
              3 fighters and 8 tactical_bombers moved from Western Germany to 91 Sea Zone
              6 bombers moved from Western Germany to 91 Sea Zone
              2 fighters moved from Western Germany to Sweden
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              3 artilleries and 5 infantry moved from Norway to Sweden
              2 marines moved from Western Germany to 113 Sea Zone
              2 marines moved from 113 Sea Zone to Sweden
              4 infantry moved from Western Germany to 113 Sea Zone
              4 infantry moved from 113 Sea Zone to Sweden
      
          Combat - Germans
              Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
              Battle in Sweden
                  Germans attack with 3 artilleries, 2 fighters, 9 infantry and 2 marines
                  Neutral_True defend with 6 infantry
                      Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 3 artilleries, 2 fighters, 9 infantry and 2 marines in Sweden, round 2 : 5/16 hits, 4.67 expected hits
                      Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Germans lost in Sweden
                      6 infantry owned by the Neutral_True lost in Sweden
                  Germans win, taking Sweden from Neutral_True with 3 artilleries, 2 fighters, 8 infantry and 2 marines remaining. Battle score for attacker is 15
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_True: 6 infantry
              Battle in 91 Sea Zone
                  Germans attack with 6 bombers, 11 fighters, 1 submarine and 11 tactical_bombers
                  British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 1 destroyer, 3 fighters, 1 submarine and 5 transports
                      Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 6 bombers, 11 fighters and 11 tactical_bombers in 91 Sea Zone, round 2 : 19/28 hits, 16.83 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 transports in 91 Sea Zone, round 2 : 2/9 hits, 4.50 expected hits
                      1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
                      1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Americans, 5 transports owned by the Americans, 1 battleship owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
                  Americans and Germans reach a stalemate
                  . Battle score for attacker is 135
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for Americans: 1 destroyer, 3 fighters, 1 submarine and 5 transports
                  Casualties for British: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
      
          Non Combat Move - Germans
              6 bombers moved from 91 Sea Zone to France
              10 fighters and 11 tactical_bombers moved from 91 Sea Zone to Spain
              5 infantry moved from Normandy Bordeaux to Spain
              1 aaGun moved from Norway to Sweden
              2 infantry moved from Poland to Eastern Poland
              1 infantry moved from Archangel to Smolensk
              1 aaGun, 10 armour, 11 artilleries, 25 infantry and 27 mech_infantrys moved from Volgograd to Caucasus
              1 infantry moved from Samara to Kazakhstan
              2 infantry moved from Tambov to Bryansk
              1 aaGun moved from Tambov to Bryansk
              1 mech_infantry moved from Rostov to Caucasus
              3 mech_infantrys moved from Ukraine to Caucasus
              3 mech_infantrys moved from Russia to Rostov
              1 aaGun moved from Western Germany to France
              2 fighters moved from Sweden to Western Germany
      
          Place Units - Germans
              1 carrier and 5 transports placed in 113 Sea Zone
              5 artilleries and 1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 63 PUs; end with 63 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.83
      Germans regular : 4.00
      Neutral_True regular : -1.00
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      Scramble and submerge sz91?

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Move Summary: Germans round 9

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 artilleries, 1 carrier, 1 fighter and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Urals to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              1 mech_infantry moved from Novosibirsk to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Volgograd to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Caucasus
              7 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
              1 fighter moved from Southern Italy to 91 Sea Zone
              1 submarine moved from 112 Sea Zone to 91 Sea Zone
              3 fighters and 8 tactical_bombers moved from Western Germany to 91 Sea Zone
              6 bombers moved from Western Germany to 91 Sea Zone
              2 fighters moved from Western Germany to Sweden
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              3 artilleries and 5 infantry moved from Norway to Sweden
              2 marines moved from Western Germany to 113 Sea Zone
              2 marines moved from 113 Sea Zone to Sweden
              4 infantry moved from Western Germany to 113 Sea Zone
              4 infantry moved from 113 Sea Zone to Sweden
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Italians
              2 infantry moved from Southern France to Spain
              1 artillery and 13 infantry moved from Normandy Bordeaux to Spain
              1 mech_infantry moved from Bryansk to Caucasus
                    Italians take Caucasus from Russians
              3 fighters moved from Western Germany to Spain
              1 bomber moved from Western Germany to Spain
              1 artillery moved from Northern Italy to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 93 Sea Zone
              1 marine moved from Southern Italy to 97 Sea Zone
              1 cruiser and 1 marine moved from 97 Sea Zone to 93 Sea Zone
              1 artillery, 1 infantry and 1 marine moved from 93 Sea Zone to Spain
              1 destroyer moved from 97 Sea Zone to 93 Sea Zone
              2 fighters moved from Southern Italy to Spain
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                  Russians defend with 1 submarine
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Russians lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Russians with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in Spain
                  Italians attack with 2 artilleries, 1 bomber, 5 fighters, 16 infantry and 1 marine
                  Neutral_True defend with 6 infantry
                      Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 16 infantry and 1 marine in Spain, round 2 : 5/25 hits, 7.17 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                      4 infantry owned by the Italians lost in Spain
                      5 infantry owned by the Neutral_True lost in Spain
                      Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 12 infantry and 1 marine in Spain, round 3 : 6/21 hits, 6.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Italians win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 5 fighters, 12 infantry and 1 marine remaining. Battle score for attacker is 6
                  Casualties for Italians: 4 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Italians
              5 fighters moved from Spain to France
              3 infantry moved from Western Germany to Germany
              8 infantry moved from Northern Italy to Southern France
              1 armour and 2 mech_infantrys moved from Tambov to Caucasus
              1 aaGun moved from Rostov to Caucasus
              1 mech_infantry moved from Bryansk to Caucasus
              1 bomber moved from Spain to Southern Italy
      
          Place Units - Italians
              6 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun
              EDIT: Adding units owned by Italians to Spain: 1 aaGun
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -2.00
      Neutral_True regular : 1.67
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from 6 Sea Zone to 17 Sea Zone
              3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
              1 fighter moved from Japan to 25 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              2 bombers moved from Philippines to 46 Sea Zone
              1 submarine moved from 35 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from French Indo China to Burma
              2 infantry moved from Yunnan to Burma
              1 artillery moved from Anhwe to Jehol
                    Japanese take Jehol from Chinese
              1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
              1 artillery and 1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from Japan to 22 Sea Zone
      
          Combat - Japanese
              Battle in 17 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 17 Sea Zone
                  Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 22 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 22 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Iwo Jima
                  Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/6 hits, 2.50 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                  Japanese win, taking Iwo Jima from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Burma
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      1 infantry owned by the British lost in Burma
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in 55 Sea Zone
                      1 destroyer owned by the ANZAC lost in 55 Sea Zone
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for ANZAC: 1 destroyer
              Battle in Tsinghai
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.83 expected hits
                      Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 46 Sea Zone
                  Japanese attack with 2 bombers and 1 submarine
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 46 Sea Zone
                  Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              1 marine moved from Sumatra to 41 Sea Zone
              1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
              1 marine moved from 42 Sea Zone to Java
              1 destroyer moved from 41 Sea Zone to 36 Sea Zone
              1 carrier moved from 41 Sea Zone to 42 Sea Zone
              1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
              2 bombers moved from 46 Sea Zone to French Indo China
              1 transport moved from 41 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Burma to French Indo China
              1 fighter moved from Burma to French Indo China
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Yunnan to Kweichow
              1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
              1 artillery moved from Szechwan to Shensi
              1 infantry moved from Kwangsi to Hunan
              3 infantry moved from French Indo China to Yunnan
              1 aaGun moved from French Indo China to Yunnan
              3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
              1 fighter moved from 17 Sea Zone to Japan
              2 fighters moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 22 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
              1 aaGun moved from Anhwe to Jehol
      
          Place Units - Japanese
              1 carrier and 1 submarine placed in 6 Sea Zone
              2 fighters and 4 infantry placed in Japan
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 57 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.00
      Japanese regular : -2.00
      ANZAC regular : 0.33
      UK_Pacific regular : -0.67
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 fighters, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 infantry moved from Norway to Finland
                    Germans take Finland from Russians
              1 mech_infantry moved from Smolensk to Urals
                    Germans take Urals from Russians
              1 mech_infantry moved from Vologda to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 infantry moved from Russia to Samara
                    Germans take Samara from Russians
              11 artilleries and 25 infantry moved from Tambov to Volgograd
              1 bomber moved from Normandy Bordeaux to 109 Sea Zone
              3 fighters moved from Normandy Bordeaux to 109 Sea Zone
              3 tactical_bombers moved from Western Germany to 109 Sea Zone
              3 bombers and 4 fighters moved from Western Germany to United Kingdom
              2 bombers moved from Normandy Bordeaux to United Kingdom
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 9 units heading to United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
                  Bombing raid in United Kingdom rolls: 8,6,3,4,7 and causes: 20 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 20 damage total. 
              Battle in 109 Sea Zone
                  Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                  British defend with 1 transport
                      1 transport owned by the British lost in 109 Sea Zone
                  Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Volgograd
                  Germans attack with 11 artilleries and 25 infantry
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 11 artilleries and 25 infantry in Volgograd, round 2 : 10/36 hits, 9.67 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 11 artilleries and 25 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 mech_infantry moved from Ukraine to Rostov
              2 mech_infantrys moved from Ukraine to Volgograd
              1 aaGun, 11 armour and 15 mech_infantrys moved from Tambov to Volgograd
              10 mech_infantrys moved from Russia to Volgograd
              2 infantry moved from Germany to Poland
              2 infantry moved from Russia to Tambov
              1 aaGun moved from Russia to Tambov
              1 bomber moved from 109 Sea Zone to Western Germany
              3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
              5 bombers moved from United Kingdom to Western Germany
              4 fighters moved from United Kingdom to Normandy Bordeaux
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
              1 infantry moved from Norway to Finland
      
          Place Units - Germans
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Russia
              2 fighters and 2 tactical_bombers placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 58 PUs; end with 59 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.83
      Russians regular : -0.33
      Germans regular : 0.33
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      Scramble sz109 and intercept in UK?

      posted in League
      Adam514A
      Adam514
    • RE: 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20)

      TripleA Move Summary: Germans round 8

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 fighters, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 infantry moved from Norway to Finland
                    Germans take Finland from Russians
              1 mech_infantry moved from Smolensk to Urals
                    Germans take Urals from Russians
              1 mech_infantry moved from Vologda to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 infantry moved from Russia to Samara
                    Germans take Samara from Russians
              11 artilleries and 25 infantry moved from Tambov to Volgograd
              1 bomber moved from Normandy Bordeaux to 109 Sea Zone
              3 fighters moved from Normandy Bordeaux to 109 Sea Zone
              3 tactical_bombers moved from Western Germany to 109 Sea Zone
              3 bombers and 4 fighters moved from Western Germany to United Kingdom
              2 bombers moved from Normandy Bordeaux to United Kingdom
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      2025 PTV Playoffs Stucifer (X+13) wins against Adam514 (Allies)

      https://www.axisandallies.org/forums/topic/42231/2025-ptv-playoffs-stucifer-x-13-vs-adam514/229?page=10

      posted in League
      Adam514A
      Adam514
    • RE: 2025 PTV Playoffs Stucifer (X+13) vs Adam514

      Good game! Well played!

      posted in League
      Adam514A
      Adam514