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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: Post League Game Results Here

      Sorry, accidentially pressed enter too quickly.

      This was a BM playoff semifinal. Ghostglider (allies) over Farmboy (Axis)

      Very well played and I dragged it out way too long.

      https://www.axisandallies.org/forums/topic/42426/2025-bm-playoffs-semi-ghostglider-l-12-vs-farmboy-x?_=1778721504384

      Good luck in the finals!

      posted in League
      farmboyF
      farmboy
    • RE: Post League Game Results Here

      Ghostglider over Farmboy

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      Not at a computer right now so will officially post later. But congrats on the win! And sorry for dragging it out the last few rounds. I wanted to at least get a battle like this before conceding.

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 24

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 24
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 armour, 17 artilleries, 101 infantry and 14 mech_infantrys moved from Smolensk to Bryansk
              3 mech_infantrys moved from Novgorod to Bryansk
              2 infantry moved from Belarus to Bryansk
              12 infantry moved from Western Germany to Holland Belgium
              2 mech_infantrys moved from Western Germany to Southern France
              2 fighters moved from Western Germany to Southern France
              8 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 bomber moved from Western Germany to Southern France
              1 artillery moved from Western Germany to Holland Belgium
              1 artillery moved from Western Germany to Holland Belgium
              1 armour moved from Tsagaan Olom to Suiyuyan
                    Germans take Suiyuyan from Chinese
              1 armour moved from Suiyuyan to Chahar
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 2 armour, 17 artilleries, 103 infantry and 17 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour, 17 artilleries, 103 infantry and 17 mech_infantrys in Bryansk, round 2 : 36/139 hits, 29.50 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 2 armour, 17 artilleries, 103 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 2 artilleries, 9 fighters, 12 infantry and 3 tactical_bombers
                  British defend with 2 aaGuns and 10 infantry; Americans defend with 6 infantry
                      British roll AA dice in Holland Belgium : 0/6 hits, 1.00 expected hits
                      Germans roll dice for 2 artilleries, 9 fighters, 12 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 12/26 hits, 9.50 expected hits
                      Americans roll dice for 2 aaGuns and 16 infantry in Holland Belgium, round 2 : 3/16 hits, 5.33 expected hits
                      3 infantry owned by the Germans lost in Holland Belgium
                      2 aaGuns owned by the British and 10 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 2 artilleries, 9 fighters, 9 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 7/23 hits, 9.00 expected hits
                      Americans roll dice for 6 infantry in Holland Belgium, round 3 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      6 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 2 artilleries, 9 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 46
                  Casualties for Germans: 4 infantry
                  Casualties for British: 2 aaGuns and 10 infantry
                  Casualties for Americans: 6 infantry
              Battle in Southern France
                  Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
                  French defend with 1 factory_minor and 1 harbour; Americans defend with 2 bombers and 1 infantry
                      Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 2.00 expected hits
                      French roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 0/3 hits, 0.67 expected hits
                      1 bomber owned by the Americans lost in Southern France
                      Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern France, round 3 : 4/5 hits, 2.00 expected hits
                      French roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits
                      2 mech_infantrys owned by the Germans lost in Southern France
                      1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern France
                  Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23
                  Casualties for Americans: 2 bombers and 1 infantry
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Germans
              1 bomber and 2 fighters moved from Southern France to Western Germany
              3 tactical_bombers moved from Holland Belgium to Western Germany
              9 fighters moved from Holland Belgium to Western Germany
              1 fighter moved from Novgorod to Western Germany
              12 infantry moved from Germany to Western Germany
              1 infantry moved from Germany to Western Germany
              1 fighter moved from Western Germany to Germany
              4 aaGuns moved from Smolensk to Bryansk
              2 armour and 4 mech_infantrys moved from Tsagaan Olom to Chahar
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
      
          Place Units - Germans
              2 artilleries and 7 infantry placed in Western Germany
              2 mech_infantrys placed in Germany
              3 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,5,1,2,1,6,5,6,5,4,3,1,4
              Germans collect 35 PUs (2 lost to blockades); end with 35 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.33
      French regular : 0.83
      British AA : -1.00
      Russians regular : -0.33
      Germans regular : 8.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 23

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 23
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Western Germany to Northern Italy
              2 fighters and 1 tactical_bomber moved from Germany to Northern Italy
              1 bomber moved from Western Germany to Northern Italy
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor and 1 infantry
                      Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.67 expected hits
                      Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Northern Italy
                      1 infantry owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
              2 aaGuns, 1 fighter and 6 infantry moved from Western Germany to Denmark
      
          Place Units - Italians
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,5,5,2,1,5,1,1,5,5,3,5,4
              Italians collect 1 PU (10 lost to blockades); end with 3 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 23

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 23
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 2 fighters, 15 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 32 Sea Zone
      
          Combat - Japanese
              Battle in 32 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 32 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
      
          Non Combat Move - Japanese
              3 infantry moved from India to West India
              2 infantry moved from Shan State to Yunnan
              3 infantry moved from Malaya to Shan State
              3 infantry moved from French Indo China to Yunnan
              2 infantry moved from Yunnan to Hunan
              1 infantry moved from Jehol to Anhwe
              1 aaGun and 3 artilleries moved from Anhwe to Chahar
              1 aaGun moved from Jehol to Chahar
              2 infantry moved from Buyant-Uhaa to Chahar
              1 infantry moved from Jehol to Chahar
              1 fighter moved from Japan to Chahar
              1 artillery and 5 infantry moved from Korea to Manchuria
              1 armour moved from Amur to Manchuria
              1 aaGun moved from Buyant-Uhaa to Manchuria
              2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
              1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
              2 fighters moved from Java to 35 Sea Zone
              2 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
              2 infantry and 4 marines moved from Japan to 6 Sea Zone
              2 battleships, 18 carriers, 2 cruisers, 3 destroyers, 2 infantry, 4 marines, 24 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 bombers moved from French Indo China to Philippines
              1 tactical_bomber moved from 6 Sea Zone to Japan
              19 fighters and 10 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              3 fighters moved from 35 Sea Zone to Philippines
              4 marines moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              1 submarine placed in 6 Sea Zone
              1 artillery and 2 infantry placed in French Indo China
              1 artillery and 2 infantry placed in Malaya
              1 artillery and 2 infantry placed in Manchuria
              3 infantry placed in India
              Japanese undo move 5.
              2 infantry placed in India
              1 infantry placed in India
              2 fighters and 6 infantry placed in Japan
              Japanese undo move 6.
              1 infantry placed in Japan
              Japanese undo move 3.
              1 artillery and 1 infantry placed in Malaya
              1 infantry placed in India
              Japanese undo move 8.
              1 infantry placed in India
              Japanese undo move 6.
              1 infantry placed in Malaya
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 67 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 23

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 23
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 aaGun, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Bessarabia to Ukraine
                    Germans take Ukraine from Russians
              1 armour moved from Belarus to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Smolensk
                    Germans take Smolensk from Russians
              2 infantry moved from Western Germany to Denmark
              2 infantry moved from Western Germany to Holland Belgium
              5 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from Northern Italy to Denmark
              4 fighters and 1 tactical_bomber moved from Western Germany to Denmark
              2 armour and 2 mech_infantrys moved from Ulaanbaatar to Central Mongolia
                    Germans take Central Mongolia from Russians
              2 armour and 2 mech_infantrys moved from Central Mongolia to Tsagaan Olom
              1 armour and 1 mech_infantry moved from Ulaanbaatar to Dzavhan
                    Germans take Dzavhan from Russians
              1 armour and 1 mech_infantry moved from Dzavhan to Tsagaan Olom
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Denmark
                  Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 5/8 hits, 3.50 expected hits
                      British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Denmark
                  Germans win, taking Denmark from British with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Tsagaan Olom
                  Germans attack with 3 armour and 3 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 3 mech_infantrys in Tsagaan Olom, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Tsagaan Olom, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Tsagaan Olom
                      1 infantry owned by the Russians lost in Tsagaan Olom
                  Germans win, taking Tsagaan Olom from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 mech_infantrys moved from Ulaanbaatar to Tsagaan Olom
              1 artillery and 15 infantry moved from Northern Italy to Western Germany
              3 fighters moved from Holland Belgium to Western Germany
              2 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
              5 fighters and 1 tactical_bomber moved from Denmark to Germany
              1 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Eastern Poland to Belarus
              4 aaGuns, 1 armour, 17 artilleries, 101 infantry and 6 mech_infantrys moved from Belarus to Smolensk
              8 mech_infantrys moved from Novgorod to Smolensk
              1 bomber moved from Novgorod to Western Germany
              1 fighter and 1 tactical_bomber moved from Novgorod to Germany
              1 armour and 1 mech_infantry moved from Western Germany to Germany
              2 infantry moved from Western Germany to Germany
      
          Place Units - Germans
              3 mech_infantrys placed in Novgorod
              1 aaGun and 9 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,3,2,6,3,6,5,1,6,3,5,3,2
              Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : 3.00
      British regular : 0.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 22
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 bomber moved from Novgorod to Western Germany
              1 fighter moved from Western Germany to Southern Italy
              2 fighters and 1 tactical_bomber moved from Western Germany to Germany
              1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
              2 aaGuns and 8 infantry moved from Northern Italy to Western Germany
              1 infantry moved from Bulgaria to Romania
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3,4,1,4,1,1,1,2,6,3,4,1,1
              Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ulaanbaatar: 1 armour
              EDIT: Adding units owned by Italians to Manchuria: 1 armour
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 22
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 bomber moved from Novgorod to Western Germany
              1 fighter moved from Western Germany to Southern Italy
              2 fighters and 1 tactical_bomber moved from Western Germany to Germany
              1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
              2 aaGuns and 8 infantry moved from Northern Italy to Western Germany
              1 infantry moved from Bulgaria to Romania
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3,4,1,4,1,1,1,2,6,3,4,1,1
              Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 22
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 12 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Ulaanbaatar to Buryatia
                    Japanese take Buryatia from Russians
              1 armour moved from Buryatia to Amur
              1 infantry moved from Chahar to Hopei
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Hunan to Kweichow
              2 infantry moved from Yunnan to Szechwan
              1 tactical_bomber moved from French Indo China to Szechwan
              1 bomber moved from French Indo China to Hopei
              1 bomber moved from French Indo China to Kweichow
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 bomber and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Japanese attack with 1 bomber and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Hopei to French Indo China
              1 bomber moved from Kweichow to French Indo China
              1 aaGun moved from Yunnan to Hunan
              1 tactical_bomber moved from Szechwan to French Indo China
              2 fighters moved from French Indo China to Java
              1 aaGun and 2 infantry moved from Malaya to Shan State
              1 aaGun and 2 infantry moved from French Indo China to Yunnan
              1 aaGun moved from Anhwe to Chahar
              2 mech_infantrys moved from Ulaanbaatar to Chahar
              1 armour moved from Anhwe to Chahar
              1 infantry moved from Amur to Buyant-Uhaa
              1 aaGun moved from Manchuria to Buyant-Uhaa
              2 infantry moved from Manchuria to Jehol
              1 aaGun moved from Anhwe to Jehol
              1 artillery moved from Anhwe to Hunan
              3 infantry moved from India to West India
              1 infantry moved from Amur to Buyant-Uhaa
              2 infantry and 4 marines moved from Philippines to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 21 Sea Zone
              1 artillery and 1 infantry moved from Guam to 21 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
              4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
              1 artillery and 5 infantry moved from 6 Sea Zone to Korea
              2 battleships, 17 carriers, 2 cruisers, 2 destroyers, 18 fighters, 4 marines, 22 submarines and 10 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
              4 marines moved from 6 Sea Zone to Japan
              2 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
              3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to French Indo China
      
          Place Units - Japanese
              3 infantry placed in India
              3 infantry placed in Malaya
              3 infantry placed in French Indo China
              3 infantry placed in Manchuria
              1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
              EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Anhwe: 1 artillery
              EDIT: Adding units owned by Japanese to Hunan: 1 artillery
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 70 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : 2.17
      

      Savegame

      posted in League
      farmboyF
      farmboy