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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 2x factory_major; Remaining resources: 72 PUs; 
              Germans buy 2 artilleries, 1 fighter and 18 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Novgorod to Archangel
              4 armour and 8 mech_infantrys moved from Vyborg to Archangel
              1 mech_infantry moved from Sikang to Kazakhstan
              1 infantry moved from Volgograd to Kazakhstan
              1 bomber moved from Novgorod to Kazakhstan
              5 mech_infantrys moved from Western Germany to Normandy Bordeaux
              2 fighters moved from Western Germany to Normandy Bordeaux
              2 tactical_bombers moved from Denmark to Normandy Bordeaux
              1 armour moved from Eastern Persia to Kazakhstan
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                  British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                      British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 2.50 expected hits
                      Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                      1 aaGun owned by the British and 3 infantry owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                  Casualties for British: 1 aaGun
                  Casualties for Americans: 3 infantry
              Battle in Archangel
                  Germans attack with 4 armour, 2 infantry and 8 mech_infantrys
                  Russians defend with 3 infantry
                      Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.67 expected hits
                      Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Archangel
                      3 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in Kazakhstan
                  Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Kazakhstan to Volgograd
              1 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
              1 aaGun, 1 artillery and 6 infantry moved from Rostov to Ukraine
              3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
              1 armour and 1 mech_infantry moved from Caucasus to Volgograd
              1 infantry moved from Novgorod to Belarus
              5 mech_infantrys moved from Vyborg to Novgorod
              1 aaGun, 1 artillery and 9 infantry moved from Finland to Vyborg
              2 infantry moved from Germany to 113 Sea Zone
              3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Novgorod
              2 fighters moved from Western Germany to Novgorod
              1 fighter moved from 115 Sea Zone to Novgorod
              1 tactical_bomber moved from Denmark to 115 Sea Zone
              1 fighter moved from Normandy Bordeaux to Denmark
              1 fighter moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Normandy Bordeaux to France
              2 infantry moved from Western Germany to France
              1 mech_infantry moved from Novgorod to Archangel
      
          Place Units - Germans
              2 artilleries and 1 infantry placed in France
              1 fighter and 8 infantry placed in Western Germany
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              3 infantry placed in Volgograd
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,2,5,4,5,6
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
              Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      British AA : 0.50
      Russians regular : -0.33
      Germans regular : 1.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 artillery and 3 infantry moved from Northern Italy to Southern France
      
          Combat - Italians
              Battle in Holland Belgium
                  Italians attack with 1 fighter and 2 infantry
                  Americans defend with 1 artillery
                      Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                      Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                      1 artillery owned by the Americans lost in Holland Belgium
                  Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 artillery
              Battle in Southern France
                  Italians attack with 1 artillery and 3 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      1 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 aaGun moved from Northern Italy to Southern France
              1 artillery moved from Northern Italy to Western Germany
              1 mech_infantry moved from Northern Italy to Romania
              1 tactical_bomber moved from Southern Italy to Ukraine
              2 fighters moved from Western Germany to Ukraine
              1 fighter moved from Holland Belgium to Southern Italy
              1 artillery moved from Northern Italy to Southern Italy
              1 bomber moved from Caucasus to Ukraine
              1 armour moved from Northwest Persia to Volgograd
              1 mech_infantry moved from Rostov to Volgograd
              1 armour moved from Rostov to Ukraine
      
          Place Units - Italians
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,6,1,2,1,2
              Italians collect 4 PUs (12 lost to blockades); end with 11 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Italians regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 carrier, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shan State to Burma
              1 infantry moved from Yunnan to Burma
              1 infantry moved from Yunnan to Szechwan
              1 armour and 1 mech_infantry moved from Shan State to Szechwan
              2 infantry moved from Kweichow to Hopei
              1 artillery moved from Kweichow to Shensi
                    Japanese take Shensi from Chinese
              2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
              1 fighter and 1 tactical_bomber moved from French Indo China to Burma
              1 tactical_bomber moved from French Indo China to Szechwan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/6 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Burma
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 marine moved from French Indo China to 36 Sea Zone
              3 infantry moved from French Indo China to 36 Sea Zone
              3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
              1 artillery moved from Shan State to 37 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
              1 submarine moved from 37 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from Burma to French Indo China
              4 infantry moved from French Indo China to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 aaGun and 7 artilleries moved from Kweichow to Shensi
              1 infantry moved from Jehol to Chahar
              1 mech_infantry moved from Chahar to Kweichow
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Manchuria
              1 infantry moved from Jehol to Manchuria
              1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
              1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
              2 bombers moved from Hopei to French Indo China
              1 tactical_bomber moved from Szechwan to French Indo China
              2 transports moved from 36 Sea Zone to 6 Sea Zone
              1 destroyer moved from 36 Sea Zone to 6 Sea Zone
              1 battleship, 1 carrier, 2 fighters, 1 marine and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 battleship, 7 carriers, 2 cruisers, 6 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone
              2 tactical_bombers moved from Japan to 6 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              4 infantry moved from 6 Sea Zone to Korea
              2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 fighter moved from 35 Sea Zone to 42 Sea Zone
              1 fighter moved from 35 Sea Zone to French Indo China
              1 mech_infantry moved from Anhwe to Shensi
      
          Place Units - Japanese
              1 carrier and 2 submarines placed in 6 Sea Zone
              4 infantry placed in Japan
              3 artilleries placed in Manchuria
              3 infantry placed in French Indo China
              3 infantry placed in Malaya
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
              EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 tactical_bomber
              EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
              EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
              EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 61 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -3.33
      UK_Pacific regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 carriers, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from France to Holland Belgium
              2 fighters moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Denmark to Holland Belgium
              1 bomber moved from Finland to Smolensk
              1 infantry moved from Bryansk to Smolensk
              1 infantry moved from Belarus to Smolensk
              1 artillery and 2 infantry moved from Novgorod to Archangel
              3 fighters moved from Novgorod to Archangel
              1 mech_infantry moved from Caucasus to Persia
                    Germans take Persia from British
              1 armour moved from Kazakhstan to Eastern Persia
                    Germans take Turkmenistan from Russians
                    Germans take Eastern Persia from British
              1 mech_infantry moved from Kazakhstan to Sikang
                    Germans take Sikang from Chinese
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Archangel
                  Germans attack with 1 artillery, 3 fighters and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 5/6 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Smolensk
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                      1 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Smolensk to Novgorod
              1 armour and 5 mech_infantrys moved from Novgorod to Vyborg
              3 fighters moved from Archangel to 113 Sea Zone
              1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 armour and 3 mech_infantrys moved from Finland to Vyborg
              2 armour and 5 mech_infantrys moved from Belarus to Vyborg
              2 infantry moved from Western Germany to Germany
              8 mech_infantrys moved from Denmark to Western Germany
              2 fighters moved from 115 Sea Zone to 113 Sea Zone
              2 fighters moved from Holland Belgium to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 fighter moved from Finland to Western Germany
              1 tactical_bomber moved from Finland to 113 Sea Zone
              3 tactical_bombers moved from Finland to Denmark
              1 fighter moved from 113 Sea Zone to Western Germany
              1 tactical_bomber moved from Western Germany to 113 Sea Zone
              1 aaGun moved from Western Germany to Denmark
              5 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              3 infantry moved from Western Germany to France
              1 infantry moved from Ukraine to Bryansk
              2 infantry moved from Ukraine to Rostov
              25 infantry moved from Rostov to Volgograd
              1 aaGun and 1 infantry moved from Caucasus to Volgograd
              4 armour and 6 mech_infantrys moved from Volgograd to Caucasus
              1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Caucasus to Northwest Persia
              7 artilleries and 1 infantry moved from Rostov to Volgograd
              1 infantry moved from Rostov to Volgograd
      
          Place Units - Germans
              2 carriers placed in 113 Sea Zone
              3 infantry placed in France
              1 mech_infantry placed in Western Germany
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,1,2,4,6
              Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 0.00
      Germans regular : 2.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Western Germany to Northwest Persia
              1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
      
          Combat - Italians
              Battle in Northwest Persia
                  Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Northwest Persia
                      1 infantry owned by the French lost in Northwest Persia
                  Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 mech_infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Northwest Persia to Caucasus
              2 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Northern Italy to Western Germany
              1 aaGun moved from Northern Italy to Western Germany
              2 infantry moved from Northern Italy to Western Germany
              1 fighter moved from Southern Italy to Western Germany
              1 infantry moved from Northern Italy to Southern Italy
              1 armour and 1 mech_infantry moved from Belarus to Rostov
              1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              1 tactical_bomber placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,6,2,3,1
              Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      British regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 factory_minor, 7 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              2 infantry moved from Yunnan to Hunan
              1 armour moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 armour moved from Burma to Shan State
              1 infantry moved from French Indo China to Shan State
              1 artillery moved from Yunnan to Shan State
              1 mech_infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              2 bombers and 2 fighters moved from French Indo China to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 bombers, 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Hunan, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 marine moved from Yunnan to French Indo China
              2 infantry moved from French Indo China to Yunnan
              8 artilleries and 1 infantry moved from Yunnan to Kweichow
              1 mech_infantry moved from Yunnan to Anhwe
              1 mech_infantry moved from Anhwe to Chahar
              4 infantry moved from Korea to Manchuria
              2 fighters moved from Manchuria to Japan
              4 infantry moved from Japan to 6 Sea Zone
              1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
              4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
              4 infantry moved from 36 Sea Zone to French Indo China
              1 battleship moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
              2 bombers moved from Hunan to French Indo China
              2 fighters moved from Hunan to French Indo China
              1 fighter moved from Kiangsu to French Indo China
              1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
              3 tactical_bombers moved from 42 Sea Zone to French Indo China
              1 aaGun moved from Anhwe to Kweichow
              1 tactical_bomber moved from 36 Sea Zone to Japan
              1 tactical_bomber moved from French Indo China to 36 Sea Zone
              1 fighter moved from French Indo China to 35 Sea Zone
              3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to 36 Sea Zone
              1 aaGun, 1 artillery and 8 infantry moved from Manchuria to Jehol
      
          Place Units - Japanese
              1 factory_minor placed in Malaya
              3 infantry placed in French Indo China
              1 armour and 2 mech_infantrys placed in Manchuria
              1 submarine placed in 6 Sea Zone
              4 infantry and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 62 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.17
      UK_Pacific regular : -0.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery, 2 fighters and 19 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 armour moved from Caucasus to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 infantry moved from Tambov to Samara
                    Germans take Samara from Russians
              1 infantry moved from Belarus to Archangel
              1 infantry moved from Novgorod to Archangel
              2 tactical_bombers moved from Bryansk to Archangel
              1 bomber moved from Germany to Archangel
      
          Combat - Germans
              Battle in Archangel
                  Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Archangel to Finland
              1 bomber moved from Archangel to Finland
              1 armour and 1 mech_infantry moved from Karelia to Finland
              1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Finland
              2 mech_infantrys moved from Novgorod to Finland
              1 fighter moved from Southern Italy to 115 Sea Zone
              1 fighter moved from Western Germany to 115 Sea Zone
              2 fighters moved from Germany to Novgorod
              1 fighter moved from Western Germany to Novgorod
              6 mech_infantrys moved from Germany to Denmark
              1 aaGun, 14 infantry and 2 mech_infantrys moved from Western Germany to Denmark
              3 infantry moved from Holland Belgium to Western Germany
              1 aaGun moved from Germany to Western Germany
              2 tactical_bombers moved from Germany to Finland
              1 fighter moved from Western Germany to Finland
              1 tactical_bomber moved from Western Germany to Denmark
              7 infantry moved from France to Western Germany
              3 infantry moved from Ukraine to Rostov
              1 mech_infantry moved from Caucasus to Kazakhstan
              4 armour moved from Bryansk to Volgograd
              3 mech_infantrys moved from Bryansk to Volgograd
              1 armour and 5 mech_infantrys moved from Bryansk to Novgorod
              2 armour and 5 mech_infantrys moved from Bryansk to Belarus
              1 aaGun, 8 artilleries and 28 infantry moved from Bryansk to Rostov
              1 infantry moved from Belarus to Bryansk
              1 mech_infantry moved from Volgograd to Caucasus
              1 armour moved from Bryansk to Caucasus
              3 mech_infantrys moved from Bryansk to Caucasus
              3 mech_infantrys moved from Bryansk to Volgograd
              1 aaGun moved from Belarus to Novgorod
              2 infantry moved from Normandy Bordeaux to France
      
          Place Units - Germans
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              Germans undo move 3.
              1 artillery and 2 infantry placed in Novgorod
              3 infantry placed in France
              2 fighters and 8 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,6,1,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,6,2
              Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 0.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      @Ghostglider wierdly, I didn’t notice that you posted until this evening. Apologies for my delay.

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      that was quite the roll (and the one after was also pretty bad). And this has been quite the game to follow!

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 9 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Novgorod to Denmark
              2 infantry moved from Western Germany to Denmark
              1 fighter moved from Southern Italy to Denmark
              1 armour moved from Bryansk to Smolensk
                    Italians take Smolensk from Russians
              1 armour moved from Smolensk to Belarus
              1 fighter moved from Southern Italy to Denmark
      
          Combat - Italians
              Battle in Denmark
                  Italians attack with 1 bomber, 2 fighters and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 4/5 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Denmark
                      1 infantry owned by the British lost in Denmark
                  Italians win, taking Denmark from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Denmark to Western Germany
              1 bomber moved from Denmark to Western Germany
              2 aaGuns, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
              1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
              1 mech_infantry moved from Romania to Belarus
              1 armour and 1 mech_infantry moved from Bryansk to Rostov
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,2,3
              Italians collect 6 PUs (9 lost to blockades); end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.00
      British regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy