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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 carriers, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from France to Holland Belgium
              2 fighters moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Denmark to Holland Belgium
              1 bomber moved from Finland to Smolensk
              1 infantry moved from Bryansk to Smolensk
              1 infantry moved from Belarus to Smolensk
              1 artillery and 2 infantry moved from Novgorod to Archangel
              3 fighters moved from Novgorod to Archangel
              1 mech_infantry moved from Caucasus to Persia
                    Germans take Persia from British
              1 armour moved from Kazakhstan to Eastern Persia
                    Germans take Turkmenistan from Russians
                    Germans take Eastern Persia from British
              1 mech_infantry moved from Kazakhstan to Sikang
                    Germans take Sikang from Chinese
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Archangel
                  Germans attack with 1 artillery, 3 fighters and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 5/6 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Smolensk
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                      1 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Smolensk to Novgorod
              1 armour and 5 mech_infantrys moved from Novgorod to Vyborg
              3 fighters moved from Archangel to 113 Sea Zone
              1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 armour and 3 mech_infantrys moved from Finland to Vyborg
              2 armour and 5 mech_infantrys moved from Belarus to Vyborg
              2 infantry moved from Western Germany to Germany
              8 mech_infantrys moved from Denmark to Western Germany
              2 fighters moved from 115 Sea Zone to 113 Sea Zone
              2 fighters moved from Holland Belgium to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 fighter moved from Finland to Western Germany
              1 tactical_bomber moved from Finland to 113 Sea Zone
              3 tactical_bombers moved from Finland to Denmark
              1 fighter moved from 113 Sea Zone to Western Germany
              1 tactical_bomber moved from Western Germany to 113 Sea Zone
              1 aaGun moved from Western Germany to Denmark
              5 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              3 infantry moved from Western Germany to France
              1 infantry moved from Ukraine to Bryansk
              2 infantry moved from Ukraine to Rostov
              25 infantry moved from Rostov to Volgograd
              1 aaGun and 1 infantry moved from Caucasus to Volgograd
              4 armour and 6 mech_infantrys moved from Volgograd to Caucasus
              1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Caucasus to Northwest Persia
              7 artilleries and 1 infantry moved from Rostov to Volgograd
              1 infantry moved from Rostov to Volgograd
      
          Place Units - Germans
              2 carriers placed in 113 Sea Zone
              3 infantry placed in France
              1 mech_infantry placed in Western Germany
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,1,2,4,6
              Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 0.00
      Germans regular : 2.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Western Germany to Northwest Persia
              1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
      
          Combat - Italians
              Battle in Northwest Persia
                  Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Northwest Persia
                      1 infantry owned by the French lost in Northwest Persia
                  Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 mech_infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Northwest Persia to Caucasus
              2 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Northern Italy to Western Germany
              1 aaGun moved from Northern Italy to Western Germany
              2 infantry moved from Northern Italy to Western Germany
              1 fighter moved from Southern Italy to Western Germany
              1 infantry moved from Northern Italy to Southern Italy
              1 armour and 1 mech_infantry moved from Belarus to Rostov
              1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              1 tactical_bomber placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,6,2,3,1
              Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      British regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 factory_minor, 7 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              2 infantry moved from Yunnan to Hunan
              1 armour moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 armour moved from Burma to Shan State
              1 infantry moved from French Indo China to Shan State
              1 artillery moved from Yunnan to Shan State
              1 mech_infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              2 bombers and 2 fighters moved from French Indo China to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 bombers, 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Hunan, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 marine moved from Yunnan to French Indo China
              2 infantry moved from French Indo China to Yunnan
              8 artilleries and 1 infantry moved from Yunnan to Kweichow
              1 mech_infantry moved from Yunnan to Anhwe
              1 mech_infantry moved from Anhwe to Chahar
              4 infantry moved from Korea to Manchuria
              2 fighters moved from Manchuria to Japan
              4 infantry moved from Japan to 6 Sea Zone
              1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
              4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
              4 infantry moved from 36 Sea Zone to French Indo China
              1 battleship moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
              2 bombers moved from Hunan to French Indo China
              2 fighters moved from Hunan to French Indo China
              1 fighter moved from Kiangsu to French Indo China
              1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
              3 tactical_bombers moved from 42 Sea Zone to French Indo China
              1 aaGun moved from Anhwe to Kweichow
              1 tactical_bomber moved from 36 Sea Zone to Japan
              1 tactical_bomber moved from French Indo China to 36 Sea Zone
              1 fighter moved from French Indo China to 35 Sea Zone
              3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to 36 Sea Zone
              1 aaGun, 1 artillery and 8 infantry moved from Manchuria to Jehol
      
          Place Units - Japanese
              1 factory_minor placed in Malaya
              3 infantry placed in French Indo China
              1 armour and 2 mech_infantrys placed in Manchuria
              1 submarine placed in 6 Sea Zone
              4 infantry and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 62 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.17
      UK_Pacific regular : -0.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery, 2 fighters and 19 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 armour moved from Caucasus to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 infantry moved from Tambov to Samara
                    Germans take Samara from Russians
              1 infantry moved from Belarus to Archangel
              1 infantry moved from Novgorod to Archangel
              2 tactical_bombers moved from Bryansk to Archangel
              1 bomber moved from Germany to Archangel
      
          Combat - Germans
              Battle in Archangel
                  Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Archangel to Finland
              1 bomber moved from Archangel to Finland
              1 armour and 1 mech_infantry moved from Karelia to Finland
              1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Finland
              2 mech_infantrys moved from Novgorod to Finland
              1 fighter moved from Southern Italy to 115 Sea Zone
              1 fighter moved from Western Germany to 115 Sea Zone
              2 fighters moved from Germany to Novgorod
              1 fighter moved from Western Germany to Novgorod
              6 mech_infantrys moved from Germany to Denmark
              1 aaGun, 14 infantry and 2 mech_infantrys moved from Western Germany to Denmark
              3 infantry moved from Holland Belgium to Western Germany
              1 aaGun moved from Germany to Western Germany
              2 tactical_bombers moved from Germany to Finland
              1 fighter moved from Western Germany to Finland
              1 tactical_bomber moved from Western Germany to Denmark
              7 infantry moved from France to Western Germany
              3 infantry moved from Ukraine to Rostov
              1 mech_infantry moved from Caucasus to Kazakhstan
              4 armour moved from Bryansk to Volgograd
              3 mech_infantrys moved from Bryansk to Volgograd
              1 armour and 5 mech_infantrys moved from Bryansk to Novgorod
              2 armour and 5 mech_infantrys moved from Bryansk to Belarus
              1 aaGun, 8 artilleries and 28 infantry moved from Bryansk to Rostov
              1 infantry moved from Belarus to Bryansk
              1 mech_infantry moved from Volgograd to Caucasus
              1 armour moved from Bryansk to Caucasus
              3 mech_infantrys moved from Bryansk to Caucasus
              3 mech_infantrys moved from Bryansk to Volgograd
              1 aaGun moved from Belarus to Novgorod
              2 infantry moved from Normandy Bordeaux to France
      
          Place Units - Germans
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              Germans undo move 3.
              1 artillery and 2 infantry placed in Novgorod
              3 infantry placed in France
              2 fighters and 8 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,6,1,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,6,2
              Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 0.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      @Ghostglider wierdly, I didn’t notice that you posted until this evening. Apologies for my delay.

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

      that was quite the roll (and the one after was also pretty bad). And this has been quite the game to follow!

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 9 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Novgorod to Denmark
              2 infantry moved from Western Germany to Denmark
              1 fighter moved from Southern Italy to Denmark
              1 armour moved from Bryansk to Smolensk
                    Italians take Smolensk from Russians
              1 armour moved from Smolensk to Belarus
              1 fighter moved from Southern Italy to Denmark
      
          Combat - Italians
              Battle in Denmark
                  Italians attack with 1 bomber, 2 fighters and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 4/5 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Denmark
                      1 infantry owned by the British lost in Denmark
                  Italians win, taking Denmark from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Denmark to Western Germany
              1 bomber moved from Denmark to Western Germany
              2 aaGuns, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
              1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
              1 mech_infantry moved from Romania to Belarus
              1 armour and 1 mech_infantry moved from Bryansk to Rostov
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,2,3
              Italians collect 6 PUs (9 lost to blockades); end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.00
      British regular : 0.67
      

      Savegame

      posted in League
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      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from French Indo China to Shan State
              2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
              1 fighter moved from 36 Sea Zone to Shan State
              2 bombers moved from French Indo China to Anhwe
              1 mech_infantry moved from Chahar to Anhwe
              1 infantry moved from Jehol to Anhwe
              7 artilleries and 5 infantry moved from French Indo China to Yunnan
              1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
              1 tactical_bomber moved from 35 Sea Zone to Yunnan
              1 fighter moved from Japan to Anhwe
      
          Combat - Japanese
              Battle in Shan State
                  Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 3.83 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Anhwe
                  Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/5 hits, 2.17 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 8 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 armour, 8 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/18 hits, 6.50 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      3 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 8 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Yunnan to French Indo China
              1 artillery and 1 marine moved from French Indo China to Yunnan
              2 bombers moved from Anhwe to French Indo China
              2 transports moved from 36 Sea Zone to 6 Sea Zone
              2 fighters moved from Japan to Manchuria
              4 infantry moved from Japan to 6 Sea Zone
              4 infantry moved from 6 Sea Zone to Korea
              1 infantry moved from Jehol to Chahar
              1 aaGun moved from Jehol to Anhwe
              1 battleship moved from 36 Sea Zone to 42 Sea Zone
              1 carrier moved from 36 Sea Zone to 42 Sea Zone
              3 fighters moved from Shan State to French Indo China
              1 fighter moved from 35 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 5 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
              2 tactical_bombers moved from Shan State to 42 Sea Zone
              1 fighter moved from Anhwe to Kiangsu
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
              1 fighter placed in Japan
              1 artillery and 2 infantry placed in Manchuria
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 57 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : -4.50
      UK_Pacific regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      @farmboy if not too late, I made one more adjustment moving a bomber to Germany instead of Novgorod.

      And that was quite the dice rolled in Caucasus!

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from France to Normandy Bordeaux
              3 infantry moved from France to Holland Belgium
              1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              1 fighter moved from Western Germany to Holland Belgium
              1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
              1 fighter moved from Norway to Holland Belgium
              1 bomber moved from Novgorod to Tambov
              1 tactical_bomber moved from Belarus to Tambov
              1 tactical_bomber moved from Ukraine to Caucasus
              2 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
              1 mech_infantry moved from Rostov to Volgograd
                    Germans take Volgograd from Russians
              3 infantry moved from Rostov to Tambov
              1 infantry moved from Rostov to Tambov
              1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
      
          Combat - Germans
              Battle in 115 Sea Zone
                  Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
                  Russians defend with 1 cruiser and 1 submarine
                      Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 115 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 carrier owned by the Germans
                      1 submarine owned by the Russians lost in 115 Sea Zone
                      Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 115 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 115 Sea Zone
                      1 cruiser owned by the Russians lost in 115 Sea Zone
                  Germans win with 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser and 1 submarine
                  Casualties for Germans: 1 submarine
              Battle in Normandy Bordeaux
                  Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 1 factory_minor, 1 harbour and 2 infantry
                      Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                      British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      2 infantry owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Holland Belgium
                  Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                  British defend with 1 infantry and 1 mech_infantry
                      Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                      British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry and 1 mech_infantry
              Battle in Tambov
                  Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
                  Russians defend with 3 infantry
                      Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 1.83 expected hits
                      Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Tambov
                      3 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in Caucasus
                  Germans attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Russians defend with 3 infantry
                      Germans roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 2.33 expected hits
                      Russians roll dice for 3 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                      1 infantry owned by the Russians lost in Caucasus
                      Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                      1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                      1 infantry owned by the Russians lost in Caucasus
                      Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 4 : 2/2 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -11
                  Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Tambov to Novgorod
              1 mech_infantry moved from Rostov to Caucasus
              1 tactical_bomber moved from Caucasus to Bryansk
              1 tactical_bomber moved from Tambov to Bryansk
              2 infantry moved from Belarus to Bryansk
              1 aaGun and 3 infantry moved from Ukraine to Bryansk
              1 infantry moved from Rostov to Caucasus
              1 aaGun moved from Rostov to Caucasus
              6 armour, 8 artilleries, 23 infantry and 12 mech_infantrys moved from Rostov to Bryansk
              4 mech_infantrys moved from Archangel to Bryansk
              1 armour and 1 mech_infantry moved from Archangel to Bryansk
              1 armour and 1 mech_infantry moved from Archangel to Bryansk
              1 mech_infantry moved from Rostov to Bryansk
              3 infantry moved from Novgorod to Belarus
              1 armour and 1 mech_infantry moved from Archangel to Karelia
              1 aaGun and 7 infantry moved from Norway to Finland
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Finland
              4 mech_infantrys moved from Northern Italy to Germany
              2 mech_infantrys moved from Western Germany to Germany
              2 mech_infantrys moved from Southern Italy to Western Germany
              1 fighter moved from Normandy Bordeaux to Southern Italy
              2 mech_infantrys moved from Poland to Novgorod
              1 submarine moved from 112 Sea Zone to 127 Sea Zone
              1 tactical_bomber moved from Normandy Bordeaux to Germany
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 fighter moved from Holland Belgium to Western Germany
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
              1 fighter moved from Western Germany to Germany
              1 fighter moved from Holland Belgium to Western Germany
              1 aaGun moved from Western Germany to Germany
              1 aaGun moved from France to Western Germany
      
          Place Units - Germans
              1 fighter and 9 infantry placed in Western Germany
              1 artillery and 2 infantry placed in France
              3 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Novgorod
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from France: 2 infantry
              EDIT: Adding units owned by Germans to Western Germany: 2 infantry
      
          Turn Complete - Germans
              EDIT: Total Cost from Convoy Blockades: 2
                  EDIT: Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                  EDIT: Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,6,4
              EDIT: Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
              EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs]
              EDIT: Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
              EDIT: Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
              EDIT: Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
              EDIT: Removing units owned by Germans from Novgorod: 1 bomber
              EDIT: Adding units owned by Germans to Germany: 1 bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : 3.83
      Germans regular : -2.33
      British regular : -0.33
      

      Savegame

      posted in League
      farmboyF
      farmboy