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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy
    • RE: crockett36 - Allies need bigger bids in all versions

      @oysteilo I did see that. It looks like quite an epic game. I think you are right that Andrew has the edge but you have made it pretty tough for him. I had some thoughts but want to save those for when the game is done.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Germans round 24

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 24
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_major; Remaining resources: 79 PUs; 
              Germans buy 1 artillery, 1 carrier, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Germany to Slovakia Hungary
                    Germans take Slovakia Hungary from Russians
              1 armour moved from Slovakia Hungary to Germany
              1 armour moved from Germany to Greater Southern Germany
                    Germans take Greater Southern Germany from Russians
              1 armour moved from Greater Southern Germany to Germany
              1 infantry moved from Bessarabia to Romania
                    Germans take Romania from Americans
              1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
              1 mech_infantry moved from Timguska to Evenkiyskiy
              1 bomber moved from Germany to Southern France
              1 bomber moved from Germany to Greece
      
          Combat - Germans
              Strategic bombing raid in Greece
                      Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
                  Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Greece causes 5 damage total. 
              Strategic bombing raid in Southern France
                      Americans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
                  1 bomber owned by the Germans killed by AA in Southern France
                  Bombing raid in Southern France causes 0 damage total. 
              Battle in Evenkiyskiy
                  Germans attack with 1 armour and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Evenkiyskiy
                  Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Greece to Ukraine
              3 mech_infantrys moved from Caucasus to Ukraine
              5 armour and 14 mech_infantrys moved from Ukraine to Eastern Poland
              1 aaGun, 24 artilleries and 52 infantry moved from Western Ukraine to Eastern Poland
              1 aaGun and 2 infantry moved from Bessarabia to Romania
              1 infantry moved from Eastern Poland to Slovakia Hungary
              1 infantry moved from Poland to Germany
              1 armour and 6 mech_infantrys moved from Baltic States to Poland
              1 armour and 6 mech_infantrys moved from Poland to Germany
              1 artillery and 6 infantry moved from Baltic States to Poland
              4 carriers and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
              1 transport moved from 114 Sea Zone to 112 Sea Zone
              2 infantry moved from Norway to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Western Germany
              4 infantry moved from Norway to Finland
              1 submarine moved from 124 Sea Zone to 112 Sea Zone
              10 fighters moved from Germany to 112 Sea Zone
              46 infantry moved from Germany to Western Germany
              14 artilleries moved from Germany to Western Germany
              3 fighters moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
              1 fighter and 2 tactical_bombers moved from Germany to Western Germany
              6 mech_infantrys moved from Persia to Northwest Persia
              1 armour moved from Persia to Northwest Persia
              1 armour moved from Persia to Caucasus
              2 mech_infantrys moved from Persia to Northwest Persia
              8 mech_infantrys moved from Persia to Caucasus
      
          Place Units - Germans
              1 carrier and 1 destroyer placed in 112 Sea Zone
              1 artillery and 7 infantry placed in Western Germany
              10 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 65 PUs; end with 65 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans AA : 0.67
      Russians regular : -0.33
      Germans regular : 0.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 91 Sea Zone to 119 Sea Zone
              1 fighter moved from Gibraltar to 119 Sea Zone
              1 bomber moved from United Kingdom to 119 Sea Zone
              1 infantry moved from Greece to 97 Sea Zone
              1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
              1 infantry moved from 96 Sea Zone to Libya
              1 infantry moved from Korea to Amur
                    Russians take Amur from Japanese
              1 armour and 1 infantry moved from Soviet Far East to Siberia
              1 tactical_bomber moved from 17 Sea Zone to Siberia
              9 fighters moved from Anhwe to Jehol
      
          Combat - Americans
              Battle in Libya
              Battle in 119 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 119 Sea Zone
                  Americans win, taking Libya from Italians, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Siberia
                  Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Siberia
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Jehol
                  Americans attack with 9 fighters
                  Japanese defend with 2 infantry
                      Americans roll dice for 9 fighters in Jehol, round 2 : 4/9 hits, 4.50 expected hits
                      Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Jehol
                      2 infantry owned by the Japanese lost in Jehol
                  Americans win with 8 fighters remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              8 fighters moved from Jehol to Kweichow
              1 tactical_bomber moved from Siberia to Soviet Far East
              1 transport moved from 4 Sea Zone to 1 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to British Columbia
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
              2 fighters moved from Western United States to Hawaiian Islands
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 5 carriers, 3 cruisers, 2 destroyers and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              3 carriers, 4 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 6 Sea Zone to 23 Sea Zone
              1 destroyer moved from 17 Sea Zone to 6 Sea Zone
              1 transport moved from 97 Sea Zone to 96 Sea Zone
              1 destroyer moved from 97 Sea Zone to 96 Sea Zone
              2 carriers moved from 97 Sea Zone to 96 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              3 fighters moved from 97 Sea Zone to Greece
              1 tactical_bomber moved from 97 Sea Zone to Greece
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from 119 Sea Zone to Scotland
              1 bomber moved from 119 Sea Zone to United Kingdom
              1 fighter moved from Samara to Greece
              1 fighter moved from Samara to Russia
              1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
              3 fighters moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from New Zealand to 63 Sea Zone
              2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - Americans
              3 infantry placed in Greece
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Central United States
              2 transports placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              Americans undo move 4.
              1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 4 infantry moved from Anhwe to Hunan
              1 fighter moved from Anhwe to Hunan
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                  Japanese defend with 1 aaGun, 2 infantry and 1 mech_infantry
                      Japanese roll AA dice in Hunan : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hunan, round 2 : 2/7 hits, 2.17 expected hits
                      Japanese roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
                      Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hunan, round 3 : 2/7 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 aaGun, 2 infantry and 1 mech_infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Kweichow
      
          Place Units - Chinese
              1 infantry placed in Anhwe
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 battleships and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
              1 artillery and 2 infantry moved from Greece to 97 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
              1 artillery and 2 infantry moved from 96 Sea Zone to Malta
              1 fighter moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from Greece to Malta
      
          Combat - British
              Battle in Malta
                  British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 2 battleships and 1 cruiser in Malta, round 2 : 1/3 hits, 1.83 expected hits
                      British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Malta
                      2 infantry owned by the Italians lost in Malta
                  British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Malta to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 aaGun and 1 infantry moved from Anhwe to Kweichow
              1 artillery moved from Anhwe to Kweichow
              1 bomber moved from West India to Greece
              1 fighter and 1 tactical_bomber moved from Persia to Greece
              1 infantry moved from Iraq to Northwest Persia
              3 infantry moved from Iraq to Persia
              1 infantry moved from Egypt to Trans-Jordan
              1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 97 Sea Zone to 96 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 aaGun and 5 infantry moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to Scotland
              1 aaGun, 1 artillery and 23 infantry moved from West India to Eastern Persia
      
          Place Units - British
              1 artillery and 2 infantry placed in Persia
              3 infantry placed in Egypt
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 1.67
      Italians regular : 1.33
      Japanese regular : 0.33
      Japanese AA : -0.17
      Germans regular : -0.17
      British regular : -0.83
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Russia to Ukraine
              2 infantry moved from Bryansk to Ukraine
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              6 infantry moved from Amur to Manchuria
              8 infantry moved from Korea to Manchuria
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 14 infantry
                  Japanese defend with 3 infantry
                      Russians roll dice for 14 infantry in Manchuria, round 2 : 2/14 hits, 2.33 expected hits
                      Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Manchuria
                      Russians roll dice for 14 infantry in Manchuria, round 3 : 1/14 hits, 2.33 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Ukraine to Russia
              2 armour and 4 mech_infantrys moved from Bryansk to Tambov
              2 infantry moved from Volgograd to Tambov
              10 mech_infantrys moved from Vologda to Tambov
              2 mech_infantrys moved from Vologda to Russia
              1 fighter moved from Russia to Szechwan
              3 artilleries moved from Bryansk to Tambov
              2 artilleries moved from Russia to Tambov
              2 aaGuns moved from Bryansk to Russia
              1 aaGun moved from Bryansk to Tambov
              16 infantry moved from Bryansk to Russia
              5 infantry moved from Bryansk to Tambov
              1 infantry moved from Bryansk to Tambov
              1 aaGun moved from Korea to Manchuria
              1 submarine moved from 110 Sea Zone to 91 Sea Zone
      
          Place Units - Russians
              8 artilleries and 2 infantry placed in Russia
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs]
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 37 Optional[PUs]
      

      Combat Hit Differential Summary :

      Japanese regular : -1.33
      Germans regular : -0.33
      Russians regular : -1.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @surfer said in BM Surfer (L+15) vs Farmboy (X):

      @farmboy Ok. This is a crazy game. I’ve put practically every land unit I have Southern Europe!

      yeah this is pretty wild. I don’t think I have seen this number of land units this concentrated ever before. We might be looking at some battles with 400+ units involved in the end game.

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Italians round 23

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 23
      
          Purchase Units - Italians
              Italians repair damage of 2x factory_minor; Remaining resources: 14 PUs; 
              Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 armour moved from Baltic States to Germany
              1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Western Germany
              1 armour moved from Persia to Caucasus
      
          Place Units - Italians
              1 armour and 2 artilleries placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 6 PUs; end with 6 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 23

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 23
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 destroyer moved from 43 Sea Zone to 42 Sea Zone
              5 fighters and 5 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
              1 destroyer, 4 fighters, 1 submarine and 6 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
              2 fighters moved from Malaya to 35 Sea Zone
              1 bomber moved from French Indo China to 35 Sea Zone
              1 bomber moved from French Indo China to 35 Sea Zone
      
          Combat - Japanese
              Battle in Celebes
              Battle in 35 Sea Zone
                  Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 12/15 hits, 8.67 expected hits
                      ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 35 Sea Zone
                      1 destroyer owned by the ANZAC lost in 35 Sea Zone
                  Japanese win, taking Celebes from Americans with 2 bombers, 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 destroyer
              Battle in 42 Sea Zone
                  Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              2 bombers moved from 35 Sea Zone to Japan
              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
              11 fighters and 5 tactical_bombers moved from French Indo China to Japan
              1 artillery and 6 infantry moved from Manchuria to Buyant-Uhaa
              1 infantry moved from Timguska to Kansu
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Chahar to Buyant-Uhaa
              1 infantry moved from Yenisey to Timguska
              1 aaGun moved from Yunnan to Shan State
              1 aaGun moved from Szechwan to Yunnan
              1 submarine moved from 39 Sea Zone to 37 Sea Zone
              2 artilleries and 2 infantry moved from French Indo China to Shan State
              1 submarine moved from 20 Sea Zone to 36 Sea Zone
              6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
              1 artillery, 2 battleships, 16 carriers, 1 cruiser, 1 destroyer, 1 infantry, 3 marines, 31 submarines and 1 transport moved from 43 Sea Zone to 36 Sea Zone
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
              5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
              4 fighters moved from French Indo China to Japan
              2 tactical_bombers moved from India to 36 Sea Zone
              1 armour and 1 mech_infantry moved from Caucasus to Persia
              2 fighters moved from Caucasus to Southern Italy
              16 artilleries and 2 infantry moved from Kazakhstan to Caucasus
              3 infantry moved from West India to Eastern Persia
              1 infantry moved from Malaya to Shan State
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
              1 destroyer moved from 43 Sea Zone to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
      
          Place Units - Japanese
              1 carrier and 1 destroyer placed in 36 Sea Zone
              4 fighters and 6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 76 PUs; end with 76 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 1.67
      ANZAC regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 note that you left a sub in 119. It won’t impact the soviets if that wasn’t intentional and you want to move it elsewhere.

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Italians
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Italians
              2 infantry moved from Samara to Volgograd
              3 fighters and 1 tactical_bomber moved from Russia to Volgograd
              1 infantry moved from Samara to Tambov
                    Russians take Tambov from Germans
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 armour moved from Smolensk to Vologda
                    Russians take Vologda from Italians
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              3 fighters and 1 tactical_bomber moved from Volgograd to Russia
              1 armour and 1 mech_infantry moved from Smolensk to Vologda
              1 aaGun, 2 artilleries and 25 infantry moved from Smolensk to Russia
              4 artilleries moved from Samara to Russia
              1 aaGun, 1 artillery and 10 infantry moved from Samara to Vologda
              1 aaGun moved from Russia to Vologda
              2 infantry moved from Samara to Vologda
              1 infantry moved from Samara to Vologda
              1 artillery and 3 infantry moved from Samara to Russia
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 16 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -1.50
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 57 Sea Zone to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 aaGun moved from India to West India
              2 fighters moved from India to Anhwe
              1 fighter moved from Greece to Samara
              1 fighter moved from India to Anhwe
              1 fighter moved from 17 Sea Zone to Korea
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 artillery, 1 fighter and 1 infantry placed in New South Wales
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 33 Sea Zone: 4 submarines
              EDIT: Adding units owned by ANZAC to 6 Sea Zone: 4 submarines
              EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser and 1 submarine
              EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
              EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
              ANZAC collect 14 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Greece to Russia
              1 infantry moved from Iraq to Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 note I assumed no scramble on the UK turn

      posted in League
      farmboyF
      farmboy