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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Persia to Trans-Jordan
                    British take Trans-Jordan from Germans
              1 fighter moved from 93 Sea Zone to 96 Sea Zone
              1 armour moved from Persia to Syria
                    Americans take Syria from Germans
              2 submarines moved from 16 Sea Zone to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
              1 bomber moved from Gibraltar to Western Germany
              2 fighters moved from Southern France to Western Germany
              1 artillery and 3 infantry moved from Marianas to 22 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 35 Sea Zone
              6 fighters moved from 22 Sea Zone to Philippines
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 3 units heading to Western Germany
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Western Germany causes 4 damage total. 
              Battle in 96 Sea Zone
                  Americans attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 96 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 5 fighters, 3 submarines and 2 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 5 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Philippines
                  Americans attack with 1 artillery, 6 fighters and 3 infantry
                  Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Philippines, round 2 : 7/10 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Philippines
                  Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Cleaning up after air battles
      
          Non Combat Move - Americans
              2 destroyers moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 22 Sea Zone to 43 Sea Zone
              1 destroyer moved from 22 Sea Zone to 44 Sea Zone
              1 fighter moved from 6 Sea Zone to 35 Sea Zone
              2 carriers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
              1 battleship, 6 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 35 Sea Zone
              2 fighters moved from Marianas to 35 Sea Zone
              2 fighters moved from 22 Sea Zone to 35 Sea Zone
              6 fighters moved from Philippines to 35 Sea Zone
              1 destroyer moved from 22 Sea Zone to 35 Sea Zone
              3 submarines moved from 22 Sea Zone to 35 Sea Zone
              4 infantry moved from Korea to Manchuria
              1 marine moved from Persia to 80 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 2 transports moved from 80 Sea Zone to 72 Sea Zone
              1 marine moved from 72 Sea Zone to Tanganyika Territory
              2 fighters moved from Northwest Persia to India
              1 fighter moved from 96 Sea Zone to 93 Sea Zone
              2 transports moved from 93 Sea Zone to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              2 infantry moved from Gibraltar to 92 Sea Zone
              3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
              3 infantry moved from 93 Sea Zone to Southern France
              2 infantry moved from Central United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 fighter moved from Eastern United States to Gibraltar
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to United Kingdom
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              2 fighters moved from Western Germany to Southern France
              1 bomber moved from Western Germany to Southern France
      
          Place Units - Americans
              2 carriers and 1 destroyer placed in 6 Sea Zone
              1 artillery, 1 harbour and 2 infantry placed in Persia
              2 artilleries and 1 infantry placed in Southern France
              4 infantry placed in Central United States
              1 fighter placed in Eastern United States
              1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 75 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 10 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 artillery and 10 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 10 infantry in Sikang, round 2 : 2/11 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Persia to Anglo Egyptian Sudan
              1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
              1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 1 bomber and 2 mech_infantrys
                  Italians defend with 1 infantry
                      British roll dice for 1 bomber and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
              2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 carrier moved from 80 Sea Zone to 72 Sea Zone
              1 destroyer moved from 81 Sea Zone to 72 Sea Zone
              3 transports moved from 80 Sea Zone to 71 Sea Zone
              2 fighters moved from 80 Sea Zone to India
              2 artilleries and 3 infantry moved from West India to India
              1 artillery moved from Eastern Persia to Persia
              2 tactical_bombers moved from Persia to India
              1 fighter moved from Persia to Russia
      
          Place Units - British
              3 infantry placed in Union of South Africa
              2 fighters placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 fighter
              EDIT: Adding units owned by British to Southern France: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 30 Optional[PUs]
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 8 Optional[PUs]
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Americans regular : 3.00
      Italians regular : -0.33
      Japanese regular : 0.00
      Germans AA : -0.17
      British regular : 0.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      I will proceed assuming no intercept or scramble since the intercept can’t prevent bombing and my scramble odds are 100%. Obviously if you want to do so, you can let me know and we can reroll that.

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Belarus to Archangel
                    Russians take Archangel from Germans
              1 armour moved from Archangel to Novgorod
              2 artilleries, 15 infantry and 3 mech_infantrys moved from Belarus to Novgorod
              2 infantry moved from Bryansk to Western Ukraine
              5 infantry moved from Bryansk to Rostov
              1 fighter moved from Russia to Western Ukraine
              1 fighter moved from Russia to Rostov
              1 artillery and 6 infantry moved from Bryansk to Ukraine
              1 infantry moved from Vologda to Urals
                    Russians take Urals from Germans
              1 infantry moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Germans
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/21 hits, 4.50 expected hits
                      Germans roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians lost in Novgorod
                      4 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 4 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery and 6 infantry
                  Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                      Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits
                      Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 aaGun and 3 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 1 fighter and 5 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 fighter and 5 infantry in Rostov, round 2 : 0/6 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 fighter and 5 infantry in Rostov, round 3 : 0/6 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      Russians roll dice for 1 fighter and 4 infantry in Rostov, round 4 : 1/5 hits, 1.17 expected hits
                      Germans roll dice for 3 infantry in Rostov, round 4 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians lost in Rostov
                      1 infantry owned by the Germans lost in Rostov
                      Russians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Rostov, round 6 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Rostov, round 6 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Rostov
                      1 infantry owned by the Germans lost in Rostov
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Russians: 5 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Rostov to Russia
              1 aaGun and 15 infantry moved from Vologda to Russia
              1 fighter moved from Western Ukraine to Russia
              2 infantry moved from Smolensk to Russia
              1 aaGun moved from Belarus to Novgorod
              26 infantry moved from Bryansk to Russia
              1 submarine moved from 109 Sea Zone to 117 Sea Zone
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              2 infantry moved from Amur to Buryatia
              1 infantry moved from Amur to Buryatia
              2 aaGuns and 15 infantry moved from Amur to Korea
      
          Place Units - Russians
              2 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.67
      Russians regular : -2.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @zlefin Im not at my computer now but I realize I may not have accounted for the naval base in 19. Thanks for the heads-up. Lets play on anyway. It’s perfectly reasonable to make me pay for that mistake

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Korea to 6 Sea Zone
              1 artillery, 1 cruiser and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              1 artillery moved from 25 Sea Zone to Midway
              1 fighter moved from Korea to 25 Sea Zone
              2 armour moved from New South Wales to South Australia
              1 artillery and 1 infantry moved from South Australia to Queensland
              1 fighter moved from New South Wales to Queensland
              1 submarine moved from 63 Sea Zone to 54 Sea Zone
              1 submarine moved from 56 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 3 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 3 infantry moved from Norway to Finland
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
              2 mech_infantrys moved from Baltic States to Novgorod
              3 armour and 2 mech_infantrys moved from Bryansk to Novgorod
              1 infantry and 1 mech_infantry moved from Rostov to Caucasus
              2 mech_infantrys moved from Rostov to Volgograd
              2 bombers moved from Germany to Caucasus
              1 bomber moved from Germany to Tambov
              2 infantry moved from Bryansk to Tambov
              1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
              1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
              1 infantry moved from France to Normandy Bordeaux
                    Germans take Normandy Bordeaux from French
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 3 armour and 4 mech_infantrys
                  Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Germans roll dice for 3 armour and 4 mech_infantrys in Novgorod, round 2 : 1/7 hits, 2.17 expected hits
                      Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                      1 aaGun owned by the Russians lost in Novgorod
                      Germans roll dice for 3 armour and 4 mech_infantrys in Novgorod, round 3 : 1/7 hits, 2.17 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Germans lost in Novgorod
                      1 mech_infantry owned by the Russians lost in Novgorod
                      Germans roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Finland
                  Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 armour
                      Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2.17 expected hits
                      Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in Finland
                      1 armour owned by the Russians lost in Finland
                  Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
              Battle in Tambov
                  Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Volgograd
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                  ANZAC defend with 1 infantry
                      Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                      1 infantry owned by the ANZAC lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Caucasus to Bryansk
              2 bombers moved from Tambov to Bryansk
              1 bomber moved from Bryansk to Germany
              1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
              1 tactical_bomber moved from Rostov to Bryansk
              1 tactical_bomber moved from Tambov to Bryansk
              1 fighter moved from Rostov to Ukraine
              5 armour and 3 mech_infantrys moved from Rostov to Bryansk
              1 infantry moved from Smolensk to Bryansk
              1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
              1 submarine moved from 112 Sea Zone to 125 Sea Zone
              1 mech_infantry moved from Romania to Ukraine
              3 infantry moved from Ukraine to Bryansk
              3 mech_infantrys moved from Western Germany to Slovakia Hungary
              1 fighter moved from Western Germany to Southern Italy
              1 tactical_bomber moved from Southern Italy to Western Germany
              1 infantry moved from Western Germany to France
              1 aaGun moved from Norway to Finland
      
          Place Units - Germans
              1 armour and 9 mech_infantrys placed in Germany
              1 infantry placed in Western Germany
              3 artilleries placed in Ukraine
              3 infantry placed in France
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3
              Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.00
      Germans regular : 0.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @zlefin apologies for the delay… SHould be able to play more regularly going for the next few days I think.

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      
          Non Combat Move - Americans
              4 infantry moved from Central United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from 91 Sea Zone to Norway
              1 fighter moved from Eastern United States to Gibraltar
              3 fighters moved from Western United States to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 63 Sea Zone to 54 Sea Zone
              3 fighters moved from New Zealand to 54 Sea Zone
              2 fighters moved from 54 Sea Zone to Queensland
              1 fighter moved from New Zealand to 54 Sea Zone
              1 fighter moved from New Zealand to 25 Sea Zone
              8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
              1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from 25 Sea Zone to Midway
              1 armour, 4 infantry and 3 mech_infantrys moved from Finland to Norway
      
          Place Units - Americans
              1 destroyer placed in 112 Sea Zone
              2 fighters placed in Norway
              1 factory_minor placed in Finland
              1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
              Americans undo move 4.
              1 artillery and 1 infantry placed in Central United States
              1 bomber and 1 fighter placed in Eastern United States
              1 factory_minor placed in Korea
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,1,6
              Americans collect 60 PUs (3 lost to blockades); end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 13 infantry moved from Shensi to Kweichow
      
          Place Units - Chinese
              2 infantry placed in Shensi
              2 infantry placed in Kweichow
              Chinese undo move 2.
              1 infantry placed in Kansu
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_minor; Remaining resources: 4 PUs; 
              UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from India to Burma
              1 artillery and 3 infantry moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery, 1 bomber and 3 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 artillery, 1 bomber and 3 infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Burma
                  British win, taking 6 Sea Zone from Japanese, taking Burma from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Burma to Northwest Persia
              1 artillery and 1 infantry moved from Persia to Northwest Persia
              2 fighters moved from Egypt to Northwest Persia
              2 infantry moved from Alexandria to Egypt
              5 infantry moved from Alexandria to Tobruk
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from 91 Sea Zone to Norway
              1 aaGun and 2 infantry moved from Finland to Norway
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 artillery and 3 infantry moved from West India to India
              1 aaGun moved from India to Burma
              2 fighters moved from India to Northwest Persia
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              3 infantry moved from Shensi to Kweichow
      
          Place Units - UK_Pacific
              1 artillery placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      British regular : 1.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @zlefin I actually need to know which of your german air are on the italian carriers.

      posted in League
      farmboyF
      farmboy