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    farmboy

    @farmboy

    2025 '23 '22 '21 '20 '19 '18 '17

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    2025 '23 '22 '21 '20 '19 '18 '17

    Best posts made by farmboy

    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy
    • RE: crockett36 - Allies need bigger bids in all versions

      @oysteilo I did see that. It looks like quite an epic game. I think you are right that Andrew has the edge but you have made it pretty tough for him. I had some thoughts but want to save those for when the game is done.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
              1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
              1 armour, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
              1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
              1 armour, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
              1 bomber moved from Northwest Persia to Cyprus
      
          Combat - Americans
              Battle in Greece
              Battle in Cyprus
                  Americans attack with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
                  Italians defend with 4 infantry
                      Americans roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Cyprus, round 2 : 1/7 hits, 2.00 expected hits
                      Italians roll dice for 4 infantry in Cyprus, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Cyprus
                      1 infantry owned by the Italians lost in Cyprus
                      Americans roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Cyprus, round 3 : 3/6 hits, 1.83 expected hits
                      Italians roll dice for 3 infantry in Cyprus, round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Italians lost in Cyprus
                  Americans win, taking 98 Sea Zone from Italians, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Cyprus to Syria
              2 mech_infantrys moved from French Equatorial Africa to Egypt
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
              1 fighter moved from Gibraltar to 99 Sea Zone
              2 fighters moved from United Kingdom to Gibraltar
              1 tactical_bomber moved from Eastern United States to Gibraltar
              2 infantry moved from Queensland to 54 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 transport moved from 26 Sea Zone to 32 Sea Zone
              1 infantry moved from Marshall Islands to 32 Sea Zone
              1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              8 fighters and 1 tactical_bomber moved from Korea to 33 Sea Zone
              4 fighters moved from Western United States to Hawaiian Islands
              1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 submarine moved from 80 Sea Zone to 81 Sea Zone
              1 submarine moved from 44 Sea Zone to 34 Sea Zone
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
              EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              1 carrier placed in 101 Sea Zone
              1 infantry placed in Central United States
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2,4,6
              Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 fighter and 6 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Burma
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 airfield and 5 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
              1 infantry moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
              1 bomber moved from Northwest Persia to Caucasus
      
          Combat - British
              British creates battle in territory 98 Sea Zone
              Strategic bombing raid in Caucasus
                      Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                  Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Caucasus causes 5 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Caucasus to Greece
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
              1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
              1 infantry moved from Tunisia to 94 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 99 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
              1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from 99 Sea Zone to Greece
              2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 80 Sea Zone to 77 Sea Zone
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 armour and 2 mech_infantrys moved from Northwest Persia to Syria
              2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
              3 fighters moved from Northwest Persia to Cyprus
              1 fighter and 1 tactical_bomber moved from Northwest Persia to 99 Sea Zone
              1 fighter moved from 92 Sea Zone to 99 Sea Zone
              1 fighter moved from 92 Sea Zone to Gibraltar
              1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
              2 artilleries and 6 infantry moved from Northwest Persia to Persia
      
          Place Units - British
              1 airfield placed in Cyprus
              2 infantry placed in Egypt
              1 aaGun and 3 infantry placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from Burma: 1 aaGun and 3 infantry
              EDIT: Adding units owned by British to India: 1 aaGun and 3 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 1 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Americans regular : 0.17
      Japanese regular : 0.67
      Italians regular : -1.33
      Germans AA : -0.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @surfer no scramble

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @surfer all good. Go ahead

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 5 submarines and 4 tactical_bombers; Remaining resources: 1 PUs; 1 SuicideAttackTokens; 
      
          Combat Move - Japanese
              12 fighters, 1 submarine and 8 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
              1 fighter moved from India to 41 Sea Zone
              1 infantry moved from Eastern Persia to Turkmenistan
                    Japanese take Turkmenistan from Russians
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              2 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to Malaya
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Dzavhan to Olgiy
                    Japanese take Olgiy from Russians
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 37 Sea Zone
                  Japanese attack with 12 fighters, 1 submarine, 8 tactical_bombers and 1 transport
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 12 fighters, 8 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/20 hits, 11.33 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Americans with 12 fighters, 1 submarine, 8 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Malaya
                  Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 8/14 hits, 7.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya
                  Japanese win, taking Malaya from Americans with 1 artillery, 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              12 fighters and 8 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
              2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
              2 battleships, 13 carriers, 1 cruiser, 5 destroyers, 3 marines and 15 submarines moved from 43 Sea Zone to 35 Sea Zone
              1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
              1 submarine moved from 36 Sea Zone to 35 Sea Zone
              2 submarines moved from 6 Sea Zone to 35 Sea Zone
              2 bombers, 8 fighters and 2 tactical_bombers moved from Malaya to French Indo China
              1 fighter moved from 41 Sea Zone to India
              2 aaGuns, 16 artilleries and 22 infantry moved from Anhwe to Kweichow
              2 infantry moved from Jehol to Anhwe
              3 infantry moved from Manchuria to Jehol
              1 infantry moved from Yunnan to French Indo China
              1 armour and 1 mech_infantry moved from Kiangsu to Hunan
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Siberia to Amur
              2 fighters moved from Japan to 35 Sea Zone
              2 tactical_bombers moved from India to French Indo China
              1 aaGun, 2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
              1 artillery moved from Eastern Persia to Turkmenistan
      
          Place Units - Japanese
              1 submarine placed in 39 Sea Zone
              2 tactical_bombers placed in India
              3 submarines placed in 36 Sea Zone
              Japanese undo move 3.
              1 submarine placed in 36 Sea Zone
              2 tactical_bombers placed in French Indo China
              3 submarines placed in 19 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 63 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Japanese regular : 2.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 just reposted because I remembered your fig edit to Ukraine

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Vologda to Archangel
                    Russians take Archangel from Germans
              1 armour moved from Archangel to Vologda
              2 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Smolensk
              1 fighter and 2 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Volgograd
              3 infantry moved from Samara to Volgograd
              1 armour moved from Samara to Tambov
                    Russians take Tambov from Italians
              1 armour moved from Tambov to Samara
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 armour moved from Egypt to Ethiopia
                    Russians take Ethiopia from Italians
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Smolensk to Russia
              1 fighter moved from Bryansk to Russia
              1 tactical_bomber moved from Volgograd to Russia
              9 infantry moved from Russia to Samara
              2 infantry moved from Vologda to Samara
              1 artillery moved from Russia to Samara
              2 infantry moved from Russia to Samara
              1 submarine moved from 92 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Egypt to Ethiopia
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 32 Optional[PUs]
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 fighter
              EDIT: Adding units owned by Germans to Ukraine: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      Russians regular : -1.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 1x factory_major, 6x factory_minor; Remaining resources: 77 PUs; 
              Germans buy 2 armour, 4 artilleries, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Kazakhstan to Caucasus
      
          Combat - Germans
              Battle in Caucasus
                  Germans attack with 1 infantry
                  British defend with 1 aaGun
                      1 aaGun owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 aaGun
      
          Non Combat Move - Germans
              3 infantry moved from Tambov to Volgograd
              3 mech_infantrys moved from Novgorod to Eastern Poland
              1 armour and 1 mech_infantry moved from Urals to Russia
              1 fighter moved from Ukraine to Southern Italy
              1 armour and 6 mech_infantrys moved from Ukraine to Western Ukraine
              1 aaGun and 3 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Tambov
              1 bomber moved from Volgograd to French Indo China
              8 infantry moved from Western Germany to France
              2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
              1 transport moved from 113 Sea Zone to 112 Sea Zone
              1 bomber and 1 tactical_bomber moved from Western Germany to Southern Italy
              3 fighters moved from Western Germany to Southern Italy
              1 submarine moved from 119 Sea Zone to 111 Sea Zone
              1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
              1 infantry moved from Germany to Western Germany
              1 fighter moved from Volgograd to Western Ukraine
              2 armour and 4 mech_infantrys moved from Volgograd to Russia
              2 infantry moved from Norway to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Western Germany
      
          Place Units - Germans
              1 submarine placed in 112 Sea Zone
              3 artilleries placed in France
              2 armour and 7 mech_infantrys placed in Western Germany
              1 artillery and 2 infantry placed in Russia
              3 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,3,1,1,1
              Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Vologda to Archangel
                    Russians take Archangel from Germans
              1 armour moved from Archangel to Vologda
              2 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Smolensk
              1 fighter and 2 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Volgograd
              3 infantry moved from Samara to Volgograd
              1 armour moved from Samara to Tambov
                    Russians take Tambov from Italians
              1 armour moved from Tambov to Samara
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 armour moved from Egypt to Ethiopia
                    Russians take Ethiopia from Italians
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Smolensk to Russia
              1 fighter moved from Bryansk to Russia
              1 tactical_bomber moved from Volgograd to Russia
              9 infantry moved from Russia to Samara
              2 infantry moved from Vologda to Samara
              1 artillery moved from Russia to Samara
              2 infantry moved from Russia to Samara
              1 submarine moved from 92 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Egypt to Ethiopia
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 32 Optional[PUs]
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      Russians regular : -1.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 I assume from West Germany?

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 lol. Sorry.

      posted in League
      farmboyF
      farmboy