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    farmboy

    @farmboy

    2025 '23 '22 '21 '20 '19 '18 '17

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    2025 '23 '22 '21 '20 '19 '18 '17

    Best posts made by farmboy

    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy
    • RE: crockett36 - Allies need bigger bids in all versions

      @oysteilo I did see that. It looks like quite an epic game. I think you are right that Andrew has the edge but you have made it pretty tough for him. I had some thoughts but want to save those for when the game is done.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 just wanted to make sure you saw my comment below around the UK fig is on the US carrier. If that would have impacted the Italy turn, and you didn’t see the note in time, we can consider it on a UK carrier as that would be the default assumption.

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 and I forgot to note that one UK fig is on a US carrier in 92. If I’m too late in letting you know this and you have done Italy’s turn, just let me know.

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      @cwglee51 forgot a US ncm and reposted

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from French Equatorial Africa to Northwest Persia
              2 mech_infantrys moved from French West Africa to French Equatorial Africa
              2 infantry moved from French West Africa to 87 Sea Zone
              2 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Algeria
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              2 fighters moved from 110 Sea Zone to Gibraltar
              1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 mech_infantry moved from British Guiana to 88 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Gibraltar
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Wake Island to Korea
              5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Korea
              1 fighter moved from Caroline Islands to Korea
              1 destroyer moved from 33 Sea Zone to 19 Sea Zone
              1 destroyer moved from 33 Sea Zone to 21 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from Western United States to Wake Island
              1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 79 Sea Zone to 80 Sea Zone
      
          Place Units - Americans
              2 destroyers and 1 submarine placed in 10 Sea Zone
              4 fighters placed in Western United States
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Shensi
              2 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 bomber moved from India to Northwest Persia
              3 aaGuns, 2 artilleries and 29 infantry moved from India to Burma
              1 mech_infantry moved from Eastern Persia to Northwest Persia
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 fighter moved from Egypt to Northwest Persia
              2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Nigeria to French Equatorial Africa
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 fighter moved from 110 Sea Zone to 92 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
              1 artillery moved from Gibraltar to 92 Sea Zone
              1 artillery moved from 92 Sea Zone to Algeria
              1 fighter moved from 110 Sea Zone to United Kingdom
              5 fighters and 2 tactical_bombers moved from Russia to Northwest Persia
      
          Place Units - British
              1 fighter placed in United Kingdom
              1 factory_minor placed in Egypt
              2 infantry placed in Persia
              1 destroyer placed in 80 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Some Units in India change ownership: 2 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 62 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from New South Wales: 2 infantry
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to Queensland: 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Cwglee axis vs farmboy allies +31 g40 oob

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from French Equatorial Africa to Northwest Persia
              2 mech_infantrys moved from French West Africa to French Equatorial Africa
              2 infantry moved from French West Africa to 87 Sea Zone
              2 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Algeria
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              2 fighters moved from 110 Sea Zone to Gibraltar
              1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 mech_infantry moved from British Guiana to 88 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Gibraltar
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Wake Island to Korea
              5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Korea
              1 fighter moved from Caroline Islands to Korea
              1 destroyer moved from 33 Sea Zone to 19 Sea Zone
              1 destroyer moved from 33 Sea Zone to 21 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from Western United States to Wake Island
              1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 79 Sea Zone to 80 Sea Zone
      
          Place Units - Americans
              2 destroyers and 1 submarine placed in 10 Sea Zone
              4 fighters placed in Western United States
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Shensi
              2 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 bomber moved from India to Northwest Persia
              3 aaGuns, 2 artilleries and 29 infantry moved from India to Burma
              1 mech_infantry moved from Eastern Persia to Northwest Persia
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 fighter moved from Egypt to Northwest Persia
              2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Nigeria to French Equatorial Africa
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 fighter moved from 110 Sea Zone to 92 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
              1 artillery moved from Gibraltar to 92 Sea Zone
              1 artillery moved from 92 Sea Zone to Algeria
              1 fighter moved from 110 Sea Zone to United Kingdom
              5 fighters and 2 tactical_bombers moved from Russia to Northwest Persia
      
          Place Units - British
              1 fighter placed in United Kingdom
              1 factory_minor placed in Egypt
              2 infantry placed in Persia
              1 destroyer placed in 80 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      if not too late, reposted (below) with an ncm change.

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Italians round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Italians
              1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
              2 infantry moved from France to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
              1 aaGun and 3 infantry moved from Bulgaria to Romania
              2 armour moved from Volgograd to Russia
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,1,5,3,1
              Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Russia: 2 armour
              EDIT: Adding units owned by Italians to Volgograd: 2 armour
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @surfer said in BM Surfer (L+15) vs Farmboy (X):

      @farmboy said in BM Surfer (L+15) vs Farmboy (X):

      I had to edit the combat in Celebes as I forgot to move the troops from the transport.

      Well. I forgot to walk into S. France. I hope you’re ok with that edit.

      Merry Christmas.

      all good and merry christmas as well!

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Italians round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Italians
              1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
              2 infantry moved from France to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
              1 aaGun and 3 infantry moved from Bulgaria to Romania
              2 armour moved from Volgograd to Russia
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,1,5,3,1
              Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: BM Surfer (L+15) vs Farmboy (X)

      I had to edit the combat in Celebes as I forgot to move the troops from the transport.

      posted in League
      farmboyF
      farmboy