• RE: Odonis vs AEV (Allies +18) BM3 G40L21

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Tunisia
                1 infantry owned by the French retreated to Algeria
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    French regular : -0,67
    

    Savegame

    posted in League
  • RE: L21 BM SC (Allies+18) vs AetV (Axis) game 2

    @sovietishcat said in L21 BM SC (Allies+18) vs AetV (Axis) game 2:

    @aequitas-et-veritas Hope all is well, I am just posting so the game does not fall behind too much in the Forum.

    All good, just have a lot of workload at the moment.

    posted in League
  • RE: L21 BM SC (Allies+18) vs AetV (Axis) game 2

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 bomber moved from Novgorod to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1,50 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            10 mech_infantrys moved from Ukraine to Bryansk
            2 armour and 5 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from Rostov to Ukraine
            5 infantry moved from Belarus to Bryansk
            3 infantry moved from Archangel to Novgorod
            2 aaGuns, 1 artillery, 3 infantry and 2 tactical_bombers moved from Northern Italy to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Southern Italy to Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            6 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,33
    Germans regular : 1,83
    

    Savegame

    posted in League
  • RE: L21 Aequitas-et-veritas A+16 vs Bretters Axis +6

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Queensland to Philippines
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L21 Aequitas-et-veritas A+16 vs Bretters Axis +6

    @bretters please check page 15 in the rule book of pacific wich states:

    TRANSPORTS:

    If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
    counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.

    posted in League
  • RE: The Mouse vs Captain Squareyez

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 fighter moved from Italy to France
    
        Place Units - Italians
            1 armour placed in Italy
            1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 101 / 106
    British : 9 / 9
    Italians : 13 / 14
    Chinese : 0 / 0
    Americans : 23 / 35
    

    Savegame

    posted in Play Boardgames
  • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

    @Robson Sorry for the delay in making my turn. Another busy week for work. I’ll be taking a week off starting Wednesday. No internet for a week! Can’t wait.

    posted in Play Boardgames
  • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 6
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 29 PUs; 
            UK_Pacific buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 fighters moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Kweichow
    
        Combat - UK_Pacific
            Battle in Kweichow
                UK_Pacific attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    UK_Pacific roll dice for 1 bomber, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Kweichow
                UK_Pacific win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                UK_Pacific attack with 2 fighters and 2 infantry
                Japanese defend with 1 armour
                    UK_Pacific roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Hunan
                UK_Pacific win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                UK_Pacific attack with 2 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    UK_Pacific roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                UK_Pacific win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            1 bomber and 1 fighter moved from Kweichow to Yunnan
            2 fighters moved from Hunan to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            5 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            1 armour, 5 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    UK_Pacific regular : -0.17
    

    Savegame

    posted in Play Boardgames
  • RE: The Mouse vs Captain Squareyez

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western United States
                  Japanese take Western United States from Americans
            4 battleships, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 8 Sea Zone
            2 battleships, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone
            2 fighters moved from 5 Sea Zone to 8 Sea Zone
            7 bombers moved from Germany to 8 Sea Zone
            1 armour moved from French West Africa to 17 Sea Zone
            1 armour and 1 transport moved from 17 Sea Zone to 9 Sea Zone
            1 armour moved from 9 Sea Zone to Eastern Canada
                  Japanese take Eastern Canada from British
            3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone
            4 armour, 1 carrier, 4 infantry and 4 transports moved from 13 Sea Zone to 9 Sea Zone
            4 armour and 4 infantry moved from 9 Sea Zone to Eastern Canada
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters
                British defend with 2 battleships, 2 carriers, 1 cruiser and 7 transports; Americans defend with 3 battleships and 7 transports
                    Japanese roll dice for 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters in 8 Sea Zone, round 2 : 13/24 hits, 13.50 expected hits
                    British roll dice for 5 battleships, 2 carriers, 1 cruiser and 14 transports in 8 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    1 cruiser owned by the British, 2 battleships owned by the British, 2 carriers owned by the British and 3 battleships owned by the Americans lost in 8 Sea Zone
                    7 transports owned by the British and 7 transports owned by the Americans lost in 8 Sea Zone
                Japanese win with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 238
                Casualties for British: 2 battleships, 2 carriers, 1 cruiser and 7 transports
                Casualties for Americans: 3 battleships and 7 transports
    
        Non Combat Move - Japanese
            1 carrier and 1 cruiser moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from 8 Sea Zone to 7 Sea Zone
            2 fighters moved from 8 Sea Zone to 9 Sea Zone
            2 destroyers moved from 16 Sea Zone to 13 Sea Zone
            7 bombers moved from 8 Sea Zone to France
            2 bombers moved from Russia to France
            1 fighter moved from Russia to Norway
            1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Caucasus to Ukraine
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in Japan
            2 infantry placed in Karelia S.S.R.
            2 armour and 2 fighters placed in Caucasus
            2 bombers placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 101 PUs; end with 106 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    British regular : -1.50
    

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 101 / 106
    British : 9 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 23 / 35
    

    Savegame

    posted in Play Boardgames
  • RE: The Mouse vs Captain Squareyez

    TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 transports; Remaining resources: 4 PUs; 0 techTokens; 
    
        Place Units - Germans
            4 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 88 / 88
    British : 12 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 33 / 35
    

    Savegame

    posted in Play Boardgames