• RE: World at War Captain Walker (axis) vs Entek

    @captainwalker OOL Please

    posted in Play Boardgames
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Submarine moved from 30 Sea Zone to 41 Sea Zone
            4 Infantrys moved from Midway to 89 Sea Zone
            1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone
            4 Infantrys moved from 95 Sea Zone to Wake
            6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone
            2 Adv.Fighters moved from Ponape to 87 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone
            1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco
            2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports
                Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports
                    Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    just wanted to let you know that I am off on vacation now for the next two weeks. There is a good chance that I will still find some time to play but I might not until I return around June 15th.

    posted in League
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    @Booper I’m off on a two week vacation. Its more likely that I will have a chance to play now and then while I am away but there is a chance that I won’t get to my next turn until around June 15th.

    posted in League
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Dutch
            5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco
            1 Infantry moved from Mauritania to W.Morocco
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 4 Infantrys
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Dutch lost in Hollandia
                    3 Infantrys owned by the Hisaichi lost in Hollandia
                    Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Hollandia
                    Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Dutch lost in Hollandia
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : 2.00
    

    Savegame

    posted in Play Boardgames
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Artillerys moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys
                Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 114 Sea Zone
            2 Infantrys placed in Western Australia
            2 Artillerys placed in Broome
            1 Adv.Fighter placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.50
    

    Savegame

    posted in Play Boardgames
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - British
            2 Infantrys moved from Wales to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Dover
            1 ArmoredCar moved from Equatoria to Nubia
            1 ArmoredCar moved from Equatoria to Nubia
            1 Infantry moved from W.Iran to Iraq
            1 Tank moved from W.Iran to Palestine
            1 Artillery and 2 Infantrys moved from Assam to Yunnan
            1 Elite moved from Assam to Yunnan
            1 Infantry moved from Assam to Yunnan
            1 Artillery moved from Assam to Yunnan
            2 Adv.Fighters moved from 60 Sea Zone to Yunnan
            1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma
            2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam
            2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam
            2 Artillerys moved from Delhi to Bihar
            3 Infantrys moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                    2 Infantrys owned by the Yamamoto lost in Yunnan
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Burma
                British attack with 1 Artillery, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            2 Adv.Fighters moved from Yunnan to 60 Sea Zone
            1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 ArmoredCars moved from Rhodesia to Italian East Africa
    
        Place Units - British
            1 Bunker placed in Palestine
            1 Bunker placed in Nubia
            2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            2 ArmoredCars placed in Cape Town
            1 Destroyer placed in 21 Sea Zone
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    British regular : -0.83
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg Axis v Entek Allies W@W!

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Hupeh to Kweichow
            1 Fighter moved from Shensi to Kweichow
            1 Infantry moved from Shansi to Shantung
            1 Tank moved from Anhwei to Shantung
            2 Infantrys moved from Anhwei to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    1 ArmoredCar owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Shanghai
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shanghai, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun, 1 Artillery, 1 Infantry, 1 Mech.Inf and 7 Tanks moved from Suiyuan to Chahar
            2 Artillerys, 1 Elite and 2 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Szechwan
            4 Infantrys and 1 Tank moved from Shensi to Hupeh
            1 Fighter moved from Kweichow to Hupeh
            2 Artillerys, 1 Elite and 3 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys moved from Hsining to E.Qinghai
            1 Marine moved from Hsining to E.Qinghai
            3 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Gobi Altai to Suiyuan
            1 Elite moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Chinese regular : 1.00
    Hisaichi regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis -VS- entek Allies TRS

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery, 1 Infantry and 8 Marines moved from Magadan to Yakutsk
            2 Infantrys and 8 Marines moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz8
            1 Infantry and 1 S.Sub moved from sz8 to sz7
            2 Destroyers moved from sz9 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Infantry moved from sz7 to N.Japan
            8 Marines moved from Alaska to sz4
            2 B.Transports and 8 Marines moved from sz4 to sz7
            8 Marines moved from sz7 to N.Japan
            1 Infantry moved from Kiska to sz4
            1 Infantry moved from Attla to sz4
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to N.Japan
            1 L.Fighter moved from Marcus to N.Japan
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 4 Destroyers, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Japan
                Americans attack with 3 Infantrys, 1 L.Fighter and 8 Marines
                Yamamoto defend with 4 Infantrys
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 2 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 3 : 3/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Infantrys in N.Japan, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                Americans win, taking N.Japan from Masaharu with 3 Infantrys, 1 L.Fighter and 8 Marines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            2 L.Fighters moved from Pearl Harbor to sz20
            1 Battleship moved from sz19 to sz20
            2 B.Transports moved from sz14 to sz23
            7 Marines moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            8 Marines moved from sz14 to Seattle
            1 L.Fighter moved from N.Japan to Marcus
            2 L.Fighters moved from sz20 to Wake
    
        Place Units - Americans
            1 B.Carrier placed in sz20
                2 L.Fighters moved from Wake to sz20
            1 Destroyer and 1 Submarine placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            2 Destroyers placed in sz4
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Masaharu regular : -2.00
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis -VS- entek Allies TRS

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys and 1 Marine moved from W.Australia to sz50
            1 Elite moved from Derby to sz50
            2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Marine placed in Derby
            1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames