@captainwalker OOL Please
Patron 2017 - Silver
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RE: World at War Captain Walker (axis) vs Entek
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
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RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1
just wanted to let you know that I am off on vacation now for the next two weeks. There is a good chance that I will still find some time to play but I might not until I return around June 15th.
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RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)
@Booper I’m off on a two week vacation. Its more likely that I will have a chance to play now and then while I am away but there is a chance that I won’t get to my next turn until around June 15th.
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RE: World at War Captain Walker (axis) vs Entek
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 4 Infantrys Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Dutch lost in Hollandia 3 Infantrys owned by the Hisaichi lost in Hollandia Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Hollandia Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Dutch lost in Hollandia Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Hisaichi: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : 2.00
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RE: World at War Captain Walker (axis) vs Entek
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Artillerys moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Destroyer and 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Western Australia 2 Artillerys placed in Broome 1 Adv.Fighter placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.50
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RE: World at War Captain Walker (axis) vs Entek
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - British 2 Infantrys moved from Wales to 18 Sea Zone 2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 ArmoredCar moved from Equatoria to Nubia 1 ArmoredCar moved from Equatoria to Nubia 1 Infantry moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 Artillery and 2 Infantrys moved from Assam to Yunnan 1 Elite moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery moved from Assam to Yunnan 2 Adv.Fighters moved from 60 Sea Zone to Yunnan 1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam 2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam 2 Artillerys moved from Delhi to Bihar 3 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan 2 Infantrys owned by the Yamamoto lost in Yunnan British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Battle in Burma British attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Yunnan to 60 Sea Zone 1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 2 ArmoredCars moved from Cape Town to Rhodesia 2 ArmoredCars moved from Rhodesia to Italian East Africa Place Units - British 1 Bunker placed in Palestine 1 Bunker placed in Nubia 2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Artillerys, 1 Elite and 2 Infantrys placed in Madras 2 ArmoredCars placed in Cape Town 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Manchester Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33 British regular : -0.83
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RE: Dawg Axis v Entek Allies W@W!
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Hupeh to Kweichow 1 Fighter moved from Shensi to Kweichow 1 Infantry moved from Shansi to Shantung 1 Tank moved from Anhwei to Shantung 2 Infantrys moved from Anhwei to Shanghai Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 ArmoredCar Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Kweichow 1 ArmoredCar owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 ArmoredCar Battle in Shanghai Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shanghai, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun, 1 Artillery, 1 Infantry, 1 Mech.Inf and 7 Tanks moved from Suiyuan to Chahar 2 Artillerys, 1 Elite and 2 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Szechwan 4 Infantrys and 1 Tank moved from Shensi to Hupeh 1 Fighter moved from Kweichow to Hupeh 2 Artillerys, 1 Elite and 3 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys moved from Hsining to E.Qinghai 1 Marine moved from Hsining to E.Qinghai 3 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Gobi Altai to Suiyuan 1 Elite moved from E.Sinkiang to Gobi Altai 2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Chinese regular : 1.00 Hisaichi regular : 0.67
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RE: dawgoneit Axis -VS- entek Allies TRS
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Americans 1 Artillery, 1 Infantry and 8 Marines moved from Magadan to Yakutsk 2 Infantrys and 8 Marines moved from Palana to Magadan 1 Infantry moved from Yakutsk to Angarsk 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz8 1 Infantry and 1 S.Sub moved from sz8 to sz7 2 Destroyers moved from sz9 to sz7 2 Destroyers moved from sz4 to sz7 1 Infantry moved from sz7 to N.Japan 8 Marines moved from Alaska to sz4 2 B.Transports and 8 Marines moved from sz4 to sz7 8 Marines moved from sz7 to N.Japan 1 Infantry moved from Kiska to sz4 1 Infantry moved from Attla to sz4 2 Infantrys and 1 Transport moved from sz4 to sz7 2 Infantrys moved from sz7 to N.Japan 1 L.Fighter moved from Marcus to N.Japan Purchase Units - Americans Americans buy 1 B.Carrier, 4 Destroyers, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in N.Japan Americans attack with 3 Infantrys, 1 L.Fighter and 8 Marines Yamamoto defend with 4 Infantrys Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 2 : 2/12 hits, 3.83 expected hits Masaharu roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in N.Japan Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 3 : 3/12 hits, 3.83 expected hits Masaharu roll dice for 2 Infantrys in N.Japan, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in N.Japan Americans win, taking N.Japan from Masaharu with 3 Infantrys, 1 L.Fighter and 8 Marines remaining. Battle score for attacker is 8 Casualties for Yamamoto: 4 Infantrys Non Combat Move - Americans 2 L.Fighters moved from Pearl Harbor to sz20 1 Battleship moved from sz19 to sz20 2 B.Transports moved from sz14 to sz23 7 Marines moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska 8 Marines moved from sz14 to Seattle 1 L.Fighter moved from N.Japan to Marcus 2 L.Fighters moved from sz20 to Wake Place Units - Americans 1 B.Carrier placed in sz20 2 L.Fighters moved from Wake to sz20 1 Destroyer and 1 Submarine placed in sz25 1 Destroyer and 1 Submarine placed in sz25 2 Destroyers placed in sz4 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Masaharu regular : -2.00
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RE: dawgoneit Axis -VS- entek Allies TRS
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Anzac 2 Artillerys and 1 Marine moved from W.Australia to sz50 1 Elite moved from Derby to sz50 2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem 1 Artillery and 1 Infantry moved from S.W.Australia to W.Australia 2 Artillerys moved from Darwin to Derby 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Transports placed in sz50 1 Marine placed in Derby 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :