• RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            3 Mech.Infs moved from Urumal to Jinquan
            1 Infantry and 1 Marine moved from Shangsi to Shansi
            1 Mech.Inf moved from Shangsi to Nanking
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Jinquan
                Chinese attack with 3 Mech.Infs
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 3 Mech.Infs in Jinquan, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Jinquan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Jinquan
                Chinese win, taking Jinquan from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Nanking
                Chinese attack with 1 Mech.Inf
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Mech.Inf in Nanking, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Nanking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            1 Infantry moved from Gansu to Shangsi
            1 Elite and 4 Infantrys moved from Gansu to N.Shangsi
            2 Mech.Infs moved from Tsingnan to N.Shangsi
            1 Elite moved from Tsingnan to Gansu
            7 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Yamamoto : -0.67
    Chinese : 1.83
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit v. entek Anniversary 1941 new game

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
                Germans roll 4,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belorussia
            1 armour moved from Karelia S.S.R. to Belorussia
            2 fighters moved from Germany to Libya
            1 bomber moved from Norway to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Belorussia
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 infantry moved from Poland to East Poland
            1 artillery and 2 infantry moved from Germany to Poland
            2 fighters moved from Norway to Germany
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 armour, 3 artilleries and 4 infantry placed in Germany
            2 destroyers placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    AA fire in United Kingdom : : 0.83
    

    Savegame

    posted in Play Boardgames
  • RE: JDOW (X) vs farmboy (L+12) BM3

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 fighter moved from Eastern United States to 122 Sea Zone
            1 bomber moved from Western United States to 118 Sea Zone
    
        Combat - Americans
            Battle in 122 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 122 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 118 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 118 Sea Zone to United Kingdom
            1 fighter moved from 122 Sea Zone to Iceland
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Guam to 54 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 fighter and 1 marine placed in Eastern United States
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            9 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from Persia to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 bomber moved from Gibraltar to Iraq
            1 fighter and 3 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 2 fighters and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Iraq to Persia
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Ontario to Eastern United States
            1 armour moved from Alberta Saskatchewan Manitoba to Eastern United States
    
        Place Units - British
            1 destroyer and 1 submarine placed in 109 Sea Zone
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,2,2,4,1,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.00
    Germans regular : -0.33
    Neutral_Axis regular : 0.67
    British regular : 1.17
    

    Savegame

    posted in League
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Achinsk to Bratsk
            2 Infantrys moved from Kaask to Jinquan
            3 Infantrys moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinquan
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Tank
                    Russians roll dice for 2 Infantrys in Jinquan, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Jinquan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Jinquan
                Russians win, taking Jinquan from Masaharu with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Tank
            Battle in Bratsk
                Russians attack with 1 Infantry and 1 Tank
                Masaharu defend with 1 Tank
                    Russians roll dice for 1 Infantry and 1 Tank in Bratsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Bratsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Bratsk
                    Russians roll dice for 1 Tank in Bratsk, round 3 : 1/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Tank in Bratsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu and 1 Tank owned by the Russians lost in Bratsk
                Masaharu win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry and 1 Tank
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Russians
            1 Infantry moved from Kaask to Krasnoyarsk
    
        Place Units - Russians
            1 Bunker and 6 Infantrys placed in Kaask
            3 Infantrys and 1 Marine placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.50
    Russians : 0.50
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit v. entek Anniversary 1941 new game

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 armour and 2 infantry moved from Bulgaria Romania to East Poland
            1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
    
        Combat - Italians
            Battle in East Poland
                Italians attack with 2 armour and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Italians lost in East Poland
                    Italians roll dice for 2 armour in East Poland, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                Italians win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Italy to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 1.00
    

    Savegame

    posted in Play Boardgames
  • RE: JDOW (X) vs farmboy (L+12) BM3

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            9 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    

    Savegame

    posted in League
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            3 Artillerys, 8 Infantrys and 5 Tanks moved from Yakutsk to Vostok
            1 Tankette moved from Palana to Magadan
            1 Artillery, 8 Elites and 4 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Arawa to sz42
            4 Destroyers moved from sz42 to sz45
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 B29, 8 Elites, 1 Fighter, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 3 Artillerys, 8 Infantrys and 5 Tanks
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 3 Artillerys, 8 Infantrys and 5 Tanks in Vostok, round 2 : 6/16 hits, 5.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Vostok
                Americans win, taking Vostok from Yamamoto with 3 Artillerys, 7 Infantrys and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz45
                Americans attack with 4 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 4 Destroyers in sz45, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
                Americans win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 Infantrys and 1 Transport moved from sz42 to sz45
            2 Infantrys moved from sz45 to Gaferut
            1 Elite moved from Majuru to sz30
            1 Artillery moved from Majuru to sz30
            1 Artillery, 2 Destroyers, 1 Elite and 1 Transport moved from sz30 to sz42
            1 Artillery and 1 Elite moved from sz42 to Arawa
            1 Carrier, 1 EarlyFighter and 1 Fighter moved from sz25 to sz30
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 Tank moved from Portland to British Columbia
            1 Artillery moved from Nor Cal to Portland
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            1 Transport moved from sz4 to sz5
            8 Elites moved from Alaska to sz4
            1 Transport moved from sz5 to sz4
            1 Tankette moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            8 Elites moved from sz4 to Palana
            1 Tankette moved from sz4 to Palana
            1 Infantry moved from sz4 to Palana
            2 EarlyFighters moved from Anchorage to Magadan
            8 Elites moved from sz5 to Alaska
    
        Place Units - Americans
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
            Americans undo move 1.
            Americans undo move 1.
            1 B29 and 1 Fighter placed in Anchorage
            2 Tankettes placed in Alaska
            1 B.Transport placed in sz25
            1 Artillery and 1 Infantry placed in Pearl Harbor
            1 Artillery placed in Hilo
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Americans : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: JDOW (X) vs farmboy (L+12) BM3

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 fighter moved from Eastern United States to 122 Sea Zone
            1 bomber moved from Western United States to 118 Sea Zone
    
        Combat - Americans
            Battle in 122 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 122 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 118 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 118 Sea Zone to United Kingdom
            1 fighter moved from 122 Sea Zone to Iceland
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Guam to 54 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 fighter and 1 marine placed in Eastern United States
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : -0.33
    

    Savegame

    posted in League
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys and 2 Marines moved from Derby to sz50
            2 Infantrys, 2 Marines and 2 Transports moved from sz50 to sz57
            2 Infantrys and 2 Marines moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            4 Destroyers, 2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Soem
                  Anzac take Soem from Thai
            2 EarlyFighters moved from sz57 to sz58
            1 EarlyFighter moved from Darwin to sz59
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 EarlyFighters and 1 Elite; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 1 B.Transport and 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport and 1 Transport in sz58, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport and 1 Transport in sz58, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz58, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport and 1 Transport in sz58, round 4 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Transport owned by the Hisaichi lost in sz58
                    Anzac roll dice for 1 EarlyFighter in sz58, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz58, round 5 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz58, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz58, round 6 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz58
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Hisaichi: 1 B.Transport and 1 Transport
            Battle in sz59
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 2 Transports
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Transports in sz59, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in sz59
                    Anzac roll dice for 1 EarlyFighter in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz59, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz59, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in sz59
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in Java
                Anzac attack with 2 Infantrys and 2 Marines
                Yamamoto defend with 2 Elites and 1 Tank
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Infantrys and 2 Marines in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Elites and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Infantrys and 2 Marines in Java, round 3 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in Java, round 3 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys and 2 Marines in Java, round 4 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in Java, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys and 2 Marines in Java, round 5 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in Java, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Infantry and 2 Marines in Java, round 6 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Anzac roll dice for 2 Marines in Java, round 7 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 7 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Anzac lost in Java
                    Anzac roll dice for 1 Marine in Java, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 8 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Anzac lost in Java
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Elites
                Casualties for Anzac: 2 Infantrys and 2 Marines
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz57
            1 EarlyFighter moved from sz58 to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            2 EarlyFighters placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Yamamoto : -1.17
    Anzac : -4.17
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Transports moved from sz64 to sz63
            1 Artillery and 2 Elites moved from Calcutta to sz63
            3 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz64
            3 Artillerys and 4 Elites moved from sz64 to Thailand
            3 Elites and 1 Tank moved from Burma to Thailand
            2 Tankettes moved from Dheli to Nepal
            1 Infantry moved from Dheli to Bhopa
            1 Artillery moved from W.Tibet to Nepal
            1 Elite and 1 Infantry moved from Moresby to New Guinea
            1 Infantry moved from Moresby to E.G
            1 Artillery moved from Moresby to E.G
            1 Artillery moved from Moresby to E.G
            1 Infantry moved from Moresby to New Guinea
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 4 Elites and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 3 Artillerys, 7 Elites and 1 Tank
                Hisaichi defend with 1 Artillery; Thai defend with 2 Artillerys, 1 Elite and 4 Infantrys
                    British roll dice for 3 Artillerys, 7 Elites and 1 Tank in Thailand, round 2 : 5/11 hits, 5.50 expected hits
                    Thai roll dice for 3 Artillerys, 1 Elite and 4 Infantrys in Thailand, round 2 : 3/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Thai, 1 Elite owned by the British, 2 Artillerys owned by the British and 1 Artillery owned by the Hisaichi lost in Thailand
                    British roll dice for 1 Artillery, 6 Elites and 1 Tank in Thailand, round 3 : 6/8 hits, 4.00 expected hits
                    Thai roll dice for 2 Artillerys and 1 Elite in Thailand, round 3 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Thai, 1 Artillery owned by the British and 2 Artillerys owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 6 Elites and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 3 Artillerys and 1 Elite
                Casualties for Hisaichi: 1 Artillery
                Casualties for Thai: 2 Artillerys, 1 Elite and 4 Infantrys
    
        Non Combat Move - British
            1 AAGun moved from Burma to Bengal
            1 Infantry moved from W.Chunking to Bengal
            1 Destroyer moved from sz64 to sz65
            1 Destroyer moved from sz64 to sz61
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            1 Bunker placed in Bengal
            2 Fighters placed in Dheli
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Thai : 0.33
    

    Savegame

    posted in Play Boardgames