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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard 4 hits. Casualties?

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Manual Gamesave Post: Japanese round 14

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              4 artilleries and 6 infantry moved from Shensi to Kansu
              1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
              1 fighter moved from French Indo China to Kansu
              2 tactical_bombers moved from French Indo China to 80 Sea Zone
              2 fighters moved from India to 80 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Italian Somaliland
              1 infantry moved from West India to Eastern Persia
                    Japanese take Eastern Persia from British
              1 armour, 3 artilleries and 16 infantry moved from West India to Eastern Persia
              2 bombers moved from French Indo China to 80 Sea Zone
      
          Combat - Japanese
              Americans scrambles 2 units out of Persia to defend against the attack in 80 Sea Zone
              Battle in Italian Somaliland
              Battle in Kansu
                  Japanese attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
                  Chinese defend with 1 fighter and 7 infantry
                      Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kansu, round 2 : 4/13 hits, 4.17 expected hits
                      Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 6/8 hits, 3.00 expected hits
                      6 infantry owned by the Japanese lost in Kansu
                      4 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 armour, 4 artilleries, 1 fighter and 1 mech_infantry in Kansu, round 3 : 3/7 hits, 2.67 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits
                      2 artilleries owned by the Japanese lost in Kansu
                      3 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kansu, round 4 : 4/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Kansu
                      1 fighter owned by the Chinese lost in Kansu
                  Japanese win, taking Italian Somaliland from Russians, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                  Casualties for Japanese: 3 artilleries and 6 infantry
                  Casualties for Chinese: 1 fighter and 7 infantry
              Battle in 80 Sea Zone
                  Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                  British defend with 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
      

      Combat Hit Differential Summary :

      Chinese regular : 3.67
      Japanese regular : 1.33
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      @simon33 I understand that life gets in the way sometimes, and so I’m open to agreeing to a different and slower schedule, if that is what you need but just would want to discuss. We went 10 rounds in January and have only done 2 since (so a rate of play that is less than a turn a week).

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      @simon33 bump 2.

      posted in League
      farmboyF
      farmboy
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @zlefin I don’t really have a definitive answer here as I rarely end up doing a sea lion. If I do it in the early game, it will be because the axis have a 100% odds and so likely a positive tuv exchange. If I do it later game, its either because I’m close to winning (and so again I’ll probably wait for 100% odds) or I’m desperate and the opportunity arose (where I’m probably more prepared to risk worse odds and a potential tuv loss.

      I tend to scramble 110 and 111 if the outcome in each battle is a better tuv exchange. The dice can burn you and make you more vulnerable to sea lion. But more often than not, the trade in air makes sea lion harder for the Germans, and one can effectively win a game G1, if the dice burn the axis instead. I also think that aggressive axis openings are often assuming that the allies will avoid the risk of a scramble. In a league setting where how one plays becomes a bit of a known quantity, the fact that I do tends to make axis opponents more risk averse and so I often don’t see both 110 and 111 getting hit.

      I also don’t usually do Taranto. I do think it is a good move, but I favour Gibastion, which has the benefit of making sea lion harder even if the dice favoured the axis G1.

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard all good.

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      @simon33 see my comment below regarding the edit.

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 artillery, 3 fighters, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
              1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
              1 destroyer, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
              1 bomber moved from Southern France to Iraq
              1 armour moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Germans
              1 armour moved from Trans-Jordan to Iraq
              1 artillery and 2 infantry moved from Persia to Iraq
              2 fighters moved from India to Iraq
              1 marine moved from Tanganyika Territory to 72 Sea Zone
              1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone
              1 marine moved from 80 Sea Zone to Iraq
              2 carriers moved from 93 Sea Zone to 98 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 bomber moved from United Kingdom to France
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France causes 5 damage total. 
              Battle in Java
              Battle in Borneo
              Battle in Holland Belgium
              Battle in 98 Sea Zone
                  Americans attack with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Russians loiter and taunt
                  Italians defend with 1 destroyer
                      Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                  Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in Alexandria
              Battle in Iraq
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine
                  Germans defend with 7 armour
                      Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine in Iraq, round 2 : 1/8 hits, 3.33 expected hits
                      Germans roll dice for 7 armour in Iraq, round 2 : 4/7 hits, 3.50 expected hits
                      2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Iraq
                      2 armour owned by the Germans lost in Iraq
                  2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                  1 armour owned by the Americans retreated to Persia
                  Germans win, taking Alexandria from Germans with 5 armour remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 artillery, 2 infantry and 1 marine
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Americans
              1 bomber and 2 fighters moved from Iraq to Persia
              1 armour, 2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
              1 bomber moved from France to Gibraltar
              2 aaGuns, 5 artilleries and 7 infantry moved from Southern France to Normandy Bordeaux
              4 infantry moved from Central United States to 101 Sea Zone
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Southern France to United Kingdom
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Morocco
              1 destroyer moved from 35 Sea Zone to 36 Sea Zone
              1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
              3 carriers, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
              4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              4 artilleries and 8 infantry moved from Manchuria to Jehol
      
          Place Units - Americans
              1 submarine placed in 6 Sea Zone
              2 fighters placed in Korea
              1 transport placed in 10 Sea Zone
              1 fighter and 2 infantry placed in Western United States
              3 transports placed in 101 Sea Zone
              6 infantry placed in Central United States
              2 infantry placed in Southern France
              1 submarine placed in 93 Sea Zone
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 72 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs]
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 82 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 5 infantry moved from Sikang to Shensi
              4 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 9 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 9 infantry in Shensi, round 2 : 3/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter and 4 infantry moved from Manchuria to Jehol
      
          Place Units - Chinese
              2 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from Tanganyika Territory to Egypt
              3 infantry moved from Union of South Africa to 71 Sea Zone
              3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
              2 armour and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
              1 artillery, 5 infantry and 4 marines moved from Southern France to 93 Sea Zone
              1 artillery, 1 battleship, 3 cruisers, 5 infantry, 4 marines and 3 transports moved from 93 Sea Zone to 98 Sea Zone
              1 artillery, 5 infantry and 4 marines moved from 98 Sea Zone to Egypt
              2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
              2 armour and 2 infantry moved from 81 Sea Zone to Egypt
              1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
      
          Combat - British
              Battle in Egypt
                  British attack with 2 armour, 1 artillery, 1 bomber, 8 infantry, 4 marines and 3 mech_infantrys
                  Germans defend with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers; Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                      British roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 2/4 hits, 2.17 expected hits
                      British roll dice for 2 armour, 1 artillery, 1 bomber, 8 infantry, 4 marines and 3 mech_infantrys in Egypt, round 2 : 3/19 hits, 5.33 expected hits
                      Italians roll dice for 1 armour, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/10 hits, 4.67 expected hits
                      3 infantry owned by the British lost in Egypt
                      1 bomber owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Italians lost in Egypt
                      British roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 4 marines and 3 mech_infantrys in Egypt, round 3 : 8/16 hits, 4.83 expected hits
                      Italians roll dice for 3 fighters and 2 tactical_bombers in Egypt, round 3 : 1/5 hits, 3.00 expected hits
                      1 infantry owned by the British lost in Egypt
                      2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber, 4 infantry, 4 marines and 3 mech_infantrys remaining. Battle score for attacker is 69
                  Casualties for British: 4 infantry
                  Casualties for Germans: 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers
                  Casualties for Italians: 1 fighter and 3 infantry
      
          Non Combat Move - British
              1 bomber moved from Egypt to Persia
              1 carrier moved from 72 Sea Zone to 81 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 tactical_bomber moved from India to 81 Sea Zone
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 fighter moved from Southern France to Gibraltar
              1 fighter moved from Southern France to 109 Sea Zone
              1 fighter moved from United Kingdom to 109 Sea Zone
              5 aaGuns and 5 infantry moved from Southern France to Normandy Bordeaux
              1 artillery moved from Persia to Northwest Persia
              1 fighter moved from Russia to Persia
              1 fighter moved from India to 81 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to Persia
      
          Place Units - British
              1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 32 Optional[PUs]
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 12 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 15 Optional[PUs]
              Some Units in India change ownership: 2 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 2 transports
              EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 2 transports
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : -3.33
      Japanese regular : -0.33
      Italians regular : -4.00
      Germans AA : -0.17
      Germans regular : 0.50
      British regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 artillery, 3 fighters, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
              1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
              1 destroyer, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
              1 bomber moved from Southern France to Iraq
              1 armour moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Germans
              1 armour moved from Trans-Jordan to Iraq
              1 artillery and 2 infantry moved from Persia to Iraq
              2 fighters moved from India to Iraq
              1 marine moved from Tanganyika Territory to 72 Sea Zone
              1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone
              1 marine moved from 80 Sea Zone to Iraq
              2 carriers moved from 93 Sea Zone to 98 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 bomber moved from United Kingdom to France
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France causes 5 damage total. 
              Battle in Java
              Battle in Borneo
              Battle in Holland Belgium
              Battle in 98 Sea Zone
                  Americans attack with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Russians loiter and taunt
                  Italians defend with 1 destroyer
                      Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                  Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in Alexandria
              Battle in Iraq
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine
                  Germans defend with 7 armour
                      Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine in Iraq, round 2 : 1/8 hits, 3.33 expected hits
                      Germans roll dice for 7 armour in Iraq, round 2 : 4/7 hits, 3.50 expected hits
                      2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Iraq
                      2 armour owned by the Germans lost in Iraq
                  2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                  1 armour owned by the Americans retreated to Persia
                  Germans win, taking Alexandria from Germans with 5 armour remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 artillery, 2 infantry and 1 marine
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Americans
              1 bomber and 2 fighters moved from Iraq to Persia
              1 armour, 2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
              1 bomber moved from France to Gibraltar
              2 aaGuns, 5 artilleries and 7 infantry moved from Southern France to Normandy Bordeaux
              4 infantry moved from Central United States to 101 Sea Zone
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Southern France to United Kingdom
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Morocco
              1 destroyer moved from 35 Sea Zone to 36 Sea Zone
              1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
              3 carriers, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
              4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              4 artilleries and 8 infantry moved from Manchuria to Jehol
      
          Place Units - Americans
              1 submarine placed in 6 Sea Zone
              2 fighters placed in Korea
              1 transport placed in 10 Sea Zone
              1 fighter and 2 infantry placed in Western United States
              3 transports placed in 101 Sea Zone
              6 infantry placed in Central United States
              2 infantry placed in Southern France
              1 submarine placed in 93 Sea Zone
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 72 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs]
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 82 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 5 infantry moved from Sikang to Shensi
              4 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 9 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 9 infantry in Shensi, round 2 : 3/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter and 4 infantry moved from Manchuria to Jehol
      
          Place Units - Chinese
              2 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from Tanganyika Territory to Egypt
              3 infantry moved from Union of South Africa to 71 Sea Zone
              3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
              2 armour and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
              1 artillery, 5 infantry and 4 marines moved from Southern France to 93 Sea Zone
              1 artillery, 1 battleship, 3 cruisers, 5 infantry, 4 marines and 3 transports moved from 93 Sea Zone to 98 Sea Zone
              1 artillery, 5 infantry and 4 marines moved from 98 Sea Zone to Egypt
              2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
              2 armour and 2 infantry moved from 81 Sea Zone to Egypt
              1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
      
          Combat - British
              Battle in Egypt
                  British attack with 2 armour, 1 artillery, 1 bomber, 8 infantry, 4 marines and 3 mech_infantrys
                  Germans defend with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers; Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                      British roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 2/4 hits, 2.17 expected hits
                      British roll dice for 2 armour, 1 artillery, 1 bomber, 8 infantry, 4 marines and 3 mech_infantrys in Egypt, round 2 : 3/19 hits, 5.33 expected hits
                      Italians roll dice for 1 armour, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/10 hits, 4.67 expected hits
                      3 infantry owned by the British lost in Egypt
                      1 bomber owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Italians lost in Egypt
                      British roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 4 marines and 3 mech_infantrys in Egypt, round 3 : 8/16 hits, 4.83 expected hits
                      Italians roll dice for 3 fighters and 2 tactical_bombers in Egypt, round 3 : 1/5 hits, 3.00 expected hits
                      1 infantry owned by the British lost in Egypt
                      2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber, 4 infantry, 4 marines and 3 mech_infantrys remaining. Battle score for attacker is 69
                  Casualties for British: 4 infantry
                  Casualties for Germans: 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers
                  Casualties for Italians: 1 fighter and 3 infantry
      
          Non Combat Move - British
              1 bomber moved from Egypt to Persia
              1 carrier moved from 72 Sea Zone to 81 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 tactical_bomber moved from India to 81 Sea Zone
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 fighter moved from Southern France to Gibraltar
              1 fighter moved from Southern France to 109 Sea Zone
              1 fighter moved from United Kingdom to 109 Sea Zone
              5 aaGuns and 5 infantry moved from Southern France to Normandy Bordeaux
              1 artillery moved from Persia to Northwest Persia
              1 fighter moved from Russia to Persia
              1 fighter moved from India to 81 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to Persia
      
          Place Units - British
              1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 32 Optional[PUs]
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 12 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 15 Optional[PUs]
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : -3.33
      Japanese regular : -0.33
      Italians regular : -4.00
      Germans AA : -0.17
      Germans regular : 0.50
      British regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

      @simon33 posted my british combat move as I realized I forgot a US NCM. the tranports and destroyer in 72 should go to 80. I’ll edit after, but of course if it is too late, just let me know.

      posted in League
      farmboyF
      farmboy