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    farmboy

    @farmboy

    '22 '21 '20 '19 '18 '17

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    '22 '21 '20 '19 '18 '17

    Best posts made by farmboy

    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboy
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboy
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboy
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboy
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboy
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboy
      farmboy
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo said in G40 Balance Mod - Feedback Thread:

      I just made som quick calculations about game statistics. I have looked at the last 50 games finished. I have excluded some games that was surrendered very early, its not more than 2 or 3 games anyway

      I found the average bid was 8 (allies) and out of 50 games the axis won 31 and the allies 19. This is a 62:38 ratio. 50 games might be too few games, but it definately gives an indication I think

      Yesterday i posted about game lenght. 5 games went for 20 rounds or longer and the longest is 35 rounds. So maybe this is not a big deal and it is just my style that is the problem as many of my games tend to be long.

      Interesting to see the data. Also, one of your longer games was with me and I think I also have that problem. So maybe you and I just have to be careful when we play against each other. 🙂

      posted in Other Axis & Allies Variants
      farmboy
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      The cost is that you are going to lose 3 inf that could be in Moscow. The benefit is that you deny him 7 ipcs and his air builds for Moscow become slightly more expensive (he loses a chance to build tacs in Leningrad). Probably this denies him a bomber which might make the trade closer.

      It does give you an opportunity to mess with Scandinavia. I would still be concerned that he might just gamble on the Italian bomber thinking its a low risk route (about 30% odds) of hitting the Soviet air. Probably he wouldn’t do that since he is not in desperate shape.

      If you don’t go with Leningrad, the mechs (at least 1) are probably better placed in Moscow since the inf still have time to reach there from Stalingrad too.

      posted in Play Boardgames
      farmboy
      farmboy
    • RE: League General Discussion Thread

      @aequitas-et-veritas I’m just trying to gauge if there is interest in this kind of rule change and since I’m ‘newer’ to league play, whether there was thought given to this in the past. I expect ties would be very rare. And having conditions like it has to be after round 20 (or 25 or 30) and both players must agree would hopefully make it very rare. I just think it would be nice to have a mechanism for players to agree to end a game without a decision and not have all the time spent go to waste.

      posted in League
      farmboy
      farmboy
    • RE: G40 Balance Mod - Feedback Thread

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      posted in Other Axis & Allies Variants
      farmboy
      farmboy

    Latest posts made by farmboy

    • RE: 2022 - Playoff-BM4 - Ghostglider vs. Farmboy (+18)

      @ghostglider Sov1.tsvg

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Caucasus to Rostov
              2 infantry moved from Eastern Poland to Belarus
              3 infantry moved from Baltic States to Belarus
              1 artillery and 6 infantry moved from Novgorod to Belarus
              2 aaGuns moved from Novgorod to Belarus
              1 infantry moved from Archangel to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 fighter moved from Novgorod to Russia
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              1 infantry moved from Caucasus to Rostov
              3 infantry moved from Ukraine to Bryansk
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      posted in League
      farmboy
      farmboy
    • RE: 2022 - Playoff-BM4 - Ghostglider vs. Farmboy (+18)

      @farmboy sub submerges

      posted in League
      farmboy
      farmboy
    • RE: 2022 - Playoff-BM4 - Ghostglider vs. Farmboy (+18)

      @ghostglider lose destroyer

      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      @martin Fre2.tsvg

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun moved from Queensland to 54 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to South Australia
              1 artillery and 2 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from French Central Africa to Nigeria
              1 destroyer moved from 79 Sea Zone to 80 Sea Zone
              3 infantry moved from Algeria to Tunisia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      posted in League
      farmboy
      farmboy
    • RE: 2022 - Playoff-BM4 - Ghostglider vs. Farmboy (+18)

      @ghostglider no scramble. Sub will fight in 106.

      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      @martin UK2.tsvg

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 infantry moved from 63 Sea Zone to New Zealand
              1 artillery moved from 63 Sea Zone to New Zealand
              2 infantry moved from New Zealand to 63 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              2 infantry moved from 62 Sea Zone to New South Wales
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to Gibraltar
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from Brazil to British Guiana
              1 aaGun moved from Eastern United States to Central United States
              1 aaGun moved from Eastern United States to Central United States
              3 mech_infantrys moved from Western United States to Central United States
              1 bomber moved from Algeria to Egypt
              1 fighter moved from Gibraltar to Egypt
              1 cruiser moved from 91 Sea Zone to 109 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
              2 fighters placed in Western United States
              2 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              2 infantry moved from Shensi to Kweichow
              2 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 118 Sea Zone to 110 Sea Zone
              1 bomber moved from Iceland to 110 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 cruiser moved from 92 Sea Zone to 96 Sea Zone
              1 fighter and 1 tactical_bomber moved from Algeria to 96 Sea Zone
              2 fighters moved from 92 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              2 infantry moved from Persia to Iraq
              1 transport moved from 80 Sea Zone to 79 Sea Zone
              1 artillery and 1 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              1 fighter moved from India to Iraq
              1 destroyer moved from 39 Sea Zone to 43 Sea Zone
      
          Combat - British
              Battle in 43 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Iraq
                  British attack with 1 artillery, 1 fighter and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 2/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 4 fighters and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in 110 Sea Zone
                  British attack with 1 bomber, 1 cruiser and 2 fighters
                  Germans defend with 1 cruiser
                      British roll dice for 1 bomber, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 cruiser
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - British
              1 fighter moved from 110 Sea Zone to Gibraltar
              1 carrier and 1 cruiser moved from 92 Sea Zone to 109 Sea Zone
              1 battleship moved from 118 Sea Zone to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 fighter moved from New Brunswick Nova Scotia to 109 Sea Zone
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 bomber moved from 110 Sea Zone to Gibraltar
              1 transport moved from 92 Sea Zone to 89 Sea Zone
              1 transport moved from 92 Sea Zone to 109 Sea Zone
              1 armour moved from Central United States to Southeast Mexico
              1 infantry moved from Central United States to Southeast Mexico
              1 artillery moved from Central United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 fighter moved from Iraq to Persia
              1 tactical_bomber moved from India to Persia
              1 infantry moved from Persia to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 fighter moved from Szechwan to Persia
              1 aaGun and 2 infantry moved from Burma to India
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 destroyer moved from 79 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 destroyer placed in 109 Sea Zone
              1 artillery and 1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,6,1,2,5,5,2,2,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Americans regular : 0.67
      Italians regular : -0.67
      Japanese regular : -0.67
      Germans regular : 0.50
      Neutral_Axis regular : -1.67
      British regular : -2.50
      
      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      @martin Sov2.tsvg

      If you make an edit to ncm or placement before you post, there is no need to explain, unless it is especially complex.

      And for scrambles, its almost always safe to assume I won’t if your odds are a 100%, if the tuv exchange improves for you if I scramble, and if their isn’t also an amphibious assault going on. There might be the odd exception but it will be quite rare.

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Archangel
              1 aaGun, 1 artillery and 14 infantry moved from Belarus to Bryansk
              4 mech_infantrys moved from Russia to Archangel
              2 artilleries and 3 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 fighter moved from Russia to Archangel
              1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
              1 armour and 1 mech_infantry moved from Sikang to Szechwan
              2 aaGuns and 12 infantry moved from Buryatia to Amur
              6 infantry moved from Yakut S.S.R. to Yenisey
              1 submarine moved from 125 Sea Zone to 123 Sea Zone
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summ

      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      No scramble

      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      @martin Fre1.tsvg

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from New Zealand to 62 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
      
          Combat - ANZAC
              Battle in 62 Sea Zone
                  ANZAC attack with 1 cruiser and 2 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                  ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 fighter moved from 62 Sea Zone to Queensland
              1 fighter moved from Queensland to Shan State
              1 infantry moved from Malaya to Shan State
              1 aaGun moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      
          Combat Move - French
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    French take Holland Belgium from Germans
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 fighter moved from United Kingdom to Gibraltar
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Tunisia to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.50
      
      posted in League
      farmboy
      farmboy
    • RE: L23 OOB Martin (X) vs. Farmboy (L+39)

      @martin UK1.tsvg

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to Queensland
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              2 infantry moved from 63 Sea Zone to New Zealand
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Algeria
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from Eastern United States to Gibraltar
              3 mech_infantrys moved from Central United States to Western United States
              1 fighter moved from Western United States to Eastern United States
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from Scotland to 106 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 bomber moved from United Kingdom to 106 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 3 fighters
                  Germans defend with 1 battleship
                  British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in 106 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 1 fighter
                  Germans defend with 2 submarines
                  British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - British
              1 bomber moved from 106 Sea Zone to Iceland
              1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
              3 fighters moved from 110 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria
              2 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
              1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
              1 destroyer moved from 98 Sea Zone to 94 Sea Zone
              1 aaGun and 1 infantry moved from Scotland to United Kingdom
              1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone
              1 infantry moved from Scotland to United Kingdom
              1 fighter moved from Gibraltar to United Kingdom
              1 armour and 1 artillery moved from Alexandria to Egypt
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
              1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from Burma to India
              1 aaGun moved from India to Burma
              3 infantry moved from Malaya to Shan State
              1 fighter moved from Burma to Szechwan
              1 artillery and 1 infantry moved from India to West India
              1 artillery and 1 infantry moved from Ontario to Central United States
              1 armour moved from Quebec to Central United States
              1 infantry moved from Quebec to Eastern United States
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 16 PUs
              Some Units in India change ownership: 5 infantry
      
      posted in League
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