Pausing league and Playoffs in order to do the real thing! :-)
Greetings from Martin and Harry (elche)
I am a family father in and from Germany. I played the original A&A in 1988-89 and all through the 90s.
After nearly 20 years break, I discovered G40 in 2019. Ever since it is either TripleA or - twice a year - the board game.
I spent a fortune on HBG pieces and lots of time painting them. Still not finished - it will take another year or so to finalize all G40 pieces :-)
I hope to get to know a few nice A&A friends and also to increase my skills. Unfortunately, time is very limited, and I can almost exclusively play on weekends in the evening. But hey - that's why you can save games and continue playing another time :-) I am also eager to try out the forum games - it sounds like a nice solution for time scarcity…
Pausing league and Playoffs in order to do the real thing! :-)
Greetings from Martin and Harry (elche)
@trulpen I discovered axisandallies.com 10+ years ago, but I had no idea until last year that there is a league “hiding” in-between forum posts. Maybe we should ask djensen if it is possible to make a button “join the A&A league” on the main page with a link to a subdomain, which itself could have links to the relevant forum pages, e.g.
• League Rules
• Find League Opponents Thread
• Post League Game Results Here
• AA Gamer’s League Rankings
There is a thread https://www.axisandallies.org/forums/category/29/league, but you have to be lucky to find it as a newbie – it would be good to have the link to the league sub-domain on the main page.
In my view, the forums are a bit confusing, especially for newcomers. We might have a larger league or even more leagues/divisions, if all potentially interested gamers were only aware of it. Poor league moderator though ;-)
These are just my two cents. I think I saw a similar proposal in an old post, which was not followed in the end.
@gamerman01 thank you. We play old school without calculator, and that’s quite a challenge 😅 I did an educated guess of a 55% chance of taking Moscow and failed badly…
I am counting the number of units on each side and in parallel I sum up the “hit values” of the units like a 3 for an attacking fighter or a 4 for a defending one. But after too much beer it proved to be difficult, LOL
It is only mid-July, and there were already 30% more OOB games finished than during all the year 2022 (39 vs. 30).
Nice to see a revival and a few new players who joined! I assume with a lag of a year or two there might also be more BM games played (55 as of today vs. 153 in 2022).
PtV appears to remain stable (20 vs. 38).
Game on! :-)
@Arthur-Bomber-Harris congratulations on your well deserved win! I had the honor in round 1 :-)
Congratulations as well to @Myygames for having reached the final!
Hi guys (and girls?),
I am new here and look for an opponent for G40 OOB (without weapon’s development). Having played about 15-20 times, I guess I am inbetween beginner and medium. So far I have only been playing against one friend of mine, and I lost most of the games which is both frustrating and unfair! I don’t have to explain the frustration part. But it is also unfair, as it was me who taught him the game… TripleA hard AI has no chance against me, and my friend is regularly killing me…
In any case I prefer playing one-on-one games. And for more informatio about me: I learned A&A during my year as an exchange student in Oregon in 1988/89. In 1992, my parents visited NY and brought me the original game as a souvenir! Love them! :-) I used to play during high school and university, and then I had like a near to 20 year break. I discovered G40 and TripleA around two years ago and fell in love - of course ! :-)
Besides that, I already spent a fortune on HBG pieces and spent weeks painting the pieces. And for Christmas I finally got my 3D printer!
I have a time constraint which will hopefully not be an obstacle for finding another mate to play:
Being a family father living in Germany, I can only play on weekend evenings which basically means Fridays and Saturdays from 10pm to 2am CEWT. I guess this would make it an afternoon/early evening match for people in the US.
It would also be great to participate in the 2021 league! I am just uncertain if this works with OOB, or if I should learn how to play BM3. Any advice is welcome! :-)
I am looking to get a request for this or next Friday evening (European time) or an invitation for the league :-)
In any case I wish you all the best for 2021!
Best regards,
Martin
Congratulations TinCan! Also to Dawgoneit for having reached the final!
@Sovietishcat thank you very much - highly appreciated!👍🙂 It appears that both FlyingBadger and myself have both reached the end of awfully busy times outside A&A, so next round match should be completed rather quickly.
That is a fair point. I would love to see the colors of each nation’s units be significantly different. Oversight mistakes are just awful.
I would not go so far though as to limit the reach of planes on allied aircraft carriers. This possibility is giving an advantage to the Allies, as it will hardly be applied by the Axis, but as it was stated before, this is kind f evening out the advantage of the Italian can opener.
After speeding through an entire round, today, I might be able to do my next turn only the day after tomorrow.
40742 OOB Round 12 Russia.tsvg
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Algeria to Tunisia
Turn Complete - Russians
Combat Hit Differential Summary :
Thank you for having posted Italy. I didn’t realize that I could go on with ANZAC, and you would have waited forever…
40742 OOB Round 11 France.tsvg
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Java to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Normandy Bordeaux to France
1 bomber, 8 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 armour and 3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
Americans take Yugoslavia from Germans
3 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from India to Iraq
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
2 tactical_bombers owned by the Americans, 7 fighters owned by the Americans and 1 bomber owned by the Americans retreated
1 armour owned by the Americans retreated to Northern Italy
Italians win, taking 125 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in France
Americans attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Americans attack with 3 fighters
Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry
Germans win with 3 armour remaining. Battle score for attacker is -20
Casualties for Americans: 3 fighters
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber, 7 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 fighters moved from France to Western Germany
3 armour moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Western Germany
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 fighters placed in Western Germany
3 armour placed in Holland Belgium
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Removing units owned by Chinese from Hunan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Tsinghai
2 infantry placed in Sikang
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 5 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
British take Romania from Germans
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
3 armour moved from Egypt to Iraq
1 fighter moved from India to Iraq
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Southern Italy
British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
British captures 1PU while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 4 fighters
Battle in Norway
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 3 armour and 1 fighter
Germans defend with 3 armour and 1 factory_minor
British win, taking Iraq from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 armour
Casualties for Germans: 3 armour
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
2 aaGuns and 1 armour moved from Northern Italy to Western Germany
1 fighter moved from Norway to Western Germany
Place Units - British
3 armour placed in Egypt
2 armour and 1 infantry placed in Greece
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
At the same occasion, you can review the Italian losses during the US turn. Maybe would have preferred to keep an AA gun.
I guess not, but do you scramble from Southern Italy to SZ97?
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Removing units owned by Chinese from Hunan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Tsinghai
2 infantry placed in Sikang
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Normandy Bordeaux to France
1 bomber, 8 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 armour and 3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
Americans take Yugoslavia from Germans
3 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from India to Iraq
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll AA dice in Southern Italy : 0/6 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 9/18 hits, 7,50 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/11 hits, 5,33 expected hits
1 fighter owned by the Americans, 3 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern Italy
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 1 tactical_bomber owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
2 tactical_bombers owned by the Americans, 7 fighters owned by the Americans and 1 bomber owned by the Americans retreated
1 armour owned by the Americans retreated to Northern Italy
Italians win, taking 125 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in France
Americans attack with 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters in France, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Americans attack with 3 fighters
Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 fighters in Iraq, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2,33 expected hits
3 fighters owned by the Americans lost in Iraq
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
Germans win with 3 armour remaining. Battle score for attacker is -20
Casualties for Americans: 3 fighters
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber, 7 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 fighters moved from France to Western Germany
3 armour moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Western Germany
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 fighters placed in Western Germany
3 armour placed in Holland Belgium
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 2,50
Italians regular : 1,67
Germans regular : 1,00
Italians AA : -1,00
40742 OOB Round 11 Russia.tsvg
Game History
Round: 11
Combat Move - Russians
1 artillery moved from Yenisey to Timguska
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Tunisia to Algeria
Russians take Algeria from Italians
Combat - Russians
Battle in Timguska
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,67
The French turn went rather quick ;-)
40742 OOB Round 10 France.tsvg
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Persia
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :