• RE: PTV ArtofWar (Ax+12) v AxisDominion (Al)

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Java
            2 fighters moved from New Zealand to Java
            1 destroyer moved from 64 Sea Zone to 43 Sea Zone
            1 cruiser moved from 65 Sea Zone to 63 Sea Zone
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Video interviews of league players by Crockett36

    @farmboy said in Video interviews of league players by Crockett36:

    @crockett36 I think I probably felt I had to do it to make sure Italy didn’t get to set up securely there. I definitely don’t like losing that air but I also don’t mind making a trade of British air for German even if it is not an even trade.

    Yes. There’s an element of inflation here that could be quantified. You are so right that a German airplane is not equivalent to a British plane. At least until turn 6 or 7.

    posted in League
  • RE: Post League Game Results Here

    @gamerman01

    I am willing to continue, but I would appreciate being notified if there is to be delay.

    posted in League
  • RE: Post League Game Results Here

    Hey, I’m glad to see this, I hope you guys can enjoy the rest of your game.

    I think this may help:

    I can’t speak for ArtofWar but it makes sense to me that a lot of guys will do a bump when they’re entitled by the rules to do it, to set up their ability to call the game if they want to.

    In other words, many times players don’t necessarily bump to pressure an opponent or to grab a win when the opponent doesn’t want the game to end, but rather to establish the ability to call it.

    Another use of the bump is to gently remind the opponent that it’s their turn and it’s been awhile since last post, and I hope you’ll play your move soon so I can continue the game.

    Another is in case the other player didn’t get the notification of the last move, or the player looked at it, then went somewhere else, then the red number on the bell isn’t there any more.


    I don’t want to be over-bearing on you guys right now, I’m partly outlining all this for any league player who is reading this in case it benefits.

    I prefer, and many others as well, to not “bump”, because that can be alarming or like a warning, but rather to talk about it in private message. Or in the game thread, where it establishes the understandings publicly.
    I hope none of this is condescending or offensive, is not meant that way.

    posted in League
  • RE: PTV ArtofWar (Ax+12) v AxisDominion (Al)

    @axis-dominion

    40777-AD-IT1.tsvg

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Malta
            2 fighters moved from Southern Italy to Malta
            1 bomber moved from Northern Italy to Malta
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 airfield, 1 fighter and 1 infantry
                    British roll AA dice in Malta : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Malta
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Malta, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 fighter in Malta, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun, 1 fighter and 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Albania
            1 bomber moved from Malta to Southern Italy
            1 fighter moved from Malta to Tobruk
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Malta
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British AA : 0.50
    British regular : -0.67
    
    posted in League
  • RE: PTV ArtofWar (Ax+12) v AxisDominion (Al) posted in League
  • RE: PTV ArtofWar (Ax+12) v AxisDominion (Al) posted in League
  • RE: Daraas vs Mikawaguinichi

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Leningrad to Novgorod
            4 aaGuns, 2 artilleries and 20 infantry moved from Northern Belarus to Novgorod
            2 armour and 2 mech_infantrys moved from Russia to Novgorod
            2 fighters and 1 tactical_bomber moved from Leningrad to Ukraine
            1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            2 infantry moved from Stalingrad to Rostov
            2 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Stalingrad
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: L24 PTV Adam514 (Axis+10) vs mikawagunichi (Allies)

    @Adam514 Use the 2nd save please, NCM edited the UK bomber from Leningrad to London.

    posted in League
  • RE: L24 PTV Adam514 (Axis+10) vs mikawagunichi (Allies)

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
            1 armour moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 armour moved from Siberia to Amur
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 bomber moved from Midway to Amur
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Amur
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 22 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 bomber moved from Amur to Soviet Far East
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 8 Sea Zone to 18 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to 27 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 22 Sea Zone to 55 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
            3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
            1 marine moved from Algeria to Morocco
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            2 battleships, 2 carriers and 4 fighters moved from 94 Sea Zone to 112 Sea Zone
            1 cruiser moved from 94 Sea Zone to 93 Sea Zone
            2 aaGuns moved from Morocco to Algeria
            1 destroyer moved from 73 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 battleship placed in 104 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Honan to Tsinghai
            15 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 16 infantry in Tsinghai, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
            1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
            2 infantry moved from Southern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Southern Persia to Iraq
            2 infantry moved from Paulau to 35 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 artillery moved from Tunisia to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Borneo
            Battle in Iwo Jima
            Battle in French Madagascar
            Battle in Iraq
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Borneo from Japanese, taking Iwo Jima from Japanese, taking French Madagascar from Neutral_Axis, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern Persia to Eastern India
            1 artillery and 5 infantry moved from Southern Persia to Baluchistan
            1 fighter and 1 tactical_bomber moved from Iraq to Baluchistan
            1 infantry moved from Belgian Congo to Rhodesia
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from 93 Sea Zone to United Kingdom
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Place Units - British
            2 transports placed in 112 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Leningrad: 1 bomber
            EDIT: Adding units owned by British to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : 3.00
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans regular : -0.17
    British regular : -0.50
    

    Savegame

    posted in League