Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. axis-dominion
    • Profile
    • Following 3
    • Followers 8
    • Topics 189
    • Posts 30,897
    • Best 400
    • Controversial 0
    • Groups 8

    axis-dominion

    @axis-dominion

    2024 '22 '21 '20 '19 '18 '16 '15

    558
    Reputation
    1.6k
    Profile views
    30.9k
    Posts
    8
    Followers
    3
    Following
    Joined Last Online
    Location Arizona

    axis-dominion Unfollow Follow
    2024 '22 '21 '20 '19 '18 '16 '15

    Best posts made by axis-dominion

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      gamer, you have been nothing short of amazing all these years, and you’ve put up with sometimes a very tough crowd. we’ll definitely be missing you as moderator, but hopefully we will have you back as a casual player one day once difficulties clear up for you. I will pray for your complete recovery, and please don’t hesitate to message me in here ANY time for anything you need, even if it’s just for a chat because you’re bored or whatever.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Post League Game Results Here

      @MrRoboto said in Post League Game Results Here:

      farmboy advances to the next BM playoff round

      https://www.axisandallies.org/forums/topic/40466/farmboy-x-vs-mrroboto-l-10-2023-bm-playoffs/101?_=1710333058146&page=5

      He’s no longer a boy, ever since he won the championship he is now farm man

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.

      anyway, for me, besides more balance and a more reasonable bid, i like bm because

      1. i never liked the re-looting rules in the original where if you regain your capital and then lose it again, the money again goes to the captor
      2. the intercepting rules that simon pointed out, how dumb is it that a bomber and a fighter both fight at a 1?
      3. vichy adds some historic realism to the game very nicely, while also adding more opening strategies and variability… it’s just a very fun aspect of the game imo
      4. same for the chinese guerillas, gives china a standing chance will also opening up another potential strategy for the allies (via american airstrikes… love this option)
      5. LOVE the new marine unit, gives back some much needed love to those capital ships and who doesn’t like cool new units? when has anyone ever complained about having artillery when they came out, or any of the other numerous new units that rolled out over time with new editions?
      6. bomber cost at 14, altho i resisted it at first, did away with that stupid utterly ridiculous dark skies that some ppl exploited in the past… so i welcome it, but cost of units is easily negotiable between players and i’ve been experimenting with costs of cruisers and battleships being cheaper, making them great again

      anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      I completely agree with trulpen and ksmckay on this one, we need to be real and make what really is the predominant variant be the default. Great arguments have already been made which I won’t repeat here. I for one will automatically resign my game in protest if any of my playoff opponents insists on OOB instead of BM3. And I won’t ever participate in this league again, until we are heard on this properly. This is not like the first or even second time we’ve been asking for this, after all, and man it’s such a simple and logical request.

      Simple rule change: game variant played most in the league year shall determine the default for the playoffs. Done.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @dawgoneit said in League General Discussion Thread:

      @dawgoneit how can i get people to join the league that play oob and tell them that they wont be playing the game they no. 2 of them i play on saturdays wont join because of the changes. isn’t getting people to join so we can keep the site going anyways. should we do seperate leagues?

      You are arguing a completely different point here. No one is stopping people from playing whatever they want in the league. We’re talking about playoffs only. Your friends can advertise exactly what they want and see if anyone is a go (including tech, dice or low luck, combat first, OOB, p2v, heck I bet they could play as revised in this league and gamer would be ok with it).

      posted in League
      axis-dominionA
      axis-dominion
    • RE: The new ELO-based ranking system

      @gamerman01 got busy working for a startup, then when that didn’t go as planned i joined another one… also, i have been playing a lot of Twilight Imperium 4th ed (TI4), and that’s quite a game! here’s a pic yesterday’s game with a group of friends (I was the pink faction): IMG_5211.jpg

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Find League Opponents Thread

      Hello, would like to play a bm4 game. It’s been a while… might have a hard time remembering how to play.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      so sad!! i had many fun games with him, he’s going to be missed a lot… when i came back from my long break, i was wondering where he had gone, figured he’d be back eventually. i did know a little about his battle with cancer, it was something he had mentioned once while we were in a match. i believe @Pejon_88 was pretty close to him, not sure if irl or just online. anyone have any links to his chess blogs?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @Adam514 said in League General Discussion Thread:

      @axis-dominion said in League General Discussion Thread:

      anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

      5205128d-bd3d-4cf6-9de1-3cd125be71bb-image.png

      and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348

      only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case

      There should be an at war clause as well.

      maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

      posted in League
      axis-dominionA
      axis-dominion

    Latest posts made by axis-dominion

    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      i’ll wrap tomorrow

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship moved from 93 Sea Zone to 94 Sea Zone
              1 infantry moved from Morocco to Algeria
                    Americans take Algeria from Italians
              1 infantry moved from French West Africa to French Central Africa
                    Americans take French Central Africa from Neutral_Axis
              1 infantry moved from Brazil to French Guiana
                    Americans take French Guiana from Neutral_Axis
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
              1 bomber moved from United Kingdom to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
              2 cruisers moved from 93 Sea Zone to 94 Sea Zone
              1 destroyer moved from 93 Sea Zone to 94 Sea Zone
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
      
          Combat - Americans
              Battle in 113 Sea Zone
                  Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 113 Sea Zone
                  Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 94 Sea Zone
                  Americans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 94 Sea Zone
                  Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - Americans
              2 carriers moved from 93 Sea Zone to 94 Sea Zone
              1 bomber moved from 113 Sea Zone to Gibraltar
              1 armour moved from French West Africa to 89 Sea Zone
              1 armour and 1 transport moved from 89 Sea Zone to 94 Sea Zone
              1 infantry moved from Gibraltar to 94 Sea Zone
              1 armour and 1 infantry moved from 94 Sea Zone to Algeria
              1 infantry moved from Morocco to Algeria
              1 carrier moved from 93 Sea Zone to 94 Sea Zone
              1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
              1 fighter and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom
              1 marine and 1 mech_infantry moved from Brazil to 88 Sea Zone
              1 marine, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
              1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
              1 transport moved from 93 Sea Zone to 94 Sea Zone
              1 transport moved from 93 Sea Zone to 94 Sea Zone
              1 infantry and 1 mech_infantry moved from Gibraltar to 94 Sea Zone
              1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from Gibraltar to 94 Sea Zone
              1 artillery moved from 94 Sea Zone to Algeria
              1 transport moved from 93 Sea Zone to 104 Sea Zone
              2 infantry moved from Brazil to French Guiana
              1 carrier moved from 94 Sea Zone to 96 Sea Zone
              1 carrier moved from 94 Sea Zone to 96 Sea Zone
              1 fighter moved from 94 Sea Zone to 96 Sea Zone
              1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
      

      Combat Hit Differential Summary :

      Americans regular : -2.00
      Italians regular : -0.33
      Germans regular : -0.33
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PtV axis-dominion (L) vs peirce (X + 14)

      never got your adjustments

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      ok yeah i’ll give you a mulligan on that one. go ahead and edit and put my russian sub in 93

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Leningrad to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Ukraine to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 submarine moved from 109 Sea Zone to 107 Sea Zone
              1 infantry moved from Northern Manchuria to Southern Manchuria
                    Chinese take Southern Manchuria from Japanese
      
          Combat - Russians
              Battle in 107 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 destroyer
                      Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 107 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 107 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 107 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Russians
              14 infantry moved from Leningrad to Vologda
              2 aaGuns moved from Leningrad to Vologda
              1 aaGun moved from Leningrad to Vologda
              5 artilleries moved from Leningrad to Vologda
              2 artilleries moved from Yaroslavl to Russia
              6 artilleries and 9 infantry moved from Kursk to Bryansk
              2 fighters moved from Leningrad to Russia
              1 tactical_bomber moved from Leningrad to Russia
              1 armour and 1 mech_infantry moved from Yaroslavl to Bryansk
              2 armour moved from Russia to Bryansk
              4 armour and 4 mech_infantrys moved from Leningrad to Vologda
              1 artillery moved from Russia to Bryansk
              2 infantry moved from Finland to Vyborg
              2 aaGuns and 10 infantry moved from Korea to Northern Manchuria
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 infantry placed in Leningrad
              10 infantry placed in Russia
              2 mech_infantrys placed in Urals
              Russians undo move 4.
              2 mech_infantrys placed in Stalingrad
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
              Russians collect 48 PUs; end with 48 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.67
      Russians regular : -0.67
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      interesting gamble there with my R sub being able to can open to your fleet

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns, 3 artilleries and 7 infantry moved from New South Wales to Queensland
              2 fighters moved from New Zealand to 27 Sea Zone
              1 fighter moved from New Zealand to Queensland
              1 cruiser moved from 61 Sea Zone to 75 Sea Zone
      
          Place Units - ANZAC
              1 artillery, 1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Gibraltar
              1 marine moved from Central United States to 104 Sea Zone
              1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Gibraltar
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from Central America to 66 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 armour and 1 infantry moved from Central America to 66 Sea Zone
              1 infantry moved from Central United States to 104 Sea Zone
              1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 infantry moved from Central America to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Morocco
              1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 89 Sea Zone
              1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
              1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
              1 infantry moved from Central America to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
              1 battleship moved from 66 Sea Zone to 93 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Morocco
              Battle in French West Africa
              Battle in Gibraltar
                  Americans attack with 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 artillery, 1 harbour and 1 marine
                      Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits
                      Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      1 marine owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
                  Americans win, taking Morocco from Germans, taking French West Africa from Neutral_Axis, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 artillery and 1 marine
      
          Non Combat Move - Americans
              2 carriers moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 104 Sea Zone to 93 Sea Zone
              2 fighters moved from Gibraltar to 93 Sea Zone
              1 tactical_bomber moved from Gibraltar to 93 Sea Zone
              2 tactical_bombers moved from Eastern United States to 93 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 carrier moved from 66 Sea Zone to 27 Sea Zone
              1 cruiser, 1 marine and 1 submarine moved from 66 Sea Zone to 27 Sea Zone
              1 destroyer moved from 66 Sea Zone to 27 Sea Zone
              2 fighters moved from Hawaiian Islands to Queensland
              1 marine moved from 27 Sea Zone to Hawaiian Islands
              1 bomber moved from Eastern United States to United Kingdom
              1 marine and 1 mech_infantry moved from Southeast Mexico to 66 Sea Zone
              1 fighter moved from 91 Sea Zone to 93 Sea Zone
              1 fighter moved from 91 Sea Zone to Hawaiian Islands
              1 marine, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 88 Sea Zone
              1 marine and 1 mech_infantry moved from 88 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 aaGun moved from Central United States to Western United States
              1 submarine moved from 80 Sea Zone to 74 Sea Zone
              1 destroyer moved from 80 Sea Zone to 82 Sea Zone
      
          Place Units - Americans
              1 submarine placed in 104 Sea Zone
              1 carrier and 2 submarines placed in 11 Sea Zone
              1 destroyer and 1 transport placed in 11 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,6,4
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Szechwan
              1 fighter moved from Tsinghai to Szechwan
              1 infantry moved from Tsinghai to Inner Mongolia
              12 infantry moved from Tsinghai to Inner Mongolia
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Inner Mongolia
                  Chinese attack with 13 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 13 infantry in Inner Mongolia, round 2 : 1/13 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Inner Mongolia
                  Chinese win, taking Inner Mongolia from Japanese with 13 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Northern Sinkiang
      
          Place Units - Chinese
              4 infantry placed in Inner Mongolia
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
              1 bomber moved from United Kingdom to Scotland
              1 artillery moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to Scotland
              1 armour moved from Trans-Jordan to Syria
                    British take Syria from Neutral_Axis
              1 armour moved from Syria to Iraq
              2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Union of South Africa to 73 Sea Zone
              1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
              1 infantry moved from 74 Sea Zone to French Madagascar
              1 infantry moved from Western India to 81 Sea Zone
              1 infantry and 1 transport moved from 81 Sea Zone to 74 Sea Zone
              1 infantry moved from 74 Sea Zone to Kenya
              2 infantry moved from Burma to Yunnan
              1 infantry moved from Southern Persia to Iraq
              1 fighter moved from Eastern India to Iraq
              1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
      
          Combat - British
              Battle in French Madagascar
              Battle in Kenya
              Battle in Scotland
                  British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                  Germans defend with 1 airfield and 1 infantry
                      British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Scotland, round 2 : 6/7 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Scotland
                  British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians, taking Scotland from Germans with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Yunnan
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Iraq
                  British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 2 : 1/10 hits, 3.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 3 : 2/10 hits, 3.17 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Iraq
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_Axis: 3 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 infantry moved from Southern Persia to Northeast Persia
                    British take Northeast Persia from Neutral_Allies
              1 infantry moved from Southern Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 fighter moved from Iraq to Southern Persia
              1 fighter moved from Yunnan to Eastern India
              1 tactical_bomber moved from Yunnan to Eastern India
              1 infantry moved from Western India to Eastern India
              1 aaGun moved from Burma to Eastern India
              1 infantry moved from Eastern India to Burma
              1 artillery moved from Eastern India to Burma
              2 infantry moved from Eastern India to Burma
              1 infantry moved from Eastern India to Burma
              1 battleship moved from 81 Sea Zone to 74 Sea Zone
              1 cruiser moved from 81 Sea Zone to 74 Sea Zone
              2 destroyers moved from 81 Sea Zone to 82 Sea Zone
              1 fighter moved from Scotland to Gibraltar
              1 bomber moved from Scotland to Gibraltar
              1 aaGun moved from United Kingdom to Scotland
              1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
              2 fighters moved from 93 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 armour and 1 infantry moved from 93 Sea Zone to Morocco
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 fighter placed in United Kingdom
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,5,2,5,2,4,1,4,5,6
              British collect 24 PUs (8 lost to blockades); end with 24 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 4 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,5
              UK_Pacific collect 8 PUs; end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.83
      Americans regular : -0.00
      Japanese regular : -0.33
      Italians regular : -0.67
      Germans regular : -0.33
      Neutral_Axis regular : -0.67
      British regular : 0.00
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      going to continue tomorrow

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Gibraltar
              1 marine moved from Central United States to 104 Sea Zone
              1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Gibraltar
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from Central America to 66 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 armour and 1 infantry moved from Central America to 66 Sea Zone
              1 infantry moved from Central United States to 104 Sea Zone
              1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 infantry moved from Central America to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Morocco
              1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 89 Sea Zone
              1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
              1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
              1 infantry moved from Central America to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
              1 battleship moved from 66 Sea Zone to 93 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Morocco
              Battle in French West Africa
              Battle in Gibraltar
                  Americans attack with 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 artillery, 1 harbour and 1 marine
                      Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits
                      Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      1 marine owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
                  Americans win, taking Morocco from Germans, taking French West Africa from Neutral_Axis, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 artillery and 1 marine
      
          Non Combat Move - Americans
              2 carriers moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 104 Sea Zone to 93 Sea Zone
              2 fighters moved from Gibraltar to 93 Sea Zone
              1 tactical_bomber moved from Gibraltar to 93 Sea Zone
              2 tactical_bombers moved from Eastern United States to 93 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 carrier moved from 66 Sea Zone to 27 Sea Zone
              1 cruiser, 1 marine and 1 submarine moved from 66 Sea Zone to 27 Sea Zone
              1 destroyer moved from 66 Sea Zone to 27 Sea Zone
              2 fighters moved from Hawaiian Islands to Queensland
      

      Combat Hit Differential Summary :

      Americans regular : -0.00
      Italians regular : -0.67
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion