Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. axis-dominion
    • Profile
    • Following 3
    • Followers 8
    • Topics 199
    • Posts 33,448
    • Best 527
    • Controversial 0
    • Groups 9

    axis-dominion

    @axis-dominion

    25 24 22 21 20 19 18 16 15

    701
    Reputation
    1.8k
    Profile views
    33.4k
    Posts
    8
    Followers
    3
    Following
    Joined Last Online
    Location Arizona

    axis-dominion Unfollow Follow
    25 24 22 21 20 19 18 16 15

    Best posts made by axis-dominion

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      gamer, you have been nothing short of amazing all these years, and you’ve put up with sometimes a very tough crowd. we’ll definitely be missing you as moderator, but hopefully we will have you back as a casual player one day once difficulties clear up for you. I will pray for your complete recovery, and please don’t hesitate to message me in here ANY time for anything you need, even if it’s just for a chat because you’re bored or whatever.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Post League Game Results Here

      @MrRoboto said in Post League Game Results Here:

      farmboy advances to the next BM playoff round

      https://www.axisandallies.org/forums/topic/40466/farmboy-x-vs-mrroboto-l-10-2023-bm-playoffs/101?_=1710333058146&page=5

      He’s no longer a boy, ever since he won the championship he is now farm man

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.

      anyway, for me, besides more balance and a more reasonable bid, i like bm because

      1. i never liked the re-looting rules in the original where if you regain your capital and then lose it again, the money again goes to the captor
      2. the intercepting rules that simon pointed out, how dumb is it that a bomber and a fighter both fight at a 1?
      3. vichy adds some historic realism to the game very nicely, while also adding more opening strategies and variability… it’s just a very fun aspect of the game imo
      4. same for the chinese guerillas, gives china a standing chance will also opening up another potential strategy for the allies (via american airstrikes… love this option)
      5. LOVE the new marine unit, gives back some much needed love to those capital ships and who doesn’t like cool new units? when has anyone ever complained about having artillery when they came out, or any of the other numerous new units that rolled out over time with new editions?
      6. bomber cost at 14, altho i resisted it at first, did away with that stupid utterly ridiculous dark skies that some ppl exploited in the past… so i welcome it, but cost of units is easily negotiable between players and i’ve been experimenting with costs of cruisers and battleships being cheaper, making them great again

      anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      I completely agree with trulpen and ksmckay on this one, we need to be real and make what really is the predominant variant be the default. Great arguments have already been made which I won’t repeat here. I for one will automatically resign my game in protest if any of my playoff opponents insists on OOB instead of BM3. And I won’t ever participate in this league again, until we are heard on this properly. This is not like the first or even second time we’ve been asking for this, after all, and man it’s such a simple and logical request.

      Simple rule change: game variant played most in the league year shall determine the default for the playoffs. Done.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @dawgoneit said in League General Discussion Thread:

      @dawgoneit how can i get people to join the league that play oob and tell them that they wont be playing the game they no. 2 of them i play on saturdays wont join because of the changes. isn’t getting people to join so we can keep the site going anyways. should we do seperate leagues?

      You are arguing a completely different point here. No one is stopping people from playing whatever they want in the league. We’re talking about playoffs only. Your friends can advertise exactly what they want and see if anyone is a go (including tech, dice or low luck, combat first, OOB, p2v, heck I bet they could play as revised in this league and gamer would be ok with it).

      posted in League
      axis-dominionA
      axis-dominion
    • RE: The new ELO-based ranking system

      @gamerman01 got busy working for a startup, then when that didn’t go as planned i joined another one… also, i have been playing a lot of Twilight Imperium 4th ed (TI4), and that’s quite a game! here’s a pic yesterday’s game with a group of friends (I was the pink faction): IMG_5211.jpg

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Find League Opponents Thread

      Hello, would like to play a bm4 game. It’s been a while… might have a hard time remembering how to play.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      so sad!! i had many fun games with him, he’s going to be missed a lot… when i came back from my long break, i was wondering where he had gone, figured he’d be back eventually. i did know a little about his battle with cancer, it was something he had mentioned once while we were in a match. i believe @Pejon_88 was pretty close to him, not sure if irl or just online. anyone have any links to his chess blogs?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: League General Discussion Thread

      @Adam514 said in League General Discussion Thread:

      @axis-dominion said in League General Discussion Thread:

      anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

      5205128d-bd3d-4cf6-9de1-3cd125be71bb-image.png

      and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348

      only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case

      There should be an at war clause as well.

      maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

      posted in League
      axis-dominionA
      axis-dominion

    Latest posts made by axis-dominion

    • RE: L26 BM4 axis-dom vs pacifier (allies+15)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              2 infantry moved from Hunan to Yunnan
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
                  Chinese defend with 10 infantry
                      Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in Szechwan, round 2 : 11/18 hits, 10.50 expected hits
                      Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 3.33 expected hits
                      3 fighters owned by the Japanese lost in Szechwan
                      10 infantry owned by the Chinese lost in Szechwan
                  Japanese win with 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 3 fighters
                  Casualties for Chinese: 10 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Suiyuyan
              1 infantry moved from Jehol to Chahar
              1 mech_infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Jehol to Chahar
              2 artilleries and 3 infantry moved from Anhwe to Kweichow
              1 infantry moved from Jehol to Anhwe
              1 carrier moved from 33 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
              1 fighter moved from Caroline Islands to 36 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
              1 aaGun and 1 infantry moved from Jehol to Anhwe
              1 infantry moved from Manchuria to Jehol
              1 destroyer moved from 33 Sea Zone to 36 Sea Zone
              2 bombers moved from Szechwan to Kwangsi
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kiangsi to Kwangsi
              3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
              1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
      
          Place Units - Japanese
              1 factory_minor placed in Manchuria
              1 carrier and 1 transport placed in 6 Sea Zone
              1 marine placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 0.00
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Find League Opponents Thread

      looking for some competitive games. bm or ptv. got what it takes?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Farmboy (X) vs AD (L+17)

      anyway, open to a rematch if you’re down

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Farmboy (X) vs AD (L+17)

      @farmboy said in Farmboy (X) vs AD (L+17):

      @axis-dominion As much as we played fast, I’ve probably already forgotten some key moments in the early game. But I do recall you nailing, on at least 3 occasions, my Italian units that I intended for can openers. I obvously needed to be more careful with them. One of those moments you also hit my bombers. So that limited me against the soviets. And at one point you were able to hit me pretty hard in the Caucasus with the British. It was, if I remember correctly, a losing battle for you but worth it because the Soviets could then chase me out.

      For a number of reasons, I was also just too slow to take out India and then lost the chance.

      I’ll say about that last Burma attack, I playtested it a few times. About half the time, I would lose, or lose sufficient air, that I couldn’t keep the American fleet on the outside. THe other half of the time though I won and barely lost any air. My thinking was that between the German fast movers coming from caucasus and volgograd and the Japanese coming the other way, I might have had a shot at India, if that Burma battle had gone well. Still very much a long shot but it seemed like the best chance at that point.

      i’d say losing your can openers was definitely a huge problem for the axis, so you nailed one important point there. however, probably the biggest problem for you was that push to retake norway… i’ve never seen that succeed personally (unless allies purposely neglect it or take it without much support), so i think it’s a bad path to pursue. it really slowed down germany’s progress and allowed the allies advantage to soar from there.

      on a side note: surprised that you playtest, didn’t realize it happened at our level, unless i’m one of the only ones who never does that :)

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Farmboy (X) vs AD (L+17)

      @simon33 said in Farmboy (X) vs AD (L+17):

      @axis-dominion said in Farmboy (X) vs AD (L+17):

      the allies were really running away with this one. what do you feel went wrong for the axis?

      I have had a look at this game so if you don’t mind I would like to make some comments.

      I’ve played Farmboy where he was allies twice recently and in both cases USA grabbed Norway. In both cases I made unsuccessful efforts to build up to recapture but somehow recalled it differently. I think the importance of Norway to Germany is often underestimated, it means 8IPC/round for a start. If ICs are put down on both Norway and Finland, things get really difficult for the Axis to just hold Leningrad as is evidenced here. It is really difficult to stop a determined thrust for Norway!

      In the Pacific, I would have played differently as Japan. While I like the J2 DOW, I dislike the lack of a Kiangsu IC J1 and also I think the Malaya IC took too long to put down. I think these contributed to China living on too long. I also like to dead zone sz54 in the first round.

      Final thought: If allies play optimally, maybe bids will come down.

      Interested if you guys agree with what I am saying here.

      i agree that when allies take norway it’s almost always a win, assuming a competitive game and no major blunders or dicing that decide otherwise. with some proper planning and effective play i think keeping norway is manageable.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 BM4 axis-dom vs pacifier (allies+15)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 artillery and 1 infantry moved from Western Germany to Holland Belgium
              1 artillery and 1 infantry moved from France to Normandy Bordeaux
              1 artillery and 1 infantry moved from France to Normandy Bordeaux
              1 artillery and 1 infantry moved from France to Holland Belgium
              1 infantry moved from France to Normandy Bordeaux
              1 armour moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              2 bombers moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              5 infantry moved from Bulgaria to Greece
              3 armour moved from Yugoslavia to Greece
              1 fighter moved from Southern Italy to Greece
      
          Combat - Germans
              Battle in Greece
                  Germans attack with 3 armour, 1 fighter and 5 infantry
                  Neutral_Allies defend with 4 infantry
                      Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 2/9 hits, 2.83 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Germans lost in Greece
                      2 infantry owned by the Neutral_Allies lost in Greece
                      Germans roll dice for 3 armour, 1 fighter and 4 infantry in Greece, round 3 : 3/8 hits, 2.67 expected hits
                      Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Greece
                      2 infantry owned by the Neutral_Allies lost in Greece
                  Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 2 artilleries and 3 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 armour, 2 artilleries and 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                      British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from Greece to Alexandria
              2 artilleries and 8 infantry moved from Yugoslavia to Romania
              2 aaGuns and 11 infantry moved from Slovakia Hungary to Romania
              1 aaGun moved from Germany to Slovakia Hungary
              1 armour and 1 mech_infantry moved from France to Yugoslavia
              3 armour and 3 mech_infantrys moved from France to Germany
              1 aaGun moved from France to Normandy Bordeaux
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
              2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Southern Italy
              1 bomber moved from 110 Sea Zone to Western Germany
              1 infantry moved from Finland to Norway
      
          Place Units - Germans
              2 destroyers and 2 submarines placed in 112 Sea Zone
              2 fighters placed in Western Germany
              2 marines placed in Western Germany
              2 infantry and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Neutral_Allies regular : 0.00
      Germans regular : 2.50
      British regular : -0.67
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Farmboy (X) vs AD (L+17)

      the allies were really running away with this one. what do you feel went wrong for the axis?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: Farmboy (X) vs AD (L+17)

      @farmboy said in Farmboy (X) vs AD (L+17):

      GG! Well played!

      gg!

      yeah my lead was so substantial that i wasn’t worried even if you had won that battle, esp since i still had a decent force in india as a backup. but yeah understandable that you went for it.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 BM4 axis-dom vs pacifier (allies+15)

      sorry for the delay.

      scramble in 110?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 BM4 axis-dom vs pacifier (allies+15)

      TripleA Move Summary: Germans round 2

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 artillery and 1 infantry moved from Western Germany to Holland Belgium
              1 artillery and 1 infantry moved from France to Normandy Bordeaux
              1 artillery and 1 infantry moved from France to Normandy Bordeaux
              1 artillery and 1 infantry moved from France to Holland Belgium
              1 infantry moved from France to Normandy Bordeaux
              1 armour moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              2 bombers moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              5 infantry moved from Bulgaria to Greece
              3 armour moved from Yugoslavia to Greece
              1 fighter moved from Southern Italy to Greece
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion