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    Private-Panic

    @Private-Panic

    '22 '21 '20 '19 '18 '17 '16

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    Private-Panic Unfollow Follow
    '22 '21 '20 '19 '18 '17 '16

    Best posts made by Private-Panic

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hello my fellow A&A addicts!

      I live in the middle of England and organise a quarterly Battle of Britain event, which attracts a number of members of this forum. Unfortunately they do not let me win often enough.😢 Where are their manners?

      I have been playing A&A for 4 or 5 years now, starting when a brother bought me 1941 for Christmas. My wife has yet to forgive him. Since then I have acquired every A&A version currently in print and enjoy playing them all. Anniversary is probably my favourite, but I play 1941 most often, at least twice a month, as it is easier to organise an evening game.

      I am a keen games player and play many other games too. But A&A is my favourite.

      Cheers
      PP

      posted in Welcome
      Private-Panic
      Private-Panic
    • RE: Spring Battle of Britain - 24 March 2019 - See Battle Report

      24th March 2019 Battle Report

      We had a record attendance with 10 players, three of whom were new to the event and very welcome. I must say they fitted right in and we all had a great time. My thanks to everyone for braving traffic and road works in order to join us, and to Dave, who very kindly allows us to use his house.

      Below is a picture of nine of our 10 players. We took pity on our fellow forum members and asked the least good looking of us to take the picture!

      I wrote the two battle reports below, although one is entirely based on notes provided by Leo. Another battle report will be added by Mike, hopefully in the not too distant future. Everyone else is invited to add their own comments and corrections! ☺

      We decided to play three games, as follows:

      Anniversary

      Played 1942 set up with no bid.

      Axis – Andrew / h0lym0nk
      Allies – Mark / Credulous (UK & Russia) and Leo / wittmann (US & China)

      Thanks to Leo for letting me have some notes on which to base this report.

      Throughout the game, dice was the decider. Andrew admitted the Allies had had terrible luck and he only good luck.

      Japan attacked Pearl and won convincingly, moving towards India with the other half of its fleet. Built 2 TTs to augment its starting one. The US could only counter by moving to Hawaii. It would build a CV and Fts every turn, going all Pacific. The Solomons were taken on US2, for a US NO. Nevertheless, Japan was ahead in income, capturing India J2, after it was abandoned by the UK. Japan soon making 60 income, even after the loss of the DEI, only losing a NO on turn 6. The Japanese assault on the ME and threat to East Africa kept the UK player on his toes. The SA factory was built on turn 3 and helped keep Cairo switching hands until turn 5.

      At one point J left one of its fleets dangling and the US pounced on it with very good odds. In round 1, Japan got 7/9 hits, and the US won with 4 only units spare. Those darn dice again!

      The war was won in Europe though. Russia held Germany at bay, until a disastrous R6 saw Russia lose three battles, with heavy losses. Moscow fell on I6, after Germany had weakened it. Japan was in the Caucasus by then.

      The UK took France and 11 income 3 times , but Italy always retook it before the US could get the NO. (Remember there were no US European purchases.) The UK did lose 9 units to a German air attack on G3, but rebuilt.

      Italy’s fleet lasted until the US attacked on turn 4, hoping to weaken it, so the UK could follow up. All 6 units were eliminated in 2 rounds. Until then the Italians had stayed safely in the Eastern Med, continuously harassing Cairo and Trans Jordan. However, Gib was held by the Allies for the whole game. The funniest moment was a German Sub attack on a US Gib landed TT and DD. Both players rolled 14 times, before the Sub sank the 2 US ships!

      Only 2 SBRs were attempted, both on Berlin by the US and causing 7 damage.

      A last ditch 9 vs 10 units on Berlin was attempted by the UK. It failed as AA took out one of the 3 Air needed to have any chance of success, Mark got one hit from his remaining 8 units and Andrew killed 5 in return.

      Well played Andrew.

      1942.2

      Played with no bid. Intercepts included.

      Axis – Mike / Aftertaste (Germany) and Dale (Japan)
      Allies – Jon (Russia & US) and Colin (UK)

      Mike has kindly offered to add his battle report to this thread.

      1914

      No Russian Revolution. Two house rules – maximum build of 4 units in India and ground units able to move 2 spaces if both were friendly.

      Central Powers – Adam / Private Panic
      Entente – Steve (Russia, Italy & US) & Dave (UK & France)

      I enjoyed this game tremendously, which I hope shines through as I write about it.

      The Entente started the game poorly and never managed to recover the initiative. Germany was very lucky in its attack on the UK fleet, losing just 2 subs. Later in the game Italy attacked the Austrian fleet, losing all its warships while inflicting no losses. Similarly, the Russian Black Sea fleet took on Turkey’s equally strong fleet there, losing both cruisers while failing to sink any Turkish ones. So far, so lucky for the CP’s, but the war is not won at sea!

      Austria and Germany sent sufficient forces west to hold off the Entente, while committing everything that it could to taking Russia out of the war. Forward offense by R allowed G and A to eliminate a significant part of the R military machine whilst advancing on Moscow, which fell on A5.

      In the meantime, A had struggled in Serbia, needing Turkish support for it to be finally captured in T4. But A did take Venice in A1, and unexpectedly found itself able to advance on Rome, which it captured on A5.

      Meanwhile T had inflicted a heavy defeat on the UK in Syria, allowing it to capture Egypt and achieve an income on a par with the UK. G had also eliminated UK forces in Africa, contributing to the UK’s loss of income.

      Despite losing 2 capitals in turn 5, the Entente struggled on.

      Combined F, UK and US forces did begin to make headway against G’s western front, but without inflicting any defeats on G, which always retreated when it needed to. Despite gaining the Ruhr in F7, CP income far surpassed Entente income.

      In the meantime, A consolidated a considerable force in Piedmont ready to pounce on southern France, with no Entente forces between it and Paris. Turkey had attacked India, with the UK’s remaining 3 units greatly outnumbered there. It had also begun to build navy, threatening the Entente’s dominance of the Med, aided by the CP’s having gained control of the Rome minefield. G’s retreats on to its reinforcements grew the forces it could bring to bear, while allied advances meant that they outstripped their reinforcements.

      The game was declared a CP victory. Steve and Dave were a joy to play against, accepting every bad dice roll with good humour and grace.

      24th March 2019 Photo.jpg

      posted in Events
      Private-Panic
      Private-Panic
    • RE: Battleships attacking subs?

      @shake118118 said in Battleships attacking subs?:

      Can battleships attack/defend against subs? My understanding is that subs and destroyers can. If not, can you just bring one sub against a fleet of battleships and continue to roll till you knock out all battleships? Seems wrong. Thanks.

      Welcome to the forum @shake118118 . I think Panther may already answered you with his “Yes”, but to expand on that any naval unit can attack/defend against subs. If a sub submerges, which it can do if there is no enemy destroyer present, then that sub is not involved in the battle, so no attack/defend against that sub is relevant. If the sub does not submerge and so is part of a battle then it can be hit by any naval unit.

      The exception is planes, which cannot hit a sub unless they are accompanied by a destroyer.

      I hope that is clear.

      posted in Axis & Allies 1941
      Private-Panic
      Private-Panic
    • RE: Starting a Local A&A Group and Organizing Tournaments

      Here is my response to the questions, as David requested.

      When I started playing A&A perhaps 4 years ago I immediately fell in love with the game. Almost as immediately I discovered that no-one else I knew had ever played it. Therefore it was clear that I either had to introduce family and friends to it, or make new friends with other lovers of the game.

      I have been pretty successful in persuading family and friends to play, having taught upwards of 20 people how to play 1941. More then half of these continue to play. However, that success did not extend to them necessarily following me on to more complex variants.

      Fortunately a rule question had lead me to this forum where I discovered a fellow Brit, wittmann, who was very warm and welcoming. But it was soon clear to me that there were few active UK members of the forum and no UK events.

      If I wanted to play more complex variants regularly I needed to change things. I shared the idea of starting an event with wittmann, and with his encouragement held the first of our quarterly Battle of Britain events perhaps 3 years ago. I trawled this forum for UK members and messaged all of them. Some were no longer active members, others live too far away. In the end I got perhaps 3 forum members and 3 friends, plus myself to the first event.

      Numbers are showing some signs of increasing, despite 2 of those friends having dropped out. We now have 5 forum members regularly attending, plus me. One of the original friends continues , with another now having joined us. So that is 8 regular participants. As I am keen to grow the event, the search for additional players continues. We currently have a new player committed to join us at the next event and four others expressing interest in doing do. Many of these were found via Board Game Geek.

      I am hoping that the Battle of Britain will provide a foundation for growing an active UK A&A community.

      All of which I hope explains why and how I started the Battle of Britain. Which just leaves me to draw out some tips:

      1. Be clear as to what you want to do and why. Seek feedback from your target audience as whether this is what they want to do too.
      2. Use the resources available on this forum - the member list and locations and the messaging facility. Also use other game websites where you can access information as to members that love A&A and their locations, such as Board Game Geek. Plus your own network of friends and family outside the forum. Don’t keep this wonderful game to yourself!
      3. Be patient. It can be frustrating when attendees change their plans at the last moment, but they (and you) have other priorities in their lives, no matter how much they love A&A!
      4. Lastly, be determined. It is your energy that drives the event.

      I look forward to reading other’s responses, which will no doubt remind me of all the things I should have said!

      posted in Blogs
      Private-Panic
      Private-Panic
    • RE: Merry Christmas 2018

      Yea! Merry Christmas and a Happy New Year to one and all! May 2019 be blessed with some great A&A games for each and every one of us!✌

      posted in General Discussion
      Private-Panic
      Private-Panic
    • RE: Winter Battle of Britain - 27th January 2019 - See Battle Report

      Due to a couple of cancellations we had 6 players and decided to have one game of 1914. Powers were drawn at random, resulting in the following:

      Germany – Mark (Credulous), A-H – Dave and Turkey - Dale
      Vs
      UK – Tomas (Dukla passer), Italy & France – Mike (Aftertaste) and Russia & US – Adam (Private Panic)

      Two house rules agreed:

      1. Only 4 builds per turn in India
      2. Land units could move 2 if all territories were friendly.

      The Central Powers prioritised the defeat of Russia, yet sending enough units west to pursue aggressive defence, capturing Venice, Holland and Belgium in turn 1.

      Russia consolidated all its units in Ukraine. In turn 2 A-H attacked this stack with an inferior force, presumably with the idea of doing sufficient damage to allow G to destroy the forces R had left. However, R obliterated A-H’s army and then retreated to Moscow with considerable units remaining.

      The CP’s sent ever more units east, denying their western front sufficient forces to withstand Italian and French attacks. The heroes of R’s dogged defence were its air force which consistently shot down G and A-H’s planes to retain aerial superiority.

      By the time the US landed in Greece, G had retreated to Kiel and A-H to Vienna. F and It had much greater incomes than their opponents. Turkey fought on valiantly against the British, despite F landings on their coasts.

      After perhaps 5 turns the CP’s surrendered, still having failed to capture Moscow, despite the loss of so many men and materiel. R proudly survived with one ferocious infantry unit defending the walls of the Kremlin!

      posted in Events
      Private-Panic
      Private-Panic
    • RE: A Genius First Move For Russia / 1941

      Hi All

      I think what works depends on what your opponents do. Anyone who is too prescriptive about best moves is missing this essential variation. However I do play 1941 with 2 groups on a monthly basis, plus with other groups occasionally, and based on that experience would make the following comments:

      • Taking West Russia in R1 is a must. R can get enough units on WR to preclude a meaningful G counter-attack. To my mind that means every R unit that can get to WR goes to WR. If I play G and R has not put everything into WR then I will attack what he has there, even if only with the intention of not winning the territory but just to kill R units. A secure R stack in WR defends Moscow and allows the recapture of both Karelia and Caucasus. The trick is for R to stay there as long as it can.
      • Using any meaningful number of units against J is to invite any good G player in to Moscow. Withstanding G’s superior forces should require everything that R has.
      • However, ignoring J allows them to flood across China into Caucasus, which may then need R to use its WR stack to recapture. Here lies the R conundrum.
      • The answer is a judicious balancing act which will depend on what the Axis do, opportunistically grabbing victories that do not put units at risk (nor Moscow!) and allows them to switch fronts in the next turn.
      posted in Axis & Allies 1941
      Private-Panic
      Private-Panic
    • Autumn Battle of Britain - 20th October - SEE BATTLE REPORT

      We have 11 regular attendees and can accommodate a couple more. When we have 10 or more players we play three games - one of 1942.2, one of Anniversary and another of 1914. Don’t worry about knowing all these. Any one variant will get you into the group and we enjoy teaching new players the variants they don’t know.

      So if you want to join us in Derbyshire on 20th October just reply to this thread or PM Private Panic. (The following event will be on 12th January.)

      Battle Reports are posted in this forum after each event, so a quick glance at those will tell you that we enjoy ourselves immensely.

      Kitchener Poster.jpg

      posted in Events
      Private-Panic
      Private-Panic
    • VIRTUAL Summer 2020 Battle of Britain on 14th June

      With continuing Covid 19 restrictions some of us decided to play via Zoom using triple a. Of course this was not as much fun as playing face to face, but the four of us who joined in very much enjoyed the day.

      Mark (@Credulous) kindly hosted the Zoom session.

      We decided to play Anniversary (1942 set up). Mark played Japan and Adam (@Private-Panic) Germany / Italy. Leo (@Wittmann) took USA & Russia and Andrew (@h0lym0nk) GB. The Allies had a bid of 12 which they placed as a GB destroyer off Canada and a R artillery.

      The opening moves on the R front favoured R, as G counter attacks all suffered more casualties than they inflicted. GB attempted its Taranto moment and lost heavily, leaving Italy able to capture Egypt. Japan suffered no mishaps, killing the GB fleet of India, the US flotilla at Pearl Harbour and the Chinese fighter.

      GB considered its choice of factory locations and decided to opt for South Africa. Fortunately Hirohito spotted the possibility of capturing this and under Japanese orders the Italian navy navigated the Suez Canal and dropped 2 ground units in south east Africa, and these were able to capture the factory the following turn.

      The US landed in north Africa, but then lost its 2 transports, defended by a single destroyer, to a G Luftwaffe attack. The US decided to allocate a considerable proportion of its resources towards an Atlantic navy sufficient to allow further landings in north Africa. These pushed towards Egypt.

      This allowed J some freedom in the Pacific. J captured India and built a factory there. Briefly this appeared threatened by US pressure on Egypt and a R threat south from the Caucasus, but the prudent deployment of J fighters to India and Egypt stymied any Allied ambitions. Later Australia also had the honour of joining the J empire!

      Meanwhile G managed to keep R in check while also combining with I units to deny the Allies the opportunity of gaining the French national objective. As a result the Axis were gaining most of their national objectives, but the Allies few of theirs. This and the collapse of the British Empire gave the Axis an income advantage of around 30 ipcs per turn.

      The Allies surrendered, with a G stack before the walls of Moscow and a growing J threat on Caucasus. The US Pacific fleet had captured a couple of islands (while J replaced the naval fighters it had sent to India) but had no opportunity to effect further advances. The US Atlantic fleet had sailed south to defend Brazil from Italy’s South African fleet, robbing north Africa of reinforcements. Perhaps the only bright point for the Allies was GB’s capture of Norway.

      The four of us had a chat and decided that the autumn and winter BoB dates should be arranged with the intention of falling back on a virtual event should Coronavirus continue to preclude face to face play.

      posted in Events
      Private-Panic
      Private-Panic
    • RE: Napoleon 8-player Game #15

      @Wittmann Well now your allies know they will be sending an assassination squad round. Being always a helpful chap I have let them have your address.

      posted in Team Games
      Private-Panic
      Private-Panic

    Latest posts made by Private-Panic

    • RE: 2 on 2 1914 team game.

      @witt Don’t forget Arabia silly you!

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      @witt First time I have agreed with you! Ever!

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: NML 1914 Team Game 8

      @Entek is up with Italy

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: NML 1914 Team Game 8

      Austria 13.tsvg

      Sorry - I forgot to copy the view turn, so here is the game history if you want to wade through it:

      Research Technology
      Austria spend 5 on tech rolls
      Austria roll 6,1,2 and gets 1 hit
      Austria removing all Technology Tokens after successful research.
      Rolls to resolve tech hits:2
      Austria discover workingWomen
      Combat Move
      21 field_guns, 1 fighter, 7 heavy_guns and 44 infantry moved from Galicia to Odessa
      Austria undo move 1.
      7 heavy_guns and 6 infantry moved from Venice to Tuscany
      10 cavalrys, 13 field_guns, 5 fighters, 4 heavy_guns and 10 infantry moved from Milan to Tuscany
      2 gass moved from Trieste to Tuscany
      1 cavalry moved from Trieste to Tuscany
      Austria undo move 4.
      Austria undo move 2.
      10 cavalrys, 13 field_guns, 5 fighters, 4 heavy_guns and 10 infantry moved from Milan to Piedmont
      Austria undo move 3.
      Austria undo move 1.
      Austria undo move 1.
      Purchase Units
      Austria buy 6 field_guns, 2 gass, 3 heavy_guns and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;
      Combat
      Recording Battle Statistics
      Non Combat Move
      2 gass moved from Hungary to Trieste
      1 cavalry moved from Trieste to Milan
      2 infantry moved from Tyrol to Milan
      4 field_guns moved from Tyrol to Milan
      6 infantry moved from Venice to Milan
      5 infantry moved from Trieste to Venice
      1 heavy_gun moved from Venice to Milan
      4 infantry moved from Belgrade to Romania
      4 infantry moved from Romania to Galicia
      Cleaning up during movement phase
      Place Units
      2 heavy_guns and 2 infantry placed in Venice
      4 field_guns and 2 infantry placed in Tyrol
      6 infantry placed in Trieste
      2 gass placed in Hungary
      2 field_guns, 1 heavy_gun and 3 infantry placed in Galicia
      4 infantry placed in Belgrade
      Austria undo move 5.
      Austria undo move 2.
      3 field_guns and 3 infantry placed in Tyrol
      3 field_guns, 1 heavy_gun and 2 infantry placed in Galicia
      Activate Technology
      Austria activating workingWomen
      Trigger AustriaT1: buyfield_gun_w added to productionAustria
      Trigger AustriaT1: buyheavy_gun_w added to productionAustria
      Trigger AustriaT1: buyfield_gun removed from productionAustria
      Trigger AustriaT1: buyheavy_gun removed from productionAustria
      Trigger AustriaT1: buygas_w added to productionAustria
      Trigger AustriaT1: buyfighter_w added to productionAustria
      Trigger AustriaT1: buygas removed from productionAustria
      Trigger AustriaT1: buyfighter removed from productionAustria
      Setting uses for triggers used this phase.
      Turn Complete
      Austria collect 97 PUs; end with 97 PUs

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: NML 1914 Team Game 8

      Austrian VBs:

      [dice 2d6]

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      @witt 🤬

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      Combat Hit Differential Summary :

      Germany regular : -4.00
      France regular : 0.50
      Germany rolls : 0.00
      Russia regular : -3.50
      Britain regular : -2.33
      

      That doesn’t seem as awful as the 114 TUV swing suggests?

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      Can France please move the G units in Munich to Wurttemburg. Thanks!

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      A TUV swing of a mere 114. G can achieve twice that!!! 😧

      posted in Team Games
      Private-Panic
      Private-Panic
    • RE: 2 on 2 1914 team game.

      There’s something wrong with my subs!.tsvg

      Game History

      Round: 1
      
          Research Technology - Germany
              Germany spend 5 on tech rolls
      
          Combat Move - Germany
              2 field_guns and 5 infantry moved from Rhine to Champagne
              1 heavy_gun and 6 infantry moved from Alsace to Champagne
              2 cavalrys moved from Wurttemburg to Champagne
              2 cavalrys moved from Westphalia to Champagne
              2 fighters moved from Wurttemburg to Champagne
              1 gas moved from Saxony to Champagne
              2 field_guns and 4 infantry moved from East Prussia to Eastern Poland
              3 cavalrys moved from Silesia to Eastern Poland
              5 infantry moved from Silesia to Western Poland
              2 field_guns and 4 infantry moved from Posen to Western Poland
              2 heavy_guns and 4 infantry moved from West Prussia to Western Poland
              1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
              2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
              2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence
              1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea
              1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 20 Labrador Sea
              2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic
              1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 42 Caribbean Sea
              1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea
              1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
              1 infantry moved from German Southwest Africa to Northern Rhodesia
              1 cavalry moved from German East Africa to Italian Somaliland
                    Germany take British East Africa from Britain
                    Germany take Italian Somaliland from Italy
              1 cavalry moved from Rwanda to Northern Rhodesia
              1 infantry moved from German East Africa to Northern Rhodesia
              1 cavalry moved from Togo to Upper Volta
                    Germany take Upper Volta from France
              1 cavalry moved from Upper Volta to Mali
                    Germany take Mali from France
              1 infantry moved from Kamerun to Chad
                    Germany take Chad from France
              1 cavalry moved from Kamerun to Western Sudan
                    Germany take Middle Congo from France
                    Germany take Western Sudan from Britain
              1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean
              1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
              1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea
              1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
              1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 112 Pacific Ocean
              1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
              1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
              1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
              1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 34 Mid Atlantic
      
          Purchase Units - Germany
              Germany buy 1 Factory, 2 heavy_guns, 3 infantry, 14 stormtruppens and 4 trenchs; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat - Germany
              Battle in Sea Zone 42 Caribbean Sea
                  Germany attack with 1 submarine
                  Britain defend with 1 transport
                  Germany win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Britain: 1 transport
              Battle in Sea Zone 112 Pacific Ocean
                  Germany attack with 2 battlecruisers, 2 cruisers, 2 submarines and 1 transport
                  France defend with 2 cruisers and 1 transport
                  Germany win with 2 battlecruisers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 20
                  Casualties for France: 2 cruisers and 1 transport
                  Casualties for Germany: 1 submarine
              Battle in Sea Zone 9 Gulf of Bothnia
                  Germany attack with 1 battlecruiser, 1 battleship and 1 cruiser
                  Russia defend with 1 battlecruiser, 1 cruiser and 1 transport
                  Units damaged: 1 battleship owned by the Germany
                  Germany win with 1 battlecruiser and 1 battleship remaining. Battle score for attacker is 23
                  Casualties for Germany: 1 cruiser
                  Casualties for Russia: 1 battlecruiser, 1 cruiser and 1 transport
              Battle in Sea Zone 73 Arabian Sea
                  Germany attack with 1 cruiser and 2 submarines
                  Britain defend with 1 battlecruiser and 1 cruiser
                  Britain win with 1 battlecruiser remaining. Battle score for attacker is -14
                  Casualties for Germany: 1 cruiser and 2 submarines
                  Casualties for Britain: 1 cruiser
              Battle in Sea Zone 35 Mid Atlantic
                  Germany attack with 2 submarines
                  Britain defend with 1 cruiser
                  Germany win with 2 submarines remaining. Battle score for attacker is 10
                  Casualties for Britain: 1 cruiser
              Battle in Sea Zone 20 Labrador Sea
                  Germany attack with 2 submarines
                  Britain defend with 1 cruiser and 2 transports
                  Britain win with 1 cruiser and 2 transports remaining. Battle score for attacker is -14
                  Casualties for Germany: 2 submarines
              Battle in Sea Zone 16 North Sea
                  Germany attack with 2 battlecruisers, 1 battleship, 2 cruisers and 2 submarines
                  Britain defend with 2 battlecruisers, 2 cruisers and 1 transport
                  Units damaged: 1 battleship owned by the Germany
                  Germany win with 2 battlecruisers, 1 battleship, 2 cruisers and 2 submarines remaining. Battle score for attacker is 59
                  Casualties for Britain: 2 battlecruisers, 2 cruisers and 1 transport
              Battle in Sea Zone 21 Gulf of St. Lawrence
                  Germany attack with 2 submarines
                  Britain defend with 1 cruiser and 2 transports
                  Britain win with 1 cruiser and 2 transports remaining. Battle score for attacker is -14
                  Casualties for Germany: 2 submarines
              Battle in Tuamotu
              Battle in Eastern Poland
                  Germany attack with 3 cavalrys, 2 field_guns and 4 infantry
                  Russia defend with 2 cavalrys, 2 conscripts and 3 infantry
                  Germany win, taking Tuamotu from France, taking Eastern Poland from Russia with 2 cavalrys, 2 field_guns and 4 infantry remaining. Battle score for attacker is 17
                  Casualties for Germany: 1 cavalry
                  Casualties for Russia: 2 cavalrys, 2 conscripts and 3 infantry
              Battle in Western Poland
                  Germany attack with 2 field_guns, 2 heavy_guns and 13 infantry
                  Russia defend with 2 field_guns and 5 infantry
                  Germany win, taking Western Poland from Russia with 2 field_guns, 2 heavy_guns and 10 infantry remaining. Battle score for attacker is 14
                  Casualties for Germany: 3 infantry
                  Casualties for Russia: 2 field_guns and 5 infantry
              Battle in Northern Rhodesia
                  Germany attack with 1 cavalry and 2 infantry
                  Britain defend with 1 infantry
                  Germany win, taking Northern Rhodesia from Britain with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 infantry
              Battle in Champagne
                  Germany attack with 4 cavalrys, 2 field_guns, 2 fighters, 1 gas, 1 heavy_gun and 11 infantry
                  France defend with 2 field_guns, 1 heavy_gun and 2 infantry
                  Germany win, taking Champagne from France with 1 cavalry, 2 field_guns, 2 fighters, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Germany: 3 cavalrys and 1 gas
                  Casualties for France: 2 field_guns, 1 heavy_gun and 2 infantry
      
          Non Combat Move - Germany
              2 fighters moved from Champagne to Alsace
              6 infantry moved from Wurttemburg to Alsace
              1 heavy_gun and 3 infantry moved from Nassau to Rhine
              4 infantry moved from Westphalia to Rhine
              1 cavalry moved from Bavaria to Rhine
              4 infantry moved from Brandenburg to Silesia
              1 field_gun moved from Brandenburg to Silesia
              3 infantry moved from Pomerania to West Prussia
              1 fighter moved from Berlin to West Prussia
              2 field_guns and 5 infantry moved from Hanover to Westphalia
              4 infantry moved from Bavaria to Bohemia
              1 field_gun, 1 heavy_gun and 4 infantry moved from Saxony to Westphalia
              4 infantry moved from Berlin to Saxony
              4 infantry moved from Mecklenburg to Hanover
              4 infantry moved from Holstein to Hanover
              1 infantry moved from Dar es Salaam to German East Africa
              1 infantry moved from Shanghai 1 to Shanghai 2
      
          Place Units - Germany
              1 heavy_gun, 1 infantry and 1 trench placed in German New Guinea
              1 trench placed in German New Guinea
              1 heavy_gun, 2 infantry and 1 trench placed in Dar es Salaam
              1 Factory placed in Wurttemburg
              14 stormtruppens placed in Berlin
              1 trench placed in Dar es Salaam
      
          Turn Complete - Germany
              Germany collect 129 PUs; end with 131 PUs
              2 units repaired.
      
      posted in Team Games
      Private-Panic
      Private-Panic