@aardvarkpepper Now that you and Marc have talked through so many different aspects that I wasn’t even considering, I must admit, doing the tournament this way wasn’t necessary, and it’s far from being fool-proof. It’ll work, but as you guys pointed out, it doesn’t account for some variables or human choice.
But, my motivation (aside from having fun with everybody that’ll play) is definitely to research how biased the game might be. I’m concerned that there might be significant advantages or disadvantages to certain colors, and if there are, I hope to spot them and make adjustments. I’m thinking that the setup is already pretty well balanced, but I want to put everything to the test, because we’re not sure yet.
I really haven’t given much thought to any of the legal or marketing aspects of actually selling a game, so I’m glad you brought that up as well for me to seriously think about. And make no mistake, I appreciate every argument you’ve given. The mathematical relationships you discussed are part of what made solving this so easy. Your advice is always welcome and helpful.
If I ever think about hosting another tournament or convincing someone to accept the wacky house rules and games we come up with, I’ll be sure to read this thread again. But right now it looks like I’m ready to organize a tournament! So until we meet again, take care gentleman.
@aequitas-et-veritas Well I must say that I was quite disapointed, good storyline, but since Disney is in charge of it, not much wrong or hurt happening to the heroes, the stormtroopers were useless like any of the vilan, really hope that ', the book of Boba fett, will have a different tone but I am not keeping my hopes high.
I love when I play a game and I have to think for my next move, my next combat, should I go here or there? Should I build an industry, searching some ressources, create some vehicles, develop this technology or this one instead.
I have a little bit more experience with strategic games but I am also interested in trying operational and tactical games too. I also like a game that I can play several times and it’s not always the same things happening (replay value).
I also like games in which you have to build your economy, cities, industries, armies. That can be ww2 related or science-fiction.
I think Axis and Allies could temporarily suit your purposes, but perhaps not for long. The core of the system is - there’s stacks of units, income, production, and logistics. Gameplay is about effective application with regards to those, and it’s pretty limited, especially for a single player.
Let’s say, for example, that you think you have to balance control of the Atlantic against maintaining forces in Europe. You might be wrong about that being important, but as a solo player you wouldn’t know. Further, you’d come to certain ideas about what “optimal” action would be, and after you decided on “optimal” action, your play would return to the same lines again and again.
You could put in house rules to change industrial complex location and to randomize starting units, or add entirely new custom rules. But the core gameplay of Axis and Allies returns to that simple evaluation, and added bells and whistles make the gameplay unwieldy. (At least, that’s my expectation. You could have a very elegant solution I’ve never considered.)
So what should you look for? I think you don’t want a multiplayer game with inter-player resource swapping, diplomacy, or hidden information. Every time you took the role of another player you’d know information you ought not to know, and though you could try to play cleanly there would always be undertones.
I think the game you’re looking for will have multiple resources (like wheat, sheep, bricks, ore like in Settlers of Catan), have randomized setup (also like Catan), and have multiple paths to victory (Catan again). Though I think Catan may be not be suitable in the end either as it also has inter-player diplomacy and resource swapping, it does have some things I think you might like.
A lot of games have multiple resources, but the way it works in Catan is - say you start with wood and brick. Well, you’re not going to be making cities, but you can build roads to hem and block other players, and your roads can get you to nodes that you can build towns on to collect resources - and those new towns could get you those other non-wood, non-brick resources you lacked. Or in any event you could trade a surplus of wood and brick with the game’s “bank” to get other resources.
Or say you had wheat, sheep, and ore. You could upgrade your town to a city to get more resources to trade with the “bank” (or whatever it’s called) or you could get resource cards.
Then there’s things like the board layout being different each time combined with the distribution of the numbers that determine when resources are collected. That, together with the diplomacy and trade elements, makes the game.
Or there’s Carcassone. Then there’s other games. Like there was a game I forget the name of that progressed through history, and with each era change there were serious changes to the game, so empires would fall and rise. There’s a lot of board games I’m unfamiliar with, and your preferences will be different to mine.
If it’s “miniature wargames” again, there’s a lot I don’t know. But I expect most decent miniatures wargames will feature different scenarios. So if you build a force, you’ll have to consider more than its brute strength - you’ll ideally also have to consider things like mobility, ability to infiltrate, ability to operate under different conditions (like in forests or snow) etc.
I think you might find miniature wargaming interesting, but you’d have to research the systems carefully. A lot of systems have hidden costs or poorly written rules that veterans really don’t talk about. Perhaps look for a system that has a limited range of pieces (otherwise you’ll be collecting forever) and a limited ruleset, perhaps even discontinued. “Mordheim” by Warhammer (formerly the company was known as “Games Workshop” is such a game, though you control only a single warband rather than develop an entire nation, perhaps it would be to your taste.)
I can’t recommend Warhammer’s main line games “Warhammer Age of Sigmar” or “Warhammer 40,000”. They tend to be plagued by constantly new rulesets that rotate out viable miniatures (they want you to buy new miniatures), power creep, and a full ruleset costs you 1000 USD last I checked plus you’d have to keep buying new rules releases (or re-releases) unless you pirated - and I don’t care to pirate.
“Warmachine” is another game that isn’t as popular, and I like the miniatures the company puts out less. But as far as I know you can get the entire ruleset free, so there’s that.
While watching NCIS season 8 episode 16 last night, I noticed a comment that the guy “preferred the Axis” according to fingerprint analysis. I froze screen and determined that in fact they were discussing an Axis & Allies game. It took a moment to see the game as it was upside down and barely open, but this is another cameo for A&A.
They didn’t say nice things about the guy who “preferred the Axis” FYI…
P.S. That must’ve been a heck of a fingerprint analysis!
Thanks, that is an interesting article. I am in the camp that believes that if the Luftwaffe was larger, and that Hitler would have started the war in 1945 as planned, that the Germans would have won. I am intrigued by these alternate histories, so thanks.
The destruction of the WTC and other attacks are known as “9/11”. Its not an official holiday and no one calls pearl harbor “12/7” day because its not catchy or resonant. If we call it independence day, that’s an american-dependent reference; people from other countries are not likely to know (or care) when our independence was declared or why that particular day was chosen to commemorate a 7 year long war or a 30+ year struggle, and are likely to have their own “Independence Day”, in some countries it might ironically mark independence from the rule of the US (like Phil).
It’s like Canada Day. I have no idea why July 1 is marked that way on my desk calendar, it just is. Canada never fought a war of independence and it was peacefully and gradually partitioned off from its parent nation and so unless I open the wikipedia article I have abs. no idea (nor do I care) why or what that is or how its celebrated.
Take Boxing Day. To an american, its WTH is that? But to a UK resident, they’re like–that’s when you open presents. And we say, you mean Christmas? And they say, well no–we don’t open presents Christmas morning thats a custom thats not universal. It might be better called “unboxing day” but there was a point not so long ago when regular people were too poor to afford to give gifts at regular intervals and so such a holiday might have been exceptional in the past but a common and universal event today. The timing of that “feast” or exchange is…entirely customary.
Or Guy Fawkes Day. They set off fireworks–that must be when the UK became independent? How does that relate to a catholic plot to blow up Parliament? Because…well…fireworks? Or perhaps we just liked your July 4th celebration idea and its alot like chinese new year but the chinese are able to provide fireworks all year round–can we just arbitrarily choose a certain holiday then decide how to celebrate it at some other point?
Same halloween. In the UK they didn’t have a dress-up holiday, but they liked that idea when they saw it in the US and so now they do.
Because these are all cultural customs and without culture-specific knowledge, they’re all meaningless.