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    Posts made by Private-Panic

    • RE: Battle of Britain - 19th April 2026

      @The-Captain Thanks! It’s a long trip, although if you hire a car, driving from Manchester Airport to the venue is 1 hr 20 mins. But it’s still not really practical unless you have other reasons to be in the UK.

      When I looked at popping over to yours, that was the conclusion I reached too.

      However, if you are ever in a position to join us, then you would, of course, be welcome.

      posted in Events
      Private-PanicP
      Private-Panic
    • Battle of Britain - 19th April 2026

      The next Battle of Britain will be held on the 19th April 2026.

      This all-day event is held in Derbyshire, UK.

      Typically we have 6 to 12 players, with up to three A&A games running - any of Anniversary, 1942.2, 1914 and North Africa - allowing everyone to decide which they wish to play.

      If you’d like to come along then please either reply to this thread or message me via this website.

      Cheers
      PP

      posted in Events
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      Sorry - @captainwalker Yam is up

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - French
              1 Tank moved from N.Algeria to N.Tunisia
                    French take N.Tunisia from Italians
              1 Tank moved from N.Tunisia to S.Algeria
              1 Adv.Fighter, 2 Artillerys, 7 Infantrys and 1 Tank moved from E.Morocco to S.Algeria
              2 Tanks moved from W.Morocco to S.Algeria
              1 Tank moved from French Equatorial Africa to Liberia
              1 Infantry moved from French Sudan to Liberia
      
          Purchase Units - French
              French buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 6 PUs; 
      
          Combat - French
              Battle in Liberia
                  French attack with 1 Infantry and 1 Tank
                  Neutral defend with 1 Infantry
                      French roll dice for 1 Infantry and 1 Tank in Liberia, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Liberia
                      1 Infantry owned by the Neutral lost in Liberia
                  French loses 0 PUs for violating Liberias neutrality.
                  French win, taking Liberia from Neutral with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for French: 1 Infantry
                  Casualties for Neutral: 1 Infantry
              Battle in S.Algeria
                  French attack with 1 Adv.Fighter, 2 Artillerys, 7 Infantrys and 4 Tanks
                  Germans defend with 1 Infantry
                      French roll dice for 1 Adv.Fighter, 2 Artillerys, 7 Infantrys and 4 Tanks in S.Algeria, round 2 : 4/14 hits, 4.67 expected hits
                      Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in S.Algeria
                  French win, taking S.Algeria from Italians with 1 Adv.Fighter, 2 Artillerys, 7 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 Infantry
      
          Non Combat Move - French
              1 Adv.Fighter moved from S.Algeria to E.Morocco
              1 AAGun moved from W.Morocco to E.Morocco
              1 AAGun moved from E.Morocco to S.Algeria
              1 Transport moved from 34 Sea Zone to 31 Sea Zone
              2 Infantrys moved from W.Morocco to 31 Sea Zone
              1 Destroyer, 2 Infantrys and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
              2 Infantrys moved from 41 Sea Zone to N.Algeria
              2 Infantrys moved from Mauritania to W.Morocco
      
          Place Units - French
              2 Artillerys and 2 Infantrys placed in E.Morocco
              1 Infantry and 1 Tank placed in W.Morocco
      
          Turn Complete - French
              French collect 34 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      French regular : -0.33
      Neutral regular : 0.67
      

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Purchase Units - Dutch
              Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 2 PUs; 
      
          Non Combat Move - Dutch
              2 Infantrys moved from Sumatra to Java
      
          Place Units - Dutch
              1 Bunker placed in Java
              1 Bunker and 2 Infantrys placed in Sumatra
      
          Turn Complete - Dutch
              Dutch collect 12 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Anzac round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Anzac
              1 Artillery, 4 Infantrys and 1 Tank moved from West Papua to Hollandia
      
          Combat - Anzac
              Battle in Hollandia
                  Anzac attack with 1 Artillery, 4 Infantrys and 1 Tank
                  Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 2 Infantrys
                      Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Hollandia, round 2 : 3/6 hits, 1.67 expected hits
                      Yamamoto roll dice for 1 Artillery and 6 Infantrys in Hollandia, round 2 : 5/7 hits, 2.33 expected hits
                      1 Artillery owned by the Anzac and 4 Infantrys owned by the Anzac lost in Hollandia
                      3 Infantrys owned by the Hisaichi lost in Hollandia
                  1 Tank owned by the Anzac retreated to West Papua
                  Yamamoto win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -6
                  Casualties for Anzac: 1 Artillery and 4 Infantrys
                  Casualties for Hisaichi: 3 Infantrys
      
          Non Combat Move - Anzac
      
          Turn Complete - Anzac
      

      Combat Hit Differential Summary :

      Yamamoto regular : 2.67
      Anzac regular : 1.33
      

      Savegame

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      @captainwalker Hisachi is up

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Chinese
              1 Adv.Fighter moved from Hupeh to N.French Indochina
              1 Infantry moved from Yunnan to N.French Indochina
              1 Infantry moved from Suiyuan to Chahar
              1 Adv.Fighter moved from Hupeh to Chahar
              1 Infantry moved from Szechwan to Kweichow
              1 Artillery moved from Yunnan to Kweichow
              1 Artillery moved from Shansi to Chahar
              1 Fighter moved from Hupeh to N.French Indochina
      
          Purchase Units - Chinese
              Chinese buy 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in N.French Indochina
                  Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in N.French Indochina, round 2 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in N.French Indochina, round 3 : 1/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in N.French Indochina
                  Chinese win, taking N.French Indochina from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Infantry
              Battle in Kweichow
                  Chinese attack with 1 Artillery and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 Artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Kweichow
                  Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in Chahar
                  Chinese attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Chahar, round 2 : 3/3 hits, 1.17 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chahar
                  Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 Adv.Fighter and 1 Fighter moved from N.French Indochina to Hupeh
              1 Adv.Fighter moved from Chahar to Hupeh
              1 Infantry moved from Shansi to Hupeh
              1 AAGun moved from Shansi to Shensi
              1 Elite moved from Shansi to Hupeh
              2 Infantrys moved from Szechwan to Hupeh
              1 Infantry moved from Lanchow to Szechwan
              3 Infantrys moved from Ningsia to Suiyuan
              1 Infantry moved from Shensi to Shansi
              1 Infantry moved from Shensi to Hupeh
              1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
              1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
              6 Infantrys moved from Hsining to E.Qinghai
              4 ArmoredCars and 1 Tank moved from Khobdo to Ningsia
              4 ArmoredCars moved from Urumqi to Gobi Altai
              6 Tanks moved from Shansi to Hupeh
              10 Tanks moved from Yunnan to Hupeh
              3 Tanks moved from Hupeh to Shensi
              2 Infantrys moved from Lanchow to Szechwan
      
          Place Units - Chinese
              2 Artillerys placed in Ningsia
              6 Infantrys placed in Hsining
              2 ArmoredCars and 2 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.00
      Chinese regular : -1.17
      Hisaichi regular : -0.33
      

      Savegame

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      @captainwalker Yam is up

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - French
              1 Tank moved from W.Morocco to N.Algeria
                    French take N.Algeria from Italians
      
          Purchase Units - French
              French buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - French
      
          Non Combat Move - French
              1 Tank moved from W.Morocco to E.Morocco
              5 Infantrys moved from W.Morocco to E.Morocco
              2 Tanks moved from French Sudan to W.Morocco
              1 Infantry moved from French Equatorial Africa to 38 Sea Zone
              1 Infantry moved from Angola to 38 Sea Zone
              2 Infantrys and 1 Transport moved from 38 Sea Zone to 34 Sea Zone
              1 Transport moved from 31 Sea Zone to 36 Sea Zone
              2 Infantrys moved from 34 Sea Zone to Mauritania
              1 Adv.Fighter moved from French Equatorial Africa to E.Morocco
              1 Infantry moved from French Equatorial Africa to French Sudan
              1 AAGun and 2 Infantrys moved from New Valley to Kufra
              2 Infantrys moved from Lower Egypt to New Valley
      
          Place Units - French
              2 Artillerys and 2 Infantrys placed in E.Morocco
              2 Infantrys placed in W.Morocco
              1 Tank placed in French Equatorial Africa
      
          Turn Complete - French
              French collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      Whilst we are talking about holidays, I am off for 5 weeks on Friday. I will have my laptop on me, buy turns will sometimes be delayed by enjoying myself! If I have not taken a turn within 3 days (say) then my allies should do it for me.

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      @karl7 Your minors are up

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Purchase Units - Dutch
              Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 3 PUs; 
      
          Non Combat Move - Dutch
              2 Infantrys moved from Sumatra to Java
      
          Place Units - Dutch
              1 Bunker and 2 Infantrys placed in Sumatra
              1 Bunker placed in Java
              Turning on Edit Mode
              EDIT: Adding units owned by British to Sumatra: 2 Infantrys
              EDIT: Removing units owned by British from Sumatra: 2 Infantrys
              EDIT: Adding units owned by British to Malaya: 2 Infantrys
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Adding units owned by British to 65 Sea Zone: 2 Transports
              EDIT: Turning off Edit Mode
      
          Turn Complete - Dutch
              Dutch collect 15 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      Hi All. I am actually away for 5 weeks, not 3. So it’s best if I drop out, especially as I don’t wish to provide @MadWaldi with more pleasant surprises. Have a good game!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      Back at you @captainwalker

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Manual Gamesave Post: Chinese round 10

      TripleA Manual Gamesave Post for game: World At War

      Game History

      Round: 10
      
          Combat Move - Chinese
              1 Adv.Fighter moved from Shensi to Chahar
              1 Infantry moved from Suiyuan to Chahar
              1 Infantry moved from Hupeh to Kweichow
              1 Adv.Fighter moved from Hupeh to Kweichow
              1 Elite moved from Hupeh to Kweichow
              4 Tanks moved from Shensi to Yunnan
              2 Tanks moved from Hupeh to Yunnan
              1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei
              1 Fighter moved from Hupeh to Anhwei
              4 ArmoredCars moved from Urumqi to Khobdo
              1 Tank moved from Gobi Altai to Khobdo
              6 Tanks moved from Hupeh to Shansi
              1 Artillery, 1 Elite and 2 Infantrys moved from Suiyuan to Shansi
              1 Infantry moved from Szechwan to Yunnan
              4 Tanks moved from Hupeh to Yunnan
      
          Purchase Units - Chinese
              Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 2 PUs; 
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                  Yamamoto defend with 2 Infantrys
                      Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Kweichow
                      1 Infantry owned by the Yamamoto lost in Kweichow
                      Chinese roll dice for 1 Adv.Fighter and 1 Elite in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kweichow
                  Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 2 Infantrys
              Battle in Yunnan
                  Chinese attack with 1 Infantry and 10 Tanks
                  Yamamoto defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Infantry and 10 Tanks in Yunnan, round 2 : 4/11 hits, 5.17 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Yunnan
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Yunnan
                  Chinese win, taking Yunnan from Yamamoto with 10 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Anhwei
                  Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                  Yamamoto defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Anhwei
                  Chinese win, taking Anhwei from Yamamoto with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Shansi
                  Chinese attack with 1 Artillery, 1 Elite, 2 Infantrys and 6 Tanks
                  Yamamoto defend with 1 Artillery and 2 Infantrys
                      Chinese roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 6 Tanks in Shansi, round 2 : 4/10 hits, 4.17 expected hits
                      Yamamoto roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                      1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Shansi
                  Chinese win, taking Shansi from Yamamoto with 1 Artillery, 1 Elite, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 2 Infantrys
              Battle in Chahar
                  Chinese attack with 1 Adv.Fighter and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 2/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                      1 Infantry owned by the Hisaichi lost in Chahar
                  Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
              Battle in Khobdo
                  Chinese attack with 4 ArmoredCars and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 4 ArmoredCars and 1 Tank in Khobdo, round 2 : 3/5 hits, 1.83 expected hits
                      Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Neutral lost in Khobdo
                  Chinese loses 0 PUs for violating Khobdos neutrality.
                  Chinese win, taking Khobdo from Neutral with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Adv.Fighter moved from Chahar to Hupeh
              1 Fighter moved from Anhwei to Hupeh
              1 Adv.Fighter moved from Kweichow to Hupeh
              1 Artillery and 1 Infantry moved from Szechwan to Yunnan
              3 Infantrys moved from Lanchow to Szechwan
              1 Infantry moved from Ningsia to Suiyuan
              2 Infantrys moved from Ningsia to Shensi
              3 Infantrys moved from E.Qinghai to Ningsia
              3 Infantrys moved from E.Qinghai to Lanchow
              2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
              2 Tanks moved from Gobi Altai to Shensi
              1 AAGun moved from Shensi to Shansi
      
          Place Units - Chinese
              6 Infantrys placed in Hsining
              4 ArmoredCars placed in Urumqi
              1 Factory placed in Ningsia
      
          Turn Complete - Chinese
              Chinese collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Chinese regular : 1.67
      Neutral regular : -0.67
      Hisaichi regular : 0.00
      

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      @captainwalker Yam is up

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - French
                  French loses 0 PUs for violating Angolas neutrality.
              1 Adv.Fighter, 6 Artillerys, 10 Infantrys and 12 Tanks moved from W.Morocco to E.Morocco
              2 ArmoredCars and 1 Tank moved from Mauritania to E.Morocco
              1 Infantry moved from French Equatorial Africa to 38 Sea Zone
              1 Infantry moved from 38 Sea Zone to Angola
                    French take Angola from Neutral
      
          Purchase Units - French
              French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - French
              Battle in E.Morocco
                  French attack with 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks
                  Italians defend with 1 AAGun, 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 19 Infantrys and 4 Tanks
                      Italians roll AA dice in E.Morocco : 0/1 hits, 0.17 expected hits
                      French roll dice for 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks in E.Morocco, round 2 : 15/32 hits, 12.33 expected hits
                  Units damaged: 1 Bunker owned by the Italians
                      Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 19 Infantrys and 4 Tanks in E.Morocco, round 2 : 14/33 hits, 11.50 expected hits
                      2 ArmoredCars owned by the French, 2 Artillerys owned by the French and 10 Infantrys owned by the French lost in E.Morocco
                      2 ArmoredCars owned by the Italians and 12 Infantrys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter, 4 Artillerys and 13 Tanks in E.Morocco, round 3 : 7/18 hits, 8.33 expected hits
                      Italians roll dice for 6 Artillerys, 1 Bunker, 1 Elite, 7 Infantrys and 4 Tanks in E.Morocco, round 3 : 7/19 hits, 7.17 expected hits
                      3 Tanks owned by the French and 4 Artillerys owned by the French lost in E.Morocco
                      7 Infantrys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 10 Tanks in E.Morocco, round 4 : 5/11 hits, 5.50 expected hits
                      Italians roll dice for 6 Artillerys, 1 Bunker, 1 Elite and 4 Tanks in E.Morocco, round 4 : 6/12 hits, 4.83 expected hits
                      6 Tanks owned by the French lost in E.Morocco
                      1 Elite owned by the Italians and 4 Artillerys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 4 Tanks in E.Morocco, round 5 : 2/5 hits, 2.50 expected hits
                      Italians roll dice for 2 Artillerys, 1 Bunker and 4 Tanks in E.Morocco, round 5 : 2/7 hits, 3.17 expected hits
                      2 Tanks owned by the French lost in E.Morocco
                      2 Artillerys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 2 Tanks in E.Morocco, round 6 : 0/3 hits, 1.50 expected hits
                      Italians roll dice for 1 Bunker and 4 Tanks in E.Morocco, round 6 : 5/5 hits, 2.50 expected hits
                      2 Tanks owned by the French and 1 Adv.Fighter owned by the French lost in E.Morocco
                  Italians win with 1 Bunker and 4 Tanks remaining. Battle score for attacker is -54
                  Casualties for French: 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks
                  Casualties for Italians: 2 ArmoredCars, 6 Artillerys, 1 Elite and 19 Infantrys
      
          Non Combat Move - French
              2 Tanks moved from French Sudan to W.Morocco
              2 Infantrys moved from Mauritania to W.Morocco
              1 Infantry moved from French Sudan to 36 Sea Zone
              1 Infantry and 1 Transport moved from 36 Sea Zone to 31 Sea Zone
              1 Infantry moved from 31 Sea Zone to W.Morocco
              2 Infantrys moved from Lower Egypt to New Valley
              1 AAGun moved from Lower Egypt to New Valley
              2 Infantrys moved from Palestine to Lower Egypt
              2 Tanks moved from Darfur to French Sudan
      
          Place Units - French
              2 Infantrys placed in W.Morocco
              1 Adv.Fighter and 2 Infantrys placed in French Equatorial Africa
      
          Turn Complete - French
              French collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 4.83
      French regular : -1.17
      Italians AA : -0.17
      

      Savegame

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    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      If it is not too late can you use this version please

      Jap with edit.tsvg

      posted in Team Games
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    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First

      Game History

      Round: 1
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Wake Island
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
              1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
              1 fighter moved from Okinawa to Kwangtung
              1 fighter moved from Formosa to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter and 2 tactical_bombers moved from Japan to Kwangtung
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat - Japanese
              Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Battle in Wake Island
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 3/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 1 infantry remaining. Battle score for attacker is -25
                  Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Casualties for Chinese: 3 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers and 1 cruiser
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 26 Sea Zone
                  Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                      1 cruiser owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                      2 fighters owned by the Americans lost in 26 Sea Zone
                  Americans win with 1 transport remaining. Battle score for attacker is -18
                  Casualties for Japanese: 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
      
          Non Combat Move - Japanese
              2 fighters moved from Kwangtung to Kwangsi
              2 tactical_bombers moved from Kwangtung to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
              3 fighters moved from Hunan to Kwangsi
              1 aaGun and 4 infantry moved from Manchuria to Jehol
              1 fighter moved from Korea to Japan
              4 infantry moved from Korea to Manchuria
              1 artillery moved from Kiangsu to Kiangsi
              3 infantry moved from Kiangsu to Anhwe
              1 fighter moved from 35 Sea Zone to 20 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
              1 carrier moved from 33 Sea Zone to 20 Sea Zone
              2 bombers moved from 37 Sea Zone to Kwangsi
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      

      Combat Hit Differential Summary :

      Chinese regular : 2.67
      Americans regular : 1.00
      Japanese regular : -4.00
      UK_Pacific regular : 0.33
      British regular : -0.67
      

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
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