@Private-Panic You’ll have to let me use them sometime!
Best posts made by Entek
-
RE: 1914 Dom. NML 8 Playersposted in Team Games
-
RE: NML 1914 game 13posted in Team Games
@Private-Panic fine with me. I’m in the process of moving house so it’ll probably be tomorrow until I can do it.
-
RE: dawgoneit -VS- Entek 1914 no mans land.posted in Play Boardgames
@dawgoneit Yeah, why don’t we try the same sides again.
-
RE: WaW Team Game IIIposted in Team Games
Somehow I completely forgot that I was Russia when I read that. I’m afk at the moment and should be able to give you an OOL later today.
Thanks Whitt for the reminder!
-
RE: Napoleon 8 Players Game #12posted in Team Games
@Wittmann I’m just trying to imagine a 16 poster bed…
-
RE: 1914 NML - Total Annihilationposted in Team Games
@redrum updating Java seems to have fixed the issue. Thank you!
Latest posts made by Entek
-
RE: mike v entek (Allies) G40posted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from Libya to Tobruk 1 bomber moved from Western United States to Amur Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 armour moved from Union of South Africa to 71 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 armour moved from 79 Sea Zone to West India Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 transport placed in 81 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -6.33 -
RE: mike v entek (Allies) G40posted in Play Boardgames
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -6.33 -
RE: mike v entek (Allies) G40posted in Play Boardgames
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 4 infantry moved from Libya to Tobruk 1 bomber moved from Western United States to Amur Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
-
RE: mike v entek (Allies) G40posted in Play Boardgames
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transportCombat Hit Differential Summary :
-
RE: World at War captain walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Chinese 1 Tank moved from C.Sinkiang to Khobdo 1 Infantry moved from E.Sinkiang to Khobdo 1 Infantry moved from W.Qinghai to Gobi Altai 1 Infantry moved from E.Qinghai to Gobi Altai 1 Fighter moved from Hsining to Gobi Altai 1 Tank moved from Ningsia to Gobi Altai 1 Infantry moved from Kweichow to N.French Indochina French take N.French Indochina from Yamamoto Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Khobdo Chinese attack with 1 Infantry and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 1 Infantry and 1 Tank in Khobdo, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Khobdo 1 Infantry owned by the Neutral lost in Khobdo Chinese roll dice for 1 Tank in Khobdo, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Khobdo, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Khobdo, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Khobdo Chinese loses 0 PUs for violating Khobdos neutrality. Chinese win, taking Khobdo from Neutral with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Gobi Altai Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Gobi Altai Chinese loses 0 PUs for violating Gobi Altais neutrality. Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Gobi Altai to Shensi 1 Infantry moved from Ningsia to Shensi 1 Tank moved from Szechwan to Hupeh 1 Infantry moved from Anhwei to Hupeh 1 Artillery moved from Hunan to Hupeh 1 Tank moved from Yunnan to Hupeh 1 Infantry moved from Yunnan to Kweichow 1 Tank moved from Shanghai to Hupeh 1 Tank moved from Suiyuan to Shensi 1 Tank moved from Shensi to Hupeh 1 Artillery moved from Shensi to Hupeh 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Shansi to Hupeh 1 Tank moved from Hsining to Ningsia 2 Infantrys moved from Lanchow to Shensi 1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Neutral regular : -1.00 -
RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 10 Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
-
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Italians 1 unit repaired. 1 Artillery and 1 Infantry moved from Izmir to Bursa Italians take Bursa from Russians 1 ArmoredCar moved from Serbia to Istanbul 1 Infantry moved from Greece to Istanbul 1 Tank moved from Lower Egypt to Italian East Africa Italians take Nubia from British Italians take Italian East Africa from British 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Lower Egypt to New Valley 1 Transport moved from 42 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Provence to 43 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 42 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 42 Sea Zone to 41 Sea Zone 1 Artillery and 1 Infantry moved from 41 Sea Zone to Andalusia Italians take Andalusia from French 1 Submarine moved from 43 Sea Zone to 42 Sea Zone 3 Artillerys and 3 Infantrys moved from N.Algeria to E.Morocco 4 Infantrys moved from S.Tunisia to Tripoli 1 Artillery and 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 13 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks Americans defend with 1 Tank Italians roll dice for 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in New Valley, round 2 : 5/8 hits, 3.17 expected hits British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in New Valley 1 Tank owned by the Americans lost in New Valley Italians win, taking New Valley from British with 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Tank Battle in Istanbul Italians attack with 1 ArmoredCar and 1 Infantry Neutral defend with 1 Bunker Italians roll dice for 1 ArmoredCar and 1 Infantry in Istanbul, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in Istanbul, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar and 1 Infantry in Istanbul, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in Istanbul, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Istanbul 1 Bunker owned by the Neutral lost in Istanbul Italians loses 0 PUs for violating Istanbuls neutrality. Italians win, taking Istanbul from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Italians 1 ArmoredCar moved from Venetia to Serbia Place Units - Italians 1 Adv.Fighter, 1 Destroyer and 2 Transports placed in 51 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 1 Adv.Fighter, 2 Artillerys and 2 Infantrys placed in Rome 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Italians regular : 1.83 Neutral regular : 0.00 British regular : 0.50 -
RE: World at War game 23posted in Team Games
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Italians 1 Cruiser and 1 Transport moved from 48 Sea Zone to 46 Sea Zone 3 Infantrys moved from Rome to 46 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 3 Infantrys moved from 48 Sea Zone to Tobruk 2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Tobruk 2 Fighters moved from Greece to Tobruk 4 Artillerys, 21 Infantrys and 3 Tanks moved from Hun to Kufra 1 Artillery, 6 Infantrys and 1 Tank moved from El Agheila to Kufra Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 12 Infantrys, 1 Mot.Inf and 1 T.Boat; Remaining resources: 0 PUs; Combat - Italians Battle in Tobruk Italians attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys British defend with 2 Infantrys Italians roll dice for 2 Battleships and 1 Cruiser in Tobruk, round 2 : 2/3 hits, 1.83 expected hits 2 Infantrys owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 Adv.Fighters, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in Kufra Italians attack with 5 Artillerys, 27 Infantrys and 4 Tanks British defend with 2 Infantrys Italians roll dice for 5 Artillerys, 27 Infantrys and 4 Tanks in Kufra, round 2 : 9/36 hits, 9.00 expected hits British roll dice for 2 Infantrys in Kufra, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Kufra 2 Infantrys owned by the British lost in Kufra Italians win, taking Kufra from British with 5 Artillerys, 25 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 2 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Italians 1 AAGun moved from Hun to Kufra 2 Adv.Fighters moved from Tobruk to 48 Sea Zone 2 Fighters moved from Tobruk to 48 Sea Zone 2 Fighters moved from Tobruk to Greece 2 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Artillery and 3 Infantrys moved from Tunis to 47 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Artillery moved from Rome to 46 Sea Zone 3 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Elite moved from Greece to 48 Sea Zone 2 Artillerys, 1 Elite and 6 Infantrys moved from 48 Sea Zone to El Agheila 1 Infantry moved from Rome to Campania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 Fighter EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Carrier and 1 T.Boat placed in 48 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Fighter EDIT: Turning off Edit Mode 1 Infantry placed in Greece 1 Bunker and 4 Infantrys placed in E.Morocco 3 Infantrys and 1 Mot.Inf placed in Tunis 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 1.33 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Germans 4 Artillerys, 3 Elites and 4 Infantrys moved from Vinnytsia to Donetsk 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Infantrys and 14 Tanks moved from Kursk to Yaroslavl 2 Artillerys and 2 Infantrys moved from Kiev to Kursk 4 ArmoredCars and 2 Tanks moved from Vinnytsia to Kursk 2 Artillerys and 2 Infantrys moved from Brest to Kiev 4 Infantrys moved from Hungary to Krakow 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Bohemia to Krakow 2 Artillerys, 1 Elite and 5 Infantrys moved from Leningrad to S.Karelia Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Bomber, 1 Elite and 37 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Donetsk Germans attack with 4 Artillerys, 3 Elites and 4 Infantrys Russians defend with 1 Elite and 2 Infantrys Germans roll dice for 4 Artillerys, 3 Elites and 4 Infantrys in Donetsk, round 2 : 4/11 hits, 3.67 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Donetsk 1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Elite and 2 Infantrys Battle in S.Karelia Germans attack with 2 Artillerys, 1 Elite and 5 Infantrys Russians defend with 2 Infantrys Germans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 1 Fighter moved from Berlin to Hamburg 3 Infantrys moved from Brittany to Aquitaine 4 Infantrys moved from Normandy to Brittany 1 Artillery moved from Netherlands to Hamburg Place Units - Germans 1 Elite and 3 Infantrys placed in Leningrad 2 Adv.Fighters, 1 Bomber and 3 Infantrys placed in Hamburg 4 Infantrys placed in Warsaw 3 Infantrys placed in Normandy 4 Infantrys placed in Hungary 5 Infantrys placed in Bohemia 8 Infantrys placed in Paris 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17