Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Entek
    • Profile
    • Following 0
    • Followers 0
    • Topics 103
    • Posts 17,380
    • Best 47
    • Controversial 0
    • Groups 5

    Entek

    @Entek

    20 19 18 17 16

    110
    Reputation
    953
    Profile views
    17.4k
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location California _ USA Age 7

    Entek Unfollow Follow
    20 19 18 17 16

    Best posts made by Entek

    • RE: 1914 Dom. NML 8 Players

      @Private-Panic You’ll have to let me use them sometime!

      posted in Team Games
      EntekE
      Entek
    • RE: NML 1914 Team Game 11

      @captainwalker will do my go later today

      posted in Team Games
      EntekE
      Entek
    • RE: NML 1914 game 13

      @Private-Panic fine with me. I’m in the process of moving house so it’ll probably be tomorrow until I can do it.

      posted in Team Games
      EntekE
      Entek
    • RE: Dice Server Error

      It worked! I tested it!

      posted in TripleA Support
      EntekE
      Entek
    • RE: dawgoneit -VS- Entek 1914 no mans land.

      @dawgoneit Yeah, why don’t we try the same sides again.

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW Team Game III

      Somehow I completely forgot that I was Russia when I read that. I’m afk at the moment and should be able to give you an OOL later today.

      Thanks Whitt for the reminder!

      posted in Team Games
      EntekE
      Entek
    • RE: dawg v Entek (axis) TRS A NEW BEGINNING

      @dawgoneit rus-5.tsvg

      posted in Play Boardgames
      EntekE
      Entek
    • RE: Napoleon 8 Players Game #12

      @Wittmann I’m just trying to imagine a 16 poster bed…

      posted in Team Games
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      @captainwalker Good luck!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: 1914 NML - Total Annihilation

      @redrum updating Java seems to have fixed the issue. Thank you!

      posted in Team Games
      EntekE
      Entek

    Latest posts made by Entek

    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 bomber moved from Caroline Islands to 42 Sea Zone
      
          Combat - Americans
              Battle in Korea
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to Queensland
              1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
              2 artilleries and 4 infantry moved from Libya to Tobruk
              1 bomber moved from Western United States to Amur
      
          Place Units - Americans
              1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 fighter and 14 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 14 infantry
                  Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
                      Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits
                      2 mech_infantrys owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
              1 armour and 4 mech_infantrys moved from Egypt to Iraq
              1 mech_infantry moved from Tobruk to Egypt
      
          Non Combat Move - British
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
              1 artillery and 1 infantry moved from 79 Sea Zone to West India
              1 armour, 3 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Persia to West India
              1 armour moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 destroyer and 1 transport moved from 71 Sea Zone to 79 Sea Zone
              1 armour moved from 79 Sea Zone to West India
      
          Place Units - British
              1 armour and 1 mech_infantry placed in Egypt
              1 transport placed in 81 Sea Zone
              1 transport placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Japanese regular : -6.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 fighter and 14 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 14 infantry
                  Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
                      Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits
                      2 mech_infantrys owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Japanese regular : -6.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 bomber moved from Caroline Islands to 42 Sea Zone
      
          Combat - Americans
              Battle in Korea
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to Queensland
              1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
              2 artilleries and 4 infantry moved from Libya to Tobruk
              1 bomber moved from Western United States to Amur
      
          Place Units - Americans
              1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      @mike64 Submerge or stay?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      TripleA Manual Gamesave Post: Americans round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 bomber moved from Caroline Islands to 42 Sea Zone
      
          Combat - Americans
              Battle in Korea
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War captain walker (axis) vs Entek

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Chinese
              1 Tank moved from C.Sinkiang to Khobdo
              1 Infantry moved from E.Sinkiang to Khobdo
              1 Infantry moved from W.Qinghai to Gobi Altai
              1 Infantry moved from E.Qinghai to Gobi Altai
              1 Fighter moved from Hsining to Gobi Altai
              1 Tank moved from Ningsia to Gobi Altai
              1 Infantry moved from Kweichow to N.French Indochina
                    French take N.French Indochina from Yamamoto
      
          Purchase Units - Chinese
              Chinese buy 6 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Khobdo
                  Chinese attack with 1 Infantry and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 1 Infantry and 1 Tank in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Khobdo
                      1 Infantry owned by the Neutral lost in Khobdo
                      Chinese roll dice for 1 Tank in Khobdo, round 3 : 0/1 hits, 0.50 expected hits
                      Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Tank in Khobdo, round 4 : 1/1 hits, 0.50 expected hits
                      Neutral roll dice for 1 Infantry in Khobdo, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Khobdo
                  Chinese loses 0 PUs for violating Khobdos neutrality.
                  Chinese win, taking Khobdo from Neutral with 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
                  Casualties for Neutral: 2 Infantrys
              Battle in Gobi Altai
                  Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 2/4 hits, 1.17 expected hits
                      Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Neutral lost in Gobi Altai
                  Chinese loses 0 PUs for violating Gobi Altais neutrality.
                  Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Fighter moved from Gobi Altai to Shensi
              1 Infantry moved from Ningsia to Shensi
              1 Tank moved from Szechwan to Hupeh
              1 Infantry moved from Anhwei to Hupeh
              1 Artillery moved from Hunan to Hupeh
              1 Tank moved from Yunnan to Hupeh
              1 Infantry moved from Yunnan to Kweichow
              1 Tank moved from Shanghai to Hupeh
              1 Tank moved from Suiyuan to Shensi
              1 Tank moved from Shensi to Hupeh
              1 Artillery moved from Shensi to Hupeh
              1 Infantry moved from Suiyuan to Shansi
              1 Infantry moved from Shansi to Hupeh
              1 Tank moved from Hsining to Ningsia
              2 Infantrys moved from Lanchow to Shensi
              1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
              2 Infantrys moved from Urumqi to E.Sinkiang
              1 AAGun moved from Urumqi to E.Sinkiang
      
          Place Units - Chinese
              6 Infantrys placed in Hsining
      
          Turn Complete - Chinese
              Chinese collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Neutral regular : -1.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Dutch round 10

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 10
      
          Combat Move - Dutch
      
          Turn Complete - Dutch
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Italians
              1 unit repaired.
              1 Artillery and 1 Infantry moved from Izmir to Bursa
                    Italians take Bursa from Russians
              1 ArmoredCar moved from Serbia to Istanbul
              1 Infantry moved from Greece to Istanbul
              1 Tank moved from Lower Egypt to Italian East Africa
                    Italians take Nubia from British
                    Italians take Italian East Africa from British
              3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Lower Egypt to New Valley
              1 Transport moved from 42 Sea Zone to 46 Sea Zone
              1 Artillery and 1 Infantry moved from Provence to 43 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 42 Sea Zone to 41 Sea Zone
              1 Artillery and 1 Infantry moved from 41 Sea Zone to Andalusia
                    Italians take Andalusia from French
              1 Submarine moved from 43 Sea Zone to 42 Sea Zone
              3 Artillerys and 3 Infantrys moved from N.Algeria to E.Morocco
              4 Infantrys moved from S.Tunisia to Tripoli
              1 Artillery and 3 Infantrys moved from Rome to Campania
      
          Purchase Units - Italians
              Italians buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 13 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in New Valley
                  Italians attack with 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
                  Americans defend with 1 Tank
                      Italians roll dice for 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in New Valley, round 2 : 5/8 hits, 3.17 expected hits
                      British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in New Valley
                      1 Tank owned by the Americans lost in New Valley
                  Italians win, taking New Valley from British with 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 Infantry
                  Casualties for Americans: 1 Tank
              Battle in Istanbul
                  Italians attack with 1 ArmoredCar and 1 Infantry
                  Neutral defend with 1 Bunker
                      Italians roll dice for 1 ArmoredCar and 1 Infantry in Istanbul, round 2 : 0/2 hits, 0.50 expected hits
                      Neutral roll dice for 1 Bunker in Istanbul, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 ArmoredCar and 1 Infantry in Istanbul, round 3 : 1/2 hits, 0.50 expected hits
                      Neutral roll dice for 1 Bunker in Istanbul, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in Istanbul
                      1 Bunker owned by the Neutral lost in Istanbul
                  Italians loses 0 PUs for violating Istanbuls neutrality.
                  Italians win, taking Istanbul from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 Infantry
                  Casualties for Neutral: 1 Bunker
      
          Non Combat Move - Italians
              1 ArmoredCar moved from Venetia to Serbia
      
          Place Units - Italians
              1 Adv.Fighter, 1 Destroyer and 2 Transports placed in 51 Sea Zone
              4 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              1 Adv.Fighter, 2 Artillerys and 2 Infantrys placed in Rome
              3 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 81 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.83
      Neutral regular : 0.00
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War game 23

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Italians
              1 Cruiser and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
              3 Infantrys moved from Rome to 46 Sea Zone
              1 Cruiser, 3 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
              3 Infantrys moved from 48 Sea Zone to Tobruk
              2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Tobruk
              2 Fighters moved from Greece to Tobruk
              4 Artillerys, 21 Infantrys and 3 Tanks moved from Hun to Kufra
              1 Artillery, 6 Infantrys and 1 Tank moved from El Agheila to Kufra
      
          Purchase Units - Italians
              Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 12 Infantrys, 1 Mot.Inf and 1 T.Boat; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Tobruk
                  Italians attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys
                  British defend with 2 Infantrys
                      Italians roll dice for 2 Battleships and 1 Cruiser in Tobruk, round 2 : 2/3 hits, 1.83 expected hits
                      2 Infantrys owned by the British lost in Tobruk
                  Italians win, taking Tobruk from British with 2 Adv.Fighters, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                  Casualties for British: 2 Infantrys
              Battle in Kufra
                  Italians attack with 5 Artillerys, 27 Infantrys and 4 Tanks
                  British defend with 2 Infantrys
                      Italians roll dice for 5 Artillerys, 27 Infantrys and 4 Tanks in Kufra, round 2 : 9/36 hits, 9.00 expected hits
                      British roll dice for 2 Infantrys in Kufra, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Italians lost in Kufra
                      2 Infantrys owned by the British lost in Kufra
                  Italians win, taking Kufra from British with 5 Artillerys, 25 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                  Casualties for Italians: 2 Infantrys
                  Casualties for British: 2 Infantrys
      
          Non Combat Move - Italians
              1 AAGun moved from Hun to Kufra
              2 Adv.Fighters moved from Tobruk to 48 Sea Zone
              2 Fighters moved from Tobruk to 48 Sea Zone
              2 Fighters moved from Tobruk to Greece
              2 Transports moved from 48 Sea Zone to 47 Sea Zone
              1 Artillery and 3 Infantrys moved from Tunis to 47 Sea Zone
              1 Artillery, 3 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
              2 Transports moved from 48 Sea Zone to 46 Sea Zone
              1 Artillery moved from Rome to 46 Sea Zone
              3 Infantrys moved from Rome to 46 Sea Zone
              1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
              1 Elite moved from Greece to 48 Sea Zone
              2 Artillerys, 1 Elite and 6 Infantrys moved from 48 Sea Zone to El Agheila
              1 Infantry moved from Rome to Campania
      
          Place Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Greece: 1 Fighter
              EDIT: Turning off Edit Mode
              1 Adv.Fighter, 1 Carrier and 1 T.Boat placed in 48 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Fighter
              EDIT: Turning off Edit Mode
              1 Infantry placed in Greece
              1 Bunker and 4 Infantrys placed in E.Morocco
              3 Infantrys and 1 Mot.Inf placed in Tunis
              4 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 63 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : 1.33
      

      Savegame

      posted in Team Games
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Germans
              4 Artillerys, 3 Elites and 4 Infantrys moved from Vinnytsia to Donetsk
              2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Infantrys and 14 Tanks moved from Kursk to Yaroslavl
              2 Artillerys and 2 Infantrys moved from Kiev to Kursk
              4 ArmoredCars and 2 Tanks moved from Vinnytsia to Kursk
              2 Artillerys and 2 Infantrys moved from Brest to Kiev
              4 Infantrys moved from Hungary to Krakow
              4 Infantrys moved from Warsaw to Brest
              5 Infantrys moved from Bohemia to Krakow
              2 Artillerys, 1 Elite and 5 Infantrys moved from Leningrad to S.Karelia
      
          Purchase Units - Germans
              Germans buy 2 Adv.Fighters, 1 Bomber, 1 Elite and 37 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Donetsk
                  Germans attack with 4 Artillerys, 3 Elites and 4 Infantrys
                  Russians defend with 1 Elite and 2 Infantrys
                      Germans roll dice for 4 Artillerys, 3 Elites and 4 Infantrys in Donetsk, round 2 : 4/11 hits, 3.67 expected hits
                      Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Germans lost in Donetsk
                      1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Donetsk
                  Germans win, taking Donetsk from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 Infantrys
                  Casualties for Russians: 1 Elite and 2 Infantrys
              Battle in S.Karelia
                  Germans attack with 2 Artillerys, 1 Elite and 5 Infantrys
                  Russians defend with 2 Infantrys
                      Germans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits
                      Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Russians lost in S.Karelia
                  Germans win, taking S.Karelia from Russians with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 Infantrys
      
          Non Combat Move - Germans
              1 Fighter moved from Berlin to Hamburg
              3 Infantrys moved from Brittany to Aquitaine
              4 Infantrys moved from Normandy to Brittany
              1 Artillery moved from Netherlands to Hamburg
      
          Place Units - Germans
              1 Elite and 3 Infantrys placed in Leningrad
              2 Adv.Fighters, 1 Bomber and 3 Infantrys placed in Hamburg
              4 Infantrys placed in Warsaw
              3 Infantrys placed in Normandy
              4 Infantrys placed in Hungary
              5 Infantrys placed in Bohemia
              8 Infantrys placed in Paris
              3 Infantrys placed in Bavaria
              4 Infantrys placed in Rhine
      
          Turn Complete - Germans
              Germans collect 115 PUs; end with 115 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : 0.17
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek