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    Entek

    @Entek

    '20 '19 '18 '17 '16

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    Location California _ USA Age 7

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    '20 '19 '18 '17 '16

    Best posts made by Entek

    • RE: 1914 Dom. NML 8 Players

      @Private-Panic You’ll have to let me use them sometime!

      posted in Team Games
      EntekE
      Entek
    • RE: NML 1914 Team Game 11

      @captainwalker will do my go later today

      posted in Team Games
      EntekE
      Entek
    • RE: NML 1914 game 13

      @Private-Panic fine with me. I’m in the process of moving house so it’ll probably be tomorrow until I can do it.

      posted in Team Games
      EntekE
      Entek
    • RE: Dice Server Error

      It worked! I tested it!

      posted in TripleA Support
      EntekE
      Entek
    • RE: dawgoneit -VS- Entek 1914 no mans land.

      @dawgoneit Yeah, why don’t we try the same sides again.

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW Team Game III

      Somehow I completely forgot that I was Russia when I read that. I’m afk at the moment and should be able to give you an OOL later today.

      Thanks Whitt for the reminder!

      posted in Team Games
      EntekE
      Entek
    • RE: dawg v Entek (axis) TRS A NEW BEGINNING

      @dawgoneit rus-5.tsvg

      posted in Play Boardgames
      EntekE
      Entek
    • RE: Napoleon 8 Players Game #12

      @Wittmann I’m just trying to imagine a 16 poster bed…

      posted in Team Games
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      @captainwalker Good luck!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: 1914 NML - Total Annihilation

      @redrum updating Java seems to have fixed the issue. Thank you!

      posted in Team Games
      EntekE
      Entek

    Latest posts made by Entek

    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Dutch round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Purchase Units - Dutch
              Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
      
          Place Units - Dutch
              Turning on Edit Mode
              EDIT: Adding units owned by Dutch to N.Algeria: 1 Artillery and 5 Infantrys
              EDIT: Removing units owned by Dutch from W.Morocco: 1 Infantry
              EDIT: Removing units owned by Dutch from E.Morocco: 4 Infantrys and 1 Tank
              EDIT: Adding units owned by Dutch to N.Algeria: 1 Tank
              EDIT: Removing units owned by Dutch from N.Algeria: 1 Artillery
              EDIT: Turning off Edit Mode
              1 Elite and 1 Infantry placed in Suriname
              1 Bunker placed in Sumatra
      
          Turn Complete - Dutch
              Dutch collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Anzac round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Anzac
              1 Artillery moved from New Ireland to 114 Sea Zone
              1 Infantry moved from Guadalcanal to 114 Sea Zone
              1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
              2 Artillerys moved from Broome to 67 Sea Zone
              2 Infantrys moved from Western Australia to 67 Sea Zone
              3 Infantrys moved from Port Moresby to West Papua
              1 Tank moved from Port Moresby to West Papua
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
              1 Adv.Fighter moved from 67 Sea Zone to Lombok
              2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Soembawa
              1 Transport moved from 67 Sea Zone to 122 Sea Zone
              2 Infantrys moved from Wellington to 122 Sea Zone
              2 Infantrys moved from 122 Sea Zone to New South Wales
      
          Purchase Units - Anzac
              Anzac buy 6 Artillerys, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Soembawa
                  Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Infantrys
                  Hisaichi defend with 4 Infantrys
                      Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Soembawa
                      Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Infantrys in Soembawa, round 2 : 4/7 hits, 2.67 expected hits
                      Hisaichi roll dice for 3 Infantrys in Soembawa, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Anzac lost in Soembawa
                      3 Infantrys owned by the Hisaichi lost in Soembawa
                  Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for Hisaichi: 4 Infantrys
                  Casualties for Anzac: 1 Infantry
              Battle in Lombok
                  Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                  Hisaichi defend with 1 Tank
                      Anzac roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                      Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Lombok, round 2 : 3/3 hits, 1.17 expected hits
                      Hisaichi roll dice for 1 Tank in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Hisaichi lost in Lombok
                  Anzac win, taking Lombok from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                  Casualties for Hisaichi: 1 Tank
      
          Non Combat Move - Anzac
              1 Adv.Fighter moved from Lombok to 67 Sea Zone
              1 Fighter moved from Soembawa to 67 Sea Zone
              2 Adv.Fighters moved from Soembawa to 67 Sea Zone
      
          Place Units - Anzac
              2 Artillerys placed in Western Australia
              1 Artillery and 2 Infantrys placed in Broome
              2 Artillerys and 1 Infantry placed in Townsville
              1 Transport placed in 122 Sea Zone
              1 Artillery and 1 Infantry placed in Canberra
              1 Infantry placed in Port Moresby
      
          Turn Complete - Anzac
              Anzac collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Anzac regular : 3.17
      Hisaichi regular : -0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: British round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - British
              5 Artillerys, 2 Elites and 11 Infantrys moved from Assam to Burma
              2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
              1 Elite moved from Madras to 60 Sea Zone
              2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 2 Infantrys, 2 Submarines and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
              2 Adv.Fighters, 2 Artillerys, 1 Elite and 2 Infantrys moved from 61 Sea Zone to Burma
              2 Artillerys and 3 Infantrys moved from Bihar to Assam
              2 Artillerys moved from Delhi to Bihar
              1 Elite moved from Delhi to Bihar
              2 Infantrys moved from Delhi to Bihar
              3 Infantrys moved from N.Buryat Mongolia to Ayan
              2 ArmoredCars moved from Nubia to Lower Egypt
              3 Tanks moved from Palestine to Lower Egypt
              1 Infantry moved from Iraq to Palestine
              3 Mech.Infs moved from W.Iran to Lower Egypt
              2 ArmoredCars moved from Italian East Africa to New Valley
              2 ArmoredCars moved from Rhodesia to Italian East Africa
              2 ArmoredCars moved from Cape Town to Rhodesia
      
          Purchase Units - British
              British buy 2 Bunkers, 1 Carrier, 2 Destroyers, 2 Fighters, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in New Valley
                  British attack with 2 ArmoredCars
                  Italians defend with 1 Infantry
                      British roll dice for 2 ArmoredCars in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the British lost in New Valley
                      1 Infantry owned by the Italians lost in New Valley
                  British win, taking New Valley from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2
                  Casualties for British: 1 ArmoredCar
                  Casualties for Italians: 1 Infantry
              Battle in Ayan
                  British attack with 3 Infantrys
                  Hisaichi defend with 1 Infantry
                      British roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 Infantrys in Ayan, round 3 : 1/3 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Ayan
                  British win, taking Ayan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
              Battle in Burma
                  British attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites and 13 Infantrys
                  Thai defend with 1 Artillery, 4 Infantrys and 1 Tank
                      British roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites and 13 Infantrys in Burma, round 2 : 10/25 hits, 7.67 expected hits
                      Thai roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Burma, round 2 : 4/6 hits, 2.17 expected hits
                      4 Infantrys owned by the British lost in Burma
                      4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Burma
                  British win, taking Burma from Thai with 2 Adv.Fighters, 7 Artillerys, 3 Elites and 9 Infantrys remaining. Battle score for attacker is 9
                  Casualties for British: 4 Infantrys
                  Casualties for Thai: 1 Artillery, 4 Infantrys and 1 Tank
      
          Non Combat Move - British
              2 Adv.Fighters moved from Burma to 61 Sea Zone
      
          Place Units - British
              1 Bunker placed in Lower Egypt
              1 Bunker placed in Palestine
              3 Mech.Infs placed in W.Iran
              2 Destroyers and 2 Submarines placed in 21 Sea Zone
              1 Carrier placed in 20 Sea Zone
              2 Fighters placed in 20 Sea Zone
      
          Turn Complete - British
              British collect 86 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Thai regular : 1.83
      British regular : 2.67
      Hisaichi regular : -0.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: Dawg Axis v Entek Allies W@W!

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Combat Move - Americans
              2 Artillerys and 1 Infantry moved from W.Morocco to E.Morocco
              2 Destroyers moved from 31 Sea Zone to 42 Sea Zone
              1 Carrier and 2 Fighters moved from 41 Sea Zone to 42 Sea Zone
              1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
              3 Tanks moved from Salvador to 35 Sea Zone
              2 Elites moved from Bahia to 35 Sea Zone
              1 B.Transport, 2 Elites, 3 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
              1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
              2 Artillerys moved from Salvador to 35 Sea Zone
              1 Elite moved from Bahia to 35 Sea Zone
              2 Artillerys, 1 B.Transport and 1 Elite moved from 35 Sea Zone to 36 Sea Zone
              3 Infantrys moved from Rio de Oro to Mauritania
              2 Artillerys, 3 Elites and 3 Tanks moved from 36 Sea Zone to Mauritania
              4 Infantrys moved from South Atlantic USA to 26 Sea Zone
              1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
              4 Infantrys moved from 32 Sea Zone to Bahia
              1 Bomber moved from Wake to 86 Sea Zone
              6 Adv.Fighters, 2 B.Carriers, 3 Battleships, 5 Carriers, 2 Cruisers, 5 Destroyers, 3 Fighters, 3 L.Fighters and 5 Transports moved from 88 Sea Zone to 86 Sea Zone
              2 S.Submarines moved from 83 Sea Zone to 98 Sea Zone
              1 Infantry moved from Christmas to 98 Sea Zone
              1 Infantry moved from Palmyra to 98 Sea Zone
              2 Infantrys and 2 S.Submarines moved from 98 Sea Zone to 97 Sea Zone
              2 Infantrys moved from 97 Sea Zone to Midway
      
          Purchase Units - Americans
              Americans buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 5 Elites, 3 L.Fighters and 3 Mech.Infs; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in 86 Sea Zone
                  Americans attack with 6 Adv.Fighters, 2 B.Carriers, 3 Battleships, 1 Bomber, 5 Carriers, 2 Cruisers, 5 Destroyers, 3 Fighters, 3 L.Fighters and 5 Transports
                  Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 3 Battleships, 5 Carriers, 4 Destroyers, 10 Fighters and 1 Submarine
                      Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 B.Carrier owned by the Americans
                      Americans roll dice for 6 Adv.Fighters, 2 B.Carriers, 3 Battleships, 1 Bomber, 5 Carriers, 2 Cruisers, 5 Destroyers, 3 Fighters, 3 L.Fighters and 5 Transports in 86 Sea Zone, round 2 : 12/30 hits, 12.00 expected hits
                  Units damaged: 3 Battleships owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                      Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 3 Battleships, 5 Carriers, 5 Destroyers and 10 Fighters in 86 Sea Zone, round 2 : 9/28 hits, 13.83 expected hits
                  Units damaged: 1 B.Carrier owned by the Americans and 3 Battleships owned by the Americans
                      5 Transports owned by the Americans lost in 86 Sea Zone
                      1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 4 Destroyers owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 86 Sea Zone
                      Americans roll dice for 6 Adv.Fighters, 2 B.Carriers, 3 Battleships, 1 Bomber, 5 Carriers, 2 Cruisers, 5 Destroyers, 3 Fighters and 3 L.Fighters in 86 Sea Zone, round 3 : 12/30 hits, 12.00 expected hits
                      Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Carriers and 10 Fighters in 86 Sea Zone, round 3 : 16/22 hits, 12.00 expected hits
                      3 Fighters owned by the Americans, 5 Destroyers owned by the Americans, 5 Carriers owned by the Americans, 2 Cruisers owned by the Americans and 1 Adv.Fighter owned by the Americans lost in 86 Sea Zone
                      2 Carriers owned by the Yamamoto and 10 Fighters owned by the Yamamoto lost in 86 Sea Zone
                      Americans roll dice for 5 Adv.Fighters, 2 B.Carriers, 3 Battleships, 1 Bomber and 3 L.Fighters in 86 Sea Zone, round 4 : 8/14 hits, 7.00 expected hits
                      Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 3 Battleships and 3 Carriers in 86 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
                  1 B.Carrier owned by the Americans, 1 L.Fighter owned by the Americans and 5 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                  3 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 3 Carriers owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone
                      Americans roll dice for 1 B.Carrier, 3 Battleships, 1 Bomber and 2 L.Fighters in 86 Sea Zone, round 5 : 4/7 hits, 3.83 expected hits
                      Yamamoto roll dice for 2 Battleships in 86 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                      1 Bomber owned by the Americans lost in 86 Sea Zone
                      2 Battleships owned by the Yamamoto lost in 86 Sea Zone
                  Americans win with 1 B.Carrier, 3 Battleships and 2 L.Fighters remaining. Battle score for attacker is 28
                  Casualties for Americans: 6 Adv.Fighters, 1 B.Carrier, 1 Bomber, 5 Carriers, 2 Cruisers, 5 Destroyers, 3 Fighters, 1 L.Fighter and 5 Transports
                  Casualties for Hisaichi: 1 Destroyer and 1 Submarine
                  Casualties for Yamamoto: 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 3 Battleships, 5 Carriers, 4 Destroyers, 10 Fighters and 1 Submarine
      
          Non Combat Move - Americans
              1 Adv.Fighter moved from Pearl Harbor to Wake
              2 Destroyers moved from 91 Sea Zone to 88 Sea Zone
      
          Place Units - Americans
              1 B.Carrier placed in 91 Sea Zone
              2 L.Fighters placed in 91 Sea Zone
              Americans undo move 2.
              Americans undo move 1.
              1 B.Carrier placed in 88 Sea Zone
              1 L.Fighter placed in 88 Sea Zone
              1 L.Fighter placed in 88 Sea Zone
              1 Destroyer placed in 91 Sea Zone
              1 L.Fighter placed in Pearl Harbor
              3 Mech.Infs placed in Rio de Oro
              2 Elites placed in Salvador
              3 Elites placed in South Atlantic USA
              1 Bunker placed in Minamitori
      
          Turn Complete - Americans
              Americans collect 102 PUs; end with 103 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.17
      Americans regular : 1.17
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Game 21

      TripleA Turn Summary: Dutch round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Dutch
              1 Infantry and 1 Tank moved from Suriname to 32 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
              1 Infantry and 1 Tank moved from 36 Sea Zone to French Sudan
      
          Purchase Units - Dutch
              Dutch buy 2 Artillerys, 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; 
      
          Non Combat Move - Dutch
      
          Place Units - Dutch
              1 Bunker placed in Java
              2 Artillerys and 1 Infantry placed in Suriname
      
          Turn Complete - Dutch
              Dutch collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      EntekE
      Entek
    • RE: World at War Game 21

      TripleA Turn Summary: Anzac round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Anzac
              1 Artillery moved from New Ireland to 114 Sea Zone
              1 Infantry moved from Port Moresby to 114 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
              1 Transport moved from 67 Sea Zone to 113 Sea Zone
              1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
              1 Artillery and 1 Infantry moved from Northern Territory to 67 Sea Zone
              1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
              1 Transport moved from 67 Sea Zone to 113 Sea Zone
              2 Infantrys moved from Townsville to 113 Sea Zone
              2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
              2 Infantrys moved from 67 Sea Zone to Soembawa
              1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
              1 Infantry moved from Townsville to 113 Sea Zone
              1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
              1 Infantry moved from 67 Sea Zone to Soembawa
              1 Fighter moved from 67 Sea Zone to Soembawa
              1 Fighter moved from 67 Sea Zone to Java
      
          Purchase Units - Anzac
              Anzac buy 1 Cruiser, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Java
                  Anzac attack with 3 Artillerys, 1 Fighter and 3 Infantrys
                  Thai defend with 1 Artillery and 4 Infantrys
                      Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits
                      Thai roll dice for 1 Artillery and 4 Infantrys in Java, round 2 : 0/5 hits, 1.67 expected hits
                      2 Infantrys owned by the Thai lost in Java
                      Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Java, round 3 : 2/7 hits, 2.33 expected hits
                      Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Thai lost in Java
                      Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Java, round 4 : 1/7 hits, 2.33 expected hits
                      Thai roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Thai lost in Java
                  Anzac win, taking Java from Thai with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Thai: 1 Artillery and 4 Infantrys
              Battle in Soembawa
                  Anzac attack with 1 Fighter and 3 Infantrys
                  Yamamoto defend with 1 Artillery and 1 Tank
                      Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits
                      Anzac roll dice for 1 Fighter and 3 Infantrys in Soembawa, round 2 : 0/4 hits, 0.83 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Tank in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac lost in Soembawa
                      Anzac roll dice for 1 Fighter and 2 Infantrys in Soembawa, round 3 : 1/3 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Tank in Soembawa, round 3 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac lost in Soembawa
                      1 Artillery owned by the Yamamoto lost in Soembawa
                      Anzac roll dice for 1 Fighter and 1 Infantry in Soembawa, round 4 : 0/2 hits, 0.50 expected hits
                      Yamamoto roll dice for 1 Tank in Soembawa, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Anzac lost in Soembawa
                  1 Fighter owned by the Anzac retreated
                  Yamamoto win with 1 Tank remaining. Battle score for attacker is -2
                  Casualties for Anzac: 3 Infantrys
                  Casualties for Yamamoto: 1 Artillery
      
          Non Combat Move - Anzac
              1 Fighter moved from Soembawa to 67 Sea Zone
              1 Fighter moved from Java to 67 Sea Zone
              1 Infantry moved from Milne Bay to West Papua
              1 Tank moved from Port Moresby to West Papua
              2 Infantrys moved from Port Moresby to West Papua
      
          Place Units - Anzac
              1 Transport placed in 122 Sea Zone
              1 Cruiser placed in 67 Sea Zone
              2 Infantrys placed in Western Australia
              2 Infantrys placed in Broome
              3 Infantrys placed in Townsville
              2 Infantrys placed in Port Moresby
      
          Turn Complete - Anzac
              Anzac collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.83
      Anzac regular : -3.50
      Thai regular : -3.00
      

      Savegame

      posted in Team Games
      EntekE
      Entek
    • RE: dawgoneit Axis -VS- entek Allies TRS

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Chinese
              2 Artillerys, 2 EarlyFighters, 15 Infantrys, 11 Mech.Infs and 13 Tanks moved from Gansu to N.Shangsi
              4 Mech.Infs moved from Tsingnan to N.Shangsi
      
          Purchase Units - Chinese
              Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in N.Shangsi
                  Chinese attack with 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks
                  Hisaichi defend with 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks; Yamamoto defend with 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
                      Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 2 : 23/47 hits, 17.83 expected hits
                      Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 5 Fighters, 19 Infantrys, 3 Marines and 11 Tanks in N.Shangsi, round 2 : 15/43 hits, 18.17 expected hits
                      15 Infantrys owned by the Chinese lost in N.Shangsi
                      1 Marine owned by the Yamamoto, 17 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in N.Shangsi
                      Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 3 : 6/32 hits, 12.83 expected hits
                      Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 5 Fighters and 11 Tanks in N.Shangsi, round 3 : 10/20 hits, 10.50 expected hits
                  8 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Chinese lost in N.Shangsi
                      2 Tanks owned by the Hisaichi, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in N.Shangsi
                      Chinese roll dice for 2 EarlyFighters, 7 Mech.Infs and 13 Tanks in N.Shangsi, round 4 : 13/22 hits, 9.50 expected hits
                      Hisaichi roll dice for 2 EarlyFighters, 5 Fighters and 7 Tanks in N.Shangsi, round 4 : 8/14 hits, 7.83 expected hits
                      1 EarlyFighter owned by the Chinese and 7 Mech.Infs owned by the Chinese lost in N.Shangsi
                      7 Tanks owned by the Hisaichi, 4 Fighters owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in N.Shangsi
                      Chinese roll dice for 1 EarlyFighter and 13 Tanks in N.Shangsi, round 5 : 5/14 hits, 6.83 expected hits
                      Hisaichi roll dice for 1 Fighter in N.Shangsi, round 5 : 0/1 hits, 0.67 expected hits
                      1 Fighter owned by the Hisaichi lost in N.Shangsi
                  Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 13 Tanks remaining. Battle score for attacker is 59
                  Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 15 Infantrys and 15 Mech.Infs
                  Casualties for Yamamoto: 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
                  Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks
      
          Non Combat Move - Chinese
              1 EarlyFighter moved from N.Shangsi to Gansu
              1 Infantry moved from Tsingnan to Sikang
              5 Infantrys moved from Tsingnan to Gansu
              2 Artillerys moved from Xining to Tsingnan
              1 Elite moved from Xining to Tsingnan
              3 Infantrys moved from Xining to Tsingnan
              4 Infantrys moved from Urumal to Quyan
      
          Place Units - Chinese
              5 Infantrys and 1 Marine placed in Xining
              3 Infantrys and 1 Mech.Inf placed in Urumal
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Hisaichi regular : -4.17
      

      Savegame

      posted in Play Boardgames
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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Chinese
              1 Elite, 5 Infantrys and 1 Tank moved from Sikang to Yunnan
              1 Fighter and 1 Infantry moved from Lanchow to Szechwan
      
          Purchase Units - Chinese
              Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 Fighter and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Chinese roll dice for 1 Fighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits
                      Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Szechwan
                  Chinese win, taking Szechwan from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Infantry
              Battle in Yunnan
                  Chinese attack with 1 Elite, 5 Infantrys and 1 Tank
                  Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
                      Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Yunnan, round 2 : 2/7 hits, 1.67 expected hits
                      Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Yunnan
                      Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Yunnan, round 3 : 2/7 hits, 1.67 expected hits
                      Yamamoto roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Yunnan
                      1 Artillery owned by the Yamamoto lost in Yunnan
                  Chinese win, taking Yunnan from Yamamoto with 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                  Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Chinese
              1 AAGun, 1 ArmoredCar, 3 Artillerys, 5 Infantrys, 1 Marine and 10 Tanks moved from Shensi to Ningsia
              1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
              1 Tank moved from W.Qinghai to Ningsia
              6 Infantrys moved from Hsining to E.Qinghai
              3 Infantrys moved from W.Qinghai to Sikang
              3 Infantrys moved from E.Sinkiang to Gobi Altai
              3 Infantrys moved from Urumqi to E.Sinkiang
              1 Tank moved from Urumqi to Gobi Altai
              1 Fighter moved from Szechwan to Lanchow
      
          Place Units - Chinese
              1 Bunker placed in Shensi
              6 Infantrys placed in Hsining
              3 Infantrys placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 26 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.67
      Chinese regular : 1.17
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - French
              2 ArmoredCars and 1 Infantry moved from Palestine to Lower Egypt
              1 Artillery and 1 Infantry moved from W.Morocco to 31 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 31 Sea Zone to 42 Sea Zone
              1 Infantry moved from 42 Sea Zone to N.Tunisia
              1 Artillery moved from 42 Sea Zone to N.Tunisia
              2 Destroyers moved from 41 Sea Zone to 42 Sea Zone
              1 Artillery and 1 Infantry moved from E.Morocco to 41 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
              1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria
              1 Adv.Fighter, 1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria
              1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
              1 Artillery and 1 Infantry moved from 8 Sea Zone to Greenland
      
          Purchase Units - French
              French buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in S.Algeria
                  French attack with 1 Adv.Fighter, 1 Artillery and 5 Infantrys
                  Italians defend with 1 Infantry
                      French roll dice for 1 Adv.Fighter, 1 Artillery and 5 Infantrys in S.Algeria, round 2 : 0/7 hits, 1.83 expected hits
                      Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Adv.Fighter, 1 Artillery and 5 Infantrys in S.Algeria, round 3 : 2/7 hits, 1.83 expected hits
                      Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in S.Algeria
                  French win, taking S.Algeria from Italians with 1 Adv.Fighter, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
              Battle in N.Algeria
                  French attack with 1 Artillery and 1 Infantry
                  Italians defend with 1 Infantry
                      French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in N.Algeria
                      1 Infantry owned by the Italians lost in N.Algeria
                  French win, taking N.Algeria from Italians with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for French: 1 Infantry
                  Casualties for Italians: 1 Infantry
              Battle in Lower Egypt
                  French attack with 2 ArmoredCars and 1 Infantry
                  Italians defend with 2 Infantrys
                      French roll dice for 2 ArmoredCars and 1 Infantry in Lower Egypt, round 2 : 2/3 hits, 0.83 expected hits
                      Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Italians lost in Lower Egypt
                  French win, taking Lower Egypt from Italians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 2 Infantrys
              Battle in N.Tunisia
                  French attack with 1 Artillery and 1 Infantry
                  Italians defend with 1 Infantry
                      French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in N.Tunisia
                  French win, taking N.Tunisia from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
      
          Non Combat Move - French
              1 Adv.Fighter moved from S.Algeria to E.Morocco
      
          Place Units - French
              1 Bunker and 2 Infantrys placed in Syria
              1 Bunker placed in French Equatorial Africa
              4 Infantrys placed in E.Morocco
              1 Infantry placed in Churchill
      
          Turn Complete - French
              French collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.33
      French regular : -0.50
      

      Savegame

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    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      TripleA Turn Summary: USA round 13

      TripleA Turn Summary for game: Domination 1914 No Man’s Land

      Game History

      Round: 13
      
          Research Technology - USA
              USA spend 15 on tech rolls
                  USA roll 2,2,1 and gets 0 hits
      
          Combat Move - USA
                  USA loses 0 PUs for violating Cape Verdes neutrality.
              2 infantry moved from Morocco to Sea Zone 54 Alboran Sea
              2 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic
              2 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
                    USA take Cape Verde from Neutral
              3 field_guns and 3 infantry moved from Florida to Sea Zone 30 Mid Atlantic
              3 field_guns, 3 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
              3 field_guns and 3 infantry moved from Sea Zone 32 Sargasso Sea to Azores
              4 field_guns and 1 infantry moved from Piedmont to Switzerland
      
          Purchase Units - USA
              USA buy 1 Factory, 2 cavalrys, 3 field_guns, 3 gass and 3 infantry; Remaining resources: 1 PUs; 3 techTokens; 
      
          Combat - USA
      
          Non Combat Move - USA
              3 cruisers, 3 destroyers and 3 submarines moved from Sea Zone 144 Pacific Ocean to Sea Zone 148 Pacific Ocean
              1 cavalry moved from California to Chihuahua
              4 gass moved from Louisiana to New Mexico
              4 gass moved from Charleston to Louisiana
              8 gass moved from Washington D.C. to Louisiana
      
          Place Units - USA
              1 Factory placed in Madeira
              2 cavalrys and 1 gas placed in Morocco
              2 gass placed in California
              2 field_guns and 2 infantry placed in San Francisco
              1 field_gun and 1 infantry placed in Charleston
      
          Turn Complete - USA
              USA collect 78 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      EntekE
      Entek