@Private-Panic You’ll have to let me use them sometime!
Entek
@Entek
Best posts made by Entek
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RE: 1914 Dom. NML 8 Players
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RE: NML 1914 game 13
@Private-Panic fine with me. I’m in the process of moving house so it’ll probably be tomorrow until I can do it.
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RE: dawgoneit -VS- Entek 1914 no mans land.
@dawgoneit Yeah, why don’t we try the same sides again.
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RE: WaW Team Game III
Somehow I completely forgot that I was Russia when I read that. I’m afk at the moment and should be able to give you an OOL later today.
Thanks Whitt for the reminder!
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RE: Napoleon 8 Players Game #12
@Wittmann I’m just trying to imagine a 16 poster bed…
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RE: 1914 NML - Total Annihilation
@redrum updating Java seems to have fixed the issue. Thank you!
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RE: 1914 NML - Total Annihilation
I’ve got my issue resolved so when it comes back to Italy I’ll be able to do my turn!
Latest posts made by Entek
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RE: dawgoneit Axis -VS- entek Allies TRS
@dawgoneit GG another, something else?
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RE: Dawg v Entek W@W! redemption
@dawgoneit sorry clicked through too far.
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RE: Dawg v Entek W@W! redemption
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 7 Combat Move - Russians
Combat Hit Differential Summary :
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RE: dawgoneit Axis -VS- entek Allies TRS
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Russians 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks Masaharu defend with 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 23 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/42 hits, 13.17 expected hits Masaharu roll dice for 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 2 : 8/36 hits, 12.00 expected hits 8 Infantrys owned by the Russians lost in Ulaan Ude 17 Infantrys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 15 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 16/34 hits, 11.83 expected hits Masaharu roll dice for 10 Artillerys, 1 Elite, 6 Infantrys, 1 Marine and 1 Mech.Inf in Ulaan Ude, round 3 : 9/19 hits, 6.33 expected hits 9 Infantrys owned by the Russians lost in Ulaan Ude 1 Marine owned by the Masaharu, 6 Infantrys owned by the Masaharu and 9 Artillerys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 6 Infantrys, 10 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 12/25 hits, 9.67 expected hits Masaharu roll dice for 1 Artillery, 1 Elite and 1 Mech.Inf in Ulaan Ude, round 4 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Ulaan Ude 1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu and 1 Mech.Inf owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 2 Artillerys, 1 EarlyFighter, 2 Elites, 4 Infantrys, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 60 Casualties for Russians: 19 Infantrys Casualties for Masaharu: 10 Artillerys, 1 Elite, 23 Infantrys, 1 Marine and 1 Mech.Inf Non Combat Move - Russians 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kaask to Bratsk 1 EarlyFighter moved from Ulaan Ude to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 10.33
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RE: Dawg v Entek W@W! redemption
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Thai 2 Infantrys moved from Bangkok to 105 Sea Zone 5 Infantrys moved from Bangkok to S.Thailand 2 Infantrys and 1 Transport moved from 105 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Western Australia 1 Transport moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Western Australia Thai attack with 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 2 Infantrys in Western Australia, round 2 : 1/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia 1 Infantry owned by the Anzac lost in Western Australia Thai win, taking Western Australia from Anzac with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 0.67
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RE: Dawg v Entek W@W! redemption
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Romanians 1 Elite moved from Odessa to Donetsk 1 Artillery moved from Crimea to Donetsk 1 Infantry moved from W.Romania to Bulgaria Romanians take Bulgaria from Russians Purchase Units - Romanians Romanians buy 1 Elite, 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery and 1 Elite Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 2 ArmoredCars moved from Odessa to Kiev 4 Infantrys moved from Bucharest to E.Romania 1 Elite and 1 Infantry moved from W.Romania to Bulgaria Place Units - Romanians 4 Infantrys placed in Bucharest 1 Elite and 1 Mech.Inf placed in W.Romania Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : 1.17 Russians regular : -0.67
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RE: Dawg v Entek W@W! redemption
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Finns 2 Infantrys moved from Vyborg to N.Karelia 1 Mech.Inf moved from Helsinki to N.Karelia 3 Infantrys and 1 Mech.Inf moved from Vyborg to S.Karelia 1 Fighter moved from Leningrad to S.Karelia 1 Tank moved from Kotka to S.Karelia 1 Mech.Inf moved from Helsinki to N.Karelia Purchase Units - Finns Finns buy 2 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 2 Infantrys and 2 Mech.Infs Russians defend with 1 ArmoredCar Finns roll dice for 2 Infantrys and 2 Mech.Infs in N.Karelia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 ArmoredCar in N.Karelia, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in S.Karelia Finns attack with 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank Russians defend with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys Finns roll dice for 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.50 expected hits 1 Infantry owned by the Finns lost in S.Karelia 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in S.Karelia Finns roll dice for 1 Fighter, 2 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns lost in S.Karelia 1 Infantry owned by the Russians lost in S.Karelia Finns roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in S.Karelia, round 4 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Elite in S.Karelia, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 11 Casualties for Finns: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Finns 1 Fighter moved from S.Karelia to Leningrad 3 Infantrys moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 Infantrys and 2 Mech.Infs placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -0.33 Russians regular : -1.33
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RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Americans 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone 1 Fighter moved from French Guiana to 32 Sea Zone 1 Bomber moved from French Guiana to 32 Sea Zone 2 Infantrys moved from Northeast USA to 13 Sea Zone 2 Infantrys and 1 Transport moved from 13 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 4 Infantrys and 1 Tank moved from Amazon to Bahia 1 Artillery and 1 Infantry moved from Central America to 100 Sea Zone 1 Artillery moved from Central America to 100 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 100 Sea Zone to 26 Sea Zone 2 Artillerys and 1 Infantry moved from 26 Sea Zone to Venezuela 3 Tanks moved from E.Mexico to Colombia 1 Artillery, 2 Infantrys and 2 Tanks moved from W.Mexico to E.Mexico 2 Tanks moved from E.Mexico to Central America 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from South Atlantic USA to South Central USA 1 Infantry moved from Northeast USA to South Atlantic USA 1 Bomber moved from Mauritania to 32 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to Truk 1 Infantry moved from Johnston to 91 Sea Zone 1 Artillery moved from Oahu to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein 1 Bomber moved from Midway to Kwajalein 1 Fighter moved from Midway to Kwajalein 1 Fighter moved from 91 Sea Zone to Kwajalein 2 Fighters moved from 91 Sea Zone to Kwajalein 1 Battleship, 3 Destroyers and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone 2 Carriers moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from 91 Sea Zone to Wake 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia 1 Submarine moved from 71 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Elite, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Venezuela Americans attack with 2 Artillerys and 1 Infantry Neutral defend with 3 Infantrys Americans roll dice for 2 Artillerys and 1 Infantry in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 Artillerys and 1 Infantry in Venezuela, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Venezuela Americans roll dice for 2 Artillerys in Venezuela, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans lost in Venezuela Americans roll dice for 1 Artillery in Venezuela, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 5 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans lost in Venezuela Neutral win with 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Americans: 2 Artillerys and 1 Infantry Battle in 32 Sea Zone Americans attack with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport in 32 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 Submarine owned by the Germans lost in 32 Sea Zone Americans win with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Bahia Americans attack with 6 Infantrys and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 6 Infantrys and 1 Tank in Bahia, round 2 : 1/7 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Americans lost in Bahia 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 4 Infantrys and 1 Tank in Bahia, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 3 Infantrys and 1 Tank in Bahia, round 4 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Americans lost in Bahia Americans roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Tank remaining. Battle score for attacker is -1 Casualties for Americans: 6 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Kwajalein Americans attack with 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry in Kwajalein, round 2 : 2/7 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Kwajalein 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 1 Bomber moved from Kwajalein to Wake 4 Fighters moved from Kwajalein to 96 Sea Zone 1 Carrier moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from 32 Sea Zone to Amazon 2 Bombers moved from 32 Sea Zone to Amazon Place Units - Americans 1 B.Transport placed in 13 Sea Zone 1 Destroyer placed in 13 Sea Zone 3 Infantrys placed in South Atlantic USA 3 Infantrys placed in Washington 1 Carrier placed in 91 Sea Zone 1 Adv.Fighter placed in 91 Sea Zone 1 Battleship placed in 91 Sea Zone 1 Destroyer placed in 13 Sea Zone 2 Transports placed in 83 Sea Zone 2 Artillerys and 1 Elite placed in San Francisco Turn Complete - Americans Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : -4.67 Germans regular : -0.33 Neutral regular : 0.67
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RE: NML 1914 team game 15
TripleA Turn Summary: Communists round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 8 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 3,3 and gets 0 hits Combat Move - Communists 1 conscript moved from Yakutsk to Sakhe Communists take Sakhe from Russia 1 field_gun moved from Tiksi to Yakutsk 1 conscript moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 3 conscripts and 2 heavy_guns; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 3 conscripts and 2 heavy_guns placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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RE: Dawg v Entek W@W! redemption
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Peking 2 ArmoredCars moved from Heilungchiang to Chita 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Artillery and 1 Infantry moved from Kiangsi to Kwangtung 2 Artillerys moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 2 Artillerys and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung 2 Transports moved from 105 Sea Zone to 92 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Northern Territory Hisaichi take Northern Territory from Anzac Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chita Hisaichi attack with 2 ArmoredCars Russians defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars in Chita, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chita 1 ArmoredCar owned by the Hisaichi retreated to Heilungchiang Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar Battle in Shantung Hisaichi attack with 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Peking Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Peking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Peking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Peking, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 5 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Peking 1 Infantry owned by the Chinese lost in Peking Chinese win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Artillery, 1 Bunker and 1 Elite placed in Liaoning 3 Artillerys and 3 Infantrys placed in Hong Kong 2 ArmoredCars, 2 Artillerys, 1 Fighter and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : 0.33 Hisaichi regular : -1.00