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    Posts made by Entek

    • RE: mike v entek (Allies) G40

      @mike64 Happy New Year!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Germans
              10 Artillerys, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 23 Tanks moved from Minsk to Kursk
              1 Adv.Fighter, 2 ArmoredCars, 2 Bombers and 2 Tanks moved from Brest to Kursk
              2 Adv.Fighters, 1 Carrier, 3 Cruisers, 2 Destroyers, 1 S.Submarine and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              2 Artillerys moved from Hamburg to 23 Sea Zone
              2 Infantrys moved from Hamburg to 23 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
              1 Battleship moved from 24 Sea Zone to 22 Sea Zone
              2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
              1 Artillery moved from Danzig to East Prussia
              2 Artillerys and 5 Infantrys moved from Brest to Minsk
              2 Artillerys and 2 Infantrys moved from Warsaw to Brest
              1 Elite and 3 Infantrys moved from Krakow to Brest
              1 Adv.Fighter, 2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bohemia to Brest
              1 Adv.Fighter moved from Rhine to Netherlands
              1 Artillery moved from Rhine to Hamburg
              8 Infantrys moved from Paris to Picardy
              6 Infantrys moved from Picardy to Belgium
      
          Purchase Units - Germans
              Germans buy 2 Adv.Fighters, 2 ArmoredCars, 6 Artillerys, 1 Carrier, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Latvia
                  Germans attack with 2 Artillerys and 2 Infantrys
                  Russians defend with 1 Artillery and 1 Elite
                      Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Latvia, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Germans lost in Latvia
                      1 Elite owned by the Russians lost in Latvia
                      Germans roll dice for 2 Artillerys in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 2 Artillerys remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 Infantrys
                  Casualties for Russians: 1 Artillery and 1 Elite
              Battle in Kursk
                  Germans attack with 1 Adv.Fighter, 2 ArmoredCars, 10 Artillerys, 2 Bombers, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 25 Tanks
                  Russians defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 20 Infantrys and 18 Tanks
                      Russians roll AA dice in Kursk : 2/3 hits, 0.50 expected hits
                  1 Adv.Fighter owned by the Germans and 1 Bomber owned by the Germans lost in Kursk
                      Germans roll dice for 2 ArmoredCars, 10 Artillerys, 1 Bomber, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 25 Tanks in Kursk, round 2 : 20/47 hits, 20.50 expected hits
                  Units damaged: 2 Bunkers owned by the Russians
                      Russians roll dice for 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 20 Infantrys and 18 Tanks in Kursk, round 2 : 23/48 hits, 20.00 expected hits
                      2 ArmoredCars owned by the Germans, 10 Artillerys owned by the Germans, 6 Infantrys owned by the Germans, 2 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
                      18 Infantrys owned by the Russians lost in Kursk
                  1 Bomber owned by the Germans retreated
                  1 HeavyTank owned by the Germans and 22 Tanks owned by the Germans retreated to Minsk
                  Russians win with 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 2 Infantrys and 18 Tanks remaining. Battle score for attacker is -75
                  Casualties for Germans: 1 Adv.Fighter, 2 ArmoredCars, 10 Artillerys, 1 Bomber, 6 Infantrys, 2 Mech.Infs and 3 Tanks
                  Casualties for Russians: 18 Infantrys
      
          Non Combat Move - Germans
              1 Bomber moved from Kursk to Minsk
      
          Place Units - Germans
              2 Adv.Fighters, 1 Carrier and 1 Destroyer placed in 22 Sea Zone
              1 Artillery and 1 Infantry placed in Hamburg
              2 Artillerys and 2 Infantrys placed in Warsaw
              1 Artillery and 2 Infantrys placed in Krakow
              2 Artillerys and 2 Infantrys placed in Bohemia
              1 Tank placed in Bohemia
              3 Infantrys placed in Normandy
              2 ArmoredCars placed in Bavaria
              3 Infantrys placed in Rhine
      
          Turn Complete - Germans
              Germans collect 100 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 4.00
      Germans regular : -0.50
      Russians AA : 1.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - Americans
              2 Artillerys and 5 Infantrys moved from Palana to Magadan
              2 Artillerys moved from Hilo to sz25
              2 Infantrys moved from Hilo to sz25
              2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz11
              4 L.Fighters moved from sz25 to Midway
              2 Artillerys and 2 Infantrys moved from sz11 to Midway
              1 Infantry moved from Majuru to Wohto
              1 Destroyer moved from sz25 to sz22
              8 Marines moved from Anchorage to sz5
              2 B.Transports and 8 Marines moved from sz5 to sz11
              8 Marines moved from sz11 to Midway
              8 Infantrys moved from Alaska to sz4
              8 Infantrys moved from sz4 to Palana
              1 Artillery and 2 Infantrys moved from Anchorage to Alaska
              2 B.Transports moved from sz14 to sz23
              6 Infantrys moved from San Francisco to sz23
              2 B.Transports and 6 Infantrys moved from sz23 to sz14
              6 Infantrys moved from sz14 to Seattle
              1 Marine moved from Seattle to British Columbia
      
          Purchase Units - Americans
              Americans buy 7 Destroyers and 8 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in Midway
                  Americans attack with 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines
                  Yamamoto defend with 3 Artillerys, 1 Marine and 6 Tanks
                      Americans roll dice for 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines in Midway, round 2 : 5/16 hits, 6.67 expected hits
                      Yamamoto roll dice for 3 Artillerys, 1 Marine and 6 Tanks in Midway, round 2 : 7/10 hits, 4.33 expected hits
                      4 Marines owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Midway
                      1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Midway
                      Americans roll dice for 1 Artillery, 4 L.Fighters and 4 Marines in Midway, round 3 : 5/9 hits, 4.33 expected hits
                      Yamamoto roll dice for 5 Tanks in Midway, round 3 : 1/5 hits, 2.50 expected hits
                      1 Artillery owned by the Americans lost in Midway
                      5 Tanks owned by the Yamamoto lost in Midway
                  Americans win, taking Midway from Yamamoto with 4 L.Fighters and 4 Marines remaining. Battle score for attacker is 21
                  Casualties for Americans: 2 Artillerys, 2 Infantrys and 4 Marines
                  Casualties for Yamamoto: 3 Artillerys, 1 Marine and 6 Tanks
      
          Non Combat Move - Americans
              4 L.Fighters moved from Midway to sz25
              1 Submarine moved from sz25 to sz20
      
          Place Units - Americans
              2 Destroyers placed in sz25
              2 Destroyers placed in sz25
              2 Destroyers placed in sz4
              1 Destroyer placed in sz23
              8 Infantrys placed in San Francisco
      
          Turn Complete - Americans
              Americans collect 73 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.17
      Americans regular : -1.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Anzac round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - Anzac
              2 Transports moved from sz57 to sz50
              1 Artillery moved from Flores to sz50
              1 Infantry moved from Flores to sz50
              2 Infantrys moved from Derby to sz50
              1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
              1 Artillery and 3 Infantrys moved from sz57 to Java
              1 Infantry moved from Derby to sz50
              1 Infantry and 1 T.Boat moved from sz50 to sz57
              1 Infantry moved from sz57 to Java
              1 Infantry moved from Melbourne to S.W.Australia
              1 Marine moved from Melbourne to S.W.Australia
              2 Transports moved from sz50 to sz37
              4 Infantrys moved from Darwin to Derby
              2 Artillerys moved from Darwin to Derby
      
          Purchase Units - Anzac
              Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Java
                  Anzac attack with 1 Artillery and 4 Infantrys
                  Thai defend with 1 Infantry
                      Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Thai lost in Java
                  Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Thai: 1 Infantry
      
          Non Combat Move - Anzac
      
          Place Units - Anzac
              2 Fighters placed in W.Australia
              1 Infantry placed in W.Australia
              3 Infantrys placed in Darwin
      
          Turn Complete - Anzac
              Anzac collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Anzac regular : 0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Anzac round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - Anzac
              2 Transports moved from sz57 to sz50
              1 Artillery moved from Flores to sz50
              1 Infantry moved from Flores to sz50
              2 Infantrys moved from Derby to sz50
              1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
              1 Artillery and 3 Infantrys moved from sz57 to Java
              1 Infantry moved from Derby to sz50
              1 Infantry and 1 T.Boat moved from sz50 to sz57
              1 Infantry moved from sz57 to Java
              1 Infantry moved from Melbourne to S.W.Australia
              1 Marine moved from Melbourne to S.W.Australia
              2 Transports moved from sz50 to sz37
              4 Infantrys moved from Darwin to Derby
              2 Artillerys moved from Darwin to Derby
      
          Purchase Units - Anzac
              Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Java
                  Anzac attack with 1 Artillery and 4 Infantrys
                  Thai defend with 1 Infantry
                      Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Thai lost in Java
                  Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Thai: 1 Infantry
      
          Non Combat Move - Anzac
      
          Place Units - Anzac
              2 Fighters placed in W.Australia
              1 Infantry placed in W.Australia
              3 Infantrys placed in Darwin
      
          Turn Complete - Anzac
              Anzac collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Anzac regular : 0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - British
              5 Infantrys moved from Calcutta to sz63
              3 Infantrys moved from Calcutta to sz63
              2 B.Transports and 8 Infantrys moved from sz63 to sz66
              8 Infantrys moved from sz66 to Thailand
              1 Transport moved from sz66 to sz64
              1 Artillery and 1 Infantry moved from Bengal to sz64
              1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
              1 Artillery and 1 Infantry moved from sz66 to Thailand
              1 Transport moved from sz66 to sz64
              1 Infantry and 1 Tank moved from Bengal to sz64
              1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
              1 Infantry and 1 Tank moved from sz66 to Thailand
              1 B.Transport moved from sz66 to sz64
              1 Infantry and 1 Tank moved from Bengal to sz64
              1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
              1 Infantry and 1 Tank moved from sz66 to Thailand
              2 Mech.Infs moved from Bengal to W.Chunking
              2 Mech.Infs moved from Bengal to W.Chunking
              2 Fighters moved from Dheli to Bengal
              1 B.Transport moved from sz66 to sz63
              1 Infantry moved from Dheli to Bhopa
              1 Artillery and 2 Infantrys moved from Lambok to sz57
              1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
              1 Artillery and 2 Infantrys moved from sz61 to N.S
                    British take N.S from Hisaichi
              1 Destroyer moved from sz66 to sz61
      
          Purchase Units - British
              British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in W.Chunking
                  British attack with 4 Mech.Infs
                  Yamamoto defend with 1 Artillery
                      British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in W.Chunking
                  British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery
              Battle in Thailand
                  British attack with 1 Artillery, 11 Infantrys and 2 Tanks
                  Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
                      British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
                      Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
                      5 Infantrys owned by the British lost in Thailand
                      3 Infantrys owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
                      Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
                      5 Infantrys owned by the British lost in Thailand
                      1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                      Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
                      1 Infantry owned by the British lost in Thailand
                      British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
                      Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
                      1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
                      3 Tanks owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
                      Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
                      1 Tank owned by the British lost in Thailand
                      1 Tank owned by the Yamamoto lost in Thailand
                  Thai win with 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
                  Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
      
          Non Combat Move - British
              2 T.Boats moved from sz66 to sz64
      
          Place Units - British
              6 Artillerys and 2 Infantrys placed in Calcutta
              2 Tanks placed in Bengal
              3 Mech.Infs placed in Dheli
              3 Infantrys placed in Moresby
              1 Infantry placed in Vancouver
      
          Turn Complete - British
              British collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Thai regular : -2.83
      British regular : 1.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - British
              5 Infantrys moved from Calcutta to sz63
              3 Infantrys moved from Calcutta to sz63
              2 B.Transports and 8 Infantrys moved from sz63 to sz66
              8 Infantrys moved from sz66 to Thailand
              1 Transport moved from sz66 to sz64
              1 Artillery and 1 Infantry moved from Bengal to sz64
              1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
              1 Artillery and 1 Infantry moved from sz66 to Thailand
              1 Transport moved from sz66 to sz64
              1 Infantry and 1 Tank moved from Bengal to sz64
              1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
              1 Infantry and 1 Tank moved from sz66 to Thailand
              1 B.Transport moved from sz66 to sz64
              1 Infantry and 1 Tank moved from Bengal to sz64
              1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
              1 Infantry and 1 Tank moved from sz66 to Thailand
              2 Mech.Infs moved from Bengal to W.Chunking
              2 Mech.Infs moved from Bengal to W.Chunking
              2 Fighters moved from Dheli to Bengal
              1 B.Transport moved from sz66 to sz63
              1 Infantry moved from Dheli to Bhopa
              1 Artillery and 2 Infantrys moved from Lambok to sz57
              1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
              1 Artillery and 2 Infantrys moved from sz61 to N.S
                    British take N.S from Hisaichi
              1 Destroyer moved from sz66 to sz61
      
          Purchase Units - British
              British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in W.Chunking
                  British attack with 4 Mech.Infs
                  Yamamoto defend with 1 Artillery
                      British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in W.Chunking
                  British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery
              Battle in Thailand
                  British attack with 1 Artillery, 11 Infantrys and 2 Tanks
                  Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
                      British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
                      Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
                      5 Infantrys owned by the British lost in Thailand
                      3 Infantrys owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
                      Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
                      5 Infantrys owned by the British lost in Thailand
                      1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                      Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
                      1 Infantry owned by the British lost in Thailand
                      British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
                      Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
                      1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
                      3 Tanks owned by the Yamamoto lost in Thailand
                      British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
                      Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
                      1 Tank owned by the British lost in Thailand
                      1 Tank owned by the Yamamoto lost in Thailand
                  Thai win with 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
                  Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
      
          Non Combat Move - British
              2 T.Boats moved from sz66 to sz64
      
          Place Units - British
              6 Artillerys and 2 Infantrys placed in Calcutta
              2 Tanks placed in Bengal
              3 Mech.Infs placed in Dheli
              3 Infantrys placed in Moresby
              1 Infantry placed in Vancouver
      
          Turn Complete - British
              British collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Thai regular : -2.83
      British regular : 1.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Hisaichi round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Hisaichi
              1 Artillery and 2 Infantrys moved from Peking to Chahar
              2 Artillerys and 2 Infantrys moved from Peking to Shantung
              4 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 5 Tanks moved from Chita to N.Buryat Mongolia
              1 Artillery and 1 Infantry moved from Ayan to Okhotsk
              3 Infantrys moved from Changchun to 84 Sea Zone
              1 Infantry moved from Liaoning to 84 Sea Zone
              4 Infantrys moved from 84 Sea Zone to Shanghai
              2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
              1 Infantry moved from Tanimbar to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Timor
                    Hisaichi take Timor from Dutch
              2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
              1 Bomber moved from Bangkok to Sumatra
              1 Artillery and 1 Infantry moved from N.French Indochina to Hunan
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 B.Transport, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Hunan
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Hunan
                      1 Infantry owned by the Chinese lost in Hunan
                  Hisaichi win, taking Hunan from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chahar
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chahar
                      1 Infantry owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Chinese: 1 Infantry
              Battle in N.Buryat Mongolia
                  Hisaichi attack with 4 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 5 Tanks
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 4 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 5 Tanks in N.Buryat Mongolia, round 2 : 5/17 hits, 6.50 expected hits
                      Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                      1 Infantry owned by the Russians lost in N.Buryat Mongolia
                  Hisaichi win, taking N.Buryat Mongolia from Russians with 4 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Sumatra
                  Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                  British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Bunker
                      Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 2.00 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Sumatra, round 2 : 1/6 hits, 2.17 expected hits
                      1 Infantry owned by the Hisaichi lost in Sumatra
                      1 Infantry owned by the British lost in Sumatra
                      Hisaichi roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in Sumatra, round 3 : 2/4 hits, 1.67 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Sumatra, round 3 : 1/5 hits, 1.83 expected hits
                      1 Infantry owned by the Hisaichi lost in Sumatra
                      2 Infantrys owned by the British lost in Sumatra
                      Hisaichi roll dice for 2 Artillerys and 1 Bomber in Sumatra, round 4 : 0/3 hits, 1.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                      1 Artillery owned by the Hisaichi lost in Sumatra
                      Hisaichi roll dice for 1 Artillery and 1 Bomber in Sumatra, round 5 : 0/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 5 : 1/3 hits, 1.17 expected hits
                      1 Artillery owned by the Hisaichi lost in Sumatra
                  1 Bomber owned by the Hisaichi retreated
                  Dutch win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
                  Casualties for British: 3 Infantrys
              Battle in Okhotsk
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Okhotsk
                      1 Infantry owned by the Russians lost in Okhotsk
                  Hisaichi win, taking Okhotsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              3 Infantrys moved from Hulunbuir to Chita
              2 ArmoredCars and 1 Tank moved from Liaoning to Shantung
              3 Artillerys and 3 Infantrys moved from Liaoning to Peking
              1 Transport moved from 92 Sea Zone to 107 Sea Zone
              1 Infantry moved from Samar to Mindanao
              1 Bomber moved from Sumatra to Bangkok
              1 Fighter moved from N.Buryat Mongolia to Chita
      
          Place Units - Hisaichi
              1 Artillery and 2 Infantrys placed in Hulunbuir
              2 Artillerys and 2 Infantrys placed in Davao
              1 B.Transport and 1 Destroyer placed in 84 Sea Zone
              2 Artillerys and 2 Infantrys placed in Liaoning
              2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.00
      Russians regular : 1.33
      Dutch regular : -2.33
      Hisaichi regular : -3.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Thai round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Turn Complete - Thai
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Romanians round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Romanians
              2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
              1 Fighter moved from Vinnytsia to Donetsk
              3 Infantrys moved from Odessa to Donetsk
              2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia
              1 Mech.Inf moved from W.Romania to Kiev
              1 Artillery and 1 Elite moved from W.Romania to E.Romania
              1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
      
          Purchase Units - Romanians
              Romanians buy 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 1 Fighter and 3 Infantrys
                  Russians defend with 1 Artillery and 1 Elite
                      Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Romanians lost in Donetsk
                      1 Elite owned by the Russians lost in Donetsk
                      Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Donetsk
                  Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                  Casualties for Romanians: 2 Infantrys
                  Casualties for Russians: 1 Artillery and 1 Elite
              Battle in Kiev
                  Romanians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                  Russians defend with 1 Artillery and 1 Elite
                      Romanians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Romanians lost in Kiev
                      1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
                  Romanians win, taking Kiev from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3
                  Casualties for Romanians: 2 Infantrys
                  Casualties for Russians: 1 Artillery and 1 Elite
      
          Non Combat Move - Romanians
              1 Fighter moved from Donetsk to Vinnytsia
      
          Place Units - Romanians
              4 Infantrys placed in Bucharest
              1 Infantry and 2 Mech.Infs placed in W.Romania
      
          Turn Complete - Romanians
              Romanians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 1.33
      Russians regular : 2.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Finns round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Finns
              1 Fighter and 6 Infantrys moved from Oulu to Lapland
              1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
              1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland
              1 Infantry moved from Tampere to Oulu
              1 Infantry moved from Tampere to Kotka
              4 Infantrys moved from Helsinki to Tampere
      
          Purchase Units - Finns
              Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Lapland
                  Finns attack with 1 Elite, 1 Fighter and 7 Infantrys
                  British defend with 3 Infantrys and 1 Tank; French defend with 1 Artillery and 2 Infantrys
                      Finns roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Lapland, round 2 : 2/9 hits, 1.83 expected hits
                      French roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.50 expected hits
                      3 Infantrys owned by the Finns lost in Lapland
                      2 Infantrys owned by the British lost in Lapland
                      Finns roll dice for 1 Elite, 1 Fighter and 4 Infantrys in Lapland, round 3 : 2/6 hits, 1.33 expected hits
                      French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Lapland, round 3 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Finns lost in Lapland
                      2 Infantrys owned by the French lost in Lapland
                      Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Lapland, round 4 : 1/4 hits, 1.00 expected hits
                      French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 4 : 2/3 hits, 1.17 expected hits
                      2 Infantrys owned by the Finns lost in Lapland
                      1 Infantry owned by the British lost in Lapland
                      Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 5 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 Artillery and 1 Tank in Lapland, round 5 : 0/2 hits, 0.83 expected hits
                      Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 6 : 2/2 hits, 0.67 expected hits
                      French roll dice for 1 Artillery and 1 Tank in Lapland, round 6 : 1/2 hits, 0.83 expected hits
                      1 Elite owned by the Finns lost in Lapland
                      1 Tank owned by the British and 1 Artillery owned by the French lost in Lapland
                  Finns win with 1 Fighter remaining. Battle score for attacker is 2
                  Casualties for Finns: 1 Elite and 7 Infantrys
                  Casualties for British: 3 Infantrys and 1 Tank
                  Casualties for French: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Finns
              1 Fighter moved from Lapland to Tampere
      
          Place Units - Finns
              1 Elite, 4 Infantrys and 1 Tank placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.83
      Finns regular : 1.50
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      @dawgoneit glad to hear it, mine was great too.

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Yamamoto
              1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
              1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
                    Yamamoto take Lombok from Dutch
              1 B.Transport and 5 Transports moved from 110 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
              2 Artillerys and 1 Infantry moved from Chubu to 85 Sea Zone
              1 Infantry moved from Tokyo to 85 Sea Zone
              2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina
              1 Artillery moved from 92 Sea Zone to S.French Indochina
              1 Infantry moved from 85 Sea Zone to Kyushu
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Carrier, 1 Destroyer, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Kweichow
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kweichow
                      1 Infantry owned by the Chinese lost in Kweichow
                  Yamamoto win, taking Kweichow from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Yamamoto
      
          Place Units - Yamamoto
              3 Artillerys and 3 Infantrys placed in Hong Kong
              1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
              2 Adv.Fighters placed in 85 Sea Zone
              4 Infantrys placed in Chubu
              1 Artillery placed in Tohoku
      
          Turn Complete - Yamamoto
              Yamamoto collect 73 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Yamamoto regular : -1.67
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Dutch round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Turn Complete - Dutch
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Hisaichi
              1 Mech.Inf moved from Changchun to Khabarovsk
              2 Infantrys moved from Kirin to Khabarovsk
              2 Infantrys moved from Kirin to Heilungchiang
              1 Adv.Fighter moved from Liaoning to Khabarovsk
              1 Infantry moved from Changchun to 84 Sea Zone
              2 Artillerys moved from Changchun to 84 Sea Zone
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Artillerys and 3 Infantrys moved from 84 Sea Zone to Shantung
              1 Infantry moved from Liaoning to Peking
              1 Artillery moved from Peking to Liaoning
              1 Infantry moved from Shanghai to Kiangsi
              2 Adv.Fighters moved from Kiangsi to Heilungchiang
      
          Purchase Units - Hisaichi
              Hisaichi repair damage of 4x Factory; Remaining resources: 47 PUs; 
              Hisaichi buy 2 Artillerys, 2 Bunkers and 14 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Khabarovsk
                  Hisaichi attack with 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf
                  Russians defend with 1 Infantry and 1 Tank
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians lost in Khabarovsk
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Khabarovsk
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Russians lost in Khabarovsk
                  Hisaichi win, taking Khabarovsk from Russians with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 Infantry and 1 Tank
                  Casualties for Hisaichi: 1 Infantry
              Battle in Shantung
                  Hisaichi attack with 2 Artillerys and 3 Infantrys
                  Chinese defend with 2 Artillerys and 1 Infantry
                      Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.50 expected hits
                      Chinese roll dice for 2 Artillerys in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                      2 Artillerys owned by the Chinese lost in Shantung
                  Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Chinese: 2 Artillerys and 1 Infantry
              Battle in Heilungchiang
                  Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Heilungchiang
                  Hisaichi win, taking Heilungchiang from Russians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Adv.Fighter moved from Khabarovsk to Liaoning
              2 Adv.Fighters moved from Heilungchiang to Liaoning
              2 Infantrys moved from Changchun to Kirin
      
          Place Units - Hisaichi
              1 Bunker and 4 Infantrys placed in Davao
              1 Bunker and 4 Infantrys placed in Liaoning
              2 Artillerys and 6 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Russians regular : -1.17
      Hisaichi regular : -0.17
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 6
      
          Combat Move - Chinese
              1 Infantry moved from Sikang to W.Sian
                    Chinese take W.Sian from Hisaichi
              2 Mech.Infs moved from Tsingnan to N.Shangsi
              1 Mech.Inf moved from Tsingnan to Shangsi
              1 EarlyFighter moved from Szechwan to N.Shangsi
              1 EarlyFighter moved from Szechwan to Shangsi
              1 Fighter moved from Szechwan to Sian
              1 Infantry moved from Szechwan to Sian
      
          Purchase Units - Chinese
              Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in N.Shangsi
                  Chinese attack with 1 EarlyFighter and 2 Mech.Infs
                  Hisaichi defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                  1 Mech.Inf owned by the Chinese lost in N.Shangsi
                      1 Infantry owned by the Hisaichi lost in N.Shangsi
                      Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Chinese lost in N.Shangsi
                  1 EarlyFighter owned by the Chinese retreated
                  Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                  Casualties for Chinese: 2 Mech.Infs
                  Casualties for Hisaichi: 1 Infantry
              Battle in Sian
                  Chinese attack with 1 Fighter and 1 Infantry
                  Hisaichi defend with 1 Artillery
                      Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Hisaichi lost in Sian
                  Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Artillery
              Battle in Shangsi
                  Chinese attack with 1 EarlyFighter and 1 Mech.Inf
                  Hisaichi defend with 1 Elite and 1 Infantry
                      Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                  1 Mech.Inf owned by the Chinese lost in Shangsi
                      1 Infantry owned by the Hisaichi lost in Shangsi
                  1 EarlyFighter owned by the Chinese retreated
                  Hisaichi win with 1 Elite remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 Mech.Inf
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 Fighter moved from Sian to Szechwan
              1 EarlyFighter moved from Shangsi to Szechwan
              1 EarlyFighter moved from N.Shangsi to Szechwan
              2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
              1 Infantry moved from Sikang to Szechwan
              6 Infantrys moved from Xining to Tsingnan
              1 Infantry moved from Quyan to Gobi
              2 Tanks moved from Urumal to Gobi
              2 Infantrys moved from Urumal to Quyan
      
          Place Units - Chinese
              6 Infantrys placed in Xining
              1 Infantry and 3 Mech.Infs placed in Urumal
      
          Turn Complete - Chinese
              Chinese collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.67
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Italians
              9 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 3 Tanks moved from Tobruk to Mersa Matruh
              2 Fighters moved from 48 Sea Zone to Mersa Matruh
              1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
              1 Submarine moved from 48 Sea Zone to 51 Sea Zone
              1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
      
          Purchase Units - Italians
              Italians buy 2 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 51 Sea Zone
                  Italians attack with 1 Destroyer and 1 Submarine
                  British defend with 1 Destroyer
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 51 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Destroyer in 51 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 51 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Italians lost in 51 Sea Zone
                  1 Destroyer owned by the Italians retreated to 48 Sea Zone
                  British win with 1 Destroyer remaining. Battle score for attacker is -7
                  Casualties for Italians: 1 Submarine
              Battle in W.Morocco
                  Italians attack with 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery and 1 Infantry in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in W.Morocco
                  1 Artillery owned by the Italians retreated to E.Morocco
                  French win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 Infantry
              Battle in Mersa Matruh
                  Italians attack with 9 Artillerys, 1 Elite, 3 Fighters, 3 Infantrys and 3 Tanks
                  British defend with 2 Artillerys and 14 Infantrys
                      Italians roll dice for 9 Artillerys, 1 Elite, 3 Fighters, 3 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 6/19 hits, 7.00 expected hits
                      British roll dice for 2 Artillerys and 14 Infantrys in Mersa Matruh, round 2 : 5/16 hits, 5.33 expected hits
                      2 Artillerys owned by the Italians and 3 Infantrys owned by the Italians lost in Mersa Matruh
                      6 Infantrys owned by the British lost in Mersa Matruh
                      Italians roll dice for 7 Artillerys, 1 Elite, 3 Fighters and 3 Tanks in Mersa Matruh, round 3 : 5/14 hits, 5.33 expected hits
                      British roll dice for 2 Artillerys and 8 Infantrys in Mersa Matruh, round 3 : 2/10 hits, 3.33 expected hits
                      2 Artillerys owned by the Italians lost in Mersa Matruh
                      5 Infantrys owned by the British lost in Mersa Matruh
                      Italians roll dice for 5 Artillerys, 1 Elite, 3 Fighters and 3 Tanks in Mersa Matruh, round 4 : 7/12 hits, 4.67 expected hits
                      British roll dice for 2 Artillerys and 3 Infantrys in Mersa Matruh, round 4 : 2/5 hits, 1.67 expected hits
                      2 Artillerys owned by the Italians lost in Mersa Matruh
                      2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Mersa Matruh
                  Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite, 3 Fighters and 3 Tanks remaining. Battle score for attacker is 6
                  Casualties for Italians: 6 Artillerys and 3 Infantrys
                  Casualties for British: 2 Artillerys and 14 Infantrys
      
          Non Combat Move - Italians
              3 Fighters moved from Mersa Matruh to 48 Sea Zone
              2 Transports moved from 48 Sea Zone to 47 Sea Zone
              1 Transport moved from 48 Sea Zone to 47 Sea Zone
              2 Artillerys moved from Tunis to 47 Sea Zone
              1 Artillery moved from S.Tunisia to 47 Sea Zone
              2 Infantrys moved from Tunis to 47 Sea Zone
              1 Infantry moved from S.Tunisia to 47 Sea Zone
              3 Artillerys, 3 Infantrys and 3 Transports moved from 47 Sea Zone to 48 Sea Zone
              3 Artillerys and 3 Infantrys moved from 48 Sea Zone to Greece
              1 Fighter moved from Tunis to 48 Sea Zone
              1 Fighter moved from Tunis to E.Morocco
              1 Tank moved from Lombardy to Croatia
              2 ArmoredCars moved from Lombardy to Croatia
              1 Transport moved from 48 Sea Zone to 44 Sea Zone
              1 Destroyer moved from 48 Sea Zone to 44 Sea Zone
      
          Place Units - Italians
              1 Bunker and 4 Infantrys placed in Greece
              2 Artillerys, 1 Bunker and 2 Infantrys placed in E.Morocco
              Italians undo move 2.
              1 Destroyer and 1 Submarine placed in 41 Sea Zone
              1 Artillery, 1 Bunker and 1 Infantry placed in E.Morocco
              2 Artillerys and 2 Infantrys placed in Tunis
              2 ArmoredCars, 1 Artillery and 1 Elite placed in Rome
      
          Turn Complete - Italians
              Italians collect 65 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Italians regular : -4.33
      British regular : -2.67
      

      Savegame

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      Entek
    • RE: WaW dawg v entek (axis)

      @dawgoneit Hope you had a great christmas!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Russia to Bryansk
              1 artillery and 1 infantry moved from Smolensk to Belarus
              1 infantry moved from Belarus to Novgorod
              2 infantry moved from Caucasus to Rostov
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Yamamoto
              3 Artillerys and 4 Infantrys moved from Kiangsi to Hunan
              1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina
              3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
              1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys moved from 110 Sea Zone to Sumatra
              1 Adv.Fighter moved from Hong Kong to N.French Indochina
              2 B.Transports and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Destroyers, 17 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hunan
                  Yamamoto attack with 3 Artillerys and 4 Infantrys
                  Chinese defend with 1 Artillery and 2 Infantrys
                      Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 2 : 1/7 hits, 2.17 expected hits
                      Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Hunan
                      Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 3 : 2/7 hits, 2.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                  Yamamoto win, taking Hunan from Chinese with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Chinese: 1 Artillery and 2 Infantrys
              Battle in Sumatra
                  Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys
                  Anzac defend with 1 Artillery, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                      1 Bunker owned by the Dutch lost in Sumatra
                      Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys in Sumatra, round 2 : 4/8 hits, 2.83 expected hits
                      Dutch roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                      2 Infantrys owned by the Yamamoto lost in Sumatra
                      2 Infantrys owned by the Anzac, 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Sumatra
                  Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
                  Casualties for Dutch: 1 Bunker
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
              Battle in N.French Indochina
                  Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
                      French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Yamamoto
              1 Adv.Fighter moved from N.French Indochina to Hong Kong
              1 Fighter moved from Sumatra to 110 Sea Zone
              1 Adv.Fighter moved from Sumatra to 110 Sea Zone
      
          Place Units - Yamamoto
              2 Destroyers and 1 Submarine placed in 85 Sea Zone
              5 Infantrys placed in Tokyo
              6 Infantrys placed in Hong Kong
              6 Infantrys placed in Malaya
      
          Turn Complete - Yamamoto
              Yamamoto collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Yamamoto regular : 0.50
      French regular : -0.33
      Dutch regular : 0.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
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