• RE: Dawgoneit Axis vs Simon33 Allies BM3

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Tambov to Bryansk
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            3 artilleries and 1 infantry moved from Tambov to Russia
            6 mech_infantrys moved from Russia to Novosibirsk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.17
    

    Savegame

    posted in Play Boardgames
  • RE: Giallo (Allies+8) vs Simon33 (Axis) BM3

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 68 PUs; 
            Germans buy 6 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            4 armour and 6 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour moved from Northwest Persia to Volgograd
            1 artillery moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Belarus
                  Germans take Archangel from Russians
            6 artilleries and 2 infantry moved from France to Normandy Bordeaux
            3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            1 artillery moved from Iraq to Trans-Jordan
            3 armour and 1 mech_infantry moved from Eastern Persia to West India
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 6 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 10 infantry
                    AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 6 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 9/17 hits, 6.33 expected hits
                    Americans roll dice for 2 aaGuns and 14 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 4.67 expected hits
                    2 aaGuns owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 7 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 5 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/13 hits, 5.17 expected hits
                    Americans roll dice for 7 infantry in Normandy Bordeaux, round 3 : 3/7 hits, 2.33 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/10 hits, 4.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Germans: 3 artilleries, 2 infantry and 2 mech_infantrys
                Casualties for Americans: 10 infantry
                Casualties for British: 2 aaGuns and 4 infantry
            Battle in Karelia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in West India
                Germans attack with 3 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Trans-Jordan
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 8 armour, 1 artillery and 8 mech_infantrys
                Russians defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
                    Germans roll dice for 8 armour, 1 artillery and 8 mech_infantrys in Volgograd, round 2 : 6/17 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            13 infantry moved from Baltic States to Belarus
            1 aaGun and 3 mech_infantrys moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Ukraine to Eastern Poland
            7 mech_infantrys moved from Poland to Belarus
            2 bombers moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Novgorod to Belarus
            1 mech_infantry moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Belarus
            4 artilleries moved from Northern Italy to France
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            4 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to France
            3 mech_infantrys moved from Northwest Persia to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 infantry placed in Iraq
            3 artilleries placed in France
            1 infantry and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.33
    Americans : -0.33
    AA fire in Normandy Bordeaux : : -0.67
    UK_Pacific : 0.67
    Russians : -2.33
    

    Savegame

    posted in League
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour
                    Italians roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
                Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.00
    

    Savegame

    posted in League
  • RE: G40 Balance Mod - Feedback Thread

    I think they make gamey, unrealistic, outcomes. It’s like a deliberately created loophole, exactly why should USA be able to snipe out the garrisons? Also, they don’t make the game more dynamic IMO. They in fact make the decision to go after India as quickly as possible more clear. I also think that

    Interesting that there are a couple of people that like the rule. I just don’t quite follow. I’d probably only hate it half as much if USA couldn’t bomb the infantry to create guerillas, but even so it still feels like a retrograde step back to Risk where you couldn’t allow the last unit to leave.

    posted in Other Axis & Allies Variants
  • RE: G40 Balance Mod - Feedback Thread

    I totally agree with most of what @regularkid said there. Remember the controversy of tanks going to 6IPCs from 5IPCs? Even changes which are quite likely to be liked, such as 10IPC tacs would attract a fair bit of controversy. Some would say why not 9IPCs! A few changes could be made but it’s highly unlikely that fiddling at the edges would see some sort of great idea. Getting rid of the most controversial rule, the guerilla fighters, would be a completely new variant IMO.

    posted in Other Axis & Allies Variants
  • RE: Wizmark X vs Argothair L BM game 1

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Belarus
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            6 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Belarus
            2 infantry moved from Volgograd to Rostov
            2 armour moved from Russia to Rostov
            5 mech_infantrys moved from Russia to Rostov
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Russians attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3.17 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Belarus
                Russians attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 4/10 hits, 3.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Bryansk to Russia
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 8 infantry moved from Timguska to Novosibirsk
            1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery and 12 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 artillery and 12 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.67
    

    Savegame

    posted in League
  • RE: Dawgoneit Axis vs Simon33 Allies BM3

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Yunnan to French Indo China
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 86 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 factory_minor, 3 fighters, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Korea to Amur
            1 mech_infantry moved from Korea to Amur
            1 mech_infantry moved from Korea to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 73 Sea Zone to 75 Sea Zone
            1 fighter moved from Ceylon to 39 Sea Zone
            1 tactical_bomber moved from Ceylon to 39 Sea Zone
            1 tactical_bomber moved from Ceylon to 80 Sea Zone
            1 fighter moved from Ceylon to 80 Sea Zone
            1 armour and 2 artilleries moved from Kazakhstan to Samara
            1 bomber moved from Shan State to Samara
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from West India to Eastern Persia
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Burma to West India
            1 armour moved from Burma to West India
            1 artillery moved from India to West India
            1 bomber moved from Shan State to India
            1 fighter moved from Ceylon to 80 Sea Zone
            1 tactical_bomber moved from Ceylon to 80 Sea Zone
            1 tactical_bomber moved from Burma to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 tactical_bomber moved from Yunnan to Philippines
            1 fighter moved from Yunnan to Philippines
            1 tactical_bomber moved from Shan State to Philippines
            1 fighter moved from Burma to Malaya
            1 tactical_bomber moved from Burma to Malaya
    
        Combat - Japanese
            Battle in 75 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 75 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                    1 transport owned by the Americans lost in 80 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 2 destroyers and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 destroyers and 3 fighters in 16 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese roll dice for 2 destroyers and 3 fighters in 16 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 39 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Samara
                Japanese attack with 1 armour, 2 artilleries and 1 bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 1 bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Samara to Kazakhstan
            1 artillery moved from Sikang to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Shensi to Kazakhstan
            1 aaGun moved from Shensi to Tsinghai
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Hunan to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Novosibirsk
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Kansu to Timguska
            1 mech_infantry moved from Kwangtung to Yunnan
            2 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from 39 Sea Zone to West India
            1 fighter and 2 tactical_bombers moved from 39 Sea Zone to India
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Burma to India
            1 mech_infantry moved from Malaya to Burma
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            3 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in West India
            3 infantry placed in India
            2 submarines placed in 37 Sea Zone
            1 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 fighter placed in 6 Sea Zone
            2 fighters placed in Japan
            1 mech_infantry placed in Korea
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    French : 0.00
    Americans : -1.17
    Russians : 0.33
    Japanese : -1.83
    

    Savegame

    posted in League
  • RE: 1942 3rd edition map thoughts

    @Imperious-Leader If you’re referring to my early draft of a 3rd-edition map, and saying that the center of Australia should be blacked out to indicate that it’s impassible, then my answer is that I’m only blacking out areas that would block at least one possible kind of movement. With only four tiles on the Australian continent, blacking out the center wouldn’t prevent any moves – unless you think Western Australia and New South Wales should not be adjacent by land?

    posted in House Rules
  • RE: Dawgoneit Axis vs Simon33 Allies BM3

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from French Indo China to Kiangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Kiangsi
                Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Kiangsi
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Americans: 1 fighter and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 4 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec
            5 transports moved from 102 Sea Zone to 106 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 tactical_bomber moved from Kiangsi to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to Caroline Islands
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 armour and 1 infantry placed in French Indo China
            3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Kweichow
            1 fighter and 6 infantry moved from Chahar to Hopei
            2 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
            3 fighters moved from Trans-Jordan to Alexandria
            1 fighter moved from French Indo China to Kiangsi
            1 infantry moved from Hunan to Kiangsi
    
        Combat - British
            British creates battle in territory 37 Sea Zone
            Battle in Algeria
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/9 hits, 3.50 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking 37 Sea Zone from Japanese, taking Algeria from Italians, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                British attack with 2 fighters
                Italians defend with 2 destroyers and 4 transports
                    British roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                    British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 4 transports in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
                    3 transports owned by the Italians lost in 95 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 44
                Casualties for Italians: 2 destroyers and 4 transports
            Battle in Kiangsi
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kiangsi to French Indo China
            6 infantry moved from Kwangsi to French Indo China
            3 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 fighters moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Egypt to Alexandria
    
        Place Units - British
            3 artilleries placed in Persia
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 3 fighters
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.17
    Americans : -3.83
    Chinese : 0.33
    Japanese : 0.67
    

    Savegame

    posted in Play Boardgames