• RE: Simon33 (Allies) vs weddingsinger (Axis) BM3

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Belarus
            1 fighter and 2 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Samara to Volgograd
            6 infantry moved from Timguska to Novosibirsk
            1 aaGun, 2 armour, 3 artilleries and 2 mech_infantrys moved from Archangel to Vologda
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    Russians : 0.83
    

    Savegame

    posted in League
  • RE: L19 majikforce vs AetV game 1

    @majikforce I swapped out the UK troop for a french one in Southern France.

    posted in League
  • RE: L19 majikforce vs AetV game 1

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame

    posted in League
  • RE: DannyDuck716 (Axis) vs Majikforce (Allies) BM3

    @majikforce Yikes! This has been the most see-saw dice game I’ve had in quite a while.

    posted in League
  • RE: DannyDuck716 (Axis) vs Majikforce (Allies) BM3

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
            2 fighters moved from 7 Sea Zone to Siberia
            1 fighter moved from Morocco to 96 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Midway to Queensland
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Siberia
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Siberia, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in Siberia, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
                Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 96 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to British Guiana
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 4 Sea Zone
            1 battleship moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 19 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 4 Sea Zone
            1 destroyer moved from 7 Sea Zone to 4 Sea Zone
            2 cruisers moved from 16 Sea Zone to 4 Sea Zone
            1 carrier and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Siberia to 4 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            3 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 1 infantry and 1 marine moved from Iraq to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 marine moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Morocco to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 3 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 armour, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 2/10 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.50 expected hits
                    2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 marine and 1 mech_infantry in Egypt, round 3 : 4/7 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 2.83 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 marine owned by the British, 1 artillery owned by the British and 3 infantry owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 2 artilleries and 1 bomber in Egypt, round 4 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 3 artilleries in Egypt, round 4 : 2/4 hits, 1.50 expected hits
                    1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
                    British roll dice for 1 armour and 1 bomber in Egypt, round 5 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits, 1.17 expected hits
                    2 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt
                    British roll dice for 1 bomber in Egypt, round 6 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians win with no units remaining. Battle score for attacker is -11
                Casualties for British: 1 armour, 3 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry
                Casualties for Italians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - British
            4 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5
            British collect 29 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : 0.83
    British : -1.33
    Americans : 0.50
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame

    posted in League
  • RE: Another attempt at an Allied playbook.

    @Aaron_the_Warmonger said in Another attempt at an Allied playbook.:

    @AldoRaine said in Another attempt at an Allied playbook.:

    Experience has EMPHATICALLY shown that the most efficient use of units for UK turn 1 involves purchasing an air base for Gibraltar and moving any navy that can reach to sea zone 92 while leaving at least 2 fighters in Gibraltar

    the air base seems like a big spend on T1 w/ the UK… seems like you give the germans a real chance to take London???

    It may seem so but the actuality of it is that unless there has been a sea lion buy G1,. bringing the fleet up to SZ110 as well as the planes, is enough to defend London G3.

    posted in Axis & Allies Global 1940
  • RE: OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            2 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 111 Sea Zone to 123 Sea Zone
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Kazakhstan
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Japan goes to south africa. Worth it?

    If UK_Pac are likely to be there for a while shouldn’t you be convoying off their income? I’d be inclined to strat bomb too but the convoying doesn’t have any downsides.

    posted in Axis & Allies Global 1940
  • RE: Japan goes to south africa. Worth it?

    @Aaron_the_Warmonger said in Japan goes to south africa. Worth it?:

    is it worth to send an expeditionary force with 2 troops and some ships to SZ72?

    You need to send more than 2 troops, because the UK can build 3 and it takes 2 turns to get there. I’m not sure what else you would be doing as Japan with your navy. I’d think you’d also need to send some escorts, otherwise one sub can be built in the Red Sea and sink your force. Or fly a plane to Egypt then sink the force.

    posted in Axis & Allies Global 1940
  • RE: UK as one economy

    I think this idea would make the game a lot less fun, for many of the reasons already posted. Would certainly give the Axis a black eye. So many inf can be bought in India that it may never fall.

    I actually think that Canada should be its own economy or even power. It irritates me that the Canadian money can be spent in London and not spent in a Sea Lion game. The problem is that it makes it too easy to do Sea Lion, enough that UK1 you have to buy all inf for London. The other problem is the created power is not that much fun to play.

    posted in Axis & Allies Global 1940