• RE: 1942 Second edition House Rules for a more interesting game.

    @SS-GEN only cruisers had AA capability to the level of which can be represented. Of these cruiser types, USA and Japan would be the only nations that pursued this idea to provide the Carrier with AA gun platforms because only really they could keep up with the fast carriers

    posted in House Rules
  • RE: L20 BM3 Wizmark (L+12) vs AetV(X)

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 1/7 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/6 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 4 : 1/6 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 fighters moved from 93 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 bomber moved from Southern France to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
            EDIT: Changing ownership of British Somaliland from British to Italians
            EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
            EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    French : -1,83
    Neutral_Allies : -1,33
    

    Savegame

    posted in League
  • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 carriers, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 bomber moved from French Indo China to 45 Sea Zone
            1 bomber moved from French Indo China to Sumatra
            1 bomber moved from Japan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Kweichow
            4 infantry moved from Manchuria to Jehol
            1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
            1 bomber moved from Sumatra to Malaya
            1 infantry moved from Siam to French Indo China
            1 bomber moved from 45 Sea Zone to French Indo China
            1 destroyer moved from 20 Sea Zone to 34 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Kweichow
            1 aaGun and 1 infantry moved from Yunnan to Szechwan
            1 artillery moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 aaGun and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -0,83
    

    Savegame

    posted in League
  • RE: 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis)

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Southern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 3 mech_infantrys
                British defend with 4 fighters and 2 tactical_bombers; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Italians roll dice for 3 fighters and 3 mech_infantrys in Southern France, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 5/12 hits, 5.67 expected hits
                    3 mech_infantrys owned by the Italians, 3 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Italians: 2 fighters and 3 mech_infantrys
                Casualties for Americans: 3 infantry
            Battle in Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.67
    Russians : -0.33
    

    Savegame

    posted in League
  • RE: L20 SC (L) vs AetV (X) game 7

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 94 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 94 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from Malta to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Romania to Bessarabia
            1 marine moved from Greece to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    French : 0,67
    

    Savegame

    posted in League
  • RE: I'm BACK! G40BM 20L Karl7 Axis +8 vs AV (he is winning!)

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: entek -VS-dawgoneit in the T.R.S. series.

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 4 Infantrys moved from Manchuria to Amursk
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Quingdao
            1 Artillery and 1 Infantry moved from Sukhalin to Ostrov
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Infantry and 1 Tank moved from Sukhalin to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Infantry and 1 Tank moved from N.Japan to sz1
            1 Infantry and 1 Tank moved from sz1 to Yakutsk
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Yakutsk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Belogorsk
            1 Bomber moved from Akina to Belogorsk
            1 Infantry moved from sz15 to Vladivostok
            1 EarlyFighter moved from Akina to Vladivostok
            1 Tank moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Amursk, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Ostrov
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery in Ostrov, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Ostrov, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber and 1 Infantry in Belogorsk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yakutsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Belogorsk to Amursk
            1 EarlyFighter moved from Vladivostok to Amursk
            1 Artillery moved from N.Japan to Akina
            1 Bomber moved from Amursk to Manchuria
            1 EarlyFighter moved from Amursk to Manchuria
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            2 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 4.17
    Russians : -0.83
    

    Savegame

    posted in Play Boardgames
  • RE: Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from Tsinghai to Suiyuyan
                  Germans take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
            1 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            2 tactical_bombers moved from Rostov to Caucasus
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Caucasus
                Germans attack with 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Suiyuyan
                Germans attack with 5 armour and 1 mech_infantry
                Chinese defend with 3 infantry
                    Germans roll dice for 5 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan
                    Germans roll dice for 5 armour in Suiyuyan, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Germans win, taking Suiyuyan from Chinese with 5 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Caucasus to Tambov
            13 infantry moved from Volgograd to Tambov
            2 aaGuns moved from Volgograd to Tambov
            4 artilleries moved from Volgograd to Tambov
            10 mech_infantrys moved from Volgograd to Tambov
            10 armour moved from Volgograd to Tambov
            1 aaGun moved from Volgograd to Caucasus
            6 armour and 8 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
            2 mech_infantrys moved from Ukraine to Tambov
            4 mech_infantrys moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            2 armour moved from Novgorod to Eastern Poland
            1 artillery and 1 infantry moved from Finland to Karelia
            3 fighters moved from Western Germany to Northern Italy
            3 artilleries and 5 infantry moved from France to Northern Italy
            3 aaGuns moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 fighter moved from 113 Sea Zone to Northern Italy
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 armour and 8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Timguska: 2 infantry
            EDIT: Adding units owned by Germans to Kansu: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Chinese : -0.33
    Russians : -0.33
    

    Savegame

    posted in League
  • RE: 1942 Second edition House Rules for a more interesting game.

    Here is an example of AARHE and Anderson’s genius!

    GERMANY

    1. VII Submarine Type VII U-boats were the workhorses of the German World War II Kreigsmarine that was based on an E-2 type, developed by Deschimag Company for the Soviet Navy (produced in USSR as IX series). Type VII boats were most widely used Submarines of the war and were built in the biggest series in the world – up to 700 units. Once per turn, up to two Submarines can be purchased and placed in Germany for 6 IPC each provided no surface naval units are purchased there. Your submarines’ attack and defense increases by 1 when the number of friendly Submarines exceeds the number of enemy Destroyer + Cruiser by more than one. 2. Panzer Grenadiers During World War II, the Germans had troops that were designed for fighting alongside Tanks. These were fully motorized units, so that they could at all times keep up with the Tanks. Each of your armor gives one matching Infantry one additional movement point. The armor and Infantry must leave from the same territory.

    2. AtlanticWallTheGermansfortifiedtheEuropeanbeacheswithmassivedefensiveconcreteblockhouses that formed part of the German defensive "Atlantic Wall”. During any amphibious assault against Axis controlled Western Europe or Spain, all your Infantry defend on a 3 during the first cycle of combat.

    3. Fortress Europe Germany built fortified defensive lines and established strong points on key terrain in Europe. Your Artillery in Axis occupied Europe has its defense increased by 1.

    4. German88’s The German eighty-eight is probably the best known Artillery piece of World War II. The 88 was the only weapon that possessed the punch to stop the Russian T-34 and KV Tanks. When declared, place 2 free Artillery in any original Germany territory, during “Mobilize New Units” phase of this turn only.

    5. Panzerblitz German Panzers and Panzer Grenadiers steamed over the static Allied defenses early in the war. If your attacking forces destroy all defending land units in a territory in one cycle of combat, any of your surviving armor may move 1 territory during “Non-combat Move” phase.

    6. Afrika Corps To help Mussolini realize his dream of a new Roman Empire around the Mediterranean, Hitler sent the Afrika Korps with one of his great Generals (Rommel) to Africa. Once per game place 2 Infantry, 1 Artillery, and 2 armor for free in Libya during your “Mobilize New Units” phase if the Axis control Libya, Southern Europe (or Italy) and Germany.

    7. Volkstrum Infantry The Volkstrum (literally translated as ‘People’s Storm’) was a German national militia of the last months of Germany’s Third Reich. It was founded on Adolf Hitler’s orders on October 18, 1944 and effectively conscripted all males between the ages of 16 to 60 years of age (who did not already serve in some military unit) as part of a German Home Guard. Once per game, the German player may purchase Infantry for 2 IPC each. This cannot be performed unless a territory adjacent to Germany is controlled by any Allied player.

    8. SS Panzerkorps Grossdeutschland and Panzer Lehr were probably the best equipped formation in the Whermacht. Its panzer regiment was filled with the latest Panther and Panzer IV models available. 1 special Tank unit may be built per turn. A maximum of 4 can be on the map at any time. They have the same attributes as Heavy Tanks without requiring the Heavy Tank technology. They fire in opening-fire. 10. Albert Speer & German Industrial Rationalization Speer succeeded in multiplying war production four times over the two and a half years he was in command, and it reached its peak in 1944 during the height of the Allied strategic bombing campaign. On turn 6 the territory of Germany is worth 50% more per turn. One turn 8 the territory of Germany is double its original IPC total per turn. This also allows Germany to be now bombed for additional IPC to reflect this new total.

    9. Alpen Festung In 1945 “National Redoubt” was the English term used to describe the possibility that Adolf Hitler and armed forces of Nazi Germany would make a last stand in the alpine areas of Austria, Bavaria and northern Italy in the closing months of World War II in Europe. In German this concept was called the Alpenfestung (Alpine Fortress). The German player is allowed to create a “national redoubt” if the territory of Germany has been attacked by allied forces. During combat German units can retreat to this virtual territory. All retreating units are converted to Infantry to resemble a true guerrilla campaign fought in themountains of the Alps. Furthermore the Allies donot gain the income of Germany even if it’s subsequentlycapturedbythem. TotaketheincomeAlliesmustcapturethevirtualterritory. Defendingland unitsrequiretwohitstodestroy. Hitsareallocatedondamaged‘guerrilla’unitsfirstbeforeanon-damaged unit is selected.

    10. Plan Z Plan Z was the name given to the planned re-equipment and expansion of the Kreigsmarine from 1935 onwards. The German player rolls three dice. The result equals the total of free IPC that must be spent on naval units this turn. Additional IPC may be allocated from your normal income to complete purchases. 13. Fifth column The Germans used fascist organizations in Neutral nations to influence the people’s opinion. You convert one neutral one level toward your side each turn. 14. Operation Felix/Isabella During World War II, Operation Felix and Isabella were a German plan to be put into effect after the collapse of the Soviet Union to secure Gibraltar and bases in Spain and Portugal for the continuation of the strangulation of Great Britain. Spain is an immediate ally to Germany as long as the Axis team first controls the Suez Canal and Gibraltar. All Spanish territories, units and income goes directly to Germany. This is unless Spain is at +4 or +5 level of cooperation. 15. German Infrastructure At the start of WWII, Germany had the best road and rail network of Europe. During “Non-combat Move” phase all German ground units in the territory Germany gain a plus 1 movemen tmodifier. During any turn, if the total economic attacks on the territory Germany exceed 50% of maximum value, this bonus does not occur for next turn.

    11. Amerika Bomber The Amerika Bomber project was an initiative of the Reichs luftfahrtministerium,the Nazi Germany Air Ministry,to obtain a long-range bomber aircraft for the Luftwaffe that would be capable of striking the continental United States from Europe. If you have both Heavy Bomber and Long Range Aircraft technology,you may build special Bomber with 12movement points. It is immune to Infrastructure Defense fire. It attacks at 5 and defends at 2. A maximum of 1 can be on the map at any time. You have to place a token underneath the special unit.

    posted in House Rules
  • RE: entek -VS-dawgoneit in the T.R.S. series.

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo
            1 Tank moved from Thailand to Frenchindochina
                  Thai take Frenchindochina from Dutch
            1 Tank moved from Frenchindochina to Thailand
            1 Infantry moved from Thailand to N.French I.
            1 Artillery moved from Thailand to N.French I.
            1 EarlyFighter moved from Phuket to N.French I.
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.French I.
                Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Dutch defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in N.French I.
                    Thai roll dice for 1 Artillery and 1 EarlyFighter in N.French I., round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in N.French I.
                 retreated to N.French I.
                Dutch win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in W.Borneo
                Thai attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from N.French I. to Phuket
            3 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Thai : 0.00
    Dutch : 1.00
    

    Savegame

    posted in Play Boardgames