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Patron 2016 - Bronze
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RE: NML 1914 Team Game 8
Game History
Round: 12 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Latium to Tuscany 5 heavy_guns moved from Piedmont to Tuscany Purchase Units - Italy Italy buy 2 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Italy 1 infantry moved from Rome to Latium 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Place Units - Italy 3 trenchs placed in Tuscany 2 heavy_guns and 1 infantry placed in Piedmont 1 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italy rolls : 0.00
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RE: L22/23 PtV 666 vs AetV (Axis +14)
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Leningrad to Vologda 3 fighters moved from 116 Sea Zone to Holland Belgium 1 tactical_bomber moved from 116 Sea Zone to Holland Belgium 1 armour moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Greece to Bulgaria 4 mech_infantrys moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 8 armour moved from Bryansk to Rostov 1 bomber moved from Leningrad to Vologda 2 fighters and 1 tactical_bomber moved from Leningrad to Vologda 1 bomber moved from Southern Italy to Holland Belgium 1 bomber moved from Ukraine to Rostov Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry Germans win, taking Holland Belgium from British with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Rostov Germans attack with 8 armour, 3 artilleries, 1 bomber and 6 mech_infantrys Russians defend with 2 infantry Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Vologda from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Leningrad 1 infantry moved from Leningrad to Archangel 2 artilleries and 13 infantry moved from Novgorod to Smolensk 1 aaGun, 4 armour, 4 artilleries and 9 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Southern Belarus to Smolensk 6 mech_infantrys moved from Eastern Poland to Smolensk 1 bomber moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to 116 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to France 1 infantry moved from Leningrad to Northern Belarus 1 bomber moved from Vologda to Leningrad 2 fighters moved from Vologda to Leningrad 1 tactical_bomber moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia Place Units - Germans 1 fighter and 2 infantry placed in Leningrad 3 artilleries placed in Ukraine 4 mech_infantrys placed in Germany 1 destroyer placed in 116 Sea Zone 1 infantry placed in France 1 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Germans undo move 7. 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,6,1,5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (12 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
I think that move to Qld (SZ54) may have been a mistake. We will see what the allies do here.
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Suiyuyan to Tsinghai 16 artilleries and 18 infantry moved from Shensi to Tsinghai 2 bombers moved from Kweichow to Tsinghai 2 fighters and 1 tactical_bomber moved from India to Tsinghai 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from Russians 1 armour moved from India to Afghanistan 1 destroyer, 13 fighters and 7 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 31 infantry; Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Tsinghai : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber in Tsinghai, round 2 : 18/41 hits, 15.00 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 35 infantry in Tsinghai, round 2 : 13/36 hits, 12.33 expected hits 13 infantry owned by the Japanese, 1 aaGun owned by the Russians and 17 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Tsinghai, round 3 : 10/28 hits, 11.00 expected hits Chinese roll dice for 1 fighter and 18 infantry in Tsinghai, round 3 : 8/19 hits, 6.67 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 13 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 8/20 hits, 8.33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 4 : 2/9 hits, 3.33 expected hits 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 11 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 9/18 hits, 7.67 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 10 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Japanese: 6 artilleries and 18 infantry Casualties for Chinese: 1 fighter and 31 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in 30 Sea Zone Japanese attack with 1 destroyer, 13 fighters and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 13 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 10/21 hits, 11.50 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Sikang from Chinese to Japanese EDIT: Turning off Edit Mode 13 fighters and 7 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 infantry, 10 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone 2 bombers moved from Tsinghai to French Indo China 1 infantry moved from Szechwan to Sikang 2 fighters and 1 tactical_bomber moved from Tsinghai to Shensi 1 aaGun moved from Shensi to Tsinghai 1 infantry moved from Yunnan to Szechwan 5 infantry moved from Kweichow to Shensi 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 2 artilleries moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Ceylon to 39 Sea Zone 2 artilleries and 1 infantry moved from India to West India 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 2 carriers, 2 destroyers and 4 fighters moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,5 Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 1.50 Russians AA : -0.50
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 3 infantry moved from Nenetsia to Archangel 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Iraq to Persia 1 bomber moved from Southern Italy to Persia Combat - Germans Battle in Northern Italy Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Persia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Germans win, taking Persia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Nenetsia to Archangel 1 tactical_bomber moved from Northern Italy to 113 Sea Zone 2 fighters moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Baltic States to Romania 5 infantry moved from Germany to Western Germany 1 bomber moved from Persia to Iraq Place Units - Germans 1 airfield, 1 artillery and 1 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 3 infantry placed in Novgorod 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.17 British regular : 0.67
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Eastern Poland to Romania Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 aaGun, 1 factory_minor and 2 infantry Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery and 1 fighter in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Northern Italy 1 fighter owned by the Italians retreated Americans win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 aaGun Battle in Romania Italians attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Egypt 2 fighters moved from Western Germany to Egypt Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,4,6,2,5 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17 Americans AA : -0.17 Russians regular : -0.33
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
This is a very interesting game.
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone 24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Japanese take Urals from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Novosibirsk to Samara 13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan 5 artilleries and 5 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Suiyuyan to Samara Combat - Japanese Battle in Samara Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Japanese attack with 1 armour, 20 artilleries and 18 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 10 fighters moved from 19 Sea Zone to 6 Sea Zone 12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries and 4 infantry moved from Szechwan to Sikang 3 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 artillery moved from Yunnan to Shan State 2 fighters moved from 20 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to Shan State 2 tactical_bombers moved from 20 Sea Zone to Shan State 1 bomber moved from 20 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 aaGun moved from Novosibirsk to Kazakhstan 1 bomber moved from Samara to Sikang Place Units - Japanese 5 carriers and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 7.33 ANZAC regular : -0.17 Russians regular : -0.33
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RE: Axis and Allies North Africa announced!
@all-encompassing-goose Well everyone know A&A is a gambling game. Thats why Low Luck attempts at all the various games break the game because the setup was based on gambling dice, not bean counter types who wear white shirts and thin black ties and have their hair slicked back like Pat Riley circa 1983.
The only possible game that LL might work is Global, but that’s not fun either.
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RE: PtV AEV v 666 (axis +7)
Hey Jim, you forgot to edit the J Baluchistan Mech out.
I am not able to edit out bc it says that is was on a Transport before.
Therefor you need to move it on your Turn and then remove it.