• RE: Bombardments - no Incentive to invest in BBs and CAs?

    @rulebook_reviewer said in Bombardments - no Incentive to invest in BBs and CAs?:

    I do not have TripleA and I always see it written in the forums. Quite frankly I do not know what it is.

    It’s a computer program that allows playing Axis and Allies, along with some other games.

    https://triplea-game.org/

    posted in Axis & Allies Global 1940
  • RE: Argo's Middleweight Map for 1939 & 1942

    Update: I decided to manually trace a brand new vector map so that I can squash and enlarge continents as I see fit and then rescale when I’m done so that the smallest tiles will still be enough pixels wide to hold a few unit types each. Here’s Europe and Africa – you may notice that Africa is only half the height it ‘should’ be compared to Europe, and that the UK is about 140% of its proper size, and that the English Channel and North Sea are about triple their proper sizes. I plan to continue abusing geography for our wargaming convenience until I’ve finished the whole globe. This project is taking several years longer than I originally anticipated, but I do not plan to quit. Thanks again for all your support. 🙂

    path9151.png

    posted in Other Axis & Allies Variants
  • RE: Axis-dominion (L) vs Simon33 (X) BM3

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 destroyer, 8 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 fighter, 1 marine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 armour moved from French Indo China to Yunnan
                  Japanese take Kwangsi from Chinese
                  Japanese take Yunnan from Chinese
            2 bombers moved from Japan to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 bombers moved from Shan State to French Indo China
            3 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Korea
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from 6 Sea Zone to Korea
            1 fighter moved from 19 Sea Zone to Korea
            2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            4 artilleries moved from Hunan to Yunnan
            8 infantry moved from Hunan to Yunnan
            1 aaGun moved from Hunan to Yunnan
            7 infantry moved from Hunan to Kiangsi
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 artilleries, 4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    UK_Pacific : -0.33
    Japanese : -2.00
    

    Savegame

    posted in League
  • RE: Bombardments - no Incentive to invest in BBs and CAs?

    Cruisers are even worse than BBs. At least with BBs you have the potential to clean up stray ships and then repair the damage for free.

    Improved shipyards could indeed change the equation. Most people don’t like to play with tech.

    posted in Axis & Allies Global 1940
  • RE: Post League Game Results Here

    Regarding 80 bid low luck G40 game.

    @JDOW said in Post League Game Results Here:

    Also not sure if I would take all those figs except 111 and take plenty of ground units instead.

    In fact, all those fighters were awesome. Game is still ongoing but I’m expecting a narrow allied win, with an asterisk from when oysteilo reminded me I had forgotten a blocker. Game was nearly lost in China of all places, with the Chinese unnecessarily allowing the Japanese through to take India J5 after a J2 DOW, by China spreading themselves too thin.

    I would still be pretty confident with a minimal bid of 54:
    DD SZ91
    ftrs Scotland, Moscow, Stalingrad, Malta
    Sub SZ98.

    Take it up to 61 and you can add a mech in Burma and an inf in Yunnan which makes most of the battles more sure and also deters the J1 DOW. A couple of battles still aren’t certain and could go against you but in most cases I think the allies should win out there.

    posted in League
  • RE: Bombardments - no Incentive to invest in BBs and CAs?

    @Panther said in Bombardments - no Incentive to invest in BBs and CAs?:

    You are correct, until and including Revised Offshore Bombardment was part of the “Opening Fire Step”, so casualties don’t fire back in those editions.

    Which is probably why there is a rule that you have to decide your bombard casualties before the main attack roll. I think it’s a bit silly now but it works that way in Triple-A.

    @rulebook_reviewer Yeah few people buy any Cruisers or Battleships. Even in Balanced Mod where there is an additional land unit (marines) which can be carried on these ships. Loaded CVs are what people buy rather than huge numbers of DDs. You know the difference in combat ability is not that great actually - the defender always has the edge, I guess mostly because the 0/2 combat ability of CVs. But carrying planes is also useful for attacking land units, particularly islands. Keeping starting BBs is useful but if you lose them, rebuilding with CVs only is a better option.

    posted in Axis & Allies Global 1940
  • RE: Find League Opponents Thread

    @Ferrousgryphon said in Find League Opponents Thread:

    looking for a BM3 game.

    I’ll play you. Got some games winding down. Bid for allies? I’d really rather we turned off the IJ/Ok objective, which might make it bid for Axis.

    posted in League
  • RE: 1914 NML TEAM GAME

    TripleA Turn Summary: Russia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            1 conscript, 1 field_gun and 1 infantry moved from Latvia to Lithuania
            1 fighter moved from St. Petersburg to Lithuania
            1 conscript moved from Western Siberian Lowlands to Norilsk
                  Russia take Norilsk from Communists
            1 conscript moved from Vologda to Perm
                  Russia take Perm from Communists
            2 infantry moved from Omsk to Novosibirsk
            1 field_gun and 3 infantry moved from Kazan to Novosibirsk
            1 infantry moved from Nizhni-Novgorod to Kazan
            1 cavalry moved from Kazakhstan to Novosibirsk
            1 field_gun and 1 heavy_gun moved from Western Siberian Lowlands to Perm
    
        Purchase Units - Russia
            Russia buy 3 cavalrys, 2 field_guns, 3 gass, 2 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Lithuania
                Russia attack with 1 conscript, 1 field_gun, 1 fighter and 1 infantry
                Germany defend with 1 infantry
                    Russia roll dice for 1 conscript, 1 field_gun, 1 fighter and 1 infantry in Lithuania, round 2 : 1/4 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 1 conscript, 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Russia
            1 fighter moved from Lithuania to Belarus
            2 field_guns and 1 infantry moved from Minsk to Belarus
            1 cavalry, 1 field_gun and 1 infantry moved from Don to Belarus
            3 cavalrys moved from Moscow to Kazan
            2 cavalrys moved from St. Petersburg to Latvia
            1 field_gun and 2 infantry moved from Latvia to Belarus
            2 field_guns and 4 infantry moved from Pskov to Latvia
            1 field_gun and 1 infantry moved from St. Petersburg to Pskov
            1 field_gun moved from Magadan to Khabarovsk
            1 field_gun moved from Primorsky to Khabarovsk
            2 infantry moved from Vladivostok to Primorsky
    
        Place Units - Russia
            1 field_gun and 1 infantry placed in Omsk
            3 trenchs placed in Novosibirsk
            3 trenchs placed in Belarus
            1 field_gun and 2 infantry placed in Minsk
            3 cavalrys placed in Moscow
            1 heavy_gun and 1 infantry placed in Vladivostok
            3 gass and 1 heavy_gun placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : : 0.00
    Germany : -0.33
    Russia : -0.17
    

    Savegame

    posted in Team Games
  • RE: Axis-dominion (L) vs Simon33 (X) BM3

    That Yunnan stack was scaring me. I was surprised though that the stack evacuated to the north. Planning to meet up with the forces moving south I’m guessing.

    posted in League
  • RE: AetV (Allies) vs Simon33 (Axis) BM3, No IJ/Ok

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Yunnan to Burma
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Yunnan to Burma
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Burma, round 2 : 1/16 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Burma, round 3 : 6/15 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kiangsu
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 38 Sea Zone to Burma
            2 tactical_bombers moved from Yunnan to Kiangsu
            1 aaGun, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : 0.00
    Japanese : -3.83
    

    Savegame

    posted in League