2020 Axis and Allies Global 1940 League Rules
1 - Anyone can join at any time. No sign up is necessary - just play a game in the league forum with the proper game naming convention (Player1(side) v Player2(side))
2 - You may play anyone in the league.
The only limit is - against any single particular opponent, there is a limit of a best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
0-9 games completed: Limit is best of 3 (first to 2 wins)
10-19 games completed: Eligible for best of 5 (first to 3 wins)
20-29 games completed: Eligible for best of 7 (first to 4 wins)
This pattern continues.
3 - Scoring/Playoffs
3a - Each player will belong to 1 of 5 tiers based on their 2020 league year game results, after completing 3 games. Cutoffs for tiers will be at 5.50 PPG for tier M (Master); 4.50 for tier E (Elite); 3.50 for tier 1; and 2.50 for tier 2.
Players will be awarded points as follows:
Win over tier M, E, 1, 2, 3 earn 8, 7, 6, 5, 4 points, respectively
Lose to tier M, E, 1, 2, 3 earn 4, 3, 2, 1, 0 points, respectively
Point totals are divided by # of games played to arrive at PPG (Points per game)
Points awarded are changed when a past opponent rises or falls a tier - that is, every player’s current point total reflects the current standing of their past opponents. Until 3 games are completed, players will be assigned to tier 3 by default unless they completed 3 games in 2019, in which case they will continue with that past ranking until obtaining a new 2020 ranking (3 games completed). If the player’s last ranking was 2018 or earlier, they will be assigned a tier that is one level lower than that tier, until 3 games are completed in 2020.
3b League standings are available online here: https://docs.google.com/spreadsheets/d/1pYDcR_d27qG312v_rq2q35wYEEfO6mjrX-Co1nvKrlI/edit#gid=10
3c Playoffs will begin as soon as possible after 31 Dec. 2020. The top 8 players in the league by PPG, who have completed at least 8 games, will be eligible to play for League Champion. The playoff bracket will be seeded, 1 vs 8, 2 vs 7, 3 vs 6, and 4 vs 5, with the 4-5 being in the same bracket as 1-8.
Tiebreakers, in order:
1 - Head to head play
2 - Most games played
3 - Strongest opponent defeated (measured by PPG)
4 - Random number generator
Any players who have completed 3 or more games, and who did not qualify for the League Champion Playoff may sign up to enter the additional league playoffs. These playoffs will start with 4 or 8 players each, and will be seeded by PPG (with byes or play-in games as necessary)
Playoff game results do count in the subsequent year’s regular season standings (this was voted on in the past, and the large majority wanted this)
4 - Game & rules - The default rules are the published G40 2nd edition rules, Regular Dice (also known as ADS or Actual Dice Server), No Technology, and Bidding to determine sides.
Rules are available online here (Europe rules, then Pacific rules): https://media.wizards.com/2015/downloads/ah/AA_europe_1940_rules.pdf
(these files are 200 and 300 MB - large!)
4a The default game rules may be modified by agreement of both players. Low Luck or Tech, with or without Tech Tokens, is allowed if you and your opponent agree prior to bidding. Balanced mod (see stickied League section thread for Balanced Mod rules) or any other ruleset using G40 is likewise allowed if agreed by players
4b Bidding - Bidding is normally used to ensure that both players are satisfied with the side they are playing. Bidding is not required - whatever the players agree to, for mutually satisfactory rules and starting conditions, is allowed.
Default settings for bidding:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.) These units are still limited to movement/placement restrictions of Chinese units.
5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. This (72) may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce.
For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/kamikaze decisions) to your opponent as soon as possible.
5b - Vacations - Play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5c - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent, and clearly specify this in the game thread.
5d - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5e - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). You cannot retroactively issue a “bump” warning. “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, map questions, etc. but they follow the same 72 hour requirement.
5f - If a turn is not posted within 14 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etcetera) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game. The 14 days may also be changed by mutual agreement of the players at the beginning of the game, if posted to the game thread.
6 - Posting game results - Losing players are responsible to post results in the stickied game results thread. This is so that we know the loser agrees with the game result. Post names of the winner and loser, the sides each player played, any bid amount, and provide a link to the game thread. Winners may post the result when the game result was due to time limits of rule #5.
7 - The 2020 Regular Season starts on 1 Jan. 2020 and ends on 31 Dec. 2020, midnight, Hawaii time. Games must be completed by 31 Dec. 2020 in order to be counted for the 2020 season. All game results reported between 1 Jan. 2020 and 31 Dec. 2020 will be included in the 2020 league standings.
8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes). Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt, and moderators will always decide in this manner.
8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.
9 - Order of Play - From page 11 of the rulebook: Axis and Allies is played in rounds. A round consists of each power taking a turn. Your power’s turn consists of six phases, which take place in a fixed sequence. When you finish the Collect Income phase, your turn is over. Play then passes to the next power.
You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.
10 - Moderators will make the final decision on any rules violations or other game disputes. Moderator rulings are FINAL. PERIOD.