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    Gamerman01

    @gamerman01

    2022 '15 '11 '10 Official Q&A Moderator

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    gamerman01 Unfollow Follow
    2022 '15 Official Q&A '11 '10 Moderator

    Best posts made by gamerman01

    • RE: League General Discussion Thread

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      As for default game, I think it has to be the version that’s available to the world outside this site (out of the box version, basically) - we have very few players who refuse to play “balanced mod”, although of course it does happen, and I think it’s the way it should be… Makes more sense to force someone to play the “public” version than to force someone to play a mod, even if 95% of players only play that mod on this forum. It’s not welcoming to potential newcomers if they have to learn a different version of the game than they’ve been playing.

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      Mainah, at first that sounds very exciting and fun, but thinking about it a bit, there’s a big problem with that. If there’s money on games, there’s an incentive for people to try and help a player in the tournament to make better decisions, and also an incentive to try and sabotage a player (maybe by giving suggestions to make poor decisions disguised as clever ones).

      Would mess with the integrity of the games, so as league moderator I’d have to say no.

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      First overall rankings of 2021 completed - I hope without error! Let me know if you think something’s wrong with your line in the standings.

      Colt45554 is the first to complete 3 games across all versions, so is ranked #1 overall! He played 2 games of balanced mod and 1 game OOB, and is 2-1 overall. 1-1 in BM and 1-0 in OOB. This is how it works this year. The overall ranking will have no bearing on any playoffs at year end - those are all decided by the standings sheet for that version alone. The overall ranking is used to track whether you are eligible to play more games against another player (best of 3, best of 5, best of 7 etc. rules) and basically for fun! It is therefore entirely possible to have a different tier for each version, and also a different tier overall.

      I’ve also entered an automatically calculating total by version so you can see how many games of each have been played.

      Right now it’s:
      OOB - 2 games
      P2V - 5 games
      BM - 11 games

      Interesting, no? It’s only Jan. 18 - let’s see how this unfolds!

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      I am really excited to announce the playoffs may begin this weekend - starting NOW! Check out the new spreadsheet - at the far left of the rankings spreadsheet, for your opponent(s).

      As usual, the matchups look VERY intriguing almost without exception, and I think you guys are going to have a lot of fun and enjoyment. Be nice and polite in your games but don’t give in when you’re right, and we should have minimal conflicts. Other than the massive WWII conflict being re-enacted over and over again, of course.

      If you have any questions or have a problem with where you show up in the bracket, I will be happy to let you drop out, or tell you how I’m right or how you’re wrong. LOL

      Seriously, these brackets look great.
      BM3 champion will be the “main” league champion because it is the most played. All other champions (and runner up league champion) will be listed in the archives forever.

      Game on, and may the dice not decide your games. (Of course they will decide some :p)

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      Congratulations to 2019 league champion Adam514 and runner-up Axis Dominion! Your names will live on eternally in the A&A.org league history hall of fame… https://www.axisandallies.org/forums/topic/8161/league-history

      Great job top 8 on getting the entire playoff done in under a quarter of a year! Probably a record

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      Rankings caught up -

      posted in League
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      gamerman01
    • RE: WW2 Path to Victory - Feedback Thread

      AeV just told me about this version - I gave it a once over and it looks fantastic, guys, brilliant, great work! Right amount of changes, substantive changes without being too fine-tuned or too complex. Nice looking skin, too.

      posted in Other Axis & Allies Variants
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      gamerman01
    • League Rules

      Axis and Allies Global 1940 League Rules

      1 - Anyone can join at any time.  No sign up is necessary - just play a game in the league forum with the proper game naming convention (Player1(side) v Player2(side))

      2 - You may play anyone in the league.
      The only limit is - against any single particular opponent, there is a limit of a best of 3 games will count (maximum of 2 wins for 1 player).  This limit can be expanded when both you and your opponent have completed more league games:
      0-9 games completed: Limit is best of 3 (first to 2 wins)
      10-19 games completed: Eligible for best of 5 (first to 3 wins)
      20-29 games completed: Eligible for best of 7 (first to 4 wins)
      This pattern continues.

      3 - Scoring/Playoffs

      3a - Each player will belong to 1 of 5 tiers based on their previous league year game results. After completing 3 games, the ranking will be adjusted to the current year results.  Cutoffs for tiers will be at 5.50 PPG for tier M (Master); 4.50 for tier E (Elite); 3.50 for tier 1; and 2.50 for tier 2.
      Players will be awarded points as follows:
      Win over tier M, E, 1, 2, 3 earn 8, 7, 6, 5, 4 points, respectively
      Lose to tier M, E, 1, 2, 3 earn 4, 3, 2, 1, 0 points, respectively
      Point totals are divided by # of games played to arrive at PPG (Points per game)

      Points awarded are changed when a past opponent rises or falls a tier - that is, every player’s current point total reflects the current standing of their past opponents.  Until 3 games are completed, players will be assigned to tier 3 by default unless they completed 3 games in the previous year, in which case they will continue with that past ranking until obtaining a new current year ranking (3 games completed). If the player’s last ranking was two years or more before, they will be assigned a tier that is one level lower than that tier, until 3 games are completed in the current year.

      3b League standings are available online here: https://docs.google.com/spreadsheets/d/1pYDcR_d27qG312v_rq2q35wYEEfO6mjrX-Co1nvKrlI/edit#gid=1967139729

      3c Playoffs will begin as soon as possible after 31 Dec. The top 8 players in the league by PPG, who have completed at least 8 games, will be eligible to play for League Champion (Balanced Mod 3/4). The playoff bracket will be seeded, 1 vs 8, 2 vs 7, 3 vs 6, and 4 vs 5, with the 4-5 being in the same bracket as 1-8. Bracket size for Out of the Box and Path to Victory are determined by the league moderator later in the year, when the total number of games that will be played becomes more evident.
      Tiebreakers, in order:
      1 - Head to head play
      2 - Most games played
      3 - Strongest opponent defeated (measured by PPG)
      4 - Random number generator
      Any players who have completed 3 or more games, and who did not qualify for the League Champion Playoff may sign up to enter the additional league playoffs.  These playoffs will start with 4 or 8 players each, and will be seeded by PPG (with byes or play-in games as necessary)

      Playoff game results do count in the subsequent year’s regular season standings (this was voted on in the past, and the large majority wanted this)

      4 - Game & rules - The default rules are the published G40 2nd edition rules with the Balanced Mod 3 or 4, Regular Dice, No Technology, and Bidding to determine sides.
      Base rules are available online here (Europe rules, then Pacific rules): https://media.wizards.com/2015/downloads/ah/AA_europe_1940_rules.pdf
      https://media.wizards.com/2015/downloads/ah/AA_pacific_1940_rules.pdf
      (these files are 200 and 300 MB - large!)
      Balanced Mod rules are in the notes in Triple A after downloading the appropriate map.

      4a The default game rules may be modified by agreement of both players.  Low Luck or Tech, with or without Tech Tokens, is allowed if you and your opponent agree prior to bidding.  Balanced mod (see stickied League section thread for Balanced Mod rules) or any other ruleset using G40 is likewise allowed if agreed by both players

      4b  Bidding - Bidding is normally used to ensure that both players are satisfied with the side they are playing. Bidding is not required - whatever the players agree to, for mutually satisfactory rules and starting conditions, is allowed.

      Default settings for bidding:

      1. Limit one bid unit in a territory or sea zone.
      2. The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      3. China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.)  These units are still limited to movement/placement restrictions of Chinese units.

      5 - Posting Schedule

      5a - Time Limits - There is a 72 hour time limit per move. This (72) may be negotiated by the players at game start.  If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce. Of course, longer limits may always be allowed by a player to his opponent during the game - post these in the thread in case there is a dispute, for the moderators.
      For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/kamikaze decisions) to your opponent as soon as possible.

      5b - Vacations - Play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

      5c - Weekend Players.  If you can only play on the weekend or on certain days, please state this when you are looking for an opponent, and clearly specify this in the game thread.

      5d - 72 hour warnings:  If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any other text in your warning post.)

      5e - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  You cannot retroactively issue a “bump” warning.  “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, map questions, etc. but they follow the same 72 hour requirement.

      5f - If a turn is not posted within 14 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, et cetera) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game.  The 14 days may also be changed by mutual agreement of the players at the beginning of the game, if posted to the game thread. This can be done without any of the bump warnings described in 5e

      6 - Posting game results - Losing players are responsible to post results in the stickied game results thread.  This is so that we know the loser agrees with the game result.  Post names of the winner and loser, and provide a link to the game thread.  Winners may post the result when the game result was due to time limits of rule #5.

      7 - The Season starts on 1 Jan. and ends on 31 Dec. midnight, California time.  Games must be completed by 31 Dec. in order to be counted for that year’s season.  All game results reported between 1 Jan. and 31 Dec. will be included in that year’s league standings.

      8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes).  Because you are assuming a decision for your opponent, if your opponent disagrees with the assumption made, you should come to an agreement on how to resolve the disagreement. But if you can’t agree, the defender has the right to require the entire combat phase be re-rolled. Or you may seek a moderator ruling.

      9 - Order of Play - From page 11 of the rulebook: Axis and Allies is played in rounds.  A round consists of each power taking a turn.  Your power’s turn consists of six phases, which take place in a fixed sequence.  When you finish the Collect Income phase, your turn is over.  Play then passes to the next power.
      You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.

      10 - Moderators will make the final decision on any rules, violations of the same, or any other game disputes. Moderator rulings are FINAL.  PERIOD.

      All of these rules are for the intent of maximizing the fair play and enjoyment of this great game for as many as possible.

      Have fun!!!

      League Moderator
      Gamerman01

      posted in League
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      gamerman01

    Latest posts made by gamerman01

    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      R4.tsvg

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      Edited 3 FRANZAC infantry from Egypt to TrJ
      F3.tsvg

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      F3.tsvg

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      UK3.tsvg

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      I just figured out you lost a bomber in Hopei - I couldn’t find the second one and had to go line by line through Japan’s turn again. Horrible opening roll. Chinese get one with a rock

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      I am not playing mind games here -
      That said, I really like a lot of the decisions you’re making. Quality.

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      I am sorry, I think I saw the roll on the French destroyer and overlooked that it was necessary for an amphibious landing on Sumatra - you are right.

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      Yes, unloading on enemy territory that has no units is an amphibious assault, although I always let those go with opponents since no dice are rolled, but you are right.

      I’m back in the saddle, let’s see if I can get the whole USA/China/UK thing done today, and thank you very much for your understanding.

      posted in League
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      gamerman01
    • RE: L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V

      I just heard from LaFayette:

      Hi, good to hear from you! Unfortunately there is not a good way to check history for dice rolls. Rewriting Marti to add features like auditing is on the road map…

      I’d recommend to tell the player that the roll is being investigated, and remind them that cheating would result in a year long ban (or something like that). Meanwhile let it stand as the player probably was not cheating, it wouldn’t make a lot of sense (and we can’t really tell one way or another)

      Now this is me: I think the year-long ban is on the triple A forum - not here.
      His reply is FWIW. What do you think, Art? Do you want me to pursue further, and if so, how?

      posted in League
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      gamerman01
    • RE: Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

      Another annoying but friendly reminder - please try to get in the habit of rolling amphibious assault battles before regular ones - I know, few are aware of this rule - someone had to point it out to me in-game years ago too.

      Not sure if I can squeeze this in tomorrow - anniversary today, need to get a bunch of work done before Wednesday, and have class all day Tuesday. Might not be until Thursday, thanks

      posted in League
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      gamerman01