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  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    Sink the submarine, thanks
    I’m glad you found the rule :)

    posted in Tournaments
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Finland Norway to North Sea Zone
            1 fighter moved from West Europe to East Canada Sea Zone
            1 bomber moved from Germany to East Canada Sea Zone
            1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
            1 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
            1 infantry moved from West Mediteranean Sea Zone to Gibraltar
            1 infantry moved from Algeria to French West Africa
                  Germans take French West Africa from British
            1 infantry moved from Libya to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 fighter moved from Ukraine S.S.R. to North Sea Zone
            1 fighter moved from Germany to North Sea Zone
            1 fighter moved from East Europe to North Sea Zone
            1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone
    
        Combat - Germans
            Battle in East Canada Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in East Canada Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in West Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 submarine and 1 transport
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in West Mediteranean Sea Zone
                Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
            Battle in Gibraltar
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from North Sea Zone: 1 submarine and 1 transport
                EDIT: Removing units owned by British from North Sea Zone: 1 battleship and 1 transport
                EDIT: Removing units owned by Russians from North Sea Zone: 1 submarine and 1 transport
                EDIT: Turning off Edit Mode
            Battle in North Sea Zone
                Germans attack with 4 fighters
    
        Non Combat Move - Germans
            1 fighter moved from East Canada Sea Zone to West Europe
            1 fighter moved from North Sea Zone to West Europe
            3 fighters moved from North Sea Zone to East Europe
            1 aaGun, 1 armour and 1 infantry moved from South Europe to East Europe
            1 infantry moved from Algeria to French Equatorial Africa
            1 armour and 1 infantry moved from Libya to French Equatorial Africa
            2 armour moved from West Europe to East Europe
            2 armour and 4 infantry moved from Germany to East Europe
            2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe
            1 bomber moved from East Canada Sea Zone to West Europe
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    British regular : -0.83
    

    Savegame

    posted in Tournaments
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    Allied defense, 2 transports, 1 submarine, 1 battleship

    [dice 2d6<=1]
    [dice 1d6<=2]
    [dice 1d6<=4]

    posted in Tournaments
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    4 fighters [dice 4d6<=3]

    posted in Tournaments
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    Column rolling North Sea, will roll sub attack by itself

    [dice 1d6<=2]

    posted in Tournaments
  • RE: Axis and Allies TripleA Module Repository

    @The_Good_Captain

    Just to be precise:

    The TripleA website is :
    https://triplea-game.org/

    The (module) map-repositories (most of them included in TripleA) have been maintained and hosted here:
    https://github.com/triplea-maps/
    for more than a decade.

    Every map (module / specific game) downloaded directly via TripleA stems from there - or has made its way from map-creators’ drives to the ‘official’ repositories.

    Usually this written information with the given headline of this thread should be in the TripleA-support category.
    But as the video is about @VictoryFirst 's efforts and contributions I recommend to change the title of this topic to something “non-TripleA-technical”.

    (Somehow I missed this topic in 2024, so please excuse my late reaction.)

    posted in Blogs
  • RE: Building ICs question

    @VictoryFirst

    Rulebook, page 14:

    “NOTE: New complexes on
    territories with NO income values like
    Gibraltar or the Solomon Islands or
    on neutral territories allow the
    introduction of ONE newly purchased
    item per turn.”

    HTH :-)

    posted in Axis & Allies Classic
  • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

    Max D, 2 strats

    posted in League
  • RE: Any way to play by Forum with IOS?

    @The-Farmer

    iOS: no
    MacOS: yes

    Welcome to the forum :-)

    posted in TripleA Support
  • RE: World at War game 23 posted in Team Games