Sink the submarine, thanks
I’m glad you found the rule :)
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from West Europe to East Canada Sea Zone 1 bomber moved from Germany to East Canada Sea Zone 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 infantry moved from West Mediteranean Sea Zone to Gibraltar 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 infantry moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 fighter moved from Ukraine S.S.R. to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 fighter moved from East Europe to North Sea Zone 1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone Combat - Germans Battle in East Canada Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 transport Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in West Mediteranean Sea Zone Germans attack with 1 battleship, 1 submarine and 1 transport British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Gibraltar Turning on Edit Mode EDIT: Removing units owned by Germans from North Sea Zone: 1 submarine and 1 transport EDIT: Removing units owned by British from North Sea Zone: 1 battleship and 1 transport EDIT: Removing units owned by Russians from North Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode Battle in North Sea Zone Germans attack with 4 fighters Non Combat Move - Germans 1 fighter moved from East Canada Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 3 fighters moved from North Sea Zone to East Europe 1 aaGun, 1 armour and 1 infantry moved from South Europe to East Europe 1 infantry moved from Algeria to French Equatorial Africa 1 armour and 1 infantry moved from Libya to French Equatorial Africa 2 armour moved from West Europe to East Europe 2 armour and 4 infantry moved from Germany to East Europe 2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 1 bomber moved from East Canada Sea Zone to West Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.83 -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
Allied defense, 2 transports, 1 submarine, 1 battleship
[dice 2d6<=1]
[dice 1d6<=2]
[dice 1d6<=4] -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
Column rolling North Sea, will roll sub attack by itself
[dice 1d6<=2]
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RE: Axis and Allies TripleA Module Repositoryposted in Blogs
Just to be precise:
The TripleA website is :
https://triplea-game.org/The (module) map-repositories (most of them included in TripleA) have been maintained and hosted here:
https://github.com/triplea-maps/
for more than a decade.Every map (module / specific game) downloaded directly via TripleA stems from there - or has made its way from map-creators’ drives to the ‘official’ repositories.
Usually this written information with the given headline of this thread should be in the TripleA-support category.
But as the video is about @VictoryFirst 's efforts and contributions I recommend to change the title of this topic to something “non-TripleA-technical”.(Somehow I missed this topic in 2024, so please excuse my late reaction.)
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RE: Building ICs questionposted in Axis & Allies Classic
Rulebook, page 14:
“NOTE: New complexes on
territories with NO income values like
Gibraltar or the Solomon Islands or
on neutral territories allow the
introduction of ONE newly purchased
item per turn.”HTH :-)