Group Details Private

Global Moderators

Forum wide moderators

  • RE: Witt plays, a fellow self isolating Italian, Maffezza

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            4 carriers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 1 factory_minor and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Libya
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 bomber moved from Egypt to Libya
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Sikang
            1 mech_infantry moved from Siam to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Libya
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 4 cruisers in Libya, round 2 : 4/4 hits, 2.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 5/12 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in Sikang
                British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Sikang, round 2 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Sikang, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Sikang
                 retreated to Sikang
                Japanese win with 2 artilleries remaining. Battle score for attacker is -11
                Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Sikang to Yunnan
            1 tactical_bomber moved from Sikang to Yunnan
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Eastern Persia to Turkmenistan
            3 mech_infantrys moved from India to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 bomber moved from Libya to Egypt
            1 tactical_bomber moved from Libya to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 1.83
    Italians : -1.50
    Americans : 0.00
    Chinese : 1.17
    Japanese : 1.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
    Kwangsi : 1 infantry
    Siam : 1 flag
    Shensi : 1 infantry
    Yunnan : 2 aaGuns, 9 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber
    Kweichow : 1 infantry
    Hunan : 1 infantry
    Szechwan : 1 infantry
    Burma : 1 artillery and 1 infantry
    India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    Malaya : 1 harbour
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 3 infantry
    Midway : 1 airfield
    French Indo China : 1 flag
    43 Sea Zone : 1 flag, 1 submarine
    33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 2 transports
    26 Sea Zone : 1 carrier, 2 submarines and 1 tactical_bomber
    10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun
    United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
    Morocco : 1 armour, 1 infantry and 1 mech_infantry
    Tobruk : 1 flag
    Libya : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Turkmenistan : 2 infantry
    96 Sea Zone : 4 cruisers and 3 transports
    86 Sea Zone : 1 transport
    109 Sea Zone : 2 transports
    97 Sea Zone : 1 flag, 3 submarines
    92 Sea Zone : 2 battleships and 1 destroyer
    Eastern Persia : 1 flag, 1 infantry
    Brazil : 1 flag, 3 infantry and 1 mech_infantry
    Persia : 1 flag, 1 factory_minor
    98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
    110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 53
    Russians : 33 / 41
    Japanese : 40 / 41
    Americans : 52 / 72
    Chinese : 6 / 12
    British : 32 / 39
    UK_Pacific : 13 / 14
    Italians : 13 / 14
    ANZAC : 21 / 35
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in Play Boardgames
  • RE: WaW Team Game VI

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 ArmoredCars, 5 Artillerys, 2 Elites and 3 Infantrys moved from Lanchow to Szechwan
            1 ArmoredCar moved from Ningsia to Suiyuan
            1 Fighter moved from Lanchow to Szechwan
            2 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            1 ArmoredCar moved from W.Qinghai to Ningsia
            1 Infantry moved from W.Qinghai to E.Qinghai
            2 Infantrys moved from E.Sinkiang to W.Qinghai
            2 ArmoredCars moved from Urumqi to W.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Lanchow
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys in Szechwan, round 2 : 6/14 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Szechwan to Lanchow
            1 AAGun moved from Lanchow to Szechwan
    
        Place Units - Chinese
            2 ArmoredCars and 2 Infantrys placed in Urumqi
            2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : 1.00
    

    Territory Summary for Chinese :

    Suiyuan : 1 ArmoredCar
    E.Qinghai : 1 AAGun, 1 Elite and 3 Infantrys
    E.Sinkiang : 1 Infantry
    Urumqi : 2 ArmoredCars, 1 Factory and 2 Infantrys
    W.Qinghai : 2 ArmoredCars and 2 Infantrys
    Lanchow : 2 Artillerys, 1 Fighter and 2 Infantrys
    Shensi : 1 Elite
    Ningsia : 3 ArmoredCars, 1 Infantry and 1 Tank
    Szechwan : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites and 3 Infantrys
    Hsining : 2 Artillerys, 1 Elite, 1 Factory, 1 Fighter, 1 Infantry and 1 Tank
    Gobi Altai : 1 flag
    

    Production/PUs Summary :

    Germans : 116 / 116
    Russians : 110 / 110
    Italians : 59 / 59
    French : 22 / 22
    Yamamoto : 82 / 82
    Chinese : 24 / 24
    Hisaichi : 66 / 68
    British : 86 / 95
    Anzac : 33 / 36
    Dutch : 17 / 19
    Finns : 16 / 16
    Romanians : 9 / 12
    Thai : 11 / 11
    Americans : 114 / 115
    

    Savegame

    posted in Team Games
  • RE: Witt plays, a fellow self isolating Italian, Maffezza

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Tambov
            3 infantry moved from Ukraine to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 mech_infantry moved from Russia to Archangel
            8 armour, 4 artilleries and 1 mech_infantry moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Yenisey to Timguska
            3 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.17
    

    Territory Summary for Russians :

    Yenisey : 6 infantry
    Timguska : 2 aaGuns and 6 infantry
    Bryansk : 3 infantry
    Archangel : 1 mech_infantry
    Bessarabia : 1 infantry
    Russia : 3 aaGuns, 1 airfield, 8 armour, 14 artilleries, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
    Tambov : 1 armour and 1 mech_infantry
    Ukraine : 1 factory_minor and 2 infantry
    Western Ukraine : 1 infantry
    Novosibirsk : 6 infantry
    Volgograd : 1 factory_minor
    Caucasus : 1 infantry
    125 Sea Zone : 1 submarine
    Iraq : 1 flag
    Northwest Persia : 1 flag
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 53
    Russians : 33 / 41
    Japanese : 33 / 37
    Americans : 52 / 77
    Chinese : 7 / 13
    British : 31 / 40
    UK_Pacific : 17 / 17
    Italians : 14 / 14
    ANZAC : 21 / 35
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in Play Boardgames
  • RE: 1914 NML UK vs Us

    TripleA Turn Summary: USA round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 2
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 4,2 and gets 0 hits
    
        Combat Move - USA
            2 infantry moved from New Mexico to Chihuahua
            1 field_gun moved from Hawaii to Honolulu
            1 infantry moved from Hawaii to Honolulu
    
        Purchase Units - USA
            USA buy 1 battlecruiser, 1 cruiser, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 2 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                Neutral win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for USA: 2 infantry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
            1 cavalry moved from San Francisco to New Mexico
            1 infantry moved from Louisiana to Texas
            1 infantry moved from Hudson-Delaware to Washington D.C.
            1 infantry moved from Hudson-Delaware to Washington D.C.
            1 infantry moved from California to San Francisco
    
        Place Units - USA
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 battlecruiser and 2 submarines placed in Sea Zone 147 Gulf of California
            1 cruiser and 1 destroyer placed in Sea Zone 30 Mid Atlantic
    
        Turn Complete - USA
            USA collect 66 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    USA : 0.50
    

    Territory Summary for USA :

    Charleston : 1 Factory, 1 field_gun and 1 infantry
    Honolulu : 1 field_gun, 2 infantry and 2 trenchs
    Luzon : 1 field_gun and 1 infantry
    Manila : 1 infantry
    Mindanao : 1 infantry
    New Mexico : 1 cavalry
    New York : 1 Factory
    Panama : 1 cavalry and 1 infantry
    San Francisco : 1 Factory, 2 infantry and 1 trench
    Texas : 1 infantry
    Washington D.C. : 2 infantry
    Sea Zone 30 Mid Atlantic : 1 cruiser and 1 destroyer
    Sea Zone 147 Gulf of California : 1 battlecruiser and 2 submarines
    Sea Zone 153 Pacific Ocean : 1 transport
    

    Production/PUs Summary :

    Germany : 104 / 116
    France : 77 / 78
    Serbia : 18 / 20
    Austria : 76 / 74
    Italy : 29 / 29
    Arabia : 5 / 5
    Turkey : 57 / 59
    Britain : 96 / 97
    Russia : 88 / 90
    Communists : 25 / 25
    USA : 66 / 68
    

    Savegame

    posted in Team Games
  • RE: Witt plays, a fellow self isolating Italian, Maffezza

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 1 infantry
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 transport
    37 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 2 submarines
    United Kingdom : 1 fighter and 2 infantry
    Anglo Egyptian Sudan : 1 infantry
    Morocco : 2 infantry
    Tunisia : 1 infantry
    Iraq : 3 infantry
    79 Sea Zone : 1 destroyer
    110 Sea Zone : 2 cruisers and 1 destroyer
    

    Production/PUs Summary :

    Germans : 45 / 54
    Russians : 33 / 41
    Japanese : 33 / 37
    Americans : 52 / 77
    Chinese : 7 / 13
    British : 31 / 40
    UK_Pacific : 17 / 17
    Italians : 14 / 14
    ANZAC : 21 / 35
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in Play Boardgames
  • RE: WaW Team Game VI

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from N.Algeria to N.Tunisia
            1 Artillery, 3 Infantrys and 2 Tanks moved from S.Algeria to N.Tunisia
            2 ArmoredCars and 1 Tank moved from E.Morocco to N.Tunisia
            1 Infantry moved from N.Algeria to N.Tunisia
    
        Purchase Units - French
            French buy 1 Bunker, 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in N.Tunisia
                French attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 5 Infantrys and 3 Tanks
                Italians defend with 13 Infantrys
                    French roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 5 Infantrys and 3 Tanks in N.Tunisia, round 2 : 5/14 hits, 4.83 expected hits
                    Italians roll dice for 13 Infantrys in N.Tunisia, round 2 : 3/13 hits, 4.33 expected hits
                    5 Infantrys owned by the Italians and 3 Infantrys owned by the French lost in N.Tunisia
                    French roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks in N.Tunisia, round 3 : 3/11 hits, 4.33 expected hits
                    Italians roll dice for 8 Infantrys in N.Tunisia, round 3 : 2/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia
                    French roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Tanks in N.Tunisia, round 4 : 2/9 hits, 3.67 expected hits
                    Italians roll dice for 5 Infantrys in N.Tunisia, round 4 : 2/5 hits, 1.67 expected hits
                    2 ArmoredCars owned by the French and 2 Infantrys owned by the Italians lost in N.Tunisia
                3 Artillerys, 1 Elite and 3 Tanks retreated to S.Algeria
                Italians win with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 2 ArmoredCars and 5 Infantrys
                Casualties for Italians: 10 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            2 Elites, 1 Infantry and 1 Tank placed in E.Morocco
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : -2.83
    

    Territory Summary for French :

    Churchill : 1 AAGun and 1 Factory
    Syria : 1 AAGun, 3 Bunkers, 1 Factory and 7 Infantrys
    E.Morocco : 1 Bunker, 2 Elites, 1 Factory, 1 Infantry and 1 Tank
    S.Algeria : 1 AAGun, 3 Artillerys, 1 Elite and 3 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Wales : 2 Infantrys
    Cairo : 2 Infantrys
    Greenland : 1 flag
    20 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 116 / 116
    Russians : 110 / 110
    Italians : 59 / 59
    French : 22 / 22
    Yamamoto : 77 / 77
    Chinese : 22 / 36
    Hisaichi : 68 / 68
    British : 86 / 95
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 16 / 16
    Romanians : 9 / 12
    Thai : 11 / 11
    Americans : 114 / 115
    

    Savegame

    posted in Team Games
  • RE: Sub defending against Aircraft Carrier and Transport

    @Panther thanks for the Full explanation and pages . I didn’t have time to check for @AndrewAAGamer .

    posted in Axis & Allies Global 1940
  • RE: 1914 NML UK vs Us

    TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 2
    
        Research Technology - Russia
            Russia spend 10 on tech rolls
                Russia roll 3,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover workingWomen
    
        Combat Move - Russia
            1 conscript moved from Latvia to Lithuania
            1 conscript moved from Pskov to Smolensk
            1 conscript moved from Smolensk to Belarus
            2 conscripts, 1 field_gun, 1 heavy_gun and 4 infantry moved from Moscow to Smolensk
            1 conscript and 2 infantry moved from Minsk to Belarus
            1 conscript moved from Kiev to Odessa
            1 field_gun moved from Kiev to Odessa
            1 infantry moved from Kiev to Odessa
            1 infantry moved from Don to Belarus
            1 field_gun moved from Don to Belarus
            1 field_gun moved from Turkmenistan to Sea Zone 65 Caspian Sea
            1 field_gun moved from Sea Zone 65 Caspian Sea to Azerbaijan
            1 infantry moved from Caucasus to Azerbaijan
            1 conscript moved from Caucasus to Azerbaijan
            1 conscript moved from Krasnoyarsk to Evenkia
            1 conscript moved from Novosibirsk to Bratsk
            1 conscript moved from Irkutsk to Buryatia
            2 conscripts moved from Irkutsk to Bratsk
            1 conscript moved from Kazakhstan to Caucasus
            2 conscripts moved from Kazakhstan to Novosibirsk
            1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
            4 conscripts moved from Western Siberian Lowlands to Norilsk
            2 conscripts moved from Vladivostok to Primorsky
            1 conscript moved from Khabarovsk to Primorsky
            1 conscript moved from Chukotka to Magadan
            1 cavalry moved from Moscow to Belarus
            1 cavalry moved from Moscow to Kazakhstan
    
        Purchase Units - Russia
            Russia buy 7 conscripts, 3 field_guns, 3 heavy_guns, 5 infantry and 11 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Azerbaijan
                Russia attack with 1 conscript, 1 field_gun and 1 infantry
                Turkey defend with 1 infantry
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Azerbaijan, round 2 : 0/3 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Azerbaijan
                    Russia roll dice for 1 field_gun and 1 infantry in Azerbaijan, round 3 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Azerbaijan, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Azerbaijan, round 4 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Azerbaijan, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Azerbaijan, round 5 : 1/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Azerbaijan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Azerbaijan
                Russia win, taking Azerbaijan from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russia: 1 conscript
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Russia
            1 field_gun moved from Finland to St. Petersburg
            1 infantry moved from St. Petersburg to Pskov
            1 conscript moved from St. Petersburg to Pskov
            1 conscript moved from St. Petersburg to Finland
            1 infantry moved from Finland to St. Petersburg
            1 infantry moved from St. Petersburg to Pskov
            1 conscript moved from Novgorod to Pskov
            1 conscript moved from Vladimir to Vologda
            1 field_gun moved from Vladimir to Ryazan
    
        Place Units - Russia
            1 conscript, 1 heavy_gun and 1 infantry placed in Vladivostok
            2 field_guns and 1 heavy_gun placed in Irkutsk
            2 conscripts placed in Omsk
            3 trenchs placed in Bratsk
            1 trench placed in Norilsk
            1 trench placed in Caucasus
            3 trenchs placed in Odessa
            3 trenchs placed in Belarus
            1 field_gun and 2 infantry placed in Kiev
            1 heavy_gun and 2 infantry placed in Minsk
            4 conscripts placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating workingWomen
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.33
    Russia : -1.67
    

    Territory Summary for Russia :

    Azerbaijan : 1 field_gun and 1 infantry
    Belarus : 1 cavalry, 7 conscripts, 1 field_gun, 6 infantry and 4 trenchs
    Bessarabia : 1 conscript
    Bratsk : 3 cavalrys, 6 conscripts, 1 field_gun and 3 trenchs
    Buryatia : 1 conscript
    Caucasus : 1 cavalry, 2 conscripts, 1 field_gun and 1 trench
    Chukotka : 1 conscript
    Evenkia : 1 conscript
    Finland : 2 conscripts, 1 field_gun and 3 infantry
    Irkutsk : 1 Factory, 2 field_guns and 1 heavy_gun
    Kazakhstan : 1 cavalry
    Khabarovsk : 1 conscript
    Kiev : 1 Factory, 1 field_gun and 2 infantry
    Koryak : 1 conscript, 1 field_gun and 2 trenchs
    Krasnoyarsk : 1 conscript
    Lithuania : 1 conscript
    Magadan : 1 conscript
    Minsk : 1 Factory, 1 heavy_gun and 2 infantry
    Norilsk : 4 conscripts and 1 trench
    Novosibirsk : 2 conscripts
    Odessa : 11 conscripts, 2 field_guns, 1 heavy_gun, 3 infantry and 3 trenchs
    Omsk : 1 Factory and 2 conscripts
    Primorsky : 4 conscripts and 1 field_gun
    Pskov : 2 conscripts and 2 infantry
    Ryazan : 1 field_gun
    Smolensk : 3 conscripts, 1 field_gun, 1 heavy_gun and 4 infantry
    St. Petersburg : 1 Factory, 4 conscripts, 1 field_gun, 1 infantry and 4 trenchs
    Vladivostok : 1 Factory, 1 conscript, 1 heavy_gun and 1 infantry
    Vologda : 1 conscript
    Moscow : 1 flag, 1 Factory
    Sea Zone 64 Sea of Azov : 1 battlecruiser and 1 cruiser
    Sea Zone 65 Caspian Sea : 1 transport
    

    Production/PUs Summary :

    Germany : 104 / 116
    France : 77 / 78
    Serbia : 18 / 20
    Austria : 76 / 74
    Italy : 29 / 29
    Arabia : 5 / 5
    Turkey : 57 / 59
    Britain : 96 / 97
    Russia : 90 / 90
    Communists : 23 / 23
    USA : 66 / 68
    

    Savegame

    posted in Team Games
  • RE: Sub defending against Aircraft Carrier and Transport

    @AndrewAAGamer said in Sub defending against Aircraft Carrier and Transport:

    It does not say an aircraft carrier has a combat value of 0. The carrier has an attack of 0 but it seems to still have a combat value nevertheless.

    Look at the Pacific1940.2 rulebook, page 14. There it says:

    Aircraft Carriers
    Although they don’t have an attack value and aren’t represented on the
    battle strip, carriers can still participate in an attack and can take hits,
    as long at least 1 unit with an attack value attacks along with them. …

    That should clarify the role of an Aircraft Carrier.

    But your scenario is somehow independent from this. Here the rule says (from page 15, Transports section):

    However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.

    The carrier is a warship (regardless of its attack value) and the requirement for the transport being accompanied by a warship at the end of the Combat Move phase is fulfilled, too.
    So nothing prevents the transport from unloading during Conduct Combat phase, here.
    What the attacker can’t do is to attack the submarine, of course.

    posted in Axis & Allies Global 1940
  • RE: Sub defending against Aircraft Carrier and Transport

    @AndrewAAGamer good day. The Aircraft Carrier counts as an escort, despite not having an attack value. The Sub is ignored and the amphibious assault can go ahead.

    posted in Axis & Allies Global 1940