• RE: WaW Team Game VI

    poor japan! It’s all conquered lol!

    posted in Team Games
  • RE: WaW Team Game VI

    Well it’s all about dice in Donetsk now! 🙂 Unless the allies choose to just hold the line.

    We shall see 😉

    posted in Team Games
  • RE: WaW Team Game VI

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            2 Artillerys, 1 Elite and 1 Infantry moved from East Prussia to Lithuania
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Warsaw to Vinnytsia
            3 ArmoredCars and 1 Tank moved from Hungary to Vinnytsia
            2 Mot.Infs moved from Greece to Vinnytsia
            1 ArmoredCar, 2 Mech.Infs and 1 Mot.Inf moved from Bohemia to Vinnytsia
            1 ArmoredCar moved from Danzig to Vinnytsia
            1 Infantry moved from Danzig to Brest
            1 Infantry moved from Danzig to Krakow
            1 Adv.Fighter moved from Vyborg to 24 Sea Zone
            1 Adv.Fighter moved from 24 Sea Zone to Vinnytsia
            1 Bomber moved from Normandy to Vinnytsia
            1 ArmoredCar moved from Rhine to Netherlands
            1 ArmoredCar moved from Normandy to Belgium
            1 Infantry moved from Rhine to Belgium
            1 Infantry moved from Rhine to Netherlands
            2 ArmoredCars moved from Vinnytsia to Donetsk
    
        Purchase Units - Germans
            Germans buy 18 ArmoredCars, 2 Artillerys, 1 Bunker, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Belgium
                Germans attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Belgium, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Germans attack with 2 ArmoredCars
                Russians defend with 1 AAGun and 2 Infantrys
                    Germans roll dice for 2 ArmoredCars in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Donetsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 1 Infantry
            Battle in Lithuania
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lithuania, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from East Prussia to Lithuania
            1 Tank moved from Aquitaine to Normandy
            1 Infantry moved from Paris to Orleanais
            1 Infantry moved from Oslo to Stockholm
            1 Carrier moved from 24 Sea Zone to 23 Sea Zone
            3 S.Submarines moved from 24 Sea Zone to 23 Sea Zone
            1 Tank moved from Vyborg to 24 Sea Zone
            1 Tank moved from 24 Sea Zone to Danzig
    
        Place Units - Germans
            1 Bunker and 4 Infantrys placed in Greece
            2 Artillerys and 1 Infantry placed in Krakow
            4 ArmoredCars placed in Hungary
            5 ArmoredCars placed in Bohemia
            1 ArmoredCar and 2 Tanks placed in Danzig
            4 ArmoredCars placed in Warsaw
            3 Mech.Infs placed in Bavaria
            2 ArmoredCars placed in Normandy
            2 ArmoredCars placed in Hamburg
            1 Infantry placed in Rhine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vyborg: 1 Mech.Inf
            EDIT: Adding units owned by Germans to Danzig: 1 Mech.Inf
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.67
    Russians : 0.00
    

    Savegame

    posted in Team Games
  • RE: Misterblue (allies) v JWW game 2

    @Misterblue in typical fashion I played conservatively and in typical fashion the convoy damage dice could not have been much worse…

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to Java
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to Java
            1 bomber moved from Philippines to Celebes
            1 fighter moved from Philippines to Celebes
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to Java
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            8 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 armour moved from Yunnan to Hunan
            1 armour moved from Hunan to Anhwe
            2 tactical_bombers moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 bomber, 1 fighter and 4 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Celebes, round 2 : 1/6 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Celebes, round 3 : 3/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Anhwe, round 2 : 2/14 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Jehol to Anhwe
            4 marines moved from Caroline Islands to 33 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 8 fighters and 4 marines moved from 33 Sea Zone to 6 Sea Zone
            4 marines moved from 6 Sea Zone to Japan
            1 fighter moved from Philippines to 39 Sea Zone
            1 tactical_bomber moved from India to Siam
            1 fighter moved from Celebes to 44 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to Philippines
            1 bomber moved from Celebes to Philippines
            1 bomber moved from Java to Siam
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 carrier and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from Jehol to 36 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Burma to Shan State
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
            Japanese collect 49 PUs (14 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.67
    Chinese : 0.67
    Japanese : 2.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 4 marines
    Jehol : 1 flag
    Siam : 1 airfield, 1 bomber and 1 tactical_bomber
    Manchuria : 1 flag, 1 factory_minor
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 artillery
    Anhwe : 1 flag, 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
    Ceylon : 1 flag
    Shan State : 1 flag, 1 artillery and 1 infantry
    Burma : 1 flag
    India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 2 tactical_bombers
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Celebes : 1 flag, 3 infantry
    Java : 1 flag, 1 artillery
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    44 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
    36 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
    39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 2 tactical_bombers
    West India : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 70
    Russians : 26 / 30
    Japanese : 63 / 62
    Americans : 55 / 91
    Chinese : 7 / 10
    British : 36 / 50
    UK_Pacific : 0 / 0
    Italians : 11 / 1
    ANZAC : 10 / 22
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to Java
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to Java
            1 bomber moved from Philippines to Celebes
            1 fighter moved from Philippines to Celebes
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to Java
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            8 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 armour moved from Yunnan to Hunan
            1 armour moved from Hunan to Anhwe
            2 tactical_bombers moved from Philippines to 44 Sea Zone
    

    Savegame

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    @Misterblue well i didn’t disembark my two inf into Celebes, so that is a problem! WTH…I’ve been looking at this too much

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    Oh jesus c…give me a minute longer…sorry

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    @Misterblue scramble in z54 & I have diced against taking Dutch NG…will edit that out after the turn and ncm somewhere.

    posted in League
  • RE: Misterblue (allies) v JWW game 2

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from India to Java
            1 fighter moved from Philippines to Java
            1 tactical_bomber moved from Philippines to Celebes
            1 fighter moved from Philippines to Celebes
            1 tactical_bomber moved from Philippines to Celebes
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Philippines to 44 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            8 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            8 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 armour moved from Yunnan to Anhwe
    

    Combat Hit Differential Summary :

    Savegame

    posted in League