You’ll always be prepared going forward!
Pretty major rule
Posts made by gamerman01
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
Well, I would if I had time. Honest.
The thing is, there IS such a thing as economic victory and it’s a big part of the game and affects both players strategy, unless 1 player forgot about it - then it affects 1 player’s strategy.
I haven’t talked to him at all, so no influence, but you could ask the_Good_Captain to take a look and see what he thinks if you’re curious and if it’s bugging you. He’s way more experienced with Classic than I am.
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
Thanks! Would be nice to have a 4th game, yes.
I’m afraid even if you stopped Egypt I could get 84. I could go East Africa. Not sneaky at all.
I’m quite sure there is no way the Allies were going to win this game, it was not a sneaky win. I’d love to prove it, even though I have other games waiting on me, especially a semi-final playoff game that hasn’t even started. But I could be persuaded.
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 3 aaGuns, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from India to Kazakh S.S.R. 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 infantry moved from Persia to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 1 infantry moved from South Africa to Kenya-Rhodesia Japanese take Kenya-Rhodesia from British 1 armour moved from Persia to Syria Jordan 1 infantry moved from Persia to Syria Jordan 1 infantry moved from Persia to Kazakh S.S.R. 1 bomber moved from Soviet Far East to Evenki National Okrug 1 fighter moved from Yakut S.S.R. to Kazakh S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 2 fighters moved from Persia to Syria Jordan Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber and 6 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 6 infantry in Evenki National Okrug, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Syria Jordan Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 armour Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Syria Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Syria Jordan Japanese win, taking Syria Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Japanese 2 fighters moved from Syria Jordan to South Europe 1 fighter moved from Persia to West Europe 1 bomber moved from Evenki National Okrug to West Europe 2 infantry moved from India to Persia 1 infantry moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 2 battleships and 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 1 fighter moved from Kazakh S.S.R. to Red Sea Zone 1 fighter moved from Kazakh S.S.R. to East Europe 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 transport moved from Alaska Sea Zone to Japan Sea Zone 1 aaGun moved from Japan to Japan Sea Zone 1 aaGun moved from Japan Sea Zone to Manchuria 1 transport moved from Mexico Sea Zone to New Zealand Sea Zone 1 bomber moved from Wake Island to Yakut S.S.R. Place Units - Japanese 1 aaGun and 2 infantry placed in India 1 aaGun and 2 infantry placed in French Indo China 1 transport placed in Japan Sea Zone 1 aaGun and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 1.33 British regular : -0.33 -
RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
Looking at it for a second -
You probably won’t miss this but since it’s been 1/2 a year -
The USA must take 3 IPCs of territory back or the Allies lose right now.
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
Absolutely, that will be fun,
Your move
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RE: 2026 Classic Tournamentposted in Tournaments
@Superior said in 2026 Classic Tournament:
@gamerman01 I’ll drop out so Thier can be a 12 man Tournament my computer is Down so triple A wont work
Likewise, for you there is time. If you can get a computer up in the next couple weeks, I hope you’ll play @elche. He’s a super guy, it would be a shame if you can’t play him.
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RE: 2026 Classic Tournamentposted in Tournaments
Your decision whether to play or not right now does not affect anyone. Not a problem to give dawg a bye, but in the coming weeks we’ll be seeing how many of the other matches are getting done.
I encourage you to keep the door open. Winner between you two plays @amnykon who has a bye.
If dawg gets a bye, then it’s him vs amnykon. Winner of that will be waiting awhile most likely.
That means no need to forfeit your spot any time soon. Let some weeks or a month pass, then see. No one is gaining from your bowing out, not right now anyway.
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RE: Post League Game Results Hereposted in League
OK, I see you’re both in favor of not counting it and @zlefin specifically said he doesn’t care about game count. So it’s not being counted.
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RE: Post League Game Results Hereposted in League
If neither of you cares about the count of # of games played
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
I should point out that I assumed all German infantry so you should change the casualties if you want, I hope you don’t mind
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: Classic League
Game History
Round: 16 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. Russians take Caucasus from Japanese 2 armour moved from Novosibirsk to Karelia S.S.R. 6 armour and 14 infantry moved from Russia to Karelia S.S.R. 1 fighter and 2 infantry moved from Novosibirsk to Sinkiang 2 infantry moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 9 armour and 14 infantry Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 25 infantry; Japanese defend with 1 armour and 3 fighters Russians roll dice for 9 armour and 14 infantry in Karelia S.S.R., round 2 : 10/23 hits, 6.83 expected hits Germans roll dice for 8 armour, 6 fighters and 25 infantry in Karelia S.S.R., round 2 : 11/39 hits, 15.00 expected hits 11 infantry owned by the Russians lost in Karelia S.S.R. 10 infantry owned by the Germans lost in Karelia S.S.R. 3 infantry owned by the Russians and 9 armour owned by the Russians retreated to Russia Germans win with 8 armour, 6 fighters and 15 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 11 infantry Casualties for Germans: 10 infantry Battle in Sinkiang Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese lost in Sinkiang Russians roll dice for 1 fighter and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang 1 fighter owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 2 fighters moved from Kazakh S.S.R. to Russia 1 fighter moved from Sinkiang to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -4.00 Russians regular : 3.17 -
RE: 2026 Classic Tournamentposted in Tournaments
Please let us know, here, when your match is started.
That way we can be sure that everyone knows the tournament has started and all matches are going
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RE: 2026 Classic Tournamentposted in Tournaments
@Superior said in 2026 Classic Tournament:
@gamerman01 I’ll drop out so Thier can be a 12 man Tournament my computer is Down so triple A wont work
You don’t think you can fix it any time soon? A bit of a delay is OK.
Don’t worry about the number we have - 13 is great. If you can’t play, I would give elche a bye. So I hope you can get a computer but no worries either way of course -
RE: 2026 Classic Tournamentposted in Tournaments
Tournament bracket randomized.
@TinCanoftheSea , @amnykon and I drew byes.
The byes drop down to the losers bracket, so the loser of winner’s bracket 1 will get a bye.
So will the loser of winner’s bracket #4, and the loser of winner’s bracket 8.I inverted the order of players losing 2nd round of the winner’s bracket, otherwise players could be meeting the same player that just beat them, in the loser’s bracket. It would stink to get beat twice, early, by the same player. Inverting it (WB12 - WB9) should fix that. I don’t know, my brain’s scrambled after setting that up.
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RE: 2026 Classic Tournamentposted in Tournaments
I added a link to the tournament spreadsheet to the bottom of the opening post of this thread.
IT’S ALL SET UP
Check the spreadsheet and contact your opponent. Nothing to wait for - GO!Questions on choosing sides or anything - you can ask me
I’m limited in knowledge of TripleA errors, though.There is a “GUIDELINES” tab on the spreadsheet which includes which way we are going with some of the Classic rules, for this tournament.
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RE: 2026 Classic Tournamentposted in Tournaments
We are on the same page.
I’m squeezing this into my workday, so doing in fits and starts.The list has been randomized, and now I’m getting a proper double elimination bracket from AI and setting it up. For any who can’t wait, the randomized list is in the spreadsheet
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RE: 2026 Classic Tournamentposted in Tournaments
LOL we are on the same wavelength. I had that post partly written before your post, and finished it after your post.
I’ll compare names now and start matching using RNG