That’s a bad roll, so I’ll ask what you lose in West Ukriane, please
Posts made by gamerman01
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RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
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RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 7 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour, 2 artilleries, 2 infantry and 12 mech_infantrys; Italians defend with 2 armour and 3 mech_infantrys Russians roll dice for 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 8/32 hits, 10.83 expected hits
Combat Hit Differential Summary :
Russians regular : -2.83
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RE: Post League Game Results Here
That was no small amount of pacifier luck I had to overcome 😛
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RE: Post League Game Results Here
Good game!
I’m glad the playoff seeding system paired us up. I’m pretty sure you are the most exciting and tricky player in the league. Well played
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RE: League Global 1940 2nd edition non-ranked Team Tournament
You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.I’ll wait a little longer before I try recruiting.
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RE: League Global 1940 2nd edition non-ranked Team Tournament
Yeah we’re not starting with less than 8. We’ll get them
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
Oof, didn’t get it done.
Long weekend to annual family reunion, leaving tomorrow morning, back Tuesday -
RE: L25 OOB Peirce (+34) v Gamerman01
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 5 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod Combat - Germans
Combat Hit Differential Summary :
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RE: League Global 1940 2nd edition non-ranked Team Tournament
I don’t even miss the BM modifications… :O
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RE: League Global 1940 2nd edition non-ranked Team Tournament
Really cool that you’re playing in this even though you haven’t played OOB in league
Don’t worry, this one is for fun and disparities in teammate experience and success is not much of an issue. Just do whatever your partner tells you !! LOL
Everyone is free to choose up a team mate and if no one picks you, assignments will be made, right before we start.
Again! Exciting that you want in!
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RE: League Global 1940 2nd edition non-ranked Team Tournament
You are still in, @oysteilo , will take a bit to organize anyway, and you are worth the wait
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RE: League General Discussion Thread
None of them are weak, either.
And he forgot to tag me lol so there’s even another game he’s trying -
RE: League Global 1940 2nd edition non-ranked Team Tournament
@Stucifer is in
We need 2 more and will wait a few days for more. Extras might be added to allied teams.
Allies are going to need bigger bids than 1v1, obviously
Free agents at this time are
Stucifer
Mikawa
Crockett36
OysteiloYou may or may not want to wait until a better prospect comes along!
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RE: League General Discussion Thread
2v2 tourney (for fun) is gaining traction. We have 6 already in, and 2 of us have paired up already!
See pinned thread at top of league page
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League Global 1940 2nd edition non-ranked Team Tournament
Teams must at least 2 members. If a member disappears or drops out, another must be chosen to replace.
This tournament is for fun (and lots of it) and will not go into league records/history.
I hope that players will get to know other league players, and that working together you will learn new techniques, strategies, ways of looking at things.Team play can be very frustrating, but remember it is for fun.
Beware taking huge risks on G1, it would be a bummer for 4 players to have their game end quickly, although an agreed re-set is fine. Again, this tournament is for fun and not as serious as regular league games. -
RE: League Global 1940 2nd edition non-ranked Team Tournament
@Booper is in and he is my team mate
There is a 2v2 sheet in the ELO rankings spreadsheet
We have crockett36, oysteilo, and mikawagunichi
So we have already have 5 and need a minimum of 8.
If we actually get to 16 then great, but we won’t wait around too long. 2v2 on forum will surely be slower than 1v1 so we probably don’t even want 3 deep.
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RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone Combat - ANZAC Battle in Celebes Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 4 fighters in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 36 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Celebes from Japanese, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37 Casualties for ANZAC: 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 submarine and 3 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter could not land in 36 Sea Zone and was removed 2 fighters moved from 36 Sea Zone to Kwangsi 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Combat - French Battle in 36 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 36 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33 Japanese regular : 1.50 ANZAC regular : 0.00