@Arthur-Bomber-Harris said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
RIP Italy. I warned you about his dice…
There it is
@Arthur-Bomber-Harris said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
RIP Italy. I warned you about his dice…
There it is
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 armour moved from Szechwan to Hopei
Italians take Hopei from Chinese
1 artillery moved from Romania to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 fighter and 1 infantry in Northern Italy, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Northern Italy, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Northern Italy
1 mech_infantry owned by the Italians retreated to Yugoslavia
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour moved from Szechwan to Sikang
1 bomber moved from French Indo China to Philippines
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from 95 Sea Zone to Western Germany
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -4.33
Russians regular : 1.33
League discussion thread for classic
There is a new discussion thread in the league (link is above) devoted to the Classic version. A veteran of the league who’s played a lot of G40 has already posted to the thread,
Giving you the link and you can get involved with the discussion even if you may not ever play a league game (the thread is for you)
Going forward as hopefully some or all of you play a Classic game in the league some time soon, that (pinned) thread is dedicated for discussion between you
Thank you very much for kicking off the discussion,
“World War II Classic” is the one to look for.
I don’t know if you ever got to enjoy playing on that board, but the Triple A representation is a really good replica.
@pacifiersboard said in [2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01]
I have wondered about your hope like this - dice coming
I think I understand,
It’s because I couldn’t bear to watch such a plan destroyed by dice
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
And I do hope you win and survive with at least 1 or 2 bombers
uh, what did you figure out…
Not sure what you mean here,
Final answer, no scrambling now, no scrambling to 97, I would rather fight the planes with my ground units
You may give me maximum defense, I tell you because I questioned you a few times before, don’t want you to be hesitant on this one, of course this one’s obvious
And I do hope you win and survive with at least 1 or 2 bombers
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
That is very considerate of you, but I’m confident I figured out what I want to do.
Do not scramble to 95, and do not scramble to 97. Those Italian pilots are heaving a sigh of relief now.
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
do you want me to wait with rolling so you can reconsider after you slept?
I do understand the scramble factors, what occurred to me (I mean, I can’t see finished US turn yet) is that UK planes will be able to land in North Italy, so as you said, I do not scramble, although scrambling has a 10% chance of stopping the whole thing.
As you said, I will not scramble to 95 OR to 97 either because more planes will be stuck on North Italy
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
I will scramble to the UK attack.
Yeah, no scramble because I want you to send in the carrier.
I am almost rooting for your dice, that move is so clever. But not too much.
Talk to you later
Wait, I was confused again, wasn’t I, the fighter can land on North Italy.
That one is particularly dastardly. You truly are my friend Boldfresh’s kindred spirit, and it has been too long since I had to look out for sneaky moves. Especially sneaky, because I really could not figure out the Tambov airbase, and that is saying something.
I mean, I just can’t believe it. You were obviously targeting 97 because of the Russian carrier move and I still couldn’t find it. All the boring players around here made me go dull. 😏
I almost missed that you have to land the US fighter on the carrier, so one less UK fighter can get in. So I won’t scramble.
As you can tell, I’m up way too late, so any more decisions will have to wait.
And now I’m starting to play in a Classic tournament so I will make more mistakes. There’s no way I could be playing PTV unfortunately, I can’t do the back and forth between versions.
@pacifiersboard That’s true, I almost didn’t even consider/calculate it, and then was surprised at the odds
Checking situation -
I bought the last complex, forgot to add to game notes,
There are still 3 AA guns left
You really turned up the heat - have fun with your G4 and please do not roll long range aircraft or industrial production!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 fighter moved from Karelia S.S.R. to Novosibirsk
1 fighter moved from Karelia S.S.R. to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Persia, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 armour owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
1 armour, 1 submarine and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 fighters moved from Novosibirsk to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
2 infantry placed in Russia
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : -0.17
That was a costly error. After I started over to change my purchase, I failed to click the fighter/bomber from FIC and went into it with 2 less aircraft. I had options with them after, but…
That could have been a complete disaster. I would probably have had to try and beg for some merciful concession, but as it turned out I can just eat the mistake.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kansu to Shensi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
3 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter and 2 tactical_bombers moved from Philippines to Anhwe
2 fighters and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 39 Sea Zone
Battle in Dutch New Guinea
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 35 Sea Zone from Americans, taking 39 Sea Zone from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry
Japanese roll dice for 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/15 hits, 6.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Anhwe, round 2 : 7/14 hits, 5.00 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
4 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 5/8 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 2/9 hits, 3.33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe
5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 4 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour placed in French Indo China
2 transports placed in 36 Sea Zone
2 submarines and 3 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.17