I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Threadposted in League
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RE: Axis & Allies .org 2025 Support Driveposted in Website/Forum Discussion
Thank you for this awesome site.
I donated my usual. -
RE: League General Discussion Threadposted in League
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Threadposted in League
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 playersposted in Team Games
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: World at War game 18posted in Team Games
I am sorry but I wont be on for a while.
I have had a very tragic death in my family and its going to change my life. If you could please replace me.
Latest posts made by dawgoneit
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RE: World at War game 23posted in Team Games
8b9274c7-cf4f-4a74-bfbe-12725fd25ae9-triplea_42206_11fre.tsvg
Game History
Round: 11 Combat Move - French 2 Tanks moved from Mauritania to French Equatorial Africa 6 Infantrys moved from French Sudan to French Equatorial Africa 4 Tanks moved from W.Morocco to French Sudan 1 Fighter moved from W.Morocco to French Equatorial Africa 2 Infantrys moved from Equatoria to French Equatorial Africa 1 Infantry moved from Italian East Africa to Nubia 1 Infantry moved from Italian East Africa to Kordofan 2 Infantrys moved from Mauritania to 36 Sea Zone 2 Infantrys and 1 Transport moved from 36 Sea Zone to 38 Sea Zone 2 Infantrys moved from 38 Sea Zone to French Equatorial Africa 1 Fighter moved from Syria to Lower Egypt 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Equatoria to French Equatorial Africa 3 Elites and 10 Infantrys moved from Syria to Palestine Purchase Units - French French buy 1 Elite, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 3 Tanks placed in Italian East Africa 1 Elite and 2 Infantrys placed in French Equatorial Africa Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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RE: cwglee axis vs dawggg allies +40 g40 oobposted in League
6cc01550-31a6-4174-8f92-13160422260d-us ch uk.tsvg
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Soviet Far East to Amur 1 armour moved from Amur to Jehol Chinese take Manchuria from Japanese 1 artillery and 2 infantry moved from Amur to Korea Americans take Korea from Japanese 8 fighters and 1 tactical_bomber moved from Amur to Jehol 5 bombers moved from Amur to Jehol 1 bomber and 1 fighter moved from Western United States to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 2 mech_infantrys moved from Alaska to 2 Sea Zone 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Western United States to British Columbia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in Jehol Americans attack with 1 armour, 5 bombers, 8 fighters and 1 tactical_bomber Japanese defend with 1 aaGun and 6 infantry Japanese roll AA dice in Jehol : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 bombers, 8 fighters and 1 tactical_bomber in Jehol, round 2 : 8/15 hits, 8.50 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Jehol, round 2 : 0/6 hits, 2.00 expected hits 6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour, 5 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Americans 5 bombers, 8 fighters and 1 tactical_bomber moved from Jehol to Amur 2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East 2 fighters moved from 5 Sea Zone to Amur 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 5 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 3 infantry moved from 86 Sea Zone to Brazil 2 aaGuns moved from British Columbia to Alaska Place Units - Americans 1 armour and 2 infantry placed in Alaska 1 destroyer placed in 101 Sea Zone 1 bomber and 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 10 infantry moved from Szechwan to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 3 infantry moved from Iraq to Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 4 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters moved from 99 Sea Zone to Bryansk 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 2 battleships, 1 carrier, 4 cruisers and 4 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 2 fighters placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 31 PUs (3 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.00 Japanese AA : -0.50 -
RE: L26 PTV Mikawagunichi (X+12) vs Dawgoneit 2026 Game 2posted in League
b2909254-b5f6-4313-b03e-6b3cf22f0214-triplea_42277_9russia.tsvg
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Italians 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Russia to Yaroslavl 2 infantry moved from Russia to Tula 3 fighters moved from Russia to Tula 1 infantry moved from Rostov to Kursk Russians take Kursk from Germans 1 infantry moved from Northern Caucasus to Rostov 6 artilleries moved from Northern Caucasus to Southern Caucasus 10 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 2 artilleries and 4 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 7 infantry and 1 mech_infantry moved from Olgiy to Kansu 1 mech_infantry moved from Northern Caucasus to Northwest Persia Russians take Northwest Persia from Germans 3 armour moved from Northern Caucasus to Southern Caucasus Combat - Russians Battle in Kansu Russians attack with 2 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries, 11 infantry and 1 mech_infantry in Kansu, round 2 : 2/14 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tula Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tula, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tula 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Tula to Russia Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,3 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 Russians regular : -0.83 -
RE: L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2posted in League
05019638-23ff-4226-a3da-3dcbbf7ffb0a-triplea_42300_7USA, Chi, UK.tsvg
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Marshall Islands Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 11 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Northwest Persia Place Units - Americans 6 destroyers placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 armour and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Gibraltar to Egypt Place Units - British 2 armour and 1 fighter placed in Egypt 1 armour placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2,1,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 -
RE: World at War game 23posted in Team Games
dc372dea-1f3a-4510-9130-21227c696fff-triplea_42206_10USA.tsvg
Game History
Round: 10 Combat Move - Americans 1 Infantry moved from Rongelap to 103 Sea Zone 1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima Americans take Iwo Jima from Yamamoto 1 Infantry moved from Wake to 88 Sea Zone 1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Minamitori Americans take Minamitori from Yamamoto 8 Infantrys moved from Wake to 88 Sea Zone 2 B.Transports and 8 Infantrys moved from 88 Sea Zone to 86 Sea Zone 8 Infantrys moved from 86 Sea Zone to Saipan 4 Battleships moved from 88 Sea Zone to 86 Sea Zone 3 Battleships moved from 103 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 86 Sea Zone 1 B.Carrier moved from 103 Sea Zone to 86 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 3 B.Carriers moved from 88 Sea Zone to 86 Sea Zone 5 Adv.Fighters and 6 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Carrier moved from 88 Sea Zone to 86 Sea Zone 8 Destroyers and 4 Submarines moved from 88 Sea Zone to 86 Sea Zone 2 Destroyers moved from 103 Sea Zone to 86 Sea Zone 1 Bomber moved from Kwajalein to Wake 2 B.Transports moved from 90 Sea Zone to 83 Sea Zone 8 Infantrys moved from Pearl Harbor to 90 Sea Zone 2 B.Transports, 1 Destroyer and 8 Infantrys moved from 90 Sea Zone to 88 Sea Zone 8 Infantrys moved from 88 Sea Zone to Wake 1 B.Carrier, 1 Battleship and 1 Cruiser moved from 98 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 2 Fighters moved from San Francisco to 88 Sea Zone 6 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 B.Transports and 8 Infantrys moved from 83 Sea Zone to 90 Sea Zone 1 Destroyer and 1 Submarine moved from 83 Sea Zone to 89 Sea Zone 8 Infantrys moved from 90 Sea Zone to Pearl Harbor 1 Artillery and 4 Infantrys moved from Mauritania to W.Morocco 1 Artillery and 1 Infantry moved from Spanish Guinea to French Equatorial Africa 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 4 Infantrys moved from 36 Sea Zone to Mauritania 1 Cruiser moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 Cruiser and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to Mauritania 6 Infantrys moved from Bahia to 32 Sea Zone 6 Infantrys and 3 Transports moved from 32 Sea Zone to 36 Sea Zone 6 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport and 1 Transport moved from 38 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 1 Battleship, 2 Carriers, 1 Factory, 3 Fighters, 10 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Saipan Americans attack with 8 Infantrys Yamamoto defend with 1 AAGun, 1 Bunker and 2 Infantrys Americans roll dice for 7 Battleships in Saipan, round 2 : 7/7 hits, 4.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 8 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Bunker and 2 Infantrys Non Combat Move - Americans Place Units - Americans 1 Factory placed in Wake 1 Battleship and 2 Carriers placed in 91 Sea Zone 3 Tanks placed in Rio de Oro 3 Fighters and 6 Infantrys placed in San Francisco 2 Infantrys placed in Salvador 2 Infantrys placed in Colombia 1 Submarine placed in 83 Sea Zone Turn Complete - Americans Americans collect 135 PUs; end with 135 PUsCombat Hit Differential Summary :
Americans regular : 2.33