@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs?
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: 🏅 Axis & Allies .org 2019 Support Drive
@djensen sorry so late. winter heating bills killed me this year. thank you very much for the hard work. LOVE THIS GAME!!!
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RE: League General Discussion Thread
@WindowWasher said in League General Discussion Thread:
We need more players if we’re going to create two or three different leagues. I believe that it is the proper solution to the issue, yet it wont be as fun if there are only 5 OOB players/10-15 P2V players. I suggest advertising the league/s in the Facebook groups
i go back in my games to see who i havent seen in a while and message them. i get some takers. its worth a try. theres some upper level players i’ve never played if someone in an upper level wants to go back and message them.
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RE: League General Discussion Thread
gamer has a lot on his plate. i think what he decides should be.
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RE: League General Discussion Thread
@dawgoneit how can i get people to join the league that play oob and tell them that they wont be playing the game they no. 2 of them i play on saturdays wont join because of the changes. isn’t getting people to join so we can keep the site going anyways. should we do seperate leagues?
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RE: League General Discussion Thread
@dawgoneit if we can get people started then we can get them to try the other games
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RE: Post League Game Results Here
@hypoaf you are rite. just planning for the future. Lol
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RE: TT Pejones (X) vs dawgwasher (A+18) BM3
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to Central United States Non Combat Move - Americans 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to India 2 infantry moved from Shan State to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 2 artilleries moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 1 fighter and 1 tactical_bomber moved from Malta to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from Gibraltar to United Kingdom 2 submarines moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 2 artilleries and 1 bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries and 1 bomber in Iraq, round 2 : 1/4 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 artilleries owned by the British lost in Iraq British roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 2 artilleries Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 armour moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from United Kingdom to Scotland 1 bomber moved from Iraq to Eastern Persia Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33 Neutral_Axis regular : 0.67 British regular : -0.17
Latest posts made by dawgoneit
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RE: FMERommel vs dawgoneit (CP) 1914
TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 1 infantry moved from Bosnia to Montenegro Purchase Units - Austria Austria buy 2 field_guns, 17 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Austria 5 infantry moved from Venice to Tyrol 8 infantry moved from Trieste to Venice 1 heavy_gun and 2 infantry moved from Belgrade to Baranya Place Units - Austria 6 infantry and 3 trenchs placed in Venice 3 trenchs placed in Tyrol 8 infantry placed in Trieste 2 field_guns and 3 infantry placed in Belgrade Turn Complete - Austria Austria collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Austria rolls : 0.00
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RE: W@W captain walker (axis) vs dawgoneit
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow 1 Infantry moved from Szechwan to Yunnan 2 Artillerys, 1 Infantry and 2 Tanks moved from Hupeh to Shansi 1 Infantry moved from Suiyuan to Shansi 1 Tank moved from Ningsia to Shansi 1 Fighter moved from Suiyuan to Shansi 2 Infantrys moved from Gobi Altai to Ningsia 1 Tank moved from Gobi Altai to Ningsia 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Shansi, round 2 : 3/8 hits, 3.17 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Shansi to Ningsia Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Hisaichi regular : -0.50
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RE: dawgoneit vs crockett36 oob
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 2 submarines ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 3 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : -0.50
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RE: captain walker vs dawgoneit 1914 #2
TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 6 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,1,4 and gets 0 hits Combat Move - Communists 1 conscript moved from Amur to Aldan 2 field_guns moved from Yakutsk to Aldan 1 infantry moved from Yakutsk to Aldan 4 conscripts and 1 infantry moved from Yakutsk to Sakhe 1 conscript and 1 infantry moved from Sakhe to Chukotka Purchase Units - Communists Communists buy 5 conscripts, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 1 trench placed in Sakhe 1 trench placed in Aldan 5 conscripts and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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RE: dawgoneit (Axis) v entek Allies WAW
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Italians 1 Battleship moved from 46 Sea Zone to 47 Sea Zone 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 47 Sea Zone 2 Artillerys moved from Campania to 46 Sea Zone 1 Artillery moved from Albania to 49 Sea Zone 1 Artillery and 1 Transport moved from 49 Sea Zone to 48 Sea Zone 1 Infantry moved from Sicily to 48 Sea Zone 1 Infantry moved from Sicily to 46 Sea Zone 1 Infantry moved from Sardinia to 46 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Destroyer moved from 49 Sea Zone to 51 Sea Zone 1 Destroyer moved from 50 Sea Zone to 49 Sea Zone 2 Artillerys and 2 Infantrys moved from Lombardy to Provence 2 Tanks moved from Venetia to Provence 2 Transports moved from 50 Sea Zone to 49 Sea Zone 2 Infantrys moved from Venetia to Tuscany 1 Artillery and 1 Infantry moved from Tuscany to Rome 2 Fighters moved from Rome to 47 Sea Zone 2 Fighters moved from Lombardy to Provence 2 Infantrys and 2 Tanks moved from Rome to Campania 1 Infantry moved from Ghadames to S.Tunisia 2 Infantrys and 1 Tank moved from Tripoli to S.Tunisia 3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tunis 1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia 2 Infantrys and 1 Tank moved from Italian East Africa to Kordofan 1 Fighter moved from Italian East Africa to 57 Sea Zone 1 Tank moved from Tobruk to Darfur 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from Hun to Kufra 1 Infantry moved from Tobruk to Kufra 1 Submarine moved from 62 Sea Zone to 57 Sea Zone Purchase Units - Italians Italians buy 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in 47 Sea Zone Italians attack with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports French defend with 1 Cruiser and 1 Transport Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 1 Destroyer, 2 Fighters and 3 Transports in 47 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Italians 1 Transport owned by the French and 1 Cruiser owned by the French lost in 47 Sea Zone Italians win with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 18 Casualties for French: 1 Cruiser and 1 Transport Battle in S.Tunisia Italians attack with 3 Infantrys and 1 Tank French defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in S.Tunisia, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia Italians win, taking S.Tunisia from French with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Battle in Provence Italians attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank French roll AA dice in Provence : 0/2 hits, 0.33 expected hits Italians roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in Provence, round 2 : 4/8 hits, 3.00 expected hits French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 0/4 hits, 1.50 expected hits 1 Tank owned by the French and 3 Infantrys owned by the French lost in Provence Italians win, taking Provence from French with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 11 Casualties for French: 3 Infantrys and 1 Tank Battle in 57 Sea Zone Italians attack with 1 Fighter and 1 Submarine British defend with 1 Destroyer and 1 Transport Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 57 Sea Zone Italians roll dice for 1 Submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 57 Sea Zone Italians win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer and 1 Transport Battle in Kordofan Italians attack with 2 Infantrys and 1 Tank British defend with 1 Tank Italians roll dice for 2 Infantrys and 1 Tank in Kordofan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Tank in Kordofan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Kordofan Italians roll dice for 1 Infantry and 1 Tank in Kordofan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in Kordofan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kordofan Italians win, taking Kordofan from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in Nubia Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Tank Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Tank in Nubia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Nubia Italians roll dice for 1 Artillery and 1 Infantry in Nubia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Nubia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Nubia 1 Artillery owned by the Italians retreated to Italian East Africa British win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 2 Infantrys Battle in Tunis Italians attack with 3 Artillerys and 3 Infantrys French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys Italians roll dice for 3 Artillerys and 3 Infantrys in Tunis, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the French, 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Tunis Italians roll dice for 3 Artillerys and 1 Infantry in Tunis, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 Fighter in Tunis, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the French and 1 Infantry owned by the Italians lost in Tunis Italians win, taking Tunis from French with 3 Artillerys remaining. Battle score for attacker is 10 Casualties for Italians: 3 Infantrys Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys Non Combat Move - Italians 2 Fighters moved from 47 Sea Zone to 46 Sea Zone 2 Fighters moved from Provence to Campania 1 Fighter moved from 57 Sea Zone to Darfur Place Units - Italians 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone Turn Complete - Italians Italians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0.50 Italians regular : 0.83 British regular : -0.67 French AA : -0.33
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RE: dawgoneit (Axis) v entek Allies 1914. game #3
TripleA Turn Summary: Communists round 19
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 19 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 2,1,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover propaganda Combat Move - Communists 2 conscripts and 1 field_gun moved from Aldan to Amur 3 conscripts moved from Yakutsk to Sakhe 1 conscript moved from Sakhe to Magadan 1 conscript moved from Sakhe to Chukotka 5 cavalrys moved from Aldan to Bratsk 1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 1 field_gun and 5 infantry moved from Aldan to Bratsk 6 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 3 conscripts, 2 field_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Amur Communists attack with 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Amur Communists win, taking Amur from Russia with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 3 conscripts, 2 field_guns and 3 infantry placed in Yakutsk Communists undo move 2. 2 field_guns and 1 infantry placed in Irkutsk 3 conscripts and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating propaganda Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists regular : 0.33 Russia regular : -0.17
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RE: LennardF versus Dawgoneit (Allies +18)
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: LennardF versus Dawgoneit (Allies +18)
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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RE: dawg (allies) v. entek (axis) TRS
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Kwangtung to Hongkong 1 Infantry moved from Hankou to Kwangtung 1 Infantry moved from Kichedung to Hankou 1 Infantry moved from Chunking to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry moved from Chunking to N.French I. 1 Artillery and 1 Infantry moved from Sian to Hanan 1 Infantry moved from N.Chunking to Chunking 1 Tank moved from W.Chunking to N.French I. 1 Infantry moved from Yecheng to Agra 1 Artillery moved from Cheng to Agra 1 Infantry moved from Quyan to W.Mongolia 1 Infantry moved from Haixi to W.Mongolia 2 Tanks moved from Urumal to W.Mongolia 1 EarlyFighter moved from Urumal to Gobi 1 Infantry moved from Tsingnan to Gobi 2 Tanks moved from Xining to Gobi 1 Tank moved from Tsingnan to Gobi 1 EarlyFighter moved from Xining to Gobi 1 Infantry moved from Nancheng to Sikang 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Ming Jong to Nancheng 2 Artillerys and 5 Infantrys moved from Xining to Tsingnan 1 Artillery and 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Gobi Chinese attack with 2 EarlyFighters, 1 Infantry and 3 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Gobi, round 2 : 1/6 hits, 2.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi Chinese roll dice for 2 EarlyFighters and 3 Tanks in Gobi, round 3 : 2/5 hits, 2.17 expected hits Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Neutral: 1 Bunker Battle in Agra Chinese attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra Chinese loses 0 PUs for violating Agras neutrality. Chinese win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Hanan Chinese attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Hanan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Hanan Chinese win, taking Hanan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in W.Mongolia Chinese attack with 2 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in W.Mongolia Chinese roll dice for 1 Infantry and 2 Tanks in W.Mongolia, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 2 EarlyFighters moved from Gobi to Tsingnan Place Units - Chinese 1 Elite and 1 Infantry placed in Xining Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -4.67 Neutral regular : 1.33
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RE: dawgoneit (Axis) v entek Allies 1914. game #3
TripleA Turn Summary: Turkey round 19
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 19 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 field_gun moved from Khurasan to Sistan 1 field_gun and 1 infantry moved from Baghdad to Fars 1 infantry moved from Arabia to Al-Dammam Turkey take Al-Dammam from Arabia 1 field_gun moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia 1 field_gun moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Baghdad to Fars 1 heavy_gun and 2 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Lebanon 1 infantry moved from Syria to Damascus 1 infantry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 7 tanks moved from Tehran to Georgia 2 field_guns and 1 infantry moved from Tehran to Khurasan 2 infantry moved from Anatolia to Armenia 2 infantry moved from Smyrna to Syria 2 infantry moved from Smyrna to Armenia 3 infantry moved from Constantinople to Dardanelles 1 infantry moved from Dardanelles to Bulgaria 1 infantry moved from Dardanelles to Bulgaria 1 infantry moved from Constantinople to Dardanelles 3 infantry moved from Smyrna to Armenia 4 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 8 infantry, 1 late_fighter, 2 tanks and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Fars Turkey attack with 1 field_gun and 2 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 2 infantry in Fars, round 2 : 1/3 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Fars, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Fars Turkey win, taking Fars from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 2 destroyers moved from Sea Zone 67 Black Sea to Sea Zone 69 Sea of Crete 2 late_fighters moved from Damascus to Smyrna Place Units - Turkey 1 trench placed in Smyrna 1 trench placed in Dardanelles Turkey undo move 2. 1 trench placed in Mesopotamia 1 trench placed in Damascus 1 trench placed in Sistan 4 infantry and 1 late_fighter placed in Damascus 4 infantry placed in Constantinople 2 tanks placed in Baghdad Turkey undo move 5. 2 infantry and 1 late_fighter placed in Damascus 2 infantry placed in Baghdad Turkey undo move 8. 1 infantry placed in Constantinople 1 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Turkey rolls : 0.00 Arabia regular : 0.67 Turkey regular : 0.00