Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. dawgoneit
    D
    • Profile
    • Following 2
    • Followers 2
    • Topics 352
    • Posts 45807
    • Best 66
    • Groups 9

    dawgoneit

    @dawgoneit

    2021 2020 '19 '18 '17 '16 '15 '14 '13

    358
    Reputation
    1222
    Profile views
    45807
    Posts
    2
    Followers
    2
    Following
    Joined Last Online
    Location peterboro n.y. Age 57

    dawgoneit Follow
    2021 2020 '19 '18 '17 '16 '15 '14 '13

    Best posts made by dawgoneit

    • RE: League General Discussion Thread

      @farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
      i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs?

      posted in League
      D
      dawgoneit
    • RE: League General Discussion Thread

      I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.

      posted in League
      D
      dawgoneit
    • RE: 🏅 Axis & Allies .org 2019 Support Drive

      @djensen sorry so late. winter heating bills killed me this year. thank you very much for the hard work. LOVE THIS GAME!!!

      posted in Website/Forum Discussion
      D
      dawgoneit
    • RE: League General Discussion Thread

      @oysteilo i like that idea

      posted in League
      D
      dawgoneit
    • RE: League General Discussion Thread

      @WindowWasher said in League General Discussion Thread:

      We need more players if we’re going to create two or three different leagues. I believe that it is the proper solution to the issue, yet it wont be as fun if there are only 5 OOB players/10-15 P2V players. I suggest advertising the league/s in the Facebook groups

      i go back in my games to see who i havent seen in a while and message them. i get some takers. its worth a try. theres some upper level players i’ve never played if someone in an upper level wants to go back and message them.

      posted in League
      D
      dawgoneit
    • RE: League General Discussion Thread

      gamer has a lot on his plate. i think what he decides should be.

      posted in League
      D
      dawgoneit
    • RE: League General Discussion Thread

      @dawgoneit how can i get people to join the league that play oob and tell them that they wont be playing the game they no. 2 of them i play on saturdays wont join because of the changes. isn’t getting people to join so we can keep the site going anyways. should we do seperate leagues?

      posted in League
      D
      dawgoneit
    • RE: League General Discussion Thread

      @dawgoneit if we can get people started then we can get them to try the other games

      posted in League
      D
      dawgoneit
    • RE: Post League Game Results Here

      @hypoaf you are rite. just planning for the future. Lol

      posted in League
      D
      dawgoneit
    • RE: TT Pejones (X) vs dawgwasher (A+18) BM3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 46 Sea Zone to 62 Sea Zone
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to Central United States
      
          Non Combat Move - Americans
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier moved from 101 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to 89 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 submarines placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              2 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Burma to India
              2 infantry moved from Shan State to Burma
              1 battleship moved from 39 Sea Zone to 80 Sea Zone
              1 destroyer moved from 37 Sea Zone to 79 Sea Zone
              2 artilleries moved from Ethiopia to 76 Sea Zone
              2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea Zone
              2 artilleries moved from 80 Sea Zone to Iraq
              1 armour moved from Egypt to Iraq
              1 bomber moved from Malta to Iraq
              1 fighter and 1 tactical_bomber moved from Malta to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Rhodesia to Belgian Congo
              1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
              2 fighters moved from Gibraltar to United Kingdom
              2 submarines moved from 104 Sea Zone to 102 Sea Zone
              1 destroyer moved from 91 Sea Zone to 106 Sea Zone
      
          Combat - British
              Battle in Iraq
                  British attack with 1 armour, 2 artilleries and 1 bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 2 artilleries and 1 bomber in Iraq, round 2 : 1/4 hits, 1.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis and 2 artilleries owned by the British lost in Iraq
                      British roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                  Casualties for British: 2 artilleries
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 armour moved from Gibraltar to 91 Sea Zone
              1 aaGun moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
              1 aaGun, 1 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
              1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 infantry moved from United Kingdom to Scotland
              1 bomber moved from Iraq to Eastern Persia
      
          Place Units - British
              1 fighter and 2 infantry placed in United Kingdom
              1 transport placed in 71 Sea Zone
              2 infantry placed in Union of South Africa
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : 0.33
      Neutral_Axis regular : 0.67
      British regular : -0.17
      

      Savegame

      posted in Tournaments
      D
      dawgoneit

    Latest posts made by dawgoneit

    • RE: FMERommel vs dawgoneit (CP) 1914

      TripleA Turn Summary: Austria round 6

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 6
      
          Research Technology - Austria
              Austria spend 5 on tech rolls
                  Austria rolls : 0/1 hits, 0.00 expected hits
      
          Combat Move - Austria
              1 infantry moved from Bosnia to Montenegro
      
          Purchase Units - Austria
              Austria buy 2 field_guns, 17 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
      
          Non Combat Move - Austria
              5 infantry moved from Venice to Tyrol
              8 infantry moved from Trieste to Venice
              1 heavy_gun and 2 infantry moved from Belgrade to Baranya
      
          Place Units - Austria
              6 infantry and 3 trenchs placed in Venice
              3 trenchs placed in Tyrol
              8 infantry placed in Trieste
              2 field_guns and 3 infantry placed in Belgrade
      
          Turn Complete - Austria
              Austria collect 80 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Austria rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: W@W captain walker (axis) vs dawgoneit

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Chinese
              1 Infantry moved from Szechwan to Kweichow
              1 Infantry moved from Szechwan to Yunnan
              2 Artillerys, 1 Infantry and 2 Tanks moved from Hupeh to Shansi
              1 Infantry moved from Suiyuan to Shansi
              1 Tank moved from Ningsia to Shansi
              1 Fighter moved from Suiyuan to Shansi
              2 Infantrys moved from Gobi Altai to Ningsia
              1 Tank moved from Gobi Altai to Ningsia
              1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
              6 Infantrys moved from Hsining to E.Qinghai
              2 Infantrys moved from E.Sinkiang to Gobi Altai
      
          Purchase Units - Chinese
              Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Shansi
                  Chinese attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks
                  Hisaichi defend with 1 Tank
                      Chinese roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Shansi, round 2 : 3/8 hits, 3.17 expected hits
                      Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Hisaichi lost in Shansi
                  Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 5
                  Casualties for Hisaichi: 1 Tank
      
          Non Combat Move - Chinese
              1 Fighter moved from Shansi to Ningsia
      
          Place Units - Chinese
              2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
              2 ArmoredCars and 2 Mech.Infs placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Hisaichi regular : -0.50
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: dawgoneit vs crockett36 oob

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 62 Sea Zone to 46 Sea Zone
              1 destroyer moved from 62 Sea Zone to 55 Sea Zone
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
              Battle in 45 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                  Casualties for ANZAC: 1 destroyer
              Battle in 6 Sea Zone
                  ANZAC attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 destroyer and 2 submarines
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 6 Sea Zone
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  ANZAC win, taking 6 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
                  Casualties for Japanese: 1 destroyer and 2 submarines
      
          Non Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
      
          Combat Move - French
              3 infantry moved from Libya to Tobruk
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -2.33
      ANZAC regular : -0.50
      

      Savegame

      posted in League
      D
      dawgoneit
    • RE: captain walker vs dawgoneit 1914 #2

      TripleA Turn Summary: Communists round 6

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

      Game History

      Round: 6
      
          Research Technology - Communists
              Communists spend 5 on tech rolls
                  Communists roll 1,1,4 and gets 0 hits
      
          Combat Move - Communists
              1 conscript moved from Amur to Aldan
              2 field_guns moved from Yakutsk to Aldan
              1 infantry moved from Yakutsk to Aldan
              4 conscripts and 1 infantry moved from Yakutsk to Sakhe
              1 conscript and 1 infantry moved from Sakhe to Chukotka
      
          Purchase Units - Communists
              Communists buy 5 conscripts, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
      
          Combat - Communists
      
          Non Combat Move - Communists
      
          Place Units - Communists
              1 trench placed in Sakhe
              1 trench placed in Aldan
              5 conscripts and 2 infantry placed in Yakutsk
      
          Turn Complete - Communists
              Communists collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: dawgoneit (Axis) v entek Allies WAW

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Italians
              1 Battleship moved from 46 Sea Zone to 47 Sea Zone
              1 Destroyer and 1 Submarine moved from 46 Sea Zone to 47 Sea Zone
              2 Artillerys moved from Campania to 46 Sea Zone
              1 Artillery moved from Albania to 49 Sea Zone
              1 Artillery and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
              1 Infantry moved from Sicily to 48 Sea Zone
              1 Infantry moved from Sicily to 46 Sea Zone
              1 Infantry moved from Sardinia to 46 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
              1 Destroyer moved from 49 Sea Zone to 51 Sea Zone
              1 Destroyer moved from 50 Sea Zone to 49 Sea Zone
              2 Artillerys and 2 Infantrys moved from Lombardy to Provence
              2 Tanks moved from Venetia to Provence
              2 Transports moved from 50 Sea Zone to 49 Sea Zone
              2 Infantrys moved from Venetia to Tuscany
              1 Artillery and 1 Infantry moved from Tuscany to Rome
              2 Fighters moved from Rome to 47 Sea Zone
              2 Fighters moved from Lombardy to Provence
              2 Infantrys and 2 Tanks moved from Rome to Campania
              1 Infantry moved from Ghadames to S.Tunisia
              2 Infantrys and 1 Tank moved from Tripoli to S.Tunisia
              3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tunis
              1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia
              2 Infantrys and 1 Tank moved from Italian East Africa to Kordofan
              1 Fighter moved from Italian East Africa to 57 Sea Zone
              1 Tank moved from Tobruk to Darfur
              2 Infantrys moved from Kufra to Darfur
              1 Infantry moved from Hun to Kufra
              1 Infantry moved from Tobruk to Kufra
              1 Submarine moved from 62 Sea Zone to 57 Sea Zone
      
          Purchase Units - Italians
              Italians buy 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 47 Sea Zone
                  Italians attack with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports
                  French defend with 1 Cruiser and 1 Transport
                      Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Battleship, 1 Destroyer, 2 Fighters and 3 Transports in 47 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                      French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 Battleship owned by the Italians
                      1 Transport owned by the French and 1 Cruiser owned by the French lost in 47 Sea Zone
                  Italians win with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 18
                  Casualties for French: 1 Cruiser and 1 Transport
              Battle in S.Tunisia
                  Italians attack with 3 Infantrys and 1 Tank
                  French defend with 1 Infantry
                      Italians roll dice for 3 Infantrys and 1 Tank in S.Tunisia, round 2 : 1/4 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia
                  Italians win, taking S.Tunisia from French with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 Infantry
                  Casualties for French: 1 Infantry
              Battle in Provence
                  Italians attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks
                  French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
                      French roll AA dice in Provence : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in Provence, round 2 : 4/8 hits, 3.00 expected hits
                      French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 0/4 hits, 1.50 expected hits
                      1 Tank owned by the French and 3 Infantrys owned by the French lost in Provence
                  Italians win, taking Provence from French with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 11
                  Casualties for French: 3 Infantrys and 1 Tank
              Battle in 57 Sea Zone
                  Italians attack with 1 Fighter and 1 Submarine
                  British defend with 1 Destroyer and 1 Transport
                      Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the British lost in 57 Sea Zone
                      Italians roll dice for 1 Submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Fighter in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Submarine in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Fighter in 57 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 Destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the British lost in 57 Sea Zone
                  Italians win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14
                  Casualties for British: 1 Destroyer and 1 Transport
              Battle in Kordofan
                  Italians attack with 2 Infantrys and 1 Tank
                  British defend with 1 Tank
                      Italians roll dice for 2 Infantrys and 1 Tank in Kordofan, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Tank in Kordofan, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in Kordofan
                      Italians roll dice for 1 Infantry and 1 Tank in Kordofan, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 Tank in Kordofan, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in Kordofan
                  Italians win, taking Kordofan from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 1 Tank
              Battle in Nubia
                  Italians attack with 1 Artillery and 2 Infantrys
                  British defend with 1 Tank
                      Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 3 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Tank in Nubia, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in Nubia
                      Italians roll dice for 1 Artillery and 1 Infantry in Nubia, round 4 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 Tank in Nubia, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in Nubia
                  1 Artillery owned by the Italians retreated to Italian East Africa
                  British win with 1 Tank remaining. Battle score for attacker is -4
                  Casualties for Italians: 2 Infantrys
              Battle in Tunis
                  Italians attack with 3 Artillerys and 3 Infantrys
                  French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys
                      Italians roll dice for 3 Artillerys and 3 Infantrys in Tunis, round 2 : 3/6 hits, 2.00 expected hits
                      French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 2/4 hits, 1.50 expected hits
                      1 Artillery owned by the French, 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Tunis
                      Italians roll dice for 3 Artillerys and 1 Infantry in Tunis, round 3 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 Fighter in Tunis, round 3 : 1/1 hits, 0.50 expected hits
                      1 Fighter owned by the French and 1 Infantry owned by the Italians lost in Tunis
                  Italians win, taking Tunis from French with 3 Artillerys remaining. Battle score for attacker is 10
                  Casualties for Italians: 3 Infantrys
                  Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys
      
          Non Combat Move - Italians
              2 Fighters moved from 47 Sea Zone to 46 Sea Zone
              2 Fighters moved from Provence to Campania
              1 Fighter moved from 57 Sea Zone to Darfur
      
          Place Units - Italians
              1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone
      
          Turn Complete - Italians
              Italians collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.50
      Italians regular : 0.83
      British regular : -0.67
      French AA : -0.33
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: dawgoneit (Axis) v entek Allies 1914. game #3

      TripleA Turn Summary: Communists round 19

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

      Game History

      Round: 19
      
          Research Technology - Communists
              Communists spend 5 on tech rolls
                  Communists roll 2,1,6 and gets 1 hit
              Communists removing all Technology Tokens after successful research.
              Communists discover propaganda
      
          Combat Move - Communists
              2 conscripts and 1 field_gun moved from Aldan to Amur
              3 conscripts moved from Yakutsk to Sakhe
              1 conscript moved from Sakhe to Magadan
              1 conscript moved from Sakhe to Chukotka
              5 cavalrys moved from Aldan to Bratsk
              1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk
              1 field_gun and 5 infantry moved from Aldan to Bratsk
              6 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
      
          Purchase Units - Communists
              Communists buy 3 conscripts, 2 field_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communists
              Battle in Amur
                  Communists attack with 2 conscripts and 1 field_gun
                  Russia defend with 1 conscript
                      Communists roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 1/2 hits, 0.67 expected hits
                      Russia roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      1 conscript owned by the Russia lost in Amur
                  Communists win, taking Amur from Russia with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2
                  Casualties for Russia: 1 conscript
      
          Non Combat Move - Communists
      
          Place Units - Communists
              3 trenchs placed in Sakhe
              3 conscripts, 2 field_guns and 3 infantry placed in Yakutsk
              Communists undo move 2.
              2 field_guns and 1 infantry placed in Irkutsk
              3 conscripts and 2 infantry placed in Yakutsk
      
          Activate Technology - Communists
              Communists activating propaganda
              Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
      
          Turn Complete - Communists
              Communists collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Communists regular : 0.33
      Russia regular : -0.17
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: LennardF versus Dawgoneit (Allies +18)

      TripleA Turn Summary: French round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to Queensland
              1 armour moved from New South Wales to Queensland
              1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 armour and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
              2 infantry moved from Tobruk to Alexandria
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      dawgoneit
    • RE: LennardF versus Dawgoneit (Allies +18)

      TripleA Turn Summary: ANZAC round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to Queensland
              1 armour moved from New South Wales to Queensland
              1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 armour and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      dawgoneit
    • RE: dawg (allies) v. entek (axis) TRS

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 1
      
          Combat Move - Chinese
              1 Infantry moved from Kwangtung to Hongkong
              1 Infantry moved from Hankou to Kwangtung
              1 Infantry moved from Kichedung to Hankou
              1 Infantry moved from Chunking to Kwangsi
                    Chinese take Kwangsi from Yamamoto
              1 Infantry moved from Chunking to N.French I.
              1 Artillery and 1 Infantry moved from Sian to Hanan
              1 Infantry moved from N.Chunking to Chunking
              1 Tank moved from W.Chunking to N.French I.
              1 Infantry moved from Yecheng to Agra
              1 Artillery moved from Cheng to Agra
              1 Infantry moved from Quyan to W.Mongolia
              1 Infantry moved from Haixi to W.Mongolia
              2 Tanks moved from Urumal to W.Mongolia
              1 EarlyFighter moved from Urumal to Gobi
              1 Infantry moved from Tsingnan to Gobi
              2 Tanks moved from Xining to Gobi
              1 Tank moved from Tsingnan to Gobi
              1 EarlyFighter moved from Xining to Gobi
              1 Infantry moved from Nancheng to Sikang
              1 Infantry moved from Sikang to Szechwan
              1 Infantry moved from Ming Jong to Nancheng
              2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
              1 Artillery and 1 Infantry moved from Urumal to Quyan
      
          Purchase Units - Chinese
              Chinese buy 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Gobi
                  Chinese attack with 2 EarlyFighters, 1 Infantry and 3 Tanks
                  Neutral defend with 1 Bunker
                      Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Gobi, round 2 : 1/6 hits, 2.33 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Gobi
                      Chinese roll dice for 2 EarlyFighters and 3 Tanks in Gobi, round 3 : 2/5 hits, 2.17 expected hits
                      Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in Gobi
                  Chinese loses 0 PUs for violating Gobis neutrality.
                  Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -1
                  Casualties for Chinese: 1 Infantry and 1 Tank
                  Casualties for Neutral: 1 Bunker
              Battle in Agra
                  Chinese attack with 1 Artillery and 1 Infantry
                  Neutral defend with 1 Infantry
                      Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 4 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Agra, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 5 : 0/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Agra, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 6 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Agra, round 6 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra
                  Chinese loses 0 PUs for violating Agras neutrality.
                  Chinese win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Neutral: 1 Infantry
              Battle in Hanan
                  Chinese attack with 1 Artillery and 1 Infantry
                  Yamamoto defend with 1 Artillery
                      Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 3 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Artillery in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in Hanan
                  Chinese win, taking Hanan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery
              Battle in W.Mongolia
                  Chinese attack with 2 Infantrys and 2 Tanks
                  Neutral defend with 1 Bunker
                      Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in W.Mongolia
                      Chinese roll dice for 1 Infantry and 2 Tanks in W.Mongolia, round 3 : 1/3 hits, 1.17 expected hits
                      Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                  Chinese loses 0 PUs for violating W.Mongolias neutrality.
                  Chinese win, taking W.Mongolia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 2 Infantrys
                  Casualties for Neutral: 1 Bunker
      
          Non Combat Move - Chinese
              2 EarlyFighters moved from Gobi to Tsingnan
      
          Place Units - Chinese
              1 Elite and 1 Infantry placed in Xining
      
          Turn Complete - Chinese
              Chinese collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.67
      Chinese regular : -4.67
      Neutral regular : 1.33
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit
    • RE: dawgoneit (Axis) v entek Allies 1914. game #3

      TripleA Turn Summary: Turkey round 19

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

      Game History

      Round: 19
      
          Research Technology - Turkey
              Turkey spend 5 on tech rolls
                  Turkey rolls : 0/1 hits, 0.00 expected hits
      
          Combat Move - Turkey
              1 field_gun moved from Khurasan to Sistan
              1 field_gun and 1 infantry moved from Baghdad to Fars
              1 infantry moved from Arabia to Al-Dammam
                    Turkey take Al-Dammam from Arabia
              1 field_gun moved from Arabia to Trucial Coast
                    Turkey take Trucial Coast from Arabia
              1 field_gun moved from Arabia to Oman
                    Turkey take Oman from Arabia
              1 infantry moved from Arabia to Yemen
                    Turkey take Yemen from Arabia
              1 infantry moved from Mesopotamia to Arabia
              1 infantry moved from Baghdad to Fars
              1 heavy_gun and 2 infantry moved from Syria to Mesopotamia
              1 infantry moved from Syria to Lebanon
              1 infantry moved from Syria to Damascus
              1 infantry moved from Georgia to Azerbaijan
                    Turkey take Azerbaijan from Russia
              7 tanks moved from Tehran to Georgia
              2 field_guns and 1 infantry moved from Tehran to Khurasan
              2 infantry moved from Anatolia to Armenia
              2 infantry moved from Smyrna to Syria
              2 infantry moved from Smyrna to Armenia
              3 infantry moved from Constantinople to Dardanelles
              1 infantry moved from Dardanelles to Bulgaria
              1 infantry moved from Dardanelles to Bulgaria
              1 infantry moved from Constantinople to Dardanelles
              3 infantry moved from Smyrna to Armenia
              4 infantry moved from Constantinople to Smyrna
      
          Purchase Units - Turkey
              Turkey buy 8 infantry, 1 late_fighter, 2 tanks and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat - Turkey
              Battle in Fars
                  Turkey attack with 1 field_gun and 2 infantry
                  Arabia defend with 1 Bedouin
                      Turkey roll dice for 1 field_gun and 2 infantry in Fars, round 2 : 1/3 hits, 1.00 expected hits
                      Arabia roll dice for 1 Bedouin in Fars, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Fars
                  Turkey win, taking Fars from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is -1
                  Casualties for Turkey: 1 infantry
                  Casualties for Arabia: 1 Bedouin
      
          Non Combat Move - Turkey
              2 destroyers moved from Sea Zone 67 Black Sea to Sea Zone 69 Sea of Crete
              2 late_fighters moved from Damascus to Smyrna
      
          Place Units - Turkey
              1 trench placed in Smyrna
              1 trench placed in Dardanelles
              Turkey undo move 2.
              1 trench placed in Mesopotamia
              1 trench placed in Damascus
              1 trench placed in Sistan
              4 infantry and 1 late_fighter placed in Damascus
              4 infantry placed in Constantinople
              2 tanks placed in Baghdad
              Turkey undo move 5.
              2 infantry and 1 late_fighter placed in Damascus
              2 infantry placed in Baghdad
              Turkey undo move 8.
              1 infantry placed in Constantinople
              1 infantry placed in Baghdad
      
          Turn Complete - Turkey
              Turkey collect 62 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Turkey rolls : 0.00
      Arabia regular : 0.67
      Turkey regular : 0.00
      

      Savegame

      posted in Play Boardgames
      D
      dawgoneit