I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 players
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: League General Discussion Thread
@Martin I’m not as old as any of those guys ( Yet) Lol.
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RE: League General Discussion Thread
If those were all losses medals well, then I would have way more medals then they all have together Lol
Latest posts made by dawgoneit
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RE: Total World War 3.0 7 players
TripleA Turn Summary: Australia round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 16 PUs Some Units in Algeria change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 31 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishTank moved from Cameroon to French Central Africa 2 britishInfantrys moved from Gold Coast to French Central Africa 1 britishMech.Infantry moved from Gold Coast to French Central Africa 1 britishTank moved from Southwestern Australia to 163 Sea Zone 1 britishArtillery moved from Southwestern Australia to 163 Sea Zone 1 britishMarine moved from Southwestern Australia to 163 Sea Zone 1 britishInfantry moved from Southwestern Australia to 163 Sea Zone 1 britishInfantry moved from Southwestern Australia to 163 Sea Zone 1 britishArtillery, 2 britishInfantrys, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 163 Sea Zone to 88 Sea Zone 1 britishCarrier, 1 britishCruiser, 3 britishDestroyers, 1 britishNavalFighter and 2 britishSubmarines moved from 163 Sea Zone to 88 Sea Zone 1 britishMarine moved from 88 Sea Zone to Sumatra 1 britishNavalFighter moved from 88 Sea Zone to Sumatra 1 britishCombatEngineer moved from Southern Australia to Southwestern Australia 2 britishFighters moved from Cairo to Trans Jordan 1 britishTank moved from Cairo to Trans Jordan 1 britishMarine moved from Cairo to 72 Sea Zone 1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone 1 britishMarine moved from 53 Sea Zone to Trans Jordan 1 britishSubmarine moved from 72 Sea Zone to 53 Sea Zone 1 britishInfantry moved from Western Bengal to Bengal Britain take Bengal from Japan 1 britishInfantry moved from Algeria to Tunisia Combat - Britain Germany scrambles 2 units out of Crete to defend against the attack in 53 Sea Zone Battle in Tunisia Britain attack with 1 britishInfantry VichyFrance defend with 1 Rail; Germany defend with 1 Flagpole, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun Britain roll dice for 1 britishInfantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 germanAntiAirGun in Tunisia, round 2 : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishInfantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 germanAntiAirGun in Tunisia, round 3 : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishInfantry in Tunisia, round 4 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 germanAntiAirGun in Tunisia, round 4 : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishInfantry in Tunisia, round 5 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 germanAntiAirGun in Tunisia, round 5 : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishInfantry in Tunisia, round 6 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 germanAntiAirGun in Tunisia, round 6 : 1/1 hits, 0.08 expected hits 1 britishInfantry owned by the Britain lost in Tunisia Germany win with 1 germanAntiAirGun remaining. Battle score for attacker is -3 Casualties for Britain: 1 britishInfantry Battle in 53 Sea Zone Britain attack with 1 britishSubmarine and 1 britishTransport Italy defend with 1 italianNavalFighter and 1 italianTacticalBomber; Germany defend with 1 germanTransport Britain roll dice for 1 britishSubmarine in 53 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 germanTransport owned by the Germany lost in 53 Sea Zone Britain roll dice for 1 britishTransport in 53 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Germany roll dice for 1 italianNavalFighter and 1 italianTacticalBomber in 53 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits 1 britishMarine owned by the Britain and 1 britishTransport owned by the Britain lost in 53 Sea Zone 1 britishSubmarine owned by the Britain retreated to 72 Sea Zone Germany win with 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is -4 Casualties for Germany: 1 germanTransport Casualties for Britain: 1 britishMarine and 1 britishTransport Battle in French Central Africa Britain attack with 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank VichyFrance defend with 1 Flagpole; Germany defend with 1 germanCombatEngineer and 2 germanInfantrys Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanCombatEngineer and 2 germanInfantrys in French Central Africa, round 2 : 0/1 hits, 0.75 expected hits 1 germanInfantry owned by the Germany lost in French Central Africa Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 3 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanCombatEngineer and 1 germanInfantry in French Central Africa, round 3 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain lost in French Central Africa 1 germanInfantry owned by the Germany lost in French Central Africa Britain roll dice for 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 4 : 1/1 hits, 0.92 expected hits VichyFrance roll dice for 1 germanCombatEngineer in French Central Africa, round 4 : 0/1 hits, 0.25 expected hits 1 germanCombatEngineer owned by the Germany lost in French Central Africa Britain win, taking French Central Africa from VichyFrance with 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys Casualties for Britain: 1 britishInfantry Battle in Trans Jordan Britain attack with 2 britishFighters and 1 britishTank Germany defend with 1 Flagpole, 1 germanInfantry and 1 germanParatrooper Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 2 : 1/1 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry and 1 germanParatrooper in Trans Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 germanInfantry owned by the Germany lost in Trans Jordan Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 3 : 1/1 hits, 1.17 expected hits Germany roll dice for 1 germanParatrooper in Trans Jordan, round 3 : 0/1 hits, 0.25 expected hits 1 germanParatrooper owned by the Germany lost in Trans Jordan Britain win, taking Trans Jordan from Germany with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanInfantry and 1 germanParatrooper Battle in Sumatra Britain attack with 1 britishMarine and 1 britishNavalFighter Japan defend with 1 Flagpole and 1 japaneseMarine Britain roll dice for 1 britishCruiser in Sumatra, round 2 : 1/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseMarine in Sumatra, round 2 : 1/1 hits, 0.58 expected hits 1 britishNavalFighter owned by the Britain lost in Sumatra 1 japaneseMarine owned by the Japan lost in Sumatra Britain win, taking Sumatra from Japan with 1 britishMarine remaining. Battle score for attacker is -7 Casualties for Britain: 1 britishNavalFighter Casualties for Japan: 1 japaneseMarine Moving scrambled unit from 53 Sea Zone back to originating territory: Crete Moving scrambled unit from 53 Sea Zone back to originating territory: Crete Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran 1 britishTank moved from 88 Sea Zone to Sumatra 1 britishInfantry moved from 88 Sea Zone to Sumatra 1 britishInfantry moved from 88 Sea Zone to Sumatra 1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone 1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone 1 britishStrategicBomber moved from Southwestern Australia to Western Bengal 1 Material, 1 Train and 1 britishParatrooper moved from New South Wales to Southwestern Australia 1 Truck moved from New South Wales to Southern Australia 1 Material and 1 Truck moved from Southern Australia to Southwestern Australia 1 britishParatrooper moved from New South Wales to Southern Australia 1 Train moved from Southwestern Australia to New South Wales 1 Train moved from Calcutta to Bombay 1 Train and 1 britishCombatEngineer moved from Bombay to New Dehli 1 Train and 1 britishInfantry moved from New Dehli to Western Bengal 1 Material moved from Central Britain to 7 Sea Zone 1 britishCombatEngineer moved from Scotland to 7 Sea Zone 1 britishCarrier moved from 13 Sea Zone to 14 Sea Zone 2 britishNavalFighters moved from 13 Sea Zone to 14 Sea Zone 1 britishDestroyer moved from 13 Sea Zone to 14 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 13 Sea Zone to 14 Sea Zone 1 britishAlpineInfantry, 1 britishArtillery, 1 britishMarine and 1 britishTank moved from 14 Sea Zone to Archangel 1 britishAntiTankGun moved from 14 Sea Zone to Archangel 1 Material, 1 Train and 1 britishMarine moved from London to Scotland 1 britishCarrier moved from 7 Sea Zone to 9 Sea Zone 1 britishFighter moved from Central Britain to Azores 2 britishFighters moved from London to Central Britain 1 britishAirTransport moved from London to Central Britain 1 britishCombatEngineer moved from Exiled Allies to Central Britain 2 britishCombatEngineers moved from Exiled Allies to Central Britain 11 britishInfantrys moved from London to Central Britain 1 britishMarine moved from London to Central Britain 1 britishArtillery and 1 britishMarine moved from Quebec to 19 Sea Zone 1 britishArtillery, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 britishArtillery and 1 britishMarine moved from 39 Sea Zone to Azores 1 Material and 1 Truck moved from Azores to 39 Sea Zone 1 Material, 1 Truck and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone 1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 7 Sea Zone to 33 Sea Zone 2 britishTransports moved from 39 Sea Zone to 19 Sea Zone 1 Train and 2 britishArtillerys moved from Ontario to Alberta 1 Train moved from Alberta to Quebec 1 Material and 1 Truck moved from Cameroon to Gold Coast 1 Material and 1 Truck moved from 61 Sea Zone to Morrocco 1 britishInfantry moved from Eastern South Africa to 79 Sea Zone 2 britishInfantrys moved from Tanganyika to 76 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Sinai 2 britishFighters moved from Trans Jordan to Cairo 1 britishTransport moved from 61 Sea Zone to 33 Sea Zone 1 britishTransport moved from 61 Sea Zone to 39 Sea Zone 2 britishTransports moved from 61 Sea Zone to 33 Sea Zone 1 britishNavalFighter moved from 7 Sea Zone to 9 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 9 Sea Zone 1 britishCruiser moved from 7 Sea Zone to 9 Sea Zone 1 britishCarrier, 1 britishDestroyer and 1 britishSubmarine moved from 7 Sea Zone to 33 Sea Zone 3 britishInfantrys moved from Morrocco to Algeria 1 britishMarine moved from Morrocco to Algeria 2 Trucks moved from Cape Town to Eastern South Africa 2 Materials and 2 Trucks moved from Eastern South Africa to Rhodesia 1 britishCombatEngineer moved from Rhodesia to Belgian Congo 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishInfantry and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone 1 britishInfantry moved from 73 Sea Zone to Aden 1 Material and 1 Truck moved from Cairo to Northern Saudi Arabia 1 britishCombatEngineer moved from Cairo to 72 Sea Zone 1 britishCombatEngineer moved from 72 Sea Zone to Northern Saudi Arabia Purchase Units - Britain Britain buy 1 Material, 1 Truck, 1 britishBattleship, 1 britishCombatEngineer, 1 britishDestroyer and 2 britishTransports; Remaining resources: 0 PUs; 9 techTokens; Place Units - Britain 1 britishCombatEngineer placed in Scotland Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship, 1 britishDestroyer and 1 britishTransport placed in 7 Sea Zone 1 britishTransport placed in 7 Sea Zone 1 Material and 1 Truck placed in London Turn Complete - Britain Trigger LLbTA: has removed 1 britishTank owned by Britain in Archangel Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel Trigger LLbTA: Russia has 1 russianTank placed in Archangel Britain collect 39 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs Units generate 3 techTokens; Britain end with 12 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers Some Units in Gold Coast change ownership: 2 Materials Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 Material, 1 Truck and 2 britishInfantrys; Remaining resources: 2 PUs; Place Units - Canada 2 britishInfantrys placed in British Columbia 1 Material and 1 Truck placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in Ontario change ownership: 1 Material and 1 Truck Some Units in British Columbia change ownership: 2 britishInfantrys Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 Material and 1 Truck; Remaining resources: 9 PUs; Place Units - ExiledAllies 1 Material and 1 Truck placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 26 PUs; end with 35 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 31 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 30 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 29 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 1 Material and 1 Truck Some Units in Gold Coast change ownership: 2 Materials Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material, 1 Truck and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt 1 Material, 1 Truck and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 Truck; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 Truck placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 Material and 1 Truck Purchase Units - India India buy 2 Materials, 1 Truck and 1 britishFactory; Remaining resources: 0 PUs; Place Units - India 2 Materials and 1 Truck placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 Truck Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers Some Units in New Dehli change ownership: 1 britishCombatEngineer Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 Truck, 1 britishHull, 1 britishInfantry and 2 britishTransports; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 162 Sea Zone 2 britishTransports placed in 149 Sea Zone 1 Material and 1 britishInfantry placed in New South Wales Australia undo move 3. 1 Material and 1 Truck placed in New South Wales 1 britishInfantry placed in New Zealand Australia undo move 2. 2 britishTransports placed in 162 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 2 britishTransports Some Units in New South Wales change ownership: 1 Material and 1 Truck Some Units in New Zealand change ownership: 1 britishInfantry Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers
Combat Hit Differential Summary :
Germany regular : 0.08 Japan regular : 0.42 VichyFrance regular : -0.50 Britain rolls : 0.00 Britain regular : 0.25
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RE: Caesar1 Allies + 21 -VS- dawgoneit Axis. OOB
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber and 1 tactical_bomber moved from Eastern Poland to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 bomber and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 4 infantry moved from Northern Italy to France 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Western Germany Combat - Germans Battle in Smolensk Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Eastern Poland to Bessarabia 1 bomber and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber and 1 tactical_bomber moved from Smolensk to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 10 infantry placed in Germany 2 fighters and 1 infantry placed in Novgorod 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,5,3,4,1,4,5,5,6,6,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.00
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RE: Avner + 25 Allies - vs - dawgoneit Axis BM tourney
@Avner i think this one is over. G.G.
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RE: Post League Game Results Here
Avner + 25 Allies - vs - dawgoneit Axis BM tourney
Avner + 25 Allies Wins
https://www.axisandallies.org/forums/topic/40488/avner-25-allies-vs-dawgoneit-axis-bm-tourney/113?_=1710760484982 -
RE: PtV 23 dawgoneit (X+10) vs AetV
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Szechwan 2 infantry moved from French Indo China to Shan State 2 fighters moved from 36 Sea Zone to Shan State Combat - Japanese Battle in Shan State Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan 2 fighters moved from Shan State to Yunnan 1 artillery and 8 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to Yunnan 1 aaGun, 2 artilleries and 5 infantry moved from Northern Manchuria to Amur 2 infantry moved from Korea to Amur 4 infantry moved from Southern Manchuria to 20 Sea Zone 4 infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 5 infantry moved from 5 Sea Zone to Amur 1 carrier and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Manchuria to 5 Sea Zone 1 destroyer moved from 46 Sea Zone to 43 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Dutch New Guinea to 46 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 5 cruisers, 2 infantry, 1 marine, 3 submarines and 3 transports moved from 46 Sea Zone to 37 Sea Zone 4 transports moved from 37 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 37 Sea Zone to French Indo China 5 tactical_bombers moved from Dutch New Guinea to 37 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone Russians take Olgiy from Mongolians Russians take Dzavhan from Mongolians Russians take Tsagaan Olom from Mongolians Russians take Central Mongolia from Mongolians Russians take Buyant-Uhaa from Mongolians Russians take Ulaanbaatar from Mongolians Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shansi: 1 infantry EDIT: Adding units owned by Japanese to Inner Mongolia: 1 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 artilleries placed in Japan 2 destroyers and 2 transports placed in 6 Sea Zone Japanese undo move 4. 2 destroyers and 2 transports placed in 7 Sea Zone Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 UK_Pacific regular : -0.67
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Dutch New Guinea to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Anglo-Egyptian Sudan to Egypt Combat - ANZAC Non Combat Move - ANZAC 3 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Dutch New Guinea to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Anglo-Egyptian Sudan to Egypt Combat - ANZAC Non Combat Move - ANZAC 3 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: Post League Game Results Here
avandoo Allies -VS- dawgoneit Axis +12 PTV
avandoo Allies wins
https://www.axisandallies.org/forums/topic/40523/avandoo-allies-vs-dawgoneit-axis-12-ptv/84?_=1710757609925