• RE: oysteilo (Axis) vs. 666 (Allies +2) BM3

    @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    good game. I think it is time to call it now! well done!

    thanks, the last two games we played were great and both were close…Let me know if you want to play one in 2020.

    posted in League
  • RE: JDOW (allies) v 666 game 3

    @JDOW said in JDOW (allies) v 666 game 3:

    Solid Russian defense!

    smh

    posted in League
  • RE: Napoleon Whack vs good dawg

    TripleA Turn Summary: AustrianEmpire round 6

    TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

    Game History

    Round: 6
    
        Combat Move - AustrianEmpire
            1 Fusiliers and 1 Howitzer moved from Brandenburg to Mecklenburg
            1 Artillery, 1 Dragoons, 1 Howitzer and 3 Hussarss moved from Brandenburg to Mecklenburg
            1 Fusiliers and 1 Howitzer moved from Saxony to Magdeburg
            2 Chasseurss moved from Bohemia to Saxony
            1 Fusiliers moved from Slovenia to Croatia
            1 Fusiliers moved from Slovenia to Venetia
            1 Cuirassiers moved from Austria to Krakow
            1 Fusiliers moved from Zala to Moravia
            1 Howitzer moved from Zala to Hungary
            3 Fusilierss moved from Austria to Slovenia
    
        Purchase Units - AustrianEmpire
            AustrianEmpire buy 3 Chasseurss and 3 Fusilierss; Remaining resources: 0 PUs; 
    
        Combat - AustrianEmpire
            Battle in Mecklenburg
                AustrianEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers, 2 Howitzers and 3 Hussarss
                Sweden defend with 5 Chasseurss and 1 Dragoons
                    AustrianEmpire roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers, 2 Howitzers and 3 Hussarss in Mecklenburg, round 2 : 1/8 hits, 2.00 expected hits
                    Sweden roll dice for 5 Chasseurss and 1 Dragoons in Mecklenburg, round 2 : 1/6 hits, 2.83 expected hits
                    1 Dragoons owned by the Sweden and 1 Howitzer owned by the AustrianEmpire lost in Mecklenburg
                    AustrianEmpire roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers, 1 Howitzer and 3 Hussarss in Mecklenburg, round 3 : 2/7 hits, 1.83 expected hits
                    Sweden roll dice for 5 Chasseurss in Mecklenburg, round 3 : 4/5 hits, 2.50 expected hits
                    2 Chasseurss owned by the Sweden, 1 Howitzer owned by the AustrianEmpire and 3 Hussarss owned by the AustrianEmpire lost in Mecklenburg
                    AustrianEmpire roll dice for 1 Artillery, 1 Dragoons and 1 Fusiliers in Mecklenburg, round 4 : 1/3 hits, 1.00 expected hits
                    Sweden roll dice for 3 Chasseurss in Mecklenburg, round 4 : 2/3 hits, 1.50 expected hits
                    1 Artillery owned by the AustrianEmpire, 1 Chasseurs owned by the Sweden and 1 Fusiliers owned by the AustrianEmpire lost in Mecklenburg
                1 Dragoons retreated to Brandenburg
                Sweden win with 2 Chasseurss remaining. Battle score for attacker is -8
                Casualties for AustrianEmpire: 1 Artillery, 1 Fusiliers, 2 Howitzers and 3 Hussarss
                Casualties for Sweden: 3 Chasseurss and 1 Dragoons
    
        Non Combat Move - AustrianEmpire
    
        Place Units - AustrianEmpire
            1 Chasseurs and 1 Fusiliers placed in Slovenia
            2 Chasseurss and 2 Fusilierss placed in Austria
    
        Turn Complete - AustrianEmpire
            AustrianEmpire collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Sweden : 0.17
    AustrianEmpire : -0.83
    

    Savegame

    posted in Play Boardgames
  • RE: Napoleon Whack vs dawg

    TripleA Turn Summary: Sweden round 6

    TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

    Game History

    Round: 6
    
        Combat Move - Sweden
            1 Brigantine moved from SZ4 to SZ6
            1 Brigantine moved from SZ4 to SZ6
            2 Mariness moved from Ostra Gotaland to SZ6
            1 Frigate moved from SZ4 to SZ6
            1 Marines moved from Svealand to SZ6
            1 Battleship moved from SZ4 to SZ6
            1 Marines moved from Svealand to SZ6
            1 Marines moved from Finland to SZ4
            1 Battleship, 2 Brigantines, 1 Frigate and 4 Mariness moved from SZ6 to SZ4
            3 Barques moved from SZ4 to SZ6
            1 Fusiliers, 1 Grenadiers and 1 Howitzer moved from Svealand to SZ6
            3 Barques, 1 Fusiliers, 1 Grenadiers and 1 Howitzer moved from SZ6 to SZ4
            1 Fusiliers, 1 Grenadiers, 1 Howitzer and 5 Mariness moved from SZ4 to Esthonia
            1 Fusiliers moved from Finland to Karelia
                  Sweden take Karelia from Russia
            2 Chasseurss moved from Jutland to Holstein
    
        Purchase Units - Sweden
            Sweden buy 3 Fusilierss and 2 Mariness; Remaining resources: 0 PUs; 
    
        Combat - Sweden
            Battle in Esthonia
                Sweden attack with 1 Fusiliers, 1 Grenadiers, 1 Howitzer and 5 Mariness
                Russia defend with 1 Artillery, 1 Encampment, 2 Fortresss and 3 Mortella_Towers
                    Sweden roll dice for 1 Battleship and 1 Frigate in Esthonia, round 2 : 0/2 hits, 1.17 expected hits
                    Sweden roll dice for 1 Fusiliers, 1 Grenadiers, 1 Howitzer and 5 Mariness in Esthonia, round 2 : 2/8 hits, 3.50 expected hits
                    Russia roll dice for 1 Artillery, 2 Fortresss and 3 Mortella_Towers in Esthonia, round 2 : 3/6 hits, 2.50 expected hits
                    1 Artillery owned by the Russia, 1 Grenadiers owned by the Sweden, 1 Mortella_Tower owned by the Russia, 1 Fusiliers owned by the Sweden and 1 Howitzer owned by the Sweden lost in Esthonia
                    Sweden roll dice for 5 Mariness in Esthonia, round 3 : 2/5 hits, 2.50 expected hits
                    Russia roll dice for 2 Fortresss and 2 Mortella_Towers in Esthonia, round 3 : 3/4 hits, 2.00 expected hits
                    2 Mortella_Towers owned by the Russia and 3 Mariness owned by the Sweden lost in Esthonia
                    Sweden roll dice for 2 Mariness in Esthonia, round 4 : 1/2 hits, 1.00 expected hits
                    Russia roll dice for 2 Fortresss in Esthonia, round 4 : 1/2 hits, 1.33 expected hits
                    1 Fortress owned by the Russia and 1 Marines owned by the Sweden lost in Esthonia
                    Sweden roll dice for 1 Marines in Esthonia, round 5 : 0/1 hits, 0.50 expected hits
                    Russia roll dice for 1 Fortress in Esthonia, round 5 : 0/1 hits, 0.67 expected hits
                    Sweden roll dice for 1 Marines in Esthonia, round 6 : 0/1 hits, 0.50 expected hits
                    Russia roll dice for 1 Fortress in Esthonia, round 6 : 1/1 hits, 0.67 expected hits
                    1 Marines owned by the Sweden lost in Esthonia
                Russia win with 1 Fortress remaining. Battle score for attacker is -25
                Casualties for Sweden: 1 Fusiliers, 1 Grenadiers, 1 Howitzer and 5 Mariness
                Casualties for Russia: 1 Artillery, 1 Fortress and 3 Mortella_Towers
    
        Non Combat Move - Sweden
    
        Place Units - Sweden
            2 Mariness placed in Svealand
            2 Fusilierss placed in Ostra Gotaland
            1 Fusiliers placed in Svealand
            Sweden undo move 2.
            2 Fusilierss placed in Jutland
    
        Turn Complete - Sweden
            Sweden collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Sweden : -4.17
    Russia : 0.83
    

    Savegame

    posted in Play Boardgames
  • RE: Whack LOTR vs dawg

    TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Combat Move - Gondor
            1 towerGuard moved from Lossarnach to W. Osg.
            1 caravel moved from Anduin Mouth to Gilrain
            1 undead moved from Belfalas to Gilrain
            1 caravel and 1 undead moved from Gilrain to Anduin Mouth
            1 undead moved from Anduin Mouth to Lossarnach
            7 galleons moved from Gilrain to N. E. Central Sea Zone
            1 galleon moved from Anduin Mouth to Gilrain
            2 undeads moved from Belfalas to Gilrain
            1 galleon and 2 undeads moved from Gilrain to Anduin Mouth
            1 caravel moved from Anduin Mouth to Gilrain
            1 undead moved from Belfalas to Gilrain
            1 caravel and 1 undead moved from Gilrain to Anduin Mouth
            3 undeads moved from Anduin Mouth to W. Osg.
            1 undead moved from Belfalas to Anfalas
            1 heavyCavalry moved from Adorn to Druwaith Laur
            2 spearInfantrys moved from Adorn to Angren Bank
            2 spearInfantrys and 1 towerGuard moved from Enedwaith to Druwaith Laur
    
        Combat - Gondor
            Battle in N. E. Central Sea Zone
                Gondor attack with 7 galleons
                Haradrim defend with 1 caravel
                    Gondor roll dice for 7 galleons in N. E. Central Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Haradrim roll dice for 1 caravel in N. E. Central Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 caravel owned by the Haradrim lost in N. E. Central Sea Zone
                Gondor win with 7 galleons remaining. Battle score for attacker is 5
                Casualties for Haradrim: 1 caravel
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Haradrim : -0.17
    Gondor : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Whack Good vs dawg Evil

    TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 corsairss and 4 oliphants moved from S. Ithilien to N. Ithilien
            1 corsairs and 1 trebuche moved from Debatable Land to S. Ithilien
            1 corsairs and 3 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 1 spearInfantry moved from City of Corsairs to Umbar
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
    
        Combat - Haradrim
            Battle in N. Ithilien
                Haradrim attack with 4 corsairss and 4 oliphants
                Gondor defend with 8 heavyCavalrys and 2 trebuches
                    Haradrim roll dice for 4 corsairss and 4 oliphants in N. Ithilien, round 2 : 5/8 hits, 4.00 expected hits
                    Gondor roll dice for 8 heavyCavalrys and 2 trebuches in N. Ithilien, round 2 : 1/10 hits, 3.00 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    2 trebuches owned by the Gondor and 3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                    Haradrim roll dice for 4 corsairss and 4 oliphants in N. Ithilien, round 3 : 3/8 hits, 4.00 expected hits
                    Gondor roll dice for 5 heavyCavalrys in N. Ithilien, round 3 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 oliphants owned by the Haradrim
                    3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                4 corsairss and 4 oliphants retreated to S. Ithilien
                Gondor win with 2 heavyCavalrys remaining. Battle score for attacker is 38
                Casualties for Gondor: 6 heavyCavalrys and 2 trebuches
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Andrast
            Turning on Edit Mode
            EDIT: Removing units owned by Haradrim from Lefnui: 2 caravels and 5 galleons
            EDIT: Adding units owned by Haradrim to S. E. Central Sea Zone: 2 caravels and 5 galleons
            EDIT: Turning off Edit Mode
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 24 PUs; end with 24 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : -1.67
    

    Savegame

    posted in Play Boardgames
  • RE: trulpen (X) vs dawgoneit (A+15) BM3

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            6 infantry moved from Buryatia to Sakha
            2 infantry moved from Amur to Sakha
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Owlgod Allies -VS- dawgoneit Axis

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 20 Sea Zone
            1 mech_infantry moved from Buryatia to Yenisey
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            2 armour moved from Suiyuyan to Tsinghai
            1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            9 infantry moved from Kwangtung to Kwangsi
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                Russians defend with 4 armour and 1 mech_infantry
                    Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win with 2 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 3 submarines
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 3 submarines
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 7 destroyers and 10 submarines
                Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines
                    Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits
                    8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits
                    2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits
                    4 destroyers owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70
                Casualties for Japanese: 7 destroyers and 10 submarines
                Casualties for ANZAC: 2 destroyers and 5 submarines
                2 fighters owned by the ANZAC forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            3 fighters moved from 20 Sea Zone to Manchuria
            3 fighters moved from Korea to Japan
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            2 infantry placed in India
            3 destroyers and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Americans : 0.67
    Chinese : 1.67
    Japanese : 2.50
    

    Savegame

    posted in League
  • RE: 2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to France
            1 tactical_bomber moved from Poland to France
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 0/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 2/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 5/17 hits, 5.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 : 8/13 hits, 4.83 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 3/14 hits, 4.00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 3 : 5/14 hits, 4.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -3.50
    AA fire in France : : 1.67
    French : 0.33
    Neutral_Allies : -2.33
    

    Savegame

    posted in Play Boardgames
  • RE: oysteilo (Axis) vs. 666 (Allies +2) BM3

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 6 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Shensi to Kansu
            3 fighters moved from Shensi to Chahar
            1 bomber moved from Shensi to Kansu
            1 bomber moved from Shensi to Chahar
            1 fighter moved from 26 Sea Zone to Midway
            1 bomber moved from Hawaiian Islands to Midway
    
        Combat - Americans
            Battle in Norway
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Midway
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Midway, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 1 bomber and 1 fighter in Midway, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Soviet Far East
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 fighters in Kansu, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Kansu
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Chahar
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 fighters in Chahar, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Chahar to Buyant-Uhaa
            1 bomber and 2 fighters moved from Kansu to Buyant-Uhaa
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 9 infantry moved from 123 Sea Zone to Iceland
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 carrier moved from 26 Sea Zone to 22 Sea Zone
            3 fighters moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from Midway to Hawaiian Islands
            1 fighter moved from Midway to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 marine moved from Northern Territory to 55 Sea Zone
            1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 15 fighters, 1 marine and 9 submarines moved from 55 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 fighter moved from 42 Sea Zone to 22 Sea Zone
            1 fighter moved from 22 Sea Zone to Marianas
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            3 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 armour moved from Eastern Persia to Northwest Persia
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 bombers moved from India to Buyant-Uhaa
            3 fighters moved from Persia to India
    
        Place Units - Americans
            3 artilleries and 5 infantry placed in Eastern United States
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            10 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 11 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 11 infantry in Anhwe, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 10 infantry in Anhwe, round 3 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hunan
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 infantry moved from India to Burma
            10 fighters moved from India to Burma
            1 battleship moved from 55 Sea Zone to 22 Sea Zone
                  UK_Pacific take 22 Sea Zone from Japanese
    
        Combat - British
            Battle in Burma
                British attack with 10 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 4/12 hits, 5.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Persia to Northwest Persia
            2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Persia
            5 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            10 fighters moved from Burma to India
            1 destroyer moved from 74 Sea Zone to 72 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Gibraltar to Norway
            1 fighter moved from United Kingdom to Norway
            1 marine moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            8 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 8 infantry, 1 marine and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 8 infantry and 1 marine moved from 112 Sea Zone to Norway
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 aaGuns, 1 fighter and 7 infantry placed in United Kingdom
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,3,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -0.33
    British : -0.83
    Americans : 0.50
    Chinese : -1.50
    Japanese : -1.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Kiangsi : 1 infantry
    Marianas : 1 artillery, 1 fighter, 1 infantry and 1 marine
    Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hunan : 1 infantry
    Kansu : 1 infantry
    Szechwan : 1 infantry
    Chahar : 1 infantry
    Anhwe : 13 infantry
    Burma : 1 infantry
    India : 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 13 fighters, 1 harbour, 29 infantry and 10 mech_infantrys
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 6 fighters and 1 harbour
    Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
    Soviet Far East : 2 artilleries and 2 infantry
    26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
    22 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 16 fighters, 12 submarines and 1 transport
    3 Sea Zone : 2 transports
    Buyant-Uhaa : 4 bombers and 5 fighters
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Iceland : 1 airfield, 1 artillery and 9 infantry
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
    Morocco : 1 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Norway : 1 flag, 2 aaGuns, 4 artilleries, 3 fighters, 14 infantry and 1 marine
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Russia : 6 fighters
    112 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 8 fighters and 10 transports
    125 Sea Zone : 1 flag
    123 Sea Zone : 5 transports
    106 Sea Zone : 1 flag
    89 Sea Zone : 1 transport
    Crete : 1 flag
    97 Sea Zone : 1 flag, 6 submarines
    Iraq : 1 flag, 1 harbour
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    72 Sea Zone : 1 destroyer
    Brazil : 1 flag
    Northwest Persia : 1 flag, 3 armour, 2 artilleries, 5 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
    Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
    98 Sea Zone : 1 destroyer
    107 Sea Zone : 3 transports
    

    Production/PUs Summary :

    Germans : 57 / 82
    Russians : 6 / 9
    Japanese : 60 / 73
    Americans : 55 / 80
    Chinese : 10 / 10
    British : 36 / 45
    UK_Pacific : 6 / 8
    Italians : 19 / 8
    ANZAC : 10 / 21
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League