mikawagunichi
@mikawagunichi
Best posts made by mikawagunichi
-
RE: League General Discussion Threadposted in League
I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.
-
RE: Axis & Allies .org 2024 Support Driveposted in Website/Forum Discussion
@djensen In for gold for my first year. Hopefully we can get those numbers back up.
-
RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.
I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.
-
RE: Video interviews of league players by Crockett36posted in League
@crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)
-
RE: League General Discussion Threadposted in League
@axis-dominion I believe the change to the dice server was made mostly as a money saving measure. Having something more similar to the old one definitely seems like a worthy use of our donations though, the current on is essentially useless IMO, there is no way to verify anything with the lack of info given.
-
RE: Spending supply to defendposted in Axis & Allies North Africa
@Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).
In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.
-
RE: WW2 Path to Victory - Strategiesposted in Other Axis & Allies Variants
I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.
I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:
3 fig, 3 tac, 1 SS, 1 DD to Pearl
CA + marine to SZ 33/Gilbert Islands
TT from SZ 7 to SZ 32/Wake Island
2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territoriesNC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)
1 DD to SZ 27 to block
1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.
Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.
The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.
-
RE: Post League Game Results Hereposted in League
L24 PTV 666 over mikawagunichi (X+11)
Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.
Latest posts made by mikawagunichi
-
RE: PTV Stu - Mikawagunichi test(s)posted in Play Boardgames
TripleA Manual Gamesave Post: UK_Pacific round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 28 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 28 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 52 Sea Zone 1 cruiser moved from 104 Sea Zone to 29 Sea Zone 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 50 Sea Zone Place Units - Americans 3 carriers placed in 11 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 4 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Hopei to Tsinghai 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 cruiser moved from 93 Sea Zone to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 98 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 bomber moved from 109 Sea Zone to Iceland 1 carrier and 1 cruiser moved from 100 Sea Zone to 82 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 3 aaGuns and 6 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Eastern India to Baluchistan 1 fighter moved from Burma to Eastern India 1 cruiser and 1 destroyer moved from 40 Sea Zone to 82 Sea Zone 1 battleship moved from 132 Sea Zone to 40 Sea Zone 3 infantry moved from Malaya to Shan State 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to Gibraltar 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 4 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 4 infantry and 1 marine Turning on Edit Mode EDIT: Adding units owned by British to 113 Sea Zone: 1 destroyer EDIT: Changing PUs for British from 44 to 36 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33 British regular : 2.17 -
RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 airfield, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 2 aaGuns, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from India to West India 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to West India 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
-
RE: TGC (Allies) vs. Mikawa (Axis) AFRICAposted in Play Boardgames
@The_Good_Captain I got 1 hit you got zero, I will press. Defend again?
-
RE: L26 PTV MikawaGunichi (X+12) vs Booperposted in League
@Booper haha yeah almost forgot about that. I don’t have many games going if you want a rematch.
-
RE: TGC (Allies) vs. Mikawa (Axis) AFRICAposted in Play Boardgames
@The_Good_Captain Attacking Kasserine with 2 tanks and 2 bombers vs your 2 inf. Defend or retreat?

-
RE: L26 PTV MikawaGunichi (X+12) vs Booperposted in League
@Booper I think it’s time to throw in the towel here. Well played sir.
-
RE: Mikawa vs Daaras G42 Practiceposted in Play Boardgames
@Daaras Forgot to attack 25, just edited it and assumed you hit my sub back

