mikawagunichi
@mikawagunichi
Best posts made by mikawagunichi
-
RE: League General Discussion Thread
I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.
-
RE: WW2 Path to Victory - Feedback Thread
League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.
I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.
-
RE: Video interviews of league players by Crockett36
@crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)
-
RE: Axis & Allies .org 2024 Support Drive
@djensen In for gold for my first year. Hopefully we can get those numbers back up.
-
RE: Spending supply to defend
@Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).
In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.
-
RE: Post League Game Results Here
L24 PTV 666 over mikawagunichi (X+11)
Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.
-
RE: WW2 Path to Victory - Strategies
I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.
I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:
3 fig, 3 tac, 1 SS, 1 DD to Pearl
CA + marine to SZ 33/Gilbert Islands
TT from SZ 7 to SZ 32/Wake Island
2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territoriesNC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)
1 DD to SZ 27 to block
1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.
Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.
The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.
-
RE: Post League Game Results Here
L24 PTV
@Stucifer over MikawaGunichi
I respectfully request a search of the Hall of Records and to have my name added if I am the first Axis player to lose in a game whilst having sacked London, Moscow, and India ;)
Latest posts made by mikawagunichi
-
RE: L25 PTV Peirce (X+10) vs MikawaGunichi (Allies)
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Kursk 3 fighters moved from Russia to Kursk 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Tambov to Stalingrad 2 artilleries and 2 infantry moved from Samara to Stalingrad 1 armour and 2 mech_infantrys moved from Urals to Stalingrad 2 tactical_bombers moved from Russia to Stalingrad 1 tactical_bomber moved from Urals to Stalingrad 3 artilleries and 14 infantry moved from Northern Manchuria to Southern Manchuria Combat - Russians Battle in Kursk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Kursk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 3 armour, 3 artilleries, 18 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 armour Russians roll dice for 3 armour, 3 artilleries, 18 infantry, 4 mech_infantrys and 3 tactical_bombers in Stalingrad, round 2 : 5/31 hits, 9.17 expected hits Germans roll dice for 1 armour in Stalingrad, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 3 armour, 3 artilleries, 18 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Southern Manchuria Russians attack with 3 artilleries and 14 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Russians roll dice for 3 artilleries and 14 infantry in Southern Manchuria, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 5/12 hits, 4.50 expected hits 5 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Southern Manchuria 9 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Northern Manchuria Japanese win with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 5 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 5 artilleries and 39 infantry moved from Russia to Samara 1 infantry moved from Yaroslavl to Russia 1 infantry moved from Nenetsia to Gorky 3 tactical_bombers moved from Stalingrad to Urals 3 fighters moved from Kursk to Russia 1 infantry moved from Southern Caucasus to Northern Caucasus Place Units - Russians 2 armour placed in Urals 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.83 Russians regular : -6.67
-
RE: PTV J1 Test
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 6 fighters and 6 tactical_bombers moved from Southern Italy to 100 Sea Zone 6 bombers moved from Western Germany to 100 Sea Zone 1 destroyer and 1 submarine moved from 116 Sea Zone to 128 Sea Zone Combat - Germans British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 100 Sea Zone Germans attack with 6 bombers, 6 fighters and 6 tactical_bombers British defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 6 bombers, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 2 : 10/18 hits, 10.00 expected hits British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 5/12 hits, 5.83 expected hits 5 bombers owned by the Germans lost in 100 Sea Zone 1 tactical_bomber owned by the Russians, 1 destroyer owned by the British, 2 tactical_bombers owned by the British, 2 cruisers owned by the British and 2 carriers owned by the British lost in 100 Sea Zone Germans roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 3 : 10/13 hits, 7.50 expected hits British roll dice for 4 fighters and 1 transport in 100 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in 100 Sea Zone 2 fighters owned by the Russians, 1 transport owned by the British and 2 fighters owned by the British lost in 100 Sea Zone Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 6 bombers, 1 fighter and 2 tactical_bombers Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Casualties for Russians: 2 fighters and 1 tactical_bomber Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from 100 Sea Zone to Greece 3 artilleries and 8 infantry moved from Northern Belarus to Novgorod 2 aaGuns and 15 infantry moved from Leningrad to Novgorod 4 artilleries and 16 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 8 armour and 3 mech_infantrys moved from Northern Belarus to Eastern Poland 1 armour moved from Southern Belarus to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland 8 infantry moved from Poland to Baltic States 1 artillery and 2 infantry moved from Western Germany to France Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 2.50 British regular : 0.50
-
RE: L25 PTV Peirce (X+10) vs MikawaGunichi (Allies)
TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 38 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to South Australia 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 38 Sea Zone to 44 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Combat Move - French 1 destroyer moved from 40 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 fighter moved from Tobruk to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
-
RE: PTV J1 Test
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Novgorod Italians take Novgorod from Russians 1 bomber moved from Western Germany to 100 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines moved from 97 Sea Zone to 100 Sea Zone Combat - Italians British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines British defend with 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; French defend with 1 destroyer; Russians defend with 2 fighters and 1 tactical_bomber Italians roll dice for 5 submarines in 100 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 carriers, 2 cruisers, 8 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 10/19 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 fighter owned by the Italians, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 100 Sea Zone 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 submarine owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 100 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits British roll dice for 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 3 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 100 Sea Zone 4 destroyers owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 4 : 4/10 hits, 4.33 expected hits 1 battleship owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the British lost in 100 Sea Zone British win with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -45 Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines Casualties for British: 6 destroyers and 1 submarine Casualties for French: 1 destroyer Casualties for Russians: 2 fighters and 1 tactical_bomber Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Bessarabia 1 armour moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Greece 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Libya to Algeria 1 infantry moved from Libya to Tobruk 1 artillery and 2 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.67
-
RE: L25 PTV MikawaGunichi (X+13) vs 666 (Allies)
@666 Not sure if it will be worth it in the long run, we’ll see. Poor dice cost me 3 extra planes, IPC of the battle perfectly offset by raiding the treasury + 8 for getting Moscow for a round. So the net value now is down to Russia not being able to build for a round and downgrading the factory to a minor.
-
RE: L25 PTV Peirce (X+10) vs MikawaGunichi (Allies)
TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from French West Africa to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 1 marine moved from Morocco to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 9 Sea Zone to 5 Sea Zone 2 fighters moved from 9 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar Combat - Americans Battle in 17 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 17 Sea Zone 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 submarine moved from 93 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery, 1 carrier, 1 mech_infantry and 2 transports moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 mech_infantry moved from 11 Sea Zone to Western United States 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 8 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Hopei 11 infantry moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Kweichow, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Kweichow, round 3 : 4/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hunan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State 1 fighter moved from Szechwan to Shan State 1 submarine moved from 100 Sea Zone to 101 Sea Zone 1 artillery moved from Algeria to Tunisia 1 infantry moved from Libya to Tunisia 1 fighter moved from Tobruk to Tunisia Combat - British Battle in 101 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Shan State British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tunisia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Tunisia 1 armour owned by the Germans lost in Tunisia British win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Shan State to Szechwan 1 armour and 1 infantry moved from Eastern India to Burma 1 armour moved from Baluchistan to Eastern India 1 infantry moved from Trans-Jordan to Iraq 1 marine moved from Egypt to Trans-Jordan 1 fighter moved from Tobruk to Trans-Jordan 1 fighter moved from Tunisia to Morocco 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 cruiser and 2 destroyers moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 100 Sea Zone to 94 Sea Zone 1 armour moved from Western United States to Eastern United States 2 artilleries moved from Tobruk to Alexandria Place Units - British 1 artillery and 2 mech_infantrys placed in Southern Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 factory_minor placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.50 Italians regular : 0.83 Japanese regular : -1.83 British regular : 1.33
-
RE: L25 PTV Peirce (X+10) vs MikawaGunichi (Allies)
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 14 infantry moved from Korea to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Bryansk 3 fighters moved from Russia to Vologda 3 tactical_bombers moved from Kursk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 infantry and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 1 tactical_bomber moved from Bryansk to Urals 2 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Gorky to Nenetsia 2 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Kursk to Tambov 1 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Stalingrad to Tambov 2 infantry moved from Russia to Samara 2 artilleries moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 1 aaGun moved from Korea to Northern Manchuria 1 infantry moved from Northwest Persia to Southern Caucasus Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
-
RE: Post League Game Results Here
@axis-dominion Crazy game. Been struggling to find a good counter to the pacific sub spam myself. Been experimenting with J1/J2 DOWs to knock out Allied fleet units early and try to prevent UK & US fleets from merging.
-
RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)
TripleA Manual Gamesave Post: Russians round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 18 Combat Move - Russians 1 armour moved from Samara to Komi Russians take Komi from Japanese 1 armour moved from Komi to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 armour, 22 artilleries, 64 infantry and 3 mech_infantrys moved from Samara to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 2 armour, 22 artilleries, 64 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 22 artilleries, 64 infantry and 3 mech_infantrys in Stalingrad, round 2 : 20/91 hits, 23.50 expected hits Germans roll dice for 3 infantry in Stalingrad, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Stalingrad 3 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 armour, 22 artilleries, 63 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Stalingrad 2 fighters and 3 tactical_bombers moved from Greece to Northern Italy Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -3.50