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    mikawagunichi

    @mikawagunichi

    2025 2024

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    2025 2024

    Best posts made by mikawagunichi

    • RE: WW2 Path to Victory - Strategies

      @Stucifer 2176a44d-8289-4f50-a902-39614650fba4-9ba1m8.jpg

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: League General Discussion Thread

      I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.

      posted in League
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Feedback Thread

      @regularkid @simon33

      League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.

      I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: Video interviews of league players by Crockett36

      @crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)

      posted in League
      M
      mikawagunichi
    • RE: Axis & Allies .org 2024 Support Drive

      @djensen In for gold for my first year. Hopefully we can get those numbers back up.

      posted in Website/Forum Discussion
      M
      mikawagunichi
    • RE: Find League Opponents Thread

      cd79f884-66c4-4fef-afb1-416e7805f28d-image.png

      posted in League
      M
      mikawagunichi
    • RE: Spending supply to defend

      @Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).

      In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.

      posted in Axis & Allies North Africa
      M
      mikawagunichi
    • RE: Post League Game Results Here

      L24 PTV 666 over mikawagunichi (X+11)

      Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.

      https://www.axisandallies.org/forums/topic/40649/l24-ptv-mikawagunichi-x-11-vs-666/125?_=1713126036728

      posted in League
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.

      I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:

      3 fig, 3 tac, 1 SS, 1 DD to Pearl
      CA + marine to SZ 33/Gilbert Islands
      TT from SZ 7 to SZ 32/Wake Island
      2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territories

      NC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)

      1 DD to SZ 27 to block

      1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.

      Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.

      The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: Post League Game Results Here

      @gamerman01

      L24 PTV

      @Stucifer over MikawaGunichi

      https://www.axisandallies.org/forums/topic/41139/l24-ptv-mikawagunichi-x-12-vs-stucifer-allies/214?_=1732213705898

      I respectfully request a search of the Hall of Records and to have my name added if I am the first Axis player to lose in a game whilst having sacked London, Moscow, and India ;)

      posted in League
      M
      mikawagunichi

    Latest posts made by mikawagunichi

    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      @gamerman01 For teammate selection, assume my ELO is 200-300 points lower for OOB than PTV.

      posted in League
      M
      mikawagunichi
    • RE: PTV Mikawa-Stu Test Thread

      TripleA Manual Gamesave Post: UK_Pacific round 5

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 22 Sea Zone
              1 bomber moved from Queensland to 22 Sea Zone
              2 marines moved from Queensland to 55 Sea Zone
              1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Paulau
              1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Paulau
              Battle in Caroline Islands
              Battle in 22 Sea Zone
                  Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              2 aaGuns moved from Eastern United States to 104 Sea Zone
              1 aaGun moved from Central United States to 104 Sea Zone
              3 aaGuns, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports moved from 104 Sea Zone to 90 Sea Zone
              3 infantry moved from French Guiana to 90 Sea Zone
              3 aaGuns, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 93 Sea Zone
              1 submarine moved from 109 Sea Zone to 122 Sea Zone
              1 submarine moved from 109 Sea Zone to 112 Sea Zone
              1 battleship and 3 destroyers moved from 109 Sea Zone to 93 Sea Zone
              1 marine moved from Southeast Mexico to 91 Sea Zone
              1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
              1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
              1 bomber moved from 22 Sea Zone to Wake Island
              6 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
              2 infantry moved from New Hebrides to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Johnston Island
              1 submarine moved from 82 Sea Zone to 40 Sea Zone
      
          Place Units - Americans
              2 transports placed in 104 Sea Zone
              1 artillery and 2 infantry placed in Central United States
              1 battleship, 1 carrier, 2 destroyers and 1 transport placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              2 artilleries and 16 infantry moved from Anhwe to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 artilleries and 16 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 artilleries and 16 infantry in Hopei, round 2 : 4/18 hits, 3.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 14 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 8x factory_major; Remaining resources: 3 PUs; 
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Eastern India to Burma
                    UK_Pacific take Burma from Japanese
              1 armour moved from Iraq to Syria
                    British take Syria from Italians
              1 armour moved from Syria to Iraq
      
          Combat - British
      
          Non Combat Move - British
              1 battleship and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 40 Sea Zone
              1 fighter moved from 40 Sea Zone to Eastern India
              1 tactical_bomber moved from Anhwe to Hopei
      
          Place Units - UK_Pacific
              1 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in Eastern India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -1.83
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      M
      mikawagunichi
    • RE: PTV - regularkid (Axis +8) vs mikawagunichi (Allies)

      TripleA Manual Gamesave Post: French round 1

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 marine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 64 Sea Zone to 65 Sea Zone
              1 infantry moved from New Zealand to 65 Sea Zone
              1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from 64 Sea Zone to New South Wales
              2 aaGuns and 2 infantry moved from New South Wales to Queensland
              1 artillery moved from Queensland to New South Wales
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 infantry and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      
          Politics - French
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 74 Sea Zone to 83 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mikawagunichi
    • RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)

      @surfer Well you got 3 sub hits on the first round which did a number on my DDs and you ended up winning.

      Also you can swap your last casualty there if you want (fig for BB). That could affect my Anzac turn.

      posted in League
      M
      mikawagunichi
    • RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)

      TripleA Manual Gamesave Post: UK_Pacific round 23

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 23
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 fighter, 12 infantry and 5 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Northern Italy to Yugoslavia
              2 bombers moved from Northern Italy to Yugoslavia
              1 fighter moved from Northern Italy to Yugoslavia
              4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
              1 infantry moved from Alaska to Yukon Territory
                    British take Yukon Territory from Japanese
              1 destroyer moved from 27 Sea Zone to 25 Sea Zone
              3 tactical_bombers moved from 55 Sea Zone to 25 Sea Zone
              2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
              4 fighters moved from Hawaiian Islands to 25 Sea Zone
              2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 25 Sea Zone
              1 fighter moved from 1 Sea Zone to 25 Sea Zone
              1 marine moved from Queensland to 55 Sea Zone
              1 cruiser and 1 marine moved from 55 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Wake Island
      
          Combat - Americans
              Battle in Wake Island
              Battle in Yugoslavia
                  Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Americans roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Yugoslavia
                      1 infantry owned by the Germans lost in Yugoslavia
                  Americans win, taking Wake Island from Japanese, taking Yugoslavia from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in 25 Sea Zone
                  Americans attack with 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers
                  Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                      Americans roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 8.67 expected hits
                  Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 8 submarines in 25 Sea Zone, round 2 : 3/8 hits, 1.33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
                      4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 25 Sea Zone
                      7 submarines owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 25 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
                      1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 25 Sea Zone
                      3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 4/7 hits, 4.00 expected hits
                      Japanese roll dice for 1 battleship, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits
                      2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone
                      1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                      1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone
                      1 fighter owned by the Japanese lost in 25 Sea Zone
                  Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -38
                  Casualties for Americans: 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers
                  Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 8 submarines and 1 tactical_bomber
                  1 fighter owned by the Japanese forced to land in Midway
      
          Non Combat Move - Americans
              10 submarines moved from 11 Sea Zone to 32 Sea Zone
              1 marine moved from Queensland to 55 Sea Zone
              7 battleships, 5 carriers, 1 cruiser, 12 destroyers, 7 fighters, 1 marine and 10 submarines moved from 55 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Wake Island
              1 destroyer moved from 9 Sea Zone to 26 Sea Zone
              3 infantry moved from Alaska to 1 Sea Zone
              1 fighter moved from 1 Sea Zone to 32 Sea Zone
              1 carrier, 3 infantry and 2 transports moved from 1 Sea Zone to 11 Sea Zone
              3 infantry moved from 11 Sea Zone to Western United States
              3 infantry moved from Southern Italy to 99 Sea Zone
              1 artillery moved from Northern Italy to 99 Sea Zone
              1 infantry moved from Morocco to 93 Sea Zone
              2 destroyers, 1 infantry and 1 transport moved from 93 Sea Zone to 109 Sea Zone
              1 infantry moved from 109 Sea Zone to Quebec
              1 transport moved from 97 Sea Zone to 93 Sea Zone
              1 artillery, 3 carriers, 1 cruiser, 6 destroyers, 3 infantry and 3 transports moved from 99 Sea Zone to 83 Sea Zone
              2 bombers, 5 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
              1 tactical_bomber moved from 99 Sea Zone to Iraq
              3 fighters moved from Iraq to Eastern India
              1 artillery and 3 infantry moved from 83 Sea Zone to Trans-Jordan
              2 transports moved from 66 Sea Zone to 28 Sea Zone
              1 transport moved from 104 Sea Zone to 12 Sea Zone
      
          Place Units - Americans
              1 artillery and 2 infantry placed in Northern Italy
              3 infantry placed in Southern Italy
              3 infantry placed in Greece
              2 infantry placed in Central United States
              1 fighter placed in Western United States
              1 battleship and 5 submarines placed in 11 Sea Zone
              1 infantry placed in Western United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Albania to Bulgaria
                    British take Bulgaria from Germans
              1 infantry moved from Russia to Bryansk
              6 fighters moved from Russia to Bryansk
              3 bombers moved from Northern Italy to Tula
              1 artillery and 3 infantry moved from Southern Caucasus to Northern Caucasus
              5 fighters moved from Southern Caucasus to Northern Caucasus
              2 fighters moved from Russia to Tula
              1 artillery and 1 infantry moved from Russia to Tula
              1 armour moved from Yakut S.S.R. to Buryatia
                    Russians take Buryatia from Japanese
              1 armour moved from Buryatia to Sakha
                    Russians take Sakha from Japanese
      
          Combat - British
              Battle in Tula
                  British attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
                  Germans defend with 1 aaGun and 3 infantry
                      Germans roll AA dice in Tula : 1/3 hits, 0.50 expected hits
                      1 bomber owned by the British lost in Tula
                      British roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Tula, round 2 : 2/6 hits, 2.67 expected hits
                      Germans roll dice for 1 aaGun and 3 infantry in Tula, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Tula
                      1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Tula
                      British roll dice for 1 artillery, 2 bombers and 2 fighters in Tula, round 3 : 2/5 hits, 2.33 expected hits
                      Germans roll dice for 2 infantry in Tula, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Tula
                  British win, taking Tula from Germans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                  Casualties for British: 1 bomber and 1 infantry
                  Casualties for Germans: 1 aaGun and 3 infantry
              Battle in Bryansk
                  British attack with 6 fighters and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 6 fighters and 1 infantry in Bryansk, round 2 : 3/7 hits, 3.17 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Bryansk
                      2 infantry owned by the Germans lost in Bryansk
                  British win with 6 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Northern Caucasus
                  British attack with 1 artillery, 5 fighters and 3 infantry
                  Germans defend with 5 infantry
                      British roll dice for 1 artillery, 5 fighters and 3 infantry in Northern Caucasus, round 2 : 6/9 hits, 3.50 expected hits
                      Germans roll dice for 5 infantry in Northern Caucasus, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Germans lost in Northern Caucasus
                  British win, taking Northern Caucasus from Germans with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 15
                  Casualties for Germans: 5 infantry
      
          Non Combat Move - British
              5 fighters moved from Northern Caucasus to Russia
              2 bombers and 2 fighters moved from Tula to Russia
              6 fighters moved from Bryansk to Russia
              1 fighter moved from Iraq to Eastern India
              1 infantry moved from Baluchistan to Central India
              2 infantry moved from Southern Persia to Baluchistan
              3 infantry moved from Trans-Jordan to 83 Sea Zone
              3 infantry and 2 transports moved from 83 Sea Zone to 82 Sea Zone
              3 infantry moved from 82 Sea Zone to Baluchistan
              1 transport moved from 99 Sea Zone to 83 Sea Zone
              2 fighters moved from Iraq to Russia
              3 fighters and 1 tactical_bomber moved from Northern Italy to Iraq
              2 fighters moved from Southern Italy to Iraq
              5 submarines moved from 55 Sea Zone to 32 Sea Zone
              1 carrier and 2 fighters moved from 55 Sea Zone to 32 Sea Zone
      
          Place Units - British
              2 fighters placed in Iraq
              1 armour, 1 infantry and 1 mech_infantry placed in Southern Persia
              1 infantry placed in Iraq
              1 armour, 1 infantry and 1 mech_infantry placed in Egypt
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in Eastern India change ownership: 2 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 82 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 2.33
      Germans AA : 0.50
      Germans regular : -1.33
      British regular : 1.33
      

      Savegame

      posted in League
      M
      mikawagunichi
    • RE: PTV Mikawa-Stu Test Thread

      TripleA Manual Gamesave Post: Russians round 5

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Northern Manchuria to Southern Manchuria
                    Chinese take Southern Manchuria from Japanese
              2 infantry moved from Eastern Poland to Poland
              2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
      
          Combat - Russians
              Battle in Poland
                  Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 cruiser moved from 118 Sea Zone to 117 Sea Zone
              1 artillery moved from Finland to Vyborg
              3 artilleries moved from Leningrad to Vyborg
              4 artilleries and 1 infantry moved from Western Ukraine to Ukraine
              6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
              4 aaGuns, 7 artilleries and 13 infantry moved from Eastern Poland to Baltic States
              2 artilleries and 1 infantry moved from Northern Belarus to Baltic States
              5 infantry moved from Smolensk to Northern Belarus
              1 artillery and 9 infantry moved from Russia to Smolensk
              3 infantry moved from Southern Persia to Iraq
              1 infantry moved from Northeast Persia to Northwest Persia
              1 infantry moved from Bessarabia to Ukraine
              2 fighters and 2 tactical_bombers moved from Poland to Ukraine
      
          Place Units - Russians
              1 fighter and 1 tactical_bomber placed in Russia
              3 infantry placed in Siberia
              3 infantry placed in Stalingrad
              4 artilleries and 4 infantry placed in Russia
              3 infantry placed in Urals
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6,2,6
              Russians collect 53 PUs (3 lost to blockades); end with 53 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 56 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Baltic States: 4 aaGuns, 9 artilleries and 14 infantry
              EDIT: Adding units owned by Russians to Northern Belarus: 4 aaGuns, 9 artilleries and 14 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      mikawagunichi
    • RE: L25 PTV MikawaGunichi (X+13) vs 666 (Allies)

      @666 Take your time. I am dreading the feeling of having to report, for the 2nd time this year, a game in which I took both Moscow and London and still lost.

      posted in League
      M
      mikawagunichi
    • RE: PTV Mikawa-Stu Test Thread

      TripleA Manual Gamesave Post: French round 4

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Kenya to Anglo-Egyptian Sudan
                    ANZAC take Anglo-Egyptian Sudan from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from French Central Africa to French Equatorial Africa
              2 destroyers and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 64 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 39 Sea Zone to 40 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mikawagunichi
    • RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)

      @surfer Casualties for 25 please?

      26da8e16-147b-4729-be3b-83d161dc19ec-image.png

      posted in League
      M
      mikawagunichi
    • RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)

      TripleA Manual Gamesave Post: Americans round 23

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 23
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 fighter, 12 infantry and 5 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Northern Italy to Yugoslavia
              2 bombers moved from Northern Italy to Yugoslavia
              1 fighter moved from Northern Italy to Yugoslavia
              4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
              1 infantry moved from Alaska to Yukon Territory
                    British take Yukon Territory from Japanese
              1 destroyer moved from 27 Sea Zone to 25 Sea Zone
              3 tactical_bombers moved from 55 Sea Zone to 25 Sea Zone
              2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
              4 fighters moved from Hawaiian Islands to 25 Sea Zone
              2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 25 Sea Zone
              1 fighter moved from 1 Sea Zone to 25 Sea Zone
              1 marine moved from Queensland to 55 Sea Zone
              1 cruiser and 1 marine moved from 55 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Wake Island
      
          Combat - Americans
              Battle in Wake Island
              Battle in Yugoslavia
                  Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Americans roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Yugoslavia
                      1 infantry owned by the Germans lost in Yugoslavia
                  Americans win, taking Wake Island from Japanese, taking Yugoslavia from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in 25 Sea Zone
                  Americans attack with 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers
                  Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                      Americans roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 8.67 expected hits
      

      Combat Hit Differential Summary :

      Americans regular : 2.83
      Germans regular : 0.67
      

      Savegame

      posted in League
      M
      mikawagunichi