mikawagunichi
@mikawagunichi
Best posts made by mikawagunichi
-
RE: League General Discussion Thread
I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.
-
RE: WW2 Path to Victory - Feedback Thread
League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.
I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.
-
RE: Video interviews of league players by Crockett36
@crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)
-
RE: Axis & Allies .org 2024 Support Drive
@djensen In for gold for my first year. Hopefully we can get those numbers back up.
-
RE: Spending supply to defend
@Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).
In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.
-
RE: Post League Game Results Here
L24 PTV 666 over mikawagunichi (X+11)
Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.
-
RE: WW2 Path to Victory - Strategies
I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.
I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:
3 fig, 3 tac, 1 SS, 1 DD to Pearl
CA + marine to SZ 33/Gilbert Islands
TT from SZ 7 to SZ 32/Wake Island
2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territoriesNC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)
1 DD to SZ 27 to block
1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.
Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.
The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.
-
RE: Post League Game Results Here
L24 PTV
@Stucifer over MikawaGunichi
I respectfully request a search of the Hall of Records and to have my name added if I am the first Axis player to lose in a game whilst having sacked London, Moscow, and India ;)
Latest posts made by mikawagunichi
-
RE: League Global 1940 2nd edition non-ranked Team Tournament
@gamerman01 For teammate selection, assume my ELO is 200-300 points lower for OOB than PTV.
-
RE: PTV Mikawa-Stu Test Thread
TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 22 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 2 marines moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands Combat - Americans Battle in Paulau Battle in Caroline Islands Battle in 22 Sea Zone Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Central United States to 104 Sea Zone 3 aaGuns, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports moved from 104 Sea Zone to 90 Sea Zone 3 infantry moved from French Guiana to 90 Sea Zone 3 aaGuns, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 93 Sea Zone 1 submarine moved from 109 Sea Zone to 122 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 battleship and 3 destroyers moved from 109 Sea Zone to 93 Sea Zone 1 marine moved from Southeast Mexico to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Wake Island 6 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from New Hebrides to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 submarine moved from 82 Sea Zone to 40 Sea Zone Place Units - Americans 2 transports placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 battleship, 1 carrier, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 2 artilleries and 16 infantry moved from Anhwe to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Hopei, round 2 : 4/18 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq Combat - British Non Combat Move - British 1 battleship and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from 40 Sea Zone to Eastern India 1 tactical_bomber moved from Anhwe to Hopei Place Units - UK_Pacific 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.83 Japanese regular : -0.67
-
RE: PTV - regularkid (Axis +8) vs mikawagunichi (Allies)
TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from 64 Sea Zone to New South Wales 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)
@surfer Well you got 3 sub hits on the first round which did a number on my DDs and you ended up winning.
Also you can swap your last casualty there if you want (fig for BB). That could affect my Anzac turn.
-
RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)
TripleA Manual Gamesave Post: UK_Pacific round 23
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 23 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 12 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Northern Italy to Yugoslavia 2 bombers moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia 1 infantry moved from Alaska to Yukon Territory British take Yukon Territory from Japanese 1 destroyer moved from 27 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 55 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 4 fighters moved from Hawaiian Islands to 25 Sea Zone 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 25 Sea Zone 1 fighter moved from 1 Sea Zone to 25 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in Yugoslavia Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia 1 infantry owned by the Germans lost in Yugoslavia Americans win, taking Wake Island from Japanese, taking Yugoslavia from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 8.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 8 submarines in 25 Sea Zone, round 2 : 3/8 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 25 Sea Zone 7 submarines owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 25 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 25 Sea Zone 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone 1 fighter owned by the Japanese lost in 25 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -38 Casualties for Americans: 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 8 submarines and 1 tactical_bomber 1 fighter owned by the Japanese forced to land in Midway Non Combat Move - Americans 10 submarines moved from 11 Sea Zone to 32 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 7 battleships, 5 carriers, 1 cruiser, 12 destroyers, 7 fighters, 1 marine and 10 submarines moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 3 infantry moved from Alaska to 1 Sea Zone 1 fighter moved from 1 Sea Zone to 32 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 1 Sea Zone to 11 Sea Zone 3 infantry moved from 11 Sea Zone to Western United States 3 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Quebec 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 6 destroyers, 3 infantry and 3 transports moved from 99 Sea Zone to 83 Sea Zone 2 bombers, 5 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from 99 Sea Zone to Iraq 3 fighters moved from Iraq to Eastern India 1 artillery and 3 infantry moved from 83 Sea Zone to Trans-Jordan 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 transport moved from 104 Sea Zone to 12 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy 3 infantry placed in Greece 2 infantry placed in Central United States 1 fighter placed in Western United States 1 battleship and 5 submarines placed in 11 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Albania to Bulgaria British take Bulgaria from Germans 1 infantry moved from Russia to Bryansk 6 fighters moved from Russia to Bryansk 3 bombers moved from Northern Italy to Tula 1 artillery and 3 infantry moved from Southern Caucasus to Northern Caucasus 5 fighters moved from Southern Caucasus to Northern Caucasus 2 fighters moved from Russia to Tula 1 artillery and 1 infantry moved from Russia to Tula 1 armour moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - British Battle in Tula British attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Germans defend with 1 aaGun and 3 infantry Germans roll AA dice in Tula : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Tula British roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Tula, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Tula, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Tula 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Tula British roll dice for 1 artillery, 2 bombers and 2 fighters in Tula, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Tula, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tula British win, taking Tula from Germans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 bomber and 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in Bryansk British attack with 6 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 6 fighters and 1 infantry in Bryansk, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bryansk 2 infantry owned by the Germans lost in Bryansk British win with 6 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Northern Caucasus British attack with 1 artillery, 5 fighters and 3 infantry Germans defend with 5 infantry British roll dice for 1 artillery, 5 fighters and 3 infantry in Northern Caucasus, round 2 : 6/9 hits, 3.50 expected hits Germans roll dice for 5 infantry in Northern Caucasus, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Northern Caucasus British win, taking Northern Caucasus from Germans with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Non Combat Move - British 5 fighters moved from Northern Caucasus to Russia 2 bombers and 2 fighters moved from Tula to Russia 6 fighters moved from Bryansk to Russia 1 fighter moved from Iraq to Eastern India 1 infantry moved from Baluchistan to Central India 2 infantry moved from Southern Persia to Baluchistan 3 infantry moved from Trans-Jordan to 83 Sea Zone 3 infantry and 2 transports moved from 83 Sea Zone to 82 Sea Zone 3 infantry moved from 82 Sea Zone to Baluchistan 1 transport moved from 99 Sea Zone to 83 Sea Zone 2 fighters moved from Iraq to Russia 3 fighters and 1 tactical_bomber moved from Northern Italy to Iraq 2 fighters moved from Southern Italy to Iraq 5 submarines moved from 55 Sea Zone to 32 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 32 Sea Zone Place Units - British 2 fighters placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Southern Persia 1 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 83 Sea Zone: 1 transport EDIT: Adding units owned by British to 82 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 2.33 Germans AA : 0.50 Germans regular : -1.33 British regular : 1.33
-
RE: PTV Mikawa-Stu Test Thread
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 2 infantry moved from Eastern Poland to Poland 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 artillery moved from Finland to Vyborg 3 artilleries moved from Leningrad to Vyborg 4 artilleries and 1 infantry moved from Western Ukraine to Ukraine 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 4 aaGuns, 7 artilleries and 13 infantry moved from Eastern Poland to Baltic States 2 artilleries and 1 infantry moved from Northern Belarus to Baltic States 5 infantry moved from Smolensk to Northern Belarus 1 artillery and 9 infantry moved from Russia to Smolensk 3 infantry moved from Southern Persia to Iraq 1 infantry moved from Northeast Persia to Northwest Persia 1 infantry moved from Bessarabia to Ukraine 2 fighters and 2 tactical_bombers moved from Poland to Ukraine Place Units - Russians 1 fighter and 1 tactical_bomber placed in Russia 3 infantry placed in Siberia 3 infantry placed in Stalingrad 4 artilleries and 4 infantry placed in Russia 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6,2,6 Russians collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 56 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 4 aaGuns, 9 artilleries and 14 infantry EDIT: Adding units owned by Russians to Northern Belarus: 4 aaGuns, 9 artilleries and 14 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
-
RE: L25 PTV MikawaGunichi (X+13) vs 666 (Allies)
@666 Take your time. I am dreading the feeling of having to report, for the 2nd time this year, a game in which I took both Moscow and London and still lost.
-
RE: PTV Mikawa-Stu Test Thread
TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Anglo-Egyptian Sudan ANZAC take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from French Central Africa to French Equatorial Africa 2 destroyers and 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
RE: L25 PTV Surfer (X+12) v Mikawagunichi (L)
TripleA Manual Gamesave Post: Americans round 23
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 23 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 12 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Northern Italy to Yugoslavia 2 bombers moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia 1 infantry moved from Alaska to Yukon Territory British take Yukon Territory from Japanese 1 destroyer moved from 27 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 55 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 4 fighters moved from Hawaiian Islands to 25 Sea Zone 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 25 Sea Zone 1 fighter moved from 1 Sea Zone to 25 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in Yugoslavia Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia 1 infantry owned by the Germans lost in Yugoslavia Americans win, taking Wake Island from Japanese, taking Yugoslavia from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 8.67 expected hits
Combat Hit Differential Summary :
Americans regular : 2.83 Germans regular : 0.67