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    JWW

    @666

    2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

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    2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 2007 AAR League

    Best posts made by 666

    • RE: League General Discussion Thread

      My two cents, been doing this a LONG time here, seen a few playoff, year end, and league changes.

      Any games played in the league thread count in the standings, BM, OOB, P2V. People who choose to play here agree to their opponent and which version is played. Simple.

      For year end tourney or playoffs, players can agree to the version of the game played, and if they can’t decide a standard is selected at the beginning of the year, let’s say the most popular version played the previous season, as an example BM.

      That’s it. One league thread, One league standings, let’s keep it simple.

      Is @gamerman01 still around? is he still maintaining the league standings doc? If so has he chimed in?

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      I remember the day you took the reigns, our league benefited greatly from it, and in numerous ways! Your leadership will be greatly missed but I hope we may someday play a game again. Thank you for everything and take care my friend.

      posted in League
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    • RE: League General Discussion Thread

      @Karl7 I just had a nice tenderloin filet the other night, that is the only cow i’ve seen…

      posted in League
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    • RE: League General Discussion Thread

      @Karl7 said in League General Discussion Thread:

      @simon33

      After the holidays, I will see where I am at time-wise and perhaps jump back in.

      The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.

      BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.

      Anyway, thinking of getting back to something more cerebral/serious.

      Love this…“stomped nerds to dust.”

      posted in League
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    • RE: JDOW (allies) v 666 game 3

      @JDOW said in JDOW (allies) v 666 game 3:

      Where have you been for work or vacation?

      Hanover, Nuremberg, Ditzingen and Stuttgart for fairs and client meetings…took a river boat cruise down the Danube, hit all the towns, and went to all the Christkind markets…

      posted in League
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    • RE: League General Discussion Thread

      hello everyone, first let me say how nice it is that there are active players who want to improve & grow our league! I have been playing here for a long, long time, before there was any formal league, which we first formed, I believe, around 2005, anyway, we began with a playoff type format which was changed, years ago by the most active amongst us to the system we have today, which was developed by, and continues to be administered by Gamerman. Thank you @gamerman01! Personally I think the system is perfect as is, but with that said, I do think there is room for more tournaments. There is a league post season tournament based on the current league scoring system. If someone is willing to put in the work to get this started I am sure Gamerman of DJensen would help get it running. That might provide the “fix” some of you are looking for right now.

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
      And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.

      G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.

      Someone, design a new global version of A&A that raises our heart rate again!

      I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
      FABULOUS entry level A&A game, and also VERY interesting for veterans.

      Has the total number of players decreased year over year? I can understand why less games are being played, for reasons already noted.

      posted in League
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    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      Yes it has. Less players, harder to get games, some give up in frustration.

      Although League games are normally finished unlike online games

      I used to play games w/newbies just to get them going. Maybe I/we could do more…

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 a Commander Jenn reference, nice!

      posted in League
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    • RE: Find League Opponents Thread

      The pit that forms in your stomach when you are ready to ask people for a game and you notice @Adam514, has just done the same…do I want to lose to Adam again?!? Maybe I should take a short vacation, or pretend I didn’t notice he just asked to play a PTV game…hmmmm Still unsure what I want to do here…

      posted in League
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    Latest posts made by 666

    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery moved from Northern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
              1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
              1 artillery moved from Northern Italy to 99 Sea Zone
              1 infantry moved from Southern Italy to 99 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
              1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
              1 cruiser moved from 97 Sea Zone to 94 Sea Zone
              1 battleship moved from 99 Sea Zone to 94 Sea Zone
              1 cruiser moved from 99 Sea Zone to 94 Sea Zone
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              2 fighters moved from Southern Italy to 98 Sea Zone
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour and 1 mech_infantry moved from Tobruk to Tunisia
              1 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 bomber moved from Northern Italy to 98 Sea Zone
      
          Combat - Italians
              Battle in Algeria
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Algeria
                  Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Morocco
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Morocco
                  Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber, 2 fighters and 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Italians lost in 98 Sea Zone
                      1 cruiser owned by the British lost in 98 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 submarine
                  Casualties for British: 1 cruiser
      
          Non Combat Move - Italians
              2 fighters moved from 98 Sea Zone to Southern Italy
              1 bomber moved from 98 Sea Zone to Southern Italy
              2 infantry moved from Northern Italy to Yugoslavia
              2 infantry moved from Albania to Bulgaria
              1 armour moved from Albania to Slovakia Hungary
              2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
              1 destroyer moved from 97 Sea Zone to 94 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6
              Italians collect 13 PUs; end with 23 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.00
      Italians regular : -1.00
      British regular : 0.50
      

      Territory Summary for Italians :

      Slovakia Hungary : 1 armour
      Kenya : 1 flag, 1 infantry
      Alexandria : 1 flag, 1 infantry
      Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 4 infantry
      Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
      Tobruk : 1 artillery and 2 infantry
      Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
      Algeria : 1 flag, 1 artillery and 1 infantry
      Morocco : 1 flag, 1 artillery and 1 infantry
      94 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
      Bulgaria : 2 infantry
      Yugoslavia : 2 infantry
      

      Production/PUs Summary :

      Germans : 39 / 70
      Russians : 46 / 46
      Japanese : 31 / 42
      Americans : 53 / 54
      Chinese : 12 / 15
      British : 28 / 33
      UK_Pacific : 17 / 17
      Italians : 13 / 28
      ANZAC : 10 / 10
      French : 12 / 0
      Dutch : 8 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 7 / 0
      Neutral_True : 20 / 0
      

      Savegame

      posted in League
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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 1 infantry moved from Jehol to Shansi
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 infantry moved from Kiangsu to Kiangsi
                    Japanese take Kiangsi from Chinese
              1 artillery and 4 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
              2 bombers moved from Japan to Yunnan
              1 mech_infantry moved from Southern Manchuria to Shansi
              1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese lost in Yunnan
                      2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 4 infantry
              Battle in Shansi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shansi
                      1 infantry owned by the Chinese lost in Shansi
                  Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
              1 armour moved from Japan to 7 Sea Zone
              1 infantry moved from Hokkaido to 7 Sea Zone
              1 infantry moved from Okinawa to 20 Sea Zone
              1 artillery moved from Southern Manchuria to 20 Sea Zone
              1 infantry moved from Formosa to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              1 infantry moved from Paulau to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Kwangsi
              1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi
              2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 artillery and 3 infantry moved from Fukien to Kiangsi
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 artillery and 1 infantry moved from Shantung to Anhwe
              3 infantry moved from Southern Manchuria to Jehol
              3 infantry moved from Korea to Southern Manchuria
              1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
              1 battleship, 1 carrier and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
              1 carrier moved from 7 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to 37 Sea Zone
              1 cruiser moved from 21 Sea Zone to 37 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
              1 fighter moved from Formosa to Kwangsi
              1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
              1 fighter moved from Korea to 37 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Kwangsi
              1 cruiser and 1 destroyer moved from 7 Sea Zone to 34 Sea Zone
              1 destroyer moved from 7 Sea Zone to 37 Sea Zone
              3 aaGuns, 2 artilleries and 4 infantry moved from Japan to Kyushu
              1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
      
          Place Units - Japanese
              4 transports placed in 7 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : -0.17
      

      Territory Summary for Japanese :

      Marshall Islands : 3 fighters, 1 infantry and 3 tactical_bombers
      Kyushu : 3 aaGuns, 2 artilleries and 5 infantry
      Southern Manchuria : 1 flag, 1 aaGun and 5 infantry
      Iwo Jima : 1 infantry
      Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
      Northern Manchuria : 1 flag
      Marianas : 1 infantry
      Siam : 2 infantry
      Shantung : 1 flag
      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 marine
      Jehol : 1 flag, 3 infantry
      Japan : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
      Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
      Fukien : 1 flag
      Anhwe : 1 flag, 1 artillery and 2 infantry
      Chahar : 1 flag, 1 infantry
      Shansi : 1 flag, 1 artillery and 1 mech_infantry
      Kiangsi : 1 flag, 2 artilleries and 6 infantry
      Yunnan : 1 flag, 1 artillery and 1 infantry
      7 Sea Zone : 4 transports
      34 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
      37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
      

      Production/PUs Summary :

      Germans : 39 / 70
      Russians : 46 / 46
      Japanese : 32 / 42
      Americans : 53 / 53
      Chinese : 11 / 12
      British : 28 / 28
      UK_Pacific : 17 / 17
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 15 / 0
      Dutch : 8 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 7 / 0
      Neutral_True : 20 / 0
      

      Savegame

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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      @GeneralDisarray French put up a hell of a fight.

      posted in League
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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Bid Purchase - Germans
              Germans buy 1 submarine; 2 PU unused
              Germans retains 2 PUS not spent in bid phase
      
          Bid Placement - Germans
              1 submarine placed in 116 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              1 submarine moved from 120 Sea Zone to 109 Sea Zone
              1 submarine moved from 121 Sea Zone to 109 Sea Zone
              1 submarine moved from 111 Sea Zone to 113 Sea Zone
              1 submarine moved from 106 Sea Zone to 113 Sea Zone
              1 battleship moved from 116 Sea Zone to 114 Sea Zone
              1 submarine moved from 116 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 114 Sea Zone
              1 fighter moved from Norway to 114 Sea Zone
              1 tactical_bomber moved from Germany to 113 Sea Zone
              1 tactical_bomber moved from Western Germany to 114 Sea Zone
              1 bomber moved from Germany to 114 Sea Zone
              1 bomber moved from Germany to 113 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
              1 fighter moved from Holland Belgium to 113 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 mech_infantry moved from Western Germany to Normandy Bordeaux
              2 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
              3 armour and 3 mech_infantrys moved from Austria to France
              1 artillery and 6 infantry moved from Austria to Yugoslavia
              1 artillery moved from Austria to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour and 1 fighter moved from Poland to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
              French scrambles 1 units out of France to defend against the attack in Normandy Bordeaux
              Battle in 113 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      1 submarine owned by the Germans lost in 113 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                  Germans win with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 5 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 6 infantry
                      Germans roll dice for 5 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/18 hits, 6.00 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits
                      4 infantry owned by the Germans lost in France
                      1 aaGun owned by the French and 3 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 4/14 hits, 5.33 expected hits
                      French roll dice for 2 armour, 2 artilleries and 3 infantry in France, round 3 : 6/7 hits, 2.67 expected hits
                      2 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                      3 infantry owned by the French and 1 artillery owned by the British lost in France
                      Germans roll dice for 5 armour and 3 mech_infantrys in France, round 4 : 3/8 hits, 3.50 expected hits
                      French roll dice for 2 armour and 1 artillery in France, round 4 : 1/3 hits, 1.33 expected hits
                      1 mech_infantry owned by the Germans lost in France
                      1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 artilleries, 7 infantry and 2 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                  1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Holland Belgium
                  French win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in 114 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Germans lost in 114 Sea Zone
                      1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 114 Sea Zone
                  1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 115 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 23
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/15 hits, 4.50 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 3 : 3/15 hits, 4.50 expected hits
                      Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 109 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
                  Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                  Casualties for British: 1 destroyer and 1 transport
              Scrambled unit stays in territory Normandy Bordeaux
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone
              1 aaGun moved from Western Germany to France
              1 tactical_bomber moved from 114 Sea Zone to Western Germany
              1 fighter moved from 114 Sea Zone to 115 Sea Zone
              1 bomber moved from 114 Sea Zone to Western Germany
              1 fighter moved from 113 Sea Zone to 115 Sea Zone
              1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
              2 fighters moved from 113 Sea Zone to Western Germany
              2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
              1 bomber and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
              1 fighter moved from Yugoslavia to Southern Italy
              1 aaGun moved from Western Germany to France
              1 aaGun moved from Western Germany to Holland Belgium
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              2 infantry moved from Denmark to Western Germany
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
      
          Place Units - Germans
              1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      French regular : 4.00
      Neutral_Allies regular : -2.67
      Germans regular : -8.83
      British regular : -1.50
      

      Territory Summary for Germans :

      Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
      Holland Belgium : 2 aaGuns, 1 armour, 1 mech_infantry and 3 tactical_bombers
      Poland : 2 aaGuns, 3 artilleries and 15 infantry
      Germany : 1 factory_major
      Norway : 2 infantry
      Southern Italy : 1 fighter
      France : 1 flag, 2 aaGuns, 1 airfield, 5 armour, 1 factory_minor and 2 mech_infantrys
      115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
      Finland : 1 flag, 5 infantry
      Bulgaria : 1 flag, 5 infantry
      Yugoslavia : 1 flag, 3 armour, 2 artilleries and 9 infantry
      113 Sea Zone : 1 submarine
      109 Sea Zone : 1 flag, 2 submarines
      

      Production/PUs Summary :

      Germans : 39 / 70
      Russians : 46 / 36
      Japanese : 27 / 27
      Americans : 53 / 53
      Chinese : 16 / 12
      British : 28 / 28
      UK_Pacific : 17 / 17
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 15 / 0
      Dutch : 8 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 7 / 0
      Neutral_True : 20 / 0
      

      Dice Statistics:

      Total
              1 was rolled 19 times
              2 was rolled 23 times
              3 was rolled 18 times
              4 was rolled 30 times
              5 was rolled 22 times
              6 was rolled 22 times
          Average roll : 3.590
          Median : 4.000
          Variance : 0.672
          Standard Deviation : 0.820
          Total rolls : 134
      
      Germans Combat
              1 was rolled 13 times
              2 was rolled 16 times
              3 was rolled 15 times
              4 was rolled 23 times
              5 was rolled 13 times
              6 was rolled 14 times
          Average roll : 3.521
          Median : 4.000
          Variance : 0.767
          Standard Deviation : 0.876
          Total rolls : 94
      
      British Combat
              1 was rolled 1 times
              3 was rolled 1 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 3 times
          Average roll : 4.333
          Median : 4.000
          Variance : 0.938
          Standard Deviation : 0.968
          Total rolls : 9
      
      French Combat
              1 was rolled 5 times
              2 was rolled 7 times
              3 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 7 times
              6 was rolled 1 times
          Average roll : 3.087
          Median : 2.000
          Variance : 1.856
          Standard Deviation : 1.362
          Total rolls : 23
      
      Neutral_Allies Combat
              3 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 1 times
              6 was rolled 4 times
          Average roll : 5.000
          Median : 5.500
          Variance : 1.619
          Standard Deviation : 1.272
          Total rolls : 8
      

      Savegame

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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      @GeneralDisarray scramble options

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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Bid Purchase - Germans
              Germans buy 1 submarine; 2 PU unused
              Germans retains 2 PUS not spent in bid phase
      
          Bid Placement - Germans
              1 submarine placed in 116 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              1 submarine moved from 120 Sea Zone to 109 Sea Zone
              1 submarine moved from 121 Sea Zone to 109 Sea Zone
              1 submarine moved from 111 Sea Zone to 113 Sea Zone
              1 submarine moved from 106 Sea Zone to 113 Sea Zone
              1 battleship moved from 116 Sea Zone to 114 Sea Zone
              1 submarine moved from 116 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 114 Sea Zone
              1 fighter moved from Norway to 114 Sea Zone
              1 tactical_bomber moved from Germany to 113 Sea Zone
              1 tactical_bomber moved from Western Germany to 114 Sea Zone
              1 bomber moved from Germany to 114 Sea Zone
              1 bomber moved from Germany to 113 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
              1 fighter moved from Holland Belgium to 113 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 mech_infantry moved from Western Germany to Normandy Bordeaux
              2 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
              3 armour and 3 mech_infantrys moved from Austria to France
              1 artillery and 6 infantry moved from Austria to Yugoslavia
              1 artillery moved from Austria to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour and 1 fighter moved from Poland to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: PTV 26 GeneralDisarray v 666 (axis +8)

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6+14195, time: 2:02:22 PM
      Savegame

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    • PTV 26 GeneralDisarray v 666 (axis +8)

      Bid of 8 is going to Germany.

      posted in League
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    • RE: Post League Game Results Here

      https://www.axisandallies.org/forums/topic/42184/l25-ptv-axis-dominion-15-vs-666/2

      Lots went wrong here, don’t give @axis-dominion +15 to play the axis, don’t make any mistakes, make your sacrifices to the dice gods before the game begins, did I say don’t give him +15…

      axis dominion over 666

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    • RE: L25 PTV axis-dominion (+15) vs 666

      @axis-dominion going to wave the white flag…I’ll post this

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