• RE: PtV - flying badger v 666 (axis +7)

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 marines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 6/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Fukien to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            3 infantry moved from Korea to Southern Manchuria
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Hokkaido to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 cruiser moved from 21 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
            1 fighter moved from Korea to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shansi to Jehol
            1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
    
        Place Units - Japanese
            2 transports placed in 7 Sea Zone
            1 transport placed in 6 Sea Zone
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 aaGuns, 1 artillery and 3 infantry
            EDIT: Adding units owned by Japanese to Kyushu: 3 aaGuns, 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 3.67
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 3 aaGuns, 1 artillery and 4 infantry
    Paulau : 1 infantry
    Southern Manchuria : 1 flag, 1 aaGun and 5 infantry
    Iwo Jima : 1 infantry
    Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
    Northern Manchuria : 1 flag
    Korea : 1 armour and 1 infantry
    Marianas : 1 infantry
    Siam : 2 infantry
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
    Japan : 1 airfield, 1 factory_major, 1 harbour and 2 marines
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 marine and 3 tactical_bombers
    Fukien : 1 flag
    Anhwe : 1 flag, 1 artillery and 3 infantry
    Kweichow : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Shansi : 1 flag, 1 artillery and 1 mech_infantry
    Kiangsi : 1 flag, 2 artilleries and 5 infantry
    Yunnan : 1 flag, 1 artillery and 2 infantry
    7 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    34 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
    37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    6 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 40 / 69
    Russians : 46 / 46
    Japanese : 33 / 43
    Americans : 53 / 53
    Chinese : 10 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 7 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    @flyingbadger that is very gracious of you but I will need to live with that. Please proceed with Russia.

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I am just off today…French still did good

    I am all flustered with that mistakes, forgot some ncms, edited those, forgot to save a unit to walk into BUL…oh well, fog of war. maybe I’ll have ITA take it? Not killing that Brit BB, might be a mistake? let’s see. sorry about the messed up start. I will leave this in your hands from here…

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    @FlyingBadger I am just off today…French still did good

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 2 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to France
            1 bomber moved from Germany to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 battleship and 1 submarine moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/18 hits, 6.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/10 hits, 4.50 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 115 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 10 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 9/16 hits, 4.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            4 infantry moved from Poland to Slovakia Hungary
            2 aaGuns moved from Germany to Slovakia Hungary
            3 artilleries and 11 infantry moved from Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 tactical_bomber moved from France to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 117 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 4.33
    Neutral_Allies regular : -0.67
    Germans regular : 6.33
    British regular : -3.50
    French AA : -0.17
    

    Savegame

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  • RE: PtV - flying badger v 666 (axis +7)

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I did, this is the balance mod map…sorry, I will redo, edit the results…I was just looking at France and Italy and I said this isn’t right…stay tuned

    😀 I never noticed that either

    Just give me the green light to start the rolling again…

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 2 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to France
            1 bomber moved from Germany to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 battleship and 1 submarine moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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  • RE: PtV - flying badger v 666 (axis +7)

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:18:52 PM
    Savegame

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  • RE: PtV - flying badger v 666 (axis +7)

    @FlyingBadger I think we are going to have to start over, wasn’t paying attention when I started on the Bal Mod map. The map, starting units for Germany is different in PtV, more inf in Hollan Belgium, less mech in W.Germany and of course they attack at different hit points mech’s getting a bonus with arm…

    I’ll attach the correct map and wait for your instructions sorry about this.

    posted in League
  • RE: PtV - flying badger v 666 (axis +7)

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:12:50 PM
    Savegame

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