I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
when U say he was controversial i suppose U mean the edit thing he had. He always did a bunch of edits not just after his turn, but even after the opponent played. He was polite and he asked if he can do it, and those edits were almost always something he forgot, not something he would do after he sees an opponents move, but still some people were probably annoyed by that.
I think it was because he was so unpatient, and played so fast , and so many games at a time.
2nd half removed -
Gamerman01
@farmboy said in League General Discussion Thread:
@gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.
I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.
That single AA in Caroline Islands has probably won some games for Japan.
other boosting (instead of lowering the cost and increasing the number of planes u can hit) of aa guns could be
but i think that even if they stay on 5 IPC , its ok since u guys brought some good reasons for it
and my opponent in the last game, told me after the game finished, that until that game of ours, he didnt realized the importance of aa guns (he more or less thought they are of small benefit) -
P.S.i moved all the aa guns from UK and USA to Europe, bided 3 aa guns with UK Pacific, brought those from India forward, and bought several with UK in the Middle East
@oysteilo said in League General Discussion Thread:
@WindowWasher i think this is something that should be considered. I think the main reason is, sometimes these games takes FOREVER. What is the “record” to decide a new champ? 1.5 years? 2 years? Could be more stict on time and “always” honor the 72h limit
But i would vote yes to a 16 bracket for the championship. I think it is a good suggestion and will also create more interest.
24 is weird
16 is nice, since u have then 8, 4 , 2
Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
as for bombers, i am playing a game against axis, the opponent bought bunch of bombers with Germany, even few with Japan. Maybe 1-2 with Italy too.
@fasthard said in Post League Game Results Here:
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
@Amon-Sul over fasthard
Thanks and congrats!
https://www.axisandallies.org/forums/topic/40824/bm4-fasthard-axis-vs-amon-sul-allies-15
Thanks fasthard.
I am glad I played against U , cuz U are a good player and gentleman of the game.
For others viewing just this one sentence Fasthard wrote I must say he was really close to victory, in the last round of the game he held 8 VC with Germany, but the Allies were able to pull one back in a 50-50 % battle.
So it was really close, but it had to prevail on one side.
Godspeed
@oysteilo said in G40 Balance Mod - Feedback Thread:
@oysteilo said in G40 Balance Mod - Feedback Thread:
@Adam514 ahhhh, then I misunderstood. Sorry
But there is no plan for changing the cost of battleships and cruisers. Would that follow the same logic or is this not an issue (given no one really buys)
and it is a pretty big question will people massively buy tacs once bombers go to 14 ipc. think not.
@aequitas:
Where is that voice coming from?? :lol: :lol:
Nobody invades true neutrals with Axis but Amon`s Wehrmacht 8-)
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul Enjoy your holiday and have some great time! I’ll hold the position ;-)
I Will :)
I look forward to continue the game when i come back
I ll maybe take a mobile look on some posts Here on the forum, just for fun:)
I am out of town for 10 days. My move Will have to wait.
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul btw: Do you know that you are allowed to onload ground units during combat move in a hostile seeazone when you just declared war? I learned this exception rule in another ongoing game.
U mean load or offload?
I think u can load them
I think i tried it with Japan in triple a
U surprised me Again
I have not anticipated J2 DOW
Can Japan declare war to USA, but not to ANZAC and UK ?
Or it is possible only in the opposite direction?
But of course sz 97 early attack has its pros, not just cons, as u mentioned it earlier.
Ok,
Japan on the move…
Godspeed :)
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul dices had fun after 1st round…
In total an average result I think.At the moment with the experiance I got esp. durling the last month playing via forum I’m not a big fan of not bidding a uk sub in 98 and not go for taranto. I’ve got the feeling that it’s last to long to get another good change to sink the Italian fleet…
Or maybe I did not got how to do so…
Yeah, dice roller coaster
In the end i think both sides can be content
Germany destroyed a UK navy and kept a few planes
UK had -20 TUV and it could be worse , destroyed bunch of Germany s precious planes
Game goes on
AS for the Taranto thing
It is a question of a long term debate
Top players dont go for it (even with the sz 98). Exception is Gamerman, he often does it, but not always.
The reason why top players dont go for it is RISK. They avoid it as much as possible. Also there is loss of AC and risk of a Sea Lion.
They usually move to sz 92 and protect their navy and Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Norway to Finland
Non Combat Move - Russians
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
7 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
10 infantry moved from Novgorod to Belarus
Place Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Belarus: 2 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :