@oysteilo I definitely agree in the long run, that’s the way to go. But this is meant to be a quick one and done t6 win with axis.
Alexander Storms
@WindowWasher
Best posts made by WindowWasher
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RE: Axis Hail marry
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@akreider2 TUV isnt the best way (although the easiest) to measure this imo. Two infantry to russia are worth way more than one tank is to germany (4 defence and two HP vs 3 attack) even though they are the same TUV.
If you want to be taking 50/50, 51/49, 52/48 battles, you’ve got to be gaining more than just TUV. Also for certain countries, TUV isn’t as important as strategic gain. Italy will take negative battles to can open for Germany to get positive ones. Say there is an air battle where there are 3 attacking British fighters and 3 defending Italian tac-bombers (imagine they cost 10) and the TUV change for the British was 0, they’re still in the advantage because the Italians don’t have the same capability to replace those units once they’re lost.
In conclusion, I don’t think there really is a better way to judge a battle’s worth than simply taking a look at the battle calculator, the units involved, and what will happen afterwards, and deciding for yourself whether or not it is something that is worth doing and, I don’t believe that some formula or calculation can circumvent that unless it is some super complicated and experienced AI.
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RE: G40 Balance Mod - Feedback Thread
For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.
Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.
I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.
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RE: League General Discussion Thread
Is there a reason we don’t have a playoff with 16 people or 24 people in one big bracket? I could see it taking a long time, but besides that i dont see a reason why not.
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RE: Battleship/cruiser with destroyer vs submarine
@Moller
No Destroyer Present: A sub cannot be hit by air, can sneak attack, and can submerge whenever it wants too
EX: A sub is attacked by a battleship, a cruiser and a carrier with 2 fighters. The submarine can choose whether to fight or not because there is not destroyer present to force it to fight.Destroyer Present: A sub can be hit by air, cannot sneak attack, and cannot submerge.
EX: a Sub is attacked by a Battleship, Cruiser, destroyer, and a carrier with 2 fighters. The sub cannot submerge and must fight. The sub also can be hit by the air units on the carrier, but it cannot ever hit them back. -
RE: League General Discussion Thread
I think the flip a coin idea if there is a disagreement is the best middle ground between setting BM or OOB as defaults
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RE: Axis Hail marry
I will try it, who knows it might work, if it does ill let you know. Its a once per opponent type of thing, if you know japan is going for Egypt, you can easily make it hell with blockers and whatnot.
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RE: Attack on the neutrals by allies
Not sure whether you mean real life as in during WW2 or like during a real game.
The best way I’ve seen this strategy executed was using soviet infantry from Caucasus and a couple of tanks and planes hit Turkey round 5 and then the US takes Spain on its turn and if given the opportunity, lands all over the place to make a mess out of things. Then, the UK lands planes in Spain, and again if possible lands troops in southern France, or Normandy in order to prevent the German use of those factories or plane landing on their turn.
The British should have factories set up in the middle east by this point and should be slowly trickling in infantry into turkey to counter any axis offensives through the area, could also allow Britain to open up another front against Germany in the Balkans using their full IPC potential instead of having to use a portion on transports and a navy.
Overall I think violating neutrality as the allies is a good idea, but the allies have to be ready for it. The Americans should take Spain and be a nuisance of themselves, such as launching off to Norway, or Italy. Any distraction from killing Russia to Germany helps. The British can then pour tanks in through Turkey, and if the Germans have to invest significant resources into countering it, it may give Moscow an extra couple of rounds it needs to turn the tide of the war, or hold indefinitely. Also, the Americans cant spend all of their IPCs on Spain, there is a point where it is fruitless if Germany really chooses to crack down, also combining Spain with a Berlin Bank job kinda thing would be pretty nutty.
** all opinion, not a pro at the game i just spend a lot of time thinking about strategies id like to use **
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RE: British Economy/Middle East Questions
The division between the two economies is the split right down the middle of the board, no matter who captures it, if the territory is in the Europe game, it’s IPCs go to London.
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What is the most unusual/annoying/strange allied bid
I am using bids for the first time playing against dawgoneit. I have been brainstorming for fun what would be the most unusual/annoying/effective/strange allied bid of 20.
- 5 Artillery in China
- 3 UK subs in key places (sz98, sz91 sz111)
- 3 Russian subs up north to convoy raid stuff and be annoying (or a battleship/carrier just for fun) ?
- 2 ANZAC transports 2 ANZAC Infantry
- 4 AAA guns in India (west india, india, burma, malaya) ?
- A second British battleship (sz110, sz111) ?
feel free to contribute weird bids
Latest posts made by WindowWasher
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. Turning on Edit Mode EDIT: Removing units owned by Americans from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Northwest Persia to Russia 1 fighter moved from Northwest Persia to Russia 2 fighters moved from Iraq to 71 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 armour, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Iraq to Syria 1 tactical_bomber moved from Northwest Persia to Syria 2 infantry moved from Eastern Persia to West India 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone Combat - British Battle in West India British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns and 17 infantry moved from Eastern Persia to Persia 3 artilleries moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 10 infantry moved from Northwest Persia to Caucasus 5 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus Place Units - British 1 carrier placed in 71 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour and 1 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 infantry placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : 0.00 Germans regular : 0.83 British regular : 0.67
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.67 Germans regular : 0.83
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 2 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 6 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Belarus Germans win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Bryansk 2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 56 infantry EDIT: Adding units owned by Russians to Russia: 56 infantry EDIT: Removing units owned by Russians from Bryansk: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 im stupid let me redo my ncm lol
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 2 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 6 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Belarus Germans win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Bryansk 2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67