@oysteilo I definitely agree in the long run, that’s the way to go. But this is meant to be a quick one and done t6 win with axis.
Alexander Storms
@WindowWasher
Best posts made by WindowWasher
-
RE: Axis Hail marry
-
RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@akreider2 TUV isnt the best way (although the easiest) to measure this imo. Two infantry to russia are worth way more than one tank is to germany (4 defence and two HP vs 3 attack) even though they are the same TUV.
If you want to be taking 50/50, 51/49, 52/48 battles, you’ve got to be gaining more than just TUV. Also for certain countries, TUV isn’t as important as strategic gain. Italy will take negative battles to can open for Germany to get positive ones. Say there is an air battle where there are 3 attacking British fighters and 3 defending Italian tac-bombers (imagine they cost 10) and the TUV change for the British was 0, they’re still in the advantage because the Italians don’t have the same capability to replace those units once they’re lost.
In conclusion, I don’t think there really is a better way to judge a battle’s worth than simply taking a look at the battle calculator, the units involved, and what will happen afterwards, and deciding for yourself whether or not it is something that is worth doing and, I don’t believe that some formula or calculation can circumvent that unless it is some super complicated and experienced AI.
-
RE: G40 Balance Mod - Feedback Thread
For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.
Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.
I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.
-
RE: League General Discussion Thread
Is there a reason we don’t have a playoff with 16 people or 24 people in one big bracket? I could see it taking a long time, but besides that i dont see a reason why not.
-
RE: Battleship/cruiser with destroyer vs submarine
@Moller
No Destroyer Present: A sub cannot be hit by air, can sneak attack, and can submerge whenever it wants too
EX: A sub is attacked by a battleship, a cruiser and a carrier with 2 fighters. The submarine can choose whether to fight or not because there is not destroyer present to force it to fight.Destroyer Present: A sub can be hit by air, cannot sneak attack, and cannot submerge.
EX: a Sub is attacked by a Battleship, Cruiser, destroyer, and a carrier with 2 fighters. The sub cannot submerge and must fight. The sub also can be hit by the air units on the carrier, but it cannot ever hit them back. -
RE: League General Discussion Thread
I think the flip a coin idea if there is a disagreement is the best middle ground between setting BM or OOB as defaults
-
RE: Axis Hail marry
I will try it, who knows it might work, if it does ill let you know. Its a once per opponent type of thing, if you know japan is going for Egypt, you can easily make it hell with blockers and whatnot.
-
RE: Attack on the neutrals by allies
Not sure whether you mean real life as in during WW2 or like during a real game.
The best way I’ve seen this strategy executed was using soviet infantry from Caucasus and a couple of tanks and planes hit Turkey round 5 and then the US takes Spain on its turn and if given the opportunity, lands all over the place to make a mess out of things. Then, the UK lands planes in Spain, and again if possible lands troops in southern France, or Normandy in order to prevent the German use of those factories or plane landing on their turn.
The British should have factories set up in the middle east by this point and should be slowly trickling in infantry into turkey to counter any axis offensives through the area, could also allow Britain to open up another front against Germany in the Balkans using their full IPC potential instead of having to use a portion on transports and a navy.
Overall I think violating neutrality as the allies is a good idea, but the allies have to be ready for it. The Americans should take Spain and be a nuisance of themselves, such as launching off to Norway, or Italy. Any distraction from killing Russia to Germany helps. The British can then pour tanks in through Turkey, and if the Germans have to invest significant resources into countering it, it may give Moscow an extra couple of rounds it needs to turn the tide of the war, or hold indefinitely. Also, the Americans cant spend all of their IPCs on Spain, there is a point where it is fruitless if Germany really chooses to crack down, also combining Spain with a Berlin Bank job kinda thing would be pretty nutty.
** all opinion, not a pro at the game i just spend a lot of time thinking about strategies id like to use **
-
RE: British Economy/Middle East Questions
The division between the two economies is the split right down the middle of the board, no matter who captures it, if the territory is in the Europe game, it’s IPCs go to London.
Latest posts made by WindowWasher
-
RE: L24 BM4 WindowWasher X vs Avner L+21
Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.
-
RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.
-
RE: L24 BM4 WindowWasher X vs fasthard L+21
Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 sure, i have surgery tomorrow so ill be out for a couple of days but ill let you know when im back
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 good game, I went for the hail marry because of the income disparity. I’m down to start another one
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Norway to Finland 1 fighter moved from Normandy Bordeaux to Finland 3 fighters moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 6 Sea Zone Americans attack with 5 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Japan Americans attack with 17 fighters and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits 9 fighters owned by the Americans lost in Japan 8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits 6 fighters owned by the Americans lost in Japan 5 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits 4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157 Casualties for Americans: 17 fighters and 4 tactical_bombers Casualties for Japanese: 3 aaGuns and 14 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : 3.67 Japanese AA : -0.50 Germans regular : 0.00
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Smolensk to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 i cant tell how badly im loosing this game. I haven’t played a game this late in years. I’ve only ever played against my dad and we play short games