@oysteilo I definitely agree in the long run, that’s the way to go. But this is meant to be a quick one and done t6 win with axis.

Alexander Storms
@WindowWasher
I'm taking a break. College applications, sports, senior year, and work are killing me. I'll be back at some point.
Best posts made by WindowWasher
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RE: Axis Hail marry
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RE: G40 Balance Mod - Feedback Thread
For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.
Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.
I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.
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RE: Battleship/cruiser with destroyer vs submarine
@Moller
No Destroyer Present: A sub cannot be hit by air, can sneak attack, and can submerge whenever it wants too
EX: A sub is attacked by a battleship, a cruiser and a carrier with 2 fighters. The submarine can choose whether to fight or not because there is not destroyer present to force it to fight.Destroyer Present: A sub can be hit by air, cannot sneak attack, and cannot submerge.
EX: a Sub is attacked by a Battleship, Cruiser, destroyer, and a carrier with 2 fighters. The sub cannot submerge and must fight. The sub also can be hit by the air units on the carrier, but it cannot ever hit them back. -
RE: League General Discussion Thread
Is there a reason we don’t have a playoff with 16 people or 24 people in one big bracket? I could see it taking a long time, but besides that i dont see a reason why not.
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RE: Axis Hail marry
I will try it, who knows it might work, if it does ill let you know. Its a once per opponent type of thing, if you know japan is going for Egypt, you can easily make it hell with blockers and whatnot.
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RE: League General Discussion Thread
I think the flip a coin idea if there is a disagreement is the best middle ground between setting BM or OOB as defaults
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RE: Attack on the neutrals by allies
Not sure whether you mean real life as in during WW2 or like during a real game.
The best way I’ve seen this strategy executed was using soviet infantry from Caucasus and a couple of tanks and planes hit Turkey round 5 and then the US takes Spain on its turn and if given the opportunity, lands all over the place to make a mess out of things. Then, the UK lands planes in Spain, and again if possible lands troops in southern France, or Normandy in order to prevent the German use of those factories or plane landing on their turn.
The British should have factories set up in the middle east by this point and should be slowly trickling in infantry into turkey to counter any axis offensives through the area, could also allow Britain to open up another front against Germany in the Balkans using their full IPC potential instead of having to use a portion on transports and a navy.
Overall I think violating neutrality as the allies is a good idea, but the allies have to be ready for it. The Americans should take Spain and be a nuisance of themselves, such as launching off to Norway, or Italy. Any distraction from killing Russia to Germany helps. The British can then pour tanks in through Turkey, and if the Germans have to invest significant resources into countering it, it may give Moscow an extra couple of rounds it needs to turn the tide of the war, or hold indefinitely. Also, the Americans cant spend all of their IPCs on Spain, there is a point where it is fruitless if Germany really chooses to crack down, also combining Spain with a Berlin Bank job kinda thing would be pretty nutty.
** all opinion, not a pro at the game i just spend a lot of time thinking about strategies id like to use **
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RE: British Economy/Middle East Questions
The division between the two economies is the split right down the middle of the board, no matter who captures it, if the territory is in the Europe game, it’s IPCs go to London.
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What is the most unusual/annoying/strange allied bid
I am using bids for the first time playing against dawgoneit. I have been brainstorming for fun what would be the most unusual/annoying/effective/strange allied bid of 20.
- 5 Artillery in China
- 3 UK subs in key places (sz98, sz91 sz111)
- 3 Russian subs up north to convoy raid stuff and be annoying (or a battleship/carrier just for fun) ?
- 2 ANZAC transports 2 ANZAC Infantry
- 4 AAA guns in India (west india, india, burma, malaya) ?
- A second British battleship (sz110, sz111) ?
feel free to contribute weird bids
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RE: What is the most unusual/annoying/strange allied bid
@J-o-C although that would be really annoying, the bidding rules say 1 troop per territory that you already have troops in.
Latest posts made by WindowWasher
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RE: L21 #3 WindowWasher (X) vs trulpen (A+21) BM3
@trulpen hey! I’m knee-deep in college applications (the American system is insane), so I haven’t had any free time in months. I promise I plan on coming back, but I can’t just yet. I’ve applied to 6 schools, and I’ve got between 3-8 schools to go.
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RE: L21 #3 WindowWasher (X) vs trulpen (A+21) BM3
@trulpen Hey, I really hate to do this but I very suddenly have become busier than I have ever been. Can we put this game on pause? I really want to keep playing and finish it out but I just cant muster the time needed to do a move.
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RE: Hall of Shame - tales of the worst dice ever
@fmerwinrommel I needed to clear out his ground units, he could have hit my factory with those and his airforce. By clearing them, I could leave the factory unguarded and use the troops and planes on another landing. I was winning the game and was comfortable taking the risk.
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RE: WindowWasher (X) vs Surfer (L+18) BM #4
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
BTW, what’s up with the 1 mech attack on Kazakhstan? Are you that far ahead that you just suicide troops?! I’ll let you! I could use the help.
my logic was, if i could get a hit and lower your odds on stalingrad, or moscow the next turn, it would be worth the shot. japan isnt as far ahead as germany so it was worth the shot to me
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RE: Post League Game Results Here
I believe there is an error on the sheet, I’m 0 for 2 against trulpen. It says 0 for 1
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RE: L21 #3 WindowWasher (X) vs trulpen (A+21) BM3
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 1 bomber moved from French Indo China to Celebes 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Manchuria 1 fighter moved from French Indo China to Japan 1 fighter moved from 20 Sea Zone to Japan 2 fighters moved from 20 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 8 mech_infantrys moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Shantung to Anhwe 1 bomber moved from French Indo China to Hopei Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 1 marine and 4 submarines moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from Celebes to Borneo 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from Hopei to French Indo China 1 fighter moved from Hopei to Kiangsi 1 aaGun moved from Anhwe to Kweichow 1 marine moved from 42 Sea Zone to Java Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -0.83 ANZAC regular : 0.17
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RE: WindowWasher (X) vs Surfer (L+18) BM #4
TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 29 Purchase Units - Japanese Japanese buy 4 fighters, 1 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kansu to Kazakhstan 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 artilleries and 1 infantry moved from Anhwe to Hunan 6 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Szechwan to Burma 1 armour moved from Yunnan to Szechwan 1 armour, 13 artilleries and 20 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Anhwe 3 mech_infantrys moved from Kiangsu to Kweichow 1 bomber moved from Malaya to Sumatra 1 bomber moved from Malaya to Java 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to Szechwan 2 fighters moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 35 Sea Zone to Philippines 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 19 carriers, 1 cruiser, 4 destroyers and 27 submarines moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines 1 mech_infantry moved from Szechwan to Shan State 22 mech_infantrys moved from Vologda to Volgograd 1 artillery, 3 fighters and 1 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Shantung to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Szechwan to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 battleships, 19 carriers, 1 cruiser, 4 destroyers and 27 submarines ANZAC defend with 1 submarine Japanese roll dice for 27 submarines in 37 Sea Zone, round 2 : 6/27 hits, 9.00 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 19 carriers, 1 cruiser, 4 destroyers and 27 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 1 mech_infantry British defend with 1 aaGun, 5 artilleries and 35 infantry Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun, 5 artilleries and 35 infantry in Kazakhstan, round 2 : 14/40 hits, 13.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win with 1 aaGun, 5 artilleries and 35 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Sumatra Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Java to Shan State 1 bomber moved from Sumatra to Shan State 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 5 mech_infantrys moved from Szechwan to Kansu Place Units - Japanese 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Shantung 3 transports placed in 37 Sea Zone 3 fighters and 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.83 ANZAC regular : -0.83 British regular : 0.67
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RE: WindowWasher (X) vs Surfer (L+18) BM #4
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
How did your trip in Moscow go??
It was great, caught up with family and friends.
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
Any pics of the Red Army?
Yes, and no. I dropped my phone in a toilet towards the end of the trip and it broke (i had an older, nonwaterproof model) and I haven’t recovered my pics yet. Check out the Monino airforce museum on google maps. If you go onto street view, you can check out almost every plane in the Russian airforce.
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
Good luck with the new job.
Thanks!
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
I’m actually concerned this game isn’t going well for the Allies anyway so the longer the delay the better…
They’re not out quite yet, still a chance.
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RE: L21 #3 WindowWasher (X) vs trulpen (A+21) BM3
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Romania 2 artilleries, 1 infantry and 4 mech_infantrys moved from Yugoslavia to Albania 3 fighters moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Albania 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine Germans take Bryansk from Russians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Finland to Norway 1 artillery and 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 bomber moved from Rostov to Western Ukraine 1 tactical_bomber moved from Southern Italy to Norway 1 artillery moved from Novgorod to 115 Sea Zone 1 fighter moved from Southern Italy to Albania 1 tactical_bomber moved from 97 Sea Zone to Romania 1 fighter moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Caucasus 3 artilleries moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 112 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Romania Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Rostov to Caucasus 2 tactical_bombers moved from Romania to Albania 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Norway to Finland 1 artillery moved from 115 Sea Zone to Finland 1 mech_infantry moved from Rostov to Volgograd 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 4 infantry and 6 mech_infantrys placed in Western Germany 3 artilleries placed in Volgograd 3 mech_infantrys placed in Yugoslavia 1 fighter and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.00 Germans regular : -4.50 British regular : -1.33