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Patron 2020 - Silver

  • Happy Canada Day !!!

    Sorry I was slacking. A day late. Sentiment still stands 🙂

    posted in Events
  • RE: Global 40/42 House Rules

    I really like the night bombers. Have been thinking of a way to get UK more involved in SBRing Germany. No interceptors seems a perfect solution. I dig it : )

    posted in House Rules
  • RE: Snigg (x) vs. LennardF (Allies +17)

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            2 bombers moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 11/16 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 39 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Hunan
            1 fighter moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.00
    Japanese : 2.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 marines
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 1 mech_infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Kwangtung : 1 flag, 1 harbour
    French Indo China : 1 flag, 1 factory_minor
    37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
    

    Savegame

    posted in League
  • Coming Soon - Conflict and Chaos: Vietnam 1965

    https://www.iwillnevergrowup.com/publishing/conflict-and-chaos-vietnam-1965/

    Conflict and Chaos: Vietnam 1965 is a historical strategic board game designed by James J Campbell and published by I Will Never Grow Up Games.

    On 2 March, 1965, following an attack on a US Marine barracks at Pleiku, Operations Flaming Dart, Rolling Thunder and Arc Light commenced. This intense bombing campaign, which ultimately lasted three years, was intended to force North Vietnam to cease its support for the National Front for the Liberation of South Vietnam.

    Ultimately, the US involvement in the war in Vietnam was ineffective. On 15 January, 1973, President Richard Nixon announced the suspension of US offensive action against North Vietnam. By wars end, the Vietnamese had been fighting foreign involvement or occupation for 116 years.

    Take control of the nine major powers involved in one of the most controversial conflicts of all time. Can you change the course of history?

    alt text

    • Number of Players: 2 to 6
    • Ages: 14+
    • Playing Time: 180-240 min
    • MSRP: us$69.99
    • Box Dimensions: 11.75 x 9.25 x 2 inch
    • Weight: 3.4 lb

    Featuring several unique game mechanisms, including;

    Covert troop deployment and sneak attacks, infantry extraction rules, reinforcement rules, multinational forces, political influences,
    and a wide variety of player powers.

    CONTENTS

    • 14 page Rule book
    • 27x18 inch 6 fold Game Board
    • 2 Covert Operations Boards and Screens
    • Territory Control and Production Track
    • 84 National Control Markers
    • 28 Facilities Damage Tokens
    • 4 Amphibious Landing Tokens
    • 14 Covert Operations Tokens
    • 10 Anti Aircraft Gun Tokens
    • 7 Surface to Air Missile Tokens
    • 6 Fire Support Base Tokens
    • 4 Air Base Tokens
    • Production Points (Paper Money)

    **** SOLD SEPARATELY ****

    • Player Power Combat Unit Tokens (us$29.99)
      375 Player Power Specific Combat Unit Tokens including Infantry, Artillery, Armor, Helicopter, Fighter, Fighter-Bomber, Bomber.

    **** IN DEVELOPMENT ****

    • 3D Printed Unit Pieces (price TBD)

    alt text

    posted in Other Games
  • RE: Battle of France 1940 (Revised) - Available to order, Print on Demand & Digital Files (PDF)

    Did a test print of some unit pieces for Battle of France 1940. Still have to work on them a bit (especially the aircraft that did not turn out well enough to show yet … wings are far too thin right now) but they’re getting there! Also missing is the french tank (did not print because of an unlevel printer bed).

    alt text

    posted in Other Games
  • RE: L20 Snigg (X) vs Dawgoneit (A+16)

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 4 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone
            1 armour and 2 artilleries moved from India to West India
            2 mech_infantrys moved from Kweichow to Shensi
            2 mech_infantrys moved from Kweichow to Szechwan
            1 bomber moved from Kweichow to Shensi
            1 bomber moved from Kweichow to Szechwan
            2 artilleries moved from India to 39 Sea Zone
            2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from India to West India
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
            2 artilleries moved from 43 Sea Zone to Borneo
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 3 fighters, 4 tactical_bombers and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 3 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Borneo, round 4 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Philippines
                Japanese attack with 4 artilleries and 4 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries and 4 infantry in Philippines, round 2 : 4/8 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in West India
                Japanese attack with 1 armour and 3 artilleries
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 3 artilleries remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kweichow
            1 bomber moved from Szechwan to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from French Indo China to Kweichow
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            3 carriers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            2 destroyers and 1 submarine placed in 36 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 fighters and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 2.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery and 1 harbour
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag
    Suiyuyan : 1 flag
    Kweichow : 1 flag, 1 aaGun, 2 bombers and 5 mech_infantrys
    Hunan : 1 flag
    Hopei : 1 flag
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
    Guam : 1 flag, 1 airfield
    Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 mech_infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 2 mech_infantrys
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    43 Sea Zone : 2 transports
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
    35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 5 submarines, 3 tactical_bombers and 4 transports
    39 Sea Zone : 1 flag
    6 Sea Zone : 1 submarine
    West India : 1 flag, 1 armour and 3 artilleries
    

    Savegame

    posted in League
  • RE: L20 Snigg (X) vs Dawgoneit (A+16)

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 123 Sea Zone
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Bryansk
                Germans attack with 2 infantry and 2 tactical_bombers
                French defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Ukraine
                Germans attack with 2 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in 110 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Archangel
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
            2 tactical_bombers moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : -0.33
    Russians : 1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
    Germany : 1 factory_major and 8 mech_infantrys
    Belarus : 1 flag, 3 aaGuns, 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 2 armour and 5 mech_infantrys
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 7 mech_infantrys
    Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 3 tactical_bombers
    123 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
    

    Savegame

    posted in League
  • RE: L20 Snigg (X) vs Dawgoneit (A+16)

    @dawgoneit scramble 110?

    posted in League
  • RE: L20 Snigg (X) vs Dawgoneit (A+16)

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
    
        Combat - Germans
    

    Savegame

    posted in League
  • RE: Snigg (x) vs. LennardF (Allies +17)

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Vyborg to Karelia
            2 bombers moved from Novgorod to Karelia
            3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Poland to Western Ukraine
            10 artilleries moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Southern Italy to Western Ukraine
            3 tactical_bombers moved from Southern Italy to Western Ukraine
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            8 mech_infantrys placed in Germany
            3 artilleries and 3 infantry placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : 0.33
    Russians : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Germany : 1 factory_major and 8 mech_infantrys
    Holland Belgium : 1 infantry
    Karelia : 1 flag, 2 bombers and 2 infantry
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 armour, 10 artilleries and 11 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 3 aaGuns, 8 armour, 10 artilleries, 1 fighter, 27 infantry, 9 mech_infantrys and 5 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 3 infantry
    

    Savegame

    posted in League