• RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final

    @captainnapalm will get to UK tomorrow. Sorry for the delay. I posted the UK turn with an edit of the fighter and tac back on the US carrier as it seemed to have been removed by triplea on the US turn.

    posted in League
  • RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final

    @captainnapalm the UK air that was on teh US carrier seemed to have disappeared between the US and UK turns. I’m guessing it wasn’t considered attached to the US carrier. Will edit it back in.

    posted in League
  • RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 fighters, 1 harbour, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from Tobruk to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in 34 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 99 Sea Zone and were removed
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from Western Germany to Norway
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 aaGun, 9 infantry and 1 marine moved from Greece to Albania
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 97 Sea Zone to Greece
    
        Place Units - Americans
            1 armour, 1 fighter and 1 harbour placed in Greece
            1 submarine placed in 97 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
            Americans undo move 4.
            2 fighters and 1 infantry placed in Western United States
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame

    posted in League
  • RE: Quick question on Japan IC in Korea

    @ste just tested and it allowed me to. What is your exact situation when you try and build ?

    posted in Axis & Allies Global 1940
  • RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 mech_infantry moved from Ulaanbaatar to Yenisey
                  Japanese take Yenisey from Russians
            1 bomber moved from Kweichow to Yakut S.S.R.
            1 infantry moved from Kazakhstan to Samara
            5 armour moved from Rostov to Bryansk
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            1 mech_infantry moved from Sikang to Samara
            2 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            5 tactical_bombers moved from 35 Sea Zone to Celebes
            5 fighters moved from 35 Sea Zone to Celebes
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            2 fighters moved from 35 Sea Zone to 22 Sea Zone
            2 fighters moved from 35 Sea Zone to Dutch New Guinea
            5 fighters moved from 35 Sea Zone to Dutch New Guinea
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Trans-Jordan
                Japanese attack with 1 bomber and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                    Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Japanese attack with 5 armour
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Kansu
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Dutch New Guinea
                Japanese attack with 7 fighters
                ANZAC defend with 1 airfield, 2 fighters and 1 infantry
                    Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea
                Japanese win with 6 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 fighters and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Samara
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Shan State to Burma
            2 mech_infantrys moved from India to Eastern Persia
            3 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Trans-Jordan to Iraq
            1 armour moved from Persia to Iraq
            1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
            1 bomber moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            6 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 39 Sea Zone
            1 fighter placed in India
            3 submarines placed in 36 Sea Zone
            1 mech_infantry placed in India
            2 infantry and 1 mech_infantry placed in Shantung
            3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3
            Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -5,33
    ANZAC regular : -1,67
    Russians regular : -2,33
    British regular : -0,33
    

    Savegame

    posted in League
  • RE: 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)

    TripleA Turn Summary: Arabia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins; Remaining resources: 1 PUs; 
    
        Non Combat Move - Arabia
            3 Bedouins moved from Mecca to Hejaz
    
        Place Units - Arabia
            3 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games
  • RE: 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - Italy
            Italy buy 1 destroyer, 3 heavy_guns and 1 trench; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            2 heavy_guns and 4 infantry moved from Latium to Tuscany
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 heavy_guns moved from Piedmont to Tuscany
            5 infantry moved from Tuscany to Piedmont
            3 infantry moved from Rome to Latium
            1 battlecruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
            1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry, 1 field_gun and 1 infantry moved from Tripolitania to Cyrenaica
    
        Place Units - Italy
            1 trench placed in Tuscany
            3 heavy_guns placed in Piedmont
            1 destroyer placed in Sea Zone 57 Ligurian Sea
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games
  • RE: 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)

    Had intended to re-take Milan after you took it, but you only lost 1 unit.

    posted in Team Games
  • RE: 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)

    Lopsided dice, Austria got tech and hit 6 for 10 in Milan, while Italy went 1 for 5, despite HGs. Even Serb HG missed.

    posted in Team Games