@Private-Panic @Witt That’s sz73 not sz93.
Yes, nice move Colt, building a surface ship to prevent loading transports during combat move phase. I haven’t seen that before in WWI games, only WWII.
Patron 2020 - Silver
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RE: NML 1914 Team Game 11
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RE: BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour, 3 fighters, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Belarus 2 fighters, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Nenetsia to Vologda 1 bomber moved from Novgorod to Ukraine 3 mech_infantrys moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Urals from Russians Germans take Novosibirsk from Russians 1 bomber moved from Yunnan to Caucasus 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Novgorod to Tambov 2 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Vologda Combat - Germans Battle in 125 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 3 mech_infantrys British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 mech_infantry moved from Nenetsia to Novosibirsk 1 fighter moved from Tambov to Rostov 1 bomber moved from Caucasus to Rostov 1 bomber moved from Ukraine to Southern Italy 1 mech_infantry moved from Poland to Western Ukraine 3 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Western Germany to France 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 4 mech_infantrys moved from Western Germany to Slovakia Hungary 7 armour and 3 mech_infantrys moved from Volgograd to Rostov 1 aaGun and 2 infantry moved from Finland to Norway 1 armour and 1 mech_infantry moved from Novgorod to Archangel Place Units - Germans 1 aaGun and 2 infantry placed in Volgograd 3 infantry placed in Novgorod 1 armour, 3 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
British AA : 0.50 Russians regular : -1.33 Germans regular : -3.50 British regular : -1.67
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RE: Panzerstahl vs barnee EXP Game 2
Guten Abend
Do you want to reformm AG1 in moskow ? You can have both Tank Armies active in it.
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RE: BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Greece 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun, 1 artillery and 3 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Volgograd to Rostov 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : 0.67
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RE: G40 Fighter Ace & Luftwaffe Ace
@The-Captain Sweet ! Another rule :)
I assume they can land on CVs too then ?
Edit
No Lend Lease ? USA can’t send one to the soviests ? -
RE: Axis & Allies Global 1940 House Rules Expansion
Can Air Transports transport Allied units the way Naval Trprts can ?
American Inf could load on a ANZAC Air Trprt for example.
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RE: BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
@gamerman01 sorry for the delay. Full scramble.
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RE: Panzerstahl vs barnee EXP Game 2
dam those yank submariners need some new torpedos :) at least for blockade duty anyway :)
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RE: Panzerstahl vs barnee EXP Game 2
Game History
Round: 15 Research Technology - Japanese Turning on Edit Mode EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Changing ownership of Suiyuyan from Chinese to Japanese EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 Escort EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 1 NavyFighter, 1 airfield, 3 armour, 1 carrier, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Tsinghai to Urals Japanese take Novosibirsk from Russians Japanese take Urals from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Kansu to Yenisey Japanese take Yenisey from Russians 4 infantry moved from Yunnan to Burma 2 bombers and 2 fighters moved from Yunnan to Burma 2 tactical_bombers moved from Yunnan to Burma 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 1 pacific_cruiser moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 infantry moved from 34 Sea Zone to Paulau Island 3 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 3 NavyFighters moved from 35 Sea Zone to 34 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 5 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 NavyFighter and 5 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 Japan_destroyer, 3 NavyFighters, 1 fighter and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 1 Japan_destroyer, 3 NavyFighters, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits ANZAC roll dice for 1 Escort in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 NavyFighter owned by the Japanese lost in 34 Sea Zone 1 Escort owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 Japan_destroyer, 2 NavyFighters, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 NavyFighter Casualties for ANZAC: 1 Escort Battle in 45 Sea Zone Japanese attack with 3 NavyFighters, 2 fighters and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 3 NavyFighters, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the ANZAC lost in 45 Sea Zone Japanese win with 3 NavyFighters, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Burma Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4.33 expected hits British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Paulau Island Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Timguska 2 NavyFighters, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 NavyFighter and 5 fighters moved from 21 Sea Zone to 35 Sea Zone 3 NavyFighters, 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 fighters moved from Yunnan to Philippines 1 Japan_destroyer moved from 18 Sea Zone to 35 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 3 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Amur 1 Rail and 1 infantry moved from Kiangsu to Timguska 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Malaya to Shan State 8 armour moved from Yunnan to Malaya 9 armour moved from Yunnan to Shan State 3 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to Siam 4 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Hunan 1 Rail and 1 infantry moved from Kiangsu to Yunnan 2 infantry moved from Shantung to Anhwe Place Units - Japanese 1 airfield placed in Philippines 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 NavyFighter placed in 6 Sea Zone 3 armour placed in Kiangsu 3 infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Japan Liberates Formosa Turn15: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese Loses Celebes Pacific Expanded Turn15: Japanese met a national objective for an additional -1 PUs; end with 63 PUs Trigger Japan Loses CarolineIslands Turn15: Japanese met a national objective for an additional -3 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japan Liberates PaulauIsland Turn15: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.17 ANZAC regular : 0.33 British regular : -0.67
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RE: BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
@gamerman01 all good and I’m not concerned that you asked in advance. I think it is often not going to be an issue and it can speed up the game. It just occurred to me that I should see the full move in the event I want to save that air for something else. I don’t think that is likely though and I expect to want to scramble.