• RE: bolasgods Allies +18 vs AetV's Axis BM4

    @bolasgod please proceed.

    posted in League
  • RE: L21 PtV FlyingBadger (AL) vs AetV (AX+8)

    @flyingbadger No, it is totally ok with me if you roll it here on the forum.
    I saw your planes and wondered.

    posted in League
  • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

    I’ve updated two of the PDF reference files:

    • Summary (National Objectives) File: updated for a couple of minor typos
    • Unit Placement File: updated for minor changes to opening setup

    Here’s a link to a video explaining the opening setup changes:
    https://youtu.be/GIhCVC8Foos

    TripleA file is not yet updated for the opening setup changes, but hope to do that soon.

    posted in Other Axis & Allies Variants
  • RE: bolasgods Allies +18 vs AetV's Axis BM4

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,6,4,6,4,2,5,6,2,2,1
            Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,33
    

    Savegame

    posted in League
  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 carrier, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Japanese
            Battle in Marianas
    
        Non Combat Move - Japanese
            5 armour and 1 mech_infantry moved from Kweichow to Burma
            1 armour moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Shensi to Tsinghai
            1 armour moved from Kansu to Kweichow
            1 aaGun moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Manchuria to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to Philippines
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            1 fighter moved from Japan to Philippines
            1 transport moved from 35 Sea Zone to 47 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            1 bomber and 2 mech_infantrys placed in French Indo China
            3 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Changing ownership of New Britain from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to New Britain: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Hall of Shame - tales of the worst dice ever

    @fmerwinrommel I needed to clear out his ground units, he could have hit my factory with those and his airforce. By clearing them, I could leave the factory unguarded and use the troops and planes on another landing. I was winning the game and was comfortable taking the risk.

    posted in Axis & Allies Global 1940
  • RE: L21 PtV FlyingBadger (AL) vs AetV (AX+8)

    @flyingbadger No thank you.

    posted in League
  • RE: bolasgods Allies +18 vs AetV's Axis BM4

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Ukraine to Russia
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 3 fighters and 3 tactical_bombers
                British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Volgograd, round 2 : 6/7 hits, 4,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Ukraine
            3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Karelia to Finland
            1 infantry moved from Holland Belgium to France
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
            EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 3,00
    British regular : -0,67
    Russians AA : 0,67
    

    Savegame

    posted in League
  • RE: WindowWasher (X) vs Surfer (L+18) BM #4

    @surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:

    BTW, what’s up with the 1 mech attack on Kazakhstan? Are you that far ahead that you just suicide troops?! I’ll let you! I could use the help.

    my logic was, if i could get a hit and lower your odds on stalingrad, or moscow the next turn, it would be worth the shot. japan isnt as far ahead as germany so it was worth the shot to me

    posted in League
  • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            1 infantry moved from Nigeria to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Gold Coast to French West Africa
    
        Purchase Units - Italians
            Italians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Baltic States to Northern Italy
            1 cruiser and 2 transports moved from 94 Sea Zone to 97 Sea Zone
            1 cruiser, 2 destroyers and 3 transports moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 armour placed in Egypt
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games