• RE: Bretters VS Iron Stitch G40 alt universe

    @theveteran

    Appreciate the offer, but I think I’ll pass for now. I’m kind of maxed out on upcoming games already. Hoping to start a YouTube game in the not too distant future and want to make sure I can focus on that to keep it moving.

    posted in Play Boardgames
  • RE: L21 BM SC (Allies+18) vs AetV (Axis) game 4

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 5 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 bomber moved from Kiangsu to French Indo China
            2 fighters and 3 tactical_bombers moved from Kiangsu to French Indo China
            1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 bomber moved from Chahar to Evenkiyskiy
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            3 fighters moved from Japan to Kiangsi
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 10 infantry; ANZAC defend with 3 fighters and 1 infantry
                    British roll AA dice in French Indo China : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers in French Indo China, round 2 : 11/22 hits, 8,83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters and 11 infantry in French Indo China, round 2 : 8/15 hits, 6,00 expected hits
                    8 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in French Indo China, round 3 : 6/14 hits, 7,17 expected hits
                    UK_Pacific roll dice for 3 fighters in French Indo China, round 3 : 2/3 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 artillery and 9 infantry
                Casualties for ANZAC: 3 fighters and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 10 infantry
            Battle in Kiangsi
                Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/9 hits, 4,17 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Evenkiyskiy to Yakut S.S.R.
            1 aaGun moved from Jehol to Shantung
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Chahar to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            5 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
            2 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 bomber moved from French Indo China to Kiangsu
            2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to Hainan
            2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 armour and 2 infantry placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,83
    British AA : -0,50
    UK_Pacific regular : 2,00
    Russians regular : -0,33
    

    Savegame

    posted in League
  • RE: L21 BM Avner (L+18) vs AetV (X)

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shan State to Burma
            2 bombers moved from French Indo China to Burma
            2 artilleries and 2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            7 fighters and 7 tactical_bombers moved from 42 Sea Zone to Celebes
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            2 battleships moved from 42 Sea Zone to 44 Sea Zone
            2 cruisers and 1 marine moved from 42 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 submarines moved from 42 Sea Zone to 44 Sea Zone
            7 carriers moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 3 submarines and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 artilleries, 7 fighters, 2 infantry, 1 marine and 7 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 artilleries, 7 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Celebes, round 2 : 11/19 hits, 9,83 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries, 7 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Burma
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 1/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to French Indo China
            2 armour moved from Malaya to Yunnan
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 1 armour moved from Manchuria to Korea
            1 fighter moved from Jehol to Korea
            1 infantry moved from Anhwe to Chahar
            1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            7 fighters and 7 tactical_bombers moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            1 fighter and 2 infantry placed in Malaya
            1 destroyer placed in 6 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
            Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    UK_Pacific regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

    posted in League
  • RE: FMRommel (Ent) vs Entek (CP) 1914

    TripleA Turn Summary: Serbia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 8
    
        Purchase Units - Serbia
            Serbia buy 5 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Serbia
            1 cavalry, 2 field_guns, 2 heavy_guns and 16 infantry moved from Albania to Greece
    
        Place Units - Serbia
            5 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: FMRommel (Ent) vs Entek (CP) 1914

    TripleA Turn Summary: France round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 8
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 2,6,1,5 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            1 infantry moved from Franche-Comte to Alsace
            2 field_guns, 1 fighter, 1 heavy_gun and 3 infantry moved from Champagne to Alsace
            2 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 61 Ionian Sea to Sea Zone 62 Adriatic Sea
            2 colonials, 2 gass and 1 infantry moved from Shanghai 3 to Shanghai 2
            1 colonial, 1 field_gun and 1 infantry moved from Shanghai 1 to Shanghai 2
    
        Purchase Units - France
            France buy 4 colonials, 5 heavy_guns, 9 infantry and 2 trenchs; Remaining resources: 6 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Alsace
                France attack with 2 field_guns, 1 fighter, 1 heavy_gun and 4 infantry
                Germany defend with 2 field_guns, 1 heavy_gun and 2 infantry
                    France roll dice for 2 field_guns, 1 fighter, 1 heavy_gun and 4 infantry in Alsace, round 2 : 0/8 hits, 2.67 expected hits
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Alsace, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the France lost in Alsace
                1 fighter owned by the France retreated
                1 heavy_gun owned by the France, 2 field_guns owned by the France and 1 infantry owned by the France retreated to Champagne
                Germany win with 2 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is -9
                Casualties for France: 3 infantry
            Battle in Sea Zone 62 Adriatic Sea
                France attack with 2 cruisers, 1 destroyer and 2 submarines
                Austria defend with 1 cruiser, 3 destroyers and 1 transport
                    France roll dice for 2 submarines in Sea Zone 62 Adriatic Sea, round 2 : 0/2 hits, 0.67 expected hits
                    France roll dice for 2 cruisers and 1 destroyer in Sea Zone 62 Adriatic Sea, round 2 : 1/3 hits, 1.33 expected hits
                    Austria roll dice for 1 cruiser, 3 destroyers and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 3/4 hits, 1.50 expected hits
                    1 destroyer owned by the Austria, 1 destroyer owned by the France and 2 submarines owned by the France lost in Sea Zone 62 Adriatic Sea
                2 cruisers owned by the France retreated to Sea Zone 61 Ionian Sea
                Austria win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -14
                Casualties for France: 1 destroyer and 2 submarines
                Casualties for Austria: 1 destroyer
            Battle in Shanghai 2
                France attack with 3 colonials, 1 field_gun, 2 gass and 2 infantry
                Germany defend with 2 infantry and 4 trenchs
                    France roll dice for 2 gass in Shanghai 2, round 2 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Germany lost in Shanghai 2
                    2 gass owned by the France lost in Shanghai 2
                    France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 2, round 2 : 4/6 hits, 1.83 expected hits
                Units damaged: 4 trenchs owned by the Germany
                    4 trenchs owned by the Germany lost in Shanghai 2
                France win, taking Shanghai 2 from Germany with 3 colonials, 1 field_gun and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germany: 2 infantry and 4 trenchs
                Casualties for France: 2 gass
    
        Non Combat Move - France
            1 fighter moved from Alsace to Champagne
            1 infantry moved from Rhone to Franche-Comte
            1 infantry moved from Picardy to Champagne
            11 infantry moved from Paris to Champagne
            1 infantry moved from Brittany to Burgundy
            3 colonials and 3 infantry moved from Tuscany to Venice
            4 colonials, 1 field_gun and 1 infantry moved from Latium to Tuscany
            2 colonials moved from Apulia to Latium
            2 cavalrys moved from Apulia to Tuscany
            1 cavalry moved from Rome to Tuscany
            2 colonials moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
            2 colonials and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            4 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 heavy_guns and 1 infantry moved from Marseilles to Piedmont
            1 cavalry, 3 colonials, 2 field_guns, 1 heavy_gun and 3 infantry moved from Piedmont to Tuscany
            1 gas moved from Yanaon to Burma
            1 transport moved from Sea Zone 136 East China Sea to Sea Zone 128 Gulf of Tonkin
            1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 59 Central Mediterranean
            1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean
            2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
            1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 cavalry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
            1 cavalry moved from Sea Zone 58 Tyrrhenian Sea to Rome
    
        Place Units - France
            2 trenchs placed in Champagne
            2 heavy_guns and 6 infantry placed in Paris
            3 heavy_guns placed in Marseilles
            3 infantry placed in Brittany
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Activate Technology - France
            France activating railwayGuns
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 80 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    France regular : -0.83
    Austria regular : 1.50
    

    Savegame

    posted in Play Boardgames
  • RE: Global 1943 House Rules Expansion

    So I read through this again and have been thinking on it. It uses same rules as 1940 mod, so I’m not gonna do any more fixes until this is done.

    Unfortunately, unless I make a separate game, instead of a map option, it’s gonna take a while. Separate game, while initially faster, requires twice the upkeep and in the long run, not as efficient.

    Were gonna go map option, which was always the plan, just forgot I couldn’t export the xml into a map option lol.

    Anyway, I’m in game mode right now. At least for tonight. We need a trigger for each territory setup/ownership change. Also for the time change.

    So a fair amount of work, but if I become obsessive after I start, which is almost a given, it should come along sooner than later.

    Yea, right, lol

    Anyway just an update. It’s next up to the plate 🙂

    posted in House Rules
  • RE: FMRommel (Ent) vs Entek (CP) 1914

    TripleA Move Summary: France round 8

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 8
    
        Research Technology - France
            France spend 5 on tech rolls
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            1 infantry moved from Franche-Comte to Alsace
            2 field_guns, 1 fighter, 1 heavy_gun and 3 infantry moved from Champagne to Alsace
            2 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 61 Ionian Sea to Sea Zone 62 Adriatic Sea
            2 colonials, 2 gass and 1 infantry moved from Shanghai 3 to Shanghai 2
            1 colonial, 1 field_gun and 1 infantry moved from Shanghai 1 to Shanghai 2
    

    Savegame

    posted in Play Boardgames
  • RE: JDOW (X) vs Farmboy (L+22) BM3

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter moved from Smolensk to Russia
            1 mech_infantry moved from Vologda to Russia
            1 aaGun moved from Russia to Tambov
            6 infantry moved from Russia to Tambov
            6 artilleries and 45 infantry moved from Russia to Samara
            1 aaGun moved from Vologda to Samara
            10 infantry moved from Vologda to Samara
            4 infantry moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
            1 armour and 4 mech_infantrys moved from West India to Eastern Persia
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 artillery and 10 infantry moved from Vologda to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.33
    

    Savegame

    posted in League
  • RE: JDOW (X) vs Farmboy (L+22) BM3

    @jdow I think that is the right choice.

    posted in League
  • RE: L21 Simon33 (L+16) vsAetV (X) BM

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kiangsi
            1 marine moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            2 bombers moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 battleship, 8 carriers, 2 destroyers, 3 fighters, 1 marine, 4 submarines and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 2 destroyers, 3 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 8 carriers, 2 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
            Battle in Shan State
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 2/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Kiangsi from Chinese, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 armour placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,3,5,1,6,1,1,1,5,1,6,2,3,3,1,2,5,4,2,2,3,2,5,5,1,2,5,2,6,6,1,5,6,4,2,6,5,2,2,6,3,6,3,1,2,1,4
            Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : -1,50
    UK_Pacific regular : -0,33
    

    Savegame

    posted in League