• RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Southern France
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Western Germany to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in 94 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Southern France
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
                    French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 3.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            6 artilleries and 4 infantry moved from Germany to Poland
            5 infantry moved from Bulgaria to Romania
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Poland
            1 armour moved from Yugoslavia to Romania
            2 armour moved from Yugoslavia to Poland
            6 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Western Germany to Germany
            1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Alexandria
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 submarine moved from 117 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 armour and 7 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 infantry
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Germans regular : 2.50
    British regular : -0.33
    

    Savegame

    posted in League
  • RE: “Overlord”. D day game. Get at combat miniatures.

    @General-6-Stars

    Looks Awesome ! Well done :)

    posted in Marketplace
  • RE: 👋 Introduce or Re-Introduce Yourself (Current)

    Welcome to the site @Privatefirstclass
    You’re gonna like it here :)

    Since you enjoy modified versions of A&A, I suggest checking out @The-Captain 's mod of the Global 40 game.

    https://www.axisandallies.org/forums/topic/37535/the-captain-s-global-1940-house-rules-collection

    has many new units and has been developed over decades by the “Danish Axis and Allies Association”. Their members include ex and current Military, Academics, Tradesman and Gamers from all walks of life.

    I think you will enjoy it :)

    You can also play it online using triplea

    https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/30

    Have Fun Gaming !

    Also, you might want to use some paragraph breaks in your posts in the furure. It will make it easier to read :)

    posted in Welcome
  • RE: League General Discussion Thread

    @gamerman01 said in League General Discussion Thread:

    @simon33 , he is a mainstay around here, plus did who knows how much programming with TripleA

    Absolutely. He added Canada to bungs map and did a bunch of options for BM.

    I always try and credit those in any mods I work with and he and the BM crew and many others are credited :)

    Really want to see what UHD will look like with Canada lol

    posted in League
  • RE: Panzerstahl vs barnee EXP Game 2

    for game with Trout and his boy

    1 Ftr D4

    [dice 1d6<=4]

    posted in Play Boardgames
  • RE: NML 1914 team game 16

    @Private-Panic your turn as USAtriplea_41470_2 com.tsvg

    Round: 2
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 6,3,6 and gets 2 hits
            Communists removing all Technology Tokens after successful research.
            Communists discover mustardGas
    
        Combat Move - Communists
            1 cavalry moved from Aldan to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Amur to Khabarovsk
            1 field_gun moved from Aldan to Khabarovsk
            2 conscripts moved from Aldan to Khabarovsk
            1 cavalry moved from Sakhe to Chukotka
                  Communists take Chukotka from Russia
            1 cavalry moved from Chukotka to Sakhe
            1 field_gun moved from Yakutsk to Sakhe
            1 cavalry moved from Aldan to Khabarovsk
            1 cavalry moved from Tiksi to Khabarovsk
            2 cavalrys moved from Aldan to Amur
    
        Purchase Units - Communists
            Communists buy 3 cavalrys, 1 conscript and 1 gas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Khabarovsk
                Communists attack with 3 cavalrys, 2 conscripts and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 3 cavalrys, 2 conscripts and 1 field_gun in Khabarovsk, round 2 : 0/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 3 cavalrys, 2 conscripts and 1 field_gun in Khabarovsk, round 3 : 0/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 3 cavalrys, 2 conscripts and 1 field_gun in Khabarovsk, round 4 : 1/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Khabarovsk
                Communists win, taking Khabarovsk from Russia with 3 cavalrys, 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
            1 conscript moved from Tiksi to Aldan
            5 field_guns and 2 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            3 cavalrys, 1 conscript and 1 gas placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating mustardGas
    
        Turn Complete - Communists
            Communists collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -2.00
    Russia regular : -0.50
    
    posted in Team Games
  • RE: Sealion G1 - Economic Warfare

    @dazedwit as shadowhawk notes, this is not a likely outcome of G1. If 2 bombers and 2 tacs are going to London and you are splitting your remaining units between 109,110, an 111, you are normally going to lose most of your German ships and air. Depending on how the remaining forces are distributed between those zones, I would certainly scramble 2 if not 3 of those zones and normally the British will have some units survive and the Germans will take significant losses, making Sea Lion much harder. Assuming no air goes to 109, an even distribution of the remaining German air between 111 and 110 ( and an additional sub in 110), the Germans have about 10% odds in 110 and 45% in 111. The average outcome is that 2 British battleship and 2 figs survive and all German units are destroyed.

    If you are going for Sea Lion, you also don’t need the strat bombing G1. Its better to be sure that you have destroyed the fleets in 110 and 111 (hopefully without losing much air). You have anohter opportunity for a strat bombing on G2 and likely don’t need to spread your forces that thin to do so.

    If British navy survives, and Germany loses fleet and air (which is the most likely outcome of your opening attacks) Sea Lion will be much harder. The British can put a blocker to deny the Germans access to 109 and stack navy (supported by a scramble) in 110. That will mean that much of the German air that you would want to support the assault on UK has to commit to 110 instead.

    If Germany is going all in on sea lion, than the British should try to stop it or make it as costly as possible. So likely all inf although with a possibility of an AB in Gibraltar if necessary to allow the med fleet to stack 92. That gives you additional air and land units (which will more than make up for what you spend on the AB) but also allows you to stack 110 with fleet on UK2, which forces Germany to again commit air to 110 that they otherwise would need for the UK.

    I’ll also just note that tehre are opportunities here to play online including in league play (which is fairly relaxed). Worth checking out as it gives opportunities to try strategies against other players.

    posted in Axis & Allies Global 1940
  • RE: League General Discussion Thread

    @simon33

    heh heh yea you did some of them :) I did some as well. Still want to add Canada :)

    Same territories OOB G40, just a different look that @Black_Elk made.

    Screenshot from 2025-01-20 00-23-27.png

    posted in League
  • RE: Sealion G1 - Economic Warfare

    @dazedwit I may misunderstand the map, but it looks to me that the french cruiser survived in 110. If that is the case I thought there may be a rule issue here. When the Germans attack 110, all the allied units there are engaged and the french cruiser would likley be the first allied casualty.
    I also don’t understand why there are additional French units in Southern France.

    I see you were asking about retreating and amphibious landings. The rule is that units that land amphibiously are not allowed to retreat So they continue fighting until destroyed.

    The Germans attack 109, 110, and 111 and do a bombing but don’t appear to take any casualties. That is not at all a likely result. I’m not clear how many air units engage in teh bombardment but to get that result reliably you are going to need two bombers and two tacs and hope that the AA misses. To have the bombers and even one tac go for London instead of the fleet, means that the axis are very unlikely to win both 110 and 111 with a scramble. If the Germans bring enough to win 110 as well, they can’t bring enough to win 111 and vice versa. And the allies can also scramble to 109 without risk since the subs can’t hit air.

    The reason that Sea Lion is often not hte best Axis move is not because its hard to take London. If they really commit, its hard for the allies to stop it. But the problem is that all that spending on carriers and transports means that Germany isn’t spending money on the units it needs to stop the Soviets.

    I’ll just say more generally, one of the options that the allies have in stopping a sea lion is stacking their med fleet at 92 along with air, (bringing the land units on Malta to Gibraltar). This may requre an air base being built on Gibraltar as well and some air from London coming down to support. But that is probably only an answer to a more likely G1 outcome.

    posted in Axis & Allies Global 1940
  • RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    that was some very lucky rolling for the Italians.

    posted in League