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    aequitas-et-veritas

    @aequitas-et-veritas

    '22 '21 '20 '19 '18 '17 '16

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    Location Nuernberg, Germany

    aequitas-et-veritas Unfollow Follow
    '22 '21 '20 '19 '18 '17 '16

    Best posts made by aequitas-et-veritas

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      This is aequitas et veritas from Germany.
      In 2007 after i relocated to the United States, i found a Store with Axis and Allies games and got interested in it.
      My first Game was the 1999 Europe edition and we (my cousin and friends) set up a small playgroup.
      I learned to know the game better and bought the next game, Pacific.
      No turning back from this time on.

      When i moved back to Germany with my family i left all my games there.

      I found this site while i was in the U.S…
      The feed back to my questions,the warm welcome, the sometimes funny and sometimes interesting discussions made me stay on this site.

      The Play Boardgame section gave me a very good replacement for my missing copies and the League a very strong replacement for my playgroup.

      After the years i sharpend my skills in playing and met a lot of new Friends.

      If you are new to triple a you are welcome and enjoy this site like i do.

      posted in Welcome
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Merry Christmas 2018

      I would like to take the Chance and ask for forgiveness, were i was bad or not polite to you.
      I would like to take the Chance and thank you, were you helped me out on this forum.
      I would like to take the Chance and wish you the best for your future.

      Sincerely AetV

      posted in General Discussion
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Post League Game Results Here

      Happy Thanksgiving AAA brothers!

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • Merry Christmas 2018

      I wish you all a Merry Christmas and a Happy new year.

      posted in General Discussion
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: German airbase in Holland r1

      @trulpen tue question behind all this is:

      Is it really worth it, to put all that effort and resources for one single BB in?

      Or is it more like Cpt. Miller states in SPR:
      Yeah, all for one single man.

      The G BB has a Task, that point is clear.
      It depends on you as GPlayer if it fills the task to the fullest!

      Help destroying the RN and protecting the Kriegsmarine to the bitter end to folk and fatherland!!

      If you are planning on saving the BB for the purpose of another Task, then you should Strafe sz111 with BB/1×Ftr/1×TacB/2×SS and 1xBmbr only.
      Retreat after one round of combat.
      Your Pruchase for this case should be:
      1xDD, 1xSS, 1xCV placed in sz112.
      And land your remaing planes accordingly to max out the protection for the Kriegsmarine.

      But!:
      To buy an AB for a single BB in Holland makes no sense and has no gain nor benefits.

      Why?:
      The US will come, sooner or later.
      -you as Gplayer will lose any Navy build race against the US and US/UK combined.

      • you will very likely lose that AB to the US/UK and they will have a way better use for that then G will ever have.
        -you are comming short on eastern front b/c 15ipc’s are missing there.
        15 ipc equal= two Arms plus Inf.
        Or 3 Mech and an Inf.
        Or a Bmbr plus Inf.
        It’ll cost you flexabilty and power of your punch on Moscow.
        The AB can be bmbd by US and your Fleet be taken out via UK by a 1-2 punch.
        An AB also means that at up to three Ftrs will be missing on E-front, five planes if you have a CV loaded.

      You may playtest an AB buy in your group and may have some success, but in all actuallty it will not become a solid strategy.

      Just some food for thoughts.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: League General Discussion Thread

      Easy on the Veterans here @bretters.

      I totally understand your point @dawgoneit and I think it will be considered since a lot of people here do still play OoB here. Maybe just not more frequently than the BM in League games these days.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: How many G40 games have you played?

      Arround 140 PBF games and 8-10 online games so far, since 2016.

      Used to play F2F games in the States. Back then we played the '99 Europe Version and the 2001Pacific one though.
      What a blast.

      Now i only play BM and loving it.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: League General Discussion Thread

      @oysteilo I agree with you and would welcome your solutions.
      This brings huge credit to, since you seem like a person who aknoledge issues/ problems and also files on solutions and present them.
      Very good!

      I would add that it could also easily maintained with specific league badges wich are showing that you either a prefferable Oob or BM or PtV Player or have a multibadge wich reflects that you are good to play all or certain two versions of G40.
      We discussed a badge solution for League members a while ago, when this site became a New facelifting.
      Maybe it is this time to get more serious about that.

      I suffered this season to play a version where i am less comfortable with. And would be open to the ideas of three different brackets.

      And i would also mention, that i was beat fair and square and accepted it without a mourning!

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Axis Hail marry

      @oysteilo right on!
      As soon as Africa is becoming more and more yella file for loss as Allies.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Post League Game Results Here

      @Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.

      @oysteilo is a very competent player and it made lots of fun.

      I would implement tech in a certain way that differs from the most opinions that people have arround here.

      They are:

      All nations get three techs they can develop and are equal.
      AA Radar
      Airborne forces
      Increased Factory Production

      Plus they get 3 additional
      Nation related Techs and would be:

      GERMANY:
      Super Subs
      Jetzt Power
      Improved Mechs

      RUSSIA:
      Tank production (Tanks cost 5 instead of 6)
      Improved Arty Support 1 (pairing mechsnism)
      Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)

      JAPAN:
      Shipyards
      Improved Mech
      Heavy Bomber

      US:
      Warbonds
      Shipyards
      Longrange Aircraft

      UK:
      Shipyards
      Longrange Aircraft
      Heavy Bmbrs

      As a total of six techs you may develop dringend the whole game.
      More specified Techs would even be better for the nation only related techs.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas

    Latest posts made by aequitas-et-veritas

    • RE: L22 PLAYOFF Avner (A+20) vs AetV (X) BM

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Sikang to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 infantry moved from Shensi to Kansu
              3 bombers moved from Kwangtung to Kansu
              1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
              1 infantry moved from Shan State to Burma
                    Japanese take Burma from UK_Pacific
              1 cruiser moved from 37 Sea Zone to 36 Sea Zone
              1 marine moved from French Indo China to 36 Sea Zone
              1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
              1 marine moved from 42 Sea Zone to Java
              1 infantry moved from Malaya to 37 Sea Zone
              1 artillery moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
              1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
              1 artillery and 1 infantry moved from 21 Sea Zone to Guam
              1 destroyer moved from 6 Sea Zone to 22 Sea Zone
      
          Combat - Japanese
              Battle in 22 Sea Zone
                  Japanese attack with 1 destroyer
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 22 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 cruiser and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Java
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,17 expected hits
                      ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 2 infantry
              Battle in Guam
                  Japanese attack with 1 artillery and 1 infantry
                  Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
                      Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Guam
                  Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Kansu
                  Japanese attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 fighter and 2 infantry
                      Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 3,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 1,33 expected hits
                      2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Chinese: 1 fighter and 2 infantry
      
          Non Combat Move - Japanese
              3 bombers moved from Kansu to Shensi
              1 fighter and 1 tactical_bomber moved from Kansu to Shensi
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Yunnan to Szechwan
              1 armour and 1 mech_infantry moved from Hunan to Yunnan
              1 infantry moved from Yunnan to Hunan
              2 mech_infantrys moved from French Indo China to Yunnan
              1 artillery and 1 infantry moved from French Indo China to Yunnan
              1 fighter moved from Shan State to Yunnan
              1 fighter moved from Malaya to Yunnan
              1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 submarine moved from 40 Sea Zone to 74 Sea Zone
              1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
              1 fighter moved from 6 Sea Zone to Caroline Islands
              1 fighter moved from Japan to 6 Sea Zone
      
          Place Units - Japanese
              1 carrier and 2 fighters placed in 6 Sea Zone
              1 fighter placed in Japan
              3 infantry placed in French Indo China
              3 infantry placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 61 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,33
      Americans regular : -0,33
      Japanese regular : 1,83
      ANZAC regular : -0,67
      

      Savegame_39672.tsvg

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L22/23 PtV 666 vs AetV (Axis +14)

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
              Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
      
          Combat Move - Germans
              3 infantry moved from Western Germany to Holland Belgium
              1 fighter and 1 tactical_bomber moved from France to Holland Belgium
              3 fighters moved from Western Germany to Holland Belgium
              1 infantry moved from Leningrad to Vologda
              3 fighters moved from 116 Sea Zone to Holland Belgium
              1 tactical_bomber moved from 116 Sea Zone to Holland Belgium
              1 armour moved from Bulgaria to Greece
                    Germans take Greece from British
              1 armour moved from Greece to Bulgaria
              4 mech_infantrys moved from Bryansk to Rostov
              3 artilleries moved from Ukraine to Rostov
              2 mech_infantrys moved from Ukraine to Rostov
              8 armour moved from Bryansk to Rostov
              1 bomber moved from Leningrad to Vologda
              2 fighters and 1 tactical_bomber moved from Leningrad to Vologda
              1 bomber moved from Southern Italy to Holland Belgium
              1 bomber moved from Ukraine to Rostov
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 3 infantry
                  Germans win, taking Holland Belgium from British with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for British: 3 infantry
              Battle in Rostov
                  Germans attack with 8 armour, 3 artilleries, 1 bomber and 6 mech_infantrys
                  Russians defend with 2 infantry
                  Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 artillery
                  Casualties for Russians: 2 infantry
              Battle in Vologda
                  Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                  Germans win, taking Vologda from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Rostov to Leningrad
              1 infantry moved from Leningrad to Archangel
              2 artilleries and 13 infantry moved from Novgorod to Smolensk
              1 aaGun, 4 armour, 4 artilleries and 9 infantry moved from Bryansk to Smolensk
              1 armour and 2 mech_infantrys moved from Southern Belarus to Smolensk
              6 mech_infantrys moved from Eastern Poland to Smolensk
              1 bomber moved from Holland Belgium to Western Germany
              2 fighters and 2 tactical_bombers moved from Holland Belgium to 116 Sea Zone
              3 fighters moved from Holland Belgium to Western Germany
              2 fighters moved from Holland Belgium to France
              1 infantry moved from Leningrad to Northern Belarus
              1 bomber moved from Vologda to Leningrad
              2 fighters moved from Vologda to Leningrad
              1 tactical_bomber moved from Vologda to Smolensk
              1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
              1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
      
          Place Units - Germans
              1 fighter and 2 infantry placed in Leningrad
              3 artilleries placed in Ukraine
              4 mech_infantrys placed in Germany
              1 destroyer placed in 116 Sea Zone
              1 infantry placed in France
              1 infantry placed in Normandy Bordeaux
              2 infantry placed in Western Germany
              Germans undo move 7.
              2 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,6,1,5
                  Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,2
                  Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,1
              Germans collect 47 PUs (12 lost to blockades); end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Savegame _39446.tsvg

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      Hey Jim, you forgot to edit the J Baluchistan Mech out.
      I am not able to edit out bc it says that is was on a Transport before.
      Therefor you need to move it on your Turn and then remove it.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      Game History

      Round: 25
      
          Purchase Units - Russians
              Russians buy 10 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Southern Caucasus to Northwest Persia
              1 mech_infantry moved from Northern Caucasus to Northwest Persia
              1 armour moved from Buryatia to Amur
                    Russians take Amur from Japanese
              1 armour moved from Amur to Sakha
                    Russians take Sakha from Japanese
              1 infantry moved from Leningrad to Vyborg
                    Russians take Vyborg from Germans
              2 infantry moved from Poland to Slovakia Hungary
              1 fighter moved from Poland to Slovakia Hungary
              3 fighters moved from Eastern Poland to Slovakia Hungary
              3 fighters moved from Baltic States to Slovakia Hungary
              3 fighters moved from Leningrad to Slovakia Hungary
      
          Combat - Russians
              Battle in Northwest Persia
                  Russians attack with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                  Japanese defend with 3 infantry
                      Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 2,50 expected hits
                      Japanese roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northwest Persia
                  Russians win, taking Northwest Persia from Japanese with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 3 infantry
              Battle in Slovakia Hungary
                  Russians attack with 10 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 10 fighters and 2 infantry in Slovakia Hungary, round 2 : 4/12 hits, 5,33 expected hits
                      Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                  Russians win, taking Slovakia Hungary from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Slovakia Hungary to Leningrad
              3 fighters moved from Slovakia Hungary to Baltic States
              3 fighters moved from Slovakia Hungary to Eastern Poland
              1 fighter moved from Slovakia Hungary to Poland
              2 armour moved from Southern Belarus to Poland
              3 infantry moved from Northern Belarus to Eastern Poland
              10 infantry moved from Russia to Smolensk
              2 infantry moved from Northern Sinkiang to Kansu
              2 armour moved from Kazakhstan to Turkmenistan
              3 infantry moved from Urals to Northern Sinkiang
              1 infantry moved from Samara to Kazakhstan
              1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Northern Manchuria
              1 fighter moved from Northwest Persia to Trans-Jordan
      
          Place Units - Russians
              3 artilleries placed in Poland
              3 artilleries placed in Leningrad
              4 artilleries and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 48 PUs; end with 48 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,00
      Germans regular : 0,33
      Russians regular : -0,83
      

      Savegame-38138.tsvg

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L22/23 PtV 666 vs AetV (Axis +14)

      Scramble to Holland/Belgium?

      Savegame _39446.tsvg

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      Germany is up!
      I did US/Chi/UK, skipped Ita and dud my Anzak turn.

      Germany is up!

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L22 PLAYOFF Avner (A+20) vs AetV (X) BM

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers and 1 fighter moved from Western Ukraine to Russia
              1 mech_infantry moved from Urals to Timguska
                    Germans take Timguska from Russians
              1 infantry moved from Western Germany to Holland Belgium
                    Germans take Holland Belgium from Americans
              2 infantry moved from Northern Italy to Southern France
              1 fighter moved from Southern Italy to Southern France
              1 tactical_bomber moved from Southern Italy to Southern France
              1 fighter moved from Novgorod to Russia
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 4 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                  Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                  Bombing raid in Russia causes 12 damage total. 
              Battle in Southern France
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                  Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 fighters moved from Russia to Western Ukraine
              2 bombers moved from Russia to Western Ukraine
              1 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
              1 armour moved from Romania to Western Ukraine
              1 mech_infantry moved from Western Ukraine to Rostov
              1 infantry moved from Novgorod to Archangel
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Nenetsia to Urals
              3 infantry moved from Nenetsia to Archangel
              1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
              1 artillery moved from Southern Italy to Northern Italy
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
              1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
              1 infantry moved from Western Germany to France
              1 infantry moved from Northern Italy to Western Germany
              1 infantry moved from Western Germany to France
      
          Place Units - Germans
              3 artilleries placed in Western Ukraine
              3 infantry placed in Novgorod
              8 mech_infantrys placed in Germany
              1 bomber placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
              Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Germans regular : -0,50
      Russians AA : -0,33
      

      Savegame_39672.tsvg

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      FYI:

      I couldn’t remove the J Mech in Baluchistan either.
      May try it on your next J move?.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      I hung Anzak on the bottom of my post along with the dl file. 😉

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: PtV AEV v 666 (axis +7)

      Game History

      Round: 24
      
          Purchase Units - Americans
              Americans buy 3 carriers, 1 destroyer, 17 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Romania to Slovakia Hungary
                    Americans take Slovakia Hungary from Germans
              1 artillery moved from Northern Italy to Austria
              1 infantry moved from Yugoslavia to Austria
              3 fighters moved from Yugoslavia to Austria
              2 infantry moved from Southern France to Normandy Bordeaux
              2 fighters moved from Southern France to Normandy Bordeaux
              1 marine moved from Southern Italy to 99 Sea Zone
              1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone
              1 marine moved from 100 Sea Zone to Trans-Jordan
              1 bomber moved from Queensland to 47 Sea Zone
              1 tactical_bomber moved from Queensland to 55 Sea Zone
              13 fighters moved from Queensland to 50 Sea Zone
              1 submarine moved from 27 Sea Zone to 50 Sea Zone
              2 bombers moved from Greece to Austria
      
          Combat - Americans
              Battle in 55 Sea Zone
                  Americans attack with 1 tactical_bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Trans-Jordan
              Battle in 47 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                  Americans win, taking Trans-Jordan from Japanese with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
                  Americans attack with 2 fighters and 2 infantry
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 50 Sea Zone
                  Americans attack with 13 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 13 fighters in 50 Sea Zone, round 2 : 9/13 hits, 6,50 expected hits
                      Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 50 Sea Zone
                  Americans win with 13 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Austria
                  Americans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Austria, round 2 : 3/7 hits, 3,17 expected hits
                      Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Austria
                  Americans win, taking Austria from Germans with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              1 artillery moved from Yugoslavia to 99 Sea Zone
              1 armour moved from Northern Italy to 99 Sea Zone
              1 artillery moved from Greece to 99 Sea Zone
              2 infantry moved from Greece to 99 Sea Zone
              1 infantry moved from Yugoslavia to 99 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 100 Sea Zone to Trans-Jordan
              3 carriers moved from 99 Sea Zone to 100 Sea Zone
              6 fighters moved from 99 Sea Zone to 100 Sea Zone
              3 destroyers moved from 99 Sea Zone to 100 Sea Zone
              1 submarine moved from 99 Sea Zone to 100 Sea Zone
              2 infantry moved from Romania to Eastern Poland
              3 fighters moved from Austria to Southern Italy
              2 bombers moved from Austria to Southern Italy
              1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
              1 destroyer moved from 94 Sea Zone to 93 Sea Zone
              1 transport moved from 99 Sea Zone to 95 Sea Zone
              1 infantry moved from Southern France to 95 Sea Zone
              1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Morocco
              1 infantry moved from Kenya to Anglo-Egyptian Sudan
              2 fighters moved from Normandy Bordeaux to Southern Italy
              1 artillery and 3 infantry moved from Queensland to New South Wales
              13 fighters moved from 50 Sea Zone to New South Wales
              1 bomber moved from 47 Sea Zone to New South Wales
              1 tactical_bomber moved from 55 Sea Zone to New South Wales
              4 fighters moved from Western United States to 27 Sea Zone
              1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              3 infantry placed in Greece
              3 infantry placed in Romania
              3 infantry placed in Northern Italy
              3 infantry placed in Southern France
              3 infantry placed in Southern Italy
              3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 86 PUs; end with 86 PUs
              Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kiangsi to Fukien
                    Chinese take Fukien from Japanese
              1 infantry moved from Kiangsi to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              2 infantry moved from Shansi to Chahar
              1 fighter moved from Kansu to Chahar
              1 infantry moved from Kiangsi to Anhwe
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Inner Mongolia
      
          Place Units - Chinese
              3 infantry placed in Kiangsi
              1 infantry placed in Hopei
              1 infantry placed in Northern Manchuria
      
          Turn Complete - Chinese
              Chinese collect 21 PUs; end with 22 PUs
      
          Combat Move - British
              1 infantry moved from Poland to Baltic States
      
          Non Combat Move - British
              1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 83 Sea Zone
              2 fighters moved from Southern Italy to 83 Sea Zone
              1 aaGun and 2 artilleries moved from Egypt to Trans-Jordan
              1 submarine moved from 100 Sea Zone to 82 Sea Zone
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Americans regular : 1,67
      Japanese regular : -0,33
      Germans regular : -0,67
      

      Savegame-38138.tsvg

      Game History

      Round: 24
      
          Combat Move - Italians
      
          Turn Complete - Italians
      

      Combat Hit Differential Summary :

      Game History

      Round: 24
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 marine moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer placed in 55 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame-38138.tsvg

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