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    aequitas-et-veritas

    @aequitas-et-veritas

    2020 '19 '18 '17 '16

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    Joined Last Online
    Location Nuernberg, Germany Age 45

    aequitas-et-veritas Follow
    2020 '19 '18 '17 '16

    Best posts made by aequitas-et-veritas

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      This is aequitas et veritas from Germany.
      In 2007 after i relocated to the United States, i found a Store with Axis and Allies games and got interested in it.
      My first Game was the 1999 Europe edition and we (my cousin and friends) set up a small playgroup.
      I learned to know the game better and bought the next game, Pacific.
      No turning back from this time on.

      When i moved back to Germany with my family i left all my games there.

      I found this site while i was in the U.S…
      The feed back to my questions,the warm welcome, the sometimes funny and sometimes interesting discussions made me stay on this site.

      The Play Boardgame section gave me a very good replacement for my missing copies and the League a very strong replacement for my playgroup.

      After the years i sharpend my skills in playing and met a lot of new Friends.

      If you are new to triple a you are welcome and enjoy this site like i do.

      posted in Welcome
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Merry Christmas 2018

      I would like to take the Chance and ask for forgiveness, were i was bad or not polite to you.
      I would like to take the Chance and thank you, were you helped me out on this forum.
      I would like to take the Chance and wish you the best for your future.

      Sincerely AetV

      posted in General Discussion
      aequitas-et-veritas
      aequitas-et-veritas
    • Merry Christmas 2018

      I wish you all a Merry Christmas and a Happy new year.

      posted in General Discussion
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: German airbase in Holland r1

      @trulpen tue question behind all this is:

      Is it really worth it, to put all that effort and resources for one single BB in?

      Or is it more like Cpt. Miller states in SPR:
      Yeah, all for one single man.

      The G BB has a Task, that point is clear.
      It depends on you as GPlayer if it fills the task to the fullest!

      Help destroying the RN and protecting the Kriegsmarine to the bitter end to folk and fatherland!!

      If you are planning on saving the BB for the purpose of another Task, then you should Strafe sz111 with BB/1×Ftr/1×TacB/2×SS and 1xBmbr only.
      Retreat after one round of combat.
      Your Pruchase for this case should be:
      1xDD, 1xSS, 1xCV placed in sz112.
      And land your remaing planes accordingly to max out the protection for the Kriegsmarine.

      But!:
      To buy an AB for a single BB in Holland makes no sense and has no gain nor benefits.

      Why?:
      The US will come, sooner or later.
      -you as Gplayer will lose any Navy build race against the US and US/UK combined.

      • you will very likely lose that AB to the US/UK and they will have a way better use for that then G will ever have.
        -you are comming short on eastern front b/c 15ipc’s are missing there.
        15 ipc equal= two Arms plus Inf.
        Or 3 Mech and an Inf.
        Or a Bmbr plus Inf.
        It’ll cost you flexabilty and power of your punch on Moscow.
        The AB can be bmbd by US and your Fleet be taken out via UK by a 1-2 punch.
        An AB also means that at up to three Ftrs will be missing on E-front, five planes if you have a CV loaded.

      You may playtest an AB buy in your group and may have some success, but in all actuallty it will not become a solid strategy.

      Just some food for thoughts.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: League General Discussion Thread

      Easy on the Veterans here @bretters.

      I totally understand your point @dawgoneit and I think it will be considered since a lot of people here do still play OoB here. Maybe just not more frequently than the BM in League games these days.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: How many G40 games have you played?

      Arround 140 PBF games and 8-10 online games so far, since 2016.

      Used to play F2F games in the States. Back then we played the '99 Europe Version and the 2001Pacific one though.
      What a blast.

      Now i only play BM and loving it.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: League General Discussion Thread

      @oysteilo I agree with you and would welcome your solutions.
      This brings huge credit to, since you seem like a person who aknoledge issues/ problems and also files on solutions and present them.
      Very good!

      I would add that it could also easily maintained with specific league badges wich are showing that you either a prefferable Oob or BM or PtV Player or have a multibadge wich reflects that you are good to play all or certain two versions of G40.
      We discussed a badge solution for League members a while ago, when this site became a New facelifting.
      Maybe it is this time to get more serious about that.

      I suffered this season to play a version where i am less comfortable with. And would be open to the ideas of three different brackets.

      And i would also mention, that i was beat fair and square and accepted it without a mourning!

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Axis Hail marry

      @oysteilo right on!
      As soon as Africa is becoming more and more yella file for loss as Allies.

      posted in Axis & Allies Global 1940
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: Post League Game Results Here

      @Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.

      @oysteilo is a very competent player and it made lots of fun.

      I would implement tech in a certain way that differs from the most opinions that people have arround here.

      They are:

      All nations get three techs they can develop and are equal.
      AA Radar
      Airborne forces
      Increased Factory Production

      Plus they get 3 additional
      Nation related Techs and would be:

      GERMANY:
      Super Subs
      Jetzt Power
      Improved Mechs

      RUSSIA:
      Tank production (Tanks cost 5 instead of 6)
      Improved Arty Support 1 (pairing mechsnism)
      Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)

      JAPAN:
      Shipyards
      Improved Mech
      Heavy Bomber

      US:
      Warbonds
      Shipyards
      Longrange Aircraft

      UK:
      Shipyards
      Longrange Aircraft
      Heavy Bmbrs

      As a total of six techs you may develop dringend the whole game.
      More specified Techs would even be better for the nation only related techs.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: 1914 Dom. NML 8 Players

      @Gargantua , i rather be destroyed then to submit to france! (DGAC)😜
      To England maybe.

      posted in Team Games
      aequitas-et-veritas
      aequitas-et-veritas

    Latest posts made by aequitas-et-veritas

    • RE: L21 BM3 tanios (L+18) vs AetV (X) Game 2

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 mech_infantry moved from Ulaanbaatar to Yenisey
                    Japanese take Yenisey from Russians
              1 bomber moved from Kweichow to Yakut S.S.R.
              1 infantry moved from Kazakhstan to Samara
              5 armour moved from Rostov to Bryansk
              2 infantry moved from Tsinghai to Kansu
              1 fighter moved from Tsinghai to Kansu
              1 mech_infantry moved from Sikang to Samara
              2 infantry moved from Iraq to Trans-Jordan
              1 bomber moved from India to Trans-Jordan
              1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              5 tactical_bombers moved from 35 Sea Zone to Celebes
              5 fighters moved from 35 Sea Zone to Celebes
              1 submarine moved from 6 Sea Zone to 22 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
              2 fighters moved from 35 Sea Zone to 22 Sea Zone
              2 fighters moved from 35 Sea Zone to Dutch New Guinea
              5 fighters moved from 35 Sea Zone to Dutch New Guinea
              1 infantry moved from Iraq to Trans-Jordan
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 tactical_bomber and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Celebes
                  Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits
                      ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the ANZAC lost in Celebes
                  Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 2 infantry
              Battle in Trans-Jordan
                  Japanese attack with 1 bomber and 3 infantry
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits
                      British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                      Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
                      British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits
                      British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in Trans-Jordan
                  Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 1 bomber and 2 infantry
                  Russians defend with 1 mech_infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits
                      Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Bryansk
                  Japanese attack with 5 armour
                  Russians defend with 1 aaGun and 1 infantry
                      Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                  Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 aaGun and 1 infantry
              Battle in Kansu
                  Japanese attack with 1 fighter and 2 infantry
                  Russians defend with 1 artillery
                      Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Russians lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Battle in Dutch New Guinea
                  Japanese attack with 7 fighters
                  ANZAC defend with 1 airfield, 2 fighters and 1 infantry
                      Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits
                      ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea
                  Japanese win with 6 fighters remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 fighter
                  Casualties for ANZAC: 2 fighters and 1 infantry
              Battle in 22 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                      ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 22 Sea Zone
                  Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Samara
                  Japanese attack with 1 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Kansu to Shensi
              1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Hunan to Kweichow
              1 mech_infantry moved from French Indo China to Szechwan
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Shan State to Yunnan
              1 aaGun moved from Shan State to Burma
              2 mech_infantrys moved from India to Eastern Persia
              3 infantry moved from Eastern Persia to Persia
              3 mech_infantrys moved from Eastern Persia to Iraq
              1 bomber moved from Trans-Jordan to Iraq
              1 armour moved from Persia to Iraq
              1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
              1 bomber moved from Yakut S.S.R. to Dzavhan
              1 infantry moved from Japan to 6 Sea Zone
              1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
              5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
              1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
              6 fighters moved from Dutch New Guinea to 35 Sea Zone
              1 fighter moved from Japan to 35 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 39 Sea Zone
              1 fighter placed in India
              3 submarines placed in 36 Sea Zone
              1 mech_infantry placed in India
              2 infantry and 1 mech_infantry placed in Shantung
              3 tactical_bombers placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3
              Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Japanese regular : -5,33
      ANZAC regular : -1,67
      Russians regular : -2,33
      British regular : -0,33
      

      Savegame

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM SC (Allies+20) vs AetV (Axis) game 1

      @Sovietishcat I oversaw finally the Guam invasion and put it in via Edit on NCM.
      I hope that is ok?
      As you can see, i had the tt left behind for Guam.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM SC (Allies+20) vs AetV (Axis) game 1

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 battleship moved from 43 Sea Zone to 35 Sea Zone
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
              1 battleship moved from 33 Sea Zone to 35 Sea Zone
              1 cruiser moved from 6 Sea Zone to 35 Sea Zone
              1 armour and 1 mech_infantry moved from Central Mongolia to Yenisey
                    Japanese take Dzavhan from Russians
              1 infantry moved from Buryatia to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kiangsi to Hunan
              2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
              1 infantry moved from Chahar to Suiyuyan
              2 bombers moved from Manchuria to Suiyuyan
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              1 mech_infantry moved from Jehol to Kweichow
                    Japanese take Kweichow from Chinese
              2 artilleries moved from Korea to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from Manchuria to 19 Sea Zone
              1 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 submarine moved from 43 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to 36 Sea Zone
      
          Combat - Japanese
              Battle in Philippines
                  Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2,33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Yenisey
                  Japanese attack with 1 armour and 1 mech_infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yenisey
                      Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Yenisey
                  Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Hunan
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 2,67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Suiyuyan
                  Japanese attack with 2 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  2 bombers owned by the Japanese retreated
                  Chinese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 36 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Changing ownership of Guam from Americans to Japanese
              EDIT: Turning off Edit Mode
              2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Borneo
              1 destroyer moved from 33 Sea Zone to 46 Sea Zone
              2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
              2 infantry moved from 21 Sea Zone to Guam
              1 mech_infantry moved from Manchuria to Anhwe
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
              2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
              2 artilleries moved from Kiangsi to Anhwe
              1 infantry moved from Jehol to Chahar
              2 bombers moved from Suiyuyan to Manchuria
              2 fighters moved from Manchuria to Anhwe
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              2 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Sakha to Buryatia
              1 armour moved from Soviet Far East to Amur
      
          Place Units - Japanese
              2 mech_infantrys placed in Manchuria
              1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 47 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : 0,00
      Japanese regular : 1,00
      Russians regular : 0,00
      British regular : -0,33
      

      Savegame

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @freh my apologies, please use the last file (3rd File) I posted.

      That is final. Thank you.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      
          Combat Move - Germans
              1 fighter moved from Tobruk to 96 Sea Zone
      
          Combat - Germans
              Battle in 96 Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 96 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from 96 Sea Zone to Alexandria
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
              1 tactical_bomber moved from Western Germany to Alexandria
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 aaGun moved from Holland Belgium to France
              3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
              3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
              5 infantry moved from Bulgaria to Romania
              2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
              6 armour and 3 mech_infantrys moved from France to Yugoslavia
              1 infantry moved from Poland to Slovakia Hungary
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              2 infantry moved from Norway to Finland
      
          Place Units - Germans
              1 destroyer placed in 113 Sea Zone
              6 armour and 4 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 101 Sea Zone: 2 submarines
              EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
              EDIT: Adding units owned by Germans to 94 Sea Zone: 1 submarine
              EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @freh please use the 2nd file.

      Thank you.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      
          Combat Move - Germans
              1 fighter moved from Tobruk to 96 Sea Zone
      
          Combat - Germans
              Battle in 96 Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 96 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from 96 Sea Zone to Alexandria
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
              1 tactical_bomber moved from Western Germany to Alexandria
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 aaGun moved from Holland Belgium to France
              3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
              3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
              5 infantry moved from Bulgaria to Romania
              2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
              6 armour and 3 mech_infantrys moved from France to Yugoslavia
              1 infantry moved from Poland to Slovakia Hungary
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              2 infantry moved from Norway to Finland
      
          Place Units - Germans
              1 destroyer placed in 113 Sea Zone
              6 armour and 4 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 101 Sea Zone: 2 submarines
              EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @freh hold on, please. Minor NCM change.

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      
          Combat Move - Germans
              1 fighter moved from Tobruk to 96 Sea Zone
      
          Combat - Germans
              Battle in 96 Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 96 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from 96 Sea Zone to Alexandria
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
              1 tactical_bomber moved from Western Germany to Alexandria
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 aaGun moved from Holland Belgium to France
              3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
              3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
              5 infantry moved from Bulgaria to Romania
              2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
              6 armour and 3 mech_infantrys moved from France to Yugoslavia
              1 infantry moved from Poland to Slovakia Hungary
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              2 infantry moved from Norway to Finland
      
          Place Units - Germans
              1 destroyer placed in 113 Sea Zone
              6 armour and 4 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @freh Are you done with France?

      posted in League
      aequitas-et-veritas
      aequitas-et-veritas