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    Contango

    @Contango

    2020

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    2020

    Best posts made by Contango

    • RE: Using Game The TripleA Game Stats

      @surfer said in Using Game The TripleA Game Stats:

      One I would like to see is have the same info but presented on a bar/line chart that shows the trend over time easily. Perhaps it would have “zoom” / “expand” buttons that allowed you to change the time scale to show fewer (zoom) or more (expand) turns at one time.

      I gather there’s already been some work on a similar idea that’s in the Beta features…

      Try going: Game -> Engine Settings -> Testing -> Show Beta Features = True

      Then restart Triplea and go: Game -> Game Statistics

      You can also read more here:
      https://forums.triplea-game.org/topic/2563/aftermath-statistics-with-game-info-achievements?page=1

      posted in TripleA Support
      Contango
      Contango
    • 1940 Global Alternate Universe (G40 Alt-Universe)

      G40 Alt Universe Snapshot.png

      Description:
      G40 Alt-Universe is for those who love Axis and Allies, but are looking for a new strategic experience. The war is the same, but occurs in an alternate universe where the Earth’s land formation happened differently. It’s a return to the early days of pouring over the map and developing strategies in an unfamiliar setting.

      YouTube Video Introduction:
      https://youtu.be/deLJfHznEms

      TripleA Game File Link:
      https://triplea-game.org/map/g40-alt-universe/

      preview.png

      Rules File:
      G40 Alt Universe Rules.pdf

      Summary (National Objectives) File:
      G40 Alt Universe Summary.pdf

      Unit Placement File:
      G40 Alt Universe Unit Setup.pdf

      General:
      G40 Alt-Universe is designed to be played with the components and basic ruleset of Axis and Allies Europe 1940 Second Edition and Axis and Allies Pacific 1940 Second Edition.

      For in-person play, if you already own Europe and Pacific 1940, all you need is a printed map file. If you’re interested in getting the map file, please private-message me or use the email mentioned in the YouTube video.

      If you want to try the game electronically, I’ve also created a TripleA game file, available at the link mentioned above.

      Note that the game is in a beta phase and might still be subject to minor changes, however, no map changes are anticipated and would be done only as a last resort in order to fix an exploit.

      posted in Other Axis & Allies Variants
      Contango
      Contango
    • RE: Looking for Players: Canada: Ontario: Waterloo:

      Hey @Grinchveld

      I’m also in Kitchener/Waterloo area. I mostly play G40 Global but am open to others.

      Send me a private message and we can try to set something up.

      posted in Player Locator
      Contango
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    • RE: Using Game The TripleA Game Stats

      @surfer

      Good to know. I hadn’t really been using it, I just remembered reading something about it from the TripleA forum. At least it’s in the works though.

      posted in TripleA Support
      Contango
      Contango
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      @koala

      Yeah, I hear you on the immersion. It’s something that I’ve thought about but left off for now for a few reasons:

      1. My priority has always been on strategic tension/intrigue and variety along with balance. I’m definitely still focusing on that for now.
      2. The plan was always for it to be a sort of expansion from the main game for a diversion. I wasn’t really expecting anyone to play it frequently enough to start remembering territory names anyway, but more just mixing it in here and there for variety.
      3. It always felt a bit disingenuous to start naming places on an imaginary map since the real game is based on real places that have history and emotional ties.

      I could invent some names, but that feels like it doesn’t have any context. The other option is just going with “New London”, “New Berlin”, etc. which could also work.

      At any rate, I think the naming is definitely on the back burner and we’ll see if I get there eventually. The current focus is drumming up interest in actually playing it.

      Thus far I haven’t gotten any feedback on any completed, human vs human playthroughs. I’m thinking about doing a map giveaway draw for anyone who completes a TripleA game on the forum. I’m having a banner vinyl map printed that could be shipped to the winner.

      Also looking into having my print shop be able to print and ship to people, rather than them having to figure out the printing process themselves.

      posted in Other Axis & Allies Variants
      Contango
      Contango
    • Battle of Waterloo (G40 Event) – Nov 9, 2019 – Waterloo/Kitchener Ontario, Canada

      We’re hosting a G40 event around the time of the upcoming Remembrance Day/Veterans Day and we’re looking to have multiple tables of G40 going.

      Rumor has it that @Young-Grasshopper may be attending, so don’t miss your opportunity to trash talk him in person.

      Short Details:
      Date: Saturday November 9, 2019
      Location: Waterloo/Kitchener Ontario, Canada
      Game Type: Global 1940, Out of Box Rules with Grasshopper’s combined UK Pacific and ANZAC for balance.

      Venue address and further details will be sent to those who sign up. Please PM me if you’re interested or have questions.

      Grasshopper’s video on combining UK Pacific and ANZAC:
      https://m.youtube.com/watch?v=9t8JwxT5Eo4

      posted in Events
      Contango
      Contango
    • RE: Allies getting destroyed every game?

      @waxenhen4

      I think two things can be true at once, and there’s probably some combination of the below:

      1. The OOB (out of box) game heavily favours the Axis, especially as a gaming group gains skill/experience
      2. Your group’s Allied play is probably lacklustre

      On the first point, there’s a consensus among skilled players that OOB favors the Axis. Sometimes it takes a while for a new gaming group to gain enough skill/experience that this starts to show up, and it’s not uncommon for the Allies to win >50% of games in a very inexperienced group.

      Mind you, the progression to a high Axis win rate can happen very quickly because the Axis are much easier to script a potent opening for. This appears to be what’s happening in your games, as Germany seems to be using a scripted Moscow crush that your allied players haven’t developed an answer to yet.

      Here are some items that are suggesting to me that inexperience is, at least, part of the problem:

      • You’ve only played 4 games, and these were split between Global and Europe
      • Japan wasn’t rampaging even though the US was ignoring it
      • Moscow appears to be falling on turn 5/6 – I would consider this early, although turn 6 isn’t completely unreasonable, it should be a huge, all in, gamble for Germany

      Some things that aren’t clear:

      • Did you check the odds in the Moscow battles?
      • Is Russia bringing all their forces back to Moscow, or leaving them haphazardly to die elsewhere?
      • What is Russia purchasing?
      • Is the UK sending support to Moscow via the middle east, especially fighters? (Persia factory?)
      • Is the UK doing a proper Taranto Raid or 92 stack? Or something less effective?

      So the real question is, how much of your problem is due to the Axis being favored and how much is due to inexperience. The solution to the first is house rules or a bid, the solution to the second is learning.

      My best suggestion is to start by downloading TripleA and then view some top tier league games to see what better players are doing as the allies. Then you can mimic/implement some of what you’ve learned. Hopefully that will solve your problem. Sooner or later though, you’ll need a bid/house rule to help, so you could also consider implementing that now.

      Unfortunately very few league players are doing OOB these days, so probably the next best option to learn from is BM3 (Balance Mod). It’s a house ruled variant, but at least it’s reasonably close to OOB, so the play is somewhat similar.

      posted in Axis & Allies Global 1940
      Contango
      Contango
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @general-LD

      Welcome to the forum. Where are you from in Ontario?

      We had a Global 40 event in Waterloo/Kitchener not too long ago and might do another in the future. Just wondering if that’s in range for you and if you have interest.

      posted in Welcome
      Contango
      Contango
    • RE: Battle of Waterloo (G40 Event) – Nov 9, 2019 – Waterloo/Kitchener Ontario, Canada

      @Marshmallow-of-War

      I don’t think it’s written anywhere but it’s fairly simple so I can explain here.

      • All UK units on the Pacific board will be replaced with grey ANZAC units (or another colour, so long as they are unique from other nations)
      • UK Pacific and ANZAC starting cash is combined, as is future income
      • UK Pacific and ANZAC now operate as one nation and play in the original ANZAC position of the turn order
      • The capital of the new UK Pacific Nation is Calcutta
      • UK Pacific units function independently of UK Europe units, do not attack together, do not move simultaneously and don’t transfer ownership when crossing between maps
      • We will eliminate the Malaya national objective for ANZAC.
      • The “maintenance of the empire” UK objective and “Strategic outer defense perimeter” ANZAC objective will remain available for the combined nation.

      It’s conceptually the same as how Canadian units and income are joined into one nation with UK Europe, so hopefully fairly straight forward.

      So far we have about 12 players confirmed and waiting on confirmation from some others, so hoping to have 3-4 games going.

      Hope you can make it, please let me know as soon as you can confirm if you’ll be there.

      posted in Events
      Contango
      Contango
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @general-LD

      Excellent, I’ll send you a private message.

      Here’s a link to the past event post as well:
      https://www.axisandallies.org/forums/topic/33919/battle-of-waterloo-g40-event-nov-9-2019-waterloo-kitchener-ontario-canada/

      posted in Welcome
      Contango
      Contango

    Latest posts made by Contango

    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      @koala

      Yeah, I hear you on the immersion. It’s something that I’ve thought about but left off for now for a few reasons:

      1. My priority has always been on strategic tension/intrigue and variety along with balance. I’m definitely still focusing on that for now.
      2. The plan was always for it to be a sort of expansion from the main game for a diversion. I wasn’t really expecting anyone to play it frequently enough to start remembering territory names anyway, but more just mixing it in here and there for variety.
      3. It always felt a bit disingenuous to start naming places on an imaginary map since the real game is based on real places that have history and emotional ties.

      I could invent some names, but that feels like it doesn’t have any context. The other option is just going with “New London”, “New Berlin”, etc. which could also work.

      At any rate, I think the naming is definitely on the back burner and we’ll see if I get there eventually. The current focus is drumming up interest in actually playing it.

      Thus far I haven’t gotten any feedback on any completed, human vs human playthroughs. I’m thinking about doing a map giveaway draw for anyone who completes a TripleA game on the forum. I’m having a banner vinyl map printed that could be shipped to the winner.

      Also looking into having my print shop be able to print and ship to people, rather than them having to figure out the printing process themselves.

      posted in Other Axis & Allies Variants
      Contango
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in A4
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
      
          Purchase Units - French
              French buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - French
      
          Non Combat Move - French
              1 artillery moved from F5 to F3
              1 infantry moved from F5 to F3
      
          Place Units - French
              3 infantry placed in F3
              2 infantry placed in F13
      
          Turn Complete - French
              French collect 32 PUs; end with 33 PUs
              Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Contango
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in A4
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Contango
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK21 to UK22
              1 artillery and 4 infantry moved from I4 to UK22
              1 armour, 2 infantry and 1 mech_infantry moved from I2 to UK22
              1 carrier and 1 destroyer moved from 75 Sea Zone to 86 Sea Zone
              1 submarine moved from 74 Sea Zone to 86 Sea Zone
              1 submarine moved from 85 Sea Zone to 86 Sea Zone
              1 cruiser and 1 destroyer moved from 72 Sea Zone to 86 Sea Zone
              1 fighter and 1 tactical_bomber moved from I5 to 86 Sea Zone
              1 tactical_bomber moved from 75 Sea Zone to 86 Sea Zone
              1 bomber and 1 fighter moved from I1 to 86 Sea Zone
      
          Combat - Italians
              Battle in UK22
                  Italians attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                  British defend with 1 artillery and 4 infantry
                      Italians roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in UK22, round 2 : 3/16 hits, 4.00 expected hits
                      British roll dice for 1 artillery and 4 infantry in UK22, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the British and 2 infantry owned by the Italians lost in UK22
                      Italians roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in UK22, round 3 : 6/14 hits, 3.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in UK22, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in UK22
                  Italians win, taking UK22 from British with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 artillery and 4 infantry
              Battle in 86 Sea Zone
                  Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians roll dice for 2 submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the British
                      Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                      British roll dice for 1 battleship, 1 carrier and 1 cruiser in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 carrier owned by the Italians
                      British roll dice for 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone
                  Italians win, taking 86 Sea Zone from British with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 69
                  Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Italians
              1 bomber, 2 fighters and 2 tactical_bombers moved from 86 Sea Zone to I5
      
          Place Units - Italians
              1 submarine and 1 transport placed in 86 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 1,1,6,2
              Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 3.50
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      Contango
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      
          Purchase Units - British
              British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
              1 carrier moved from 88 Sea Zone to 86 Sea Zone
              1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
              2 fighters moved from UK27 to 86 Sea Zone
              1 fighter moved from UK20 to 86 Sea Zone
              1 battleship moved from 115 Sea Zone to 86 Sea Zone
      
          Combat - British
              Battle in 86 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                      1 transport owned by the Italians lost in 86 Sea Zone
                  British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - British
              2 fighters moved from 86 Sea Zone to 88 Sea Zone
      
          Place Units - British
              1 carrier placed in 88 Sea Zone
              2 fighters placed in UK27
              3 infantry placed in UK4
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
              British collect 34 PUs (11 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Italians regular : 0.33
      Japanese regular : -1.33
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      
          Purchase Units - British
              British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
              1 carrier moved from 88 Sea Zone to 86 Sea Zone
              1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
              2 fighters moved from UK27 to 86 Sea Zone
              1 fighter moved from UK20 to 86 Sea Zone
              1 battleship moved from 115 Sea Zone to 86 Sea Zone
      
          Combat - British
              Battle in 86 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                      1 transport owned by the Italians lost in 86 Sea Zone
                  British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - British
              2 fighters moved from 86 Sea Zone to 88 Sea Zone
      
          Place Units - British
              1 carrier placed in 88 Sea Zone
              2 fighters placed in UK27
              3 infantry placed in UK4
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
              British collect 34 PUs (11 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Italians regular : 0.33
      Japanese regular : -1.33
      British regular : 0.33
      

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Japanese regular : -1.33
      

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 10 infantry; Remaining resources: 0 PUs; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Chinese
                  Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from J2 to C12
              1 artillery and 3 infantry moved from J1 to C12
              1 armour and 1 mech_infantry moved from J9 to C12
              1 armour moved from J3 to C12
      
          Combat - Japanese
              Battle in C12
                  Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in C12, round 2 : 1/10 hits, 3.00 expected hits
                      Chinese roll dice for 2 infantryCs in C12, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C12
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 3 : 1/9 hits, 2.83 expected hits
                      Chinese roll dice for 1 infantryC in C12, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantryC owned by the Chinese lost in C12
                  Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantryCs
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              10 infantry placed in J14
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
              Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -3.83
      

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 7 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Place Units - Russians
              3 armour placed in R4
              3 armour placed in R16
              1 armour placed in R21
      
          Turn Complete - Russians
              Russians collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

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