TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 mech_infantrys placed in A4
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Purchase Units - French
French buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 artillery moved from F5 to F3
1 infantry moved from F5 to F3
Place Units - French
3 infantry placed in F3
2 infantry placed in F13
Turn Complete - French
French collect 32 PUs; end with 33 PUs
Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
In terms of putting the vast majority of the land territories in one big continent, I wanted to stray away from that idea because I thought it might lose some of the strategic dimension.
Conceptually, if all of the objectives are available by land, it kind of removes some desirability/necessity to get involved in naval combat. Even if it was still helpful to buy a navy, perhaps to get to an objective more quicky, you still have relatively few options since you’re basically stuck going clockwise around the Pangea or counter clockwise, and once you’ve decided on a direction you’re committed.
In some sense though, the Alt-Universe map is already a bit of a Pangaea map… The entirety of Sea Zone 76 is considered a strait that can be crossed by ground units, so the two major continents are connected by land.
I felt like this was a happy medium since technically you can get to the vast majority the map by land, but the land distance is so far that there’s clear incentive to use a navy to get there faster.
BTW, not sure if you saw it, but I’m doing a map giveaway draw for anyone who submits a playthrough on TripleA. (solo or bonus if it’s a group game) Here’s the link for more info if you’re interested: