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    Gargantua

    @Gargantua

    Liaison TripleA '11 '10

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    Gargantua Unfollow Follow
    Liaison TripleA '11 '10

    Best posts made by Gargantua

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Gargantua:
      -Long Time Aa.org troll and social advocate
      -Resume of trouble making, whilst avoiding lifetime bans
      -founder of the XDAP tournaments (which were so much fun!)
      -played Larry Harris in his basement
      -played at WOTC headquarters
      -2019 BBR champion (Fed by Your Dread team)
      -2018 Portland CD Seattle champion (over Portland)
      -2017 TG6CON Champion (FBYD team)
      -AA.Org league Iron Cross winner 2009(?)

      • infamous for playing league in spurts, with more ambition to play than time, leaving many a frustrated aa.orger fuming over prolonged wins 😄
        A truly canadian apology for this! 😞
        -Imperious leaders nemesis
        -the bane of Karl7
        -hopes and dreams to actually play 10 games in one year on the aa.org league “someday”
      posted in Welcome
      Gargantua
      Gargantua
    • RE: 💭 Discussion: 20th Anniversary Give Away

      @djensen prizes delayed?!?!?

      I’ve only waited 20 years!!! 🙂 🙂

      congratz Djensen! And thank you for keeping this place going!

      posted in Website/Forum Discussion
      Gargantua
      Gargantua
    • When the USA deliberately BOMBED itself - March 21st 1944

      During the dead of winter, March 21st 1944; Miles City, Montana; local residents woke to their quaint little town being overrun and submerged by the rising frozen waters of the Yellowstone river. Ice jams were building quickly, raising the subzero river water levels over 16 feet. As the blocks of ice, slush and freezing waters flooded into the city, residents were forced to flee their homes for safer grounds.
      .
      .

      .
      Miles City Mayor L.S. Keye knew immediate action must be taken, and brought in explosive experts from a nearby town. Two local pilots took a small aircraft over the river and attempted to drop and detonate 50 pound homemade bombs on the Yellowstone ice jam , but unfortunately it had little effect.

      Mayor L.S. Keye then decided to do the unthinkable, and placed an urgent request to the Governor’s office. His request was short, and to the point “Send in the Bombers!”
      .

      .
      At a USAAF base in Rapid City S.D., the crew of an Army Air Force B-17 were quick to accept the unusual mission, and preparations to bomb an American city were fast underway. The crew hastily began fusing and loading 250-pound bombs into the bomb bay of their USAAF Boeing B-17 Flying Fortress. Shortly thereafter, the loaded bomber with her crew of eight, took to the skies in a harsh blizzard and low ceilings.
      .

      .
      The plan was to deliver the bombs to Miles City where the load would be transferred to a waiting Dive-Bomber to execute the bomb delivery. As the lone B-17 was nearing Miles City, low clouds forced the plans to be changed. Under a blanket of 1000 foot overcast skies, the B-17 was then ordered to handle the bombing run themselves.
      .

      Originally planned to release the load at 10,000 feet, the low overcast forced the bomber crew to take their ship lower. At 1930 hours, in heavy snow, winds and cold, the bomber appeared over the river and executed two dummy bombing runs as crowds of locals watched in amazement. On the third pass, the B-17 released a test bomb that exploded precisely on target. Unsure of the effect, the crew brought their bomber around again.
      .
      .
      Making a two more passes, releasing all six of the 250 lb. bombs. Hundreds of residents watched motionless, and none speaking a word. The entire town, their homes and their families future hung in the balance as they watched the bombs fall. Seconds later a huge plume of ice, mud and water exploded skyward from the frozen Yellowstone river.
      .

      The ice jam quickly broke apart, and the frozen waters slowly receded, saving the small town. The next morning, local residents were thrilled to watch as the water levels had dropped a full 10 feet from the day before.

      That night the crew of the B-17 were welcomed by the thankful and relieved residents of Miles City Montana. The entire crew were put up at the local hotel, and each received a well-deserved steak dinner.

      The next morning, the crew departed, and the B-17 made a final victory pass low over the town at 50 feet over the rooftops, rocking their wings as they flew back home to Rapid City SD… and so the story goes of the only time the continental United States was bombed.

      https://www.newspapers.com/clip/28091357/miles_city_bombing_march_21_1944/

      posted in General Discussion
      Gargantua
      Gargantua
    • RE: 🙋‍♂️ Yup, I'm Still Around

      This place has been a life long addiction for me lol.

      Glad to see I’m not the only one.

      posted in Welcome
      Gargantua
      Gargantua
    • RE: TT Wizcats Allies +16 vs The Rum and the Fury BM3

      @Sovietishcat @Karl7 @wizmark

      This game reminds me a lot of this song.

      https://m.youtube.com/watch?v=nFXEVGn-CXQ&list=PL790D7876A3C9BFA7&index=24

      And we just hit the 0:47 note lol

      posted in Tournaments
      Gargantua
      Gargantua
    • RE: Axis and Allies Europe 1940 - Strategies

      Man, there are some serious horrible suggestions and strategies in this thread.

      Whilst I applaud the effort I would seriously like to play against some, because it would be so much fun cutting through these plans like tissue paper.

      posted in Axis & Allies Europe 1940
      Gargantua
      Gargantua
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      I am working on an official final graphic for the tournament. Hope to have it posted soon.

      GG. I will also be contacting WOTC once all graphics are complete to get us setup with dates in Renton next year.

      posted in Events
      Gargantua
      Gargantua
    • RE: CWO you OK ?

      CWO marc was AWOL? and I didn’t know about it! What an outrage!! I’m mad at myself!

      We should ask Djensen for an AWOL function. When users with over 100 posts got for more than 30 days awol, there should be a list posted somewhere we can check in! after 90 days they drop forever!

      posted in General Discussion
      Gargantua
      Gargantua
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Tom,

      You can play online, and it will help you get an understanding of how things works.

      It can take awhile to complete games, but some prefer it because it’s as simple as one or two moves a day.

      Download tripleA here.
      https://triplea-game.org/

      posted in Welcome
      Gargantua
      Gargantua
    • RE: TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X)

      Sorry to hear… take all the time you need and take care brother.

      posted in Tournaments
      Gargantua
      Gargantua

    Latest posts made by Gargantua

    • RE: Post League Game Results Here

      I don’t know if it would be appropriate or not

      But if you are looking for a competent fill-in “body”

      I would do it. And play any version, at the mercy of the community request.

      And I claim the right of first come first serve!

      I get that I haven’t played in the league in a few years, but was always a capable and dangerous opponent!

      Open to anything. Consider me a medium tier AI!

      posted in League
      Gargantua
      Gargantua
    • RE: Post League Game Results Here

      @gamerman01 what an OUTRAGE!

      Pejon playing fake games! To poof up his record!

      Let’s stir up some controversy and throw some sht around ! Burn this mother down!

      @Karl7 look at this insolence!

      posted in League
      Gargantua
      Gargantua
    • RE: Post League Game Results Here

      @karl7 IT’s NOT POSSIBLE!

      Dawgoneit!

      posted in League
      Gargantua
      Gargantua
    • RE: Post League Game Results Here

      And bring back the friggin ability to post on the forums.

      How much $ do Karl7 and I have to throw at this problem to solve it?

      posted in League
      Gargantua
      Gargantua
    • RE: Post League Game Results Here

      @simon33 said in Post League Game Results Here:

      @gargantua said in Post League Game Results Here:

      Don’t make us come back!

      Why not?

      I have noticed that the league has lost a number of top players. Every league champion except Gamerman01 is not around any more. Sad.

      Anyway, back to the point of my reply. I remember you saying that one of the most glaring problems with the game is the disincentive to liberate Paris. Got to agree with you on this point. So why don’t we just set the original owner of Normandy and/or Southern France to be Neutral_Allies or Neutral_Axis? Allows liberation of Paris without losing the ability of USA to mobilise units there (assuming they ever had it). No one would voluntarily give up this ability except in unusual circumstances so it could be edited in.

      Think I have posted that before but thought I would bring it up again.

      THIS IS PURE GENIUS! MAKE IT SO!

      posted in League
      Gargantua
      Gargantua
    • RE: Post League Game Results Here

      All this hatred is boiling up the ancients, and dusting us off!

      Better get solved with honor.

      Don’t make us come back!

      posted in League
      Gargantua
      Gargantua
    • RE: TripleA posting to Forum currently does not work

      Please tell me what I must do, in simple terms, to fix this crime against humanity.

      posted in Website/Forum Discussion
      Gargantua
      Gargantua
    • RE: Axis and Allies IRON BLITZ edition - available

      @thegheko91 uhmmm

      Yep. Still have it.

      posted in Software
      Gargantua
      Gargantua
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 5 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 39 Sea Zone to 72 Sea Zone
              1 bomber moved from India to 72 Sea Zone
              1 fighter moved from India to West India
              1 fighter and 2 tactical_bombers moved from Yunnan to West India
              1 fighter moved from French Indo China to West India
              1 bomber moved from Shan State to Sumatra
              1 fighter moved from 37 Sea Zone to 41 Sea Zone
              1 infantry moved from Ceylon to 39 Sea Zone
              1 destroyer moved from 37 Sea Zone to 46 Sea Zone
              1 cruiser moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 armour moved from Shan State to 37 Sea Zone
              1 armour and 1 transport moved from 37 Sea Zone to 44 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
              1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
              2 infantry moved from 41 Sea Zone to Sumatra
              1 infantry moved from India to West India
              1 cruiser moved from 44 Sea Zone to 55 Sea Zone
              1 battleship and 3 carriers moved from 35 Sea Zone to 55 Sea Zone
              1 submarine moved from 35 Sea Zone to 21 Sea Zone
              2 fighters moved from 6 Sea Zone to 21 Sea Zone
              1 carrier moved from 37 Sea Zone to 55 Sea Zone
              1 battleship moved from 37 Sea Zone to 55 Sea Zone
              1 bomber moved from Shan State to Kweichow
              1 infantry moved from Hunan to Kweichow
              1 infantry moved from Anhwe to Hopei
              1 mech_infantry moved from Chahar to Hopei
              1 mech_infantry moved from Chahar to Kweichow
              1 mech_infantry moved from Kiangsu to Hunan
              2 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Jehol to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              1 infantry moved from Jehol to Chahar
              1 fighter moved from Anhwe to Kweichow
              1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
              1 tactical_bomber moved from Kiangsi to 21 Sea Zone
              1 armour moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 armour moved from Soviet Far East to Siberia
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 72 Sea Zone
                  Japanese attack with 1 bomber and 1 submarine
                  British defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 72 Sea Zone
                  Japanese win, taking 72 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Kweichow
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.50 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
                  Casualties for Chinese: 2 infantry
              Battle in Hopei
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Sumatra
                  Japanese attack with 1 bomber and 2 infantry
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
                      ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
                      ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 4 : 1/3 hits, 1.00 expected hits
                      ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Sumatra
                  Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Dutch New Guinea
                  Japanese attack with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers
                  ANZAC defend with 2 infantry; Americans defend with 1 bomber
                      Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 6/8 hits, 4.00 expected hits
                      ANZAC roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
                      2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
                  Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Americans: 1 bomber
                  Casualties for ANZAC: 2 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 2 battleships, 4 carriers and 1 cruiser
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 battleships, 4 carriers and 1 cruiser in 55 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 2 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 21 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 fighter moved from Kweichow to India
              1 bomber moved from Kweichow to India
              1 bomber moved from India to West India
              1 bomber moved from Sumatra to Java
              1 tactical_bomber moved from 37 Sea Zone to Java
              1 tactical_bomber moved from Philippines to 55 Sea Zone
              1 fighter moved from 21 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 21 Sea Zone to Philippines
              1 fighter moved from 35 Sea Zone to Philippines
              1 fighter moved from 21 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hopei to Shan State
              4 fighters and 2 tactical_bombers moved from Dutch New Guinea to 55 Sea Zone
              1 fighter moved from 41 Sea Zone to West India
              1 bomber moved from 72 Sea Zone to West India
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 transport moved from 6 Sea Zone to 21 Sea Zone
              1 marine moved from Guam to 21 Sea Zone
              1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Philippines
              1 infantry moved from Manchuria to Korea
      
          Place Units - Japanese
              1 factory_minor placed in West India
              1 destroyer and 1 submarine placed in 39 Sea Zone
              1 infantry placed in India
              1 cruiser and 1 destroyer placed in 37 Sea Zone
              1 marine placed in Malaya
              1 submarine placed in 6 Sea Zone
              2 artilleries and 1 infantry placed in Manchuria
              3 infantry placed in Kiangsu
              Japanese undo move 2.
              1 submarine placed in 39 Sea Zone
              1 destroyer placed in 6 Sea Zone
              Japanese undo move 7.
              2 infantry placed in Kiangsu
              1 infantry placed in India
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
              Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 0.33
      Japanese regular : 1.67
      ANZAC regular : -1.83
      British regular : -0.33
      

      Savegame

      posted in Team Games
      Gargantua
      Gargantua
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              1 unit repaired.
              1 armour moved from Manchuria to Siberia
                    Japanese take Amur from Russians
                    Japanese take Siberia from Russians
              1 infantry moved from Manchuria to Amur
              2 infantry moved from Manchuria to Jehol
              1 marine moved from Borneo to 43 Sea Zone
              1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
              1 marine moved from 21 Sea Zone to Guam
              1 armour moved from India to Shan State
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Anhwe to Hopei
              1 mech_infantry moved from Hunan to Kweichow
              2 mech_infantrys moved from Kiangsu to Chahar
              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 39 Sea Zone to 72 Sea Zone
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from 39 Sea Zone to Ceylon
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
              1 carrier moved from 43 Sea Zone to 35 Sea Zone
              1 battleship moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Philippines to 42 Sea Zone
              1 tactical_bomber moved from Philippines to 44 Sea Zone
              2 fighters moved from Japan to Jehol
              1 tactical_bomber moved from Manchuria to Kweichow
              1 fighter and 1 tactical_bomber moved from Kiangsu to Szechwan
              1 fighter moved from Japan to Chahar
              1 tactical_bomber moved from Manchuria to Chahar
              1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
              1 bomber moved from Kwangsi to West India
              2 infantry moved from India to West India
              1 fighter moved from French Indo China to Kweichow
              1 bomber moved from Kwangsi to Hopei
              1 destroyer moved from 35 Sea Zone to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
              1 fighter moved from Philippines to Celebes
              1 bomber moved from Manchuria to Chahar
      
          Combat - Japanese
              Battle in Ceylon
              Battle in 44 Sea Zone
                  Japanese attack with 1 tactical_bomber and 1 transport
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 21 Sea Zone
                  Japanese attack with 1 cruiser
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 21 Sea Zone
                  Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 72 Sea Zone
                  Japanese attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 72 Sea Zone
                  Japanese win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Kweichow
                  Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Java
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in West India
                  Japanese attack with 1 bomber and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                      UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in West India
                  Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Chahar
                  Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.17 expected hits
                      Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 2.00 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Jehol
                  Japanese attack with 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 3/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Guam
                  Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                  Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Guam, round 2 : 1/3 hits, 1.50 expected hits
                      Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Guam
                  Japanese win, taking Guam from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Celebes
                  Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/5 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                  Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
              1 tactical_bomber moved from 44 Sea Zone to Philippines
              2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
              1 fighter moved from 42 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from Java to 37 Sea Zone
              1 fighter moved from Java to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
              1 fighter moved from Kweichow to French Indo China
              1 tactical_bomber moved from Kweichow to Yunnan
              1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
              2 fighters moved from Jehol to 6 Sea Zone
              1 fighter moved from Chahar to Anhwe
              1 bomber moved from West India to India
              1 bomber moved from Hopei to Shan State
              1 bomber moved from Chahar to Shan State
              1 fighter moved from French Indo China to Philippines
              1 tactical_bomber moved from Chahar to Kiangsi
      
          Place Units - Japanese
              1 carrier placed in 37 Sea Zone
              1 carrier and 1 transport placed in 6 Sea Zone
              1 submarine and 1 transport placed in 39 Sea Zone
              1 destroyer placed in 37 Sea Zone
              1 infantry placed in Malaya
              3 infantry placed in Kiangsu
              1 infantry placed in India
              Japanese undo move 6.
              3 infantry placed in Manchuria
              2 infantry and 1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 67 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
              EDIT: Removing units owned by Japanese from Malaya: 1 infantry
              EDIT: Adding units owned by Japanese to India: 1 infantry
              EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Philippines: 1 fighter
              EDIT: Adding units owned by Japanese to India: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from India: 1 infantry
              EDIT: Adding units owned by Japanese to Burma: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Burma: 1 infantry
              EDIT: Removing units owned by Japanese from India: 4 artilleries, 2 infantry and 1 mech_infantry
              EDIT: Adding units owned by Japanese to West India: 4 artilleries, 3 infantry and 1 mech_infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from West India: 1 infantry
              EDIT: Adding units owned by Japanese to India: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Americans regular : -1.67
      Japanese regular : -0.50
      UK_Pacific regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in Team Games
      Gargantua
      Gargantua