• RE: CWO you OK ?

    CWO marc was AWOL? and I didn’t know about it! What an outrage!! I’m mad at myself!

    We should ask Djensen for an AWOL function. When users with over 100 posts got for more than 30 days awol, there should be a list posted somewhere we can check in! after 90 days they drop forever!

    posted in General Discussion
  • RE: Why is AA 1914 so expensive

    Man that SUCKS. Sorry to hear brother…

    Yeah 1914 is going for bigger $ at the moment… just bide your time and you’ll find a deal, some of the guys here will certainly look out for you also.

    posted in Axis & Allies 1914
  • RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)

    DissarayDrake would sound like a failed 90’s B movie, and KidGamer is too Xbox console for this site 😉

    posted in Tournaments
  • RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)

    Looking forward to fighting teams

    Regluar Man and General Mortis

    Can’t deny those are awesome names 😉

    Even if you just add “the” in front of them.

    posted in Tournaments
  • RE: 1914 Team Game

    @captainwalker said in 1914 Team Game:

    @Gargantua Britain played a huge part in taking Turkey out also…

    Who? Never heard of them. Are they on our side?

    posted in Team Games
  • RE: Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 harbour, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 marine moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            2 carriers, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 1 marine moved from 30 Sea Zone to Johnston Island
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 airfields, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Iceland to United Kingdom
            1 bomber moved from Iceland to United Kingdom
            1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
            1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Iraq
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 79 Sea Zone to 76 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to Egypt
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 2/7 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 5/7 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 fighter moved from Iraq to Egypt
            2 fighters moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 aaGun and 1 infantry moved from Burma to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 airfield, 1 artillery and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
            EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by British to Trans-Jordan: 1 tactical_bomber
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : -0.50
    Neutral_Axis : -0.33
    Japanese : 0.00
    

    Savegame

    posted in Team Games