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  • RE: TripleA engine - Known rules-related bugs/issues

    @barnee said in TripleA engine - Known rules-related bugs/issues:

    @simon33 I’m getting conflicting answers. I don’t know what to think right now 🙂

    Rulebook Pac1940.2 page 37:
    "The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn. "

    @simon33 layed this out correctly.

    posted in TripleA Support
  • RE: Global 2nd edition Q+A ( AAG40.2)

    @barnee

    The rulebooks are now provided by Renegade, as noted here:

    https://www.axisandallies.org/forums/post/1622808

    posted in Axis & Allies Global 1940
  • RE: World at War game 17

    @Colt45554 waw_dutch_10.tsvg

    Game History

    Round: 10
    
        Combat Move - Dutch
            5 Adv.Fighters and 1 Fighter moved from Banjarmasin to East And South Borneo
            2 Infantrys moved from Banjarmasin to East And South Borneo
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in East And South Borneo
                Dutch attack with 5 Adv.Fighters, 1 Fighter and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Dutch roll dice for 5 Adv.Fighters, 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 2/8 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in East And South Borneo
                Dutch win with 5 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Dutch: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from 114 Sea Zone to Broome
            1 Adv.Fighter moved from 114 Sea Zone to Banjarmasin
            5 Adv.Fighters and 1 Fighter moved from East And South Borneo to Banjarmasin
    
        Place Units - Dutch
            2 Adv.Fighters and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Dutch regular : -1.17
    
    posted in Team Games
  • RE: World at War game 17

    @Witt waw_china_10.tsvg

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter, 1 Fighter and 3 Infantrys moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Anhwei, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Anhwei, round 3 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Anhwei to Hupeh
            1 Adv.Fighter moved from Shantung to Hupeh
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Ningsia to Suiyuan
            4 Infantrys and 2 Tanks moved from Shensi to Hupeh
            1 Infantry moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from Ningsia to Hupeh
            4 Infantrys moved from Ningsia to Shensi
            5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Tanks moved from Gobi Altai to Shensi
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Elite and 2 Infantrys placed in Hupeh
            6 Infantrys placed in Hsining
            3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Hisaichi regular : -0.83
    
    posted in Team Games
  • RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)

    @Elrood waw_dutch_8.tsvg

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Transport moved from 34 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Mauritania to W.Morocco
            2 Infantrys moved from 34 Sea Zone to Mauritania
            1 Destroyer moved from 66 Sea Zone to 59 Sea Zone
            2 Submarines moved from 66 Sea Zone to 122 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    posted in Team Games
  • RE: PtV-Elche(x+11)-666(Allies)

    @elche said in PtV-Elche(x+11)-666(Allies):

    Thank you very much for your help.
    I hope you will solve your problem. But I think its the same like mine. I didnt made any JavaUpdate since 6 month now because I think its to fast for our A&A.org and TripleA to make the updates for new Java Version. But for sure I am wrong 😧

    @elche @Martin

    Sorry for interfering, but I stumbled about these statements and felt I maybe should comment a bit.

    Your issues are not related to your Java installations at all. For years now, TripleA comes with its own bundled Java 11 that only TripleA uses. So it is totally irrelevant which system-wide Java installation you might have installed.

    Also your issues are not related to Java. For quite some time now the issue is that TripleA has been incompatible with the current forum software (NodeBB). The issue will not be resolved until the forum software and the TripleA software will be ‘harmonized’. Unfortunately I do not know whenever this will happen.

    So you will need to manually send the game history and load up manually created savegames to the forum. You can use ‘Play by Email’ instead of ‘Play by Forum’ to start the game and use the dice server. You don’t need to configure the email settings in the ‘Play by EMail’ form.

    All of this has been discussed widely in the TripleA-support category:
    https://www.axisandallies.org/forums/category/28/triplea-support

    This is the place to go when you encounter TripleA problems.
    I hope this helps 🙂

    posted in League
  • RE: Axis & Allies .org 2023 Support Drive

    @SuperbattleshipYamato No, I’ve just been slow to add the badges. Sorry about that, I’ll take care of it tonight. Thank you for your patronage!

    posted in Website/Forum Discussion
  • RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)

    @Witt Cheers! Happy anniversary!

    posted in Team Games
  • RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)

    @Witt waw_france_8.tsvg

    Game History

    Round: 8
    
        Combat Move - French
            2 Infantrys moved from Kufra to Mersa Matruh
            1 Tank moved from Lower Egypt to Mersa Matruh
            1 Fighter and 2 Infantrys moved from Navarre to Aquitaine
            1 Infantry moved from Navarre to 19 Sea Zone
            1 Infantry and 1 Transport moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Germans
            1 Destroyer moved from 19 Sea Zone to 20 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Aquitaine
                French attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    French roll dice for 1 Fighter and 2 Infantrys in Aquitaine, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Fighter and 2 Infantrys in Aquitaine, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Fighter and 2 Infantrys in Aquitaine, round 4 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Aquitaine, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Aquitaine
                French win, taking Aquitaine from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Mersa Matruh
                French attack with 2 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Tanks moved from New Valley to Kufra
            1 Tank moved from Lower Egypt to Kufra
            3 Infantrys moved from Darfur to Kufra
            1 Infantry moved from Nubia to New Valley
            3 Infantrys moved from French Equatorial Africa to Darfur
            3 Infantrys moved from Italian East Africa to Nubia
            1 Fighter moved from Aquitaine to Navarre
            1 AAGun moved from Lower Egypt to Palestine
            1 Tank moved from Syria to Palestine
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            2 Infantrys and 1 Tank placed in Italian East Africa
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -0.83
    Germans regular : 0.00
    
    posted in Team Games
  • RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)

    Traveling so probably won’t post til the weekend.

    posted in Team Games