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  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            2 infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Novgorod to Baltic States
            2 fighters moved from Russia to Baltic States
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 infantry moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            7 mech_infantrys moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            2 mech_infantrys moved from Vologda to Belarus
            1 artillery moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
            1 aaGun and 13 infantry moved from Russia to Bryansk
            8 infantry moved from Volgograd to Rostov
            5 artilleries moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 artillery moved from Kazakhstan to Samara
            5 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Kazakhstan
            1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Urals to Smolensk
            3 fighters moved from Baltic States to Belarus
            3 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : -0.17
    

    Savegame

    posted in League
  • RE: W@W team game 13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 Infantrys and 2 Tanks moved from Szechwan to Hupeh
            2 Tanks moved from Shensi to Hupeh
            1 ArmoredCar and 2 Tanks moved from Suiyuan to Hupeh
            2 ArmoredCars moved from Lanchow to Hupeh
            1 ArmoredCar and 6 Tanks moved from Yunnan to Hupeh
            1 Infantry moved from Yunnan to Szechwan
            2 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from Hsining to Lanchow
            4 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            1 AAGun moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 Bunker and 3 Tanks placed in Hupeh
            5 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 118 / 125
    Russians : 112 / 112
    Italians : 67 / 69
    French : 26 / 26
    Yamamoto : 75 / 75
    Chinese : 28 / 28
    Hisaichi : 44 / 57
    British : 93 / 94
    Anzac : 36 / 36
    Dutch : 33 / 33
    Finns : 9 / 11
    Romanians : 19 / 19
    Thai : 15 / 15
    Americans : 110 / 110
    

    Savegame

    posted in Team Games
  • RE: W@W team game 13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from Nubia to Darfur
            1 Fighter moved from Lower Egypt to Darfur
            1 Adv.Fighter moved from Italian East Africa to Darfur
            2 Tanks moved from Lower Egypt to Darfur
            2 Tanks moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks
                Italians defend with 2 Artillerys and 1 Infantry
                    French roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Darfur, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 Artillerys and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Darfur
                    French roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in Darfur, round 3 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for French: 1 Infantry
                Casualties for Italians: 2 Artillerys and 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from Darfur to Lower Egypt
            1 Infantry moved from Italian East Africa to Nubia
            1 Elite moved from Italian East Africa to Kordofan
            1 Artillery moved from Mozambique to 62 Sea Zone
            1 Artillery and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
            1 Artillery moved from 58 Sea Zone to Italian East Africa
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Tank placed in Syria
            1 Adv.Fighter, 1 Elite and 1 Infantry placed in Italian East Africa
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.17
    

    Production/PUs Summary :

    Germans : 118 / 125
    Russians : 112 / 112
    Italians : 67 / 69
    French : 26 / 26
    Yamamoto : 75 / 84
    Chinese : 28 / 31
    Hisaichi : 44 / 57
    British : 93 / 94
    Anzac : 36 / 36
    Dutch : 33 / 33
    Finns : 9 / 11
    Romanians : 19 / 19
    Thai : 15 / 15
    Americans : 110 / 110
    

    Savegame

    posted in Team Games
  • RE: W@W team game 13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from Nubia to Darfur
            1 Fighter moved from Lower Egypt to Darfur
            1 Adv.Fighter moved from Italian East Africa to Darfur
            2 Tanks moved from Lower Egypt to Darfur
            2 Tanks moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks
                Italians defend with 2 Artillerys and 1 Infantry
                    French roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Darfur, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 Artillerys and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Darfur
                    French roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in Darfur, round 3 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for French: 1 Infantry
                Casualties for Italians: 2 Artillerys and 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from Darfur to Lower Egypt
            1 Infantry moved from Italian East Africa to Nubia
            1 Elite moved from Italian East Africa to Kordofan
            1 Artillery moved from Mozambique to 62 Sea Zone
            1 Artillery and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
            1 Artillery moved from 58 Sea Zone to Italian East Africa
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Tank placed in Syria
            1 Adv.Fighter, 1 Elite and 1 Infantry placed in Italian East Africa
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.17
    

    Production/PUs Summary :

    Germans : 118 / 125
    Russians : 112 / 112
    Italians : 67 / 69
    French : 26 / 26
    Yamamoto : 75 / 84
    Chinese : 28 / 31
    Hisaichi : 44 / 57
    British : 93 / 94
    Anzac : 36 / 36
    Dutch : 33 / 33
    Finns : 9 / 11
    Romanians : 19 / 19
    Thai : 15 / 15
    Americans : 110 / 110
    

    Savegame

    posted in Team Games
  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 69 to 53
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from Kwangsi to 39 Sea Zone
            1 mech_infantry moved from Yunnan to Szechwan
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 fighter moved from Hunan to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Jehol
            3 infantry moved from Shantung to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Jehol
            1 artillery moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangsi to Anhwe
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
            1 tactical_bomber moved from Kwangsi to Philippines
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 carriers and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
                Japanese attack with 1 marine
                Americans defend with 1 bomber
                    Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Suiyuyan, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 fighters in 39 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from French with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 marine
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 marine
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from 39 Sea Zone to French Indo China
            1 fighter moved from Suiyuyan to Chahar
            2 fighters moved from 39 Sea Zone to Shan State
            1 aaGun moved from Yunnan to Shan State
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 destroyers and 1 submarine placed in 36 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.50
    French regular : -0.33
    Japanese regular : 3.50
    ANZAC regular : 0.17
    

    Savegame

    posted in Team Games
  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Syria
            2 infantry moved from Trans-Jordan to Syria
    
        Combat - Americans
            Battle in Syria
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                Americans win, taking Syria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Syria to Trans-Jordan
            4 mech_infantrys moved from Tobruk to Egypt
            1 aaGun moved from Algeria to 92 Sea Zone
            2 mech_infantrys moved from Morocco to 92 Sea Zone
            3 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 7 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 7 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 8 infantry moved from Central United States to Southeast Mexico
            3 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            4 transports moved from 92 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Malaya
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
    
        Non Combat Move - British
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 carrier, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
            3 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun moved from Morocco to 92 Sea Zone
            1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery moved from West India to India
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            3 transports placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese AA : 0.83
    Germans regular : -0.33
    

    Savegame

    posted in League
  • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Syria
            2 infantry moved from Trans-Jordan to Syria
    
        Combat - Americans
            Battle in Syria
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                Americans win, taking Syria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Syria to Trans-Jordan
            4 mech_infantrys moved from Tobruk to Egypt
            1 aaGun moved from Algeria to 92 Sea Zone
            2 mech_infantrys moved from Morocco to 92 Sea Zone
            3 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 7 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 7 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 8 infantry moved from Central United States to Southeast Mexico
            3 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            4 transports moved from 92 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : -0.33
    

    Savegame

    posted in League
  • RE: Rules clarification on captureing major industrial complexes.

    @clifford Welcome to the forum 🙂

    This is indeed explicitly stated in the rulebooks, see

    Page 20, Europe 1940.2:

    “Any industrial complex, air base, and/or naval base
    located in the captured territory is now controlled by your
    side (see “Liberating a Territory,” on the next page). If
    you capture an industrial complex, you can’t mobilize
    new units there until your next turn. If you capture a
    major industrial complex, it is immediately downgraded
    to a minor one.
    If you capture an air base or naval base,
    you can’t use the added flight or sea movement or receive
    repairs until your next turn.”

    HTH 🙂

    PS
    I have moved your questions to the appropriate forum category, as we have dedicated categories for every edition.

    posted in Axis & Allies Global 1940