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    freh

    @freh

    2021 '20 '18 '17 '16 '15 TripleA

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    2021 '20 '18 '17 '16 '15 TripleA

    Best posts made by freh

    • RE: Second stand in france

      I have seen opening France attacks go sideways a few times. Usually Italy will come in and mop it up, so there isn’t too much value in adding units that will die anyways. And to be honest, Italy with the extra income each round plus 19 more in R2 can make for a much stronger Italy!

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: Incorrect wording on the Italian NO

      My bad on this one Panther. I just finished a game where I thought subs were denying the NO, but it seems even when the allied fleets left the Med, there was at least one dd or ac remaining. Sorry about that! 🙂

      posted in TripleA Support
      freh
      freh
    • RE: Need a little help the game is preditable

      @Warhawk77 I think it comes down to early decisions. If players play the same way each time, the game may take a certain predictable path. But as soon as someone tries something new, the game can be turned on its head. For instance, a round 1 Barbarossa is very different than a late (Italy round 3) one. Japan attacking the Allies on round 1 is a different game compared to round 3. Try different approaches and you’ll see different results for sure!

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: Need a little help the game is preditable

      @Flying-Tigerz There’s one exception to whether newly-hostile ships block enemy movement on the turn that war is declared:

      From the rulebook: “During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.”

      I’ve actually never seen this in play, but it’s part of the rules nonetheless.

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: What is the most unusual/annoying/strange allied bid

      @WindowWasher I was thinking about this recently too lol.

      3 Russian tanks in siberia would definitely alter the Sino-Soviet relationship. Or how about a tank, art and fighter?

      I also want to say that two fighters at Scotland should be able to disrupt G1 just enough since the possibility of scramble always forces the G1 attacker to overcompensate.

      A transport at New Zealand would allow ANZAC to capture Brazil round 1 (and maybe put an IC there round 2). A little Anzac presence in the Atlantic anyone? 🙂

      I really like the discussion around AAA, maybe in Normandy, even if only to add some anxiety to German plans to use air to help conquer the French.

      That’s about as wacky as I can think of. If the whole bid doesn’t have to be spent up-front, then giving ANZAC enough to buy an IC in round 1 should be pretty advantageous too.

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: Italian Pacific Bombers

      @windowwasher I’ve done that on occasion and it can be really effective.

      My route of choice is via Greece - from there Yunnan and Kweichow are in reach.

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: League General Discussion Thread

      Essentially, all players should use the same version and then the problem doesn’t occur. I’m playing two games at the moment, one using 2.2.20868 and for the other I’m using 2.1.20365 because that’s what my opponent is using.

      And it’s more than just the game hanging, it also removes sub evasion and submerging, and it interferes with the subs stealth movement.

      posted in League
      freh
      freh
    • RE: Submarine-related Issues with TripleA

      @simon33 Confirmed!

      I started a game with 2.2.20868, saved it, and then loaded the file with 2.1.20365 and reproduced the problem. Same thing happened with:
      2.2.20868 > 2.0.20234,
      2.2.20790 > 2.1.20365, and
      2.2.20790 > 2.0.20234.

      But it did not happen with
      2.2.20868 > 2.2.20790, or
      2.1.20365 > 2.0.20234.

      So it seems that the update from 2.1.20365 to 2.2.20790 is key. My guess is that, if everyone is using 2.2.x, or 2.1.x or earlier, the problem doesn’t occur. But if there is a mix of 2.2.x & 2.1.x or earlier, the problem surfaces.

      Bottom line, everyone should update to the latest version.

      Thanks for your help with this!

      posted in TripleA Support
      freh
      freh
    • RE: Question : Best calculator out there?

      So I have a decent stats background in that I have studied & understand descriptive and inferential statistical methods. But I think you are really looking for someone who understands probability to recommend something based on a sound methodology.

      I second TripleA’s calculator. I would add that it’s important to learn the default order of loss and to modify it depending on the battle you’ll run, and to understand when default loss order can be different from what people would do in real life. For instance, a sea battle where ACs are needed to land planes would disqualify them from being used as first-hit fodder. To my knowledge there is no way to tell TripleA not to assign hits to them first, so the only real way to simulate that is to run the battle without ACs.

      Another example is sea battles with a DD and planes against multiple subs - once the DD is dead, the subs are safe, but I’ve seen the calculator not take that into account, overestimating the chance of success. I think submerged subs results in a victory for the attacker, but is it really?

      So basically if you’re familiar with the limitations and customizations, TripleA is definitely good.

      posted in Axis & Allies Global 1940
      freh
      freh
    • RE: L20 BM3 freh vs LennardF (Allies+20)

      no problemo! I didn’t feel like it was a nag at all

      posted in League
      freh
      freh

    Latest posts made by freh

    • RE: Post League Game Results Here

      aequitas-et-veritas (axis) over freh (allies + 20), BM3, L21.

      https://www.axisandallies.org/forums/topic/36924/l21-bm-freh-allies-20-vs-aetv-axis/160

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @aequitas-et-veritas oops, I think I was supposed to put UK air on the fleet at Egypt.

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Evenkiyskiy to Timguska
                    Russians take Timguska from Germans
              1 infantry moved from Kazakhstan to Turkmenistan
                    Russians take Turkmenistan from Germans
              2 infantry moved from Kazakhstan to Caucasus
              1 artillery moved from Kazakhstan to Caucasus
              1 tactical_bomber moved from Russia to Caucasus
              1 infantry moved from Volgograd to Caucasus
              1 fighter moved from Novgorod to Baltic States
              2 fighters moved from Russia to Baltic States
              1 infantry moved from Belarus to Baltic States
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 3 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win with 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                      1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 armour and 1 mech_infantry
      
          Non Combat Move - Russians
              4 infantry moved from Novgorod to Belarus
              2 artilleries moved from Novgorod to Belarus
              1 mech_infantry moved from Novgorod to Belarus
              1 armour moved from Novgorod to Belarus
              7 mech_infantrys moved from Novgorod to Belarus
              1 armour moved from Novgorod to Belarus
              2 mech_infantrys moved from Vologda to Belarus
              1 artillery moved from Bryansk to Belarus
              3 infantry moved from Bryansk to Belarus
              1 aaGun and 13 infantry moved from Russia to Bryansk
              8 infantry moved from Volgograd to Rostov
              5 artilleries moved from Volgograd to Rostov
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              1 tactical_bomber moved from Caucasus to Bryansk
              1 artillery moved from Kazakhstan to Samara
              5 infantry moved from Samara to Kazakhstan
              1 artillery moved from Samara to Kazakhstan
              1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia
              1 aaGun moved from Yakut S.S.R. to Buryatia
              1 mech_infantry moved from Urals to Smolensk
              3 fighters moved from Baltic States to Belarus
              3 infantry moved from Ukraine to Bryansk
              1 aaGun moved from Ukraine to Bryansk
      
          Place Units - Russians
              2 infantry placed in Volgograd
              2 artilleries and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      Russians regular : -0.17
      

      Savegame

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              3 fighters moved from Queensland to 33 Sea Zone
              3 fighters moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              3 fighters moved from Queensland to 33 Sea Zone
              3 fighters moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to Syria
              2 infantry moved from Trans-Jordan to Syria
      
          Combat - Americans
              Battle in Syria
                  Americans attack with 1 bomber and 2 infantry
                  Germans defend with 1 mech_infantry
                      Americans roll dice for 1 bomber and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Syria
                  Americans win, taking Syria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Syria to Trans-Jordan
              4 mech_infantrys moved from Tobruk to Egypt
              1 aaGun moved from Algeria to 92 Sea Zone
              2 mech_infantrys moved from Morocco to 92 Sea Zone
              3 infantry moved from Algeria to 92 Sea Zone
              2 infantry moved from Algeria to 92 Sea Zone
              2 infantry moved from Morocco to 92 Sea Zone
              1 aaGun, 7 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
              1 aaGun, 7 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 91 Sea Zone to 89 Sea Zone
              2 artilleries and 8 infantry moved from Central United States to Southeast Mexico
              3 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
              4 transports moved from 92 Sea Zone to 89 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              2 carriers, 2 destroyers and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
              3 fighters moved from Caroline Islands to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
              2 destroyers and 3 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from India to Malaya
      
          Combat - British
              Strategic bombing raid in Malaya
                      Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Malaya causes 0 damage total. 
      
          Non Combat Move - British
              1 submarine moved from 71 Sea Zone to 80 Sea Zone
              1 carrier, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
              3 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
              1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
              1 aaGun moved from Morocco to 92 Sea Zone
              1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone
              1 aaGun moved from 98 Sea Zone to Trans-Jordan
              3 mech_infantrys moved from Belgian Congo to Egypt
              1 artillery moved from West India to India
      
          Place Units - British
              2 artilleries and 1 infantry placed in Union of South Africa
              3 transports placed in 106 Sea Zone
              1 artillery and 2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Japanese AA : 0.83
      Germans regular : -0.33
      

      Savegame

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to Syria
              2 infantry moved from Trans-Jordan to Syria
      
          Combat - Americans
              Battle in Syria
                  Americans attack with 1 bomber and 2 infantry
                  Germans defend with 1 mech_infantry
                      Americans roll dice for 1 bomber and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Syria
                  Americans win, taking Syria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Syria to Trans-Jordan
              4 mech_infantrys moved from Tobruk to Egypt
              1 aaGun moved from Algeria to 92 Sea Zone
              2 mech_infantrys moved from Morocco to 92 Sea Zone
              3 infantry moved from Algeria to 92 Sea Zone
              2 infantry moved from Algeria to 92 Sea Zone
              2 infantry moved from Morocco to 92 Sea Zone
              1 aaGun, 7 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
              1 aaGun, 7 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 91 Sea Zone to 89 Sea Zone
              2 artilleries and 8 infantry moved from Central United States to Southeast Mexico
              3 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
              4 transports moved from 92 Sea Zone to 89 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              2 carriers, 2 destroyers and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
              3 fighters moved from Caroline Islands to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
              2 destroyers and 3 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Germans regular : -0.33
      

      Savegame

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Vologda
              2 mech_infantrys moved from Russia to Vologda
              5 infantry moved from Volgograd to Kazakhstan
              2 artilleries moved from Volgograd to Kazakhstan
              15 infantry moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Germans
              1 artillery moved from Samara to Novosibirsk
              1 artillery moved from Samara to Novosibirsk
              2 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Ukraine to Bessarabia
                    Russians take Bessarabia from Italians
              2 infantry moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Belarus
              1 mech_infantry moved from Archangel to Urals
              1 fighter and 1 tactical_bomber moved from Russia to Urals
              1 fighter moved from Bryansk to Western Ukraine
      
          Combat - Russians
              Battle in Urals
                  Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Urals
                  Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 2 infantry and 2 mech_infantrys
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 infantry and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                      Russians roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 4 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Kazakhstan
                  Russians attack with 2 artilleries and 5 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 artilleries and 5 infantry in Kazakhstan, round 2 : 2/7 hits, 1.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
                  Russians win, taking Kazakhstan from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Belarus
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Novgorod
              1 infantry and 1 mech_infantry moved from Archangel to Novgorod
              1 mech_infantry moved from Bryansk to Novgorod
              1 fighter moved from Western Ukraine to Russia
              1 fighter moved from Urals to Russia
              1 tactical_bomber moved from Urals to Russia
              1 aaGun moved from Bryansk to Russia
              1 aaGun moved from Samara to Novosibirsk
              1 armour moved from Bryansk to Novgorod
              2 infantry moved from Volgograd to Caucasus
              1 armour moved from Tambov to Volgograd
              1 artillery moved from Tambov to Volgograd
              3 infantry moved from Tambov to Bryansk
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Rostov to Ukraine
              1 artillery moved from Russia to Bryansk
      
          Place Units - Russians
              2 infantry and 1 mech_infantry placed in Volgograd
              3 infantry placed in Novgorod
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : 3.50
      

      Savegame

      posted in League
      freh
      freh
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @dannyduck716 gg! yeah, I think you’d have a tough time fighting back in this one…

      posted in League
      freh
      freh
    • RE: L21 BM Freh (Allies+20) vs AetV (Axis)

      @aequitas-et-veritas Sorry for that, brain fart on my part. I completely forgot about France!

      posted in League
      freh
      freh