Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....Americanposted in General Discussion
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
I will be absent until Saturday.
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RE: Post League Game Results Hereposted in League
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbookposted in Axis & Allies Global 1940
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3posted in Play Boardgames
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)posted in League
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)posted in Axis & Allies Global 1940
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Southern Italy to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine 2 aaGuns, 7 armour, 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 submarine moved from 124 Sea Zone to 122 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 4 mech_infantrys placed in Germany 3 infantry placed in Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.33 -
RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Algeria 1 bomber moved from Southern Italy to Algeria 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Algeria 1 artillery owned by the British lost in Algeria Italians roll dice for 1 armour and 1 bomber in Algeria, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria 1 bomber owned by the Italians retreated British win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Nigeria from British to Italians EDIT: Turning off Edit Mode 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis 1 artillery moved from French Equatorial Africa to Nigeria 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -2.33 British regular : 0.33 -
RE: L26 BM4 Avner(X) vs Surfer (L+18) posted in League
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to India 1 tactical_bomber moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 3 tactical_bombers moved from French Indo China to India 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 fighter moved from Philippines to 21 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in India, round 2 : 4/12 hits, 6.00 expected hits UK_Pacific roll dice for 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the British lost in India Japanese destroys 10PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Ceylon 1 tactical_bomber moved from India to Ceylon 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Ceylon 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from India to Ceylon 1 bomber moved from India to Ceylon 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 3 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from Kiangsi to Kwangtung Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 UK_Pacific regular : -0.67 -
RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Greece to Rostov 1 tactical_bomber moved from Greece to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 bomber moved from Western Germany to Belarus 1 infantry moved from Bryansk to Belarus 1 bomber moved from Greece to Smolensk 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Greece to Rostov 1 tactical_bomber moved from Greece to Rostov 1 tactical_bomber moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 115 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Rostov to Greece 1 tactical_bomber moved from Rostov to Greece 1 fighter moved from Rostov to Greece 1 tactical_bomber moved from Rostov to Greece 1 tactical_bomber moved from Rostov to Greece 1 bomber moved from Belarus to Novgorod 1 bomber moved from Smolensk to Novgorod 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 10 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 aaGun and 4 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 0.50 -
RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to Malaya 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam Combat - Japanese Battle in Celebes Battle in Dutch New Guinea Battle in Malaya Japanese attack with 1 bomber, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Siam Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Siam, round 2 : 5/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 battleship moved from 32 Sea Zone to 45 Sea Zone 1 carrier moved from 32 Sea Zone to 45 Sea Zone 1 carrier moved from 32 Sea Zone to 45 Sea Zone 1 carrier moved from 32 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 45 Sea Zone 1 fighter moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to 45 Sea Zone 1 fighter moved from Siam to 45 Sea Zone 1 fighter moved from Siam to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Caroline Islands 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to French Indo China 1 fighter and 3 tactical_bombers moved from Siam to French Indo China 1 artillery moved from Kiangsi to Kwangtung Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Manchuria 2 fighters placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 UK_Pacific regular : -0.67 -
RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Western Germany 4 infantry moved from Northern Italy to Western Germany Combat - Italians Non Combat Move - Italians Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to Java 1 fighter moved from 39 Sea Zone to Java 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kiangsi 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone 2 submarines owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 4.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Java Japanese attack with 4 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters and 1 infantry in Java, round 2 : 1/5 hits, 2.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 4 fighters and 1 infantry in Java, round 3 : 1/5 hits, 2.17 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Java 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 bomber moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Manchuria 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Manchuria 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.17 Japanese regular : -1.67 UK_Pacific regular : 1.33 ANZAC regular : 1.17