Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: 👋 Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....Americanposted in General Discussion
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
I will be absent until Saturday.
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RE: Post League Game Results Hereposted in League
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbookposted in Axis & Allies Global 1940
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3posted in Play Boardgames
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)posted in League
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)posted in Axis & Allies Global 1940
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 3 fighters and 3 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 122 Sea Zone to 120 Sea Zone Combat - Germans Battle in Rostov Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Ukraine to Western Ukraine 3 fighters and 3 tactical_bombers moved from Rostov to Novgorod 3 mech_infantrys moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany 1 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.67 -
RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner accidentally posted twice, files are the same
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner accidentally posted twice, files are the same
intercept?
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 fighter moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 infantry moved from Novgorod to Belarus 1 fighter moved from 115 Sea Zone to Belarus 1 fighter moved from 115 Sea Zone to Baltic States 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 1 infantry moved from 115 Sea Zone to Baltic StatesCombat Hit Differential Summary :
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Ukraine 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer and 1 fighter placed in 95 Sea Zone Italians undo move 1. 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 armour, 1 fighter, 11 infantry and 3 mech_infantrys moved from Western Germany to France 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Caroline Islands to 31 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from Dutch New Guinea to New Guinea 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 artillery moved from Kwangtung to Kwangsi 1 bomber, 1 fighter and 3 tactical_bombers moved from French Indo China to Kwangsi Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New Guinea Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber, 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.00 ANZAC regular : -0.33 -
RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Southern Italy to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine 2 aaGuns, 7 armour, 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 submarine moved from 124 Sea Zone to 122 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 4 mech_infantrys placed in Germany 3 infantry placed in Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.33 -
RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Algeria 1 bomber moved from Southern Italy to Algeria 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Algeria 1 artillery owned by the British lost in Algeria Italians roll dice for 1 armour and 1 bomber in Algeria, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria 1 bomber owned by the Italians retreated British win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Nigeria from British to Italians EDIT: Turning off Edit Mode 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis 1 artillery moved from French Equatorial Africa to Nigeria 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -2.33 British regular : 0.33 -
RE: L26 BM4 Avner(X) vs Surfer (L+18) posted in League