Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
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RE: We need an allied playbook.
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....American
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
I will be absent until Saturday.
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RE: Post League Game Results Here
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbook
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 0/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -2.00
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Yunnan 1 fighter moved from Japan to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 17 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 77 Sea Zone 5 submarines moved from 39 Sea Zone to 80 Sea Zone 5 submarines moved from 39 Sea Zone to 80 Sea Zone 8 submarines moved from 39 Sea Zone to 77 Sea Zone 1 fighter moved from 22 Sea Zone to Iwo Jima Place Units - Japanese 2 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,6,5,3,4,6,6,5,2,6,5,4,6,3,5,4,3,5,3,4,6,1,2,1,6,6,5,4,6,1,5,4,6,5,4,4,2,5,5,5,3,3,6,2,3,1,4,4,1,4,1,5,2,2,5,5,1,4,1,6,6,5,3,2,2,1,1,5,5,2,3,4,2,3,2,4,4,2,4,5,3,3,6,5,1,3,5,1,3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,3,6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,5,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,1,4 Japanese collect 25 PUs (24 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.83
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Russia to Tambov Germans take Tambov from British 1 infantry moved from Russia to Samara 2 tactical_bombers moved from Ukraine to Samara 1 tactical_bomber moved from Ukraine to Samara 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Finland 1 fighter moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland Combat - Germans Battle in Samara Germans attack with 1 infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara 1 infantry owned by the British lost in Samara Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 3 infantry British roll AA dice in Finland : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Finland 1 aaGun owned by the British and 1 infantry owned by the British lost in Finland Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 1/5 hits, 1.83 expected hits Americans roll dice for 3 infantry in Finland, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Finland Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 4 : 4/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 tactical_bomber moved from Samara to Russia 2 tactical_bombers moved from Samara to Russia 4 bombers moved from Ukraine to Western Germany 3 tactical_bombers moved from Ukraine to Germany 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod Place Units - Germans 3 mech_infantrys placed in Romania 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 7 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 British AA : -0.33 Germans regular : 2.67 British regular : 1.33
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 5 infantry moved from Finland to Karelia 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Southern Italy to 125 Sea Zone 1 bomber moved from Southern Italy to Karelia 1 armour and 3 mech_infantrys moved from Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Karelia Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 3 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 3 tactical_bombers moved from Baltic States to Belarus 2 mech_infantrys moved from Poland to Belarus 1 bomber moved from Karelia to Finland 1 bomber moved from 125 Sea Zone to Western Germany 1 aaGun moved from Eastern Poland to Bessarabia 5 infantry moved from Romania to Bessarabia 5 armour and 11 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Southern Italy to Belarus 3 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 submarine moved from 121 Sea Zone to 123 Sea Zone 3 submarines moved from 89 Sea Zone to 86 Sea Zone Place Units - Germans 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany 1 artillery placed in France 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.50
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
I know :) i’m forcing the game a bit… but sometimes i want to see great final battles (if it doesn’t bother you and waste your time…)
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 17 fighters, 1 infantry, 18 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from ANZAC 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from British 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in French Indo China Japanese attack with 1 bomber, 2 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in French Indo China, round 2 : 2/7 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in French Indo China 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Japanese 2 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 bomber and 3 tactical_bombers moved from French Indo China to Hunan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Manchuria 1 fighter and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33 UK_Pacific regular : 1.33
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 71 PUs; Germans buy 21 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Tambov to Rostov 2 armour, 3 artilleries, 6 fighters, 10 infantry, 22 mech_infantrys and 12 tactical_bombers moved from Ukraine to Rostov 3 fighters moved from Russia to Rostov 4 bombers moved from Western Germany to Rostov Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Rostov Germans attack with 2 armour, 3 artilleries, 4 bombers, 9 fighters, 12 infantry, 22 mech_infantrys and 12 tactical_bombers British defend with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 41 infantry and 2 mech_infantrys; French defend with 2 infantry; Americans defend with 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; ANZAC defend with 2 fighters and 2 infantry Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 9 fighters, 12 infantry, 22 mech_infantrys and 12 tactical_bombers in Rostov, round 2 : 20/64 hits, 23.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 7 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 18/67 hits, 24.67 expected hits 12 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Rostov 2 infantry owned by the ANZAC, 1 bomber owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in Rostov Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 9 fighters, 16 mech_infantrys and 12 tactical_bombers in Rostov, round 3 : 17/46 hits, 20.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 7 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 25/47 hits, 18.33 expected hits 3 artilleries owned by the Germans, 4 fighters owned by the Germans, 2 armour owned by the Germans and 16 mech_infantrys owned by the Germans lost in Rostov 3 infantry owned by the Americans and 14 infantry owned by the British lost in Rostov 5 fighters owned by the Germans, 4 bombers owned by the Germans and 12 tactical_bombers owned by the Germans retreated Americans win with 1 armour, 6 artilleries, 7 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55 Casualties for Germans: 2 armour, 3 artilleries, 4 fighters, 12 infantry and 22 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 1 bomber and 3 infantry Casualties for British: 1 bomber and 28 infantry Casualties for French: 2 infantry Non Combat Move - Germans 4 bombers, 5 fighters and 12 tactical_bombers moved from Rostov to Ukraine 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 aaGun moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from 115 Sea Zone to Novgorod 1 fighter moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod 1 mech_infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia Place Units - Germans 3 infantry placed in Ukraine 2 mech_infantrys placed in Romania 3 infantry placed in Novgorod 4 infantry placed in Germany 2 infantry placed in Germany 5 infantry placed in Western Germany 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -6.33
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 armour moved from Romania to Belarus 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Eastern Poland 1 fighter moved from France to Eastern Poland 1 fighter moved from France to Eastern Poland 1 bomber moved from France to Southern Italy 1 artillery moved from Yugoslavia to Romania 1 artillery moved from Greece to Bulgaria 1 armour moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Libya to Algeria 1 artillery and 2 infantry moved from Tobruk to Libya 1 aaGun moved from France to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :