Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
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RE: We need an allied playbook.
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....American
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
I will be absent until Saturday.
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RE: Post League Game Results Here
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbook
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L24 BM4 Mainah X v Avner L+19
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from 42 Sea Zone to Java 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 Avner - MrRoboto (L +18)
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 110 Sea Zone 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 fighter moved from Southern Italy to Bulgaria 1 fighter moved from Southern Italy to Bulgaria Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bulgaria Italians attack with 1 armour, 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to Yugoslavia 1 fighter moved from Bulgaria to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Eastern Poland to Romania 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33
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RE: L24 BM4 Mainah X v Avner L+19
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 armour and 3 mech_infantrys moved from Central United States to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 aaGun moved from 92 Sea Zone to Algeria 1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to 109 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from Scotland to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 aaGun moved from Scotland to United Kingdom 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 3 infantry moved from Malaya to Shan State 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from Gibraltar to Algeria Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in United Kingdom 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : -0.33 Japanese regular : 0.33 British regular : 0.50
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RE: Avner + 25 Allies - vs - dawgoneit Axis BM tourney
Game History
Round: 13 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 22 armour, 63 infantry and 11 mech_infantrys moved from Bryansk to Western Ukraine 11 infantry moved from Manchuria to Korea 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 22 armour, 63 infantry and 11 mech_infantrys Germans defend with 2 infantry Russians roll dice for 22 armour, 63 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 24/96 hits, 23.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 22 armour, 62 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Korea, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 4 aaGuns moved from Bryansk to Western Ukraine 9 artilleries and 1 infantry moved from Russia to Tambov 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.33 Russians regular : 0.50
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RE: L24 Avner - MrRoboto (L +18)
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 bomber moved from French Indo China to India 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 42 Sea Zone to Shan State 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 5 tactical_bombers moved from French Indo China to Hopei 1 infantry moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hopei 1 marine moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Philippines to Yunnan 1 fighter moved from Philippines to Yunnan 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from Philippines to Yunnan Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Yunnan Japanese attack with 1 artillery, 3 fighters and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 3 fighters and 4 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 3 : 1/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 3 fighters in Yunnan, round 4 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Chinese: 5 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 4 infantry and 5 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 5 tactical_bombers in Hopei, round 2 : 6/11 hits, 4.33 expected hits Chinese roll dice for 9 infantry in Hopei, round 2 : 6/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei 6 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 fighter and 4 tactical_bombers in Hopei, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Chinese: 9 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 bomber moved from India to French Indo China 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 battleship, 2 carriers, 1 fighter and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 aaGun moved from Kweichow to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya Japanese undo move 3. 2 artilleries and 1 infantry placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 5.33 Japanese regular : 3.17 UK_Pacific AA : -0.17 UK_Pacific regular : -1.00 British regular : -0.17
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RE: L24 BM4 Mainah X v Avner L+19
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Russia 1 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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RE: L24 Avner - MrRoboto (L +18)
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Baltic States to Belarus 1 fighter moved from Western Ukraine to Belarus 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Western Ukraine to Belarus 13 armour, 6 artilleries, 16 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 13 armour, 6 artilleries, 16 infantry and 11 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 13 armour, 6 artilleries, 16 infantry and 11 mech_infantrys in Ukraine, round 2 : 14/46 hits, 14.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour, 6 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Belarus, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 artillery moved from Baltic States to Novgorod 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 1 infantry moved from Eastern Poland to Bessarabia 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 4 infantry moved from Norway to Finland 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.67
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RE: Avner + 25 Allies - vs - dawgoneit Axis BM tourney
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: Total World War 3.0 7 players
Game History
Round: 5 Research Technology - Russia Trigger russianaTASW: Russia gains access to AdvancedSpecialWarfare Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedMechanization Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianTransport moved from 55 Sea Zone to 56 Sea Zone 1 russianInfantry moved from Caucasus to 56 Sea Zone 1 russianInfantry and 1 russianTransport moved from 56 Sea Zone to 55 Sea Zone 1 russianInfantry moved from 55 Sea Zone to Bulgaria 1 russianCombatEngineer moved from Novgorod to Pskov 1 russianCombatEngineer moved from Novgorod to Pskov 1 russianInfantry moved from Voronezh to Orel Kursk 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianFighter moved from Novgorod to Pskov 1 russianNavalFighter moved from Novgorod to Pskov 1 russianTacticalBomber moved from Caucasus to Orel Kursk 1 russianFighter moved from Caucasus to Orel Kursk Combat - Russia Russia creates battle in territory 101 Sea Zone Battle in Bulgaria Battle in Pskov Russia attack with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter in Pskov, round 2 : 1/1 hits, 1.08 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Bulgaria from DanubeAxis, taking Pskov from Germany with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Orel Kursk Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in 101 Sea Zone Russia attack with 1 russianSubmarine Japan defend with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine Russia roll dice for 1 russianSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 1.75 expected hits 1 russianSubmarine owned by the Russia lost in 101 Sea Zone Japan win with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is -7 Casualties for Russia: 1 russianSubmarine Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 Material, 1 Train and 1 russianArtillery moved from Novosibirsk to Yakut 1 Train moved from Yakut to Novosibirsk 2 russianAlpineInfantrys, 1 russianArtillery, 1 russianCombatEngineer and 4 russianTanks moved from Caucasus to Eastern Ukraine 1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine 1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine 1 Truck moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Stalingrad to Caucasus 1 russianInfantry moved from Stalingrad to Voronezh 1 russianInfantry moved from Stalingrad to Caucasus 1 russianFighter moved from Orel Kursk to Eastern Ukraine 1 russianTacticalBomber moved from Orel Kursk to Eastern Ukraine 1 russianFighter moved from Urals to Eastern Ukraine 1 russianTacticalBomber moved from Urals to Eastern Ukraine 1 russianFighter moved from Pskov to Novgorod 1 russianNavalFighter moved from Pskov to Novgorod 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Moscow to Novgorod 1 russianTank moved from Moscow to Novgorod 1 russianTank moved from Moscow to Novgorod 1 Truck moved from Novgorod to Moscow 1 Material and 1 Truck moved from Moscow to Novgorod 1 russianMech.Infantry moved from Moscow to Novgorod 1 Truck moved from Novgorod to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod 1 Truck moved from Novgorod to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod 1 Train moved from Moscow to Urals 1 Train and 1 russianAntiAirGun moved from Urals to Moscow Purchase Units - Russia Russia buy 1 russianAntiTankGun, 1 russianArtillery, 1 russianFortification, 8 russianInfantrys, 1 russianNavalFighter and 3 russianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Yakut being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification placed in Yakut 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Leningrad 1 russianArtillery and 2 russianTanks placed in Moscow 3 russianInfantrys placed in Stalingrad 1 russianAntiTankGun placed in Moscow 1 russianNavalFighter placed in Urals 1 russianInfantry placed in Volgarod 1 russianTank placed in Novosibirsk Activate Technology - Russia Russia activating ImprovedMechanization Trigger russianImpMech: Setting defense to 4 for unitAttachment attached to russianMech.Infantry Trigger russianImpMech: Setting receivesAbilityWhenWith to canBlitz:russianTank for unitAttachment attached to russianMech.Infantry Turn Complete - Russia Russia collect 66 PUs; end with 66 PUs Units generate 6 techTokens; Russia end with 6 techTokens
Combat Hit Differential Summary :
Germany regular : -0.58 Japan regular : 0.25 Russia rolls : 1.00 Russia regular : -0.58