Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....Americanposted in General Discussion
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
I will be absent until Saturday.
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RE: Post League Game Results Hereposted in League
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbookposted in Axis & Allies Global 1940
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3posted in Play Boardgames
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)posted in League
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)posted in Axis & Allies Global 1940
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner assuming you’re just taking novo and/or kazak? go ahead and edit the game file and give yourself the territories/additional resources since there isn’t any roll. i’ll work on US/UK in the interim – you can edit my file if i post before you get to it.
OK, so I didn’t mean to carry out attacks, just to declare war.
Go ahead
thx
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?
If so, then I would assume you would want to change the battle in Amur.
a) You started the move before I said anything, in which case, the Siberian forces have to fight.
–Not sure this is what happened because the battle in Amur looks weird.
b) You started the move, but then saw my comment when attacking and stopped.
–I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
If you want to just redo the North part of your moves that would be fine.c) something else happened…
Let me know what you want to do.
Yes, exactly. I can edit and try to make Mongolia neutral; I don’t have the intermediate save.
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner Ah, ok, thanks. I didn’t know that.
For clarity’s sake, if AA fires before bombardment – then take AAs as 1st hits for bombardment
Forgotten declaration of war on Russia
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to Burma 1 fighter and 3 tactical_bombers moved from French Indo China to Burma 1 bomber moved from Ceylon to Burma 1 bomber moved from Ceylon to Burma 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from Kwangtung to Kwangsi 4 infantry moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 armour moved from Anhwe to Kwangsi 1 fighter moved from Japan to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 armour and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour and 4 infantry in Kwangsi, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 9 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers; Chinese defend with 1 fighter and 10 infantry British roll AA dice in Burma : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese lost in Burma Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Burma, round 2 : 9/24 hits, 11.00 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers in Burma, round 2 : 6/18 hits, 7.33 expected hits 6 infantry owned by the Japanese lost in Burma 3 aaGuns owned by the British, 5 infantry owned by the Chinese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers in Burma, round 3 : 10/18 hits, 9.83 expected hits UK_Pacific roll dice for 3 fighters, 5 infantry and 2 tactical_bombers in Burma, round 3 : 6/10 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma 2 tactical_bombers owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Burma Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 5 submarines moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 1 fighter moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 2 fighters and 6 tactical_bombers moved from Burma to Shan State 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from Japan to Manchuria 1 fighter moved from Java to 36 Sea Zone 1 fighter moved from Java to 36 Sea Zone 1 fighter moved from Java to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Manchuria 2 fighters and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 British AA : 0.50 UK_Pacific regular : 0.00 -
RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
Any bombardment hits should take from UK Inf – leave the AAs to fire in 1st round
Yes the AA always fires before the naval bombardment
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RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to Burma 1 fighter and 3 tactical_bombers moved from French Indo China to Burma 1 bomber moved from Ceylon to Burma 1 bomber moved from Ceylon to Burma 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from Kwangtung to Kwangsi 4 infantry moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 armour moved from Anhwe to Kwangsi 1 fighter moved from Japan to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 armour and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour and 4 infantry in Kwangsi, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 9 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers; Chinese defend with 1 fighter and 10 infantry British roll AA dice in Burma : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese lost in Burma Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Burma, round 2 : 9/24 hits, 11.00 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers in Burma, round 2 : 6/18 hits, 7.33 expected hits 6 infantry owned by the Japanese lost in Burma 3 aaGuns owned by the British, 5 infantry owned by the Chinese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers in Burma, round 3 : 10/18 hits, 9.83 expected hits UK_Pacific roll dice for 3 fighters, 5 infantry and 2 tactical_bombers in Burma, round 3 : 6/10 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma 2 tactical_bombers owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Burma Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 5 submarines moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 1 fighter moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 2 fighters and 6 tactical_bombers moved from Burma to Shan State 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from Japan to Manchuria 1 fighter moved from Java to 36 Sea Zone 1 fighter moved from Java to 36 Sea Zone 1 fighter moved from Java to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Manchuria 2 fighters and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 British AA : 0.50 UK_Pacific regular : 0.00 -
RE: L26 BM4 Avner(X) vs discalced(L+22)posted in League
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to Burma 1 fighter and 3 tactical_bombers moved from French Indo China to Burma 1 bomber moved from Ceylon to Burma 1 bomber moved from Ceylon to Burma 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 tactical_bomber moved from Ceylon to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from Kwangtung to Kwangsi 4 infantry moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 armour moved from Anhwe to Kwangsi 1 fighter moved from Japan to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from ChineseCombat Hit Differential Summary :
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RE: L26 BM4 Avner(X) vs Surfer (L+18)posted in League
@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia
damn
I took my turn before reading the message… and I was planning on sticking them in…