• RE: My G40 build

    @AcesWild5049
    Very Nice 👍

    posted in Customizations
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            2 artilleries and 2 infantry moved from Tambov to Volgograd
            2 artilleries and 1 infantry moved from Tambov to Rostov
            12 artilleries and 53 infantry moved from Tambov to Russia
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 2 artilleries and 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 1 infantry
                Italians defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
                1 artillery owned by the Russians retreated to Tambov
                Italians win with 3 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Russia
                Russians attack with 12 artilleries and 53 infantry
                Germans defend with 1 airfield, 7 armour and 1 factory_minor
                    Russians roll dice for 12 artilleries and 53 infantry in Russia, round 2 : 15/65 hits, 14,83 expected hits
                    Germans roll dice for 7 armour in Russia, round 2 : 5/7 hits, 3,50 expected hits
                    5 infantry owned by the Russians and 7 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 12 artilleries and 48 infantry remaining. Battle score for attacker is 27
                Casualties for Russians: 5 infantry
                Casualties for Germans: 7 armour
    
        Non Combat Move - Russians
            2 aaGuns moved from Tambov to Russia
            2 aaGuns, 1 armour and 8 infantry moved from Shensi to Kansu
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    Italians : 0,00
    Russians : -1,83
    

    Savegame

    posted in League
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from Queensland to New South Wales
            2 fighters moved from Persia to Russia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
            3 fighters moved from Queensland to New Zealand
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from Queensland to New South Wales
            2 fighters moved from Persia to Russia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
            3 fighters moved from Queensland to New Zealand
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L20 Giallo(x) vs Pejon_88 (+6) BM

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Shantung to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Suiyuyan
            1 bomber moved from French Indo China to Hopei
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Hopei
                Japanese attack with 1 bomber and 6 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 2 : 0/7 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 3 : 1/7 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Hopei, round 4 : 3/7 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 bomber moved from Hopei to Anhwe
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 armour placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -1,00
    

    Savegame

    posted in League
  • RE: L20 Giallo(x) vs Sovietishcat(Y) BM game II

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,6,1
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 aaGun
            EDIT: Adding units owned by Italians to Caucasus: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 20L Giallo(X) vs Aldoraine(L+8) BM

    @AldoRaine said in 20L Giallo(X) vs Aldoraine(L+8) BM:

    Scramble?

    no thank you

    posted in League
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 87 Sea Zone
            4 artilleries and 8 infantry moved from 87 Sea Zone to French West Africa
            1 carrier and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone
            4 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers moved from 110 Sea Zone to 87 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 87 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour and 1 mech_infantry moved from Western United States to British Columbia
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in British Columbia
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French West Africa
                Americans attack with 5 artilleries and 9 infantry
                Italians defend with 3 armour, 2 infantry and 1 marine
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 5 artilleries and 9 infantry in French West Africa, round 2 : 4/14 hits, 4,00 expected hits
                    Italians roll dice for 3 armour, 2 infantry and 1 marine in French West Africa, round 2 : 3/6 hits, 2,50 expected hits
                    1 marine owned by the Italians, 3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in French West Africa
                    Americans roll dice for 5 artilleries and 6 infantry in French West Africa, round 3 : 2/11 hits, 3,50 expected hits
                    Italians roll dice for 2 armour in French West Africa, round 3 : 2/2 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 2 armour owned by the Italians lost in French West Africa
                Americans win, taking French West Africa from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 5 infantry
                Casualties for Italians: 3 armour, 2 infantry and 1 marine
    
        Non Combat Move - Americans
            4 bombers moved from United Kingdom to Gibraltar
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 armour and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,6,6,5,5,1,1,1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            6 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 16 PUs; 
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 artillery moved from Persia to Northwest Persia
            1 battleship and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 armour, 3 fighters and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/6 hits, 3,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                    British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits, 2,67 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 fighter moved from Burma to India
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            3 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,6
            British collect 17 PUs (2 lost to blockades); end with 17 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,50
    British : -2,17
    Americans : -2,00
    Chinese : 1,33
    Japanese : -1,33
    

    Savegame

    posted in League
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            6 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : -0,33
    

    Savegame

    posted in League
  • RE: Wiz (X) vs Giallo (L+6) BM3 G1

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 87 Sea Zone
            4 artilleries and 8 infantry moved from 87 Sea Zone to French West Africa
            1 carrier and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone
            4 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers moved from 110 Sea Zone to 87 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 87 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour and 1 mech_infantry moved from Western United States to British Columbia
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in British Columbia
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French West Africa
                Americans attack with 5 artilleries and 9 infantry
                Italians defend with 3 armour, 2 infantry and 1 marine
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 5 artilleries and 9 infantry in French West Africa, round 2 : 4/14 hits, 4,00 expected hits
                    Italians roll dice for 3 armour, 2 infantry and 1 marine in French West Africa, round 2 : 3/6 hits, 2,50 expected hits
                    1 marine owned by the Italians, 3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in French West Africa
                    Americans roll dice for 5 artilleries and 6 infantry in French West Africa, round 3 : 2/11 hits, 3,50 expected hits
                    Italians roll dice for 2 armour in French West Africa, round 3 : 2/2 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 2 armour owned by the Italians lost in French West Africa
                Americans win, taking French West Africa from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 5 infantry
                Casualties for Italians: 3 armour, 2 infantry and 1 marine
    
        Non Combat Move - Americans
            4 bombers moved from United Kingdom to Gibraltar
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 armour and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,6,6,5,5,1,1,1
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Americans : -2,00
    Japanese : -1,00
    

    Savegame

    posted in League