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    Giallo

    @Giallo

    2020 '19 '18 '17 '16

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    Location The Netherlands Age 43

    Giallo Follow
    2020 '19 '18 '17 '16

    Best posts made by Giallo

    • RE: 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

      @DizzKneeLand33 and most of all have fun!

      posted in League
      G
      Giallo
    • RE: 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

      Let me know when you have time for another game, if its ok, I would like to try the allies another time

      posted in League
      G
      Giallo
    • RE: Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

      amazing start

      posted in League
      G
      Giallo
    • RE: L19 Giallo (L) vs AetV (X) Game III BM3 G40

      @aequitas-et-veritas said in L19 Giallo (L) vs AetV (X) Game III BM3 G40:

      Another bad start against you.
      We’ll see how this will turn out.

      a real bad start indeed, let’s hope you get some good dice soon

      posted in League
      G
      Giallo
    • RE: BM3 trulpen (X) vs Giallo (A)

      GG ill post it!

      posted in League
      G
      Giallo
    • RE: 19L Giallo(x) vs Sovietishcat(allies) bm3

      @Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:

      @Giallo That German bomber in the Pacific is a real head scratcher…

      It’s difficult to defend, you,ll have to edit that last change I already posted

      posted in League
      G
      Giallo
    • RE: trulpen (X) vs. Giallo (A) BM3 #2

      If you want to swap a fighter for a cruiser please edit

      posted in League
      G
      Giallo
    • RE: trulpen (X) vs. Giallo (A) BM3 #2

      @trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:

      I think I simply missed that there was a naval base in Mexico.

      Mr. sloppiness😁

      posted in League
      G
      Giallo
    • RE: 19L Giallo(x) vs Sovietishcat(allies) bm3

      I moved your russian AA to persia

      posted in League
      G
      Giallo
    • RE: L19 B1/4 trulpen (X) vs Giallo (A+9) BM3

      uk figthers in 91 are on us carrier

      posted in League
      G
      Giallo

    Latest posts made by Giallo

    • RE: Gambler6 (x) vs Giallo (l) +13

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              3 fighters moved from Queensland to 55 Sea Zone
              1 infantry moved from Siam to Shan State
      
          Combat - ANZAC
              Battle in Shan State
                  ANZAC attack with 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Shan State
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - ANZAC
              2 fighters moved from 55 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 54 Sea Zone
              1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 1,17
      ANZAC regular : 0,00
      

      Savegame

      posted in Play Boardgames
      G
      Giallo
    • RE: Gambler6 (x) vs Giallo (l) +13

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              3 fighters moved from Queensland to 55 Sea Zone
              1 infantry moved from Siam to Shan State
      
          Combat - ANZAC
              Battle in Shan State
                  ANZAC attack with 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Shan State
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - ANZAC
              2 fighters moved from 55 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 54 Sea Zone
              1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1,17
      ANZAC regular : 0,00
      

      Savegame

      posted in Play Boardgames
      G
      Giallo
    • RE: onesteveo (axis) v giallo (allies+14) bm3 l21 game 2

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              3 fighters moved from Queensland to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              3 fighters moved from 44 Sea Zone to Celebes
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
              1 destroyer moved from 77 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      ANZAC regular : -0,83
      

      Savegame

      posted in League
      G
      Giallo
    • RE: onesteveo (axis) v giallo (allies+14) bm3 l21 game 2

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              3 fighters moved from Queensland to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              3 fighters moved from 44 Sea Zone to Celebes
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      ANZAC regular : -0,83
      

      Savegame

      posted in League
      G
      Giallo
    • RE: onesteveo (axis) v giallo (allies+14) bm3 l21 game 2

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              3 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
              3 fighters moved from Hawaiian Islands to 54 Sea Zone
      
          Place Units - Americans
              2 carriers placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 fighter placed in Western United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 6x factory_major; Remaining resources: 21 PUs; 
              UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Gibraltar
              1 infantry moved from Brazil to French Guiana
                    British take French Guiana from Neutral_Axis
              3 fighters moved from United Kingdom to 125 Sea Zone
              3 fighters moved from India to Burma
              2 infantry moved from India to Burma
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
              1 infantry moved from India to Burma
      
          Combat - British
              Battle in Gibraltar
                  British attack with 1 bomber
                  Germans defend with 2 aaGuns; Italians defend with 1 harbour
                      Germans roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
                      2 aaGuns owned by the Germans lost in Gibraltar
                  British win with 1 bomber remaining. Battle score for attacker is 10
                  Casualties for Germans: 2 aaGuns
              Battle in 125 Sea Zone
                  British attack with 3 fighters
                  Germans defend with 1 destroyer
                      British roll dice for 3 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Anglo Egyptian Sudan
                  British attack with 2 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery
                      British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0,83 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Burma
                  British attack with 3 fighters and 3 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      British roll dice for 3 fighters and 3 infantry in Burma, round 2 : 3/6 hits, 2,00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                  British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 mech_infantry moved from Syria to Egypt
              1 armour moved from Iraq to Egypt
              1 artillery moved from Iraq to 80 Sea Zone
              3 infantry moved from Persia to 80 Sea Zone
              1 artillery and 2 infantry moved from Iraq to Trans-Jordan
              1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 armour and 1 infantry moved from 81 Sea Zone to Egypt
              3 fighters moved from 125 Sea Zone to Scotland
              1 aaGun moved from United Kingdom to Scotland
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              3 infantry moved from Brazil to French Guiana
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from Gibraltar to Suriname
              1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
              1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              3 fighters moved from Burma to India
              1 artillery, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Iraq
              1 aaGun and 2 fighters placed in Egypt
              1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4
              British collect 28 PUs (4 lost to blockades); end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              7 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,3,2,3,2,3,6,3,2,5,1,2
              UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
              Some Units in India change ownership: 7 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Italians regular : -0,67
      Japanese regular : 0,67
      Germans AA : -0,17
      Germans regular : -0,33
      British regular : 0,83
      

      Savegame

      posted in League
      G
      Giallo
    • RE: onesteveo (axis) v giallo (allies+14) bm3 l21 game 2

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Japanese regular : -0,33
      

      Savegame

      posted in League
      G
      Giallo
    • RE: onesteveo (axis) v giallo (allies+14) bm3 l21 game 2

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              3 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
              3 fighters moved from Hawaiian Islands to 54 Sea Zone
      
          Place Units - Americans
              2 carriers placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 fighter placed in Western United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      G
      Giallo
    • RE: Gambler6 (x) vs Giallo (l) +13

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
              1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 marine moved from Central United States to 101 Sea Zone
              1 bomber moved from Eastern United States to 87 Sea Zone
              1 destroyer moved from 101 Sea Zone to 87 Sea Zone
              1 destroyer moved from 101 Sea Zone to 90 Sea Zone
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              3 carriers moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 90 Sea Zone
              2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Gibraltar
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Hawaiian Islands to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              2 fighters moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 91 Sea Zone
                  Americans attack with 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                  Germans defend with 1 destroyer
                      Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 91 Sea Zone
                  Americans win with 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                  Germans defend with 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 1/6 hits, 1,83 expected hits
                      Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in 87 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Italians defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 87 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 87 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Italians lost in 87 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in 45 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 45 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 90 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                      Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 90 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
              1 bomber moved from 87 Sea Zone to British Guiana
              2 fighters moved from 45 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              2 aaGuns moved from Eastern United States to Central United States
              1 destroyer moved from 10 Sea Zone to 30 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 5 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 103 Sea Zone
              2 fighters moved from Scotland to 103 Sea Zone
              1 fighter moved from United Kingdom to 103 Sea Zone
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 armour moved from French Central Africa to French West Africa
                    British take French West Africa from Neutral_Axis
              1 armour moved from French West Africa to French Central Africa
              1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 infantry moved from Iraq to Syria
                    British take Syria from Italians
              2 infantry moved from Iraq to Trans-Jordan
              1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
              2 fighters moved from Persia to Egypt
              1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
              2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
              1 carrier moved from 71 Sea Zone to 81 Sea Zone
              1 fighter moved from Persia to Egypt
              1 cruiser moved from 80 Sea Zone to 81 Sea Zone
              1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 transport moved from 66 Sea Zone to 86 Sea Zone
              2 infantry moved from Brazil to French Guiana
                    British take French Guiana from Neutral_Axis
      
          Combat - British
              Battle in French Madagascar
              Battle in 103 Sea Zone
                  British attack with 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 103 Sea Zone
                  British win, taking French Madagascar from Neutral_Axis with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Egypt
                  British attack with 1 artillery, 3 fighters and 3 infantry
                  Italians defend with 1 artillery, 1 harbour and 2 infantry
                      British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                      British roll dice for 1 artillery, 3 fighters and 3 infantry in Egypt, round 2 : 2/7 hits, 2,50 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Trans-Jordan
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1,50 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 2/3 hits, 1,33 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
              3 fighters moved from Egypt to Anglo Egyptian Sudan
              1 armour and 1 infantry moved from Quebec to Eastern United States
              2 aaGuns moved from Scotland to United Kingdom
              3 infantry moved from Scotland to United Kingdom
              3 fighters moved from 103 Sea Zone to Gibraltar
      
          Place Units - British
              1 airfield placed in Anglo Egyptian Sudan
              1 factory_minor placed in Iraq
              1 armour and 1 mech_infantry placed in Union of South Africa
              1 destroyer placed in 71 Sea Zone
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              4 artilleries and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
              UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
              Some Units in India change ownership: 4 artilleries and 4 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -2,67
      Italians regular : 0,33
      Japanese regular : -0,67
      Germans regular : -0,67
      British regular : -0,67
      

      Savegame

      posted in Play Boardgames
      G
      Giallo
    • RE: Gambler6 (x) vs Giallo (l) +13

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 5 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Giallo
    • RE: Gambler6 (x) vs Giallo (l) +13

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
              1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 marine moved from Central United States to 101 Sea Zone
              1 bomber moved from Eastern United States to 87 Sea Zone
              1 destroyer moved from 101 Sea Zone to 87 Sea Zone
              1 destroyer moved from 101 Sea Zone to 90 Sea Zone
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              3 carriers moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 90 Sea Zone
              2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Gibraltar
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Hawaiian Islands to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              2 fighters moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 91 Sea Zone
                  Americans attack with 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                  Germans defend with 1 destroyer
                      Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 91 Sea Zone
                  Americans win with 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                  Germans defend with 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 1/6 hits, 1,83 expected hits
                      Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in 87 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Italians defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 87 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 87 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Italians lost in 87 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in 45 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 45 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 90 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                      Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 90 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
              1 bomber moved from 87 Sea Zone to British Guiana
              2 fighters moved from 45 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              2 aaGuns moved from Eastern United States to Central United States
              1 destroyer moved from 10 Sea Zone to 30 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2,67
      Italians regular : -0,33
      Japanese regular : -0,67
      Germans regular : -0,50
      

      Savegame

      posted in Play Boardgames
      G
      Giallo