19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 units repaired.
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            7 fighters moved from Gibraltar to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 6 Sea Zone to 14 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
            2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Manchuria
            Battle in Kiangsu
            Battle in Shantung
            Battle in 14 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in United Kingdom
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
                    Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
    
        Non Combat Move - Americans
            8 fighters moved from United Kingdom to Scotland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
            1 infantry moved from 119 Sea Zone to Scotland
            2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 fighters placed in Eastern United States
            3 armour placed in Korea
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 3,83
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 units repaired.
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            7 fighters moved from Gibraltar to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 6 Sea Zone to 14 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
            2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Manchuria
            Battle in Kiangsu
            Battle in Shantung
            Battle in 14 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in United Kingdom
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
                    Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
    
        Non Combat Move - Americans
            8 fighters moved from United Kingdom to Scotland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
            1 infantry moved from 119 Sea Zone to Scotland
            2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 fighters placed in Eastern United States
            3 armour placed in Korea
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
            8 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Trans-Jordan
                British attack with 8 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/10 hits, 4,83 expected hits
                    Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            8 fighters moved from Trans-Jordan to Egypt
            1 infantry moved from Egypt to 98 Sea Zone
            2 carriers, 1 cruiser, 1 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Iraq to Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 0,17
    Americans : 3,83
    AA fire in Iraq : : -0,17
    Japanese : -0,17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 24 PUs; 
            Italians buy 3 armour; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 13 armour and 15 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 13 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 8/28 hits, 9.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 13 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 armour placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
            Italians collect 22 PUs (5 lost to blockades); end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            2 fighters moved from 6 Sea Zone to Anhwe
    
        Combat - ANZAC
            Battle in Anhwe
                ANZAC attack with 2 fighters
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Anhwe : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Anhwe
                    ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Kiangsu
            1 artillery moved from 43 Sea Zone to Borneo
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    AA fire in Anhwe : : -0,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            2 fighters moved from 6 Sea Zone to Anhwe
    
        Combat - ANZAC
            Battle in Anhwe
                ANZAC attack with 2 fighters
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Anhwe : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Anhwe
                    ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Kiangsu
            1 artillery moved from 43 Sea Zone to Borneo
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    AA fire in Anhwe : : -0,33
    Japanese : -0,67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            3 marines moved from Western Germany to 112 Sea Zone
            2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone
            3 marines moved from 110 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to Scotland
            2 fighters moved from Normandy Bordeaux to Scotland
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
    

    Savegame

  • '20 '16 '15 '14

    OOL in Scotland? Namely, are you wanting to try to keep an infantry or did you want max defense?


  • @DizzKneeLand33 I will decide after your dice of the 1st round

  • '20 '16 '15 '14

    6 hits

    /10char

  • '21 '20 '19 '18 '17 '16

    max defense

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            3 marines moved from Western Germany to 112 Sea Zone
            2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone
            3 marines moved from 110 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to Scotland
            2 fighters moved from Normandy Bordeaux to Scotland
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 6 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 airfield; Americans defend with 8 fighters and 1 infantry
                    Germans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Scotland, round 2 : 6/10 hits, 6.17 expected hits
                    British roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 5/9 hits, 5.67 expected hits
                    3 bombers owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 infantry owned by the Americans lost in Scotland
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 3.17 expected hits
                    British roll dice for 3 fighters in Scotland, round 3 : 2/3 hits, 2.00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in Scotland
                    Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 4 : 0/3 hits, 1.83 expected hits
                    British roll dice for 1 fighter in Scotland, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 5 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 fighter in Scotland, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Scotland
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 5 bombers and 3 fighters
                Casualties for Americans: 8 fighters and 1 infantry
            Battle in United Kingdom
                Germans attack with 1 artillery, 3 infantry and 3 marines
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 2 battleships and 1 cruiser in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                Germans destroys 48PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Scotland to 110 Sea Zone
            1 bomber moved from Scotland to Western Germany
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            3 marines placed in Western Germany
            3 fighters placed in Normandy Bordeaux
            7 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3
            Germans collect 60 PUs (4 lost to blockades); end with 65 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,5,2,2,1,1,2,5,1,3,3,2,6,3,5,2,3,5
            Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    GG man, ill post it. Those bombers are so dangerous!!

  • '20 '16 '15 '14

    GG Giallo, it was fun! Bombers are a lot more “efficient” here in terms of cost/benefit (and range on this big board) than they were in the original game, that’s for sure. :)

    It’s my busier time of year now for a bit, but let me know when you have some time to play again – would love a rematch with switched sides if you like!

    Take care.

  • '21 '20 '19 '18 '17 '16

    Let me know when you have time for another game, if its ok, I would like to try the allies another time

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