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    dangermouse650

    @dangermouse650

    '21 '18 '17 '15

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    dangermouse650 Unfollow Follow
    '21 '18 '17 '15

    Best posts made by dangermouse650

    • RE: WW2 v3 1941

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - British
              1 destroyer moved from 9 Sea Zone to 2 Sea Zone
              1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
              1 bomber moved from United Kingdom to 13 Sea Zone
              1 fighter moved from United Kingdom to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 13 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 13 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 2 Sea Zone
                  British attack with 1 cruiser and 2 destroyers
                  Germans defend with 1 submarine
                      British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                  British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to 2 Sea Zone
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 infantry moved from Western Canada to Eastern Canada
              1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone
              1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 bomber moved from 13 Sea Zone to United Kingdom
      
          Place Units - British
              1 battleship, 1 carrier and 1 destroyer placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      British regular : 0.83
      

      Production/PUs Summary :

      Germans : 34 / 36
      Russians : 27 / 27
      Japanese : 25 / 25
      British : 38 / 39
      Italians : 10 / 10
      Chinese : 6 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: National Objectives vs balance

      I find the NO’s overdo it. When one side starts getting ahead they streak ahead. I find it more balanced turning them off.
      But, i’m only a newbie, i have played most versions since the classic, but mostly against ai or solo

      posted in 1941 Scenario
      dangermouse650
      dangermouse650
    • RE: Painted some of my A&A

      Excellent work, crisp and clean lines.

      posted in Customizations
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez So Germany should win this round, epic 31.

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: DM making a comeback

      On my first quick glance i thought no they aren’t mine but then i saw the yellow sub, gosh it has been a while since i looked at my pics, those lexingtons were the product of shapeways. I find that as i am getting older, i have less and less me time for games and other hobbies, it really should be the other way around. Family and work demand more when i should be doing less. Such is life. Happy gaming my friends.
      P.S. Photobucket is the pits, i lost hundreds of files ( like so many others) not only on this site but on my rc sites as well. They suck.

      posted in Customizations
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez go for it, i thought i moved them, must have forgotten

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @CaptainSquareyez

      Found it here

      Page 23, Phase 5: Mobilize New Units, paragraph 1: “If you purchased new units, you must now move all of them from the Mobilization Zone on the game board to eligible spaces you have controlled since the start of your turn.”

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @CaptainSquareyez
      Above post looks like i am berating myself 🙂
      I just scrolled back a few turns, you haven’t put units out since
      rd 18. I will forgive this bending of rules… this time… 🙂

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: WW2 v3 1941

      @dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? 😀
      The only reason to not place units is if the factory is over production

      posted in Play Boardgames
      dangermouse650
      dangermouse650

    Latest posts made by dangermouse650

    • RE: Cap Vs Mouse

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 14
      
          Purchase Units - Russians
              Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              2 armour moved from Chinghai to Novosibirsk
              4 infantry moved from Russia to Novosibirsk
              2 armour moved from Russia to Persia
              2 infantry moved from Kazakh S.S.R. to Persia
              1 artillery moved from Kazakh S.S.R. to Persia
              2 infantry moved from Caucasus to Persia
              2 fighters moved from Russia to Novosibirsk
              1 fighter moved from Russia to Persia
              1 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 2 armour, 2 fighters and 5 infantry
                  Japanese defend with 4 armour
                      Russians roll dice for 2 armour, 2 fighters and 5 infantry in Novosibirsk, round 2 : 3/9 hits, 2.83 expected hits
                      Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk
                      Russians roll dice for 2 armour, 2 fighters and 2 infantry in Novosibirsk, round 3 : 4/6 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 4 infantry
                  Casualties for Japanese: 4 armour
              Battle in Persia
                  Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 2 : 5/8 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Persia
                  Russians win, taking Persia from Japanese with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Persia to Russia
              2 fighters moved from Novosibirsk to Russia
              2 artilleries moved from Chinghai to Kazakh S.S.R.
              2 infantry moved from Kazakh S.S.R. to Chinghai
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Karelia S.S.R. to Baltic States
      
          Place Units - Russians
              1 armour and 4 infantry placed in Russia
              4 infantry placed in Caucasus
              2 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.50
      Russians regular : 4.17
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 30
      Japanese : 47 / 51
      British : 23 / 86
      Italians : 12 / 13
      Chinese : 1 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              2 artilleries and 2 infantry moved from Anglo-Egypt Sudan to Italian Africa
                    British take Italian Africa from Italians
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
              1 destroyer and 2 transports moved from 7 Sea Zone to 1 Sea Zone
              1 cruiser, 1 destroyer and 2 transports moved from 12 Sea Zone to 9 Sea Zone
              3 armour and 3 infantry moved from Eastern United States to Eastern Canada
              2 transports moved from 10 Sea Zone to 20 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 cruiser, 1 destroyer and 1 transport placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      

      Production/PUs Summary :

      Germans : 20 / 19
      Russians : 33 / 35
      Japanese : 50 / 51
      British : 22 / 86
      Italians : 12 / 13
      Chinese : 1 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: British round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Purchase Units - British
              British buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 65 PUs; 0 techTokens; 
      
          Combat Move - British
              4 transports moved from 5 Sea Zone to 6 Sea Zone
              4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
              4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
              4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany
              2 bombers moved from United Kingdom to Germany
      
          Combat - British
              Battle in Germany
                  British attack with 4 armour, 2 bombers, 1 fighter and 3 infantry
                  Germans defend with 1 aaGun, 1 factory and 7 infantry; Italians defend with 1 artillery and 1 infantry
                      Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits
                      1 bomber owned by the British and 1 fighter owned by the British lost in Germany
                      British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 4 armour, 1 bomber and 3 infantry in Germany, round 2 : 2/8 hits, 3.17 expected hits
                      Germans roll dice for 1 artillery and 8 infantry in Germany, round 2 : 4/9 hits, 3.00 expected hits
                      2 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Germany
                      British roll dice for 3 armour and 1 bomber in Germany, round 3 : 2/4 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery and 6 infantry in Germany, round 3 : 2/7 hits, 2.33 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany
                  1 bomber owned by the British retreated
                      British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery and 4 infantry in Germany, round 4 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the British lost in Germany
                  Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -39
                  Casualties for British: 4 armour, 1 bomber, 1 fighter and 3 infantry
                  Casualties for Germans: 3 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              4 armour, 1 fighter and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 21 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Germans AA : 1.50
      Germans regular : -0.00
      British regular : -2.50
      

      Production/PUs Summary :

      Germans : 14 / 19
      Russians : 33 / 35
      Japanese : 50 / 51
      British : 21 / 86
      Italians : 13 / 13
      Chinese : 1 / 0
      Americans : 46 / 49
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              3 artilleries and 3 infantry moved from Kazakh S.S.R. to Chinghai
              2 fighters moved from Russia to Chinghai
              1 armour moved from Russia to Chinghai
              1 artillery and 6 infantry moved from Caucasus to Persia
              1 armour and 1 fighter moved from Russia to Persia
              1 armour moved from Russia to Chinghai
              1 infantry moved from Baltic States to Poland
                    Russians take Poland from Germans
              1 infantry moved from Ukraine to Bulgaria Romania
                    Russians take Bulgaria Romania from Germans
              1 infantry moved from Novosibirsk to Chinghai
      
          Combat - Russians
              Battle in Persia
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Japanese defend with 3 armour and 1 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Persia, round 2 : 1/9 hits, 2.50 expected hits
                      Japanese roll dice for 3 armour and 1 infantry in Persia, round 2 : 3/4 hits, 1.83 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Persia
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Persia, round 3 : 5/6 hits, 2.00 expected hits
                      Japanese roll dice for 3 armour in Persia, round 3 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 3 armour owned by the Japanese lost in Persia
                  Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 4 infantry
                  Casualties for Japanese: 3 armour and 1 infantry
              Battle in Chinghai
                  Russians attack with 2 armour, 3 artilleries, 2 fighters and 4 infantry
                  Japanese defend with 5 armour and 1 artillery
                      Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 4 infantry in Chinghai, round 2 : 4/11 hits, 4.17 expected hits
                      Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 3/6 hits, 2.83 expected hits
                      1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Chinghai
                      Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 infantry in Chinghai, round 3 : 4/8 hits, 3.33 expected hits
                      Japanese roll dice for 2 armour in Chinghai, round 3 : 2/2 hits, 1.00 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Chinghai
                  Russians win, taking Chinghai from Japanese with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
                  Casualties for Russians: 1 artillery and 4 infantry
                  Casualties for Japanese: 5 armour and 1 artillery
      
          Non Combat Move - Russians
              2 fighters moved from Chinghai to Russia
              1 fighter moved from Persia to Russia
              1 infantry moved from Russia to Novosibirsk
              5 infantry moved from Russia to Kazakh S.S.R.
              1 artillery moved from Russia to Kazakh S.S.R.
              1 infantry moved from Belorussia to East Poland
      
          Place Units - Russians
              2 armour placed in Russia
              4 infantry placed in Caucasus
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.83
      Russians regular : 2.00
      

      Production/PUs Summary :

      Germans : 14 / 19
      Russians : 35 / 35
      Japanese : 45 / 50
      British : 24 / 104
      Italians : 13 / 13
      Chinese : 1 / 0
      Americans : 46 / 49
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Japanese
              2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
              2 armour and 2 infantry moved from 7 Sea Zone to France
              2 bombers moved from United Kingdom to Italy
      
          Combat - Americans
              Strategic bombing raid in Italy
                      Italians roll AA dice in Italy : 2/2 hits, 0.33 expected hits
                  2 bombers killed by AA
                  Bombing raid in Italy causes 0 damage total. 
              Battle in France
                  Americans attack with 2 armour and 2 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 2 armour and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                  Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              2 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
              2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
              2 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
              2 artilleries and 2 infantry moved from Egypt to Anglo-Egypt Sudan
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              3 armour and 3 infantry placed in Eastern United States
              2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 46 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Germans regular : 0.67
      Italians AA : 1.67
      

      Production/PUs Summary :

      Germans : 19 / 0
      Russians : 30 / 31
      Japanese : 47 / 50
      British : 23 / 104
      Italians : 13 / 13
      Chinese : 0 / 0
      Americans : 46 / 49
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: British round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - British
              British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 46 PUs; 0 techTokens; 
      
          Combat Move - British
              4 transports moved from 5 Sea Zone to 6 Sea Zone
              4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
              4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
              4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany
              1 bomber moved from United Kingdom to Italy
      
          Combat - British
              Strategic bombing raid in Italy
                      Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Italy causes 3 damage total. 
              Battle in Germany
                  British attack with 4 armour, 1 fighter and 3 infantry
                  Germans defend with 1 aaGun, 1 factory and 2 infantry; Italians defend with 1 armour and 1 infantry
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 4 armour, 1 fighter and 3 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Germany, round 2 : 2/4 hits, 1.50 expected hits
                      2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Germany
                  British captures 25PUs while taking Germans capital
                  British win, taking Germany from Germans with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 armour and 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Italy to United Kingdom
              1 fighter moved from Germany to 5 Sea Zone
      
          Place Units - British
              4 armour, 1 bomber and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      Germans regular : 0.50
      British regular : 0.33
      Italians AA : -0.17
      

      Production/PUs Summary :

      Germans : 15 / 0
      Russians : 30 / 31
      Japanese : 48 / 50
      British : 33 / 104
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Kazakh S.S.R. to Persia
              1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia
              2 fighters moved from Russia to Persia
              2 infantry moved from Caucasus to Persia
      
          Combat - Russians
              Battle in Persia
                  Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                  Japanese defend with 5 infantry
                      Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 2/7 hits, 2.50 expected hits
                      Japanese roll dice for 5 infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Persia
                      Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 4/5 hits, 2.17 expected hits
                      Japanese roll dice for 3 infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese lost in Persia
                  Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 5 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Persia to Russia
              1 armour moved from Kazakh S.S.R. to Russia
              1 infantry moved from Archangel to Russia
              1 infantry moved from Belorussia to Baltic States
              1 infantry moved from Eastern Ukraine to Ukraine
              1 infantry moved from Belorussia to East Poland
              2 infantry moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Karelia S.S.R. to Archangel
              2 infantry moved from Russia to Kazakh S.S.R.
              1 submarine moved from 54 Sea Zone to 57 Sea Zone
      
          Place Units - Russians
              1 fighter and 5 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Russians regular : 1.33
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 31 / 31
      Japanese : 41 / 42
      British : 28 / 87
      Italians : 12 / 12
      Chinese : 1 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 bombers moved from United Kingdom to Italy
      
          Combat - Americans
              Strategic bombing raid in Italy
                      Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
                  Bombing raid in Italy rolls: 2,2 and causes: 4 damage to unit: factory
                  Bombing raid in Italy causes 4 damage total. 
      
          Non Combat Move - Americans
              2 bombers moved from Italy to United Kingdom
              2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
              2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
              2 artilleries and 3 infantry moved from Libya to Egypt
      
          Place Units - Americans
              2 transports placed in 10 Sea Zone
              2 armour, 1 bomber and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Italians AA : -0.33
      

      Production/PUs Summary :

      Germans : 25 / 0
      Russians : 31 / 31
      Japanese : 42 / 42
      British : 27 / 87
      Italians : 12 / 12
      Chinese : 1 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: Cap Vs Mouse

      TripleA Turn Summary: British round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 21 PUs; 0 techTokens; 
      
          Combat Move - British
              4 transports moved from 5 Sea Zone to 6 Sea Zone
              4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
              4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
              4 armour, 3 fighters and 3 infantry moved from 5 Sea Zone to Germany
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Battle in Germany
                  British attack with 4 armour, 1 bomber, 3 fighters and 3 infantry
                  Germans defend with 1 aaGun, 4 armour, 1 factory and 6 infantry
                      Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits
                      British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 4 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 2 : 5/11 hits, 4.67 expected hits
                      Germans roll dice for 4 armour and 6 infantry in Germany, round 2 : 3/10 hits, 4.00 expected hits
                      6 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
                      British roll dice for 4 armour, 1 bomber and 3 fighters in Germany, round 3 : 3/8 hits, 4.17 expected hits
                      Germans roll dice for 4 armour in Germany, round 3 : 3/4 hits, 2.00 expected hits
                      3 armour owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Germany
                      British roll dice for 3 armour and 2 fighters in Germany, round 4 : 2/5 hits, 2.50 expected hits
                      Germans roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 fighter owned by the British lost in Germany
                  British captures 29PUs while taking Germans capital
                  British win, taking Germany from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is -8
                  Casualties for British: 1 armour, 1 bomber, 2 fighters and 3 infantry
                  Casualties for Germans: 4 armour and 6 infantry
      
          Non Combat Move - British
              1 fighter moved from Germany to 5 Sea Zone
      
          Place Units - British
              4 armour, 1 bomber and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.67
      Germans regular : 0.50
      British regular : -1.00
      

      Production/PUs Summary :

      Germans : 15 / 0
      Russians : 31 / 31
      Japanese : 42 / 42
      British : 37 / 87
      Italians : 12 / 12
      Chinese : 1 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      dangermouse650
      dangermouse650
    • RE: The Mouse vs Captain Squareyez

      @CaptainSquareyez Total World domination by the axis powers

      posted in Play Boardgames
      dangermouse650
      dangermouse650