Standard G1 dow
Take Russia round 5. That is it. Easy peezy.
http://www.axisandallies.org/forums/index.php?topic=30167.0 Check out my Germany playbook as well!
This is a three part series. The first part is for the Japan 1 DOW on western allies. The second part to the series is for Japan players who like to setup and start war round 2. The third part of the series is for when russians are gutsy and have stacked up amur round 1 in hopes of delaying you from your quest for glory. Feel free to comment with your suggestions below.
Do keep in mind this is a J1 DOW opener.
Also you can just look at the screenshot at the end to figure out what I did instead of reading each movement. You will notice the major pitfall to kicking off war round 1 right away, a possible Yunnan stack of british and chinese round 1, but on Japan 2 you get have plenty of guys on kwangsi so he holds it for one round only.
Most games won before round 10; are won in the pacific by Japan. You want to progress quickly as each round goes by, but you also need to be smart about things. Surprisingly some of the more conservative players do DOW with Japan as Japan can quickly make 60-70 ipc a turn.
purchase: 3 transports, 1 infantry.
at this point you are just landing your air units on carriers. keep 2 destroyer in sz 6 to guard your transports, along with 3 fighters in japan to scramble against an attack from the americans, use kamikaze rolls if he sends dd and cruiser in (don’t screw around, roll 2 for dd and 3 for cruiser save 1 kamikaze to prevent bombardments later on)
1 fighter 1 tactical philippines-> 35
1 fighter 35-> 43
1 tactical fighter 35-> 36
hunnan kwangtung and yunnin air units land kwangsi.
DISCLAIMER: THIS IS A CONSERVATIVE BASELINE.
1)+10 IPC, which is what you make for not being at war so you are neutral on Japan income.
2) you started taking islands and british territories -7 for UK pacific
3) you picked up some nice kills no counter attacks except from china on yunnan.
4) all naval is safe. the allies can only block you from taking sumatra in which case you would take malaya.
5) Good kills. bship (cost you only a cruiser), sub dd (tilts bship repairs J2), the rest can be dicey.
USA at war and will collect NOs (but he is -2 from philippines and will not collect that NO
anzac +5 because malaya
yunnan is sometimes stacked up and uk pacific attacked your 2 infantry on FIC. this is okay, I prefer not to throw all my air at these guys, simple because I want them for calcutta, but delaying calcutta so you don’t have to deal with those units is not too bad either.
If you are playing low luck games, I highly recommend doing J1 war, because all the risk is gone.
Overall analysis. USA at war, picks up his NOs for +20. Down sub and dd and philippines for -16, the fighter we’ll put at -3 assuming he gets two hits with it, for -19 usa.
You tend to break even compared to doing nothing. except UK is -7 and you are already taking islands.
Sometimes if the Allies are silly. On J2 you can setup to take India J3.
airbase 2x minor factory 1 infantry or 1 airbase, 1 naval base, 1 minor factory (this means you are doing J3 calcutta. SHAN STATE or Yunnan hold is a must (this is where your air lands so you would have to kill everything around it). If USA is at Midway -1 MINOR FACTORY + 4 inf. Kamikaze to prevent bombardments. Also you need all naval units cleared that could block your attack (position a fleet at Java or malaya and/or burma to prevent blockers if necessary). Put all available units in range of India in range. placement. airbase needs to go to french indo china or kwangsi.
Your ultimate objective is for the capital of India, usually J4-7 you get it. Avoid losing transports whenever possible. On round 2 you should grab 3 of any combination of malaya, sumatra, java, celebes.
_Also remember that J1 war only works if amur is empty or has under 5 inf. Also if Russia is sending his mech at you and buying lots of mech… it is not a great idea to J1 dow.
How to deal with the Russians. deal with it either after calcutta (as per FIC minor FIC facto), or when it gets to manchuria, or hold manchuria and drop a minor on it to wall it off (you can invade siberia later if you need to.
The J3 buy is the hardest._
Last suggestion. You don’t have to rush calcutta at all, you can do it j4-6 anytime you feel like depending on what the allies throw at you. Sometimes I go back to Japan and reload all my transports if the allies are being really stubborn about it.
Some people try to convoy japan, but from sz 36, with a naval base, you can hit him hard.
Also it is hard to say what you should buy / do J2 and onward, because it depends on what the allies are doing. Sometimes you get to choose between many attacks, none as the allies are full retreat, or one or two attacks, so it all depends.
**Also some anzac players like to put 3 fighters and 2 inf on java, go kill that, naval base FIC. with 6 inf 1 armor you can usually hold western australia and then blam fly your air on it the round after and move the naval up so you can take new south wales without being blocked from attack it. If you get an easy opportunity, just take it. when you have australia, usa has to really go out of his way to liberate it.
Otherwise just ignore it for the first round, you have other battles to do.**
Edits done 2013, 2014, and 2016
Last edit I will ever do 7/21/2017 for below
Okay, years have passed and I have only been doing J1 (because every time i think about doing a J2 I say F it and J1 dow and no one ever has a stack in amur for me to attack to give me a reason to j3 DOW). I have made some adjustments over this time. J1 is my preference and I do the same thing every game. Best counter I seen to the Sino Russia thing is USA with the bomber spam during usa 1 and 2 then flys 9 bombers to scotland and then into Russia (the 7 movement is real), super effective counter and 9 bombers on Russia is actually really solid cannon fodder, can really shut down a G5-G7 takedown of Moscow. This is what I do against Japan ignoring the pacific and going after Russia, it is the only way USA can get units into Russia in time to defend it and have a meaningful impact quickly.
You can defend Japan with 1 sub (can be another dd instead) 1 dd 1 cruiser 2 fighters. Use all 3 kamis on dd and 3 kamis on cruiser (usa has 2% to win if you hit both, 9-10% with 1 hit and 36% all miss). I prefer to defend with 3 fighters except when I lost a cruiser and fighter in sz 37 (so i fly the 3rd fighter down to defend my carrier).
I usually attack sz 62 with 1 destroyer (chance to hit the lotto and sink the transport and dd, sometimes you just end up tossing a destroyer away or trading destroyers).
So what changed? I move only 1 inf to kiangsi (sometimes 1 inf 1 arty if phil lost 3 units, usually lose 2 guys so you need the extra inf to pick up for malaya or whatever). No fleet in 36 (it all goes sz 35). Picture in next post.
This is outdated. Needs to be updated.
Here is the general framework for how to setup for J2 DOW, this is a picture of the end of J1. There is a bit of controvesy over transport placement/moves. Generally speaking I like to setup so that I can grab malaya, borneo, phil, and java… if they want to block me, that is just a series of freebie kill. You can put the japan transport on caroline or off of kwangsi, it is really up to you.
How you do J2 really depends on your playstyle, but this opener allows you to go in many directions for J2. This is more of a crush calcutta setup with options to do other stuff.
some people don’t put anything in carolines on J1. generally speaking I don’t like air units on caroline, but I like the xport there so I put a bare minimum naval… the problem with max naval to carolines is A) you get blocked, but still have to move west to guard xports so you probably won’t exchange with usa and keep carriers in carolines to land or B) anything you attack, can get counter attacked. Still it is a viable option. It does make attacking burma risky business because some air units are away, so it does telegraph that you probably won’t rush calcutta.
you can always try a surprise anzac. If you take western austrialia and there is no counter attack, next turn all of japan’s air goes there and wam bam you in business to take new south wales over… this is the nice thing about caroline transport. Keeps your opponent guessing.
I don’t usually J3 india, but if I am in the mood for it, I’ll do it. Takes a bit of luck and a naval base (air base as well if it allows all your fighters to make it or additional planes).
air units on the carrier off kwangsi is not so bad if you know your opponent is going to put 2 infantry and 3 fighters on java (and he doesn’t block you from attacking it).
To be honest they usually block it with uk and/or USA.
Sino Russian opener. This is for players that like waiting till japan 3 to DOW on western allies, because if you are going to wait to dow on western allies until j3, you may as well clear out china and russia while you wait.
In order for this to work the way you expect it to work russia must leave 4 or more infantry on amur.
if you are dead set on doing sino russian strategy with an empty amur, I suggest all boats drop on amur to defend against 20 inf attacking.
purchase 2 transport 3 mechanized infantry
load 1 inf off okinawa, grab a tank off japan-> soviet far east
load 1 inf off iwo jima, take an artillery off japan -> unload on amur
all manchuria and korea ground forces -> amur
The amount of air you send at amur varies depending on how many ruskies are there. 3 fighter 3 tactical is fine for under 6 infantry stacks, for bigger stacks add more air as you feel necessary.
3 inf 1 art 2 bomber, 1 fighter 1 tactical -> yunnan (usual attack)
2 or 3 inf 1 art, 2 fighter 2 tactical -> hunan (usual attack, some like to hold back an infantry just in case so they know they can take back yunnan and keep china from making artillery).
1 transport 1 dd 1 sub 1 carrier 1 tactical 1 fighter-> paulau island (this may seem like a shock, but it is your insurance that uk pac and anzac don’t declare war on you, since this enables you to take islands as all your ground forces are being used at the moment).
keep 1 bship 1 cruiser at japan all other naval goes down to kwangsi (this prevents uk pac from trying to bombard your air untis and attacking with 2 fighter 1 bomber… which is funny as hell).
surviving air units can land in jehol and be in range of hitting chinese forces as well as forcing ruskies to move back.
J2 if for some miracle you lost amur to a strait infantry attack from russia… then you can counter attack it and setup to declare war on j3.
How you setup on j2 (or sometimes you may wish to go to war with the western allies on j2, that is why the transport is at paulau so you can nab borneo or something), really depends on what the allies do from there.
typically you paulau transport to carolines. sz 5 goes to sz 19 and picks up 4 men from japan and drops it into manchuria or something. the japan transports move to kwangsi and drop 4 guys. you buy more transports and men to fill the boats or throw down minor complexes. I like having 2 transport purchase at least (get men to kwangtung or philippines). typically sz 19 is safe for awhile so you can buy 4 infantry and expect to be able to pick up 4 guys from japan during japan 3 and drop them into jehol or something.
disclaimer: On J1 the exact amount of air you keep in range of the russian stack in jehol and the amount of air units you keep at kwangsi in range of southern china… really depends on your preference. The picture shows what it looks like when russia leaves a small 4 inf stack on amur, his odds of killing amur with 17 inf is 33%~ I typically only do the sino russian strategy when russia leaves 4 infantry because then I get to take soviet far east then blitz left no problem so it is pretty sweet to start workin the income up
Oh yeah you don’t need to bring the xports up top if russia stacked 10+ units on amur, you just kill it and do the usual J2 DOW
Your G2 buy should go through with sea lion (attack on UK):
If your G1 buy was 2 transport 1 AC
Your G2 buy will be 1 dd rest transports
If your G1 buy was 1 sub 1 dd 1 carrier
Your G2 buy will be all transports.
You need 1 destroyer, very important against potential sub buys.
Also it is important that Italy keeps his bomber. Should UK repair his airbase, Italy bombs it. Also position Italy fighters on france if possible (1 or both) for escorting. You really want to make sure the airbase is disabled (which is at 3 damage). So that way you can get all your units on london.
you know I never thought about a transport shuck… could get 4 artillery from south africa.
naval off uk is vulnerable as well… you got to build a fleet or get one from usa, germany starts with like 100 ipc worth of air… 2 minors is only 24 bucks.
also if you want usa to threaten italy or the underbelly as I like to call it, you need another fleet for that…
so I thought f it, just minor it up, because italy didn’t buy naval. So I wasn’t too worried about egypt.
so if I get 1 inf 1 art to shuck persia with the two starting transports I get down there. i buy 1 mech 1 inf 1 art for union. 11, persia 3 inf 9, and 2 tank 1 mech for the 36 I make assuming libya is taken by usa units which shore up on that side first.
THAT IS PERFECT. :D
except i don’t have anything to defend the thransports down there except for that starting destroyer in union the cruiser from india and bship sometimes… but I guess it is enough considering only bombers can hit it.
I still prefer to just get mech down in union for 12. 3 mech egypt 12. 3 art for 12 in persia like I was doing.
your way packs more much… MM. I had 37 so I got 2 mech 1 tank egypt and 2 inf 1 art persia.
I think your way is better in the long run though.
Okay, right off the bat I give you Germany guys a big hint, mechanized infantry, instead of focusing on taking Russia go for the money, Caucasus etc. The minors you take along the way make artillery, you get a very cost effective army that can move around and not get trapped. Also you have superior air so many small battles will statistically yield better results for germany and if you do invest in more air, bombers are great, you can always bomb the Russians if there aren’t many skirmishes.
fighter scotland for the full scramble.
sub in the medit sea is always a thing.
inf in new guinea is good stuff.
arty for the attack on ethiopia is a thing.
if the g1 dow is giving you problems try an arty for russia to attack finland.
1 inf in france can force germany to do just france (and usually cuts into the mech that down the line would attack Russia)
In my experience with Europe. As Germany I always get Russia, it is really easy to take, especially under a g1 dow and especially with low luck.
The allies should try to get something going before Russia falls on g5 or g6
It comes down to taking norway with usa, africa corp with uk, and later mass drop spain. There really isn’t much Russia can do, if Russia lives long, allies win automatically.
Ah the Java thing. Well I usually have 4 air in range only. Plus whatever lived on Phil and one inf on Borneo… Also there is an inf on an island next to Phil for pick up…
You can ignore Java for a round or attack it. Depends what you want to do. If it is an inf aa gun 3 figs… I usually ignore it. Next round it is gone or it dies much easier.
Ignoring it is usually better because there are other islands and more than enough naval to guard multiple spots from attack. It us a good play for Anzac to get air into India.
I don’t have a problem winning with the axis. Most of my wins come from Germany taking Russia G5, G6, or G7.
Why? If you strafe yugoslavia g1 and retreat into Romania and lose 2 inf only. You get a decent stack that is ready to hit Russia G5 assuming you move it towards Russia each round. If you hit too much, that is okay, the G6 attack has better odds because you add in the bulgaria stack and the norway/finland stack as well.
There are concessions you have to make. You have to give up norway/finland, usually empty west germany and hold Germany the round before you attack Russia (you buy bombers to max your odds of winning Russia so you aren’t buying inf the round before a major battle).
I have had to give up france to take Russia many times. Retaking france is much easier than taking Russia, but it can take 2-4 rounds (Germany’s income goes really high from Russia, volgograd, and caucasus… and if you are pushing into the middle east for the VC win (which you should be doing) it goes even higher.
G7 Russia sometimes happens when things are going so well that 80% chances at Russia is stupid when waiting a round yields 99%. Like those blow out games happen sometimes in dice where you get to buy mech/armor g4 on germany (g5 mech/armor placements on germany are silly because they simply don’t hit Russia on g7).
Typically G4 you buy inf to hodlgang and bombers because that is what reaches russia for the final attack (armor on novgorod/ukraine if you got it).
I do not dow Russia g3 so I can’t comment on later attacks of Russia. I always dow russia G1 or G2 (fast game or standard play depending on how much time I have).
So that is that.
In the Pacific I go into every game with the high hopes of winning in the Pacific. It happens sometimes. Crush india J3 or J4 and hope things are going well enough to take Hawaii someday. Sometimes it happens, sometimes I bust, sometimes I am forced to just have Japan, India, SEA, and all my ships air died, but hey I gave it a go!