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    redrum

    @redrum

    TripleA

    https://triplea-game.org/

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    Best posts made by redrum

    • RE: The new forum has been a lot of work and it's not done yet

      @djensen @Panther Great work and thanks for all you guys do!

      I’d highlight that the new forum IMO is already way better than the old one. The interface is much cleaner, searching actually works, its better organized, and has much better customization options. Are there a few things left to still add, sure, and there will always be ways to continue to improve it. My only advice is don’t burn yourself out as its already to a good place and the remaining todos can be slowly knocked off.

      The final thing I’d like to mention is all of this is also true for the TripleA software, lobby, dice server, and forum (https://forums.triplea-game.org). Without these, folks wouldn’t be able to play A&A games through PBEM, PBF, or the lobby or get fixes/enhancements to TripleA. We also don’t run it as a business so don’t make any income at all from it so do it purely as a hobby and for fun. We could really use more donations and more volunteers (everything from developers, forum/lobby moderators, testers, marketing, server admins, map makers/maintainers, etc)!

      posted in Website/Forum Discussion
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    • RE: What other board games do you play?

      @Wittmann I’m sure you let her win!

      I’d add Terraforming Mars, Agricola, and Dominion.

      posted in Other Games
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    • RE: British and French aid the Confederate States

      Well, I think the only way to find out is on the battlefield and that you should fire up TripleA and play Civil War!

      https://triplea-game.org/map/civil-war/

      posted in General Discussion
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    • RE: Any News?

      Thanks fellas. And yes to @Black_Elk’s point, game development is difficult and takes a lot more time/effort than most people think. A&A games also have complex rules with a lot of edge cases which can be challenging to make into a robust PC game. Its great to see a new version out there now that hopefully will draw more people to our community of gamers. And its great to see that the Beamdog developers are being very receptive to feedback and making quick fixes.

      posted in Axis & Allies 1942 Online
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    • RE: ✅ Forum Migration To Do List

      @djensen TripleA pre-release with new A&A play by forum poster can be downloaded and tested: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.13066

      We will look to publish this on the TripleA website as the next official stable this weekend if no major issues are found during testing.

      posted in Website/Forum Discussion
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    • RE: G40 rules for "away from table" gaming (in an office etc.)

      @Rauno-Kinkar Generally, if there is any choice that is not obvious then you would post the combat moves then ask the defender for his decisions before rolling the battles. That is how its handled using TripleA and doing PBEM/PBF.

      posted in House Rules
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    • RE: 1914: 3 English gents play the CP and 3 unruly Yanks play the Entente

      From the bottom of our Yanky hearts, happy 4th of July, English gents!

      posted in Team Games
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    • RE: A&A State of the Union?

      @VitalSigns There are also many great A&A-like games available for download through TripleA. You can preview all the maps here: https://triplea-game.org/maps-list/maps/. Several of these are very high quality and arguably more fun and balanced than any official A&A game.

      posted in News
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    • RE: Q&A with Axis & Allies Online Developers, Beamdog

      @DoManMacgee Or you can choose to instead use TripleA which essentially has all of those things already 🙂 There is also no legal reason I’m aware of they couldn’t ask the TripleA devs questions. As long as they aren’t utilizing any of the code and breaking the terms of the open source license, there shouldn’t be any issues.

      I am interested to see how they ended up handling some of the more difficult rules like fighters/ACs and some of the edge cases as TripleA handles these fairly well but isn’t perfect. It isn’t easy anyway you look at it though I would say once you try to support all the various A&A maps especially the more complex ones like global, it will get much harder.

      I’m also interested in the AI they will include and if its any good. The TripleA AI is fairly decent given that it has to be able to handle all of the various A&A and custom made maps. I wonder if they made a generic AI looking forward to implementing future maps or if the AI is very hard coded to the 42SE map.

      posted in Axis & Allies 1942 Online
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    • RE: The new forum has been a lot of work and it's not done yet

      @djensen Well unless we added similar limitations for the TripleA forums, I imagine most folks would just migrate their PBF games there if you added any limitations here since its essentially equivalent PBF functionality (and now very similar forum functionality as a whole).

      posted in Website/Forum Discussion
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    Latest posts made by redrum

    • RE: WaW Team Game VIIII!

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Americans
              1 Infantry moved from Kusaie to 103 Sea Zone
              1 Transport moved from 93 Sea Zone to 101 Sea Zone
              1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone
              1 Transport moved from 93 Sea Zone to 94 Sea Zone
              1 Artillery moved from Saipan to 94 Sea Zone
              1 Artillery and 1 Transport moved from 94 Sea Zone to 93 Sea Zone
              1 Infantry moved from Samar to 93 Sea Zone
              1 Artillery and 1 Infantry moved from 93 Sea Zone to Formosa
              1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Artillery and 1 Infantry moved from 93 Sea Zone to Manila
              1 Infantry moved from Panay to Mindanao
                    Americans take Mindanao from Yamamoto
              1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 93 Sea Zone
              1 Infantry moved from Wake to 87 Sea Zone
              1 Infantry moved from 93 Sea Zone to Panay
              1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 93 Sea Zone
              1 Artillery moved from Samar to 93 Sea Zone
              1 Artillery and 1 Infantry moved from 93 Sea Zone to Mindoro
              1 Bomber moved from Kamchatka to Formosa
              1 Bomber moved from Ulithi to Manila
              2 Artillerys moved from Rongelap to 95 Sea Zone
              1 Infantry moved from Minamitori to 95 Sea Zone
              2 Artillerys, 1 B.Transport and 1 Infantry moved from 95 Sea Zone to 102 Sea Zone
              2 Artillerys and 1 Infantry moved from 102 Sea Zone to Ulithi
              1 Elite and 1 Infantry moved from Midway to 88 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
              1 Elite and 1 Infantry moved from 86 Sea Zone to Iwo Jima
              1 Infantry moved from Johnston to 98 Sea Zone
              1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 95 Sea Zone
              1 Infantry moved from 95 Sea Zone to Minamitori
              2 Infantrys moved from San Francisco to 83 Sea Zone
              2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
              2 Infantrys moved from 89 Sea Zone to Midway
              1 Transport moved from 89 Sea Zone to 83 Sea Zone
              1 Transport moved from 102 Sea Zone to 88 Sea Zone
              1 Transport moved from 93 Sea Zone to 102 Sea Zone
              1 S.Submarine moved from 93 Sea Zone to 86 Sea Zone
              1 Infantry moved from Minamitori to 86 Sea Zone
              1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 102 Sea Zone
              1 Infantry moved from 102 Sea Zone to Ulithi
              1 B.Carrier moved from 102 Sea Zone to 93 Sea Zone
              1 Adv.Fighter moved from 102 Sea Zone to Formosa
              3 L.Fighters moved from 102 Sea Zone to Mindoro
              1 Adv.Fighter moved from 93 Sea Zone to Formosa
              2 Adv.Fighters moved from 93 Sea Zone to Manila
              2 Adv.Fighters moved from 93 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from Wake to 93 Sea Zone
              1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
              1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde
              1 S.Bomber moved from South Central USA to Cape Verde
              1 Transport moved from 35 Sea Zone to 26 Sea Zone
              3 Transports moved from 36 Sea Zone to 35 Sea Zone
              3 Tanks moved from Salvador to 35 Sea Zone
              3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
              3 Tanks moved from 36 Sea Zone to Mauritania
              1 Infantry moved from South Central USA to South Atlantic USA
              1 Tank moved from Salvador to Bahia
      
          Purchase Units - Americans
              Americans buy 4 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Factory, 1 Fighter, 11 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Cape Verde
                  Americans attack with 1 Elite, 1 Infantry and 1 S.Bomber
                  Neutral defend with 1 Infantry
                      Americans roll dice for 1 Elite, 1 Infantry and 1 S.Bomber in Cape Verde, round 2 : 2/3 hits, 1.50 expected hits
                      Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Cape Verde
                  Americans loses 0 PUs for violating Cape Verdes neutrality.
                  Americans win, taking Cape Verde from Neutral with 1 Elite, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
              Battle in Mindoro
                  Americans attack with 1 Artillery, 1 Infantry and 3 L.Fighters
                  Yamamoto defend with 2 Infantrys
                      Americans roll dice for 1 Artillery, 1 Infantry and 3 L.Fighters in Mindoro, round 2 : 3/5 hits, 2.17 expected hits
                      Yamamoto roll dice for 2 Infantrys in Mindoro, round 2 : 1/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindoro
                  Americans win, taking Mindoro from Yamamoto with 1 Artillery and 3 L.Fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
                  Casualties for Yamamoto: 2 Infantrys
              Battle in Iwo Jima
                  Americans attack with 2 Adv.Fighters, 1 Elite and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Americans roll dice for 2 Adv.Fighters, 1 Elite and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits
                      Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                  Americans win, taking Iwo Jima from Yamamoto with 2 Adv.Fighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Infantry
              Battle in Manila
                  Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry
                  Yamamoto defend with 1 Infantry and 1 Tank
                      Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry in Manila, round 2 : 3/5 hits, 2.33 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Manila, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Manila
                  Americans win, taking Manila from Yamamoto with 2 Adv.Fighters, 1 Artillery and 1 Bomber remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 Infantry
                  Casualties for Yamamoto: 1 Infantry and 1 Tank
              Battle in Formosa
                  Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry
                  Yamamoto defend with 2 Infantrys
                      Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry in Formosa, round 2 : 2/5 hits, 2.33 expected hits
                      Hisaichi roll dice for 2 Infantrys in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in Formosa
                  Americans win, taking Formosa from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 2 Infantrys
      
          Non Combat Move - Americans
              2 Adv.Fighters moved from Formosa to 93 Sea Zone
              2 Adv.Fighters moved from Manila to 93 Sea Zone
              3 L.Fighters moved from Mindoro to 93 Sea Zone
              2 Adv.Fighters moved from Iwo Jima to 93 Sea Zone
              1 Bomber moved from Formosa to Kamchatka
              1 Bomber moved from Manila to Ulithi
              1 Bomber moved from West Papua to Assam
              2 Adv.Fighters moved from Pearl Harbor to 95 Sea Zone
              2 Infantrys moved from South Atlantic USA to 26 Sea Zone
              2 Infantrys moved from 26 Sea Zone to Suriname
              1 S.Bomber moved from Cape Verde to Bahia
              1 AAGun moved from Salvador to Bahia
              1 AAGun moved from South Central USA to South Atlantic USA
      
          Place Units - Americans
              1 B.Carrier placed in 95 Sea Zone
              1 Adv.Fighter placed in 95 Sea Zone
              2 Adv.Fighters placed in 102 Sea Zone
              1 S.Submarine placed in 91 Sea Zone
              1 Infantry placed in Pearl Harbor
              1 Adv.Fighter placed in Pearl Harbor
              1 B.Transport placed in 83 Sea Zone
              6 Infantrys placed in San Francisco
              2 Infantrys placed in Salvador
              1 Factory placed in Saipan
              1 Fighter and 1 Infantry placed in South Atlantic USA
              1 Infantry placed in Washington
              1 Transport placed in 13 Sea Zone
      
          Turn Complete - Americans
              Americans collect 134 PUs; end with 134 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.17
      Americans regular : 1.17
      Neutral regular : -0.33
      Hisaichi regular : -0.67
      

      Production/PUs Summary :

      Germans : 119 / 136
      Russians : 99 / 108
      Italians : 80 / 80
      French : 16 / 13
      Yamamoto : 51 / 65
      Chinese : 32 / 32
      Hisaichi : 47 / 50
      British : 91 / 91
      Anzac : 37 / 37
      Dutch : 16 / 16
      Finns : 15 / 15
      Romanians : 21 / 21
      Thai : 14 / 14
      Americans : 134 / 134
      

      Savegame

      posted in Team Games
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    • RE: Napoleon 18 with a 10 bid.

      TripleA Turn Summary: KingdomOfPrussia round 9

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0

      Game History

      Round: 9
      
          Combat Move - KingdomOfPrussia
              1 Hussars moved from Salzburg to Lombardy
                    KingdomOfPrussia take Lombardy from Spain
              1 Fusiliers moved from Pomerania to Mecklenburg
              2 Fusilierss moved from Brandenburg to Mecklenburg
              1 Horse_Artillery moved from Mecklenburg to Saxony
              1 Fusiliers moved from Brandenburg to Pomerania
              1 Chasseurs moved from Posen to Brandenburg
              1 Hussars moved from Mecklenburg to Saxony
              1 Howitzer moved from Brandenburg to Mecklenburg
              1 Artillery moved from Salzburg to Bavaria
              1 Dragoons and 3 Hussarss moved from Prussia to Brandenburg
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 3 Fusilierss, 1 Howitzer and 4 Hussarss; Remaining resources: 0 PUs; 
      
          Combat - KingdomOfPrussia
      
          Non Combat Move - KingdomOfPrussia
      
          Place Units - KingdomOfPrussia
              2 Fusilierss and 1 Howitzer placed in Brandenburg
              1 Fusiliers and 4 Hussarss placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      France : 52 / 53
      UnitedKingdom : 66 / 62
      Spain : 44 / 36
      KingdomOfPrussia : 32 / 32
      Sweden : 17 / 19
      AustrianEmpire : 27 / 28
      OttomanEmpire : 16 / 21
      Russia : 40 / 40
      

      Savegame

      posted in Team Games
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    • RE: WaW Team Game VIIII!

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 5
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 Infantrys moved from Ulithi to 101 Sea Zone
              EDIT: 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              EDIT: 2 Infantrys moved from 93 Sea Zone to Peleliu
              EDIT: 1 Destroyer and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Infantry moved from Peleliu to 101 Sea Zone
              1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Manila
                    Americans take Manila from Hisaichi
              1 Infantry moved from Yap to 101 Sea Zone
              1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Mindoro
                    Americans take Mindoro from Yamamoto
              1 Infantry moved from Guam to 101 Sea Zone
              1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Panay
                    Americans take Panay from Yamamoto
              1 Artillery and 1 Infantry moved from Saipan to 101 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
              1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar
                    Americans take Samar from Yamamoto
              1 Infantry moved from Wake to 87 Sea Zone
              1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Formosa
                    Americans take Formosa from Hisaichi
              2 Carriers and 1 Destroyer moved from 108 Sea Zone to 93 Sea Zone
              1 Bomber moved from Kamchatka to 92 Sea Zone
              1 Bomber moved from Broome to 111 Sea Zone
              2 Adv.Fighters moved from 108 Sea Zone to 111 Sea Zone
              4 Adv.Fighters moved from 101 Sea Zone to 92 Sea Zone
              1 Bomber moved from Ulithi to 92 Sea Zone
              3 Carriers, 3 Destroyers, 2 Fighters and 3 Submarines moved from 101 Sea Zone to 93 Sea Zone
              2 Adv.Fighters moved from 88 Sea Zone to 93 Sea Zone
              1 Infantry moved from Johnston to 98 Sea Zone
              1 Artillery moved from Wake to 88 Sea Zone
              1 Artillery moved from Wake to 88 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              2 Artillerys, 1 B.Transport and 1 Infantry moved from 88 Sea Zone to 95 Sea Zone
              2 Artillerys and 1 Infantry moved from 95 Sea Zone to Rongelap
              1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
              1 Infantry moved from 103 Sea Zone to Kusaie
                    Americans take Kusaie from Yamamoto
              1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 102 Sea Zone
              1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi
              1 Carrier moved from 88 Sea Zone to 102 Sea Zone
              1 Transport moved from 88 Sea Zone to 97 Sea Zone
              1 Artillery and 1 Infantry moved from Johnston to 97 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
              1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
              1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
              1 Elite and 1 Infantry moved from 89 Sea Zone to Midway
              1 Transport moved from 98 Sea Zone to 83 Sea Zone
              2 L.Fighters moved from Pearl Harbor to 102 Sea Zone
              1 L.Fighter moved from San Francisco to 102 Sea Zone
              1 Artillery moved from Amazon to 32 Sea Zone
              1 Elite, 2 Infantrys and 2 Tanks moved from Bahia to 32 Sea Zone
              1 Artillery and 4 Tanks moved from Bahia to Salvador
              1 Artillery, 1 Elite, 2 Infantrys, 2 Tanks and 3 Transports moved from 32 Sea Zone to 36 Sea Zone
              1 Artillery, 1 Elite, 2 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
              2 Infantrys moved from South Atlantic USA to 26 Sea Zone
              2 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
              2 Infantrys moved from 35 Sea Zone to Salvador
              1 Infantry moved from South Central USA to South Atlantic USA
      
          Purchase Units - Americans
              Americans buy 4 Adv.Fighters, 1 B.Carrier, 1 Elite, 4 Infantrys, 1 S.Bomber, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in 111 Sea Zone
                  Americans attack with 2 Adv.Fighters and 1 Bomber
                  Thai defend with 1 Destroyer
                      Americans roll dice for 2 Adv.Fighters and 1 Bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Thai and 1 Adv.Fighter owned by the Americans lost in 111 Sea Zone
                  Americans win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 Adv.Fighter
                  Casualties for Thai: 1 Destroyer
              Battle in 92 Sea Zone
                  Americans attack with 4 Adv.Fighters and 2 Bombers
                  Hisaichi defend with 3 Transports
                      Americans roll dice for 4 Adv.Fighters and 2 Bombers in 92 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                      Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                      1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                      Americans roll dice for 3 Adv.Fighters and 2 Bombers in 92 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                      Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                      2 Transports owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                  Americans win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 2 Adv.Fighters
                  Casualties for Hisaichi: 3 Transports
              Battle in Rongelap
                  Americans attack with 2 Artillerys and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Americans roll dice for 2 Artillerys and 1 Infantry in Rongelap, round 2 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Rongelap
                      Americans roll dice for 2 Artillerys in Rongelap, round 3 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Rongelap
                  Americans win, taking Rongelap from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 Infantry
                  Casualties for Yamamoto: 1 Infantry
              Battle in Salvador
                  Americans attack with 1 Artillery, 2 Infantrys and 4 Tanks
                  Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                      Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Salvador, round 2 : 2/7 hits, 2.83 expected hits
                      Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                      2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                      Americans roll dice for 1 Artillery and 4 Tanks in Salvador, round 3 : 2/5 hits, 2.33 expected hits
                      Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
                      1 Artillery owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
                  Americans loses 0 PUs for violating Salvadors neutrality.
                  Americans win, taking Salvador from Neutral with 4 Tanks remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Artillery and 2 Infantrys
                  Casualties for Neutral: 2 Infantrys and 2 Tanks
      
          Non Combat Move - Americans
              1 Adv.Fighter moved from 111 Sea Zone to 93 Sea Zone
              2 Adv.Fighters moved from 92 Sea Zone to 93 Sea Zone
              1 Bomber moved from 92 Sea Zone to Kamchatka
              1 Bomber moved from 92 Sea Zone to Ulithi
              1 Bomber moved from 111 Sea Zone to West Papua
      
          Place Units - Americans
              1 Adv.Fighter and 1 B.Carrier placed in 102 Sea Zone
              1 S.Submarine placed in 87 Sea Zone
              1 Adv.Fighter placed in Wake
              1 S.Submarine placed in 98 Sea Zone
              2 Adv.Fighters placed in Pearl Harbor
              2 Infantrys placed in San Francisco
              1 Transport placed in 26 Sea Zone
              1 Elite and 1 Infantry placed in South Atlantic USA
              1 Infantry and 1 S.Bomber placed in South Central USA
      
          Turn Complete - Americans
              Americans collect 129 PUs; end with 129 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.33
      Americans regular : -2.67
      Thai regular : 0.67
      Neutral regular : 0.33
      Hisaichi regular : 1.17
      

      Production/PUs Summary :

      Germans : 118 / 134
      Russians : 99 / 103
      Italians : 73 / 73
      French : 23 / 18
      Yamamoto : 61 / 74
      Chinese : 28 / 39
      Hisaichi : 51 / 57
      British : 85 / 87
      Anzac : 37 / 37
      Dutch : 13 / 18
      Finns : 15 / 15
      Romanians : 21 / 21
      Thai : 16 / 16
      Americans : 129 / 129
      

      Savegame

      posted in Team Games
      redrum
      redrum
    • RE: Napoleon 18 with a 10 bid.

      TripleA Turn Summary: KingdomOfPrussia round 8

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0

      Game History

      Round: 8
      
          Combat Move - KingdomOfPrussia
              4 Chasseurss and 9 Fusilierss moved from Brandenburg to Mecklenburg
              1 Fusiliers moved from Prussia to Pomerania
                    KingdomOfPrussia take Pomerania from Sweden
              1 Horse_Artillery moved from Brandenburg to Mecklenburg
              1 Hussars moved from Brandenburg to Mecklenburg
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 1 Dragoons, 2 Fusilierss, 1 Howitzer and 3 Hussarss; Remaining resources: 0 PUs; 
      
          Combat - KingdomOfPrussia
              Battle in Mecklenburg
                  KingdomOfPrussia attack with 4 Chasseurss, 9 Fusilierss, 1 Horse_Artillery and 1 Hussars
                  Sweden defend with 1 Fusiliers and 1 Marines
                      KingdomOfPrussia roll dice for 4 Chasseurss, 9 Fusilierss, 1 Horse_Artillery and 1 Hussars in Mecklenburg, round 2 : 2/15 hits, 2.67 expected hits
                      Sweden roll dice for 1 Fusiliers and 1 Marines in Mecklenburg, round 2 : 2/2 hits, 0.67 expected hits
                      1 Hussars owned by the KingdomOfPrussia, 1 Marines owned by the Sweden, 1 Fusiliers owned by the Sweden and 1 Fusiliers owned by the KingdomOfPrussia lost in Mecklenburg
                  KingdomOfPrussia win, taking Mecklenburg from Sweden with 4 Chasseurss, 8 Fusilierss and 1 Horse_Artillery remaining. Battle score for attacker is 2
                  Casualties for KingdomOfPrussia: 1 Fusiliers and 1 Hussars
                  Casualties for Sweden: 1 Fusiliers and 1 Marines
      
          Non Combat Move - KingdomOfPrussia
              1 Hussars moved from Brandenburg to Mecklenburg
              3 Artillerys, 5 Chasseurss, 15 Fusilierss, 1 Grenadiers and 5 Howitzers moved from Saxony to Bavaria
              1 Horse_Artillery and 1 Hussars moved from Brandenburg to Bavaria
              2 Dragoonss and 1 Hussars moved from Moravia to Bavaria
              1 Hussars moved from Slavonia to Salzburg
              1 Artillery moved from Slovenia to Salzburg
              2 Dragoonss moved from Venetia to Bavaria
              1 Fusiliers moved from Posen to Brandenburg
              1 Chasseurs moved from Prussia to Posen
      
          Place Units - KingdomOfPrussia
              2 Fusilierss and 1 Howitzer placed in Brandenburg
              1 Dragoons and 3 Hussarss placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      KingdomOfPrussia regular : -0.67
      Sweden regular : 1.33
      

      Production/PUs Summary :

      France : 59 / 51
      UnitedKingdom : 56 / 54
      Spain : 43 / 36
      KingdomOfPrussia : 32 / 32
      Sweden : 17 / 28
      AustrianEmpire : 27 / 31
      OttomanEmpire : 20 / 26
      Russia : 39 / 39
      

      Savegame

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    • RE: WaW Team Game VIIII!

      Edited the dutch/UK ships to move with the US fleet.

      posted in Team Games
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    • RE: WaW Team Game VIIII!

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 4
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 Infantrys moved from Ponape to 102 Sea Zone
              EDIT: 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
              EDIT: 2 Infantrys moved from 101 Sea Zone to Ulithi
              EDIT: 1 Destroyer and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
              1 Infantry moved from Ulithi to Yap
                    Americans take Yap from Yamamoto
              1 Infantry moved from Woleai to 102 Sea Zone
              1 Infantry and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
              1 Infantry moved from 101 Sea Zone to Peleliu
                    Americans take Peleliu from Yamamoto
              1 Infantry moved from Woleai to 102 Sea Zone
              1 Infantry and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
              1 Infantry moved from 101 Sea Zone to Guam
                    Americans take Guam from Yamamoto
              1 Artillery and 1 Infantry moved from Truk to 102 Sea Zone
              1 Artillery and 1 Infantry moved from Eniwetok to 102 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 101 Sea Zone
              2 Artillerys and 2 Infantrys moved from 101 Sea Zone to Saipan
              2 Infantrys moved from Kwajalein to 96 Sea Zone
              2 Infantrys and 1 Transport moved from 96 Sea Zone to 95 Sea Zone
              2 Infantrys moved from 95 Sea Zone to Minamitori
                    Americans take Minamitori from Yamamoto
              3 Adv.Fighters and 3 Fighters moved from 102 Sea Zone to 111 Sea Zone
              1 Bomber and 1 Fighter moved from West Papua to 111 Sea Zone
              1 Bomber moved from Broome to 111 Sea Zone
              1 Bomber moved from Kamchatka to 111 Sea Zone
              3 Carriers, 4 Destroyers and 3 Submarines moved from 102 Sea Zone to 101 Sea Zone
              4 Adv.Fighters moved from Midway to 101 Sea Zone
              2 Carriers and 1 Destroyer moved from 104 Sea Zone to 108 Sea Zone
              2 Adv.Fighters moved from 98 Sea Zone to 108 Sea Zone
              1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
              1 Artillery and 1 Elite moved from Washington to 13 Sea Zone
              1 Artillery and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
              1 Artillery, 1 Elite and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
              1 Artillery and 1 Elite moved from 32 Sea Zone to Bahia
              3 Tanks moved from Bolivia to Bahia
              3 Tanks moved from Venezuela to Bahia
              1 Artillery moved from Bolivia to Amazon
              1 Artillery, 3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
              1 Artillery and 3 Infantrys moved from 32 Sea Zone to Bahia
      
          Purchase Units - Americans
              Americans buy 1 Adv.Fighter, 1 Elite, 1 Factory, 4 Infantrys, 3 L.Fighters, 2 S.Submarines and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Bahia
                  Americans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 6 Tanks
                  Neutral defend with 3 Infantrys and 1 Tank
                      Americans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 6 Tanks in Bahia, round 2 : 5/12 hits, 4.83 expected hits
                      Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                      1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                  Americans loses 0 PUs for violating Bahias neutrality.
                  Americans win, taking Bahia from Neutral with 1 Artillery, 1 Elite, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 Artillery and 1 Infantry
                  Casualties for Neutral: 3 Infantrys and 1 Tank
              Battle in 111 Sea Zone
                  Americans attack with 3 Adv.Fighters, 3 Bombers and 4 Fighters
                  Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines
                      Americans roll dice for 3 Adv.Fighters, 3 Bombers and 4 Fighters in 111 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
                  Units damaged: 1 Battleship owned by the Hisaichi
                      Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 111 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in 111 Sea Zone
                      Americans roll dice for 3 Adv.Fighters, 3 Bombers and 3 Fighters in 111 Sea Zone, round 3 : 5/9 hits, 4.50 expected hits
                      Hisaichi roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 111 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Battleship owned by the Hisaichi lost in 111 Sea Zone
                  Americans win with 3 Adv.Fighters, 3 Bombers and 2 Fighters remaining. Battle score for attacker is 55
                  Casualties for Americans: 2 Fighters
                  Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines
              Battle in Saipan
                  Americans attack with 2 Artillerys and 2 Infantrys
                  Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry
                      Americans roll dice for 2 Artillerys and 2 Infantrys in Saipan, round 2 : 2/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Yamamoto
                      Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                      Americans roll dice for 2 Artillerys and 1 Infantry in Saipan, round 3 : 1/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Yamamoto lost in Saipan
                  Americans win, taking Saipan from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Infantry
                  Casualties for Yamamoto: 1 Bunker and 1 Infantry
      
          Non Combat Move - Americans
              3 Adv.Fighters and 2 Fighters moved from 111 Sea Zone to Soembawa
              1 Bomber moved from 111 Sea Zone to Kamchatka
              1 Bomber moved from 111 Sea Zone to Ulithi
              1 Bomber moved from 111 Sea Zone to Broome
              1 Infantry moved from Pearl Harbor to 98 Sea Zone
              3 Artillerys moved from Johnston to 98 Sea Zone
              1 Infantry moved from Johnston to 98 Sea Zone
              1 Infantry moved from Southwest USA to 83 Sea Zone
              1 Infantry moved from Northwest USA to 83 Sea Zone
              2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
              2 Infantrys moved from 98 Sea Zone to Johnston
              3 Artillerys, 1 B.Transport, 1 Carrier, 2 Infantrys and 1 Transport moved from 98 Sea Zone to 88 Sea Zone
              1 Adv.Fighter moved from San Francisco to 88 Sea Zone
              3 Artillerys and 2 Infantrys moved from 88 Sea Zone to Wake
              1 Infantry moved from South Central USA to South Atlantic USA
      
          Place Units - Americans
              1 Factory placed in Ponape
              1 S.Submarine placed in 87 Sea Zone
              1 Adv.Fighter placed in Wake
              Americans undo move 3.
              1 Adv.Fighter placed in 88 Sea Zone
              1 S.Submarine placed in 98 Sea Zone
              2 L.Fighters placed in Pearl Harbor
              1 Transport placed in 83 Sea Zone
              1 Elite and 1 Infantry placed in San Francisco
              1 Transport placed in 26 Sea Zone
              2 Infantrys placed in South Atlantic USA
              1 L.Fighter placed in San Francisco
              1 Infantry placed in South Central USA
      
          Turn Complete - Americans
              Americans collect 115 PUs; end with 115 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Americans regular : 1.50
      Neutral regular : 0.50
      Hisaichi regular : -1.33
      

      Production/PUs Summary :

      Germans : 117 / 128
      Russians : 89 / 98
      Italians : 66 / 70
      French : 25 / 20
      Yamamoto : 63 / 95
      Chinese : 39 / 42
      Hisaichi : 49 / 49
      British : 89 / 97
      Anzac : 37 / 37
      Dutch : 17 / 17
      Finns : 16 / 16
      Romanians : 21 / 22
      Thai : 16 / 16
      Americans : 115 / 115
      

      Savegame

      posted in Team Games
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    • RE: Napoleon 18 with a 10 bid.

      TripleA Turn Summary: KingdomOfPrussia round 7

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0

      Game History

      Round: 7
      
          Combat Move - KingdomOfPrussia
              1 Fusiliers moved from Bosnia to Albania
                    KingdomOfPrussia take Albania from OttomanEmpire
              1 Chasseurs moved from Transylvania to Wallachia
                    KingdomOfPrussia take Wallachia from OttomanEmpire
              1 Hussars moved from Slavonia to Serbia
                    KingdomOfPrussia take Serbia from OttomanEmpire
              1 Artillery moved from Slavonia to Slovenia
              1 Hussars moved from Serbia to Slavonia
              2 Dragoonss and 1 Hussars moved from Slavonia to Moravia
              2 Dragoonss moved from Liguria to Venetia
              2 Fusilierss, 1 Horse_Artillery and 1 Hussars moved from Saxony to Brandenburg
              1 Fusiliers moved from Magdeburg to Brandenburg
              2 Fusilierss moved from Posen to Brandenburg
              1 Horse_Artillery and 1 Hussars moved from Prussia to Brandenburg
              1 Hussars moved from Bavaria to Brandenburg
              3 Artillerys, 5 Chasseurss, 15 Fusilierss, 1 Grenadiers and 5 Howitzers moved from Bavaria to Saxony
              1 Fusiliers moved from Prussia to Posen
              1 Fusiliers moved from Brandenburg to Magdeburg
              1 Fusiliers moved from Brandenburg to Mecklenburg
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 4 Chasseurss, 1 Fusiliers and 2 Mortella_Towers; Remaining resources: 0 PUs; 
      
          Combat - KingdomOfPrussia
      
          Non Combat Move - KingdomOfPrussia
      
          Place Units - KingdomOfPrussia
              3 Chasseurss placed in Brandenburg
              1 Chasseurs, 1 Fusiliers and 2 Mortella_Towers placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      France : 54 / 53
      UnitedKingdom : 59 / 55
      Spain : 42 / 32
      KingdomOfPrussia : 30 / 30
      Sweden : 22 / 23
      AustrianEmpire : 27 / 28
      OttomanEmpire : 21 / 27
      Russia : 38 / 38
      

      Savegame

      posted in Team Games
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    • RE: WaW Team Game VIIII!

      @Gargantua Germany is up!

      posted in Team Games
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    • RE: Napoleon 18 with a 10 bid.

      TripleA Turn Summary: KingdomOfPrussia round 6

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0

      Game History

      Round: 6
      
          Combat Move - KingdomOfPrussia
              1 Artillery moved from Transylvania to Slavonia
              2 Dragoonss and 2 Hussarss moved from Salzburg to Slavonia
              2 Artillerys moved from Salzburg to Bavaria
              1 Artillery, 1 Chasseurs, 6 Fusilierss and 4 Howitzers moved from Saxony to Bavaria
              1 Fusiliers moved from Bavaria to Tyrol
              2 Fusilierss moved from Brandenburg to Saxony
              1 Horse_Artillery and 1 Hussars moved from Pomerania to Saxony
              1 Fusiliers moved from Mecklenburg to Magdeburg
              1 Fusiliers moved from Pomerania to Mecklenburg
              1 Chasseurs and 3 Fusilierss moved from Pomerania to Brandenburg
              1 Fusiliers moved from Prussia to Pomerania
              2 Fusilierss moved from Prussia to Posen
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 4 Fusilierss, 1 Horse_Artillery, 1 Hussars and 2 Mortella_Towers; Remaining resources: 0 PUs; 
      
          Combat - KingdomOfPrussia
      
          Non Combat Move - KingdomOfPrussia
      
          Place Units - KingdomOfPrussia
              3 Fusilierss placed in Brandenburg
              1 Fusiliers, 1 Horse_Artillery, 1 Hussars and 2 Mortella_Towers placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      France : 54 / 56
      UnitedKingdom : 50 / 46
      Spain : 41 / 32
      KingdomOfPrussia : 30 / 30
      Sweden : 19 / 20
      AustrianEmpire : 28 / 32
      OttomanEmpire : 26 / 29
      Russia : 38 / 38
      

      Savegame

      posted in Team Games
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    • RE: WaW Team Game VIIII!

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 Destroyer and 1 Transport moved from 88 Sea Zone to 102 Sea Zone
              1 Bomber moved from West Papua to 84 Sea Zone
              1 Bomber moved from Kamchatka to 84 Sea Zone
              3 Fighters moved from West Papua to 110 Sea Zone
              1 Adv.Fighter moved from 98 Sea Zone to 109 Sea Zone
              2 Adv.Fighters and 4 Fighters moved from 88 Sea Zone to 109 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              1 Infantry and 1 Transport moved from 88 Sea Zone to 102 Sea Zone
              1 Infantry moved from 102 Sea Zone to Ulithi
                    Americans take Ulithi from Yamamoto
              2 Infantrys moved from Midway to 88 Sea Zone
              2 Infantrys and 1 Transport moved from 88 Sea Zone to 102 Sea Zone
              2 Infantrys moved from 102 Sea Zone to Woleai
                    Americans take Woleai from Yamamoto
              1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 102 Sea Zone
              1 Artillery and 1 Infantry moved from 102 Sea Zone to Truk
                    Americans take Truk from Yamamoto
              1 Artillery moved from Wake to 88 Sea Zone
              1 Infantry moved from Midway to 88 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 102 Sea Zone
              1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok
                    Americans take Eniwetok from Yamamoto
              2 Infantrys moved from Pearl Harbor to 98 Sea Zone
              2 Infantrys and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
              2 Infantrys moved from 96 Sea Zone to Kwajalein
                    Americans take Kwajalein from Yamamoto
              2 Infantrys moved from Colombia to Venezuela
              3 Tanks moved from Central America to Venezuela
              1 Artillery and 2 Infantrys moved from Peru to Bolivia
              3 Tanks moved from Colombia to Bolivia
      
          Purchase Units - Americans
              Americans buy 3 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Elite, 1 Factory, 1 Infantry and 4 Transports; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Venezuela
                  Americans attack with 2 Infantrys and 3 Tanks
                  Neutral defend with 3 Infantrys
                      Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 2/5 hits, 1.83 expected hits
                      Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
                      Americans roll dice for 3 Tanks in Venezuela, round 3 : 2/3 hits, 1.50 expected hits
                      Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Venezuela
                  Americans loses 0 PUs for violating Venezuelas neutrality.
                  Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for Americans: 2 Infantrys
                  Casualties for Neutral: 3 Infantrys
              Battle in Bolivia
                  Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                  Neutral defend with 3 Infantrys
                      Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Bolivia, round 2 : 3/6 hits, 2.33 expected hits
                      Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia
                  Americans loses 0 PUs for violating Bolivias neutrality.
                  Americans win, taking Bolivia from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for Americans: 2 Infantrys
                  Casualties for Neutral: 3 Infantrys
              Battle in 109 Sea Zone
                  Americans attack with 3 Adv.Fighters and 4 Fighters
                  Yamamoto defend with 1 Submarine
                      Americans roll dice for 3 Adv.Fighters and 4 Fighters in 109 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                      1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                  Americans win with 3 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 7
                  Casualties for Yamamoto: 1 Submarine
              Battle in 110 Sea Zone
                  Americans attack with 3 Fighters
                  Thai defend with 1 T.Boat
                      Americans roll dice for 3 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Thai roll dice for 1 T.Boat in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 Fighter owned by the Americans and 1 T.Boat owned by the Thai lost in 110 Sea Zone
                  Americans win with 2 Fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 Fighter
                  Casualties for Thai: 1 T.Boat
              Battle in 84 Sea Zone
                  Americans attack with 2 Bombers
                  Hisaichi defend with 2 B.Transports and 1 T.Boat
                      Americans roll dice for 2 Bombers in 84 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Hisaichi roll dice for 2 B.Transports and 1 T.Boat in 84 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                  1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
                      Americans roll dice for 2 Bombers in 84 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                  2 B.Transports owned by the Hisaichi lost in 84 Sea Zone
                  Americans win with 2 Bombers remaining. Battle score for attacker is 22
                  Casualties for Hisaichi: 2 B.Transports and 1 T.Boat
      
          Non Combat Move - Americans
              1 Bomber moved from 84 Sea Zone to Kamchatka
              2 Fighters moved from 110 Sea Zone to Banjarmasin
              1 Bomber moved from 84 Sea Zone to Broome
              1 Bomber moved from Johnston to West Papua
              3 Carriers, 4 Destroyers and 3 Submarines moved from 88 Sea Zone to 102 Sea Zone
              3 Adv.Fighters and 3 Fighters moved from 109 Sea Zone to 102 Sea Zone
              4 Adv.Fighters moved from San Francisco to Midway
              2 Carriers moved from 98 Sea Zone to 104 Sea Zone
              1 Destroyer moved from 89 Sea Zone to 104 Sea Zone
              1 Fighter moved from 109 Sea Zone to West Papua
              1 Artillery moved from Galapagos to 119 Sea Zone
              1 Artillery and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
              1 Artillery moved from 98 Sea Zone to Johnston
              2 Artillerys and 1 Infantry moved from San Francisco to 83 Sea Zone
              2 Artillerys, 1 B.Transport and 1 Infantry moved from 83 Sea Zone to 98 Sea Zone
              2 Artillerys and 1 Infantry moved from 98 Sea Zone to Johnston
              1 Infantry moved from British Columbia to Northwest USA
              1 Infantry moved from San Francisco to Southwest USA
              3 Infantrys moved from South Central USA to South Atlantic USA
      
          Place Units - Americans
              1 Factory placed in Wake
              1 Carrier placed in 98 Sea Zone
              2 Adv.Fighters placed in 98 Sea Zone
              1 Transport placed in 83 Sea Zone
              2 Transports placed in 26 Sea Zone
              1 Artillery placed in South Atlantic USA
              1 Transport placed in 13 Sea Zone
              1 Artillery and 1 Elite placed in Washington
              1 Infantry placed in South Central USA
              1 Adv.Fighter placed in San Francisco
      
          Turn Complete - Americans
              Americans collect 104 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.83
      Thai regular : 0.83
      Neutral regular : 1.67
      Hisaichi regular : -0.83
      

      Production/PUs Summary :

      Germans : 107 / 163
      Russians : 96 / 107
      Italians : 61 / 65
      French : 31 / 30
      Yamamoto : 68 / 75
      Chinese : 36 / 40
      Hisaichi : 54 / 54
      British : 98 / 98
      Anzac : 37 / 37
      Dutch : 21 / 21
      Finns : 16 / 16
      Romanians : 19 / 19
      Thai : 6 / 6
      Americans : 104 / 104
      

      Savegame

      posted in Team Games
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