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  • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

    fck

    your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.

    I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.

    ALLY, we must confer ASAP. What have you done Mussolini?

    posted in Team Games
  • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

    uhhh what?

    the neutrals got activated? lol wtf oh boy…

    posted in Team Games
  • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

    @Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):

    @axis-dominion Sorry for delays.

    Saturday night I’ve got this ready to crank, apologies for the delay its been a wild 10 days or so.

    Ty for patience.

    Well that was a lie lol. I sincerely apologize.

    Let’s finish this up, I’m in Mexico now, so will get UK posted tonight / next 24 hours.

    posted in Team Games
  • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

    @axis-dominion Sorry for delays.

    Saturday night I’ve got this ready to crank, apologies for the delay its been a wild 10 days or so.

    Ty for patience.

    posted in Team Games
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7 posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 75 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters moved from Yunnan to India
            1 cruiser moved from 42 Sea Zone to 75 Sea Zone
            1 destroyer moved from 42 Sea Zone to 78 Sea Zone
            1 fighter moved from 43 Sea Zone to 75 Sea Zone
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 75 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters moved from Yunnan to India
            1 cruiser moved from 42 Sea Zone to 75 Sea Zone
            1 destroyer moved from 42 Sea Zone to 78 Sea Zone
            1 fighter moved from 43 Sea Zone to 75 Sea Zone
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            2 artilleries and 8 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 artillery owned by the Japanese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Kwangsi, round 2 : 2/10 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 3 : 1/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 3.00
    

    Savegame

    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 9 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Iraq to Caucasus
            3 fighters moved from Sicily to Caucasus
            3 fighters moved from Gibraltar to Egypt
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            5 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Shensi to India
            4 fighters moved from Yunnan to India
            1 bomber moved from Shensi to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 bomber moved from Western United States to Gibraltar
            1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 3,2
                    1 destroyer owned by the Americans lost in 20 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese submerged
    
        Non Combat Move - Americans
            1 bomber moved from 20 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 carrier and 1 fighter moved from 33 Sea Zone to 43 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 carriers and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            9 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14470, time: 2:33:26 PM
    Savegame

    posted in Play Boardgames