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  • RE: WW2 Path to Victory - Rules Discussion

    Hell to simply

    Just give a button that says “liberate nation” in the politics phase. And any allied owner of Paris can do that for France when it pleases.

    posted in Other Axis & Allies Variants
  • RE: WW2 Path to Victory - Rules Discussion

    Great work on this guys! Just seeing the rule set for first time now.

    Lots of these ideas were a long time coming. Love the effort!!!

    But there is still one MAJOR flaw I hope you can fix…

    Liberation of Paris… when recapturing Paris away from axis… it should be the liberating powers OPTION to liberate France, during every purchase units phase.

    As things are, despite any of the mods we have ever seen we still have the super gimmicky/gamey issue of not being able really enter Paris for the sake that the allies will be so logistically punished for it with loss of frontline factories and IPCs Etc. Only to have Germany being able to totally ignore defending it, and subsequently take it back denying alll the allied efforts in France to date becuase they can’t use those French territories for production.

    A “real” France campaign is still off the table. Instead every battle for France is a jokes on Paris episode.

    PLEASE FIX THIS ISSUE 😉 from the bottom of my dark heart

    posted in Other Axis & Allies Variants
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @aequitas-et-veritas

    Send a bid proposal!

    posted in Tournaments
  • RE: CWO you OK ?

    @aequitas-et-veritas I mean they drop from the list. Not from the site 🙂

    The list is to help us look after our comrades here! I hate it when our people go missing!!

    posted in General Discussion
  • RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)

    Haha not bad! Reminds me of this football player we had to face in high school… was some 400lbs creature. We called him Manchild. We lost every game against that goon haha.

    posted in Tournaments
  • RE: Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Syria
                Neutral_Axis win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Neutral_Axis : 0.33
    

    Savegame

    posted in Team Games
  • RE: Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 1 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Syria
                Neutral_Axis win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Neutral_Axis : 0.33
    

    Savegame

    posted in Team Games
  • RE: CWO you OK ?

    CWO marc was AWOL? and I didn’t know about it! What an outrage!! I’m mad at myself!

    We should ask Djensen for an AWOL function. When users with over 100 posts got for more than 30 days awol, there should be a list posted somewhere we can check in! after 90 days they drop forever!

    posted in General Discussion
  • RE: Why is AA 1914 so expensive

    Man that SUCKS. Sorry to hear brother…

    Yeah 1914 is going for bigger $ at the moment… just bide your time and you’ll find a deal, some of the guys here will certainly look out for you also.

    posted in Axis & Allies 1914
  • RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)

    DissarayDrake would sound like a failed 90’s B movie, and KidGamer is too Xbox console for this site 😉

    posted in Tournaments