Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. frimmel
    • Profile
    • Following 0
    • Followers 0
    • Topics 56
    • Posts 2446
    • Best 4
    • Groups 2

    frimmel

    @frimmel

    Official Q&A 2007 AAR League

    4
    Reputation
    223
    Profile views
    2446
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Eastern Ohio

    frimmel Unfollow Follow
    Official Q&A 2007 AAR League

    Best posts made by frimmel

    • RE: Axis & Allies Guadalcanal

      @The:

      another lame game to add to the list of cruddy knock-offs… 😐

      You might want to wait till it is out and you’ve had a chance to play it before labeling it “lame” and “cruddy.”  As of yet AH hasn’t even begun telling folks about the game, how can you know whether or not it is any good?

      And I’m with djensen Battle of the Bulge is terrific. Miles and miles away from “lame” and “cruddy” and with its supply aspect it is not a knock-off. Personally, I expect Guadalcanal to be just as good or better.

      posted in Axis & Allies Guadalcanal
      frimmel
      frimmel
    • RE: Oil tankers sunk

      The problem is what is happening in the Gulf is misnamed with the word ‘spill.’ It is an underwater volcano of oil.

      A sunk freighter is knocking over a pitcher of water. While the catastrophe in the Gulf is tearing off a fire hydrant with no shut off.

      posted in World War II History
      frimmel
      frimmel
    • RE: Big Bang Theory!

      @Mallery29:

      I’m out to sea right now, so I’m only going off what my wife told me, but I guess they were playing A&A on the latest episode of Big Bang Theory….can’t wait to see it when I get back!

      This is correct. On the episode new airing March 06, 2014 they had A&A laid out on the coffee table central to the set. I think this is the '42?

      posted in General Discussion
      frimmel
      frimmel
    • RE: Big Bang Theory!

      @Young:

      What I find really interesting is when Leonard asks “are we playing individual or teams?” which suggests that these actors don’t know the game at all, or they have some kind of interesting house rule.

      It suggests neither the writers, nor the actors know the game. My guess is props gets sent a lot of geek stuff to use to decorate the set and the script called for playing a game that was either individual or team and A&A was close enough.

      posted in General Discussion
      frimmel
      frimmel

    Latest posts made by frimmel

    • RE: A Tale of Two Questions

      @Teflon2017 said in A Tale of Two Questions:

      Okay, thank you Krieghund for the Speedy reply. Because you care (which is greatly appreciated), I would like to go a little bit deeper into the some of the thoughts that I have about the rulebook.

      with respect to question one, is there a consistent application of this characteristic of the units that were in battle with respect to the attacking units? I read elsewhere in this BotB topic section that attacking units have to pay a token both in Phase 2 and phase 3 to conduct the battle and then to be able to move into the defeated hex. Of course, at the start of the rules for movement sect on pg 18, it would have been very helpful to mention that units that attacked in phase 2 must pay an “additional” token to move into the empty hex. It is not inherently obvious to the reader as one’s mind tends to shift gears when you start talking about a new phase. Since 90% of the rules are almost 180 degrees from standard axis and allies combat, the differences should have addressed much as possible as that is your most likely target audience. for example, should we assume there is a requirement for each of the units that participated in a Ph 2 combat to be required to move into the defeated hex, or can they pretty much activate for movement wherever they want to go even though they just won a battle?..which is always considered a significant happening in any of the games. Is there even a requirement for at least one unit to move into the defeated territory? none of this is clearly laid out in the rulebooklet.

      Regarding question 2, I appreciate the frank direction to point to the page in the rulebook. unfortunately, the wording there is just as incomplete as in so many other places. Since the supply token battle strip only has 1 image, it immediately creates confusion in the mind of the player who is looking at the other battle strips which make designating multiple qtys of unit types possible depending on how many are in battle. if only having one image on the supply strip is because it is only intended for it to be hit once on each pass of the count…then say so! The examples provided on pg 15 for hit counts leave out the most important example which is how to address multiple hits on hexes with multiple Supply tokens. Example shows only one Supply token in the targeted hex. This is why the gentleman in the topic about hit counts on page 4 of this section had to provide several examples for you to adjudicate (found the article after I made this first post). Many Thanks…

      I mentioned this in the other question. You have read things into the rules that are not in the rules. You have applied rules from other Axis and Allies games to this game and gotten confused when the game state did not make sense for resolving the rules that followed. No where does it say to move units into the hex you are attacking. You decided to do that and then became confused with the rules that were based on not doing that.

      In D-Day, Guadalcanal, and Battle of the Bulge DO NOT bring rules from other Axis and Allies games in and DO NOT fall back on the way those games resolve things for things you have difficulty with in the rules. You will be wrong.

      posted in Axis & Allies: Battle of the Bulge
      frimmel
      frimmel
    • RE: Easy game?

      @Eisenhower said in Easy game?:

      Re: Axis & Allies Battle of the Bulge FAQ

      i heard that axis and allies d day is the easist game. Is battle of the bulge also a very easy game for beginners?

      Well it will be easier in the sense of not having rules baggage from other Axis and Allies games to foul up the reading of the rules. It is not easier if you have no wargame experience as it uses several concepts from more traditional hex and chit games.

      The Allies have a non-traditional objective in this game in that they are managing a retreat instead of trying to take and conquer ground. This has always seemed to be difficult for players to get their heads around.

      It is a very good game though and hits a nice middle ground between beer & pretzels sorts of things and the previously mentioned hex and chit games.

      posted in Axis & Allies: Battle of the Bulge
      frimmel
      frimmel
    • RE: Supply tokens

      @Teflon2017 said in Supply tokens:

      Sea Dog,

      Please reference my response to the two questions topic where I highlight the realization that my frustrations are with the inadequacies of the rulebook and the fact that it does not make it clear in the phase 2 instructions that attacking units do not move into the hex they are attacking rather they shoot across the line.

      @Teflon2017 You seem to be having the same problem I’ve seen over and over again with this, D-Day, and Guadalcanal. You want to bring rules from other Axis and Allies games into this game. You wanted to do something the rulebook does not tell you to do. The rules do not say to move the units into the hex you are attacking. Your inclination to think attacking worked like other Axis and Allies games then made you look at the rules that followed from an incorrect premise as to the game state. That is your failing in reading the rules not a failing of the rules.

      This game is many years out of print. I suspect the chance is much better than non-zero there might not be anyone working at the company who even knows they printed this game let alone can help you with the rules. Your best place for help is here.

      posted in Axis & Allies: Battle of the Bulge
      frimmel
      frimmel
    • RE: Movement question: does the Front Line Marker affect movement?

      @Whackamatt said in Movement question: does the Front Line Marker affect movement?:

      Second question:

      I assume trucks during the movement phase can’t cross the Front Line Marker? Is this true? Otherwise the same question above would apply to trucks loaded with reinforcements. Could it move to Verviers in the above photo as well, or does it have to stop movement at Monschou due to the FLM even though its not in an enemy Zone of Control?

      A bit late to the thread but your trucks can move across the front line. You must stop moving when entering an enemy city (designated by being on the enemy side of the front line,) or an enemy zone of control. A tank may “blitz” which allows it to move one additional hex after it normally must stop.

      Dealing with just the hexes in the photo the tanks in the hex with the five supply tokens have four potential hexes they can move into without needing a blitz and three (four counting the one primarily off screen next to the US tank and artillery if it is empty of enemy units) with a blitz.

      posted in Axis & Allies: Battle of the Bulge
      frimmel
      frimmel
    • RE: Not Sure How to Feel

      @Dauvio:

      I rather have a A&A space game.

      Give this a try: https://www.fantasyflightgames.com/en/products/star-wars-rebellion/

      posted in Axis & Allies & Zombies
      frimmel
      frimmel
    • RE: Not Sure How to Feel

      @DessertFox599:

      I would love a north Africa game. Better than this!

      My own preference would be for something like that or any other BOTB or Guadalcanal type game.

      posted in Axis & Allies & Zombies
      frimmel
      frimmel
    • RE: Answers about Axis & Allies and Zombies

      We did this by keeping the play time fast, and by removing some rules for which the costs in complexity and learning the game outweighed their benefits in fun, balance, and simulation.

      This is the one I find to be the most interesting. What rules fit this bill?

      posted in Axis & Allies & Zombies
      frimmel
      frimmel
    • RE: Questions about AAZ

      Looks like you’ve covered all the things that come to mind for me.

      posted in Axis & Allies & Zombies
      frimmel
      frimmel
    • RE: Not Sure How to Feel

      @Midnight_Reaper:

      Personally, I’m in wait and see mode. Time will tell.

      -Midnight_Reaper

      Yep. Not enough information at this time to make a call.

      posted in Axis & Allies & Zombies
      frimmel
      frimmel
    • RE: Greatest Star Wars Movie

      @Zhukov44:

      Haven’t seen the new movie yet, but the Clone Wars television cartoon featured some of the best Star Wars storytelling of recent years, especially the season 5 Darth Maul arc.  Star Wars Rebels is watchable but not quite as good, though moving towards climax now with Thrawn as the main antagonist.  Chopper is probably my all-time favorite Star Wars character.

      https://www.youtube.com/watch?v=NiTmxpb-7xw

      I think Rebels is every bit as good as Clone Wars. I haven’t caught any of the new season yet but I’m eager for it to hit blu-ray. The Rebels creators get Star Wars a lot more than our recent film creators do.

      posted in General Discussion
      frimmel
      frimmel