-Though a related question, does a tank attempting to move two spaces have to stop after the first movement if it goes into a friendly territory that contains a zombie?
No. A territory controlled by you or an ally is still friendly, even if it contains zombies. Remember, a tank move through a friendly territory is not a blitz - it’s simply a two-space move.
I understand in an attack against a player controlled territory that contains zombies you can end combat and claim control as soon as the (living) defenders are dead.
What about attacking a zombie only controlled territory?ï¿½ ï¿½ ï¿½ ï¿½ I assume you have to clear out the zombies before claiming said territory and getting the liberation bonus.ï¿½ ï¿½ Though I can’t find an explicit reference in the rules though supporting that over,say, walking into a zombie only territory and claiming it without fighting.
A surviving land unit is enough to take control of the territory.
If you win a combat in a territory that is controlled by an enemy power or by zombies,
and you have one or more surviving land units there, you take control of (capture) it,
even if there are zombies remaining in the territory.)
However, you would have to fight one round of combat and have at least one land unit survive in order to gain control of the territory.
According to the testers, originally there wasn’t a rule like that but when zombies over ran the world, each nation was forced into a defensive war that couldn’t win so they added the 25 dollar rule and it states that if this happens, then one turn remains and winner is picked based on the most secured territory. That’s the only way to win as a single nation in zombies.
I used to be afraid of new things too, simply because they are new. I had a friend who opened a copy of Ticket To Ride and said “well i read the rules, this is lame, so…bascially meh”.
Do I think Ticket to Ride is the best game in history? No. It is the most fun, engaging type of game that I always want to play? No.
Having said that, I’d play right now. As a game group leader, I often have to play games that other people would prefer. I’ve run game clubs for RPG, TTWG, eurogames, minigames, Warhammer 40K, etc. In general, the group members prefer not to play my own favorite type of game (tabletop wargames)–they are universal in dismissing them as too complex, too slow moving, too great a learning curve, and too long and overall very boring.
To sum up, it seems easier to be closed minded and focused on your abstract perceptions of something you’ve never seen …in reality, the easier path is to overcome those preconceptions and sit down and play it and have fun
No if Zombies take a territory where there is nothing but Zombies it retains its IPC value and when the zombies have 25 IPC’s of territories, it is considered a Zombie Apocolypse and they win.
Zombies can’t win. ZA goes to VPs between players.
Thanks for article sharing!–- It seems the benefit of zombies is:
1. Break down the original repeated game flow pattern
2. Activate lands in map that user seldom would go in traditional AA game
3. Introduce possibilities of riot/rebellion near each country’s own homeland due to the card events like asian time
4. A faster paced game (cheaper armor, a new victory condition by zombie victory…)
Also thematic Hallowe’en games and a gateway game for the mainstream.
There are special dice that the zombies use. They have 2 A’s, 1 D and 3 blank sides.
They are integral to the game and zombies.
As long as your map has the same territories as the standard 1942 SE OOB map, you are good.
So, there is no separate kit.
The game costs $40 roughly. (probably cheaper on-line - think Black Friday/Cyber Monday)
You get a shorter/faster version of the 1942 SE game for those times when time is tight.
You get all the things you need to convert your own copy of 1942 SE into a zombie game when you have lots of time to play.
Zombies are sparse, this is true. There must be some zombie figures from other games which you could buy for cheap.
spray paint some old figures from previous A&A versions …cough Spring 1942 or A&A classic cough.
They make a greenish white colour just check your local hobby/craft store.
They would better represent the dead infantry as well.
I actually used most of the parts from a Spring 1942 game to bump up quantities in this game. I too hate chips.
You can’t liberate and then attack the same zombie territory.
What do you want to say?
It is technically impossible to do that during the same turn:
Combat ends in step 8 and the territory is liberated in step 9 of the General Combat Sequence.
You never liberate territories during combat steps 3-8.
Of course you may attack zombies present in the liberated territory during the next turn.
Lazy way: Use the 1942 cards. Pull two(or 3) cards each time you would have pulled one card in AAZ. When you pull a card that has multiple territories contained within it(because global has more) randomly decide which territory the zombie goes in amongst those those that fit into the 1942 territory on the card. (IE: Pull french indochina/thailand from the 1942 deck? That has Malaya, french indochina and siam in it on the global board. Roll a D6, 1-2 malaya ,3-4 FIC, 5-6 siam)
Zombies makes it much easier for Sea Lion, it’s not a cake walk, but more doable. Because of the position of UK ships against Germany and because Germany goes before UK, Germany can effectively destroy UK’s navy. It also takes US two turns to reach London while Germany can do it in one and UK only produces 4 units against Germany’s 7 with 5 of that being on Germany itself. If Germany is able to wall zombies against USSR, it makes Germany using Sea Lion more doable.
What is needed is new ideas/scale/eras to make the continuing of the series viable.
The name ‘Axis & Allies’ refers specifically to WWII
I like variety. When I play Diplomacy, Supremacy 2020, Conquest Of The Empire, Shogun, etc, I actually enjoy that the core rules and mechanics are fundamentally different than A&A.
Welcome back, friend!
It all seems so long ago…
( https://web.archive.org/web/20011214160853/http://www.wargamer.com:80/axisandallies/ )
Maybe time for a thread about the ‘good old days’ of Axis and Allies and boardgaming in general on the internet
Sorry to disrupt this AAZ forum but: thanks to wargamer.com, thanks to GeoCities (where I started), thanks to the various clubs, thanks to Peter Goudswaard (who?), thanks to David Jensen… Thanks to everyone older than me who kept the ‘brand’, the concept of Axis and Allies alive in the ‘dark’ 80s and 90s. When we could only dream about so many new games…
OK, I will stop NOW
I took the parenthetical to mean that enemy units dont fire back at the battleship, not that they don’t get to fire back at the other units in combat. Seems unclear, though first striking bombardments would go against the existing editions.
Agreed. All in all this issue needs a clarification from AH. The clause is mysterious as it refers to an “opening fire step” that does not exist either.
I have added the issue to the Q+A Thread
I’m not censoring anything. If you have subjective complaints, put them all here in this thread. If you have constructive criticism, start a new thread.
Again, when the newbies arrive to learn more about AAZ and other A&A games, I want them to see a welcoming community. Seeing a bunch of posts of people hating on zombies, might turn people away.
You got some strong points here, and I want to change my stand.
As an FYI, earliar statements on the OOB rules having an individual winner in case of apocalypse turned out to be wrong. It is the “side” that wins in that case. Having an individual winner would be a tournament house rule.
I belive you missed my point. A lot of the A&A fans are piece junkies, they would purchase any A&A game if it has new pieces that can be fairly used in their customized games. You can make a simple game with F4F fighter for the p38, or a Tiger tank, or a Hood battleship, and people would buy that game just for the new pieces. I figure that a Chainsaw Tank could be used to clear minefields or that kind of thing in a non-zombie game. I know that this plastic pieces cost from less to nothing, so I figure that WOTC could have made good money if they had a better understanding of the motivation of the piece junkies that spend a lot of money on this games. I believe it is poor business policy to target a game like this to a narrow audience, when it could reach all the A&A community just by including some Panzer IV sculpts, or a Mustang fighter for US. Dont confuse this with negativity, it is ment to be a rational advice.
Fair enough, you believe it was a lost opportunity. However, I would argue that larger community of board gamers is larger than our community of A&A players. Thus, you need to make the game more accessible to the masses. Therefore, make sure the game isn’t more expensive than Catan. Both Catan and AAZ are about $40.
Accessories for Axis & Allies has never happened in the past but who knows what the future holds. This game is getting SO much press. Geek and Sundry did a nearly 3 hours video playing it.