Zs capuring a capital
Zs capture a territory during Phase 3 of a turn. So if enough Zs end up in an otherwise ‘empty’ capital the Zs will take over this capital.
(See: Phase 3 / page 14 / right column)
As far as I know this can happen:
When an enemy attacks your capital and only Zs are left after combat. Then during Phase 3 of the next turn the Zs will capture the capital and take the money.
When you yourself (or an ally) attack the Zs in your capital (which is still controlled by you at that point) and after combat only Zs are left (so they capture capital in next turn and get the money).
When during Phase 2 (Zs Attack) all of your units are destroyed by Zs.
(This is pretty unlikely as the Zs in this phase only hit at 1/6)
When enough Zs are moved into your capital by cards or technologies.
Anyway, the actual capture happens in Phase 3. But at page 23 (left column) under 'Step 9: Conclude Combat and Capture territory it also mentions: “If the Capital was captured by Zs…”.
But this does not happen in that very moment of the game.
PS: I really like the concept that a capital has a certain resistance/buffer against being taken over by Zs…
According to the testers, originally there wasn’t a rule like that but when zombies over ran the world, each nation was forced into a defensive war that couldn’t win so they added the 25 dollar rule and it states that if this happens, then one turn remains and winner is picked based on the most secured territory. That’s the only way to win as a single nation in zombies.
I used to be afraid of new things too, simply because they are new. I had a friend who opened a copy of Ticket To Ride and said “well i read the rules, this is lame, so…bascially meh”.
Do I think Ticket to Ride is the best game in history? No. It is the most fun, engaging type of game that I always want to play? No.
Having said that, I’d play right now. As a game group leader, I often have to play games that other people would prefer. I’ve run game clubs for RPG, TTWG, eurogames, minigames, Warhammer 40K, etc. In general, the group members prefer not to play my own favorite type of game (tabletop wargames)–they are universal in dismissing them as too complex, too slow moving, too great a learning curve, and too long and overall very boring.
To sum up, it seems easier to be closed minded and focused on your abstract perceptions of something you’ve never seen …in reality, the easier path is to overcome those preconceptions and sit down and play it and have fun
No if Zombies take a territory where there is nothing but Zombies it retains its IPC value and when the zombies have 25 IPC’s of territories, it is considered a Zombie Apocolypse and they win.
Zombies can’t win. ZA goes to VPs between players.
Thanks for article sharing!–- It seems the benefit of zombies is:
1. Break down the original repeated game flow pattern
2. Activate lands in map that user seldom would go in traditional AA game
3. Introduce possibilities of riot/rebellion near each country’s own homeland due to the card events like asian time
4. A faster paced game (cheaper armor, a new victory condition by zombie victory…)
Also thematic Hallowe’en games and a gateway game for the mainstream.
@thrasher1 said in Negative effects of AAZ cards for the active player?:
In general: must you play a card? Answer: Yes.
But are there any ‘buts’ here? Any gray areas in the rules?
There are none. You must play a card.
@thrasher1 said in AAZ: Clearing an area from all Zs - while not gaining control of the area:
Imagine there is an area controlled by Zs (a Z control marker is there) and contains Zs.
You can during the course of a turn clear this territory from all Zs. While still not getting control of the very area.
I try to list all instances in which this can happen. If I missed some: please let us know and post them here. Thanks in advance of course.
Anyone can up with any new situations in which you get rid of all Zs but still wil not take control of the area after combat?
If you run into situations like this: please post. This is:
(1) Very interesting
(2) Can maybe point us towards situations in which there are rules issues
@Krieghund said in Sacrifice a Unit and Trigger Zs gambit move and the Z Camouflage Card: must you play?:
Are there more cards that can have an unintented negative effect?
I’m sure there are. Any card can do so if it gets in the way of your plans.
That’s why I tried to cover all the cards here: https://www.axisandallies.org/forums/topic/35217/negative-effects-of-aaz-cards-for-the-active-player
Thank you for your interest. I’ve finished the 1914 map, but haven’t had much time to work on the AAZ map. I’ve managed to retouch about 20% of the folds I guess, but don’t know when I have more time at hand to finish the work.
I asked if people used AAZ with some of the older Axis and Allies games and the ‘theatre-specific’ games like AA-DDay, Bulge, Guad…
If you ever give one of these the AAZ treatment please let us know:
(Axis and Allies Classic (classic, duh!) of course has its own subforum: https://www.axisandallies.org/forums/category/6/axis-allies-classic )
Thanks for reply. Of course I know this topic. But I thought it might be fruitful to compile all these issues that were brought up in that thread and other threads (and places like BoardGameGeek) and divide them into several subjects: combat / production / Z-specific rules / …
And then hopefully there will be an official AAZ FAQ soon.
Yes. Personally I do not like this. I prefer the standard Axis and Allies rule: you purchase units at the START of your turn. And you place your units produced at the END of your turn.
This is different in AAZ. And some like this.
ve found that I often lose Egypt to Germany. As they have the battle ship and transport to build up a force in Africa.
https://getappvalley.com/ https://tutuappx.com/ https://tweakbox.mobi/
So if I bought a factory for Egypt I’m not able to build troops fast enough to protect it.
How to people feel about South Africa? It’s far enough away to build up some troops in Africa before Germany comes. Assuming they don’t take Egypt turn 1 (with a tank surviving). Or if Germany builds a second transport, they will be able to quickly build up more African troops then the UK.
Say I group up my navy in the Indian Ocean turn 1, so it’s big enough for Japan not to attack it turn 1.
I then have enough navy to protect South Africa from Japan’s navy for a couple turns till I can build up more forces. Also with the two transports from this navy, you can ferry units to India and Egypt areas quickly.
One positives of this factory are able to build navy in South Africa, without using any of India’s production (on land based units). Also some games if I don’t build a factory, I find that I’m forced to start building in England. And if the UK navy has been sunk already this can be a problem if Germany has a large air force
What results have people been getting with this?
@AaronConnor Welcome to the forum
Don’t wonder, I have closed this topic in favour of the other one. Please don’t double post. Just use “edit” or write a new posting inside your existing thread in case you want to add something.
What does Germany build or is bringing in to Medd? What is UK doing with the 2nd fighter , et al? UK placing any tanks in India? what do they place?
ON uk 1, establish your fleet if possible ( CV, 2 DD builds-placed with AP w 2 fighters at upper left sea zone) if not you can bring the fleet past the canal ( unless he took Levant States) That alone stops he BB and AP from invasion-but you need 2 fighters on CV.
Take out the Japanese AP that’s in range of India with the CA and or the Fighter, so you can bring 2 men to Egypt, but build 2 tanks in India to eventually replace them, bring up the infantry on the right side of Afrika. ( not left).
You could build in South Afrika ( not my choice, but its usually out of range of German Bombers…
Yes, you can attack zombies in your own territory.
From page 15 of the Rulebook (Combat Movement):
Units can move freely through friendly spaces en route to hostile spaces during this phase. Units cannot end their movement in friendly spaces during the Combat Move phase except for the following instances:
Tanks that have blitzed through an unoccupied hostile space (see “Tanks and Blitzing”).
Sea units that will be participating in an amphibious assault from an uncontested sea zone (see “Amphibious Assaults”).
Units moving from a hostile sea zone (see “Sea Units Starting in Hostile Sea Zones”) or from a friendly space where combat will be initiated to escape combat as their combat move.
Units moving into a sea zone containing only enemy submarines and/or transports in order to attack those units. (Remember that such a sea zone is not considered hostile.)
Units that are attacking zombies in a friendly territory.
And from page 19 (General Combat):
In this step, you resolve combat in each space that contains your units and either contains enemy units or is enemy controlled. You may also resolve combat in each friendly territory that contains your units and zombies (in fact, you must do so in such territories that you moved units into during the previous phase).
Note that when you’re attacking only zombies, both “normal” hits and “zombie” hits (6s) by your units are applied to zombie units. It’s easier to kill zombies when you don’t have to worry about the enemy.
I’m glad you’re enjoying the game. Have fun!
Slightly off-topic but I thought about the possibility of introducing these Zs to the not-official-but-close-enough-to-GameMaster-Series boardgame of Buck Rogers: Battle for the 25th Century…
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.
@SS-GEN said in The new forum has been a lot of work and it's not done yet:
I know it’s getting better but I posted a reply for my game report in house rules and with the changes the stuff just gets buried. Somebody post another tread reply and such now you have to go threw every topic to find it. Just sayin.
If I’m understanding correctly, there’s no difference between the old forum and the new forum for this situation. If you post a topic, and a bunch of folks post different topics, your topic will eventually end up on another page unless somebody replies. On forums, “stuff gets buried” all the time.
Also, you absolutely do not have to go through every topic to find your topic. This has come up multiple times, there are tips and tricks that cover this, I added helpers in the navigation bar. Not to be harsh but I’m just not sure what else we’re supposed to do.
Here’s a recap of your options:
Notifications: there is a bell near your avatar on the toolbar. When somebody replies, there will be a red number. Click that and you’ll get all of your notifications.
Replies to your Posts: I literally added this to the toolbar because people were complaining about finding their stuff. It’s the double-left arrow in the nav bar. It’s literally the same as clicking Notifications followed by “See all Notifications”
Recent Topics: Click the clock in the nav bar. Where it says “All Topics” select “Watched Topics” instead. You can even select a category to further narrow it down.
Recent Watched Topics: Click the eye in the nav bar. That will give you “recent” watched topics, including any topic you made or any topic you replied to. (I think I’ll change this to the next one)
All of Your Watched Topics: Go to your profile. Click the 3 dots. Click Watched.
Your Topics: Go to your profile. Click the 3 dots. Click Topics.
Bookmarks: If a particular topic is super important, then click the three dots on a topic, the one next to Reply, Quite, <heart>, < 3 dots> and click Bookmark. To find your bookmarks: Go to your profile. Click the 3 dots. Click Bookmarks.
That 6 ways to find your stuff. The old forums had a stupid icon that was hard to see and made no sense, I think it was a face or something. The replies to your posts was nice but we have that and more.
Note: there’s a bug with your watched topics if you have infinite scrolling turned on. I’ll file it later.
@JustLuthor I have the True Neutral Lid done (All true neutrals and mongolia). I’ll work on the other one soon. Let me know if you need the sides of the box too. The colors may not be fully match with out of game box if printed out.
True Neutral Box
to @djensen @Panther @redrum . You all have put a lot of work into the transition. @simon33 has been helpful with his comments as well.
And thank you to everyone else helping out with the change.
It may take a while to get used to the new program, but it’s gonna work just fine : )
Since I had the U.S. naval colors out, I pushed through with the Lexington rebuild.
Here’s the previous look.
Reused everything but the rear structure, boosting the fwd. island about 1.5mm. Rear section fabricated with styrene stock.
Think I might have gone a little to big? Still 100% better. That’s what I get for trying to use the rear of a classic tank turret the first time.
Stay safe all.
Oh, one more thing. The huge Japanese battleship was called Yamato. Yamamoto was the name of Japan’s most famous admiral. Maybe the arrival of Admiral Yamamoto would indeed correspond to having an extra battleship, but I’m not sure that’s what you intended.